Goomba Team
04-24-2009, 01:19 PM
I know that hulk combo have been wandering here for a long time, but i think that a intuition-reanimation approach hasn't been made.
The deck:
Combo crataures (8):
1 Protean hulk
1 Reivellark
1 Body double
1 Bile urchin
2 Carrion feeder
1 Gigapede
1 Body snatcher
Combo engine (13)
4 Intuition
2 Reanimate
3 Exhume
1 Footsteps of the Goryo
3 Cabal therapy
Protection (11+3)
4 Force of Will
4 Duress
3 Disrupt
(3 Cabal therapy)
Tutor & Draw (8+4)
4 Mystical tutor
4 Brainstorm
(4 Intuition)
Mana base (20)
2 Island
2 Swamp
4 Undergorund Sea
4 Polluted delta
1 Flooded Strand
1 Bloodstained Mire
3 City of Traitors
2 Ancient Tomb
The idea of the deck is simple: cast intuition in the opponent EOT for hulk, gigapede and therapy, in your upkeep make sure you have the hulk and therapy in the yard by discarding wichever your opponent left in your hand to gigapede, then play a reanimation spell for hulk andd sac to therapy to start the hulk combo (I presume by now everyone knows it, if not, I will explain it).
The deck usually combos out in the third-fourth turn, expending the first turns duressing and disrupting the opponent or searching the missing pieces via brainstorm and mystical.
Why play this deck instead of traditional reanimator? The instant kill of the hulk and its built-in protection for a single removal spell are better than relying in a fatty to attack for three turns.
Why play this deck instead of traditional breach hulk? It is more consistent as it has better protection and tutoring than most breach hulk builds.
Why play this deck instead of a tier deck? The rogue factor of using an unexpected/unknown deck which is pretty fun to play (the usual lame excuse). Anyway, this deck can perform rather decently.
Sideboard is meta dependant, but I like to use a transformative one with:
4 Show and tell
4 Progenitus
More disruption
The deck plan changes to gather in hand both progenitus and a show and sucesfully cast the later while the opponent stares at his useless graveyard hate/spot removal.
Comments and suguestions are apreciated.
The deck:
Combo crataures (8):
1 Protean hulk
1 Reivellark
1 Body double
1 Bile urchin
2 Carrion feeder
1 Gigapede
1 Body snatcher
Combo engine (13)
4 Intuition
2 Reanimate
3 Exhume
1 Footsteps of the Goryo
3 Cabal therapy
Protection (11+3)
4 Force of Will
4 Duress
3 Disrupt
(3 Cabal therapy)
Tutor & Draw (8+4)
4 Mystical tutor
4 Brainstorm
(4 Intuition)
Mana base (20)
2 Island
2 Swamp
4 Undergorund Sea
4 Polluted delta
1 Flooded Strand
1 Bloodstained Mire
3 City of Traitors
2 Ancient Tomb
The idea of the deck is simple: cast intuition in the opponent EOT for hulk, gigapede and therapy, in your upkeep make sure you have the hulk and therapy in the yard by discarding wichever your opponent left in your hand to gigapede, then play a reanimation spell for hulk andd sac to therapy to start the hulk combo (I presume by now everyone knows it, if not, I will explain it).
The deck usually combos out in the third-fourth turn, expending the first turns duressing and disrupting the opponent or searching the missing pieces via brainstorm and mystical.
Why play this deck instead of traditional reanimator? The instant kill of the hulk and its built-in protection for a single removal spell are better than relying in a fatty to attack for three turns.
Why play this deck instead of traditional breach hulk? It is more consistent as it has better protection and tutoring than most breach hulk builds.
Why play this deck instead of a tier deck? The rogue factor of using an unexpected/unknown deck which is pretty fun to play (the usual lame excuse). Anyway, this deck can perform rather decently.
Sideboard is meta dependant, but I like to use a transformative one with:
4 Show and tell
4 Progenitus
More disruption
The deck plan changes to gather in hand both progenitus and a show and sucesfully cast the later while the opponent stares at his useless graveyard hate/spot removal.
Comments and suguestions are apreciated.