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View Full Version : [Deck] Shadow Stompy (Sea/Faerie variant)



Waya
05-13-2009, 01:18 AM
The premise: A 2 color Sea Stompy variant that attempts at abusing evoke with Sword of Light and Shadow.

Cards to be included:

Sea Drake - Fast and Cheap, why not play 4?

Umezawa's Jitte - All around good card. Stick it on a critter with evasion and let the beating commence.

Chalice of the Void - For 2 mana it hurts so many decks in legacy it isn't funny...unless you're playing 4 of them.

Force of Will - Duh.

Mulldrifter - 2/2 with Evasion and/or card advantage. Also part of Sword of Light and Shadow synergy.

Shriekmaw - More evasion and evoke, also for synergy.

Sword of Light and Shadow - The main engine for this deck. With Shriekmaw it can lock down creatures. With Mulldrifter it can provide better card advantage than Sword of Fire and Ice.

Possible Choices

Serendib Efreet - Effective beater, bolt proof (assuming you don't chalice for 1)

Phyrexian War Beast - Alternative to Efreet. Allows you do play a first turn threat without colored mana. Very important in multi-color stompy.

Sword of Fire and Ice - It's just that good.

Cloud of Faeries - Free Creature or Card Advantage, what more could you want?

Smother - Great removal in legacy.

The Good:

The Synergy between the evoke creatures and sword is amazing. With a shriekmaw you can almost lock down your opponents creatures, and mulldrifter can get through your deck for answers.

The sword also allows you to recover life lost from ancient tombs/FoW/Efreet/pain lands.

The Bad:

The sword synergy is very control-ish. Sea Stompy is, for the most part, an aggro deck (some variants are slightly more aggro-control). In my testing, My Sea Stompy has usually goldfished or been goldfished before recurring either evoke creature would prove beneficial.

The Ugly:

The black splash is rough. It's really, really rough. In a deck that is short on colored mana to begin with, adding another color hurts.

Sample Deck List:

Land: 16
4 Ancient Tomb
4 City of Traitors
4 Polluted Delta
2 Underground Sea
1 Island
1 Swamp

Artifacts: 14
4 Chrome Mox
4 Chalice of the Void
4 Sword of Light and Shadow
2 Umezawa's Jitte

Critters: 17
4 Sea Drake
4 Phyrexian War Beast
3 Cloud of Faeries
3 Shriekmaw
3 Mulldrifter

Spells: 13
4 Force of Will
3 Psionic Blast
3 Thirst for Knowledge
3 Smother

Where to go from here:
First thing is first, the mana base needs to be fixed. Could the deck possibly lose the "stompy" aspect and lean toward being a midrange U/b aggro control deck?

Suggestions? Comments?

Black_Dog
05-13-2009, 03:35 AM
so basically you added in Maw and a possible war beast and started a new thread for this deck?

dont mean to troll but...why?

Maw doesn't get rid of a few common threats anyway. Tombstalker, Dreadnaught and other things like Sundering Titan (although he's not so common).

I'd just run Man-O-War or something else and bump one of half dozen other Stompy topics and post it there.

Waya
05-13-2009, 11:21 AM
so basically you added in Maw and a possible war beast and started a new thread for this deck?

dont mean to troll but...why?

Because I see it moving away from stompy into B/U control. Also, most sea stompy decks run SOFI and not Light and Shadow (though I've seen 1 or 2 builds using no more than 2 of).


Maw doesn't get rid of a few common threats anyway. Tombstalker, Dreadnaught and other things like Sundering Titan (although he's not so common).

Stalker and 'naught aren't common either (at least here). I guess it's a metagame thing.


I'd just run Man-O-War or something else and bump one of half dozen other Stompy topics and post it there.
Man-O-War only delays threats, and since the deck wouldn't have any way to counter it (other than a FoW) putting it back to their hand doesn't do too much good in the long run. Other than that, MoW is just a vanilla 2/2 with no evasion

HammafistRoob
05-13-2009, 01:02 PM
Stalker and 'naught aren't common either (at least here). I guess it's a metagame thing.
The Source: Your Source for a shitty metagame.