PDA

View Full Version : [Deck] Shallow Grave Storm



Lurker101
07-13-2009, 10:29 PM
Hi, I don't post here often and I'm a vintage player but every now and then I get an idea for a deck that may work in Legacy. This is a storm deck abusing Magus of the Jar in combination with corpse dance and shallow grave to push for a lot of draw 7's and a pretty massive storm count. I have tried a similar deck with some success in vintage but Yawgmoth's Will makes a huge difference. I don't know if this deck, or one like it, has been posted here and I have a feeling this deck could be very powerful with some minor changes (I'm not sure how powerful it is right now but it clearly needs some work). I do not think this deck will be more powerful than ANT or anything though also keep in mind that I don't know much about the current legacy meta. Anyway, here's the list with some brief explanations.
//Lands: 10
4 Underground Sea
4 Polluted Delta
1 Volcanic Island
1 Badlands

//Creatures: 3
3 Magus of the jar

//Other Spells:
4 Force of Will
3 Mystical Tutor
2 Careful Study (can get Magus into the graveyard)
4 Burning Wish
3 Cabal Ritual
2 Buried Alive (more costly substitution for entomb)
3 Brainstorm
4 Shallow Grave (part of the combo)
3 Chrome Mox
1 Brain freeze (kill)
4 Ponder
4 Lion's Eye Diamond
4 Lotus Petal
4 Dark Ritual
2 Corpse Dance (part of the combo)

Sideboard/Wishboard:
2 Ill-Gotten Gains (Can help with kill)
1 Tendrils of Agony (Kill)
3-4 Pithing Needle (for Wastelands primarily)
????

So basically you want 1 magus in the yard as fast as possible, then you want to chain together Shallow Graves and Corpse Dances until you've drawn through enough of your deck for a big storm count and then you want to play burning wish and tap all your Lion's Eye Diamonds to float mana for Tendrils and/or Ill-Gotten Gains (if needed). It's trying to function like Burning Long. Brain freeze is a back up kill. I know the land count is low and vulnerable to wastelands as well. This may need to be adjusted.

Other cards to consider adding:
Unmask (disruptive, free, and synergistic with LED)
Additional Chrome Mox (Free and Synergistic with LED)
Thoughtseize (Disruption and another way to get magus into the graveyard)
Burning Inquiry (Card draw and disruption that can possibly mill the opponent or get magus into the yard, risky though)
Mox Diamond (adds storm, synergistic with LED, and gets rid of unwanted lands but could be a dead card often)
Additional Brainstorm (It's just good)
Additional Cabal Ritual (more storm and mana acceleration)
Rite of Flame (more storm building and mana accel)
Infernal Tutor (great synergy with LED)
Additional Careful Studies (to get magus in the yard earlier)

Cards to cut:
?????
Buried Alive: Can anyone think of a better card to get magus into the yard?

ClearSkies
07-13-2009, 11:43 PM
Something about letting people draw 7 cards over and over again seems kind of risky. You don't seem to have anything that actually protects your combo.

Each time you let opponent draw 7, that is potentially another chance for the opponent to find an instant speed answer.

Mystical_Jackass
07-14-2009, 12:04 AM
He has Force

Aggro_zombies
07-14-2009, 12:16 AM
He has Force
...and not much else. If your opponent is playing Threshold, he'll also have Force, but will probably also have Daze and/or Spell Snare, and some builds will be packing Counterbalance as well. Every iteration of the loop puts you at risk of running into more counters until you run your opponent out of open mana, or you run out of spells.

The deck really, really wants Chant or Abeyance to stop the opponent from utilizing the counters he draws to fizzle you. In fact, it wants those cards so badly you should drop red and use white instead to get them. You will pretty much never resolve Burning Wish against a blue deck without Chant/Abeyance protection, and I don't think the Wishboard gives you enough compelling options to make up for the free Timetwisters you're giving your opponent.

Giles
07-14-2009, 04:53 AM
When I was testing the deck Migrim is one of the best win condictions the deck has. If you are able to activate Jar twice, you win.

emidln
07-14-2009, 05:53 AM
Eric Becker had a similar deck for awhile. This link to the source discussion also references the old TMD thread for info as well: http://www.mtgthesource.com/forums/showthread.php?t=4898

Darkenslight
07-14-2009, 07:52 AM
I'd actually go BUg, in order to get Worldly Tutor; that way, you can go 'GU: put target Magus of the Jar from your library to the gravceyard.' You also get Xantids from the board for those annoying U decks.

rufus
07-14-2009, 10:09 AM
Buried Alive: Can anyone think of a better card to get magus into the yard?

Does Necratog count? How about Fact or Fiction, Magus of the Bazaar, Putrid Imp, or Ideas Unbound?

Arcanis the Omnipotent, Muldrifter, Slithermuse, and Lorescale Coatl might also fit into a a deck like this.

emidln
07-14-2009, 10:24 AM
Intuition

p.s. play 4 Magus of the Jar.

Dark_Cynic87
07-14-2009, 01:42 PM
I think you need less Chrome Mox, more Cabal Rituals. Also, more protection. Duress/Thoughtseize and Chant/Silence will both work better than force of will IMO. Even Chant/Silence along with Force/MisD would be fine. I guess Chant/Silence has been mentioned, and that's the correct call in my opinion.

Also, your land count is too low. No basics, 8 fetches, and only 10 lands is bad in an environment that plays b2b, blood moon, wasteland, stifle, and pithing needle on a consistent basis.

Intuition is indeed the best card for getting Jar into the yard. Also, I don't see Infernal Tutor in the list, and I think it should be.

Pce,

--DC

Lurker101
07-14-2009, 03:52 PM
I completely forgot about intuition, that's a way better card. Also, I'll make room for Silence or Chant or Abeyance, probably Silence.

Piceli89
07-14-2009, 04:08 PM
If this deck relies on Magus of The Jar reanimated to get several twister effetcs, apart from Pithing Needle, doesn't it expose too much to Crypt/Relic? I think an alternate engine should be packed in addiction to the normal one, because a storm combo that can go off with only one engine is just poor, and induces players to pick up better and more proven choices.

EDIT: of course you can continue to pack Wish as an alternate storm engine in addiction to Magus, but with Chant it becomes a 4c color-combo that often , in order to win, will have to resolve an intuition/magus-dumpinginto-the-yard to make the engine viable. And if you want to hardcast Magus, you'll have to wait a turn because of summoning sickness to win exposing it to removal, which sucks for a Tendrils combo. At this point, for the same cost, better to pick up Ad Nauseam ( and TES, in general).

Aggro_zombies
07-14-2009, 08:45 PM
I completely forgot about intuition, that's a way better card. Also, I'll make room for Silence or Chant or Abeyance, probably Silence.
Abeyance is better because it prevents Top activations. Alternately, if they have Counterbalance and Top in play, you're toast anyway.

Lurker101
07-22-2009, 10:32 PM
When I was testing the deck Megrim is one of the best win conditions the deck has. If you are able to activate Jar twice, you win.
That's a great idea, but it's a whole new deck. I'll work on a Megrim/Jar varient and post it up as soon as I'm done. It never did occur to me that old school megrim-jar could work in legacy!