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lordofthepit
05-09-2009, 05:14 PM
I played a UGr threshold build yesterday in my first organized (Friday Night Legacy) event in a while, and because some of my cards had not yet arrived and because I arrived with little time to spare, I had to hastily throw in some cards on the spot. The result was including Vedalken Shackles in a Countertop version of UGr threshold, which obviously began to blur the distinction between Threshold and the Countertop variants seen in the GP Chicago Top 8.

It was reasonably successful for my first time playing Legacy in a while, and Shackles won me games I had no business winning when it hit the table. I began thinking about what I would change, and I thought it would be great to have a deck full of bombs, each of which can change the complexion of the game, as well as the necessary cantrips to find them. Of course, this meant playing multiple copies of cards like Counterbalance, Top, and Shackles, cards which have minimal use in multiples. I thought it would be great if there was a better way (or at least another way) to control card quality in addition to Brainstorm/Top + fetchland. And what immediately came to mind was a Mirrodin instant that would not only confer card quality, but frequently card advantage as well.

// NAME: Thirsty Coatl

// Lands
4 [ON] Flooded Strand
4 [B] Island (1)
4 [ON] Polluted Delta
4 [B] Tropical Island
2 [B] Tundra
1 [B] Volcanic Island
1 [B] Underground Sea

// Creatures
4 [FUT] Tarmogoyf
4 [ARB] Lorescale Coatl

// Spells
4 [IA] Brainstorm
4 [AL] Force of Will
4 [LRW] Ponder
4 [NE] Daze
4 [CS] Counterbalance
4 [CHK] Sensei's Divining Top
2 [FD] Vedalken Shackles
3 [MR] Thirst for Knowledge
3 [FD] Engineered Explosives

Choices:
Mana Base
- 8 Blue Fetchlands: Vital for thinning out the deck, providing shuffle effects, digging for the right colors, and grabbing basic islands early.
- Tropical Island: The deck needs green mana to play its threats.
- Tundra/Volcanic Island/Underground Sea: Initially, I was inclined to splash either white for Swords to Plowshares/Oblivion Ring or Red for Lightning Bolt/Fire Ice, but I think that Engineered Explosives is simply the more powerful answer to anything that might hit the board. The ability to potentially fetch 5 different colors allows one to make full use of EE.
- Islands: This deck plays four for more resistance to non-basic hate.

The main weakness of this manabase is the lack of non-Island basics, but only a single source of green mana is necessary to drop the key creatures. I'm not particularly worried about a Crucible/Wasteland lock or Back to Basics. Moon effects are obviously problematic, but I didn't see any yesterday, so I didn't think it was worth messing around with the mana base to make the deck more resilient to that. Furthermore, non-Island basics have poor synergy with Shackles.

The deck needs more mana to operate with its larger cantrip engine and the presence of Shackles, so it runs 20 lands, significantly more than Threshold decks generally do.

Creatures
- Tarmogoyf: I expect no argument here.
- Lorescale Coatl: This creature has spawned considerable debate, but I see no reason to play less than 3. Not trying to beat a dead horse, but the main criticisms of the Coatl are (a) no utility, (b) lack of evasion/trample, (c) poor topdeck, and (d) a win-more card encourages players to withhold cantrips. There are some merits to these criticisms, but even without evasion or trample, it puts tremendous pressure on the opponent. Depending on the board/hand situation, you can use these to bait out removal or counters to play Tarmogoyf, or you can play Tarmogoyf first to set up the more explosive but less consistent Coatl. The Coatl may not be as good a topdeck as Tarmogoyf, but it is generally better than any other Threshold creature besides Mystic Enforcer, and the potential for play mistakes is certainly not a reason to not include the Coatl.

This deck is fairly light on threats, but each of these 8 guys can go all the way in a few turns quite easily.

Cantrips/Card Drawing
- Brainstorm: Absolute no brainer in any blue-based deck, plus it has synergy with fetchlands and Coatl.
- Ponder: The next best blue cantrip. Although generally worse than Brainstorm, it provides an optional shuffle effect which can prove quite useful after a Brainstorm or Top inactivation leaves you with crap on top of the library, while effectively digging a card deeper.
- Sensei's Divining Top: You definitely want this card to hit to smooth out your draws, and the potential for abuse with Counterbalance need not be pointed out. It has minimal utility in multiples, but it can always replace itself. Moreover, you can pitch it to Thirst for Knowledge for card advantage, or you can combo out with the Coatl if you have Tops on the board.
- Thirst for Knowledge: In my opinion, this is a very underplayed card drawer in Legacy, probably because the 2{U} cost turns people off. However, that can be an advantage against Counterbalance (or with your own Counterbalance on the board). Moreover, at worst, it will allow you provide you with better than Brainstorm-like card quality, allowing to pitch two blanks into the graveyard (perhaps following a Brainstorm or several Top activations). It also has tremendous synergy with Coatl and the nine artifacts in the deck. Note that you can also use this to grow the Goyf at instant speed.

With these cantrips, you will have a considerable advantage in card quality over your opponent, and the Thirst for Knowledge will generally provide card advantage as well, something Threshold generally lacks aside from Counterbalance. You'll also be able to quickly chain together these effects to quickly grow your Coatl in the late game, without holding these cards back in the early game (which is generally a poor idea). Note that unlike previous ideas thrown around (Sylvan Library) to take advantage of the Coatl, each of these cards is quite strong on its own.

Other Spells
- Force of Will: Play four.
- Daze: Some people will play less than four Dazes, which is understandable, as this deck is less equipped to take advantage of the tempo generated than other Threshold builds. But on the other hand, Thirst for Knowledge means that you can more easily pitch Daze in the late game. I prefer four.
- Counterbalance: One of the most important cards in the deck, so I recommend four even though they have minimum use in multiples. They will always at least pitch to a Force or a Thirst, the latter frequently allowing your Tarmogoyf to grow.
- Vedalken Shackles: Doubles as a win condition and a source of removal. The 3 cc is generally a plus against Counterbalance.
- Engineered Explosives: Extremely versatile removal spell that doubles as fodder for Thirst for Knowledge. The ability to evade Counterbalance is a nice bonus.

I'd love to play some Trinket Mages to be able to take advantage of all the artifacts in this deck, but the list is kind of tight as is. I'm considering going with a tertiary color to splash for removal, but that would probably result in scraping the Engineered Explosives idea. One weakness is the lack of artifact/enchantment hate in the main board, but I do not like being stuck with potentially useless cards in Game 1. The sideboard is certain to include multiple copies of Krosan Grip.

Ciberon
05-10-2009, 12:03 PM
Reminds me of team america due to having 8 beaters only. Do you really need 20 lands with those cantrips?

lordofthepit
05-10-2009, 03:35 PM
Reminds me of team america due to having 8 beaters only. Do you really need 20 lands with those cantrips?

I think I can cut down on the lands, although this deck is a bit more mana intensive than Team America.

For the record, I played a game on MWS and got destroyed by Faerie Stompy.

lordofthepit
05-10-2009, 03:37 PM
Do you really need the 5c base (and namely those 2 Tundras) just becasue of EE? What do you wanna kill at :4: and :5: slot?

The EE's were pretty underwhelming (i.e. too slow), and I think I'm going to have to just pick one tertiary color to splash for removal (white for STP, red for Bolt, or black for Edict). Do you think Thirst for Knowledges are still worth running with just 6 artifacts? Maybe running a 3rd Shackle main is a possibility.

Fossil4182
05-12-2009, 03:48 AM
Cold-Eyed Selkie seems like it could be a good addition to this deck. With the ability to draw a card a turn, it functions like a suto Dark confidant, only it helps grow your Coatl, can function as a "Tim" of sorts with Island Walk and it pitches to FoW

Skeggi
05-12-2009, 06:08 AM
With so many artifacts in your deck, including EE, you may want to consider Academy Ruins.

BreathWeapon
05-12-2009, 06:35 AM
Thirst for Knowledge seems "meh" versus Intuition, you have the recurring Draw 3, Genesis, Wastelands, Academy Ruins and tutor all rolled into one package. Pitching Sensei's Divining Top to Thirst for Knowledge is painful, and I just don't think you have enough artifacts that you want to discard here.

IMO, red is the best splash, because REB is a beating out of the SB vs the mirror and the Pyroclasm effects really shut down aggro.

gamegeek2
05-14-2009, 12:13 PM
I agree, Thirst just seems inferior to the Intuition engine seen in Coatl Loam.

Red is a good splash if you want to play this deck. Black is better for the Coatl Loam deck due to Volrath's Stronghold and Pernicious Deed.

Dark_Cynic87
05-14-2009, 12:41 PM
Has anyone thought to include the Swans of Bryn Argoll in a UGr list? Bolts become more versatile, you have a blocker, an evasive beater, etc. SoFI, and effectively Fire//Ice could be played as well. IDK. Just a thought. I don't see it being any better or even equal to Swan Combo, but I thought someone might have an opinion on it.

Pce,

--DC

coraz86
05-14-2009, 02:28 PM
The EE's were pretty underwhelming (i.e. too slow), and I think I'm going to have to just pick one tertiary color to splash for removal (white for STP, red for Bolt, or black for Edict). Do you think Thirst for Knowledges are still worth running with just 6 artifacts? Maybe running a 3rd Shackle main is a possibility.

If you want to keep the boardsweep, black give you Deed. I know it's not very synergistic with your little dudes and Counterbalance, but It's the Fear makes it work. You could also think about Damnation/Wrath in that slot (although the double-colored makes those slightly awkward).

Part of me also feels like Ponder doesn't belong; your build seems a little slow and controlling, you want to have the flexibility to do stuff during your opponent's turn. That seems like a good place for StP/Smother/some instant-speed spot removal.

lordofthepit
05-14-2009, 03:15 PM
For the record, I kind of scrapped the idea and moved to Baseruption (without Coatls) as a more compact deck that can give me the power and control of Countertop with a card advantage engine in addition to more flexible removal. I don't think the decklist I put out was especially bad, but I'm not sure it has the potential to be very good.

from Cairo
05-14-2009, 03:28 PM
Black seems best to me for the splash color. Thoughtseize, Dark Confidant and Snuff Out as options in the main (probably not all 3 due to alot of self inflicted dmg, but could do 2 of the 3) also Diabolic Edicts and Engineered Plague or Pernicious Deed in the board.

I'm not that hot on the TfK engine personally, I think I'd rather just run conventional removal / permission (Snuff Out? / Thoughtseize? / Spell Snare?) in those slots rather than "giant growth" cool things.

Also I tend to agree with the OP's last post that Baseruption is just a more streamlined deck than the original idea. Coatl seems like a good creature, but at the moment most lists testing him seem to be pushing for the inclusion of bad cards that put +1/+1 counters on him. The best lists I've seen him in are the RGu Loam lists where he seems like a natural fit the game plan without devoting slots to bad things that make him better.

jimirynk
05-15-2009, 04:46 PM
This looks like a slapped together tempo thresh list with every dual in it.
Have you tested coatl in tempo thresh over mongoose?

I like the little dude to much do to the fact he's shrouded.
But maybe you would be happy with coatl in a deck with 8 cantrips already?