thesilentpyro
08-02-2009, 06:53 PM
One of my favorite cards in Legacy is Aether Vial. It gets around mana issues, gets around counters, gets around sorcery-speed, and gets round that whole pesky I-don't-have-enough-mana-to-play-my-cards thing. I also think that Spellstutter Sprite is an underrated card; it's a 2-mana semi-hard counter that can't be Duressed, has a body, can be Vial'd, and can be bounced for re-use. With those two cards, I built the following list:
Fae
4x Cloud of Fairies
4x Spellstutter Sprite
4x Pestermite
2x Sower of Temptation
3x Vendilion Clique
Backup
3x Counterbalance
3x Sensei's Divining Top
4x Brainstorm
4x Force of Will
Artifacts
3x Sword of Fire and Ice
2x Umezawa's Jitte
4x Aether Vial
Manabase
3x Chrome Mox
2x Riptide Laboratory
4x Mutavault
11x Island
Card choices
Cloud of Fairies and Spellstutter Sprite - two of the best Vial targets in the game. For this reason, I would always leave a Vial on 2 if at all possible; it becomes much more threatening.
Pestermite - Disruption, flash, and the ability to untap a Vial. Beautiful.
Sower of Temptation - The deck lacks beef. The Sower is a way around that that contributes to the Fae theme and can be bounced and re-used with Riptide Laboratory.
Vendilion Clique - More Flash, disruption, and an aggressive body that contributes to the theme.
NOTE: No Scion of Oona. The Shroud hurts us decently. Can't equip, untap for an extra block with Pestermite, or bounce with Riptide Laboratory with Shroud. Also, only one lord in the deck doesn't help much; Fallout and such will still sweep most of the time.
CounterTop - quite simply the best permission package in the format, and we run a decent curve for it:
0 cmc: 20
1 cmc: 11
2 cmc: 13
3 cmc: 10
4 cmc: 2
5 cmc: 4
Brainstorm - Aids CounterTop, and the deck could use the moderate draw filtering. Still looking for a shuffle effect that would fit, though.
Force of Will - I'm running Blue.
Sword of Fire and Ice and Umezawa's Jitte - these are what enable us to win. Jitte is the utility, Sword is the beef. All of our creatures have evasion, so you should be able to get in with a Sword.
Aether Vial - See the top of the post.
Chrome Mox - Accel, pure and simple. Only 3 to lessen the chance of the dreaded two-Mox hand.
Riptide Laboratory - bounces our three best utility creatures, Spellstutter Sprite, Sower of Temptation, and Vendilion Clique.
Mutavault - I wanted more Fae for the Sprite but was low on slots, and the Vault fit the bill while dodging removal.
Island - You are only allowed to run these if you use the Unhinged version.
I need suggestions. I am currently unable to test this in my normal meta as I am home for the summer. I feel like the deck is low on CA, which could cause problems - if we don't find a Top for filtering or get a SoFI active, we can run out of steam rather quickly, although Riptide Lab's bounce should be able to help. I'm also looking for some decent shuffle effects for Top and Brainstorm help, and I'm hesitant to run Fetches, as I believe the deck may be mana-hungry and lowering the lands you draw could be dangerous, but I haven't tested. I'm up in the air over whether or not Chrome Mox is necessary, as the deck has a pretty low curve (and fun tricks with vial/Cloud of Fairies).
Fae
4x Cloud of Fairies
4x Spellstutter Sprite
4x Pestermite
2x Sower of Temptation
3x Vendilion Clique
Backup
3x Counterbalance
3x Sensei's Divining Top
4x Brainstorm
4x Force of Will
Artifacts
3x Sword of Fire and Ice
2x Umezawa's Jitte
4x Aether Vial
Manabase
3x Chrome Mox
2x Riptide Laboratory
4x Mutavault
11x Island
Card choices
Cloud of Fairies and Spellstutter Sprite - two of the best Vial targets in the game. For this reason, I would always leave a Vial on 2 if at all possible; it becomes much more threatening.
Pestermite - Disruption, flash, and the ability to untap a Vial. Beautiful.
Sower of Temptation - The deck lacks beef. The Sower is a way around that that contributes to the Fae theme and can be bounced and re-used with Riptide Laboratory.
Vendilion Clique - More Flash, disruption, and an aggressive body that contributes to the theme.
NOTE: No Scion of Oona. The Shroud hurts us decently. Can't equip, untap for an extra block with Pestermite, or bounce with Riptide Laboratory with Shroud. Also, only one lord in the deck doesn't help much; Fallout and such will still sweep most of the time.
CounterTop - quite simply the best permission package in the format, and we run a decent curve for it:
0 cmc: 20
1 cmc: 11
2 cmc: 13
3 cmc: 10
4 cmc: 2
5 cmc: 4
Brainstorm - Aids CounterTop, and the deck could use the moderate draw filtering. Still looking for a shuffle effect that would fit, though.
Force of Will - I'm running Blue.
Sword of Fire and Ice and Umezawa's Jitte - these are what enable us to win. Jitte is the utility, Sword is the beef. All of our creatures have evasion, so you should be able to get in with a Sword.
Aether Vial - See the top of the post.
Chrome Mox - Accel, pure and simple. Only 3 to lessen the chance of the dreaded two-Mox hand.
Riptide Laboratory - bounces our three best utility creatures, Spellstutter Sprite, Sower of Temptation, and Vendilion Clique.
Mutavault - I wanted more Fae for the Sprite but was low on slots, and the Vault fit the bill while dodging removal.
Island - You are only allowed to run these if you use the Unhinged version.
I need suggestions. I am currently unable to test this in my normal meta as I am home for the summer. I feel like the deck is low on CA, which could cause problems - if we don't find a Top for filtering or get a SoFI active, we can run out of steam rather quickly, although Riptide Lab's bounce should be able to help. I'm also looking for some decent shuffle effects for Top and Brainstorm help, and I'm hesitant to run Fetches, as I believe the deck may be mana-hungry and lowering the lands you draw could be dangerous, but I haven't tested. I'm up in the air over whether or not Chrome Mox is necessary, as the deck has a pretty low curve (and fun tricks with vial/Cloud of Fairies).