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zulander
04-26-2009, 06:26 PM
For a long time I've always wanted to play reanimate in Legacy, but paying :2: :b: for buried alive always seemed bad. There was once a time when paying :b: was too fast, but with recent card printings (counterbalance, goyf) decks have become accustomed to a faster environment. Having said that, I would like to hopefully see Entomb unbanned. Would unbanning Entomb warp the Legacy world? I don't think it would.

What do you think?

morgan_coke
04-26-2009, 06:37 PM
The main decks it makes better off the top of my head are Ichorid, IGGy Pop, several forms of GY-based combo (hulk/footsteps and Salvagers for example), and something with a lot of graveyard based cards like Raven's Crime or Life from the Loam.

The main problem with Entomb, like all cheap tutors, is that while it has a lot of fair and interesting uses, nobody will use it for that nearly as well as some combo deck will use it to consistently win on turn one. For example, Entomb + some combination of cards to generate 2BB + Footsteps of the Goryo = t1 Hulk Win.

I don't have a problem with the card in particular, as it was originally designed, a way to dump Wonder or Genesis or Riftstone Portal into your graveyard, it's fine. As it is used (i.e., to make t1 wins more consistent), it's not fine at all.

Peter_Rotten
04-26-2009, 07:35 PM
Too cheap.
Too instant.

It doesn't seem too bad when you think about casual uses like Entombing Glory and giving your critters pro-green. However, we all know it will be used to reanimate stupidty like Sundering Titan or some sort of combo win. Ichorid will be extra stupid when it can Entomb GG-Troll or even FKZealot. Aggro-Loam will have access to 8 tutors for Loam. And if it already has Loam, it then can tutor up whatever utility land it needs. Iggy-loops would probably somehow be better too.

Worst of all, a modern Legacy reanimator would eschew cards like Titan and Akroma and instead tutor up Lorescale Coat-tail for turn one insta-scoop winXor from the opponent. My god! It's the Lorescale! He HAS ruined Legacy. :eek:

http://halfbackflanker.files.wordpress.com/2008/04/sky-falling.jpg

from Cairo
04-26-2009, 08:24 PM
The main problem with Entomb, like all cheap tutors, is that while it has a lot of fair and interesting uses, nobody will use it for that nearly as well as some combo deck will use it to consistently win on turn one. For example, Entomb + some combination of cards to generate 2BB + Footsteps of the Goryo = t1 Hulk Win.

This. With the current acceleration available, it's too easy to accomplish this consistently (City/Tomb/Ritual/Moxen). Especially when you'd be able lead with Thoughtseize and/or Unmask.

Fossil4182
04-26-2009, 09:11 PM
The problem is that Entomb doesn't function as just a tutor. In a lot of ways it almost functions as part of the combo. I would attribute something like Merchant Scroll or Burning Wish as a "true" tutor effect. Entomb could be used in a similar capacity as a discard function for decks like Ichorid. I also believe that this could cause problems with turn one hulks coming back. The irony could be that if Hulk was banned, maybe Entomb could come off the list... though that's just an after thought.

While that may not seem problematic, as already mentioned, the true problem is that its a one mana tutor. In someways it is more powerful than Vamperic Tutor because graveyard based decks don't even have to wait to top deck a card.

I tend to agree that if the capacity for it to be broken didn't exist, it would do very well to make reanimate decks a viable strategy. However, I believe the potential harms outweigh any benefits the unbanning may have.

mercenarybdu
04-26-2009, 11:29 PM
No, it would make dredge too poweful. 4 Entomb gives the deck way too much power to trash faster than all others.

hi-val
04-26-2009, 11:37 PM
The problem is that Entomb doesn't function as just a tutor. In a lot of ways it almost functions as part of the combo. I would attribute something like Merchant Scroll or Burning Wish as a "true" tutor effect. Entomb could be used in a similar capacity as a discard function for decks like Ichorid. I also believe that this could cause problems with turn one hulks coming back. The irony could be that if Hulk was banned, maybe Entomb could come off the list... though that's just an after thought.

While that may not seem problematic, as already mentioned, the true problem is that its a one mana tutor. In someways it is more powerful than Vamperic Tutor because graveyard based decks don't even have to wait to top deck a card.

I tend to agree that if the capacity for it to be broken didn't exist, it would do very well to make reanimate decks a viable strategy. However, I believe the potential harms outweigh any benefits the unbanning may have.

I screwed around with an Entomb deck awhile ago that used the usual accelerants alongside Auriok Salvagers to bury either Salvagers or LED to make an infinite combo. It fired off with disruption by the third turn in every game I tested with it : \

The real threat isn't Dredge or Hulk, it's Salvagers.

jthanatos
04-26-2009, 11:58 PM
I think it is telling when the LEAST broken use for the card is the ability for turn 1 bolas poke or random fat creature.

Skeggi
04-27-2009, 02:56 AM
It would make Full English Breakfast more playable :cool:.

TheLion
04-27-2009, 03:52 AM
Worst of all, a modern Legacy reanimator would eschew cards like Titan and Akroma and instead tutor up Lorescale Coat-tail for turn one insta-scoop winXor from the opponent. My god! It's the Lorescale! He HAS ruined Legacy. :eek:


ROFL!! :laugh:

Ach Hans, run, it's the Lorescale!


@Skeggi: No it wouldn't.

Arctic_Slicer
04-27-2009, 05:37 AM
This card isn't going to come off of the banned list anytime soon. This is a powerful card that would be played and likely abused if unbanned unlike Mind Over Matter which has seen very little play since it's unbanning. There are other cards currently on the banned list that are less powerful than Entomb, such as Land Tax. If unbanned Entomb can and will be used to fuel turn one combo kills return Legacy into a format this is very much like the days when un-errated Flash was legal. Honestly I would expect to see Necropotence and Library of Alexandria unbanned before we ever seen Entomb unbannd; the card is that powerful.

4eak
04-27-2009, 06:12 AM
@ Arctic Slicer


Honestly I would expect to see Necropotence and Library of Alexandria unbanned before we ever seen Entomb unbannd; the card is that powerful.

I'll take that bet!

Build the best deck with Entomb you can make, and I'll build a deck for each of those cards (Necropotence and LoA). We'll then play some matches on MWS (not a perfect way to understand the potential and power of the cards, but better than nothing).

I would be very surprised if unrestricted Entomb was better than unrestricted Necropotence or LoA.




peace,
4eak

GGoober
04-27-2009, 09:22 AM
No way. If Entomb is unbanned, I would go. T1 Entomb Golgari Grave-Troll, next turn dredge and win. Hell, I would cut down on my Dredgers, and make the deck a whole lot more consistent and faster.

Too dangerous. Vampiric Tutoring a card in the yard is too broken.

4eak
04-27-2009, 09:26 AM
@ crz87


No way. If Entomb is unbanned, I would go. T1 Entomb Golgari Grave-Troll, next turn dredge and win. Hell, I would cut down on my Dredgers, and make the deck a whole lot more consistent and faster.

Sounds good. Would you like to play?

I just don't see the unbanning of Entomb as warping the metagame nearly as much as 4x Necropotence or LoA. That doesn't mean Entomb should be unbanned, the card is extremely powerful, but it isn't as powerful as Necro or LoA in my experience.






peace,
4eak

Julian23
04-27-2009, 09:58 AM
@ crz87
but it isn't as powerful as Necro or LoA in my experience.


You already made your point and there's general agreement you are right on this.

GGoober
04-27-2009, 09:58 AM
I'm not saying it's on the liege as Necropotence (which by far is much more broken than entomb. Dark Ritual start drawing?)

The deal here is that Entomb is very much like a Vampiric Tutor, which for obvious reason is too powerful for Legacy for the speed and consistency. In the right deck, Entomb is larger than Vamp Tutor since the graveyard is a source of card advantage, namely in decks like Dredge and Reanimator. Reanimator wouldn't benefit from Entomb as much as Dredge would I believe.

Phoenix Ignition
04-27-2009, 10:44 AM
I just don't see the unbanning of Entomb as warping the metagame nearly as much as 4x Necropotence or LoA.

Lets not mix our acronyms. LoA = Lord of Atlantis until Library of Alexandria is unbanned.

Which it never will be.

pi4meterftw
04-27-2009, 11:21 AM
Dredge would not benefit from entomb. Why would it spend B to just put one dredger into the graveyard, instead of 1 dredger, a narcomoeba, and a bridge?

Entomb would fuel other more broken combos, like hulk-reanimator.

Pulp_Fiction
04-27-2009, 08:21 PM
Dredge would benefit nothing from Entomb. More spells that can be countered by CotV and Force of Will?? Plus it is only good opening hand and does nothing in the grave and at best would find a dredger which u mull into anyway.

I honestly can't see Entomb being broken but if it were it probably would be some kind of idiotic Hulk reanimator/no-skill-required.dec (like Hulk Flash). If they banned Proten Hulk then it might actually be a different story, Entomb would be used for hot stuff like Reanimator and Nether Spirit! Hell, I would try Netherhaups again (best fucking deck EVER!!!!) if they unbanned Entomb!

morgan_coke
04-27-2009, 08:44 PM
Dredge would benefit nothing from Entomb. More spells that can be countered by CotV and Force of Will?? Plus it is only good opening hand and does nothing in the grave and at best would find a dredger which u mull into anyway.

You can say the exact same things about LED and any number of other cards like Breakthrough that are also good in Dredge.

Entomb is an improved one mana, instant speed demonic tutor in Dredge that saves you the trouble of discarding the card you find.

Arctic_Slicer
04-28-2009, 12:00 AM
I'm not saying it's on the liege as Necropotence (which by far is much more broken than entomb. Dark Ritual start drawing?)

The deal here is that Entomb is very much like a Vampiric Tutor, which for obvious reason is too powerful for Legacy for the speed and consistency. In the right deck, Entomb is larger than Vamp Tutor since the graveyard is a source of card advantage, namely in decks like Dredge and Reanimator. Reanimator wouldn't benefit from Entomb as much as Dredge would I believe.

Necropotence can't be used to power out turn one wins like Entomb can. I'm starting to think that it's been so long since people actually played with the card that people are starting to forget how the card actually works.


Necropotence BBB

Enchantment

Skip your draw step.

Whenever you discard a card, remove that card in your graveyard from the game.

Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn.

It removes cards from the game face down, so that you will have no way of knowing what they actually are until you add them to hand at end of turn. Furthermore if you decided to add more cards to your hand than the maximum amount allowed you would have to remove any excess cards from the game. Don't confuse this with Yawgmoth's Bargin; Necropotence is almost fair in that it's designed to allow your opponent an opportunity to respond to it. Don't get me wrong, Necropotence is a powerful card that has earned it's rightful place on the banned list but let's not pretend that Necropotence can win the game on turn one like Entomb can.

hi-val
04-28-2009, 12:30 AM
Maaaan, Arctic_Slicer is trolling this thread skillfully...

AngryTroll
04-28-2009, 01:14 AM
So, it's like Ad Nauseum, but instead of drawing like 15 - 20 cards, I draw 15-19 cards at end of turn, for BBB instead of 3BB?

Oh, wait, still broken.

Pulp_Fiction
04-28-2009, 01:54 AM
You can say the exact same things about LED and any number of other cards like Breakthrough that are also good in Dredge.

Entomb is an improved one mana, instant speed demonic tutor in Dredge that saves you the trouble of discarding the card you find.

Then you have the problem of finding another discard outlet after dredging once and GGT is stuck in your hand .... Entomb is not for Dredge man. Dredge can keep any hand with discard outlet + dredger + land, but Entomb, dredger, land .... terrible. It is just unneeded.

Arctic_Slicer
04-28-2009, 02:17 AM
So, it's like Ad Nauseum, but instead of drawing like 15 - 20 cards, I draw 15-19 cards at end of turn, for BBB instead of 3BB?

Oh, wait, still broken.

As per the second drawback on Necropontence all of those cards above 7 will be removed from the game during your discard phase which happens right after you obtain them. Read the card please.


Then you have the problem of finding another discard outlet after dredging once and GGT is stuck in your hand .... Entomb is not for Dredge man. Dredge can keep any hand with discard outlet + dredger + land, but Entomb, dredger, land .... terrible. It is just unneeded.

Why wouldn't dredge decks use Entomb? Sure they need to "find another dredger" but that happens already. Having Entomb in the deck gives it even more flexibility and even a larger range of "viable" hands making the card a worthy inclusion. However I do agree with your second point that Dredge probably wouldn't be the deck that most readily abuses Entomb.

AngryTroll
04-28-2009, 02:37 AM
As per the second drawback on Necropontence all of those cards above 7 will be removed from the game during your discard phase which happens right after you obtain them. Read the card please.

Hmm....if I can't win on the spot, at instant speed, with 20some cards in hand, the deck is probably either built wrong or planning on winning with redundancy on my next turn with a seven card hand.

Ok, you're running black, and you need to win at instant speed. If you have 20 cards in hand, Brain Freeze should let you do that easily.

eq.firemind
04-28-2009, 03:00 AM
Short variant:
Unban Entomb? No, please. It's broken.

Longer one:
Hmm...
Turn 1 Dark Ritual, Duress/Thoughtseize + Entomb + Reanimate?
Turn 1 Dark Ritual, Entomb + Exhume?
Turn 1 Lotus Petal, Entomb + Reanimate?
Turn 1 Duress/Seize, Turn 2 Entomb, Reanimate?
Turn 1 Mystical Tutor for the missing part, Turn 2 BANG!:tongue:
And many other Turn 1/2 variants to push out a monster protected with early Duress/Seize/Therapy.
Just play Akroma/Empyrial Archangel and Burn/Sligh/Zoo have close to 0 chances against you. Also Turn 1-2 Archangel backed up with discard is pretty good against Thresh/NLU/Format.deck.
Include Nullstone Gargoyle in your deck and you have a descent game against Storm Combo.
Chalice of the Void? Depends on die roll, but still winnable if you're on draw 'cause Intuition and Exhume accelerated with Lotus petal can ruin them through Chalice.
Trinisphere? Pretty bad if they land it, but their chances to cast Turn 1/2 Sphere is equal to your chances to put the dude on Turn 1/2.
Goblins/Elves(+Progenitus)/Dredge/...? Blazing Archon.
Suicide/Rock/Deadguy with all their Duress/Seize+Hymn? Can be a trouble, but hey, I've got Duress/Seize too! And Brainstorm doesn't go anywhere! AND your Hymn can help me to put my monster in graveyard. And sorry man, I just won the die roll and screw you before you could do anything.

Oh, but wait, wtf! I have about 10 life on Turn 1/2! But who cares? I have not just fast clock, I have EXACTLY THE RIGHT CARD to break my current opponent's deck. And while he tries to find an answer to the first threat, no one prevents me from dropping another.
Shit, I already run a lot of blue cards in my deck (Brainstorm, Intuition, Tutor, some beaters). I can tweak the deck a little and add Force of Will!

It was just a small part of what can be done with Entomb. I'm sure as hell people will find out a LOT of other ways.
The most terrifying thing is that unbanned Entomb will make :u:-based (aggro-)control even stronger 'cause Force of Will + Daze is the best way to fight Entomb-powered combos.

Arctic_Slicer
04-28-2009, 04:13 AM
Hmm....if I can't win on the spot, at instant speed, with 20some cards in hand, the deck is probably either built wrong or planning on winning with redundancy on my next turn with a seven card hand.

Ok, you're running black, and you need to win at instant speed. If you have 20 cards in hand, Brain Freeze should let you do that easily.

Except you have to actually have the mana to play it all on that turn. If you did swamp ritual Necorpotence and then pay 19 life to make you have 23 cards at end of turn you still can't win because you have no access to blue mana for brain freeze. All of the "ritual mana" is in red and black and all of the all of the best storm cards such as Dragonstorm, Grapeshot, Tendrils of Agony and Empty the Warrens are all sorcery's and can't be used to win the game at end of turn step. Drawing a bunch of cards and keeping the "perfect 7" isn't a good idea either as you wont always get the 7 cards you need which is an auto-loss; even if you do have that perfect 7 your opponent still gets a full turn to finish you off. Even if the deck could win a few games here and there the number of times it beats itself would probably keep the deck from ever being seriously competitive.

Bottom line: Necropotence enables turn 2 kills at the earliest making it less broken than Entomb; though still worthy of being banned. Entomb should remain banned just like Necropotence should remain banned; the card is too powerful.

Gheizen64
04-28-2009, 06:10 AM
While we're here discussing what to unban, why don't we talk about other card?

Like:
Tax (to be unbanned only if SDT is banned, else control would gain too much CA)
Twist (just plain suck)
Earthcraft (infinite squirrel are just bad)
Dragon (with no entomb or Bazaar in the format, this card is just bad)
Metalworker (really? 3 mana 1/2 that dies from everything, everything and power a non-existent stax or tinker-like deck?)
Grim Monolith (way too bad in storm, as he's subpar accelleration and a strong mana storer. I think he would be played only in non-storm combo deck and-or brown aggro ones... that mean it would power what in this format? mono white stax?)

Skeggi
04-28-2009, 06:22 AM
Twist (just plain suck)

If you mean Timetwister, no-one will ever take you seriously. Ever. Again.

KillemallCFH
04-28-2009, 06:39 AM
He means Mind Twist I believe. Although why he felt that typing out the word "Mind" was too much work is beyond me.

citanul
04-28-2009, 07:08 AM
Except you have to actually have the mana to play it all on that turn. If you did swamp ritual Necorpotence and then pay 19 life to make you have 23 cards at end of turn you still can't win because you have no access to blue mana for brain freeze. All of the "ritual mana" is in red and black and all of the all of the best storm cards such as Dragonstorm, Grapeshot, Tendrils of Agony and Empty the Warrens are all sorcery's and can't be used to win the game at end of turn step. Drawing a bunch of cards and keeping the "perfect 7" isn't a good idea either as you wont always get the 7 cards you need which is an auto-loss; even if you do have that perfect 7 your opponent still gets a full turn to finish you off. Even if the deck could win a few games here and there the number of times it beats itself would probably keep the deck from ever being seriously competitive.


Manamorphose would like a word with you. And euhm, green is available with Elvish Spirit Guide as well at instant speed.

4eak
04-28-2009, 07:41 AM
@ Arctic_Slicer


Bottom line: Necropotence enables turn 2 kills at the earliest making it less broken than Entomb

Necropotence is simply the better one-card engine. I can't believe you really would even consider Entomb in the same league with Necro.

Have you even thought about the ridiculously low odds of turn 1 entomb-based wins? Those scary turn 1 win Entomb hands have a 2-4% chance to even be opened. Do remember: Current storm combo decks can win on turn 1 and 2 a surprising amount already, and Entomb would have a lot of catching up to do, nevermind what Necropotence brings to the table for Storm. Entomb requires a combination of much more specific cards than Necropotence/Storm to even have a chance at being as fast.

Just because entomb has the possibility of a turn one win, doesn't make it as resistant to control or as consistent as Necro-based combo. Your complaints about turn 1 Entomb wins look like this to me:

land->raging goblin->2x Blazing shoals + Myojin's
or
land->raging goblin->Blazing Shoal + Myojin->ESG->Berserk
etc.

Yeah, it can win on turn one, but there are many answers, and the turn 1 win isn't all that likely. To your quote above: just because there is a possibility of a turn 1 win involving Entomb doesn't make it more broken than Necropotence. You've failed to consider some serious factors in the consistency, average speed and resilience of comparable hands between decks based on the each of these cards.

Now, of course, Entomb is still very powerful. But, the "turn 1 wins" argument is not a good one for keeping it banned or thinking it is comparable to Necropotence.





peace,
4eak

undone
04-28-2009, 09:54 AM
Dredge would benefit nothing from Entomb. More spells that can be countered by CotV and Force of Will?? Plus it is only good opening hand and does nothing in the grave and at best would find a dredger which u mull into anyway.

I honestly can't see Entomb being broken but if it were it probably would be some kind of idiotic Hulk reanimator/no-skill-required.dec (like Hulk Flash). If they banned Proten Hulk then it might actually be a different story, Entomb would be used for hot stuff like Reanimator and Nether Spirit! Hell, I would try Netherhaups again (best fucking deck EVER!!!!) if they unbanned Entomb!

Entomb loves breaking LED farther because you LED for blue entomb a deep anal and take it to dredge T1 which means you likely win turn 2/3.

Entomb does definately help ichorid at worst its GGT 5-8 at best its dredge twice, also ichorid + entomb=bombo

Gheizen64
04-28-2009, 11:47 AM
He means Mind Twist I believe. Although why he felt that typing out the word "Mind" was too much work is beyond me.

Yeah, i obv meant mindtwist. Time twister is the strongest of the draw 7, so lol at it being unbanned.
Mindtwist power level, on the other hand, is pretty low, hymn is better most of the times. Being splashable and dodging counterbalance make it situationally better, but a late-game discard in any fast format is just bad, look at how much play see mind shatter (the XBB mindtwist) in extended.

As for entomb and necro: what? Really, those are two sick card, necro is a 3 mana ad-nauseam, only stronger.

HdH_Cthulhu
04-28-2009, 03:57 PM
I wouldnt play Entomb in Ichorid.
It does absolute nothing in the graveyard, so it isnt GGT 5-8 and you couldnt just replace some weaker dredger with Entomb.
Its also only usefull in the opening hand, but then it only tutors for deep anal or a dredger. (Seems not so broken)
I would rather play gamble to tutor up SB Cards, but also gamble doesnt make the cut cuz my ichorid list is just too tight.

Gheizen64
04-28-2009, 05:52 PM
It's not GGT 5-8. It's GGT + discard at one black instant mana.

PEM!

Julian23
04-28-2009, 06:14 PM
It's not GGT 5-8. It's GGT + discard at one black instant mana.

PEM!

If it really was GGT 5-8 you could easily replace Stinkweed Imp with it. The reason you don't do that? Entomb doesnt have dredge and therefor is only useful in your hand. Thats why Cthulhu would much rather play some Dregde 4 guy instead of Entomb.

Arctic_Slicer
04-28-2009, 07:36 PM
Now, of course, Entomb is still very powerful. But, the "turn 1 wins" argument is not a good one for keeping it banned or thinking it is comparable to Necropotence.


The point I'm trying to make is that Necropotence is a slower card than Entomb which gives your opponent more time to find answers to it. Entomb being a one mana instant is both splashable and easily castable on turn 1. Necropotence being a 3 mana enchantment with a triple black casting cost is going to require decks that make a heavier commitment to black and rarely be in play on turn 1 without the help of Dark Ritual. Necropotence, being an enchantment, is vulnerable to any card that hoses enchantments or permanents and can be stopped by Pithing Needle.

Like I said I'm not trying to advocate the unbanning of Necropotence but I am saying that Entomb, being a lot faster than Necropotence, is more dangerous and as such will not be unbanned any time soon.

4eak
04-29-2009, 06:26 AM
@ Arctic_Slicer

Outside of banning discussions, we're both debating which is a better card in Legacy, Necropotence or Entomb. To your points:

Necro's casting cost and vulnerability as a permanent is hardly problematic. :b::b::b: is easy to produce in a deck that would run the card, and almost all disenchant effects mean nothing when you get to draw X in response.

Entomb's splashability isn't very meaningful as it is in combo's best color in the first place. The fact that it is an instant isn't so amazing either as the other combo pieces are almost always sorcery speed.

The cards can't easily (or practically) be compared in a vacuum. They derive their value in large part from the cards played with them. Part of what makes Necropotence so powerful is its raw synergy with the other cards in storm combo. Entomb lacks that synergy with the cards that would be played in its decks. Necropotence isn't necessary for storm to win, it only improves the deck. On the other hand, Entomb (or its retarded brothers Buried Alive and Pimp w/card in hand) are much more necessary to your success. Entomb is a lynchpin to a GY-combo deck, and there are very potent control tactics to keep the Entomb.dec in check because of that fact. Necropotence-Storm.dec does not suffer from that lynchpin syndrome nearly as much.

Essentially, not only is the card and tempo advantage provided by Necropotence actually a more powerful play than Entomb for just for winning the game, but Necropotence is substantially harder to answer than Entomb-based combo because of the nature of the decks which would play them.

Necropotence > Entomb

If you think otherwise, provide a better argument or build your deck and play me on MWS. You clearly overestimate the turn one wins from Entomb.

I think I'll start my deck with:

4x Necro
4x Leyline of the Void
...

Other GY hate options include:

Tormod's Crypt
Relic of Progenitus
Heaven forbid: Extirpate
Faerie Macabre

Your combo itself is probably even more vulnerable to permission and removal too. If the ball gets rolling (which is what Necropotence is all about) Storm is a pain to answer mid-combo. Combos enabled by Entomb are probably much easier to answer in this respect as well.

The only GY combo deck even comparable to current storm decks that doesn't get trashed by permission is Ichorid. And, frankly, Entomb blows in Ichorid.





peace,
4eak

zulander
04-29-2009, 06:41 AM
I think this thread has served its pupose and then some. I think it's gonna get locked.

DragoFireheart
04-29-2009, 10:45 AM
I really don't see how this card will ever be unbanned, considering that it can act like a Demonic Tutor for one B for any graveyard related decks. This includes but not limited to:

Aggro Loam
Ichorid


I'm only pointing out the DTB: I'm sure there are many other fun graveyard decks that can abuse this card.

MTG-Fan
05-03-2009, 12:07 PM
The bottom line is that one black mana is just too little a cost to pay for its effect. Indeed it is like a Vampiric Tutor for many decks, and Legacy lacks the acceleration of Vintage to provide other archetypes a fighting chance against such a strategy.

Entomb is too fast and too good for Legacy.

Clark Kant
09-18-2009, 12:36 PM
Honestly I would expect to see Necropotence and Library of Alexandria unbanned before we ever seen Entomb unbannd; the card is that powerful.

I'll take that bet.

There's actually a lot of decent ideas in this thread about how best to use Entomb for people to use/refer to.

I'm actually curious to see who here can back up their claim that Entomb is too good for legacy.

Mr. Fix it
09-18-2009, 02:31 PM
I'll take that bet.

There's actually a lot of decent ideas in this thread about how best to use Entomb for people to use/refer to.

I'm actually curious to see who here can back up their claim that Entomb is too good for legacy.

that last line there cuts it.

next tournament i got to i'm gunna play entomb.

at the same time theres enough talk about entomb its just short of tarmogoyf going good in every deck.

entomb landstill
entomb reanimator
entomb threshold
entomb 43 land
entomb breakfast
entomb madness
entomb loam aggro
entomb loam landbomb
entomb goblin bidding
entomb bant
entomb survival
entomb stax
entomb etc....

the past few sets have added some popular new stuff to the game, its only fair that they work in reverse at times off the ban list.

T is for TOOL
09-18-2009, 03:03 PM
Now that Entomb has been unbanned, there's no need for this thread to remain open.
-TOOL