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Cire
06-25-2009, 02:07 PM
Didn't really see a thread talking about the new cards in M2010 (except for that one about golden lotus, but lets forget about that)

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Anyway some intresting new cards that could see a use somewhere:

Elite Vanguard W
Creature - Human Soldier
2/1

Uncommon copy of savannah lions, could be good for mono white weenie, as another 2 power one drop.

Harm's Way W
Instant
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.

A White shock pretty much and a excellent combat trick, i can actually see this card being played in alot of parfait like decks.

Baneslayer Angel 3WW
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5/5

A finisher for white decks? Evasion and lifelink as well as 5 power for 5 mana makes this pretty decent... also this versus tombstalker is hilarious.

Silence W
Instant
Your opponents can't cast spells this turn.

Talked about already

Child of Night 1B
Creature - Vampire
Lifelink
2/1

A fantastic 2 drop for mono black decks IMO, idk maybe could see some play in some balck suicide, aggro, stompy build. Probably not and if so not to any great effects but something is something.

Vampire Nocturnus 1BBB
Creature - Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
3/3

I think there is a single card thread about this somewhere.

Land
T: Add 1 to your mana pool.
5, T, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.

Doesn't come into play tapped and the creature it produces has evasion, Something for land based decks to take a look at maybe, lategame with crucible or LFTL will get ridic, but probably lack luster.

-------------

All of them are less than decent let alone amazing, but its something to talk about other than the rule changes.

GGoober
06-25-2009, 02:28 PM
I actually like the land a lot for some Crucible win-condition. Although Landstill already has better win condition with almost no mana-investment (Mishra's)

Watch this in M2015: Rule Change: Players have 25 life instead of 20 life. Power creep is scary. 2nd Savannah lion, Wild Nactl, Kird Ape, Savannah Lions?

DragoFireheart
06-25-2009, 03:04 PM
That Baneslayer Angel is freakin hilarious, though I doubt it will see play in Legacy.

That land that sacs for a 3/4 flier might see play as a one of.

As for the rest, too underwhelming.

Edit: Silence may see play as well as Chant 5-8 for combo decks.

MTG-Fan
06-25-2009, 03:34 PM
The Angel is like Serra Angel on STEROIDS. I don't know if it's good enough for Legacy, but it is *very* cool.

I like the Gargoyle land alot. Reminds me of Tomb of Urami. Probably not that good though. I'd like it alot better if it had a non-sac token production ability like Kjeldoran Outpost or Urza's Factory though.

mercenarybdu
06-25-2009, 03:53 PM
elite vanguard seems to fit into a dozen aggro decks, like Lions. What makes it better than lions is that it could gain power ups from cards that could actually boost its power and toughness.

Baneslayer is awesome. That is a first in a while since I saw a card that has pro-tribes.

TheCramp
06-25-2009, 04:18 PM
Harms Way is a very serious combat trick, protection spell. Perhaps the best one ever printed. I don't know if that makes it legacy playable, but it will get main decked in T2. Saves a critical creature from fallout or Jund charm. Protects Ether Sworn Cannonist from a bolt from the jund cascade player. Teeg blocks a Bloodbraid elf, kills it, lives, and shocks you. etc etc. That land is interesting, since it is fire and forget. I'll pick up one.

The Angel is a fucking monster. I don't know what more you want out of a 5 drop... a back rub and a cup of tea? oral?

I don't think it's power creep however. They are just catching up the creatures with the rest of the spells we have had all along. Now that they have a critical mass of good creatures, they can start bringing back the already powerful spells we had anyway. Like bolt, fixed STP, etc.

Here is for new art on Ponder. Mermaids playing with clouds? ugg.

DragoFireheart
06-25-2009, 04:36 PM
Other than Silence and the new 3/4 flying land, I doubt the new cards will see much play.





Here is for new art on Ponder. Mermaids playing with clouds? ugg.

Textless Ponder ftw.

Tacosnape
06-25-2009, 05:09 PM
I don't think Silence will see much play. Orim's Chant rarely does except IN combo. And Ethersworn Canonist exists and is a much better anti-combo card for white.

The Gargoyle land is neat for any Landstill deck with Crucible. 3/4 flyers every turn under a Standstill? Pretty neat.

The Angel, however, is a monster. This is the best big white beater ever printed. Five for a 5/5 with Flying, Lifelink, and First Strike makes this thing just insane. The protection abilities are just icing. Pro-Demon isn't a huge deal, as it could kill Tombstalker just with Flying and First Strike and outrace it just with Lifelink, it just means Stalker can't chump it. Pro-Dragon is decent against Dragon Stompy, as this thing can dismember a first striking Pit Dragon and handle a ridiculously oversized Mauler.

Otter
06-25-2009, 05:14 PM
Harm's Way would've been a total beating against Lackey if goblins were still dominant and we didn't have Path as backup copies of Swords. As it is, I don't think it'll see play, probably too hard to kill a Goyf with it, it doesn't scratch Dreadnaught or Progenitus, and it can't target Goose.

The land is interesting, mostly since it flies and can't be Wasted once you have it active.

The angel is probably worse than Exalted Angel or Elspeth, five mana is a LOT, though the first strike and pro-tombstalker could be a beating. I just don't see decks getting to 3WW consistantly enough to care about her. Maybe she'll see play.

DragoFireheart
06-25-2009, 05:29 PM
Harm's Way would've been a total beating against Lackey if goblins were still dominant and we didn't have Path as backup copies of Swords. As it is, I don't think it'll see play, probably too hard to kill a Goyf with it, it doesn't scratch Dreadnaught or Progenitus, and it can't target Goose.

The land is interesting, mostly since it flies and can't be Wasted once you have it active.

The angel is probably worse than Exalted Angel or Elspeth, five mana is a LOT, though the first strike and pro-tombstalker could be a beating. I just don't see decks getting to 3WW consistantly enough to care about her. Maybe she'll see play.


I could possibly see a one of in some counter-top decks... possibly.

Doubtful though.

keys
06-25-2009, 05:34 PM
pro-tombstalker

And pro-rakdos pit dragon? I can't think of anything else...

TheCramp
06-25-2009, 05:40 PM
It's going to rule the roost in T2, saying fuck you to Chameleon Colossus and Broodmate. If you can ever land it against Faeries... well they will terror it perhaps.

Wargoos
06-25-2009, 05:48 PM
Angelstaxx Revival? :laugh:
I want that freakin Angel, hope it has a nice artwork and its perfect.

Mordel
06-25-2009, 06:12 PM
The angel rolls to bolt, there's the balance for it's cc.

If that gargoyle land was to have the sac ability removed, it would have to cost in excess of six or seven mana, plus the land taps itself. Just look at Urza's Factory.

Twelve silence effects is pretty absurd though. I don't think anyone will be able to do much with it, but I am sure there will be a turbo chant deck or two that will pop up in the casual section...though them being posted in the developmental section is more likely. If I ever feel like making people D/C right quick on MWS, I'll try making the most irritating turbo-chant deck ever.

The soldier strikes me as a way to make people that normally just dust off their old copies have to use something else...not that the soldiers will kill their wallet or anything.

Harm's Way seems sick for type two. I smell a WW staple card. Too bad I would sooner start playing Hecatomb than standard.

Bardo
06-25-2009, 06:15 PM
Here is for new art on Ponder. Mermaids playing with clouds? ugg.

This is the most exciting thing to me so far. I don't like playing w/ textless cards and pretty much despise the art from Lorwyn.

AngryTroll
06-25-2009, 06:33 PM
This is the most exciting thing to me so far. I don't like playing w/ textless cards and pretty much despise the non basic-land art from Lorwyn.

Fixed.


I really like all of the flavor they're putting into the set. Lightning Bolt and the Dragon, Child of Night and Vampire Nocturnous, Serra Angel and Baneslayer Angel, Ant Queen or whatever it's called, and a few of the better (non-Counterspell) counters.


There's certainly some cards I'll consider for my EDH deck (although they won't make the cut), some cards I'll pick up (Silence, 4 more Bolts), and some cards that I'll consider (Child of Night and the Gargoyl land). Nothing that immediately has a home in anything, though, except maybe Silences if they're cheap. They're probably better than borrowing Chris' Chants.

rleader
06-25-2009, 08:07 PM
I don't like Gargoyle land in that Tomb of Urami was such a great black card and this doesn't really have any theme to it besides being the new stalking stones.

Amon Amarth
06-25-2009, 08:55 PM
I really like the way M10 is shaping up. I might actually play Standard again! Yeah there are some scary power creep issues here... Lightning Bolt and Ball Lightning more just seem a bit over the top for Type 2. I think Wizards knows what they are doing here, we still have a huge number of cards left unspoiled.

MTG-Fan
06-25-2009, 08:57 PM
That angel also has protection from Grinning Demon and um... original Legends Nicol Bolas! Woohoo!

TheCramp
06-25-2009, 11:44 PM
The angel rolls to bolt, there's the balance for it's cc.

Did 5 - 3 stop being 2? That and it's first strike.

New green common up. Deadly Recluse :1: :g: 1/2 deathtouch, reach. Sort of a lot worse than Thornweald Archer. Edit: except dodging pingers in draft, which might even matter. Stops the Angel dead in its tracks.

Baneslayer Image here (http://www.mymagic.ru/file_storage/m10_gallery), meh.

Cire
06-25-2009, 11:52 PM
Did 5 - 3 stop being 2? That and it's first strike.

New green common up. Deadly Recluse :1: :g: 1/2 deathtouch, reach. Sort of a lot worse than Thornweald Archer. Edit: except dodging pingers in draft, which might even matter. Stops the Angel dead in its tracks.

doesn't firststrike mean the recluse never even gets to deal deathtouch damage?

TheCramp
06-26-2009, 12:00 AM
doesn't firststrike mean the recluse never even gets to deal deathtouch damage?

I just keep liking that card more and more.

memnarch
06-26-2009, 03:23 AM
I really like Harm's Way. White doesn't get much direct damage. Remember shimmering shoal? that card was great.

memnarch
06-26-2009, 03:32 AM
I really like the way M10 is shaping up. I might actually play Standard again! Yeah there are some scary power creep issues here... Lightning Bolt and Ball Lightning more just seem a bit over the top for Type 2. I think Wizards knows what they are doing here, we still have a huge number of cards left unspoiled.

But notice the creatures got huge in the meantime, the format NEEDS lightning bolt.

Also I may be alone here but I kinda like the Lorwyn art for ponder. Even though I hated that set I like the few good cards that come out of a theme set and capture the flavor. Maybe I'm just so used to playing it the art became classic like Melisa Benson.

Gheizen64
06-26-2009, 04:12 AM
The format needs bolt and PtE now that Wrath is going.

Regarding those card, i really like harm's way. Not very playable in legacy, but surely nice in extended and T2. Set ups for some nice 2-for-1. Gonna play boros weenie next season in extended : 9

Maveric78f
06-26-2009, 04:57 AM
Difficult to say about harm's way. That's almost always, almost as good as lightning helix. Plus sometimes, it can do 2 for 1 and it's monowhite. I'm quite sure it rocks on a scepter too.

AngryTroll
06-26-2009, 08:59 AM
Baneslayer Image here (http://www.mymagic.ru/file_storage/m10_gallery), meh.

Meh? That art is awesome. A flavorful, powerful mythic rare with awesome art? That thing is going to cost a fortune foil.

Cire
06-26-2009, 09:11 AM
More New cards that have a slim (very slim) chance of getting played in legacy:

Cemetery Reaper 1BB
Creature - Zombie
Other Zombie creatures you control get +1/+1.
2B, T: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
2/2

Another Zombie Lord for the fledging zombie deck, who knows eventually it could be a decent tribal decks...

Kalonian Behemoth 5GG
Creature - Beast
Shroud
9/9

Could be a reanimation target, Shroud is always nice and despite the lack of evasions this hits harder than other shroud creatures, it'll probably be a design choice of evasion over this, and this will probably lose everytime.

Master of the Wild Hunt 2GG
Creature - Human Shaman
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3

UMmmm...WOW. At the very least its a 5/5 for 2GG, and every other turn it stays on the field you get another wolf. Also its tap ability can rid you of anoying creatures like confidant, ect that just refuse to block you...

TheCramp
06-26-2009, 09:20 AM
Meh? That art is awesome. A flavorful, powerful mythic rare with awesome art? That thing is going to cost a fortune foil.

My Meh, was not for the quality of the art, it is a perfectly good painting. But it looks like a protector to me, soaring above the righous ensuring victory. I wanted a mother lovin' dragon ganking demon killing warrior angel. Screaming Kara Thrace with wings, dig?

Anywho, Master of the Wild Hunt is hilarious. My Chameleon Colossus punches your Broodmate Dragon in the head, go. It would be a fine card to accelerate into in some kind of nonexistent green chalice agro. Also cool with Recurring Nightmare, or even just in Survival. Not that I understand that deck, or what it would use.

rufus
06-26-2009, 09:44 AM
UMmmm...WOW. At the very least its a 5/5 for 2GG, and every other turn it stays on the field you get another wolf. Also its tap ability can rid you of anoying creatures like confidant, ect that just refuse to block you...

Except if it gets bolted before your upkeep or something. Seems like an excellent thing to play with Stax though.

Skeggi
06-26-2009, 10:10 AM
Cemetery Reaper 1BB
Creature - Zombie
Other Zombie creatures you control get +1/+1.
2B, T: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
2/2
This may push Zombies to being played a bit more... if it works? Only time will tell. So far it's the card with most potential to see Legacy. And that's saying something about the set :wink:.



Master of the Wild Hunt 2GG
Creature - Human Shaman
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
I love this guy. But I doubt he'll make Legacy. He's much more vulnerable than Elspeth, and the wrong color for Stax or Landstill. Perhaps you could try and make some Green Stax with Garruk and this guy... very small perhaps.

And that behemoth will be just another $1 Timmy rare. Inkwell Leviathan is so much better already.

Bardo
06-26-2009, 10:19 AM
Master of the Wild Hunt is a brilliant design. M10 seems to be a return to Alpha (sans the crazy, crazy brokenness).

Wrath_Of_Houlding
06-26-2009, 10:46 AM
I agree...very fun card. A bit wordy perhaps, but should be great to play with.

Zach Tartell
06-26-2009, 10:46 AM
Is anybody else crossing his fingers for a Zombie Lackey?

rufus
06-26-2009, 10:52 AM
Is anybody else crossing his fingers for a Zombie Lackey?
Having one that brings zombies from the GY into play would be thematically neat.

Tacosnape
06-26-2009, 10:53 AM
Is anybody else crossing his fingers for a Zombie Lackey?

They printed this. It's called Dark Ritual.

rockout
06-26-2009, 11:09 AM
A whole bunch of new additions since yesterday. Time Warp, Haunting Echoes, Bogardon Hellkite... so on.

kabal
06-26-2009, 11:13 AM
Honor of the Pure - 1w (http://mtgsalvation.com/magic-2010-m10-core-set-spoiler.html#3471)
Enchantment (R)
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Illus. Greg Staples

The Wes
06-26-2009, 12:09 PM
Wow, talk about a ww hardon.

TheInfamousBearAssassin
06-26-2009, 12:13 PM
It looks like they're going to push white as an aggressive aggro-control color in this set, and possibly push harder for black board control.

Here's hoping for Damnation.

Wrath_Of_Houlding
06-26-2009, 12:19 PM
WW is going to be grade A insane in standard until Lorwyn rotates.

enemyofarsenic
06-26-2009, 12:24 PM
Angel Stompy?

JeroenC
06-26-2009, 12:44 PM
It looks like they're going to push white as an aggressive aggro-control color in this set, and possibly push harder for black board control.

Here's hoping for Damnation.

I dunno, black discard is looking quite potent as it is too. Duress, Megrim, Haunting Echoes, Hypnotic Specter, Liliana, Mind Shatter. And that's only the reprints.

Cire
06-26-2009, 12:49 PM
Angel Stompy?

Could make a comeback in the near future..

but im more intrested in Soldier Tribal:


Veteran Armorsmith WW
Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
2/3

&

Veteran Swordsmith 2W
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3/2


other decent cards:

Great Sable Stag 1GG
Creature - Elk
Great Sable Stag cant be countered.
Protection from blue and from black
3/3

poor blue decks

Sign in Blood BB
Sorcery
Target player draws two cards and loses 2 life

Another draw 2 for 2 for black.

TheInfamousBearAssassin
06-26-2009, 01:13 PM
I dunno, black discard is looking quite potent as it is too. Duress, Megrim, Haunting Echoes, Hypnotic Specter, Liliana, Mind Shatter. And that's only the reprints.

Holy shit, Haunting Echoes?

I am going to draft the fuck out of that set.

Belgareth
06-26-2009, 01:24 PM
MTGS latest spoil looks interesting.

Mirror of Fate 5
Artefact R
T, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

Kind of like a repeatable doomsday without the lifeloss.

Gheizen64
06-26-2009, 01:34 PM
Yeah, but if i'm not mistaken this doesn't work with card from your sideboard but only with card that were exiled from the current game. If so look a little too hard to setup.

Belgareth
06-26-2009, 01:36 PM
Yup it doesn't work with sideboard but it will depend how they errata old RFG cards, it has potential.

Goaswerfraiejen
06-26-2009, 01:39 PM
Could make a comeback in the near future..

Great Sable Stag 1GG
Creature - Elk
Great Sable Stag cant be countered.
Protection from blue and from black
3/3




Hmm. Interesting. It has double-dodge-counterbalance. :laugh:

Gheizen64
06-26-2009, 01:44 PM
It still die to Bolt and StP and Goyf. Sideboard card at his best.

rockout
06-26-2009, 01:51 PM
They are reprinting Darksteel Colossus. He used to be my favorite card.

kkoie
06-26-2009, 02:01 PM
They are reprinting Darksteel Colossus. He used to be my favorite card.

Reprinting him seems kind of a waste with Inkwell Leviathan available.

AngryTroll
06-26-2009, 02:15 PM
Kalonian Behemoth 5GG
Creature - Beast
Shroud
9/9

Could be a reanimation target, Shroud is always nice and despite the lack of evasions this hits harder than other shroud creatures, it'll probably be a design choice of evasion over this, and this will probably lose everytime.


Cool. Initially I was going to say that it kills in the same number of swings as Inkwell Leviathan, but it will probably kill in two swings about as often as in three swings. On the other hand, Inkwell Leviathan is almost certainly just better. Islandwalk is probably about as good as flying in this metagame.


This set actually looks pretty cool. I'll probably draft this...and I haven't bought core set packs since I was learning how to really play, back in Seventh Edition. I love the return to flavor they're pushing.

Cire
06-26-2009, 02:24 PM
MTGS latest spoil looks interesting.

Mirror of Fate 5
Artefact R
T, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

Kind of like a repeatable doomsday without the lifeloss.

Not for legacy but this creates the strangest weirdest vintage Doomsday pile ever...

You only need to play Doomsday and draw spell and have U open, and make the following pile.

Ancestral recall
Black Lotus
Channel
lich's mirror
mirror of fate

You ancesteral into Black Lotus, Channel, and the Lich's Mirror

Play Lotus for Channel, play Lich's Mirror and then kill yourself. You now have 20 life, and Ancestral recall, Black Lotus, Channel, lich's mirror & mirror of fate in your hand. Play mirror of fate using the Channel mana, sacrifice, and get back 2 Dark rituals and Tendrils that were exiled back into your library. Play Lich's mirror and then kill yourself again. You now draw your whole library which is Ancestral recall, Black Lotus, Channel, lich's mirror, dark ritual, dark ritual, tendrils and then proceed to win...

Again not legacy and not sure it works (i think liching yourself with only 5 cards in your library actually kills you), but boy is that funny and complicated. Double mirror kill!
-----

In legacy i don't really see an applicable use for it.

conboy31
06-26-2009, 02:34 PM
Again not legacy and not sure it works (i think liching yourself with only 5 cards in your library actually kills you)

Just start yelling "MULLIGAN" as the lich ability resolves.

rufus
06-26-2009, 02:39 PM
Again not legacy and not sure it works (i think liching yourself with only 5 cards in your library actually kills you), but boy is that funny and complicated. Double mirror kill!

Lich's Mirror reshuffles your hand, in-play cards, and GY as well, so you're likely to have extra cards flying about. If you can resolve that issue, it's easier to just keep playing Lich's Mirror with Channel and redrawing until you play tendrils/whatever.

TheCramp
06-26-2009, 03:05 PM
looks like tokens is not going anywhere.

Captain of the Watch :4::w::w:
Creature - Human Soldier Rare
Vigilance
Other Soldier creatures you control gets +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield.
Illus. Greg Staples #6/249 3/3

This, the new crusade, Ajani. 9 power for 6 mana. huh. 13 power and out of bolt range if the enchantment is out. Fuck drafting, I am going to play me some standard.

Tilde
06-26-2009, 03:58 PM
They are reprinting Darksteel Colossus. He used to be my favorite card.

An 11/11 for 11 in the 11th core set? Makes a lot of sense!

DrJones
06-26-2009, 04:54 PM
Sign in Blood BB
Sorcery
Target player draws two cards and loses 2 life

Another draw 2 for 2 for black.That's what you see. I see black burn! :laugh:

Aggro_zombies
06-26-2009, 05:24 PM
It looks like they're going to push white as an aggressive aggro-control color in this set, and possibly push harder for black board control.

Here's hoping for Damnation.
Damnation has already been confirmed to not be in. The set's known sweepers are Earthquake and the :3::w::w::w: destroy all nonland cards thing.

Master of the Wild Hunt looks totally awesome, but I have no idea what I'd want it in. Some sort of mono-green Stax control?

GGoober
06-26-2009, 05:40 PM
You want it with Wren's run Packmaster. Totally nuts :P Probably a win-more card. Maybe aggro wolfies+elves has a chance in tribal now :P

kabal
06-26-2009, 11:11 PM
Elvish Archdruid - 1gg (http://mtgsalvation.com/magic-2010-m10-core-set-spoiler.html#3482)
Creature - Elf Druid Rare
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.
2/2

TheInfamousBearAssassin
06-26-2009, 11:15 PM
Roflmao. You know, that might actually be playable.

rockout
06-27-2009, 01:27 AM
Yeah he's a little good. Lord + Priest ability seems pretty good.

heroicraptor
06-27-2009, 02:52 AM
Time Warp at mythic is disgusting.

Pinder
06-27-2009, 02:53 AM
Maybe aggro wolfies+elves has a chance in tribal now :P

Especially with Señor Moose-Head (http://forums.mtgsalvation.com/attachment.php?attachmentid=90885&stc=1&d=1245989174) running around.

rleader
06-27-2009, 03:25 AM
Time Warp at mythic is disgusting.

When M10 was first talked about, I was telling my brother, hey, maybe we should get a box: smaller set size, good chance of dual lands and black bordered WoG, maybe 2-3 planeswalkers per box.

Now? No WoGs, duals are a bit underwhelming, mythics dilluted down to 1/3 chance at a planeswalker, if that, with some severely unimpressive slots. I can't really justify it now.

rleader
06-27-2009, 03:48 AM
Gorgon Flail 2
Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
Equip 2


It's really just dead iron sledge, but different. It's worse in that protection matters, better in that it enables thornbite staff style shenanigans (goblin rail-gunner), etc. But then mirrodin wasn't all about tokens, so the current standard environment might be able to use it.

Aggro_zombies
06-27-2009, 03:51 AM
Maybe aggro wolfies+elves has a chance in tribal now :P
Dire Wolves, here I come, baby!

JeroenC
06-27-2009, 04:13 AM
When M10 was first talked about, I was telling my brother, hey, maybe we should get a box: smaller set size, good chance of dual lands and black bordered WoG, maybe 2-3 planeswalkers per box.

Now? No WoGs, duals are a bit underwhelming, mythics dilluted down to 1/3 chance at a planeswalker, if that, with some severely unimpressive slots. I can't really justify it now.

This is a joke right? Have you seen the cards in this set?

rleader
06-27-2009, 05:22 AM
Uh, yeah. And EV per pack is less than I'd hoped for: I was expecting greatest hits and instead I got Polymorph. I don't play with foils so I could care less about lightning bolts.

If you, as a Legacy player, can justify $90 for 36 packs, have at it; I'm not all that excited myself about drafting snapping drakes just to get a darksteel colossus with a dumb set symbol. :tongue: I think I'll be able to get all the cards that I want from the set for significantly less than the pack tax. I was hoping that wouldn't be the case.

Belgareth
06-27-2009, 05:32 AM
Goblin Chieftain 1RR
Creature — Goblin R
Haste (This creature can attack and as soon as it comes under your control.
Other Goblin creatures you control get +1/+1 and have haste.
“We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war.”
2/2

Does goblins need the help ? Will this return them to the scene or will the new combat rules with siege gang put a stop to that ?

rleader
06-27-2009, 05:49 AM
Red gets a 2/2 for R? No drawbacks? Wow. Tatermung maniac cries.

libingboy
06-27-2009, 05:52 AM
R here stands for rare. Casting cost as spoiled is 1RR

EDIT: new merfolk lord and new lord of the pit
Xathrid Demon 3BBB
Creature — Demon M
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature’s power. If you can’t sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7

Merfolk Sovereign 1UU
Créature - Merfolk R
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature is unblockable this turn.
“The sharks envy our ferocity. The eels envy our cunning.”
2/2

TheInfamousBearAssassin
06-27-2009, 07:11 AM
I find it difficult to believe that they'd print a card that was strictly better than both Goblin Warchief and Goblin King.

The flavor text also sounds fake. It sounds like someone recognized there was a Lord cycle and tried to bullshit what the Red one would be.

ParkerLewis
06-27-2009, 07:24 AM
I find it difficult to believe that they'd print a card that was strictly better than both Goblin Warchief and Goblin King.

This card doesn't make your Goblin spells cost 1 less.


The flavor text also sounds fake. It sounds like someone recognized there was a Lord cycle and tried to bullshit what the Red one would be.

Half of MTGSal flavor texts are officially jokes until they get the real one.

phoenix33
06-27-2009, 07:35 AM
I find it difficult to believe that they'd print a card that was strictly better than both Goblin Warchief and Goblin King.

The flavor text also sounds fake. It sounds like someone recognized there was a Lord cycle and tried to bullshit what the Red one would be.

It comes from the person who's given us almost every other card so far, so it's probably real.

I wouldn't say this outdates Warchief either, and it's hardly unfair to make King better when Elves have 3 playable Lords (post M10, although probably not all at once), and Merfolk 2.

Belgareth
06-27-2009, 07:58 AM
http://www.mtgfrance.com/viewtopic.php?p=326039#p326039

The original source is MTGfrance and quodo who has spoiled like a quarter of the set so far.

Elfrago
06-27-2009, 09:17 AM
As it is the only playable card in legacy is probably Silence.
Orim 5-6 looks playable.

The angel is nice, it outdates Exalted Angel but 5 mana is still too much. Sorry, better luck next time.

All the lords are nice too, but good lords is not enough to make a successfull deck in legacy (Goblin and Merfolks have way more than that).

Well, at least soldiers are a little better now. Captain of the watch is something worth sneaking into play with Preeminent Captain, but it's still 6cc otherwise.

And about that Gargoyle land well, I'd rather play Mishra. If I'm already playing 4 mishra's I'd rather play Mutavaults. And if I'm already playing 4 of both, do I really have space for more man-lands? I don't think so.

At least there are a lot of good reprints :)

TheInfamousBearAssassin
06-27-2009, 09:21 AM
Actually, between the Soldier Savannah Lions and the Shield/Sword smiths, I wouldn't be surprised if Soldiers became a viable deck.

Aggro_zombies
06-27-2009, 09:30 AM
So Persuasion is now functionally reprinted under the name "Mind Control," and Terror is now "Doom Blade."

You're shitting me.

EDIT: The new Raise Dead can hit other people's graveyards too. Go go 2HG support!

JeroenC
06-27-2009, 09:37 AM
Actually, Terror != Doom Blade. Terror doesn't allow regeneration, but Doom Blade kills artifact creatures.
Edit: though I would like to know what's up with all the functional reprints under another name. That's just dumb, they're just taking away possible future names.

DragoFireheart
06-27-2009, 09:41 AM
Actually, between the Soldier Savannah Lions and the Shield/Sword smiths, I wouldn't be surprised if Soldiers became a viable deck.

Akrasan Squire (http://www.essentialmagic.com/em2/Cards/default.aspx?ID=44752)

Daru Warchief (http://www.essentialmagic.com/em2/Cards/default.aspx?ID=33006)

Preeminent Captain (http://www.essentialmagic.com/em2/Cards/default.aspx?ID=43486)

Ballyrush Banneret (http://www.essentialmagic.com/em2/Cards/default.aspx?ID=43399)

TheInfamousBearAssassin
06-27-2009, 09:50 AM
Sooooo, going back to Doom Blade and intuitive rulings, does anyone else realize how completely antithematic it is that the only creatures evil mages have trouble killing are their own minions? I'm pretty sure 90% of the evil warlord's daily routine consists of murdering subordinates.

JeroenC
06-27-2009, 10:10 AM
The dark mages summon horrors and zombies and skeletons. Good luck trying to Terror those so much they have a heart attack (or well, just die). Doom Blade probably operates in the same kind of way. It's a dangerous bit of black mana, or something, which doesn't endanger beings of black mana.

DragoFireheart
06-27-2009, 10:26 AM
I always thought that you were trying to use dark magic to kill creatures. Since black creatures are already made of dark magic, it wouldn't do anything to them.

DireLemming
06-27-2009, 11:12 AM
Yes, same thing in DnD* where negative energy heals undead.

* if there exists a common conception what fantasy should be, it can probably be at least partly traced back to DnD

Jeff Kruchkow
06-27-2009, 01:41 PM
Well I now realize why the removed from game wording was changed.

If Mirror of Fate is printed as spoiled then combo would have got really ridiculous since you could just side 7 cards to win and go Doomsday with more cards.

Cire
06-27-2009, 02:45 PM
some other cards

Djinn of Wishes 3uu
Creature - Djinn
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
2{U}{U}, Remove a Wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you dont, exile it.
4/4

not that great, but it does have the words "without paying its mana cost" so it's always worth a look

Doom Blade 1b
Instant
Destroy target nonblack creature.

pretty decent removal

Runeclaw Bears 1g
Creature - Bear
2/2

Holy shit this might edge goyf out of the 1g spot. why did they print such a broken card in a starter set?!

and as you all know more lords for goblins and merfolk.

etrigan
06-27-2009, 02:47 PM
So Persuasion is now functionally reprinted under the name "Mind Control," and Terror is now "Doom Blade."

You're shitting me.

They're actually functionally reprinting a lot of cards. Counsel of the Soratami, Remove Soul, Benalish Trapper, even fucking Hill Giant. I hope they weren't counting these when they announced the number of new cards in this set.



*Fabricate 2u
Sorcery Uncommon
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.


This card has the potential to be really good. Jitte on demand? Disk on demand? Whatever you need for your Stax lock on demand? This card will get restricted in Vintage pretty quick.

Akuma
06-27-2009, 02:57 PM
Fabricate is a reprint...

Jak
06-27-2009, 03:31 PM
Ugh where is all the Mass Removal? Aggro seems way strong while control doesn't get much.

Grollub
06-27-2009, 03:48 PM
Baneslayer Image here (http://www.mymagic.ru/file_storage/m10_gallery), meh.

That guy should have thought twice about cheating on his angelic girlfriend...

(nameless one)
06-27-2009, 04:31 PM
Djinn of Wishes has potential in Extended (Progenitus for 2UU aint bad).... wait, Top is banned there. NVMD...

Maybe in Legacy?


The new elf lord could help elves in the Legacy environment.

Soldiers are looking like theyre gonna be the next Legacy tribal deck (they have a sliver-esque thing going on plus the support that theyve been getting)'

and on Doom Blade:

I think this card is okay (it can destroy what Terror cant)

but flavourwise, its bullshit. I mean c'mon... Terror is terror... you scared the vital organs out of the person... of course it cant destroy black or artifact creatures. its like saying a zombie, vampire or necromancer got so scared he/she had a heart attack. zombies dont even have a heart! and who are we kidding, vampires and necromance getting scared? whoooooo...... same thing with artifact creatures. artifact creatures dont even have feelings!

EDIT: i forgot about esperfolks... stupid coloured artifacts.

but still, Terror would have been the better choice flavourwise...

TheInfamousBearAssassin
06-27-2009, 04:50 PM
The vast majority of black creatures are not undead. It makes way more sense for a rat or ghoul or rogue faerie or even a demon to have a heart attack than for an elemental, a spirit, a golem or an ooze.

If you wanted to emphasize the whole, "killing with fear" thing, the emphasis should be on non-artifact rather than the non-black clauses. It's hard to justify Smothering or spooking an automaton to death.

FoolofaTook
06-27-2009, 06:58 PM
Black creatures are unfearable, as in Fear doesn't work against them either.

The original idea behind black's difficulty in getting rid of black creatures was the double-edged sword thing. There was a time when the ability to dark ritual out a Hyppie or go ritual-ritual for a Sengir was really powerful in the original meta. Giving black fewer easy outs against this was just balancing out the equation.

Bardo
06-27-2009, 07:20 PM
Doom Blade sounds pretty bad ass. Nice, evocative flavorful name. Here's hoping for cool art.

rleader
06-27-2009, 08:22 PM
Counsel of the Soratami, Remove Soul, Benalish Trapper, even fucking Hill Giant

I can understand not wanting wrath of god or remove soul for flavor reasons (although it feels subconsciously like another Demon Purge for Massmarket approval), but losing Counsel just because people don't know what a Soratami is? The idea of some mages getting together for a powwow seems good enough to me and better than the new crap they came up with: ABU4 had the theme of the brother's war which added something to the very basic general fantasy theme. (And really, does Neck Snap need to be reprinted as Divine Verdict? Why not give white Path to Exile and Condemn if you're taking away wrath? Excommunicate? If you're getting rid of god and souls and shit, wtf does Excommunicate even MEAN?)

Mishra's Factory is better than Walking Robot Land or whatever, although I don't think Wizards is hip to that.

I also don't think they realize that old core sets were so much fun to open because they weren't about drafting so there could be far more interesting cards at all rarities (Pestilance at common, etc.). So it's more than just OMG TOP DOWN CARD DESIGN and stuff like White vs. Black Knight and it's impossible for them to replicate that given the modern demand for limited.

TheCramp
06-27-2009, 09:02 PM
Doom Blade sounds pretty bad ass. Nice, evocative flavorful name. Here's hoping for cool art.

Better in legacy to some small small extent, since it can nail Factory. (And Dreadnought. - Bardo)

Djinn of Wishes is fucking busted in EDH. It goes right into my Vorosh deck. Mystic/Vampiric Tutor, Lim Dul's Vault, Ruins, Stonghold, Top... Sick. I will totally wish for Decree of Pain, Sundering Titan, Time Stretch, etc etc.

keys
06-27-2009, 11:05 PM
Snuff Out costs 3B or 4 life for the same effect. Dodges Counterbalance/Chalice but hurts with Confidant. I'll choose versatility.

Elfrago
06-28-2009, 02:29 AM
After all Wizards is doing a good job on this set. I mean, this is waaay better than Tenth Edition. There aren't a lot of legacy playable cards, but we can't really blame wizards for that, right?

Looks like they figured that printing new busted cards is a good way to help the core set sell better :tongue:

dahcmai
06-28-2009, 02:35 AM
So basically in all this I get that Blue is getting a big stick shoved in the ass. I mean look at this set. Lords galore to help every pet deck there is and what does Blue get? The lack of Wrath? Heh, that's just funny. Talk about getting kicked in the rear. Control is so getting hurt hard, but I guess it's about time. Oh yeah, Lightning bolt, Ball Lightning vs. Cancel and Council of the Soratami reprint in another name, lol. Too funny. (in standard of course)

All in all, I'm quite happy with the set so far. It makes packs worth buying by a longshot. Opening Birds, Pithing Needle, Collosuss, planeswalkers, any of the lords, the duals, and several other goodies for standard alone worth picking up a couple of boxes. I may not care too much about standard, but that's ok when I trade off all this stuff for Legacy stuff. I'm not real sad to see Howling Mines even since I trade those all the time. I will buy a ton of this set.

Lastly, sorry but I play Combo quite a bit and I doubt I would bother with Silence. I think it's now possible to make one of those goofy Scepter decks with a pile of chant effects, but that might be it.

The_Red_Panda
06-28-2009, 05:18 AM
With the new Priest of Titania, is elves going to be viable now? Like, not 'tieroneIbeattheformat" viable, but like a conceivably good tier two deck? And do you guys think it's going to need NOprogenitus to work right? I'm sort of hoping for a stupid little mono-green aggro deck where first turn lawnmower elves is scary again.

Aggro_zombies
06-28-2009, 06:27 AM
With the new Priest of Titania, is elves going to be viable now? Like, not 'tieroneIbeattheformat" viable, but like a conceivably good tier two deck? And do you guys think it's going to need NOprogenitus to work right? I'm sort of hoping for a stupid little mono-green aggro deck where first turn lawnmower elves is scary again.
Um...you're aware that this deck exists right now, right? And that it also has Survival, and that it's actually pretty good?

TheInfamousBearAssassin
06-28-2009, 06:40 AM
Yeah. New card will definitely see play though.

Between that and Elvish Visionary I kind of want to bust out Darwin's Revenge again, actually.

TheCramp
06-28-2009, 08:03 AM
Snuff Out costs 3B or 4 life for the same effect. Dodges Counterbalance/Chalice but hurts with Confidant. I'll choose versatility.

Well yeah, I wasn't comparing it to Snuff Out. It's better than terror, in legacy and in general. I have chosen Snuff out since I needed to murder rebels in type 2 years back. Forced March, Snuff Out, Thrashing Wumpus... good times.

The new elf lord is pretty fucking sick. I was developing a deck with a friend a few years ago which was red elf agro. Splashing for Lightning Bolt (4) and Fireball (2). The fireball was a fun trick with all the mana you can make. Other than that it was just a typical elf agro deck with symbiots, heralds, and lords. It was pretty fun. This new lord and Banefire might push that deck from 2.5 to 2. I'm sure combo elves have a much better idea about what to do with that card.
I am inclined to play it in Type 2. Bloodbraid into Archdruid seems pretty good.

Looks like there are going to be Merfolk in Zendikar, since their are none in Alara block.

Forbiddian
06-28-2009, 04:26 PM
Yes, same thing in DnD* where negative energy heals undead.

* if there exists a common conception what fantasy should be, it can probably be at least partly traced back to DnD

Tolkien.

The_Red_Panda
06-28-2009, 05:02 PM
Um...you're aware that this deck exists right now, right? And that it also has Survival, and that it's actually pretty good?

I guess I'm hoping that that deck is going to get a lot better. I've played against elves before, but mostly at local tournaments that I wouldn't consider a "real" legacy meta, and I stomp them something like 90 percent of the time. I guess it could just be my matchup is always positive, but it seemed like the decks I played against were lacking. It's quite possible that that was simply poor deck construction on the part of the players, however. I'll have to look at the thread.

MTG-Fan
06-28-2009, 07:20 PM
So how about this new enchantment that was recently spoiled:

Hive Mind 5U
Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell.
Each of those players may choose new targets for his or her copy.

Any chance of playability with Pact of Negation and Slaughter Pact to create an instant win if they can't pay for the Pact trigger? Maybe put this in a Rector shell?

rleader
06-28-2009, 07:34 PM
heh, I didn't think of pacts; when I saw that I only thought of a casual rav-tsp era deck that used that similar card that I can't remember. White pact would probably be the best because it doesn't need a target.

Cire
06-28-2009, 08:19 PM
So how about this new enchantment that was recently spoiled:

Hive Mind 5U
Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell.
Each of those players may choose new targets for his or her copy.

Any chance of playability with Pact of Negation and Slaughter Pact to create an instant win if they can't pay for the Pact trigger? Maybe put this in a Rector shell?

holy shit does that actually work?

its a 6 mana combo with redundancy if you play with the white pack and the red pack, since they don't target. Its more resilient than painter combo in the fact that theres no creature in the combo ect.

Im pretty sure the final version will have the word "may" in it.

-----------

also this is pretty decent blue removal:

Ice Cage 1u
Enchantment - Aura
Enchant creature
Enchanted creature cant attack or block, and its activated abilities cant be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage

Aggro_zombies
06-28-2009, 08:24 PM
Is anyone else kind of sad that blue is getting the shaft in this set? White and red are getting ridiculous cards, but blue gets stuff that's Limited fodder at best.

WoTC doesn't care about blue mages. :frown:

mujadaddy
06-28-2009, 08:39 PM
also this is pretty decent blue removal:

Ice Cage 1u
Enchantment - Aura
Enchant creature
Enchanted creature cant attack or block, and its activated abilities cant be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage

Sleeping Potion, version 2?

Barook
06-28-2009, 08:40 PM
holy shit does that actually work?

its a 6 mana combo with redundancy if you play with the white pack and the red pack, since they don't target. Its more resilient than painter combo in the fact that theres no creature in the combo ect.

Im pretty sure the final version will have the word "may" in it.
If it doesn't contain the word "may", it has potential to become very, very stupid:

T1: 2-mana land, blue artifact source (Lotus Petal or Chrome Mox), Show and Tell, Hive Mind, "insert Pact of your choice here", win!

In the best case, it would be a 5-card first round kill. Sure, it's very, very unlikely to pull off, but the fact that you can use Show and Tell to put it into play before they even have enough mana to pay the expensive cost of the red or blue one has definitely potential.

Main problem, aside from the unconfirmed wording, is Stifle, of course.

scrumdogg
06-28-2009, 08:40 PM
Fuck blue...fuck blue in the ear...repeatedly... Blue has gotten so much ridiculous, retarded, unfair, stupid stuff over the years (and never loses them in Legacy >.<) that if it never gets another good card, it will still be extremely powerful for the rest of eternity. If blue suffers a bit in Draft, Sealed and Type 2, so be it.

Cire
06-28-2009, 08:49 PM
If it doesn't contain the word "may", it has potential to become very, very stupid:

T1: 2-mana land, blue artifact source (Lotus Petal or Chrome Mox), Show and Tell, Hive Mind, "insert Pact of your choice here", win!

In the best case, it would be a 5-card first round kill. Sure, it's very, very unlikely to pull off, but the fact that you can use Show and Tell to put it into play before they even have enough mana to pay the expensive cost of the red or blue one has definitely potential.

Main problem, aside from the unconfirmed wording, is Stifle, of course.

didn't think of show and tell, but the single U in the mana cost will also allow you to run the whole slew of accel

2 mana lands
Spirit Guides
Rituals
Moxs
Lotus petal

add in X amounts of the following

Show and tell
Tutors (enlightened or others idk)
Draw spells (ponder, Bstorm)
Counterspells (all of them including pact of negation)
Pacts

looks like a decent potential deck if 'may' isn't printed on the card.If it is it'll be chaff, otherwise it looks like the next painter stone combo;

relatively cheap, resilient & redundant

also its funnier

Barook
06-28-2009, 09:01 PM
I think that having Rector and maybe even Replenishment in a enchantment-based shell would be another approach. Just relying on Show and Tell to get the combo is a bad plan.

MTG-Fan
06-28-2009, 09:05 PM
Yeah, how is running 4 Show and Tell and 4 Hive Mind (or 1 Hive Mind and 4 Tutor?) better than using 4 Rector to find a singleton copy of Hive Mind?

Aggro_zombies
06-28-2009, 09:12 PM
There's also the fact that the opponent can put Counterbalance into play for free off of Show and Tell, and then all they have to do to not lose is keep a land on top for the Pacts.

rufus
06-28-2009, 10:49 PM
Depending on the text, Hive Mind will eliminate the effect of straight counterspells since they get copied. Final Fortune and Diminishing Returns are also interesting choices for it.

TheCramp
06-28-2009, 11:10 PM
Depending on the text, Hive Mind will eliminate the effect of straight counterspells since they get copied. Final Fortune and Diminishing Returns are also interesting choices for it.

I think you would put Final Fortune on the stack, they get their copy, which resolves first. They get the next turn, then you do bumping theirs when your copy resolves, not really solving anything.

rufus
06-29-2009, 12:02 AM
I think you would put Final Fortune on the stack, they get their copy, which resolves first. They get the next turn, then you do bumping theirs when your copy resolves, not really solving anything.

Yeah, so it looks like it's just the pacts.

conboy31
06-29-2009, 12:43 AM
One implication for legacy after m2010 is the gouging of ones eyes after looking at the new ball lightning. SIX lines of dummy text.

m03
06-29-2009, 01:27 AM
So how about this new enchantment that was recently spoiled:

Hive Mind 5U
Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell.
Each of those players may choose new targets for his or her copy.

Any chance of playability with Pact of Negation and Slaughter Pact to create an instant win if they can't pay for the Pact trigger? Maybe put this in a Rector shell?


Ahead of you by about 3 hours:

http://www.mtgthesource.com/forums/showpost.php?p=357772&postcount=186

Judging by the brainstorming on MTGSal, there's a bunch of people who thought the same thing as soon as they saw this card. Unfortunately, I think it's ultimately about as viable as Trix.

coraz86
06-29-2009, 02:20 AM
One implication for legacy after m2010 is the gouging of ones eyes after looking at the new ball lightning. SIX lines of dummy text.

Also; art that looks more like Jack Twist's branding iron. Give me the National Geographic-style art from The Dark any day of the week.

Barook
06-29-2009, 03:40 AM
There's also the fact that the opponent can put Counterbalance into play for free off of Show and Tell, and then all they have to do to not lose is keep a land on top for the Pacts.
The fun part of the combo is that once you have Hive Mind in play and they lack the mana/Stifle to combat the combo, they're royally fucked.

CB can only counter your own card, but not their copy that kills them. Same goes for Chalice.
Due to priority, they can't use permanents or spells to destroy Hive Mind before you can play a Pact to trigger the deadly copy.
Counters in general (except something like Daze) to counter their copy won't work, too, because you just get a copy of their spell to counter their counter.

Aggro_zombies
06-29-2009, 03:42 AM
Also; art that looks more like Jack Twist's branding iron. Give me the National Geographic-style art from The Dark any day of the week.
Well, at least Earthquake has the art from the original Portal.

Cire
06-29-2009, 08:46 AM
for that potential Mill deck heres another efficent mill card:

Tome Scour U
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

------

I would think that for the Hive Mind Combo we would need a seperate thread discussing its viability, if to take it on a rector, show and tell, or enlightened tutor approach, ect

we also have to wait to see if it'll have the fatal words of may in it....

rleader
06-29-2009, 09:07 AM
So one five mana multiplayer based LD card? So much for getting back to basics.


Lurking Predators
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.


Does that "may" mean that you can keep that card on the top of your library? If so, I think that it should be more explicit. If not, should be more explicit. Especially since it's a casual multiplayer spell.

Wrath_Of_Houlding
06-29-2009, 11:07 AM
Does that "may" mean that you can keep that card on the top of your library? If so, I think that it should be more explicit. If not, should be more explicit. Especially since it's a casual multiplayer spell.

It certainly makes it sound that it is optional. It just seems strange that the putting the creature onto the battlefield isn't optional. Do not play with Phage!

Carabas
06-29-2009, 11:39 AM
You have to put the creature onto the battlefield, but if it's not a creature, you can choose to put it on the bottom or leave it on top. That's how I'm reading it.

Maveric78f
06-29-2009, 12:11 PM
I've won 2-1 against 4eak in tight games.

The Wes
06-29-2009, 12:12 PM
nothing to look at here...

TheCramp
06-29-2009, 12:42 PM
Strictly speaking, Awakener Druid is :2::g: for 5 power. (When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. (It's still a land) 1/1)

or 4/5 haste for :g::3: depending on how you look at it. Might be a sleeper in T2.

rleader
06-29-2009, 12:49 PM
Not bad with blinks but without trample it's not suited for a token heavy environment.

rufus
06-29-2009, 01:13 PM
Strictly speaking, Awakener Druid is :2::g: for 5 power. (When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. (It's still a land) 1/1)

or 4/5 haste for :g::3: depending on how you look at it. Might be a sleeper in T2.

Also a potential card for Green Stompy.

coraz86
06-29-2009, 01:41 PM
You have to put the creature onto the battlefield, but if it's not a creature, you can choose to put it on the bottom or leave it on top. That's how I'm reading it.

This is how I read it too. It sounds interesting--it's a nifty way around permission if you're playing a lot of guys, and it's decent library manipulation for control decks.

I wrote that before I looked it up on mtgsalvation.com (and hence not realizing it cost :4::g::g:, since the prior quote of the card's text didn't mention that). I was hoping it would be lower, like Sylvan Library, although I understand why it's not. It's obviously a house in Limited, and I'm going to pick some up to experiment with in Standard, but I don't know if it has a home in Legacy. There are better things to tutor with Academy Rector and better things to recur with Replenish (and definitely with Open the Vaults, since that hits artifacts too).

I also liked Magma Phoenix.


Magma Phoenix :3::r::r:
Creature - Phoenix Rare
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
:3::r::r:: Return Magma Phoenix from your graveyard to your hand.
3/3

Dealing 3 damage might, IMHO, be enough to make CounterPhoenix at least something to think about in Legacy again. I definitely would not call it tier 1, but this might bump it near tier 2. (Bonus; this guy on top + Counterbalance in play counters Force.)

Arsenal
06-29-2009, 03:45 PM
You can use the return to hand ability anytime? Typically, return to hand abilities are limited to "during your upkeep" only. If that truly is the wording, that's a pretty nifty casual card.

coraz86
06-29-2009, 04:44 PM
I cut and pasted it directly from mtgsalvation.com (http://mtgsalvation.com/magic-2010-m10-core-set-spoiler.html). They're not endorsed by Wizards, so that could be wrong, but each individual card has a link to whatever source prompted its inclusion in the list.

majikal
06-29-2009, 06:45 PM
How do you plan on getting the Phoenix into the graveyard? It's no Shard Phoenix.

Jak
06-29-2009, 06:49 PM
It can't sac to itself so it isn't very reliable.

Edit- Ninja'd

Roman Candle
06-29-2009, 06:52 PM
Meh, misread the card. Oh, what could have been...

coraz86
06-29-2009, 07:28 PM
Meh, misread the card. Oh, what could have been...

This.

Although if we can make Seismic Swans viable in Legacy, it might still be okay.

Sorry bout the false alarm, people.

Cire
06-30-2009, 08:00 PM
Mold Adder G
Creature — Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
1/1

Pretty decent actually....

Gheizen64
06-30-2009, 08:06 PM
Mmh... so it trigger at every non-tarmogoyf spell?

The G mana cost mean that it can come online before brainstorm-ponder-thoughtseize do if you start. Yummy.

TheDarkshineKnight
06-30-2009, 08:51 PM
Mold Adder G
Creature — Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
1/1

Pretty decent actually....

That's more than just decent. That's freaking awesome.

Patrunkenphat7
06-30-2009, 10:40 PM
Mold Adder G
Creature — Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
1/1

Pretty decent actually....

Wow, and Zoo-ish decks get even better. Really cool card but rather annoying from my decks' points of view.

Roman Candle
06-30-2009, 10:46 PM
Mold Adder G
Creature — Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
1/1

Pretty decent actually....

Now i'mma sideboard Flings against Solidarity.

MULocke
06-30-2009, 10:50 PM
Hmm, comparable to Quirion Dryad, which is usually considered weak. They have to play spells to turn it on, not you. They get to decide when to make it bigger, and you can't build your deck around it like dryad. It costs one less, but still seems weak. Will this ever be bigger than nacatl? I guess you could drop it turn 1 and thehy could just refuse to do anything ever but continue to play spells.

Aggro_zombies
07-01-2009, 12:18 AM
The snake isn't even a good sideboard card against Threshold. It costs one mana, so it can't be played under an active Counter-Top, and it gives your opponents control over how big it gets. In a Thresh mirror, Nimble Mongoose will usually be comparably big, and having shroud is relevant (the snake will probably eat removal or get creamed by a Tarmogoyf before it gets out of hand). Hell, in most cases just playing Lorescale Coatl is better, because at least then you can grow it yourself.

Patrunkenphat7
07-01-2009, 01:47 AM
Hmm, comparable to Quirion Dryad, which is usually considered weak. They have to play spells to turn it on, not you. They get to decide when to make it bigger, and you can't build your deck around it like dryad. It costs one less, but still seems weak. Will this ever be bigger than nacatl? I guess you could drop it turn 1 and thehy could just refuse to do anything ever but continue to play spells.

The 1 mana difference from Dryad is actually pretty huge though. I could definitely see Zoo players replacing their 2 Hound of Kondas for a couple of these guys (most people seem to be running a couple Hounds). And believe me, this guy will certainly grow veeery quickly against most competitive decks.

Otter
07-01-2009, 01:54 PM
It's dangerous to compare this guy to Quirion Dryad -- he doesn't fill a remotely similar role. When you're using Dryad, it's often one of your only creatures and your goal is to ramp it up as high as possible. I would see this guy more as conditional Nacatl 5-8, he fits into creature swarm decks like Zoo, where he's not the only threat. T1 snake into T2 Ape and Nacatl is a slower clock than opening with the Nacatl, but it puts them in an interesting position. If they remove the Snake, they're gonna have to take a bunch of beats, but if they answer the other guys they'll have to deal with a giant Snake.

On the other hand, I feel like Zoo probably prefers to SB something like Shusher, Choke, or burn that can't be CB'd against U/x decks and I'm skeptical about MDing this guy.

keys
07-06-2009, 03:34 PM
I would maybe play the Adder in Team America if it triggered on my spells, not my opponent's. Seems kinda weak as is.

Apex
07-10-2009, 09:31 PM
So, the visual spoiler is out here: http://gatherer.wizards.com/Pages/Search/Default.aspx?set=[%22Magic%202010%22]

Nothing's been changed from the salvation spoiler, so that's cool. And it's nice to get to see some of the newer arts.

Ponder (one of the few legacy playables in M10) got a new art: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190159

I think it's not bad, definitely better than fish people in the sky. I bet the foil version of the new Ponder would look much nicer.

And the picture of Siege Mastodon is hiliarious: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193931

Bardo
07-11-2009, 01:26 AM
The set looks awesome. Obv mostly underpowered for Legacy, but it looks fantastic. Art, card names, the flavor/mechanics--they've really outdone themselves.