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Scrabble
03-07-2009, 12:11 AM
I have an upcoming legacy tournament where the meta is unknown for the most part, though I know it will be a small tourny, 8-12 most likely. I know there will be one Sligh/Blood Moon/Magus of the Moon deck, a crappy white weenie, I expect a UG madness, possibly thresh. Overall rather janky from what I know, though this may be misleading. My strategy going in to this was to pick a deck that could deal with many archtypes game one fairly easily. I figured the deck to do this with was MUC.

Here's the list:

4 Threads of Disloyalty
4 Powder Keg
3 Vedalken Shackles

4 Force of Will
4 Counterspell
4 Spell Snare
3 Prohibit
3 Forbid

3 Polymorph
1 Progenitus

4 Standstill

4 Faerie Conclave
4 Mishra’s Factory
4 Quicksand
12 Island

Card choices:
Threads of Loyalty- Overall a great creature control spell. Works especially well with Polymorph.

Powder Keg- MUC is great at dealing with anything due to it's large number of counters, this is for the cards that slip by. Helps with aggro.

Vedalken Shackles- Needed against aggro, works great with Polymorph.

Force of Will- goes in all blue decks

Counterspell- auto include

Spell Snare- questionable against unknown meta, though if it is anything like regular legacy meta, this card's a house

Prohibit- I think it's the next best counter, especially to help combat aggro. Chosen over mana leak/ rune snag due to it being relevant mid-late game. This spot could be daze with all of the spells I'll be wanting to play on my turn.

Forbid- I've always been a fan. Discards Progenitus to get it back in deck in a pinch. This slot could be brainstorm (which is not all that impressive without fetches which I don't have more than 1 of), or possibly Thirst for Knowledge if the Polymorphs were switched for Proteus Staff. Fact or fiction is another option but does not give a way to cycle Progenitus.

Polymorph- wincon, seems janky I'm sure, but it'll be fun and will help against aggro because post side I can have creatures that will clear the board like the red flyer that deals 3 damage to each creature or something to that effect (i think it's from portal?)

Progenitus- finisher

Standstill + Manlands- It's a good package on its own, the manlands work well with Polymorph.

Sideboard: This is something I desperately need help with as well. I was thinking Nevin. Disk's, possibly Douse because I will have a fairly good chance of playing against the Sligh/Moon deck, and also some extra counterspells for the combo matchup. Possibly stifle? Gaea's Blessing, or does MUC beat Solidarity?

Thanks for any suggestions.

Poron
03-07-2009, 07:33 AM
Proteus Staff is ten times better than Polymorph in this deck

Scrabble
03-07-2009, 12:15 PM
I've looked at it. I agree that it is if I'm running Tfk but I don't know if the extra 2 mana investment for an artifact, something so easily hated out, is worth it. I have thought about the possibility of putting the Staffs main deck and then siding them out when the artifact hate comes in, but I didn't follow up on it because it would make other card choices very awkward. I think I'd only run the Staffs with the Tfk but once the Proteus Staffs are sided out, the Thirst for Knowledges become sub par with only 7 other targets (Kegs, Shackles).

My big question is, what creatures are good sideboard cards. What creature will return enchantments or artifacts to hands to break a lock, what will clear the board, what is the best beat (Progenitus?)?

scrow213
03-07-2009, 01:45 PM
Stop playing Progenitus. It's cute and neat, but it's a bad play. Why not just play good ol' fashioned MUC? Play Call the Skybreaker as a finisher. Then you don't rely on drawing and resolving a Polymorph without them removing the creature in response. You have counters, but you can't expect to counter everything.

Scrabble
03-08-2009, 05:48 PM
Well, I did a little play testing today, and you're right about the Polymorph. While I never had any trouble with resolving it as I always had counters, I found that there were times when I would much rather have had a Rainbow Efreet than the Polymorph with no target. I found the Polymorph to be useless at times when I didn't have a "gain control" spell, and the Rainbows would have definitely have helped to stop the aggro.

I still may play it just because it is a lot more fun, but I'll have to wait and see before the tourny starts to see if I'll need the Rainbows.

sauce
03-09-2009, 12:54 PM
I played against a deck like this at the GP, it ran dominate as well, too funny.