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Me_For_president
08-07-2009, 04:23 PM
Hello! This is a deck i've been testing and im looking for some tips to improve it, the list is pretty unique, because its probably the first time you see garrk and sarkhan vol in legacy. Anyways on to the list:


// Lands
4 [EVG] Tranquil Thicket
2 [EVG] Forgotten Cave
1 [SH] Volrath's Stronghold
1 [ARE] Forest (4)
2 [OD] Barbarian Ring
3 [ON] Bloodstained Mire
4 [ON] Wooded Foothills
3 [A] Taiga
3 [A] Bayou

// Creatures
2 [LRW] Shriekmaw
3 [ALA] Sarkhan Vol
3 [LRW] Garruk Wildspeaker
3 [FD] Eternal Witness
3 [UL] Deranged Hermit

// Spells
3 [JU] Living Wish
3 [AP] Pernicious Deed
3 [RAV] Life from the Loam
3 [JU] Burning Wish
4 [SH] Mox Diamond
1 [FD] Crucible of Worlds
3 [MOR] Bitterblossom
3 [FNM] Duress

// Sideboard
SB: 1 [SH] Volrath's Stronghold
SB: 1 [LRW] Shriekmaw
SB: 1 [PLC] Damnation
SB: 1 [LRW] Primal Command
SB: 1 [CFX] Banefire
SB: 3 [TSP] Krosan Grip
SB: 1 [MR] Platinum Angel
SB: 1 [EVG] Siege-Gang Commander
SB: 1 [ALA] Mycoloth
SB: 3 [SHM] Faerie Macabre
SB: 1 [TE] Wasteland


So its basicly a loam-list that relies on tokens and powerful walkers to win games. And deed fits really good in here cause u both have witness/volrath's stronghold to pick up things from ur graveyard. So any ideas? If ya have any questions just ask, i wont bite you!

//adam

Jeff Kruchkow
08-07-2009, 05:11 PM
Deed with Mox Diamond, Tokens, and Blossom seems bad.

beastman
08-07-2009, 05:55 PM
I'd get rid of deed and bring in more spot removal.

DrJones
08-07-2009, 07:13 PM
I welcome any deck featuring druids because they are broken.

Tacosnape
08-07-2009, 11:31 PM
I partially agree with Beastman. More spot removal is needed. I'm not sure Deed's what I'd cut though.

Planeswalkers' awesomeness directly correlate to your opponent's lack of offense, meaning something as simple as even Lightning Bolt might help keep you from getting rolled by fast threats backed up with disruption or removal.

morgan_coke
08-07-2009, 11:37 PM
Stupid Internet ate my post. Short version.

Maindeck: -1 Bayou, -1 Taiga, -1 Barbarian Ring, -2 Tranquil Thicket, -1 Life from the Loam, -3 Duress, -1 Garruk, -1 Witness, -1 Sarkhan, -1 Hermit, -3 Deed, +2 Explosives, +1 Pulse, +4 Sensei's Divining Top, +1 Ravens Crime, +2 Cabal Therapy, +2 Ancient Tomb, +1 Forest, +1 Swamp, +1 Mountain, +1 Ravenous Baloth

Sideboard: -1 Platinum Angel, -1 Shriekmaw, -1 Mycoloth, -2 Faerie Macabre, +1 Fleshbag Marauder, +1 Firespout, +1 Ravenous Baloth, +1 Raven's Crime, +1 Crime/Punishment.

Tarmogoyf could also greatly benefit this deck. Persecute or Cranial Extraction also probably belong in the board here. Summer Bloom is an unconventional option, but with a Crucible out it can do some pretty radical things with cards like wasteland or fetches. Mutavault is also worth considering for it's Baloth interactions.

EDIT: -1 Banefire, +1 Cranial Ectraction. The deck needs more combo help, either in the form of more discard or Chalices. Banefire does the same thing as Siege gang. You don't need both.

Cutting the stuff for Top is really necessary. You have a lot of cards you only want to see one of and plenty of ways to recur them once that first copy has been drawn. Top helps you find the pieces you want instead of getting stuck with multiple copies of the same thing.