View Full Version : M10 Limited
TheCramp
07-11-2009, 03:48 PM
So I just won a M10 prerelease, and I like this limited format quite a bit. I just wanted to open up a thread if anyone has any thoughts about it.
A few initial reactions, although I haven't drafted.
Entangling Vines is just what green wanted in limited. Act of Treason + Entangling Vines on a fresh bomb just dropped against you is a sick play, and worth looking for since it is a common/uncommon interaction.
The blue pool is going to take some getting used to, but Sleep and Air Elemental are both fantastic.
Green and Black have some serious synergy, and will crop up as a draft strat.
Also, I lived the dream and hit a Platinum Angel with a Doom Blade, and Act of Treason on a Baneslayer Angel during the tournament.
Also, to Bardo and other interested parties, the new ponder art was worth waiting for.
Dan Turner
07-11-2009, 03:54 PM
i will post my sealed pool up in a little bit and then the deck I played came in first for a box of M10 and some cool Jones soda's, a Jace Hardcover book and promo and a voucher for a FTV: Exiled (not free I still have to pay the $40 or so but it Guarantees me one at retail price.)
i also purchased 3 other vouchers at $10 each from other players so that I can get a playset of from the vault: Exiled.
this is the decklist of what I finished the last game with it seems my sidebaord got mixed in with my packs but i pulled a baneslayer but did not play it:
Name Qty
Sunpetal Grove 1
Fog 1
Llanowar Elves 2
Burst of Speed 1
Lightning Bolt 3
Jackal Familiar 2
Harm's Way 3
Runeclaw Bear 2
Deadly Recluse 1
Pyroclasm 1
Pacifism 2
Act of Treason 2
Ball Lightning 2
Mountain 8
Plains 4
Forest 5
it looked like a crappy deck to me but for some reason i pulled it off
DrJones
07-11-2009, 04:15 PM
That's not fair. Most of the cards on From the Vault: Exiled are restricted on Vintage and banned in legacy, and you are going to get 4 anyways, while a lot of people (me included) won't be able to get one at retail price (after "european conversion") even after trying really hard. :frown:
Edit: Nice avatar :tongue:
Nihil Credo
07-11-2009, 04:24 PM
Since the spoiler was completed I've NetDrafted it a bit - which is sort of different from IRL draft in that packs have 15 cards, but it shouldn't make too big a difference.
My experience is that Blue, even nerfed, is still the best colour by far. Nutty uncommons (Air Elemental, Mind Control, Sleep, Wall of Frost) and commons in Illusionary Servant and Ice Cage, whose drawback pretty much only exists against Pyromancer and Blinding Mage, which aren't really impossible to handle. Snapping Drake and Merfolk Looter are no slouches either. Divination is no Sift but it's still pretty good. Ponder is a late pick that can really improve your deck, especially if you have a few bombs.
Green is a close second. Its fat is about as good as it was in 10th, both Entangling Vines and Deadly Recluse are good "removal", and uncommon Overrun is to M10 what Flame Wave was to 10E. Possibly Green's greatest strength, though, isits near-monopoly on manafixing: Borderland Rangers and Rampant Growth allow you to splash bombs or removal (see: Red) without blowing 1st or 2nd picks on Terramorphic Expanses.
Red, Black, and White all share a similar problem: they really want you to be almost mono-coloured, which is very difficult to pull off. Most of the time, you'll end up with a red deck made of a few Whelps, Artilleries, Pyromancers, and lots of crap; a Soldier deck that doesn't have enough lords to push through stuff like Giant Spiders; or a handful of potentially broken Black cards that only operate at half power because you ran out of playables. This problem is going to be exacerbated by the smaller pack size in paper drafts.
Your best plan, IMO, is to pick early either Blue or Green as your main colour, and run one of the others (or two if you're Green) for bombs and support cards. Blue pairs well with Black and White, which provide fairly late-pick regenerators and Walls which are generally going to be better than Horned Turtle at gumming up the ground. Green likes Red a lot for many reasons: the asymmetrical Pyroclasm, the expensive bombs, and the 14th pick Panic Attack which steals more games than it should. Black also works pretty well with Green, more for the fliers and Dread Warlocks than for the removal.
Overall? I think the format is somewhat better than 10E, but that's not saying much: I dislike it like I've disliked every core set in Limited (although it did provide me with a game worth remembering when I answered turn 5 Chandra-kill my Griffin-turn 6 Shivan Dragon with a turn 6 Ponder into Baneslayer Angel). Drafting relies a lot on signaling and colour, and games will mostly revolve around a few critical choices made with not nearly enough information (e.g. hold Cancel mana up or drop Illusionary Servant on turn 3?).
Under both aspects it is the opposite of Alara block draft, which is a fucking awesome format and I recommend it to anyone until Zendikar hits and hopefully for long in the future. The End.
Dan Turner
07-11-2009, 04:43 PM
That's not fair. Most of the cards on From the Vault: Exiled are restricted on Vintage and banned in legacy, and you are going to get 4 anyways, while a lot of people (me included) won't be able to get one at retail price (after "european conversion") even after trying really hard. :frown:
Edit: Nice avatar :tongue:
Actually I am hoping there is something playable in legacy in them. If not 1 is getting split up to use as source tournament prizes (may even do that with type 1 restricted stuff from them also)
Since the spoiler was completed I've NetDrafted it a bit - which is sort of different from IRL draft in that packs have 15 cards, but it shouldn't make too big a difference.
Netdraft is worthless beyond getting the most basic impressions of a format, as (at least at this point) it lacks collation, among other things.
Amon Amarth
07-11-2009, 05:07 PM
My experience is that Blue, even nerfed, is still the best colour by far. Nutty uncommons (Air Elemental, Mind Control, Sleep, Wall of Frost) and commons in Illusionary Servant and Ice Cage, whose drawback pretty much only exists against Pyromancer and Blinding Mage, which aren't really impossible to handle. Snapping Drake and Merfolk Looter are no slouches either. Divination is no Sift but it's still pretty good. Ponder is a late pick that can really improve your deck, especially if you have a few bombs.
Yeah for some reason many writers were saying Blue was bad. WTF? It has many playable commons and uncommons that are just incredible. Merfolk Looter will always be underrrated. Lots of efficient fliers to get you there and Sleep which is retarded.
Red on the other hand its really hard to get anything good from unless you open Bogardan Hellkite or something. Not many playables here, unfortunately. Lightning Bolt is about as good as you are going to get with Red.
TrialByFire
07-11-2009, 09:39 PM
I 3-0ed an 8 man draft at the prerelease with a deck that included
3x 2 mana white tapper
1x Air elemental
1x Serra angel
1x Djinn of wishes
2x pacifism
1x ice cage
2x sleep
2x 3/2 soldier
1x first strike rhino
2x armored ascension
Among others. I first picked a W/U dual over Serra Angel then cut him from white and got blue cards rediculously late because I was the only one playing them for some reason. Blue is the best color and saying that Sleep is a blowout is an understatement. I could have had a third but I passed it. It ends the game when you cast it or at least get in for 10+ damage
Ectoplasm
07-11-2009, 09:47 PM
Haven't played any limited with M10 yet but I have to say I'm looking forward to firstpicking acidic slime :)
TrialByFire
07-11-2009, 09:53 PM
Haven't played any limited with M10 yet but I have to say I'm looking forward to firstpicking acidic slime :)
Solid, but not amazing like everyone thinks. there really aren't that many targets besides land
rockout
07-11-2009, 10:11 PM
I went 4-2 at the prerelease smashing face with craw wurm, 2/1 first strikers for 3, 3/3s for 3, 3/2s for 3, siege gang commander, and oh yeah I heard overrun is still a little good in this format. I think I casted overrun like 6 times today. I went GRB. I was happy to open a planar cleansing, double "cloudgoat ranger" soldier guy that puts 3 1/1s into play and gives all soldiers +1/+1 and vigilance plus haunting echoes and Jace. The new unstackable damage rules only affected me because I had siege gang commander.
The new ponder looks so pretty. Thank you wizards. Thank you.
Ectoplasm
07-11-2009, 10:14 PM
The new ponder looks so pretty. Thank you wizards. Thank you.
Help a brother out here and post some art! Can't find it anywhere :frown:
Dan Turner
07-11-2009, 10:25 PM
Help a brother out here and post some art! Can't find it anywhere :frown:
check out gatherer on magicthegathering.com
rockout
07-11-2009, 10:28 PM
I'm sure it looks a million times better in foil. I currently have textless ponders and even those aren't as nice. Also, sign in blood is pretty good, atleast it'll be playable in vintage where night's whisper is good.
http://i444.photobucket.com/albums/qq166/rockoutMTG/newponderart.jpg
Elfrago
07-12-2009, 01:50 AM
Honestly, I hate that Ponder. It's the worst art ever.
heroicraptor
07-12-2009, 02:46 AM
The face makes it awful.
Ectoplasm
07-12-2009, 06:22 AM
The face makes it awful.
Didn't notice it at first. I like the new art!
JeroenC
07-12-2009, 07:16 AM
The face makes it awful.
Without the face, I'd want 4 in foil (which would look awesome). The face screws it over sidewise. :(
I'll just stick to the Lorwyn art, which I never thought was so bad.
Taurelin
07-12-2009, 07:30 AM
http://magiccards.info/scans/en/mprp/29.jpg
Ectoplasm
07-12-2009, 08:01 AM
http://magiccards.info/scans/en/mprp/29.jpg
If you told me this was a counterspell I would have believed it as well. Never seen such a generic 'blue' art :rolleyes:
TheCramp
07-12-2009, 07:49 PM
Slime is a main deck naturalize, and has some applications. Entangling Vines, Gorgon Flail (which is sick,) Ice Cage, Oaken Form... Yeah the blue tricks are insane, but so are the white tricks (Harms Way, righteousness) and the red "tricks" (Lightning bolt, Fireball) both very splashable. Fireball was a blast, I had 3 lanowar elves and 3 lightning bolts as well as fire ball, and I went 4-0-1. I would tap out for 6 or 8 to slay 2 critters most of the time, or anything huge out of bolt range. Ant Queen for example, which is a fucking beating, and is directly responsible for my one draw. Overall I think the colors are balanced, and it's sort of an open canvas for draft.
I ended up going 3-1 in a 4 round sealed, payout was 8 packs for 3-1, 10 for 3-0-1, and 12 for 4-0. I opened a sealed of mostly U/W, sadly most of my removal was in black and I landed none of the white removal outside a singular 3 mana jobby that puts the creature on the top of the library, my deck was something like...
1 glacial fortress
2 terramorphics
1 captain of the watch
1 serra angel
1 rhox pikemaster
1 lightwielder paladin
2 blinding mage
1 sleep
3 unsummon
1 excommunicate
2 Wind Drake
2 the 4 mana 3/2 drake
1 white 2/1 flyer for 1W
3 mastodon thingys (3/5 for 4W)
1 of the overcosted control magic
and then the rest of the pool was like 1 negate, 1 of the new remove soul, 2 assassinate, 1 doom blade, and some playable green stuff but not enough to justify going into green.
Only regret is 1 major play mistake game 3, round 1 that lost me the round instead of giving me a shot at winning. That player did end up 4-0ing, so going 3-1 the hard way gives me at least a better feeling about what i played.
rockout
07-12-2009, 10:30 PM
I lost 2 games saturday to safe passage. I didn't think it was even close to main deck worthy until I realized that their creatures still deal damage so it's basically a few kill spell on your creatures. Fuck that card.
TrialByFire
07-12-2009, 11:37 PM
I lost 2 games saturday to safe passage. I didn't think it was even close to main deck worthy until I realized that their creatures still deal damage so it's basically a few kill spell on your creatures. Fuck that card.
Yea that card is the nuts. Also, why the fuck did you go GRB in your sealed when you open 2x the best white rare and a wrath variant. Something tells me you were doing it wrong
Mictlantecuhtli
07-13-2009, 09:29 AM
My prerelease pool was absolute rubbish, which combined with my limited limited skills took me to a 2-4 record (which should have been 4-2 if i hadn't made a stupid mistake on game three of two different matches).
So my deck was GWu with a bunch of cheap (mostly mediocre) beaters splashing blue for Sleep and Mind Control which is a mad combo and won me a few games. Just vomit some beaters on the board, play Sleep and attack, opponent will likely play a blocker which you Mind Control and win next turn. Sounds too simple but it works, and i can imagine it is better if you actually have a couple of good cards and don't make a stupid mistake with the win on the board.
rockout
07-13-2009, 09:41 AM
Yea that card is the nuts. Also, why the fuck did you go GRB in your sealed when you open 2x the best white rare and a wrath variant. Something tells me you were doing it wrong
I opened cloud goat ranger dude and planar cleansing in my sealed and nothing else good in white. Those are WW and WWW and almost unsplashable. My deck was solid without it. I opened the 2nd cloud goat ranger in the packs I won.
Sleep is retardedly good. I'll cryptic command tap down your team and they don't untap.
LostButSeeking
07-13-2009, 09:48 AM
I won my flight on the back my DEEP (17 playable cards) blue pool. 2x Wall of Frost is just cruel, 2x negate, 2x ice cage (BEAUTIFUL), 1x snapping drake, 1x cancel, 1x essence scatter (Why did they print this over remove soul, anyway? because we really need to maindeck 8x removal souls in extended?). The only thing I was lacking was enough critters, so my second color was green. Great Sable Stag (who was a house--he fears nothing except lightning bolt), awakener druid (really, really good too), 2x entangling vines (which was great except for one game where a 1/3 flying vigilence creature flew over my walls of frost and beat me for eight points of life) and Enormous Baloth got there for me.
On Acidic Slime--It wasn't great, for me. It was good, but I was never in a position where I was praying for my Acidic Slime (although there was a game where I essence scattered a platinum angel, after my acidic slime was gone and I had no outs in the deck). It was however, ALWAYS a two for one. At the VERY least it took a land and a removal spell or a land and a creature. And if you can guarantee something like that with a pick, I think it's worth running, probably even worth first picking.
TrialByFire
07-13-2009, 12:20 PM
I opened cloud goat ranger dude and planar cleansing in my sealed and nothing else good in white. Those are WW and WWW and almost unsplashable. My deck was solid without it. I opened the 2nd cloud goat ranger in the packs I won.
Sleep is retardedly good. I'll cryptic command tap down your team and they don't untap.
OK fair enough. And I'm pretty sure Sleep is the best non-Rare blue card. I could have had 3x in one of my draft decks but I passed on the 3rd. With tappers you pretty much get two free attacks and that usually is good for 10+ damage. SOOOOO Good
Dan Turner
07-13-2009, 12:26 PM
ok I acquired a second box last night to simulate a sealed with some friends
every pack had 0 lands and 2 rares and every foil in the box was rare WTF
72 rares and 12 foil rares in one box including 9 mythics talk about distribution problems.
oh and only 3 lightning bolt's
JeroenC
07-13-2009, 12:36 PM
I don't see what your problem is man, I'd be opening champagne for something like that.
Well, I don't really drink champagne, but you get the point.
Media314r8
07-13-2009, 01:25 PM
came in first
this is the decklist of what I finished .... i pulled a baneslayer but did not play it: (!!!!!!!!!!!!!!!!!!!!!!!!1111)!!!
Name Qty
Sunpetal Grove 1
Fog 1
Llanowar Elves 2
Burst of Speed 1
Lightning Bolt 3
Jackal Familiar 2
Harm's Way 3
Runeclaw Bear 2
Deadly Recluse 1
Pyroclasm 1
Pacifism 2
Act of Treason 2
Ball Lightning 2
Mountain 8
Plains 4
Forest 5
it looked like a crappy deck to me but for some reason i pulled it off
Ur doing it wrong.
i pulled a baneslayer but did not play it
Sunpetal Grove 1
Plains 4
Two jackals with five other creatures to turn them on, (plus... i suppose, two threatens and two ball lightnings facilitate a one-time swing) what gives? The R/W weenie strat may be viable in draft when you end up with 18-20ish creatures, but the jackals seem terrible here. I'm also not sure how you win through a giant spider short of double bolting it. I need to play where you play. You were in the color of the best limited bomb ever printed, costing 3WW, and you chose to run 2 ball lightnings instead, which cost RRR, which you will rarely ever have turn three, not to mention a blinding mage, fog, tom, rod of ruin, safe passage, ect all act as removal spells for your one-time, hard to cast lava axe. I'm not trying to flame you, but please post your sealed pool online so I/we can explain to you how to build a limited deck. I guarentee it starts with:
1 Baneslayer Angel
3 Harms Way
NOT
2 Ball lightning
EDIT: Also, every single one of your creatures die to pyroclasm.... this is of note
rockout
07-13-2009, 01:31 PM
OMG, you had 3 harim's way and didn't play them? God that card is so good. Granted Baneslayer is the best card in M10 besides maybe Ant Queen/Siege Gang but harim's way is the ultimate 2 for 1. Bolt my guy? No kill your guy and waste that bolt.
I had pyroclasm in my pool and didn't see it once in 6 rounds so about 14-15 matches and didn't see it once. Shitty odds on that.
andrew77
07-13-2009, 03:44 PM
I think card advantage is huge in m10 sealed. Here is my experience and reasoning...
On saturday I went 4-0 and won 12 packs in a prerelease. Round one I ran w/b since I had royal assasin and a captain of the watch as well as some nice removal in pacifism, 2 deathmark, and 2 tendrils of corruption. Round one my opponent was pretty bad and killed himelf with his own manabarbs both games. I was pretty unimpressed with my decks performance, especially when I got a bit mana flooded game 2 so I decided to add blue to the deck bringing in merfolk looter, some ponders, the u/w dual, remove soul, sleep and sphinx ambassador. This mix worked very well and I just rolled over everyone in the next 3 rounds with my only loss coming to a mull to 5.
On sunday I went 6-1-2 splitting in the finals to take home 20 packs. My pool this time was much stronger overall, but it was very random. My key rares were earthquake, djinn of wishes and ajani goldmane. I also had amazing removal in 2 doom blade, 2 pacifism, 1 harms way, 1 deathmark, 1 fireball, and a bunch of other weaker removal spells. I decided to run w/b again since most of my removal was in those colors and I only had 1 terramorphic for fixing so splashing would be hard. My green was also almost nonexistant and my only red worth playing was earthquake, prodigal pyromancer and fireball. Round one I lose to g/w when I draw 16 lands one game and then get owned by 2 blinding mages while drawing 12 lands the other game. Game one round two I stick with w/b assuming it was a fluke, but already have a sb plan if it doesn't work. I would drop most of the black that wasn't removal as well as the hard to cast white spells like white knight and bring in 2 merfolk looters, djinn of wishes, divination, mind control, and remove soul. I proceed to lose game one of round 2 and make the swap. Game two I win even though my opponent curves out perfectly and I have a slow hand. Game three he gets the nut curve again. My hand is slow, but I stabilize by using most of my removal. He topdecks ant queen and all I have in hand is pacifism which won't help me at all. I have 2 looters in play, but cannot find removal for it until he makes 4 tokens. I have to sit back for a few turns due to the tokens threatening to kill me (I was at 3 life). Time is called and I only get him down to 8 in time. The next 4 rounds I just roll over everyone I play without any trouble. Top 8 I play g/splash bwr. His deck is slow so I naturally have an advantage being a controllish deck with lots of removal and some bombs. I win game one fairly easily, but lose game 2 to a bog wraith+magebane armor swampwalking to kill me before I can kill it. Game three is fairly close, but I start pulling ahead slowly. He tries to fireball most of my board to even it out, but I safe passage. Top 4 I play against b/g. Game one he gets black knight when all I have is a few white creatures, 2 doom blades and pacify. I die to black knight in short order after drawing nothing of relevance. Games 2/3 I drop most of my white creatures for black creatures after he let me know he had 2 black knights. This plan works and I win easily in the following games.
Basically I would say that card advantage is huge in this format. Sure you can get bombs, but there is so much excellent removal around that they will most likely be answered. Most of my losses came to me getting land flooded and my opponent just winning because he could play more cards than me. I also think going 3 colors in this format is easier than people make it out to be.
Media314r8
07-13-2009, 06:02 PM
From my experience with sealed M10 (one 2-2 drop with a weak pool, one 4-2 finish, and one split for first/second) I can say that the set plays very well with one exception: Planeswalkers. I think there is enough good removal that most bombs can be dealt with, but from both sitting across the table from two and having one under my control, the planeswalkers are just too strong. The deck I split the finals with was RG with Garruk, and a rampant growth (2x) into a turn three Garruk won the game if my opponent didnt have a bolt that turn, and even then I take his removal spell and still have a 3/3. I boarded in celetial purge to deal with chandra, but I feel that Acidic Slime should destroy 'target non-creature permanent' when it enters the battlefield. (CiP->EtB?) The card would still not be constructed playable, and they could have also made the white common destroy target nonland, noncreature permanent, gain 4 life to even the field in limited. With Ajani and Garruk protecting themselves while generally helping their controller beat down the opponent, its an uphill battle to take down an early 'walker, even against a less-skilled opponent.
TrialByFire
07-13-2009, 09:37 PM
I feel that Acidic Slime should destroy 'target non-creature permanent' when it enters the battlefield. (CiP->EtB?) The card would still not be constructed playable
My thought exactly when I was looking at a somebody's 2HG pool (8 packs) that had Chandra, Garruk, Ajani, and Liliana. Nutty. Direct damage is about the only way you can kill a planeswalker played by a competent player if they have any creatures out
AngryTroll
07-14-2009, 08:58 AM
I played last night, but I felt like some guys were working together on the other side of the table. They just happened to be sitting together, and one of them passed his friend all sorts of ridiculous stuff instead of grabbing it for himself (and spreading it out over two decks). I mean, whatever, but it was lame. His deck contained:
1 Lightning Bolt
1 Sleep
1 Traitor's Grasp
2 Fireball
1 Earthquake
1 Red Planeswalker
1 6/4 Efreet that never, ever seemed to hit his stuff
and some more good stuff. I don't think he dropped a single game. I had
2x Tendrils of Corruption
2x Drain Life (or whatever)
1 Doom Blade
2x Assisignate
and some creatures, but it didn't really work.
Media314r8
07-14-2009, 11:53 AM
...I felt like some guys were working together on the other side of the table. They just happened to be sitting together, and one of them passed his friend all sorts of ridiculous stuff instead of grabbing it for himself (and spreading it out over two decks). I mean, whatever, but it was lame. His deck contained:
(good red stuff)
I had
(decent mono black stuff)
I'm assuming this was draft. If it was sealed, passing anything from a sealed pool back and forth during deck construction, for whatever reason, can get him DQ'd and possibly banned, depending on the REL and the TO/head judge. If they were drafting, it could have been a silent agreement they'd made beforehand, or just good signaling. (which IS more significant than in shards, as mono decks are easier to force than a shard was) If they had an unspoken agreement, it's just shady, there's no real way to prove or punish them for this. (ex: my last shards draft last week, it was assumed I would probably force Esper unless I opened a mega-bomb in another color, since I love the archtype so much. I forced HARD, first picking a sanctum gargoyle, third picking a Metallurgeon, and had a nutty Esper deck that I split the finals with.)
AngryTroll
07-14-2009, 04:22 PM
I'm assuming this was draft. If it was sealed, passing anything from a sealed pool back and forth during deck construction, for whatever reason, can get him DQ'd and possibly banned, depending on the REL and the TO/head judge. If they were drafting, it could have been a silent agreement they'd made beforehand, or just good signaling. (which IS more significant than in shards, as mono decks are easier to force than a shard was) If they had an unspoken agreement, it's just shady, there's no real way to prove or punish them for this.
Yup, it was draft, and I only draft once in a blue moon. They had an unspoken agreement, but they were loud and obnoxious about it "Oh, man, this pack is awesome! You're welcome!" On the other hand, both of them ended up with really solid decks. It was just aggravating that this guy managed to assemble like 5 first pick bombs, most of which were passed to him.
rockout
07-14-2009, 04:28 PM
Nature of the beast. Find a friend and do it yourself.
Nihil Credo
07-14-2009, 09:52 PM
Actively ostracising assholes who resort to unsporting conduct at a fucking Prerelease also seems a good idea.
Jeff Kruchkow
07-14-2009, 10:19 PM
so at my prerelease we did sealed and i opened pretty much the nuts.
triple overrun + 2 of the 4/4 trample dude + ant queen + captain of the watch = straight awesome sauce.
oh, and 2 llanowar elves. go me.
I played in my first Sealed event for the m10 release. I went 2-2-1 and felt bad because I thought I could have built the deck better after playing with it a little. I played this pile...
9 Swamp
5 Island
1 Mountain
1 Drowned Catacomb
1 Terramorphic Expanse
2 Acolyte of Xathrid
1 Zephyr Sphinx
1 Black Knight
1 Merfolk Looter
1 Warpath Ghoul
1 Kelinore Bats
1 Illusionary Serpent
1 Dread Warlock
1 Snapping Drake
3 Gravedigger
1 Zombie Goliath
1 Nightmare
1 Earthquake
1 Ice Cage
1 Consume Spirit
1 Act of Treason
1 Sleep
1 Rod of Ruin
1 Tendrils of Corruption
1 Mind Control
Basically, my deck was crap and I felt like I got lucky in the MUs I won. I liked black as the main color because of Gravediggers and the nice finishers in Consume Spirit and Nightmare. I also loved Tendrils. I knew I needed a support color so I chose blue because I was set on running the two together because of the flying theme and blue had splashable removal. I added red for Earthquake as a decent finisher and Act of Treason for the fun finisher as well. The deck ended up weak at drawing cards (I needed Divinations...) and it didnt have good enough removal. The colors were also fucked up because I wanted a ton of swamps but also needed double blue. You live and you learn I guess. I dont know what I was thinking. If I could do it again, I would run a UWg deck that I built up after that plays much better.
6 Island
6 Plains
4 Forest
1 Expanse
1 Deadly Recluse
1 Elvish Visionary
1 Merfolk Looter
2 Blinding Mage
1 Illusionary Serpent
2 Giant Spider
1 Snapping Drake
1 Razorfoot Griffin
1 Lightweilder Paladin
1 Enormous Baloth
1 Harm's Way
1 Holy Strength
1 Lifelink
1 Nature's Spiral
1 Ice Cage
2 Divination
1 Oaken Form
2 Divine Verdict
1 Sleep
1 Mind Control
3 colors is hard but I feel I have a lot less strain on the manabase since I only need one forest to cast all my green spells. I have a ton of draw and good pump for my weak fliers. The removal is also a lot better with Deadly Recluse, 2 Divine Verdict, Harm's Way, Mind Control, Ice Cage, and 2 Blinding Mage.
Do you think I am on the right track with the second list? The first was horrible in the format.
LostButSeeking
07-23-2009, 09:19 AM
On Monday, I drafted the sickest, sickest limited deck I've ever seen in my whole life. I drafted more removal than some decks had creatures. This included
2x Divine Verdict
2x Assassinate
2x Tendrils of Corruption
2x Consume Spirit
2x Fireball (this won me game after game after game)
2x Pacifism
1x Doomblade
3x Safe Passage
And some excommunicates that I didn't end up running. For win conditions I had a Guardian Seraph, Gargoyle Castle, Howling Banshee,two looming shades, three (?) veteran swordsmiths and two rise from the graves. I only lost two games all night, once when the opposing player got a kalosian behemoth (not a lot I could do about that) and once, when I had stabilized against a counter-heavy blue black deck (having killed all his creatures), he polymorphed my angel which flipped into a howling banshee. I was at 3, he was at 4 and he won that game. Still though, solid, solid deck.
Powered by vBulletin® Version 4.2.2 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.