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bio-dwarf
04-26-2009, 06:37 PM
I am testing my Rock build for a tournament next week. I hope to get some feedback to complete this deck and win the tournament ^^

Lands: 22
4x Windswept Heath
3x Treetop Village
3x Bloodstained Mire
2x Savannah
2x Swamp
2x Forest
2x Bayou
2x Scrubland
1x Volrath's Stronghold
1x Plains

Creatures: 14
4x Tarmogoyf
4x Dark Confidant
3x Kitchen Finks
3x Eternal Witness

Spells: 24
4x Swords to Plowshares
4x Vindicate
4x Thoughtseize
3x Pernicious Deed
1x Profane Command
4x Duress
3x Unearth

Sideboard

3x Gaddock Teeg
3x Engineered Plague
3x Krosan Grip
3x Relic of Progenitus
3x Choke

I still got some options left to test but I dont think I have time enough to test it. First of all what do you guys think of the landbase and the choice of spells and creatures? Here are the options I am thinking about:

3x Unearths for 3x Sensei's Divining Top

4x Duress for 4x Hymn to Tourach or Cabal theraphy.

3x Treetop Village for 3x or 4x Wastelands or more Basic lands.

I also thinking on adding 3x Extirpate but dont know yet what sideboard card to remove.

Any other tips are welcome as wel :) but my main concern is these 3 things.

Thanks for the help!

The Pharmacist
04-26-2009, 07:01 PM
I would add harmonize, doran,the siege tower and tombstalker

meanee
04-27-2009, 01:39 AM
You have to explain why you pull out one of the best and most important cards in the deck - sensei's divining top - for a card which's function is already covered (by witness). To me it seems like a horrible decision not to play top. I think it is easily one of the most crucial spells to resolve if you want to win.
I can see the cute (and somewhat powerful) interaction between unearth and the rest of the deck, but I simply do not think it is worth it. Top is essential.

For the rest of the changes I can agree. Only thing is, I don't understand why you don't play the fourth deed...
Also I believe 3 village is one too many.

- meanee

bio-dwarf
04-27-2009, 06:48 AM
Thanks for the advice,

I think you are right with the Unearth and tops issue. A lot of Rock builds on deckcheck use 3 treetops instead of 2. You guys think the discard base is good enough with the Thoughtseize and Duress?

About the Siege Tower, its a bit harder to cast because of its 3 colors and I use Kitchen Finks instead of Siege Tower. It gives my some extra life and when it dies it comes back again. Works nice with Deed. But I can go for Siege Tower just to try it.

The Tombstalker works is a really nice card but the problem is that i play Dark Confidant and a -8 life is kinda hard :) Ok i can work around it with tops but still its a bit of a risk.

Harmonize is a nice option also thought about it but what can I remove from the deck because its a solid base now cant remove mutch from it.

Nothing wrong with the sideboard?

Thanks for the help!

bio-dwarf
04-27-2009, 07:16 AM
Lands: 22
4x Windswept Heath
3x Treetop Village / 2x Treetop Village
3x Bloodstained Mire
2x Savannah
2x Swamp / 3x Swamp
2x Forest
2x Bayou
2x Scrubland
1x Volrath's Stronghold
1x Plains

Creatures: 14
4x Tarmogoyf
4x Dark Confidant
3x Kitchen Finks / 3x Doran the Siege Tower
3x Eternal Witness

Spells: 24
4x Swords to Plowshares
4x Vindicate
4x Thoughtseize
3x Pernicious Deed / 4x Pernicious Deed
1x Profane Command / -1x Profane Command
4x Duress
3x Sensei's Devinid Top

Sideboard
3x Gaddock Teeg
3x Engineered Plague
3x Krosan Grip
3x Relic of Progenitus
3x Choke

I think I am almost there :)

All the help is welcome!