(nameless one)
08-03-2009, 12:38 AM
Hello Everyone,
I do not know if youre all aware of what an X-land stompy deck is. Basically an X-land Stompy deck is an aggro deck that uses as little as 9 lands and have cheap but fat beaters and efficient pump spells to connect to the opposing player.
Over the years, there has been a lot of cards created to make the deck more effective. But at the same time, there are twice as many cards created to nerf the deck's strategy. Because of these turn of events, the deck slowly dropped from Tier 1 to Tier 3 or less.
Elvish Flavor:
One day, one of the stores around my area decided to run a Legacy Tribal Wars tourney. I wanted to play elves as it is my pet deck but my elf deck was geared for multiplayer mode. On top of that, my elf deck rolled over to the much faster Goblin deck and with the freshly released Lorwyn-Shadowmoor Block, the control elements of the Merfolks and Faerie tribes spelled doomed to my Elves.
As I was doing research, I've encountered the shell of X-land Stompy decks. And much to my delight, most of the utility creatures used are elves. It came to me that why not use the advantages the elves had to offer to facelift the X-land Stompy shell. After all the playtesting I did, I have this deck:
7 Forest
1 Pendelhaven
4 Land Grant
4 Elvish Spirit Guide
4 Llanowar Elves
4 Quirion Ranger
4 Heritage Druid
4 Nettle Sentinel
4 Priest of Titania
4 Talara's Battalion
4 Wren's Run Vanquisher
4 Imperious Perfect
4 Elvish Archdruid
4 Sylvan Messanger
2 Tribal Forcemage
2 Elvish Champion
Card Choices:
Forest: its a mono green deck. Like a true X-land Stompy build, it only needs a handful
Pendelhaven: protects that 1st turn X/1 mana elf
Land Grant: true X-land Stompy builds run this to fetch land. Its always played for free and creates a great synergy with Talara's Battalion
Mana Elves:
Elvish Spirit Guide: Provides an explosive start. Did i mention that shes an elf? She can also provide a 2/2 body late game
Llanowar Elves: 90% of X-land Stompy decks run this elf, why not this build. After all, it is also an elf.
Quirion Ranger: although not a real mana elf, she is heart of the X-land mana trick. Return a tapped Forest to your hand to untap a mana elf and playing that Forest again to be tapped for mana is never a bad thing. She can also provide combat tricks (unsuspecting Tarmogoyf getting blocked by a 'tapped' deathtouch dude)
Priest of Titania: after all, it is an elf deck. since we run little lands, we need a source of mana and she provides tons of it (given that you have lots of elves in play)
Elvish Archdruid: Priest of titania 2.0. He is so much better because of the lord effect
Heritage Druid/Nettle Sentinel Engine: this is more a back up plan but with my thorough playtesting, this engine provides excellent source for mana. this engine really speeds things up (like a turn 2 with elf lord and 3x 2/2 elves in play)
Beaters:
Nettle Sentinel: 2/2 for G with pseudo-vigilance? sign me up
Wren's Run Vanquisher: 3/3 deathtouch for 1G... again, the essence of X-land Stompy. She also provides creature removal. The drawback isnt really that bad, after all, we are playing elves and we have a drove of them
Talara's Battalion: 4/3 trample for 1G... X-land stompy loves this creature but X-land stompy has a hard time getting this online. It is a terrible topdeck but if you just hold on to that extra Land Grant in your hand, you will do just fine (I can consistently win games with just 2 lands in play). Also, elves dont find it a problem to play multiple spells each turn (and theyre all green spells)
Lords: X-land stompy usually relies on pump spells to deal lethal damage. the problem with pump spells is they only last at the end of turn. with the Lords online, you have indefinite pump (until they leave at least). And each Lord has its own advantage. Elvish Archdruid provides as your Priest of Titania 2.0, Imperious Perfect can provide card advantage in the form of tokens and Elvish Champion laughs at Tarmogoyf like its a wiener. Tribal Forcemage not only provides a great finisher in the form of 'Elvish Overrun', he can also provide toughness tricks.
Secret Weapon:
One of the weakeness of X-land Stompy is it runs out of fuel pretty quick especially with its nature of emptying the hand within the first three turns. It doesnt have any way to draw multiple cards late game. The elvish variant solves this problem in the form of Sylvan Messanger. With the low non-elf count in the deck, it is not uncommon to 'draw' 3 cards. She really makes this deck explosive.
Other mentions that could have/should be in this deck:
Silhanna Ledgewalker: Elf with trollshroud and evasion. with Lords pumping her, she shouldnt have any problems connecting some lethal damage to the opposing head.
Fyndhorn Elves: This is Llanowar Elf's twin, although the most i could suggest is 2/2 split with his twin. running 8 Llanowar Elves actually slows the deck.
Winter Orb: I dont own them yet but if I did, I would definitely run them. They provide control late game and X-land decks is build to make this card one-sided
Im still working on the sideboard as it changes everytime.
The Aftermath of the Legacy Tribal Wars mini-Tourney:
I won 1st place on that tourney, trampling the forementioned Tribes and slivers. Although it wasnt significant and I only won an intro-deck of my choice, I did enjoy the deck.
The deck is also doing great under actual Legacy Tournaments. It recently top-4ed on a 28-man tourney going 4-0 (8-1) (losing to a jank 8-post control-slaver deck because of a miscalculation).
I hope you all enjoyed this pseudo-primer that I've created and hopefully, I'll see some positive feedbacks and suggestions
I do not know if youre all aware of what an X-land stompy deck is. Basically an X-land Stompy deck is an aggro deck that uses as little as 9 lands and have cheap but fat beaters and efficient pump spells to connect to the opposing player.
Over the years, there has been a lot of cards created to make the deck more effective. But at the same time, there are twice as many cards created to nerf the deck's strategy. Because of these turn of events, the deck slowly dropped from Tier 1 to Tier 3 or less.
Elvish Flavor:
One day, one of the stores around my area decided to run a Legacy Tribal Wars tourney. I wanted to play elves as it is my pet deck but my elf deck was geared for multiplayer mode. On top of that, my elf deck rolled over to the much faster Goblin deck and with the freshly released Lorwyn-Shadowmoor Block, the control elements of the Merfolks and Faerie tribes spelled doomed to my Elves.
As I was doing research, I've encountered the shell of X-land Stompy decks. And much to my delight, most of the utility creatures used are elves. It came to me that why not use the advantages the elves had to offer to facelift the X-land Stompy shell. After all the playtesting I did, I have this deck:
7 Forest
1 Pendelhaven
4 Land Grant
4 Elvish Spirit Guide
4 Llanowar Elves
4 Quirion Ranger
4 Heritage Druid
4 Nettle Sentinel
4 Priest of Titania
4 Talara's Battalion
4 Wren's Run Vanquisher
4 Imperious Perfect
4 Elvish Archdruid
4 Sylvan Messanger
2 Tribal Forcemage
2 Elvish Champion
Card Choices:
Forest: its a mono green deck. Like a true X-land Stompy build, it only needs a handful
Pendelhaven: protects that 1st turn X/1 mana elf
Land Grant: true X-land Stompy builds run this to fetch land. Its always played for free and creates a great synergy with Talara's Battalion
Mana Elves:
Elvish Spirit Guide: Provides an explosive start. Did i mention that shes an elf? She can also provide a 2/2 body late game
Llanowar Elves: 90% of X-land Stompy decks run this elf, why not this build. After all, it is also an elf.
Quirion Ranger: although not a real mana elf, she is heart of the X-land mana trick. Return a tapped Forest to your hand to untap a mana elf and playing that Forest again to be tapped for mana is never a bad thing. She can also provide combat tricks (unsuspecting Tarmogoyf getting blocked by a 'tapped' deathtouch dude)
Priest of Titania: after all, it is an elf deck. since we run little lands, we need a source of mana and she provides tons of it (given that you have lots of elves in play)
Elvish Archdruid: Priest of titania 2.0. He is so much better because of the lord effect
Heritage Druid/Nettle Sentinel Engine: this is more a back up plan but with my thorough playtesting, this engine provides excellent source for mana. this engine really speeds things up (like a turn 2 with elf lord and 3x 2/2 elves in play)
Beaters:
Nettle Sentinel: 2/2 for G with pseudo-vigilance? sign me up
Wren's Run Vanquisher: 3/3 deathtouch for 1G... again, the essence of X-land Stompy. She also provides creature removal. The drawback isnt really that bad, after all, we are playing elves and we have a drove of them
Talara's Battalion: 4/3 trample for 1G... X-land stompy loves this creature but X-land stompy has a hard time getting this online. It is a terrible topdeck but if you just hold on to that extra Land Grant in your hand, you will do just fine (I can consistently win games with just 2 lands in play). Also, elves dont find it a problem to play multiple spells each turn (and theyre all green spells)
Lords: X-land stompy usually relies on pump spells to deal lethal damage. the problem with pump spells is they only last at the end of turn. with the Lords online, you have indefinite pump (until they leave at least). And each Lord has its own advantage. Elvish Archdruid provides as your Priest of Titania 2.0, Imperious Perfect can provide card advantage in the form of tokens and Elvish Champion laughs at Tarmogoyf like its a wiener. Tribal Forcemage not only provides a great finisher in the form of 'Elvish Overrun', he can also provide toughness tricks.
Secret Weapon:
One of the weakeness of X-land Stompy is it runs out of fuel pretty quick especially with its nature of emptying the hand within the first three turns. It doesnt have any way to draw multiple cards late game. The elvish variant solves this problem in the form of Sylvan Messanger. With the low non-elf count in the deck, it is not uncommon to 'draw' 3 cards. She really makes this deck explosive.
Other mentions that could have/should be in this deck:
Silhanna Ledgewalker: Elf with trollshroud and evasion. with Lords pumping her, she shouldnt have any problems connecting some lethal damage to the opposing head.
Fyndhorn Elves: This is Llanowar Elf's twin, although the most i could suggest is 2/2 split with his twin. running 8 Llanowar Elves actually slows the deck.
Winter Orb: I dont own them yet but if I did, I would definitely run them. They provide control late game and X-land decks is build to make this card one-sided
Im still working on the sideboard as it changes everytime.
The Aftermath of the Legacy Tribal Wars mini-Tourney:
I won 1st place on that tourney, trampling the forementioned Tribes and slivers. Although it wasnt significant and I only won an intro-deck of my choice, I did enjoy the deck.
The deck is also doing great under actual Legacy Tournaments. It recently top-4ed on a 28-man tourney going 4-0 (8-1) (losing to a jank 8-post control-slaver deck because of a miscalculation).
I hope you all enjoyed this pseudo-primer that I've created and hopefully, I'll see some positive feedbacks and suggestions