Lurker101
07-13-2009, 10:29 PM
Hi, I don't post here often and I'm a vintage player but every now and then I get an idea for a deck that may work in Legacy. This is a storm deck abusing Magus of the Jar in combination with corpse dance and shallow grave to push for a lot of draw 7's and a pretty massive storm count. I have tried a similar deck with some success in vintage but Yawgmoth's Will makes a huge difference. I don't know if this deck, or one like it, has been posted here and I have a feeling this deck could be very powerful with some minor changes (I'm not sure how powerful it is right now but it clearly needs some work). I do not think this deck will be more powerful than ANT or anything though also keep in mind that I don't know much about the current legacy meta. Anyway, here's the list with some brief explanations.
//Lands: 10
4 Underground Sea
4 Polluted Delta
1 Volcanic Island
1 Badlands
//Creatures: 3
3 Magus of the jar
//Other Spells:
4 Force of Will
3 Mystical Tutor
2 Careful Study (can get Magus into the graveyard)
4 Burning Wish
3 Cabal Ritual
2 Buried Alive (more costly substitution for entomb)
3 Brainstorm
4 Shallow Grave (part of the combo)
3 Chrome Mox
1 Brain freeze (kill)
4 Ponder
4 Lion's Eye Diamond
4 Lotus Petal
4 Dark Ritual
2 Corpse Dance (part of the combo)
Sideboard/Wishboard:
2 Ill-Gotten Gains (Can help with kill)
1 Tendrils of Agony (Kill)
3-4 Pithing Needle (for Wastelands primarily)
????
So basically you want 1 magus in the yard as fast as possible, then you want to chain together Shallow Graves and Corpse Dances until you've drawn through enough of your deck for a big storm count and then you want to play burning wish and tap all your Lion's Eye Diamonds to float mana for Tendrils and/or Ill-Gotten Gains (if needed). It's trying to function like Burning Long. Brain freeze is a back up kill. I know the land count is low and vulnerable to wastelands as well. This may need to be adjusted.
Other cards to consider adding:
Unmask (disruptive, free, and synergistic with LED)
Additional Chrome Mox (Free and Synergistic with LED)
Thoughtseize (Disruption and another way to get magus into the graveyard)
Burning Inquiry (Card draw and disruption that can possibly mill the opponent or get magus into the yard, risky though)
Mox Diamond (adds storm, synergistic with LED, and gets rid of unwanted lands but could be a dead card often)
Additional Brainstorm (It's just good)
Additional Cabal Ritual (more storm and mana acceleration)
Rite of Flame (more storm building and mana accel)
Infernal Tutor (great synergy with LED)
Additional Careful Studies (to get magus in the yard earlier)
Cards to cut:
?????
Buried Alive: Can anyone think of a better card to get magus into the yard?
//Lands: 10
4 Underground Sea
4 Polluted Delta
1 Volcanic Island
1 Badlands
//Creatures: 3
3 Magus of the jar
//Other Spells:
4 Force of Will
3 Mystical Tutor
2 Careful Study (can get Magus into the graveyard)
4 Burning Wish
3 Cabal Ritual
2 Buried Alive (more costly substitution for entomb)
3 Brainstorm
4 Shallow Grave (part of the combo)
3 Chrome Mox
1 Brain freeze (kill)
4 Ponder
4 Lion's Eye Diamond
4 Lotus Petal
4 Dark Ritual
2 Corpse Dance (part of the combo)
Sideboard/Wishboard:
2 Ill-Gotten Gains (Can help with kill)
1 Tendrils of Agony (Kill)
3-4 Pithing Needle (for Wastelands primarily)
????
So basically you want 1 magus in the yard as fast as possible, then you want to chain together Shallow Graves and Corpse Dances until you've drawn through enough of your deck for a big storm count and then you want to play burning wish and tap all your Lion's Eye Diamonds to float mana for Tendrils and/or Ill-Gotten Gains (if needed). It's trying to function like Burning Long. Brain freeze is a back up kill. I know the land count is low and vulnerable to wastelands as well. This may need to be adjusted.
Other cards to consider adding:
Unmask (disruptive, free, and synergistic with LED)
Additional Chrome Mox (Free and Synergistic with LED)
Thoughtseize (Disruption and another way to get magus into the graveyard)
Burning Inquiry (Card draw and disruption that can possibly mill the opponent or get magus into the yard, risky though)
Mox Diamond (adds storm, synergistic with LED, and gets rid of unwanted lands but could be a dead card often)
Additional Brainstorm (It's just good)
Additional Cabal Ritual (more storm and mana acceleration)
Rite of Flame (more storm building and mana accel)
Infernal Tutor (great synergy with LED)
Additional Careful Studies (to get magus in the yard earlier)
Cards to cut:
?????
Buried Alive: Can anyone think of a better card to get magus into the yard?