Ancholess
03-29-2009, 11:41 AM
Hi everyone, here is a deck I piloted to a 1st prize split in a 55 person event the other month. I wanted to write a small introduction to this deck and the logic behind its construction. In essence it's a B/W vialing deck who's progenitor is Deadguy Ale. The change towards an aggro strategy seemed a natural one for this deck. But in the process I had to reexamine the fundamental ideas of how this deck wins and alter the decks core strategy from aggro-control to a more aggressive one. Without further hesitation the decklists.
Creature [23]
4 Dark Confidant
4 Epochrasite
4 Jötun Grunt
1 Kami of Ancient Law
4 Mother of Runes
2 Ronom Unicorn
4 Serra Avenger
Instant [4]
4 Swords to Plowshares
Sorcery [4]
4 Sinkhole
Artifact [9]
4 Aether Vial
2 Cursed Scroll
3 Pithing Needle
Land [20]
4 Flooded Strand
2 Plains
4 Polluted Delta
3 Scrubland
3 Swamp
4 Wasteland
60 cards
Sideboard:
4 Ethersworn Canonist
4 Disenchant
1 Pithing Needle
3 Relic of Progenitus
3 Umezawa's Jitte
15 cards
After the tournament the cursed scroll turned out to be absolute worst card in the deck by far. So here is the new list.
Creature [24]
4 Dark Confidant
4 Epochrasite
4 Jötun Grunt
2 Kami of Ancient Law
4 Mother of Runes
2 Ronom Unicorn
4 Serra Avenger
Instant [4]
4 Swords to Plowshares
Sorcery [4]
4 Sinkhole
Artifact [7]
4 Aether Vial
3 Pithing Needle
Land [21]
4 Flooded Strand
2 Plains
4 Polluted Delta
3 Scrubland
2 Swamp
4 Wasteland
2 Rishadan Port
60 cards
Card Breakdown:
Dark Confidant - Fairly Obvious
Epochrasite - The weakest creature in the deck but having said that vial's in as a 4/4 and in a mirror he's pretty good, not game breaking but usually good enough to push it to the breaking point.
Jötun Grunt - don’t play gofy/tombstalker/loam/.../.../... easy way to fit in some main deck hate on the back of a 4/4 monstAr
Kami of Ancient Law - Meta game choice but good vs. counterbalance/holds off standstill in g1 a lot, splashes against Moat or other weird hosers and sometimes if your lucky you can vile him in if someone tried to play deed too early
Mother of Runes - Plays offense and defence here, solid and late game he can be enough to tip the scales
Ronom Unicorn - See Kami
Serra Avenger - Fits the vial curve and vs. an aggro deck game 2 and 3 equipped with a jitte usually wins pretty fast.
Aether Vial - no brainer
Pithing Needle - an unfortunate necessity as this deck can fold to an EE, but splashes against a lot of heavily played cards like top, deed, Elspeth, Manlands
Swords to Plowshares - no brainer
Sinkhole- this can be the slot that is most questionably. The argument goes why not play some combination of Duress/thoughtseize, and this is definitely a valid argument. But after testing the theory came down to this. In any viable deck there must be some form of disruption, otherwise you will just get rolled, especially with a deck that really only runs 2 bombs MD (Bob, Vial). So in B/W you have a few viable options: Board Control, Hand Control, and Resource Control. Obviously board control options are out with the exception of SB Perish in a crazy thresh/Elves meta. Hand control while very good is best backed with permission because a topdecked bomb, or a bomb within access to vial doesn't care about the double duress opener. This leaves resource control as the best option. So this really boils down to Vindicate vs. Sinkhole for this deck. While Vindicate is the most versatile card, it is extremely slow and in a control heavy meta where daze is common, usually won't make it to resolution. So it leaves Sinkhole by elimination. But after taking a look at the core disruption strategy of this deck it works very well. The combination of wasteland/port/sinkhole gives you 6 "free" resource disruption so the addition of the sinkholes pushes it to 10 adding to the overall synergy of the stratagem.
What this deck does well:
It is very good vs. control as vial is usually gg if it resolves. But if it doesn't the LD plan will usually buy time to get a bob on the boards and ride him to the win, but some heavy long game control, like Landstill, may present some problems if they have a lot of sweepers. It is also very good against fish based decks because you have bigger guys. Against graveyard strategies the Grunts become an all star shrinking goyfs and disabling tombstalkers. The exception is dredge as grunt is too slow.
What this deck does Poorly:
Combo is a bit rough to say the least. But vs. ANT based combo the canonist can buy time and backed with a Mother it might steal a game. Also the LD can stall the game long enough to push 10ish damage in and at that point is might be hard to generate enough cards to go off. As far as elves go probably an auto loss without dedicated hate in the SB, but the Jitte's will help a little. Painter, Honestly I don’t know, hold all the swords you can and smash the painter right away. But this will probably not work as they will most likely have REB backup. This isn't a match up I have played at all, but from looking at the lists it's obviously a poor match up.
So that's the list and the reasoning, I'm interested in all feedback to move towards an optimal list. I feel this deck would benefit for the inclusion of 3 tops because if it goes late game the ability to topdeck beater after beater would be very spicy. Also as to the SB I feel as this deck is essentially a fish deck it is very meta dependent, but any suggestion would be greatly appreciated. I think that another question that needs to be addressed is weather a deck like this is a meta game deck or if the strategy has enough to it to become a viable meta-independent deck.
Creature [23]
4 Dark Confidant
4 Epochrasite
4 Jötun Grunt
1 Kami of Ancient Law
4 Mother of Runes
2 Ronom Unicorn
4 Serra Avenger
Instant [4]
4 Swords to Plowshares
Sorcery [4]
4 Sinkhole
Artifact [9]
4 Aether Vial
2 Cursed Scroll
3 Pithing Needle
Land [20]
4 Flooded Strand
2 Plains
4 Polluted Delta
3 Scrubland
3 Swamp
4 Wasteland
60 cards
Sideboard:
4 Ethersworn Canonist
4 Disenchant
1 Pithing Needle
3 Relic of Progenitus
3 Umezawa's Jitte
15 cards
After the tournament the cursed scroll turned out to be absolute worst card in the deck by far. So here is the new list.
Creature [24]
4 Dark Confidant
4 Epochrasite
4 Jötun Grunt
2 Kami of Ancient Law
4 Mother of Runes
2 Ronom Unicorn
4 Serra Avenger
Instant [4]
4 Swords to Plowshares
Sorcery [4]
4 Sinkhole
Artifact [7]
4 Aether Vial
3 Pithing Needle
Land [21]
4 Flooded Strand
2 Plains
4 Polluted Delta
3 Scrubland
2 Swamp
4 Wasteland
2 Rishadan Port
60 cards
Card Breakdown:
Dark Confidant - Fairly Obvious
Epochrasite - The weakest creature in the deck but having said that vial's in as a 4/4 and in a mirror he's pretty good, not game breaking but usually good enough to push it to the breaking point.
Jötun Grunt - don’t play gofy/tombstalker/loam/.../.../... easy way to fit in some main deck hate on the back of a 4/4 monstAr
Kami of Ancient Law - Meta game choice but good vs. counterbalance/holds off standstill in g1 a lot, splashes against Moat or other weird hosers and sometimes if your lucky you can vile him in if someone tried to play deed too early
Mother of Runes - Plays offense and defence here, solid and late game he can be enough to tip the scales
Ronom Unicorn - See Kami
Serra Avenger - Fits the vial curve and vs. an aggro deck game 2 and 3 equipped with a jitte usually wins pretty fast.
Aether Vial - no brainer
Pithing Needle - an unfortunate necessity as this deck can fold to an EE, but splashes against a lot of heavily played cards like top, deed, Elspeth, Manlands
Swords to Plowshares - no brainer
Sinkhole- this can be the slot that is most questionably. The argument goes why not play some combination of Duress/thoughtseize, and this is definitely a valid argument. But after testing the theory came down to this. In any viable deck there must be some form of disruption, otherwise you will just get rolled, especially with a deck that really only runs 2 bombs MD (Bob, Vial). So in B/W you have a few viable options: Board Control, Hand Control, and Resource Control. Obviously board control options are out with the exception of SB Perish in a crazy thresh/Elves meta. Hand control while very good is best backed with permission because a topdecked bomb, or a bomb within access to vial doesn't care about the double duress opener. This leaves resource control as the best option. So this really boils down to Vindicate vs. Sinkhole for this deck. While Vindicate is the most versatile card, it is extremely slow and in a control heavy meta where daze is common, usually won't make it to resolution. So it leaves Sinkhole by elimination. But after taking a look at the core disruption strategy of this deck it works very well. The combination of wasteland/port/sinkhole gives you 6 "free" resource disruption so the addition of the sinkholes pushes it to 10 adding to the overall synergy of the stratagem.
What this deck does well:
It is very good vs. control as vial is usually gg if it resolves. But if it doesn't the LD plan will usually buy time to get a bob on the boards and ride him to the win, but some heavy long game control, like Landstill, may present some problems if they have a lot of sweepers. It is also very good against fish based decks because you have bigger guys. Against graveyard strategies the Grunts become an all star shrinking goyfs and disabling tombstalkers. The exception is dredge as grunt is too slow.
What this deck does Poorly:
Combo is a bit rough to say the least. But vs. ANT based combo the canonist can buy time and backed with a Mother it might steal a game. Also the LD can stall the game long enough to push 10ish damage in and at that point is might be hard to generate enough cards to go off. As far as elves go probably an auto loss without dedicated hate in the SB, but the Jitte's will help a little. Painter, Honestly I don’t know, hold all the swords you can and smash the painter right away. But this will probably not work as they will most likely have REB backup. This isn't a match up I have played at all, but from looking at the lists it's obviously a poor match up.
So that's the list and the reasoning, I'm interested in all feedback to move towards an optimal list. I feel this deck would benefit for the inclusion of 3 tops because if it goes late game the ability to topdeck beater after beater would be very spicy. Also as to the SB I feel as this deck is essentially a fish deck it is very meta dependent, but any suggestion would be greatly appreciated. I think that another question that needs to be addressed is weather a deck like this is a meta game deck or if the strategy has enough to it to become a viable meta-independent deck.