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Jolly_roger
05-13-2009, 07:20 AM
My Local meta right now is flooded with aggrocontrol, the variants with a lot of beaters, so stealing creatures seems really good. Some decks play a lot of creaturesteal themselves, so why not make sure you always win those fights with greater gargadon? They cannot steal anything from you, and they are never getting back anything you take from them. Plus, gargadon hits very hard and vedalken shackles+garg is just dirty. The deck plays countertop to have a chance against decks with no creatures (combo) and countertop also makes sure to protect yopur creaturesteal should you not have gargadon. I play 4 tops because of the tech to activate tops second ability then sacc it to gargadon, which means you draw a card, but it doesnt get stuck on top of your deck. Really good tech if you draw multiples.

Deck:

Manabase:

3 Wooded Foothills
3 Polluted Delta
1 Mountain
3 Volcanic island
1 Tropical Island
1 Great Furnace
10 Island

Creatures:
4 Sower of temptation
3 Greater Gargadon
3 Trinket Mage

Other:
1 Pithing Needle
1 Relic of Progenitus
1 Engineered exsplosives
1 Reins of Power
4 Force of Will
2 Spell snare
2 Counterspell
4 Top
4 Counterbalance
4 Brainstorm
2 Vedalken shackles
2 Firespout

Sideboard:
4 Mind harness
2 Ingot Chewer
2 Hydroblast
3 Pyroblast
2 Relic of Progenitus
2 Pyroclasm

Matchups:

Good:
Dragon stompy: Their blood moons effects does nothing, just steal some creatures and win, basically. You have a great board, board out counterbalance.

Aggro loam: Not as good, but sower is a house, and so is countertop. what sneaks under countertops radar you just sower. The only way you lose is seismic assult or d.dreams, watch out for that. After board it just gets dirty. Watch out for Krosan grip, often it tis right just to sacc the creature you mind harness right away, so he doesnt get it back.

Medium:

Merfolks: creaturesteal is rerally good against them, and you have the ability to get rid of LOA with garg+sower/shackles. However, we are playing islands, and our deck is very slow. 8-8 in my testing so far.

Bad:

Dredge: The number of dead cards you have for this matchup is absurd. you need to mise into your maindeck relic. Board in Ingot chewer(for bridge), Pyroclasm and relic (obv) and pray.




I would really love to get some feedback on this list, because i suspect it is far from optimal.

Maveric78f
05-13-2009, 08:17 AM
Ok I wrote something really long and got it lost after a misclick...

To sum up: very interesting concept, quite bad build for some reasons I detail below.

Why only 3 GG? Play 4. You seem to rely a lot on it.

CB is poor in this deck (23 cards @0CC, 14 cards @ CC > 3). I would not completely cut it neither, because top is an obvious inclusion. I would play only 2 of them.

Needle seems bad MD, even as a tutorable object.

I'm not sure about the trinket mages neither. It looks slow for an effect that is neither gamebreaking, nor very synergistic with the rest of the deck. Or you should improve your synergy, with academy ruins for instance.

Why Firespout over Volcanic fallout or Pyroclasm?

Why play 1 basic mountain, although, you play only 5 red spells and you're not affected by moon effects? Play 1 steam vents if you're afraid of wasteland + extirpate.

I would play more relics MD, even if I play academy ruins. The reason for this is that it cantrips easily and that it buys you a lot of time againt tarmogoyfs.

I would get rid of the green splash, maybe for another splash, white, or black.

Jolly_roger
05-13-2009, 09:02 AM
Ok I wrote something really long and got it lost after a misclick...

To sum up: very interesting concept, quite bad build for some reasons I detail below.

Why only 3 GG? Play 4. You seem to rely a lot on it.

CB is poor in this deck (23 cards @0CC, 14 cards @ CC > 3). I would not completely cut it neither, because top is an obvious inclusion. I would play only 2 of them.

Needle seems bad MD, even as a tutorable object.

I'm not sure about the trinket mages neither. It looks slow for an effect that is neither gamebreaking, nor very synergistic with the rest of the deck. Or you should improve your synergy, with academy ruins for instance.

Why Firespout over Volcanic fallout or Pyroclasm?

Why play 1 basic mountain, although, you play only 5 red spells and you're not affected by moon effects? Play 1 steam vents if you're afraid of wasteland + extirpate.

I would play more relics MD, even if I play academy ruins. The reason for this is that it cantrips easily and that it buys you a lot of time againt tarmogoyfs.

I would get rid of the green splash, maybe for another splash, white, or black.

Thanks for your post.

Yes, 4 gargadon is probably the way to go, i have been back on forth on that one, the reason was pithing needle with makes the card worthless, i guess you could side 1 out if your opponents side in needle. I read somewhere that one guy sided out 1 aether vial in cephalid breakfast for the same reason.

Counterbalance is not stellar in this deck, agreed, however i dont see how i beat ad nauseam, landstill, burn and some other decks without it. Also stP is kidn of the bane to both gargadon and sower, just the fact that i can counter 1cc might be enough.

When you run trinket mages, isnt it customary to run needle? I honestly dont know, so maybe people who know better can tell me. As for the trinket toolbox, that was one of the last things that were added to the deck 3 weeks ago, it replaced 2 Counterspell, 2 spell snare, 1 gargadon. Any suggestions what might be run instead?

The reason to run Firespout overv the alternatives is mostly nimble moongoose, which is a headache for this deck. Also fallout cost RR, not easy to get in this deck.

Relic of progenitus, however has been amazing so far, and probably 1-2 more is the way to go.

Maveric78f
05-13-2009, 09:23 AM
I definitely think that pyroclasm/volca fallout + relics is the way to go to deal with mongooses (and they are very rare now). Recurring EE might also be efficient. Decks not relying on graveyard are more and more rare. At worst, relic makes tarmogoyf -2/-2 or prevents 1 recursion of anything and it cantrips. At best, it wins games by itself, against aggroloam or Ichorid.

About CB, I talked about playing 2 of them, in order to be able to find it when you need it or to shuffle it back in library or pitch it to FoW when you don't, and never be flooded with counterbalances. You can also put 2 other CB copies is the SB to win easily the MUs you've evoked.

Jolly_roger
06-16-2009, 10:17 AM
The deck cant support Volcanic fallout, so its between Clasm and Spout, and i like spout, its so much better against merfolks and slivers, since they often have 2 lords in play. This way, you can save your counterspells to force through spout.