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View Full Version : The Dark Art of being a combo planeswalker



matelml
04-21-2009, 05:07 PM
So, I have cast a fair amount of Tendrils' and Ad Nauseams and lately a question has been bugging me: what the hell am I supposed to be doing when I cast one of these, except from winning?

I can see myself thinking very deeply, learning something from my teachers while getting magic mana from my deep dark waters, then performing some pagan rituals creating so much power that... I can go crazy and mutilate myself, followed by something weird killing someone?

Does anyone know what Tendrils or Ad Nauseam is flavor-wise? Does it have anything to do with the story-line? Does the storm mechanic have anything to do with the Scourge story?

Just so I can enjoy the next times I cast them even more, it becomes kind of tiring after so many times, even-though it wins.

mujadaddy
04-21-2009, 05:21 PM
It's like playing Guitar Hero...with evil.

quicksilver
04-21-2009, 05:33 PM
Sounds like a good time to give up combo and play real magic.

Nihil Credo
04-21-2009, 05:36 PM
http://uploads.ungrounded.net/198000/198225_4z.swf

Go to "Scene Selection" and choose "He's a Smooth Operator".

herbig
04-21-2009, 11:35 PM
Sounds like a good time to give up combo and play real magic.

Or find a girlfriend...

Aggro_zombies
04-22-2009, 12:48 AM
http://uploads.ungrounded.net/198000/198225_4z.swf

Go to "Scene Selection" and choose "He's a Smooth Operator".
I have no idea how this answers his question, but boy did I laugh.

Thanks, Nihil. This made my day.

emidln
04-22-2009, 10:32 AM
You're drawing power from your very essence (your life points) and using it to destroy all in your path. Tendrils is actually pretty flavorful in that you are reaching out to steal your opponent's essence to further your own power.

nodahero
04-22-2009, 10:40 AM
and as for the flavor aspect of the storm mechanic it is actually very relevant to the story line although this fact dosn't become known until the Timespiral block.

To make a long story short what is happening is... the time space continum is collapsing in on itself due to all of the time experiments performed at the Tolairan Academy by Urza, Barren, Karn, and Co. in an attempt to prevent the Phyrexian Invasion.

As for the Ad Nausem aspect due to the meaning of Ad Nausem I would wager you are essentiall reading alot of damned information either from some book you conjured or from some dark part in your mind and you can't stop (until we kill the other guy).

porcupinetreeman
04-22-2009, 11:22 AM
Sounds like a good time to give up combo and play real magic.

QFT

Ectoplasm
04-22-2009, 12:10 PM
Ad Nauseum means repeating something until it's tired and worn out (or literally until it makes you sick) so I guess that kind of explains itself.

HdH_Cthulhu
04-22-2009, 05:22 PM
And you have always some Tutors. They teach you how to make the great Dark Ritual.!

leander?
04-22-2009, 05:32 PM
Its rather funny though that you need those tutors every game again to do exactly the same trick:tongue:
It seems that Combo Planeswalkers have pretty bad memory..

matelml
04-22-2009, 06:40 PM
Or find a girlfriend...

Check

You're drawing power from your very essence (your life points) and using it to destroy all in your path. Tendrils is actually pretty flavorful in that you are reaching out to steal your opponent's essence to further your own power.

I didn't think of it that way yet, thanks! I'm just sucking power from other planeswalker, to become even greater.

and as for the flavor aspect of the storm mechanic it is actually very relevant to the story line although this fact dosn't become known until the Timespiral block.

To make a long story short what is happening is... the time space continum is collapsing in on itself due to all of the time experiments performed at the Tolairan Academy by Urza, Barren, Karn, and Co. in an attempt to prevent the Phyrexian Invasion.


How does this translate to the storm mechanic?

Sounds like a good time to give up combo and play real magic.

The problem with real magic is that you can't rely on winning, you need things as "luck".


Its rather funny though that you need those tutors every game again to do exactly the same trick:tongue:
It seems that Combo Planeswalkers have pretty bad memory..

Well I guess your memory gets worn out from mutilating yourself to near (un)dead.

Ozymandias
04-22-2009, 06:51 PM
The "I am a Planeswalker and" side of Magic has all sorts of flavor discontinuties. In general, the more linear a deck, the less discontinuties it will have. For instance, for Elves, Goblins, Merfolk or Affinity, you are an elf, goblin, merMAN! or robot planeswalker. For Dredge, you basically drive youself crazy every game and use your lost brains to fuel and army of zombies, who of course love brains. For Burn, you like fire.

Thresh or combo on the other hand has very little thematic unity. Of course, I doubt that that's what most folks go in to combo for.

I guess storm copies represent temporal duplicates created by fragmeting timelines.

mujadaddy
04-22-2009, 10:43 PM
The "I am a Planeswalker and" side of Magic has all sorts of flavor discontinuties. It really is a very tenuous glue holding an incoherent multiverse together.

Skeggi
04-23-2009, 03:18 AM
Storm on Tendrils of Agony simply means, that, the more spells you have played, the more tendrils will sprout from you onto your opponent. Why this happens? Special magic, I guess; you can't really explain this thing because it's magic. That's the point.

Dark_Cynic87
05-04-2009, 11:17 AM
Here's how I think of my storm list in general:

I start thinking (brainstorming, pondering), and divining answers with my top. I seek council with my friend, the mystical tutor, or once in a while my Infernal Tutor, seeming to completely ignore what my challenger is doing. When I see what I need to do to kill my opponent, be it through my thinking, divining, or my time spent with the tutors, I begin chanting or duressing my adversary, confusing them and blocking them out of my mind. Then, if you can mentally see it as I see it, I start performing, with near-primal dancing around a bonfire glowing green with magic to a deep drum, rituals from which I derive my energy to perform these essential spells. With my rituals I pull from thin air and with terrific force the spells I know I need by sacrificing myself. Then with nigh-unstoppable power, Tendrils shoot from my chest into my opponent's head and chest, draining their essence to end them while revitalizing myself, and remain prepared for the next foolish wizard to challenge the darkness that is a storm shaman.

Or something like that...

Pce,

--DC

Bryant Cook
05-11-2009, 12:22 AM
^ Does anyone else find this wierd?

Jak
05-11-2009, 12:24 AM
Lmao

Nihil Credo
05-11-2009, 07:00 AM
Here's how I think of my storm list in general:

I start thinking (brainstorming, pondering), and divining answers with my top. I seek council with my friend, the mystical tutor, or once in a while my Infernal Tutor, seeming to completely ignore what my challenger is doing. When I see what I need to do to kill my opponent, be it through my thinking, divining, or my time spent with the tutors, I begin chanting or duressing my adversary, confusing them and blocking them out of my mind. Then, if you can mentally see it as I see it, I start performing, with near-primal dancing around a bonfire glowing green with magic to a deep drum, rituals from which I derive my energy to perform these essential spells. With my rituals I pull from thin air and with terrific force the spells I know I need by sacrificing myself. Then with nigh-unstoppable power, Tendrils shoot from my chest into my opponent's head and chest, draining their essence to end them while revitalizing myself, and remain prepared for the next foolish wizard to challenge the darkness that is a storm shaman.

Or something like that...

Pce,

--DChttp://img228.imageshack.us/img228/8593/rhapsodyoffiretriumphor.jpg (http://img228.imageshack.us/my.php?image=rhapsodyoffiretriumphor.jpg)

badjuju
05-11-2009, 07:14 AM
Uh, wow at this thread.

I wasn't going to say anything but...really? :eek:

HdH_Cthulhu
05-11-2009, 10:16 AM
Ok now lets talk about Thresh.

Wow that is realy not easy.

You are some kind of wide traveled archmage/druid planeswalker.
You spend lots of your time to ponder and brainstorm your spells, to always find the right way to defeat your enemys. The Divining Top you got from Sensei helps here.
Then if time is right, you summon the scariest beast from all planes, the mighty Tarmogoyf.
With all the Force of your Will (you actually get this flame-hands) you could yeah... counter some spells, but every time you do that, you get so angry that you might forgot some important thing.
Variants:
The bad guy: Yeah your Confidant is on your side to help you.
The Shaman: Element controll: Fire, Ice, Thunder
The good guy: War is over make, Swords to Plowshares. Give peace a chance.

Landstill anyone?

Dark_Cynic87
05-11-2009, 10:21 AM
^ Does anyone else find this wierd?

Bryant, it's not always "i" after "e" except after "c". Come on, man.

This might be weird, but no worse than naming every deck I come up with "EPIC".

Flavor is what makes the game cool. Otherwise, it boils down to numbers just like every other card game in the world. Without the perspective, it's just glorified poker.

Pce,

--DC

Bryant Cook
05-11-2009, 11:16 AM
Bryant, it's not always "i" after "e" except after "c". Come on, man.

This might be weird, but no worse than naming every deck I come up with "EPIC".

Flavor is what makes the game cool. Otherwise, it boils down to numbers just like every other card game in the world. Without the perspective, it's just glorified poker.

Pce,

--DC

Spelling mistakes happen to the best of us.

Maybe, just maybe, one day, you could be good enough to be able to name a deck "EPIC". But until then...we're not accepting applications.

Dark_Cynic87
05-11-2009, 01:02 PM
Spelling mistakes happen to the best of us.

And to you, too, it would seem.


Maybe, just maybe, one day, you could be good enough to be able to name a deck "EPIC". But until then...we're not accepting applications.

How presumptuous. Your lists are obviously competitive and your players of sound judgement, but I try to keep better company than you seem to be. Anyone who names their team and every deck they create "EPIC" probably has an inferiority complex that I couldn't handle being around (no offense to anyone else on the team).

I enjoy my imagination, and anyone who sees it as "wierd" can piss off.

That is all.

mujadaddy
05-11-2009, 01:13 PM
Anyone who names their team and every deck they create "EPIC" probably has an inferiority complex
I always thought it was an abbreviation, like "Eric & Parrish Makin' Dollars" but... Magic instead of rapping.

Bryant Cook
05-11-2009, 01:36 PM
It is an abbreviation. Which is why there is a period after each letter, however, some people don't catch on.

I'll take this into PM's.

Nightmare
05-11-2009, 02:07 PM
It is an abbreviation. Which is why there is a period after each letter, however, some people don't catch on.

I'll take this into PM's.

He of course means P.M.'s. As in Private Messages. Wouldn't want anyone to get confused.

quicksilver
05-11-2009, 02:18 PM
Anyone who names their team and every deck they create "EPIC" probably has an inferiority complex that I couldn't handle being around (no offense to anyone else on the team).

What about a team name of "Unicorn", what does that say about them?

Dark_Cynic87
05-11-2009, 02:36 PM
I was originally on-topic. It was Bryant who started this crap, and if you guys want to continue to troll up this thread, that's fine. I, however, refuse to be one of probably many scapegoats you guys create to build up your internet egos.

The topic was how do you see storm combo from a flavorful outlook, and I answered the question accordingly. You guys are off-topic. If you want, you can post how you see it, and it will probably be less entertaining than mine (I'm sure it involves lots of numbers and other boring crap like that), but at least then you would be contributing to the conversation in an acceptable way.

@ Nightmare: I obviously come to this website for the Magic, because a lot of the people, while colorful, aren't exactly enjoyable conversationalists.

Pce,

--DC

Sanguine Voyeur
05-11-2009, 02:40 PM
With all the Force of your Will (you actually get this flame-hands) you could yeah... counter some spells, but every time you do that, you get so angry that you might forgot some important thing.I was under the impression that Force of Will was just that. You want to counter something so bad that you simply will it with pure psychic energy, damaging body and mind in the process.

Nightmare
05-11-2009, 02:41 PM
Moral high ground. Original.

I just came in to define "PM." Other acceptable definitions include "Post Menstrual," "Past Midday," "Permanent Magnet," Petameter," "Premolar," "Project Manager," and "Post mortem."

Edit - also, I'm about 30 seconds into the 5 minute bong rip solo in Bongzilla's "Stonesphere," from their album Amerijuanican. Just thought you guys might be interested. I think it's funny.

Dark_Cynic87
05-11-2009, 02:57 PM
Moral high ground. Original.

So far it seems to be extremely original. On this thread at least...

--DC

mujadaddy
05-11-2009, 03:02 PM
Cynic: You're completely right, flavorwise. Except I think it's more like Guitar Hero than you're giving it credit for...


"Project Manager"Those fuckers are worthless. Well, in the software realm. They probably actually have a job to do w.r.t.* real engineering projects.


*('With respect to')

Dark_Cynic87
05-11-2009, 03:09 PM
Except I think it's more like Guitar Hero than you're giving it credit for...


It may be, but I like Guitar Hero...

Pce,

--DC

Nihil Credo
05-11-2009, 03:15 PM
Yawn.