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Master Shake
04-22-2009, 07:59 AM
I built this at the Grand Prix out of cards I had with me and was screwing around with a few people after I scrubbed out. I was really happy with it so after a long spell of procrastination I decided to put it back together and I'm looking to see if anyone has some suggestions for obvious things that I'm missing with the exception of Teysa, Orzhov Scion (No one seems to have one.)

General

Ghost Council of Orzhova

Creatures:

Ghost-Lit Stalker

Jotun Grunt
Kami of Ancient Law
Mesmeric Fiend
Tidehollow Sculler

Bone Shredder
Coffin Queen
Doomed Necromancer
Fleshbag Marauder
Flickerwisp
Nantuko Husk
Necrotic Sliver
Stonecloaker
Undead Gladiator

Bane of the Living
Braids, Cabal Minion
Dimir House Guard
Mortivore
Nekrataal

Agent of Masks
Deathbringer Liege
Desolation Angel
Divinity of Pride
Guiltfeeder
Kagemaro, First to Suffer
Karmic Guide
Reveillark
Shriekmaw

Duplicant
Twisted Abomination
Yosei, the Morning Star

Angel of Despair
Eternal Dragon

Akroma, Angel of Wrath
Avatar of Woe
Myojin of Cleansing Fire
Scion of Darkness

Enchantments:

Debtor's Knell
Grave Pact
Land Tax
Oath of Ghouls
Oversold Cemetery
Tortured Existence

Sorceries

Barter in Blod
Death Grasp
Decree of Pain
Demonic Tutor
Diabolic Tutor
Storm Herd
Vindicate
Wrath of God

Instants

Enlightened Tutor
Grim Harvest
Mortify
Return to Dust
Unmake
Vampiric Tutor

Artifacts

Darksteel Ingot
Lightning Greaves
Mana Vault
Mind Stone
Orzhov Signet
Rings of Brighthearth
Sensei's Divining Top
Sol Ring

Lands

Flagstones of Trokai,
Godless Shrine
Orzhov Basicilla
Scrubland
Tainted Field
Urbog, Tomb of Yawgmoth
Volrath's Stronghold
Winding Canyons

4 Fetchlands some basics.


Ideally I'm looking for some creatures with great comes into play, cycling or other abilities, and to see if there is anything really obvious that I missed.

Thanks for taking a look.