Waya
05-13-2009, 01:18 AM
The premise: A 2 color Sea Stompy variant that attempts at abusing evoke with Sword of Light and Shadow.
Cards to be included:
Sea Drake - Fast and Cheap, why not play 4?
Umezawa's Jitte - All around good card. Stick it on a critter with evasion and let the beating commence.
Chalice of the Void - For 2 mana it hurts so many decks in legacy it isn't funny...unless you're playing 4 of them.
Force of Will - Duh.
Mulldrifter - 2/2 with Evasion and/or card advantage. Also part of Sword of Light and Shadow synergy.
Shriekmaw - More evasion and evoke, also for synergy.
Sword of Light and Shadow - The main engine for this deck. With Shriekmaw it can lock down creatures. With Mulldrifter it can provide better card advantage than Sword of Fire and Ice.
Possible Choices
Serendib Efreet - Effective beater, bolt proof (assuming you don't chalice for 1)
Phyrexian War Beast - Alternative to Efreet. Allows you do play a first turn threat without colored mana. Very important in multi-color stompy.
Sword of Fire and Ice - It's just that good.
Cloud of Faeries - Free Creature or Card Advantage, what more could you want?
Smother - Great removal in legacy.
The Good:
The Synergy between the evoke creatures and sword is amazing. With a shriekmaw you can almost lock down your opponents creatures, and mulldrifter can get through your deck for answers.
The sword also allows you to recover life lost from ancient tombs/FoW/Efreet/pain lands.
The Bad:
The sword synergy is very control-ish. Sea Stompy is, for the most part, an aggro deck (some variants are slightly more aggro-control). In my testing, My Sea Stompy has usually goldfished or been goldfished before recurring either evoke creature would prove beneficial.
The Ugly:
The black splash is rough. It's really, really rough. In a deck that is short on colored mana to begin with, adding another color hurts.
Sample Deck List:
Land: 16
4 Ancient Tomb
4 City of Traitors
4 Polluted Delta
2 Underground Sea
1 Island
1 Swamp
Artifacts: 14
4 Chrome Mox
4 Chalice of the Void
4 Sword of Light and Shadow
2 Umezawa's Jitte
Critters: 17
4 Sea Drake
4 Phyrexian War Beast
3 Cloud of Faeries
3 Shriekmaw
3 Mulldrifter
Spells: 13
4 Force of Will
3 Psionic Blast
3 Thirst for Knowledge
3 Smother
Where to go from here:
First thing is first, the mana base needs to be fixed. Could the deck possibly lose the "stompy" aspect and lean toward being a midrange U/b aggro control deck?
Suggestions? Comments?
Cards to be included:
Sea Drake - Fast and Cheap, why not play 4?
Umezawa's Jitte - All around good card. Stick it on a critter with evasion and let the beating commence.
Chalice of the Void - For 2 mana it hurts so many decks in legacy it isn't funny...unless you're playing 4 of them.
Force of Will - Duh.
Mulldrifter - 2/2 with Evasion and/or card advantage. Also part of Sword of Light and Shadow synergy.
Shriekmaw - More evasion and evoke, also for synergy.
Sword of Light and Shadow - The main engine for this deck. With Shriekmaw it can lock down creatures. With Mulldrifter it can provide better card advantage than Sword of Fire and Ice.
Possible Choices
Serendib Efreet - Effective beater, bolt proof (assuming you don't chalice for 1)
Phyrexian War Beast - Alternative to Efreet. Allows you do play a first turn threat without colored mana. Very important in multi-color stompy.
Sword of Fire and Ice - It's just that good.
Cloud of Faeries - Free Creature or Card Advantage, what more could you want?
Smother - Great removal in legacy.
The Good:
The Synergy between the evoke creatures and sword is amazing. With a shriekmaw you can almost lock down your opponents creatures, and mulldrifter can get through your deck for answers.
The sword also allows you to recover life lost from ancient tombs/FoW/Efreet/pain lands.
The Bad:
The sword synergy is very control-ish. Sea Stompy is, for the most part, an aggro deck (some variants are slightly more aggro-control). In my testing, My Sea Stompy has usually goldfished or been goldfished before recurring either evoke creature would prove beneficial.
The Ugly:
The black splash is rough. It's really, really rough. In a deck that is short on colored mana to begin with, adding another color hurts.
Sample Deck List:
Land: 16
4 Ancient Tomb
4 City of Traitors
4 Polluted Delta
2 Underground Sea
1 Island
1 Swamp
Artifacts: 14
4 Chrome Mox
4 Chalice of the Void
4 Sword of Light and Shadow
2 Umezawa's Jitte
Critters: 17
4 Sea Drake
4 Phyrexian War Beast
3 Cloud of Faeries
3 Shriekmaw
3 Mulldrifter
Spells: 13
4 Force of Will
3 Psionic Blast
3 Thirst for Knowledge
3 Smother
Where to go from here:
First thing is first, the mana base needs to be fixed. Could the deck possibly lose the "stompy" aspect and lean toward being a midrange U/b aggro control deck?
Suggestions? Comments?