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View Full Version : [Single Card Discussion] Abduction



bowvamp
03-22-2009, 06:18 PM
Abduction
2UU
Enchant Creature (err... ok, Aura Enchantment)
When Abduction comes into play, untap enchanted creature.
You control enchanted creature.
When enchanted creature is put into a graveyard, return that creature to play under its owner's control.

Ok, so what makes this better than Sower or even control magic you say? Well although it is probably worse, it does have the nice ability to guarantee that your guy stays alive and unlike Sower/control magic it untaps him for a free swing. Also, if you steal their goyf, thresh can't StP to get it back. Seems pretty nice...:smile:

Nihil Credo
03-22-2009, 06:25 PM
When enchanted creature is put into a graveyard, return that creature to play under its owner's control.

It means the original owner gets it back, not you.

The card would be strictly worse than Control Magic were it not for the untap clause, which isn't close to balancing out the quoted drawback.

heroicraptor
03-22-2009, 06:56 PM
It means the original owner gets it back, not you.

I think he was talking about dropping it on his own creature.

JeroenC
03-22-2009, 07:50 PM
unlike Sower/control magic it untaps him for a free swing.
Creatures can't attack the turn they come under your control. (Unless if they have haste, of course.)

bowvamp
03-22-2009, 08:21 PM
I would have thought that summoning sickness applies to the turn a creature comes into play. Hmm, I'll check.

EDIT:
Dang it. Foiled by the DCI. Since untapping is pretty much only useful for attacking/activated abilities, it seems that this would be the original intention of this card. But it is now a pile of trash due to 308.2a
308.2a - The active player chooses which creatures that he or she controls, if any, will attack. The chosen creatures must be untapped, and each one must either have haste or have been controlled by the active player continuously since the beginning of the turn. For each of the chosen creatures, the active player chooses an opponent or a planeswalker controlled by an opponent for that creature to attack. Then he or she determines whether this set of attackers is legal. (See Rule 500, "Legal Attacks and Blocks.") [CompRules 2008/02/01]

Nonex
03-22-2009, 08:38 PM
The stolen creature will be able to block, which isn't completely useless. Besides, the point about StP is still valid (Abduction triggers only if the creature hits the graveyard).

Mayk0l
03-22-2009, 08:39 PM
it seems that this would be the original intention of this card. But it is now a pile of trash due to 308.2a



Not really. The original intent of the card was that you'd be able to block with the creature after you've taken it. That still works.

Eldariel
03-22-2009, 09:55 PM
If the format somehow becomes insanely Control Magic-heavy with multiple Sowers, Shackles & Threads in every blue deck and format composed mostly of the said blue decks, it would make for a fine sideboard card (because of the "steal back your own guy and give it a buff"-aspect along with the race-related effects while maintaining the basic Control Magic-functionality; Goyfs don't die). Beyond that, nothing to see here.

Skeggi
03-23-2009, 05:15 AM
I think even Binding Grasp is better than this. And Binding Grasp sucks.

mercenarybdu
03-23-2009, 09:07 PM
At least you could snatch their creature again.

Michael Keller
03-23-2009, 10:10 PM
At least you could snatch their creature again.

That's what she said.

But seriously, the cards Eldariel mentioned are strictly better. I don't see any reason this would be better than Shackles or Sower.