View Full Version : [deck] 4 color aggro control next level
memnarch
03-21-2009, 06:14 PM
This is a list I have been working on. It's all about the current meta of goyfs. I really have been liking dauthi marauder because he walks through them. especially when equipped with jitte. and Noble Hierarch has been proving to be an OUTSTANDING! one drop. This will help you win goyf battles and fix your mana as well as beat, outstanding. Let me know what you think thanks!
19 land:
2 tropical island
4 polluted delta
4 windswept heath
2 scrubland
1 underground sea
1 tundra
2 bayou
2 bloodstained mire
1 savannah
19 creatures
4 dauthi marauder
4 dark confident
4 tarmogoyf
4 noble hierarch
3 tombstalker
22 spells
4 duress
4 brainstorm
4 stp
4 path to exile
4 ee
2 umezawa's jitte
sideboard
4 leyline void
4 thorn of amethyst
3 ethersworn canonist
4 blue elemental blast
Forbiddian
03-22-2009, 12:21 AM
I don't know how painful BB is to get, but Hypnotic Specter seems so much better than Dauthi Marauder.
The flight makes it hard to block anyway, and the upside of even one or two swings sealing the game is too much to pass up.
If that's too hard to fix, there are a lot of other creatures in the 3cc range that have evasion abilities. I can't believe that a 3/1 that can't block for 2B is anywhere near the top of the list.
from Cairo
03-22-2009, 12:38 AM
Is White's removal that much better than Blacks that it's worth splashing a 4th color for? With 10 Fetches I suppose you're probably able to access any of your colors pretty well, just seems like if the deck could function similarly in 3 colors it would be better than a less stable manabase in 4 colors.
Like you could run Shriekmaw and Snuff Out?
If sticking with White, does Vindicate have a place in a deck like this, clearly more mana than the removal you're running, but it will get in there against Counterbalance/Top much more often than StP/PtE. Not to mention it can remove troublesome non-creatures: Planeswalkers, Shackles, Survival, Counterbalance, Aether Vials, utility lands, etc etc.
Side note, why Duress over Thoughtseize? Thoughtseize seems much better and since it can serve as preemptive Goyf removal could maybe allow you some more flexibility cutting some of the dedicated removal.
memnarch
03-22-2009, 01:58 AM
Thank you for the replies.
@Forbiddian: I could give hippie a try. swinging for 6 a turn with 2 of the marauder guys is brutal though. But more discard would be good!
@Cairo: With the Noble Hiearch its almost like 23 multi lands. This deck is a little like 5 color control in standard. With so many colors mana fixing is crucial. Otherwise I would have put man lands in. How it is now the mana fixing works perfect.
I could go vindicate over path but how many times am I going to use vindicate on a creature? so thats just 2 more points on dark confident. But VS counterbalance it would be good. Maybe I will give it a try. EE comes down for 2 so it could be counterbalanced.
With all the sac lands and DC combined life comes into consideration. All the sac lands build a pile for stalker and brainstorm shuffle effects. I think thoughtseize will end up a problem. Go ahead and try it but duress usually grabs something.
maybe
-4 Dauthi Marauder
+4 Hypnotic Specter
-4 path to exile
+4 vindicate
???
Does this look better? Path comes down 1-2 turns quicker but gives your opponent a slight mana edge. Except decks that don't run basics. Hippie gets in less damage but goes over moat. Also can be stomped by opposing stalkers and trygon predators etc.
It may be harder to mana fix for hypnotic but it may also be able to be tweaked. Hitting 3 mana by sometimes even turn 2 isn't a problem for this deck usually. You know I was thinking maybe stifle in the side instead of thorn? not sure if this is good idea. still kinda good against storm, unless they chant or duress it of course... daze? I still got islands in play.
Media314r8
03-22-2009, 07:11 AM
if you want a creature with evasion that can carry jitte, I see no reason not to play Jhessian Infiltrator or trygon predator, both of which can actually block if they need to (and pitch to force) and are in your primary colors, making it possible to just splash B OR W for removal.
... just noticed... you're not playing force... or blue cards outside of a set of brainstorms main and some BEBs side. Why not make this deck GB and have a more solid manabase? Inkfathom infiltrator or dauthi slayer seem easier on your curve if you need a shadow guy, but i personally would play looter il-kor if you keep your blue splash, for the evasion + card quality. Any reason you aren't playing daze? I think your primer needs to be revised to explain WHY you chose 4c and why brainstorm and swords are the only cards you massacred your manabase for. (and to a FAR lesser extent.... EE for 4 (???) to blow up... MOAT?)
Korsakow
03-22-2009, 07:39 AM
Hi :-)
PoP, Moon, B2B > Your build. I would recommend at least one basic for your main colors, that does not help a lot against PoP, but will provide some help against the other threads.
Trygon Predator becomes more and more usefull and is also a good guy to carry the jitte.
Maybe to slow, but have you ever thought about Dimir Infiltrator? Unblockable and is able to fetch Jitte, Goyf, Bob.
Gaddock Teeg anyone? I found this guy realy cool against some decks.
2cent
[edit]Narf, try to read Korsakow *slaps himself* Media allready mentioned Trygon...[edit]
memnarch
03-22-2009, 04:02 PM
With black I get dark confident, duress, vindicate, tombstalker and leyline in the side. The deck is supposed to be a collection of some of the best cards in the format from all colors. But I have to say I think Hypnotic S is better then trygon because he will always get a RANDOM card. Could even mana screw them. But I'm telling you guys with the inclusion of noble hierarch and all the fetches and duals. Getting 4 colors set up is pretty easy. Even facing wasteland.
Korsakow
03-22-2009, 05:45 PM
Getting the colors is not the Problem, I think the base is absolutely stable. The Problem is to keep it in face of Blood Moon and so on.
Trygon is also able to get rid of Counterbalance, Propaganda, B2B... Hippie does not solve these Problems.
Forbiddian
03-22-2009, 06:59 PM
Hippie solves those problems by winning the game and still being very strong when your opponent doesn't have artifacts/enchantments in play.
But I think it'd be too hard to play BB. Still, the fact remains that 2B for 3 damage a turn is really not worth it. I'd much rather have something that flies and chumps. Probably Sower, Trygon, or Hippie.
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