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Pelikanudo
03-19-2009, 04:33 PM
Hello everybody, I can say I have found a lost grail because I after lot of testing got the perfect synergy between the 2 cards most of the control decks are based their strategy on : counterbalance and Standstill,
I have to say I prefer not to put this deck in Landstill threads and neither in It's the fear because it's like a perfect misture between both.

Well I 'll write the finished list , and next I'll write some about its evolution:

4 counterbalance
4 Standstill
4 brainstorm
4 Fow
4 swords to plowshares


2 Gifts Ungiven
3 Sensei's divining top
3 pernicius deed

1 Glen Elendra
1 Sower of Temptation // Before it was 2 Glen Elendra
1 crime / punishement
1 Enginered explosives
1 regrowth
1 life from the loam
1 Eternal witness

3 tropical island
3 underground sea
3 tundra
4 flooded strand
3 polluted delta
1 island
1 nantuko monastery
1 dust bowl
4 mishras factory
1 tolaria west
1 volrath stromghold

I've been playing long time It's the fear and landstill, 2 of my favourites archetypes in legacy,
about the first one , I have to say that provides us the entire puzzle with the counterbalance, the most times we play Intuition the most amount of puzzle piezes we'll have : i.e if we have c.b and volrath we need a 3cc and a 4cc in g.y in order to stop those mana costs from our opponent and intuition get this, however I miss from this deck the card advantage Standstill provides us because intuition is a 1*1 ,
First of all I wanted a 18 blue sources to handle c.b and counterspell, regarding counterspell , I tried 2,3 and 4 numbers of copies, but I found that counterspell is not good in first turns and in the late game we'll have all kind of responses , I mean the responses for control and combo decks are mainly c.b and the responses for agro and creatures decks are mainly perni and swords so why do we have to use counterspell?

At first I tryed Etched oracle but I find enough the stadstill card advantage , however I need a 4 mana cost creature, which I didn't find ( for volraths and c.b puzzle) and then Elendra appeared, this card provides us the perfect puzzle with c.b and acts like a counterspell in the late game doing the perfect lock with c.b and senseis.

the gifts ungiven were at first intuition , but I knew I wasn't going to play the 4 number of intuition because of standstill, and gifts is a +1 card thats why I included regrowth in order to get always the card we need with gifts.

I know mosts of you will think where is counterspell ? but we do not really need them ,i.e in the Landstill match up we'll play getting the most of our tempo because this deck's behaviour doesn't need to keep 2 mana open for the counterspell so we'll attack with out mishras always we have standstill in play and countering their Brainstorm EOT with FoW. Eventhough Elendra and c.b are bombs for them.

At first I played Academy ruins as well but playing only 1 E.E and making available it via eternal + regrowth + volraths I found it useless.

Another point is the single crime/punishemnt which makes the puzzle with gifts to exit from some difficult situation helped with regowht and maybe eternal and E.E.

I have to say that Elendra has been a great discovery for this deck. The most I pay it the most I like it. However 1 Sower of Temptation can replace 1 Elendra which I've been testing and liking it.

I have been thinking in the side too but I don't have it clear :
4 krosan
3 E.Plague
are the cards MVP in the side and next maybe a kit of toolbox for gifts could be appropiate :
1 Enligthned tutor
1 meddling mage
1 Ethersworn canonist
1 tormods
2 extirpate
1 pithing needle
1 dust bowl // to avoid decree
...

well the side is quite meta dependant , and for instance I say our most difficult match up is Red stompy bacause of their moon efects but because in my meta I never find this matc up I didn't put in any card vs them but this is something we have to keep in mind.

One way to play this deck vs control decks is playing every turn bombs
(perni , c.b, gifts, etc) thinking about which is the card we do not mind to lose depending on the situation and finally play the real bomb for our opponent

Mayk0l
03-19-2009, 05:18 PM
I don't know, I fail to see the Synergy between Pernicious Deed and Counterbalance.

Also, this deck looks like the kind of deck that, if you play it really fast like, might win 1-0 in the fifth turn of time.

matelml
03-19-2009, 05:23 PM
Also, this deck looks like the kind of deck that, if you play it really fast like, might win 1-0 in the fifth turn of time.

So you add in 1 Gigapede and you'll be fine.

The deck looks strong, it's very similar to my team's Gifsstill, although that doesn't play CounterTop.
I'd play 1 Wasteland instead of Dustbowl because of Loam.

Mayk0l
03-19-2009, 05:26 PM
Yeah, sure, but didn't Giftstill play Garruk Wildspeaker to speed things up?

Tacosnape
03-19-2009, 05:28 PM
I don't know, I fail to see the Synergy between Pernicious Deed and Counterbalance.

Truth Bomb. At least Counterbalance is a good drop after you clear the board with deed EOT.

Also, why isn't this just in the UBGW Landstill thread? Because it looks like UBGW Landstill. Runs Standstill. Runs manlands. Runs Pernicious Deed. Runs STP. Runs Force. Runs Brainstorm. Etc Etc.

Pelikanudo
03-19-2009, 07:17 PM
Truth Bomb. At least Counterbalance is a good drop after you clear the board with deed EOT.

Also, why isn't this just in the UBGW Landstill thread? Because it looks like UBGW Landstill. Runs Standstill. Runs manlands. Runs Pernicious Deed. Runs STP. Runs Force. Runs Brainstorm. Etc Etc.

I do not think a deck with NO counterspells can be added to the Landstill U/B/G/W thread sincerely. the strategy in this deck is quite similar to landstill , however we are not focused on having responses when there is a standstill in play because we only run FoW as reactive responses.

I recognize it's a heavy deck to play , but it's only for control players.
Including 1 gigapede can be a great mistake.

Regarding to the -1 Dust bowl + 1 wasteland : I agree it's more logic to run wastelnd when playing loam, but I prefer d.bowl as a recursive land destroyer becuase it acts under standstill , I mean we can play d.bowl and next standstill and keeping destroying lands without the using of loam

johanessen
03-19-2009, 08:39 PM
I'm sorry to ask but.. where is the perfect sinergy??

ebbitten
03-19-2009, 08:47 PM
I hate to rip through new decks but this one looks like it is wayy too focused on generating card advantage and could easily lose before it stabalizes against creatures, or combo or even faster control ( thinking: elspeth). I think you need some more answers and/or creature removal and less card advantage. You have 4 cb 4 standstill and 2 gifts ungiven.

beastman
03-19-2009, 09:11 PM
I don't know, I fail to see the Synergy between Pernicious Deed and Counterbalance.

Also, this deck looks like the kind of deck that, if you play it really fast like, might win 1-0 in the fifth turn of time.


Easy, get more tarmagoyfs.
Also, deed has no real place in a deck like this. I would take it out for more spot removal. Maybe a shackles would be fun...god I hate blue cards...

Pelikanudo
03-24-2009, 12:05 PM
Following changes have been made to the deck :
-1 glen elendra = +1 Sower of temptation.

Pelikanudo
03-31-2009, 09:59 AM
Well another card I'm disliking is regrowth, the only situation I really like it is when I want the next gifts pile :
regrowth
c.b
senseis
eternal.
I mean when I really want at least 1 c.b

a possible replacement card would be 1 tarmogoyf or 1 E.Tutor or maybe the 4th pernicius
What do you guys think?

Happy Gilmore
04-04-2009, 05:58 PM
This title is fail, Flash-> hulk is perfect synergy, standstill and CB are just conveniently in the same color, but have absolutely nothing to do with each other.