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ChokeSeemsGood
03-13-2009, 02:51 AM
Well this is a deck that i played for a while and really enjoyed playing it.

Creatures:
4 Tarmogoyf
4 Serra Avenger
4 Spectral Lynx
3 White Knight
3 Silver Knight
3 Watchwolf
3 Isumaru, Hound Of Konda

Instants/Sorceries:
4 Vindicate
4 Swords to Plowshares

Artifacts:
3 Umezawa's Jitte
3 Aether Vial
2 Cursed Scroll

Lands:
4 Savannah
4 Scrubland
4 Windswept Heath
4 Flooded Strand
4 Plains

Sideboard:
3 Choke
3 Engineered Plague
3 Wheel of Sun and Moon
3 Gaddock Teeg
3 Krosan Grip

Card Explanation:

Creatures:
Tarmogoyf - I really dont think i need to explain much hear. If you are playing green why not play a 4/5 for 2?
Serra Avenger - Amazing creature exspecially with equipment and Aether Vial to get it out faster
Spectral Lynx - This was something that i really wanted to use because Tarmogoyf is so common. I cant say how many times i have swung through multiply goyfs to win with this guy. Plus regen doesn't hurt.
White/Silver Knight - The sencond weekest cards next to Isumaru but sometimes catch goblins or zoo off guard. The most common cards to get switched for sideboard cards.
Watchwolf - Amazing card, the third most countered thing in the deck behind goyf and vial. People just dont know what to do when a 3/3 comes down on turn 2, they just panic.
Isumaru - Eh another first turn play, could be figure but i haven't gotten any yet to play or test. nice to have a threat first turn.

Instants/Sorceries:

Swords - Don't think i should explain hear ether, a staple in legacy if you are playing white.
Vindicate - BW remove all.

Artifacts:
Aether Vial - As i called the deck bloody bears, 19 of the creatures are 2 drops. Having vial is a way to quickly overwhelm your opponent or to rebuild after a board sweep(via Engineered Explosives, Pyroclasm, etc).
Umezawa's Jitte - Had to include with the amount of creatures in the deck, is a win condition in itself... as long as a creature is in play.
Cursed Scroll - I real big threat for most decks, sure it wont do anything turns 1-4 most of the time but long term will win alot of games.

Lands:

Scrubland/Savannah - I went with a white base as the deck is mainly white, this could easily be switched around, but my main reason for keeping mostly white was for the Serra Avenger. I have won so many games with her i hate not to play her anymore.
Fetches - self explanitory
Plains - See above

Sideborad:
Choke - By far my favorite SB card at the moment. Just destroys most blue decks, often triggers a scooping motion in the followings turns.
Engineered Plague - Another staple for my sideboards for whatever tribe is being played, also useful against some random combo decks(i.e. Dredge, Belcher-if they empty of course, Aluren)
Wheel of Sun and Moon - My current choice for graveyard hate, could also be relic of progenitus,of tormod's crypt.
Gaddock Teeg - Combo hate SB card.
Krosan Grip - Uncouterable(most of the time) disenchant.

So there it is, call it what you will. Please tell me what you think.
Thanks

Forbiddian
03-13-2009, 05:17 AM
Seems really solid against Tribal-Type decks, great for the right type of metagame.

It's also good to see 20 lands and 3 Vial. One of this deck's strengths appears to be consistency. I'd suggest squeezing in 1 Bayou if you can. You want to hit WW by turn 2, but the option to get both your off-colors from one fetchland makes you less resistant to Wasteland. With only 12 sources of each off-color, and 8 of the sources overlapping, it seems fairly likely that you could end up color screwed. One advantage of this deck is that it doesn't really rely on having all off-colors active in the early game (so it functions a bit like a 2-color deck), but it seems any Wasteland would easily keep you pinned off some key spells through the midgame.

If you're looking for Graveyard hate that can be maindecked, I might suggest Jotun Grunt. It doesn't shrink Goyf (unless you want it to). It destroys Threshold, Aggro Loam, helps against Ichorid a bit. If both players have Threshold, it's a 4/4 Fading 3 or more, so it'll swing for 12.

The deck seems strong against generic aggro decks, with bigger and more evasive guys as well as Jitte. It even seems to have pretty good control matchups, with 4 Vindicates for the big threats and cheap beaters that are threats by themselves. Also all its cards are good or better endgame, and it runs MD Enchantment and Artifact removal. But you're a combo player's wet dream. It might still be worth playing this deck, but it needs to be mentioned.

morgan_coke
03-13-2009, 11:38 AM
Add Ethersworn Canonists and Tidehollow Scullers to the Teegs in the sideboard and that should fix any issues you have with Combo decks.

That or go with the "extra turns plan" and run 4x chant, 4x abeyance in the sideboard and hope your clock is fast enough.

thefreakaccident
03-13-2009, 12:38 PM
You should really look into funkbrew if this fits your fancy:

creatures//19
3 gaddock teeg
4 dark confidant
4 tarmogoyf
3 kitchen finks
3 spectral lynx
2 river boa


spells//20
4 swords to plowshares
3 vindicate
3 pernicious deed
3 glittering wish
4 thoughtseize
3 cabal therapy

lands//21
2 nantuku monastary
1 volrath's stronghold
4 windswept heath
1 forest
1 plains
1 swamp
1 urborg, tomb of yawgmouth
4 bayou
4 scrubland
2 savannah

sideboard//
1 gaddock teeg
1 dueling grounds
1 pernicious deed
1 vindicate
1 darkheart sliver
1 mystic enforcer
1 *something*
4 leyline of the void
4 engineered plague