PDA

View Full Version : Phasing and Dreadnaught



Joe_C
04-08-2009, 12:31 PM
If someone plays a Phyrexian Dreanaught, it resolves, does casting a Vision Charm targetting the dreadnaught to make it phase out work to prevent the CIP trigger of Naught? I had someone do this to me on MWS, and I am completely unfamiliar with Phasing since noone really plays phasing cards practically.

cdr
04-08-2009, 12:36 PM
Pretty easy to look up Phasing in the rules:


502.15. Phasing (http://yawgatog.com/resources/magic-rules/#R502.15.)

502.15a. Phasing is a static ability that modifies the rules of the untap step.

502.15b. During each player's untap step, before the active player untaps his or her permanents, all permanents with phasing the player controls phase out. Simultaneously, all objects that had phased out under that player's control phase in. (See rule 217.8, "Phased Out," and rule 302.1.)

502.15c. If an effect causes a player to skip his or her untap step, the phasing event simply doesn't occur that turn.

502.15d. Permanents phasing in or out don't trigger any comes-into-play or leaves-play abilities, and effects that modify how a permanent comes into play are ignored. Abilities and effects that specifically mention phasing can modify or trigger on these events, however. (Because no player receives priority during the untap step, any abilities triggering off of the phasing event won't go onto the stack until the upkeep step begins.)

...


As you can see, Phasing triggers neither "leaves play" nor "comes into play" triggers.

yggdrasil
04-08-2009, 12:36 PM
If someone plays a Phyrexian Dreanaught, it resolves, does casting a Vision Charm targetting the dreadnaught to make it phase out work to prevent the CIP trigger of Naught? I had someone do this to me on MWS, and I am completely unfamiliar with Phasing since noone really plays phasing cards practically.

Yup, that works. You phase out the creature, the ability resolve, you chose not to sacrifice anything, but you can't sacrifice the Phyrexian Dreadnought since it is no longer in play. Since phasing doesn't trigger CiP-Trigger, you don't have to sacrifice creatures for the next time the Dreadnought comes into play.

quicksilver
04-08-2009, 01:07 PM
I thought I remebered phasing triggered leave play abilities. Did they change that or was it that way the whole time.

cdr
04-08-2009, 01:32 PM
It originally triggered both.

Then, due to potential abuse, they made it only trigger leaves-play. That's why this was a combo:

http://magiccards.info/scans/en/wl/53.jpg

http://magiccards.info/scans/en/ju/58.jpg

Then, they finally decided it would even less abusable if it didn't trigger anything at all.

HdH_Cthulhu
04-08-2009, 06:41 PM
Wow what a broken combo. Thx to Wizard for changing the rules so this imba combo doesnt work.
Now we just have the dreadnought.

Skeggi
04-09-2009, 02:33 AM
Wow what a broken combo. Thx to Wizard for changing the rules so this imba combo doesnt work.
Now we just have the dreadnought.
I sense sarcasm. Remember we already had Stifle and Trickbind (and technically, Voidslime too).

Calexbomb
04-13-2009, 09:34 PM
Who wouldnt want turn 7 infinite turns?

This is actually rather interesting though, I never thought about how vision charm would interact with dreadnaught, really funky really bad stifle, sounds cool to me.

Also its just as yggdrasil said, in response to the trigger you hit the naught, there is no naught to sac so the triggered ability fizzles.

Skeggi
04-14-2009, 04:09 AM
Also its just as yggdrasil said, in response to the trigger you hit the naught, there is no naught to sac so the triggered ability fizzles.
Technically, there is no 'fizzle'. And the triggered ability wouldn't 'fizzle', or countered upon resolution because of illegal targets: it will resolve as normal.

When Phyrexian Dreadnought comes into play, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
You just choose not to sacrifice anything; but since the Dreadnought has phased out, you cannot sacrifice the Dreadnought.