Jolly_roger
05-13-2009, 07:20 AM
My Local meta right now is flooded with aggrocontrol, the variants with a lot of beaters, so stealing creatures seems really good. Some decks play a lot of creaturesteal themselves, so why not make sure you always win those fights with greater gargadon? They cannot steal anything from you, and they are never getting back anything you take from them. Plus, gargadon hits very hard and vedalken shackles+garg is just dirty. The deck plays countertop to have a chance against decks with no creatures (combo) and countertop also makes sure to protect yopur creaturesteal should you not have gargadon. I play 4 tops because of the tech to activate tops second ability then sacc it to gargadon, which means you draw a card, but it doesnt get stuck on top of your deck. Really good tech if you draw multiples.
Deck:
Manabase:
3 Wooded Foothills
3 Polluted Delta
1 Mountain
3 Volcanic island
1 Tropical Island
1 Great Furnace
10 Island
Creatures:
4 Sower of temptation
3 Greater Gargadon
3 Trinket Mage
Other:
1 Pithing Needle
1 Relic of Progenitus
1 Engineered exsplosives
1 Reins of Power
4 Force of Will
2 Spell snare
2 Counterspell
4 Top
4 Counterbalance
4 Brainstorm
2 Vedalken shackles
2 Firespout
Sideboard:
4 Mind harness
2 Ingot Chewer
2 Hydroblast
3 Pyroblast
2 Relic of Progenitus
2 Pyroclasm
Matchups:
Good:
Dragon stompy: Their blood moons effects does nothing, just steal some creatures and win, basically. You have a great board, board out counterbalance.
Aggro loam: Not as good, but sower is a house, and so is countertop. what sneaks under countertops radar you just sower. The only way you lose is seismic assult or d.dreams, watch out for that. After board it just gets dirty. Watch out for Krosan grip, often it tis right just to sacc the creature you mind harness right away, so he doesnt get it back.
Medium:
Merfolks: creaturesteal is rerally good against them, and you have the ability to get rid of LOA with garg+sower/shackles. However, we are playing islands, and our deck is very slow. 8-8 in my testing so far.
Bad:
Dredge: The number of dead cards you have for this matchup is absurd. you need to mise into your maindeck relic. Board in Ingot chewer(for bridge), Pyroclasm and relic (obv) and pray.
I would really love to get some feedback on this list, because i suspect it is far from optimal.
Deck:
Manabase:
3 Wooded Foothills
3 Polluted Delta
1 Mountain
3 Volcanic island
1 Tropical Island
1 Great Furnace
10 Island
Creatures:
4 Sower of temptation
3 Greater Gargadon
3 Trinket Mage
Other:
1 Pithing Needle
1 Relic of Progenitus
1 Engineered exsplosives
1 Reins of Power
4 Force of Will
2 Spell snare
2 Counterspell
4 Top
4 Counterbalance
4 Brainstorm
2 Vedalken shackles
2 Firespout
Sideboard:
4 Mind harness
2 Ingot Chewer
2 Hydroblast
3 Pyroblast
2 Relic of Progenitus
2 Pyroclasm
Matchups:
Good:
Dragon stompy: Their blood moons effects does nothing, just steal some creatures and win, basically. You have a great board, board out counterbalance.
Aggro loam: Not as good, but sower is a house, and so is countertop. what sneaks under countertops radar you just sower. The only way you lose is seismic assult or d.dreams, watch out for that. After board it just gets dirty. Watch out for Krosan grip, often it tis right just to sacc the creature you mind harness right away, so he doesnt get it back.
Medium:
Merfolks: creaturesteal is rerally good against them, and you have the ability to get rid of LOA with garg+sower/shackles. However, we are playing islands, and our deck is very slow. 8-8 in my testing so far.
Bad:
Dredge: The number of dead cards you have for this matchup is absurd. you need to mise into your maindeck relic. Board in Ingot chewer(for bridge), Pyroclasm and relic (obv) and pray.
I would really love to get some feedback on this list, because i suspect it is far from optimal.