LaphroaigFan
07-08-2009, 02:14 AM
I actually put this deck together in short order. After some recent testing -- though just against Landstill-type deck and Survival -- I think this list could have potential.
So here's the list.
60 Cards
9 Creatures
4 Tarmogoyf
3 Lorescale Coatl
2 Tombstalker
12 Permission
4 Force of Will
4 Daze
4 Spell Snare
11 Disruption
4 Duress
4 Hymn to Tourach
3 Extirpate
4 Creature Kill
4 Snuff Out
4 Utility
4 Brainstorm
20 Land
4 Polluted Delta
2 Flooded Strand
1 Bloodstained Mire
3 Underground Sea
3 Tropical Island
3 Bayou
2 Island
2 Swamp
Sideboard:
3 Tormod's Crypt
3 Krosan Grip
4 Hydroblast
1 Extirpate
4 Engineered Plague
The general idea is to disrupt the hand early, stop early threats with Snuff Out while playing a beater, and Extirpate whatever is going to cause the most problems should your opponent draw another. If an StP is in the yard, I might Extirpate that to protect my dudes. If I'm not too worried about their spells, I might get rid of all their goyfs (or if I hymned away a Tombstalker, then I'd extirpate that due to Snuff Out's limitation).
The counterspell suite is pretty self-explanatory.
I am considering dropping the coatl down to 2 and bumping the tombstalker to 3. He lands beefier and has evasion.
I have yet to confirm, but I am guessing Goblins would be the worst matchup for this, so an E.Plague seems like a good sideboard choice.
Plenty of SB graveyard hate. It's not just for dredge, which shows up in my meta. As I found out when I played against Survival with Zoo, removing the squee/survival engine is extremely strong. For plenty of other decks as well.
Hydroblast is for general defense against Goblins, Burn, and Zoo.
Krosan Grip for any of a number of troublesome artifacts.
As much as I have wanted to make use of Chains of Mephistopheles in the SB, I think I will keep my Brainstorms. (CofM, for 1B, makes Standstill pointless, Brainstorm suicide, SDT weaker, and Ponder almost pointless)
Interested in hearing some comments.
So here's the list.
60 Cards
9 Creatures
4 Tarmogoyf
3 Lorescale Coatl
2 Tombstalker
12 Permission
4 Force of Will
4 Daze
4 Spell Snare
11 Disruption
4 Duress
4 Hymn to Tourach
3 Extirpate
4 Creature Kill
4 Snuff Out
4 Utility
4 Brainstorm
20 Land
4 Polluted Delta
2 Flooded Strand
1 Bloodstained Mire
3 Underground Sea
3 Tropical Island
3 Bayou
2 Island
2 Swamp
Sideboard:
3 Tormod's Crypt
3 Krosan Grip
4 Hydroblast
1 Extirpate
4 Engineered Plague
The general idea is to disrupt the hand early, stop early threats with Snuff Out while playing a beater, and Extirpate whatever is going to cause the most problems should your opponent draw another. If an StP is in the yard, I might Extirpate that to protect my dudes. If I'm not too worried about their spells, I might get rid of all their goyfs (or if I hymned away a Tombstalker, then I'd extirpate that due to Snuff Out's limitation).
The counterspell suite is pretty self-explanatory.
I am considering dropping the coatl down to 2 and bumping the tombstalker to 3. He lands beefier and has evasion.
I have yet to confirm, but I am guessing Goblins would be the worst matchup for this, so an E.Plague seems like a good sideboard choice.
Plenty of SB graveyard hate. It's not just for dredge, which shows up in my meta. As I found out when I played against Survival with Zoo, removing the squee/survival engine is extremely strong. For plenty of other decks as well.
Hydroblast is for general defense against Goblins, Burn, and Zoo.
Krosan Grip for any of a number of troublesome artifacts.
As much as I have wanted to make use of Chains of Mephistopheles in the SB, I think I will keep my Brainstorms. (CofM, for 1B, makes Standstill pointless, Brainstorm suicide, SDT weaker, and Ponder almost pointless)
Interested in hearing some comments.