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View Full Version : [Deck] DNTu: Death and Taxes with U/B



pointofinfo
07-28-2009, 10:49 AM
I've been toying around with a WUb build of Death and Taxes that I'm calling DNTU (U for blue and University, 'cause it takes you to school! [...not really]). It's lacking that something special to put it over the top and make it a fun - though probably not Tier 2 - deck.

My design goal was to abuse not just Karakas, whose tricks have been watered down a bit by M10 rules changes, but also one of my favorite cards from Extended: Riptide Laboratory. I set out with the idea that I could merge these two bouncers, drop some of the less exciting cards like Port and Isamaru, and play better anti-control cards. So far, I have this list:

--19 Lands--
3 Flooded Strand
1 Polluted Delta
1 Island
1 Swamp
4 Karakas
1 Plains
1 Flagstones of Trokair
2 Riptide Laboratory
3 Tundra
1 Underground Sea
1 Scrubland

--4 Artifacts--
4 Aether Vial

--3 Enchantments--
3 Oblivion Ring

--9 Instants--
4 Brainstorm
2 Enlightened Tutor
2 Swords to Plowshares
1 Path to Exile

--22 Creatures--
3 Vendilion Clique
4 Mangara of the Corondor
4 Spellstutter Sprite
3 Stonecloaker
4 Flickerwisp
4 Dark Confidant

--4 Sorceries--
4 Cataclysm

Sideboard:
1 Tormod's Crypt
4 Meddling Mage
2 Umezawa's Jitte
1 Counterbalance
1 Aura of Silence
4 Stifle
1 Ghostly Prison
1 Sensei's Divining Top

What Has Worked:
-Half the guys are Wizards. Riptide is a charm as long as the mana is there.
-Enlightened Tutor. Sometimes. It essentially acts as Aether Vial 5 and 6, and that card to this deck feels like Bazaar to Dredge. You just have to have it. I rarely keep without one, which feels janky, but it's really that Vial makes everything so much more consistent and combo-like.
-Stack tricks. If you thought DNT was a little nuts, then this thing should be committed for the way it abuses Sprite.

What Hasn't Worked:
-Meddling Mage is consistently unimpressive, but Jotun Grunt is also that way. The sideboard currently beats up on Loam strategies and Dredge a little, so I feel like shoring up the control match is better. I'm totally open here.
-Playing against Burn. They have too many things if you don't resolve a Cataclysm, which you hope to avoid drawing off of Bob. I have considered Children of Korlis for this matchup, but not extensively yet.
-It's still the same slow deck. Of the games I lose, I would say about 50-60% are games where I am behind one turn.

Other cards I've considered:
-Children of Korlis
-Sower of Temptation
-Shadowmage Infiltrator

Anyone who has some input would go well-thanked. I really like this deck and the Bobs make it solid, but I feel like it's still missing that je ne sais quoi that would really make it pop. I've considering putting in Top, but I'm not sure where I would find the room.

Roman Candle
07-28-2009, 10:55 AM
If you're running Riptide Laboratory already, it's probably worth playing Spellstutter Sprite.

ScatmanX
07-28-2009, 11:19 AM
How is Force of Will working with only 12 Blue cards in there?

2 Sowrds + 1 Path looks like to few Spot Removal. O. Ring const too much. Maybe 2 O. Rings, or even just 1, to more StP or PtE.

Maveric78f
07-28-2009, 01:33 PM
I hate decks that are tribal without tribal brokenness. The tribalness of your deck only helps you fold to engineered plague.

pointofinfo
07-28-2009, 07:14 PM
Scatman: Force is a dismal failure after moving Pikula and my singleton CB and Propaganda to the board. Also, I've tried more maindeck removal, but Oblivion Ring tricks just tend to be better than Path or Swords. I will try 2 Rings, but I'm afraid I'll be disappointed when it comes time to Cataclysm or Vial Flickerwisp.

Roman Candle: Spellstutter Sprite seems great. I'll probably put it in over Force, as moving Pikulas to the board reduced my blue spells to too low a number to run it and Daze is bad in this build. I will also bump Venser for another Clique and bring the count to 60. As cool as he is, he requires a Vial on 4, which is awkward for this deck.