View Full Version : [ZEN] Rumor Mill
MattH
08-31-2009, 01:12 AM
From the name and flavor, I get the feeling he's going to bring more goblins into play, either:
1. goblin tokens
2. Lackey (from hand)
3. Rebel (from library)
So maybe "Whenever a nontoken goblin enters the battlefield under your control, you may put two 1/1 red Goblin creature tokens into play"?
Pizzatog
08-31-2009, 01:31 AM
Instigator kind of makes me think that it might give the controller an additional attack step.
Valtrix
08-31-2009, 01:36 AM
Guys, I don't know about you, but I'm pretty excited for this Legendary Octopus from the teasers today.
Jeff Kruchkow
08-31-2009, 01:39 AM
"Cycle of cards players have been asking for for ages."
Enemy Fetches?!?!?!
MMogg
08-31-2009, 02:01 AM
"Cycle of cards players have been asking for for ages."
Enemy Fetches?!?!?!
Dual land moxen. :wink:
for example:
:0: Artifact
tap: add :b: or :w: to your mana pool
That's one way to get Vintage players buying product. :wink:
Elfrago
08-31-2009, 03:29 AM
"Cycle of cards players have been asking for for ages."
Enemy Fetches?!?!?!
Hell yeah!!
Damn! My purse won't be glad...
Skeggi
08-31-2009, 05:02 AM
"Cycle of cards players have been asking for for ages."
Enemy Fetches?!?!?!
Plus the fact that they said Doug Linn would be happy - he has been asking for enemy fetches amongst others - makes this the set with the most chance of them in quite a while. I still wouldn't hold my breath though.
Barook
08-31-2009, 09:22 AM
Plus the fact that they said Doug Linn would be happy - he has been asking for enemy fetches amongst others - makes this the set with the most chance of them in quite a while. I still wouldn't hold my breath though.
There is also the synergy with Landfall that comes into the picture. Although I can't believe they would make Fetchlands a must-have requirement, assuming there are playable Landfall cards.
Wrath_Of_Houlding
08-31-2009, 09:23 AM
What about the rest of the "teasers"?
A two card combo with a rare in M10? Probably far too slow for Legacy, whatever it ends up being, but a two card combo is still a two card combo.
4 4/4 fliers? And a 14/1? Again, probably too expensive, but still...
Watch out for the inevitable Nourishing Octopus deck! Fear it!
Waikiki
08-31-2009, 09:29 AM
I bet it combo's with sanguine blood.
Wrath_Of_Houlding
08-31-2009, 09:33 AM
Yea, that sounds like a pretty good bet...something like 2GW: Gain 20 life.
quicksilver
08-31-2009, 09:46 AM
* A card that is a two-card kill combo with a rare card in Magic 2010.
* A spell capable of making a 14/1 token.
* A creature that can sacrifice itself to make a planeswalker go to the graveyard.
* A legendary octopus
* A spell that can allow you for no mana to put a creature from your library into play.
* A card with the reminder text "The land continues to burn..."
* A card that allows you to pay eight mana for four 4/4 fliers
* A creature whose rules text includes the phrase "you win the game."
* A cycle of cards that players have been begging us to print for years.
(http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/54)
"A card that is a two-card kill combo with a rare card in Magic 2010."
This tells us nothing. For instance we technically already have a one-card kill combo that's a rare in M10 (Erathquake). Or just fireball or consume spirit if you want to not just limit it to rares. So really that statement tells us nothing.
Although that hint about a cycle of cards sounds cool. It does totally hint at the fetch lands, and with land fall who knows? it's a long shot but we can still dream.
Nightmare
08-31-2009, 09:56 AM
http://mtgthesource.com/forums/showpost.php?p=246077&postcount=11
If we get them, and they're named anything like these, I'll be both excited and bummed at the same time.
Wrath_Of_Houlding
08-31-2009, 10:05 AM
http://mtgthesource.com/forums/showpost.php?p=246077&postcount=11
If we get them, and they're named anything like these, I'll be both excited and bummed at the same time.
Now you've done it...the name speculation for enemy fetches is sure to follow...
SilverGreen
08-31-2009, 10:26 AM
After all this expectation created by these last announcements, they'll be totally crazy if they release everything less than the fetches. It just makes all the sense in the world, and would be a colossal waste of an opportunity if they don't do it now.
And about Electropotence, what would it be? A Necropotence that deals damage instead of drawing cards? This kind of thing could see play?
And you may expect that Lotus Cobra having "add NNN to your mana pool when deals damage".
DrJones
08-31-2009, 12:43 PM
About electropotence, I expect something that animates artifacts. About lotus cobra, I expect a 2/1 for 3-4cc that you can tap for a mana of any color (think lotus guardian).
from Cairo
08-31-2009, 03:32 PM
Instigator makes me think of Provoke, with Double Strike and Provoke could be quite good, especially w/ Lord effects. Hopefully it has Landfall that seems like it has the most potential to him having a way to self pump his power.
Aggro_zombies
08-31-2009, 04:08 PM
And about Electropotence, what would it be? A Necropotence that deals damage instead of drawing cards? This kind of thing could see play?
This kind of thing would see ridiculous amounts of play, even in Standard. Think "Channel-Fireball" combo, except one card and in the same Standard environment as Lightning Bolt.
If they do anything close to this, it will only do damage to creatures. Hitting players is just asking for a repeat of Combo Winter, only less broken because you're in red.
If they do anything close to this, it will only do damage to creatures. Hitting players is just asking for a repeat of Combo Winter, only more broken because you're in red.
Fixed. Red has access to acceleration in Extended. Black does not.
Aggro_zombies
08-31-2009, 05:20 PM
Fixed. Red has access to acceleration in Extended. Black does not.
True, but black is a better color than red.
Well, yeah, okay, this card would be ridiculous no matter what color it ended up in. Trading life for free anything is usually pretty strong.
Skeggi
09-01-2009, 06:07 AM
Lotus Noir spilled its load:
Exécration de sang :b::b:
Créature : vampire et esprit - Rare
L'Exécration de sang ne peut pas bloquer
L'Exécration de sang a la célérité tant qu'un adversaire a 10 points de vie ou moins.
Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, vous pouvez renvoyer l'L'Exécration de sang depuis votre cimetière sur le champ de bataille.
2/1
Illus Daarken / 83(?)/249
Translation:
Blood Abomination(?)
Creature - Vampire Sprit (R)
~ can't block.
~ has haste if an opponent has 10 life or less.
Landfall - Return ~ from the graveyard to the battlefield.
Géopède à plaques :1::r:
Créature : insecte - Commune
Initiative
Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, le Géopède à plaques gagne +2/+2 jusqu'à la fin du tour.
1/1
"Les armuriers kor achètent les écailles et les griffes. Les oracles elfes achètent le reste."
- Nablus, trappeur de Nord-Hada
Illus Eric Deschamps / 131(?)/249
Translation:
Geopede Plate(?)
Creature - Insect (C)
First Strike
Landfall - ~ Gets +2/+2 until the end of turn
1/1
Survivaliste d'Oran-Rief :1::g:
Créature : humain et guerrier et allié - Commune
A chaque fois que le Survivaliste d'Oran-Rief ou qu'un autre allié arrive sur le champ de bataille sous votre contrôle, vous pouvez mettre un marqueur +1/+1 sur le Survivaliste d'Oran-Rief.
1/1
Translation:
Oran-Rief Survivalist (?)
Creature - Human Warrior Ally (C)
When ~ or another Ally comes into play, put a +1/+1 counter on ~.
1/1
Quête du Seigneur des tombes :b:
Enchantement - Unco
A chaque fois qu'une créature est mise dans un cimetière depuis le champ de bataille, vous pouvez mettre un marqueur "quête" sur la Quête du Seigneur des tombes.
Retirez trois marqueurs "quête" de la Quête du Seigneur des tombes er sacrifiez-la : Mettez sur le champ de bataille un jeton de créature 5/5 noire Zombie et Géant.
Translation:
Tomblord's Quest (?)
Enchantment (U)
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on ~.
Remove three quest counters from ~, Sacrifice ~: Put a black 5/5 Zombie Giant token onto the battlefield.
Pulsion prédatoire :4::g:
Enchantement : aura - Rare
La créature enchantée a : " TAP: Cette créature inflige un nombre de blessures égal à sa force à la créature ciblée. Celle-ci inflige un nombre de blessures égal à sa force à la première créature"
Translation:
Predatory Drive(?)
Enchantment - Aura (R)
The enchanted creature has "TAP: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Skeggi
09-01-2009, 06:10 AM
Piège à boule de lave :6::r::r:
Éphémère : piège
Si un adversaire a fait arriver, sous son contrôle, au moins deux terrains sur le champ de bataille ce tour-ci, vous pouvez payer :3::r::r: à la place du coût de mana du Piège à la boule de lave.
Détruisez deux terrains ciblés. Le Piège à la boule de lave inflige 4 blessures à chaque créature.
Translation:
Lavaball Trap
Instant - Trap (R)
If an opponent had put two lands into the battlefield under his or her control this turn, you may pay :3::r::r: instead of ~ mana cost.
Destroy two target lands. ~ deals 4 damage to each creature.
I'm curious about the Vampire and the Tomblord's Quest. They seem like fun. :smile:
Waikiki
09-01-2009, 06:15 AM
the vampire seems strong indeed!
Aggro_zombies
09-01-2009, 06:19 AM
The vampire seems like it's going to spend a lot of time being dead.
At only a 2/1 and without evasion, he just gets run over by most of this format's creatures. There's no deck currently that would want him over, say, Nantuko Shade or Tombstalker.
Waikiki
09-01-2009, 06:20 AM
Hmm does not have flying... I thought its a vampire so it flies :x
Aggro_zombies
09-01-2009, 06:23 AM
Hmm does not have flying... I thought its a vampire so it flies :x
If it had flying, it would be ridiculous. As it is, you need the M10 vampire lord to achieve that.
sco0ter
09-01-2009, 06:28 AM
The vampire and the quest enchantment are nice tools for Pox, aren't they? it reminds me of Neither Spirit.
If an opponent had put two lands into the battlefield under his or her control this turn
Isn't this only possible with Fetchlands? (Or Exploration effects).
Why would Wizards print such a "trap", if they didn't print fetchlands, too?
Another hint?
MMogg
09-01-2009, 06:41 AM
The vampire and the quest enchantment are nice tools for Pox, aren't they? it reminds me of Neither Spirit.
Isn't this only possible with Fetchlands? (Or Exploration effects).
Why would Wizards print such a "trap", if they didn't print fetchlands, too?
Another hint?
I was wondering about the 'two lands this turn' thing too. Odd. I sure hope they won't try to print lame fetch hosers like they tried printing Teferi's Response (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=23015) as a Rishadan Port hoser. They never see play nor sufficiently fulfill their intended promise. That red card looks like shit. Considerably worse than Wildfire.
Maveric78f
09-01-2009, 06:43 AM
The vampire and the quest enchantment are nice tools for Pox, aren't they? it reminds me of Neither Spirit.
Isn't this only possible with Fetchlands? (Or Exploration effects).
Why would Wizards print such a "trap", if they didn't print fetchlands, too?
Another hint?
1 insight point for you.
Nihil Credo
09-01-2009, 06:54 AM
The 5/5 enchantment actually doesn't seem completely awful for a base-black deck; it sneaks into mana curve holes, while Bitterblossom and a good removal suite (perhaps including Smallpox) are a good start to consistently get those counters. A Tombstalker is usually going to be better, but it's easier to get out multiple Gravelords than multiple Tombstalkers, and they don't play badly together either.
Also, yeah, I'm pretty much willing to jump on the fetchland bandwagon too. But it looks weird to have only an enemy-colour cycle in a large set. They did that theme recently in Eventide, so it could mean that either they're also reprinting the originals, or perhaps that MaRo was being misleading and they're actually going to print some twist on fetches but in allied colours. Or maybe they're printing fetchlands for enemy pairs and something else for allied pairs - but that something else would need to be awfully good.
Elfrago
09-01-2009, 06:58 AM
I'm curious about the Vampire and the Tomblord's Quest. They seem like fun. :smile:
Yeah, interesting cards!! The first may be good for pox, too bad it can't block.
If an opponent had put two lands into the battlefield under his or her control this turn, you may pay :3::r::r: instead of ~ mana cost.
So, if I manage to pay "only" 3RR for that effect I can consider myself lucky? Wizards sometimes is capable of some delicius irony!
Nihil Credo
09-01-2009, 07:07 AM
So, if I manage to pay "only" 3RR for that effect I can consider myself lucky? Wizards sometimes is capable of some delicius irony!
Well, Rain of Salt costed 4RR, while a pure 4-dmg sweeper would probably cost 4-5 mana (see: Breath of Darigaaz, Crater Hellion, Slice and Dice). So 3RR would be a decent discount on a combination of the two.
I think that what actually makes the card suck is that keeping 3RR open is a lot, and all your opponent needs to do to play around such a gigantic tell is pass the turn before activating his fetch, which shouldn't be a big sacrifice given that you're supposed to want to play this card while you're behind on the board. With such a big hoop to jump through, you'd expect the card to at least be easier to hardcast: 3RR for straight-up 4 damage with the bonus LD only if your opponent walks into the trap sounds like a good deal.
By the way, what's with the Ally createure subtype? Isn't it also used in the WoW card game?
Digital Devil
09-01-2009, 07:09 AM
Maybe they're re-printing another time Terramorphic Expanse or fetchlands that can search for duals but put lands into play tapped. OTHO, it's not impossible to see enemy fetchlands, although I swear I can't think about their eventual names. What about... Silent Marsh?
Skeggi
09-01-2009, 07:09 AM
Also, yeah, I'm pretty much willing to jump on the fetchland bandwagon too. But it looks weird to have only an enemy-colour cycle in a large set. They did that theme recently in Eventide, so it could mean that either they're also reprinting the originals, or perhaps that MaRo was being misleading and they're actually going to print some twist on fetches but in allied colours. Or maybe they're printing fetchlands for enemy pairs and something else for allied pairs - but that something else would need to be awfully good.
Yeah it really starts to tickle now...
georgjorge
09-01-2009, 07:10 AM
If there are more good Landfall cards, we might even see the mighty Ghost Town being played...
Exécration de sang :b::b:
Créature : vampire et esprit - Rare
L'Exécration de sang ne peut pas bloquer
L'Exécration de sang a la célérité tant qu'un adversaire a 10 points de vie ou moins.
Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, vous pouvez renvoyer l'L'Exécration de sang depuis votre cimetière sur le champ de bataille.
2/1
Illus Daarken / 83(?)/249
Translation:
Blood Abomination(?)
Creature - Vampire Sprit (R)
~ can't block.
~ has haste if an opponent has 10 life or less.
Landfall - Return ~ from the graveyard to the battlefield.
I like that creature, it could have some nice synergies with stuff...
Life from the Loam: dredges him into the yard, and can get him back every turn...maybe someday we'll see an aggro Loam deck which wants to play small creatures.
Dredge.dec: probably not, as it doesn't play enough lands to consistently get him back...but I'd really love to re-use my Undiscovered Paradises to get 'Moebas 5-8
...or maybe just in stuff like Red Death or Eva Green - a conditionally hasted 2/1 for 2 which comes back for every useless land you draw in the lategame might be playable.
In general, creatures which come back from the grave without a mana cost are worth looking into, and I think we'll see that guy make an appearance in some deck, even if it's only a Tier 2 Madness variant.
lorddotm
09-01-2009, 07:11 AM
I almost hope it's not enemy fetches, just makes it so much more expensive to play. Plus I think they are over Shocklands+Fetches for Extended.
GreenOne
09-01-2009, 07:17 AM
The 5/5 enchantment actually doesn't seem completely awful for a base-black deck; it sneaks into mana curve holes, while Bitterblossom and a good removal suite (perhaps including Smallpox) are a good start to consistently get those counters. A Tombstalker is usually going to be better, but it's easier to get out multiple Gravelords than multiple Tombstalkers, and they don't play badly together either.
It's also good with the 2/1 vampire.
Did someone miss...
Wavering Peaks
Wavering Peaks enters the battlefield tapped.
When Wavering Peaks enters the battlefield, target creature gains +2/+0 until end of turn.
T: add :r: to your mana pool.
It's spoiled on salvation.
Nihil Credo
09-01-2009, 07:24 AM
As a Mountain, Wavering Peaks would be a pretty good fetch singleton. As a regular nonbasic, it's more or less unplayable: strictly aggro ability + CIPT = bad.
sco0ter
09-01-2009, 07:39 AM
I was wondering about the 'two lands this turn' thing too. Odd. I sure hope they won't try to print lame fetch hosers like they tried printing Teferi's Response (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=23015) as a Rishadan Port hoser. They never see play nor sufficiently fulfill their intended promise. That red card looks like shit. Considerably worse than Wildfire.
I'd love to see something like:
2
Artifact
Activated abilities of lands can't be played unless they are mana abilities.
Damping Matrix style.
Maybe they are printing enemy fetchlands in the Mirage style? They would suck probably, but it's likely, too.
The printed enemy lands cycle (without an allied one) also in Apocalypse, not only Eventide. So why not another?
Elfrago
09-01-2009, 07:50 AM
As a Mountain, Wavering Peaks would be a pretty good fetch singleton. As a regular nonbasic, it's more or less unplayable: strictly aggro ability + CIPT = bad.
Agree. But maybe the the other four pieces of this cycle will be better.
Draw a card as a CIP effect on the blue one would be one of my wet dreams!:laugh:
Manhattan
09-01-2009, 07:54 AM
The little Vampire might not find a deck right away, depending on what else is in the set. But if not, he'll definetly be a sleeper card. The "can't block" clause hurts this card more so than most other creatures.
Mnemon
09-01-2009, 08:26 AM
Hi The Source
Maybe no one has noticed but Chandra's first ability was spoiled on friday.
http://forums.mtgsalvation.com/showthread.php?t=178364
I really hope that she will see some play in legacy. Maybe with some madness or Squee action.
With Valakut, the molten pinnacle and Chandra it seems like Wizards tries to give red some tools for longer/more controlish games. Since I really love red I hope something like Mono Red Control become playable in legacy.
Waikiki
09-01-2009, 08:30 AM
landfall will make my vinelasher kudzu deck kick even more ass together with Oboro, Palace in the Clouds and some explorations meloku's etc.
Skeggi
09-01-2009, 08:36 AM
Maybe no one has noticed but Chandra's first ability was spoiled on friday.
http://forums.mtgsalvation.com/showthread.php?t=178364
I really hope that she will see some play in legacy. Maybe with some madness or Squee action.
Chandra costs 6 mana. Her first line should be +1: you win the game. Who on earth would want to spend 6 mana and discard a card to deal 4 damage?
DrJones
09-01-2009, 08:50 AM
The mechanics on this set are centered on playing lands after you cast 6cc creatures. The rest of the set surely has to be slow as hell in order for these things to work. I wonder how many lands in that set will come into play untapped.
Solpugid
09-01-2009, 08:50 AM
I'm pretty sure this has already been suggested somewhere, but what if the so-called "fetches" (that now seem all but assured thanks to that spoiled red card) only fetch basics? That is, "pay 1 life, sacrifice: search for a basic plains or basic island, yadda yadda". Similar to terramorphic expanse, but obviously better. Alternatively, we could get "instant" fetches. Something like, "when ~ comes into play, pay 1 life and sacrifice it. If you do, search for blah blah".
I doubt MaRo would suggest the printing of a long awaited cycle if this (pseudo-fetches) is what he was referring to, but there is really no evidence that he was talking about fetches in the first place. I can't really think of another long-awaited cycle though, so whatever.
SilverGreen
09-01-2009, 08:54 AM
Again from Aaron Forsythe's Twitter (no that someone cares about it, but just in case):
Electropotence has very little to do with Necropotence. Although someday a poem will be written using both words.
Skeggi
09-01-2009, 08:54 AM
If there are going to be fetches, I don't think they'll differ from the ones we know, since they talked about 'cards people have been asking for for ages'. We asked for enemy colored fetchlands. Not enemy colored fetchlands with a twist.
DrJones
09-01-2009, 08:56 AM
It could also be a new glyph cycle. :tongue:
tivadar
09-01-2009, 09:04 AM
Honestly, if there are on-color fetchlands that only get basics, I think you'll see people working with that. Think about it, I'm playing blue splashing either white or green. I probably need 8-10 sources for that mana. In the past, this meant 4-6 fetches + 3-4 dual lands. Now, I can envision 8 fetches + 1-2 basic lands... If another set of fetches get printed, it'll reduce the need for dual lands in a lot of decks out there. Primarily, I'm thinking goblins and merfolk.
AngryTroll
09-01-2009, 09:11 AM
It's also possible that the fetches will cost more life than the original cycle, especially being enemy colored. Fetching basics is another interesting option.
That would actually be a little bit interesting, at least, if the enemy fetches were worse than the originals, because there'd at least be some tension when constructing a manabase. If they just straight up printed a U/G Fetch, the manabase would be simple:
4 UG Fetch
3-4 UW Fetch
1 Forest
1 Plains
3 Islands
4 Tropical Island
3 Tundra
On the other hand, if the new fetches cost two life, there might be some debate about how many to run. Probably a lot, anyways, but at least there'd be a question about it.
tivadar
09-01-2009, 09:18 AM
On the other hand, if the new fetches cost two life, there might be some debate about how many to run. Probably a lot, anyways, but at least there'd be a question about it.
Enemy fetches that cause 2 pain would probably not see a lot of play in legacy. As it is, the -1 life from fetches hurts now. Enemy fetches would still require you to run duals, and if you're running duals, you might as well pay 1 less life and use friend fetches. Also, if they only fetched basic lands, you still wouldn't have enough fetches to make running them worth it.
I suppose you could do what you list above, but it'd be very limiting to your manabase. You essentially have 4 fetches that are restricted to fetching 4 cards in your library.
AngryTroll
09-01-2009, 09:24 AM
Also, if they only fetched basic lands, you still wouldn't have enough fetches to make running them worth it.
I suppose you could do what you list above, but it'd be very limiting to your manabase. You essentially have 4 fetches that are restricted to fetching 4 cards in your library.
That manabase is if they work exactly as the current ones do. If the only fetch basics, it wouldn't look like that. If they cost two life or only fetch basics, it might be 4 Flooded Strand and 3 UG, or 4 Strand, 1 Heath, and 2 UG.
quicksilver
09-01-2009, 09:49 AM
It looks like exploration would fit perfectly into this set, anyone else think that might be reprinted? After that red trap card got spoiled you have to think that there are probably more ways to activate the trap.
DrJones
09-01-2009, 10:03 AM
The only one possibility would be Storm Cauldron, because it also costs five. And Mana Vault, because otherwise good luck reaching five mana before the opponent empties his hand of lands.
bruno_tiete
09-01-2009, 12:14 PM
Rites of Flourishing is an option too. It's even timeshifted.
On the cycle thing, these are even less likely than enemy fetches, given context, but I could see Wedge Charms (as in WGB or URG) being a "much asked for" cycle.
Wrath_Of_Houlding
09-01-2009, 12:36 PM
The charms are unlikely...I think the general consensus is that this will be a premarily monocolored set...if we were going to see three color charms, it would have been in alara.
Nihil Credo
09-01-2009, 12:41 PM
It's also possible that the fetches will cost more life than the original cycle, especially being enemy colored. Fetching basics is another interesting option.
Paying 2 life for an enemy fetch would actually be a great idea for development (design?). It would maintain the asymmetry between allied and enemy pairs; it would be still close enough to the original cycle to make MaRo's hint true; most importantly, though, it would be a significant pain to use in Extended with the Ravnica shocklands, limiting another return of colour craziness. Unfortunately (un?), they would probably be pretty mediocre for Legacy.
However, if we're allowing some small twists on the fetchland cycle, something I'd personally welcome for the sake of asymmetry, then there are a lot of interesting options. For example, you could choose between having the fetched land CIPT or Bolt you. Or perhaps you pay 1 life on activation plus 1 if you want the land to come into play untapped. Or you could have the fetched land Shock you only if it isn't a basic land. Lots of permutations are possible while keeping the card recognisable as a "fetchland".
Trap cards? Oh really? As if Elves being able to grow as big as 3000/3000 wouldn't make me think of Yu-Gi-Oh too much, now there are trap cards, too? Holy shit, what is going on?
sco0ter
09-01-2009, 01:16 PM
Trap cards? Oh really? As if Elves being able to grow as big as 3000/3000 wouldn't make me think of Yu-Gi-Oh too much, now there are trap cards, too? Holy shit, what is going on?
Trap doesn't remind me of Yu-Gi-Oh...
Why?
I never played that game...
Do you play Yu-Gi-Oh?
:eek:
Holy shit, what is going on?
whienot
09-01-2009, 01:26 PM
I'm crossing my fingers for a cycle of Dreadnought enablers. :cool:
Doesn't every color deserve a 2nd turn 12/12?
Too bad no one has asked for them.
Dear wizards...
Methinks all the YGO players that got invited to Nationals and now see that they indeed were playing a kiddie card game are complaining cuz Magic just made all their lame mechanics have some purpose.
That YGO is still alive is a surprise to everyone.
Zendikar Traps are nothing more than a cosmetic addition to what Submerge/Mogg Salvage/Massacre have already done. It allows other mechanics, say perhaps Splice, to work with them where they couldn't before.
ScatmanX
09-01-2009, 02:57 PM
B Uncommon
Quest for the Gravelord
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord, sacrifice Quest for the Gravelord: Put a 5/5 black Zombie Giant creature token onto the battlefield.
BB Rare
Blood Extractor
Creature - Vampire Spirit
Blood Extractor can't block.
Blood Extractor has haste if an opponent has 10 life or less.
Landfall - Whenever a land enters the battlefield under your control, you may return Blood Extractor from your graveyard onto the battlefield.
2/1
6RR Rare
Lavaball Trap
Instant - Trap
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay 3RR rather than pay Lavaball Trap’s casting cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
1R Common
Plated Geopede
Creature - Insect
First strike
Landfall - Whenever a land enters the battlefield under your control, Plated Geopede get +2/+2 until end of turn.
1/1
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gains +2/+0 until end of turn.
tap: Add R to your mana pool.
all on mtgsalvation
I really like to where this set is heading.
The red trap card may suck, but it lets us know that here is going to be something like fetches in the set. iei.
Edit: there is also a green janky rare, and nice ok dude there.
Gheizen64
09-01-2009, 03:24 PM
Mmmh, i believe a on-color fetches that only fetches basic is more probable. The set isn't too much on multicolor, and allied fetches that fetch only basic (and 1 damage) could avoid the (20 fetches 4 multi-land) madness, encouraging you to play with basic (like M10 duals).
whienot
09-01-2009, 03:37 PM
Blood Extractor may have a home in a pox deck with Crucible.
And that crappy green dude looks like a good card in Limited. Hooray!
I'm excited to see more creatures with that "opponent has 10 life or less" mechanic. Maybe it will even make that Sphinx interesting, you know, that one which sets a players lifetotals at 10.
Wrath_Of_Houlding
09-01-2009, 03:45 PM
Mmmh, i believe a on-color fetches that only fetches basic is more probable. The set isn't too much on multicolor, and allied fetches that fetch only basic (and 1 damage) could avoid the (20 fetches 4 multi-land) madness, encouraging you to play with basic (like M10 duals).
This would not be a "much requested cycle" though, nor would it be a particular boon for legacy players, two of the major hints we're going off of right now for the enemy fetch speculation.
Gheizen64
09-01-2009, 03:59 PM
A straight reprint then maybe?
10 fetches in a format are really unhealty imho.
With 10 fetches in a format, stifles also become the best land-destruction available. Sick.
Aggro_zombies
09-01-2009, 04:12 PM
A straight reprint then maybe?
10 fetches in a format are really unhealty imho.
With 10 fetches in a format, stifles also become the best land-destruction available. Sick.
Having more fetches in a format doesn't necessarily mean that decks will run more fetches. More likely, it means that decks using enemy color pairs will now have access to basic lands of their off color without having to use awkward pairs of fetches (such as :u::b::g: using Polluted Delta but needing Windswept Heath for a basic forest).
Nightmare
09-01-2009, 04:40 PM
BB Rare
Blood Extractor
Creature - Vampire Spirit
Blood Extractor can't block.
Blood Extractor has haste if an opponent has 10 life or less.
Landfall - Whenever a land enters the battlefield under your control, you may return Blood Extractor from your graveyard onto the battlefield.
2/1
Hi, everyone. I'm retarded in Ichorid.
Wrath_Of_Houlding
09-01-2009, 04:45 PM
Hi, everyone. I'm retarded in Ichorid.
Eh...Ichorid just gives it a way to get to the bin quicker. A 2/1 can't-block-maybe-haste guy isn't going to make or break ichorid even if it let them put 4 into play before the game started.
Nightmare
09-01-2009, 04:54 PM
Eh...Ichorid just gives it a way to get to the bin quicker. A 2/1 can't-block-maybe-haste guy isn't going to make or break ichorid even if it let them put 4 into play before the game started.
http://magiccards.info/ts/en/104.html
quicksilver
09-01-2009, 04:56 PM
Hi, everyone. I'm retarded in Ichorid.
Ichorid generally doesn't make land drops once it starts dredging. Unless it has an undiscovered paradise this card is nothing but something to pitch to ichorid. Not to mention that even if ichorid did get an undiscovered paradise, a simple wasteland turns off this card.
edit: maybe if you played with the dredging land, once you dredged some of these guys in you could dredge back the land and play it to get these guys back.
Nihil Credo
09-01-2009, 05:23 PM
Ichorid can already easily support Ashen Ghoul, Nether Traitor and/or Nether Shadow, yet they have been cut a long time ago (although I think I've seen Ashen Ghoul once in a blue moon). There's no reason the deck should bend over backwards to try and trigger mid-game Landfalls.
DrJones
09-01-2009, 06:59 PM
I'm thinking that a single fetchland turns the geopede into a 5/5 first strike for 1R. That one might actually see play in legacy.
Edit: Also Ghost Quarter and Flagstones of Trokair can turn him into a 7/7 easily. It might be worth to try Veteran Explorers and Natural Balance, too.
There might be better Landfall cards in the set. I wouldn't be surprised if a Landfall deck will be shaped out nicely from all the new cards. Geopede is nice, especially in a Sligh-esque deck.
SilverGreen
09-01-2009, 08:25 PM
I'm thinking that a single fetchland turns the geopede into a 5/5 first strike for 1R. That one might actually see play in legacy.This. It can even attack into a Goyf and survive at most times, or even remain stead in front of one, if you have two unbroken fetches. Quite impressive for a common red creature.
Goaswerfraiejen
09-01-2009, 08:37 PM
Finally, some commons that are... well, fantastic!
Barook
09-01-2009, 08:40 PM
This. It can even attack into a Goyf and survive at most times, or even remain stead in front of one, if you have two unbroken fetches. Quite impressive for a common red creature.
Does that mean Crop Rotation and Harrow are becoming combat tricks with Landfall? :really:
Goaswerfraiejen
09-01-2009, 08:42 PM
Does that mean Crop Rotation and Harrow are becoming combat tricks with Landfall? :really:
Naw, but Knight of the Reliquary certainly is! Whenever I play it, people forget that it can just fetch a fetchland and crack it--and now it has so much more potential! Especially after the M10 nerfing.
Barook
09-01-2009, 08:49 PM
Naw, but Knight of the Reliquary certainly is! Whenever I play it, people forget that it can just fetch a fetchland and crack it--and now it has so much more potential! Especially after the M10 nerfing.
I forgot about that one, too.
I would really laugh if something like Scouting Trek + Clear the Land became viable with Landfall.
santeria
09-01-2009, 11:24 PM
Im really hoping that warren instigator is better than plated geopede. but as it usually works out it probably wont be. Id much rather have the instigator have the geopedes abilities.
Aggro_zombies
09-02-2009, 01:51 AM
According to the Orb of Insight, Exploration is not in the set. There may still be a functional reprint, though, since Wizards seems to be fond of those these days:
Play - 2
Additional - 27
Land - 106
Each - 22
Turn - 62 (wtf?)
Pretty clearly confirmed as a land block. 16 instances of Landfall combined with 106 hits for land mean we're probably looking at around twenty to thirty nonbasics (twenty accounted for with basic lands). Only one instance of the word "becomes" means this will be a disappointing set for manland fans.
Harrow and Cartographer seem to be confirmed reprints, with the possibility of Magma Burst as well.
EDIT: Admiral and Ackbar both show up zero times, so it seems out Trap Lord will have to wait until Worldwake.
Nissa is mono-green. Hopefully she is not too expensive, although there is one hit for :3::g::g::g:.
EDIT 2: Chandra's remaining abilities don't do damage. There are three hits for Chandra in the Orb, which are taken up by name, type, and the first ability. There also seems to be a bug that won't let us search for negative loyalty costs, but Nissa's first ability is +1.
Elfrago
09-02-2009, 03:20 AM
Finally, some red cards that are... well, playable!
Fixed.
GreenOne
09-02-2009, 04:58 AM
Ichorid can already easily support Ashen Ghoul, Nether Traitor and/or Nether Shadow, yet they have been cut a long time ago (although I think I've seen Ashen Ghoul once in a blue moon). There's no reason the deck should bend over backwards to try and trigger mid-game Landfalls.
Maybe a Life from the loam deck with those cards + Ichorid + Moebas?
Maybe you can go aggrocontrol with this, with free dudes (instead of free countes) and a good number of nasty control lands (waste, Ith, etc)
Skeggi
09-02-2009, 05:05 AM
Here (http://wizards.com/magic/tcg/article.aspx?x=mtg/tcg/zendikar/spoiler) is the official visual spoiler by Wizards. As you can see, Day of Judgement's art is alot better than we first saw. Oh, and that first Forest is awesome. No, I haven't seen it before, it's old news etc. But my jaw just dropped.
Aggro_zombies
09-02-2009, 05:17 AM
Maybe a Life from the loam deck with those cards + Ichorid + Moebas?
Maybe you can go aggrocontrol with this, with free dudes (instead of free countes) and a good number of nasty control lands (waste, Ith, etc)
This seems a lot like Ichorid, except without any of the parts that make Ichorid good.
MMogg
09-02-2009, 06:24 AM
Here (http://wizards.com/magic/tcg/article.aspx?x=mtg/tcg/zendikar/spoiler) is the official visual spoiler by Wizards. As you can see, Day of Judgement's art is alot better than we first saw. Oh, and that first Forest is awesome. No, I haven't seen it before, it's old news etc. But my jaw just dropped.
Wow, that Rampaging Baloth would be such a sweet Limited pull. Some shit Constructed rares just have Limited written all over them. :cool:
DownSyndromeKarl
09-02-2009, 08:46 AM
some of MTGSalvation's unofficial spoilers seem to sway towards limited play. Which is good, M10 drafting sucks, I miss SCR.
rufus
09-02-2009, 10:12 AM
Blood Extractor seems like it might be OK in some kind of Stax or Pox where the recursion ability can be abused better.
9 cards that cost 2R, one of them is hopefully DS replacement for mauler
GreenOne
09-02-2009, 10:47 AM
Wait, in the link you posted there's something different:
Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield, as long as you control 5 other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.
Tap : Add :r: to your mana pool.
now becomes if you control AT LEAST 5 other mountains (at least this is the italian translation). So you basically make a bolt out of EVERY mountain after the 5th.
Probably not playable, but still better.
morgan_coke
09-02-2009, 11:07 AM
Blood Extractor might be enough to make madness playable again. 8 free dudes now if you count him and Rootwalla.
Extractor also wants to live in Survival decks. Cause there might be some slight synergy between him, Survival, and Quirion Ranger.
Or you could just combine them and bring back the B/G madness/survival list that was run to a legacy T8 a few years back.
Extractor also really, really likes Cabal Therapy.
Also, if Valakut isn't part of a cycle (there are for example 0 hits for "Islands" in the orb), then I like it significantly less.
Gheizen64
09-02-2009, 12:54 PM
Chandra second ability is
-2 : all player discard their hand then draw 3.
If counterspell didn't exist, this would be sick off rituals.
RE: Burning Inquiry, Megrim, Chandra Ablaze, Underworld Dreams, Kexerdrix Parasite:
I guess Underworld Dreams is the new Land Destruction.
Aggro_zombies
09-02-2009, 01:01 PM
Chandra second ability is
-2 : all player discard their hand then draw 3.
If counterspell didn't exist, this would be sick off rituals.
Still...how good is this in Dragon Stompy? I was under the impression that DS's biggest weakness is its lack of consistency, so having a repeatable quasi-Ancestral seems good against a number of decks.
FoulQ
09-02-2009, 01:06 PM
Under the current builds with Pit Dragon/Raiders I don't see how that would be good...? I think I might be missing something here.
Aggro_zombies
09-02-2009, 01:07 PM
Under the current builds with Pit Dragon/Raiders I don't see how that would be good...? I think I might be missing something here.
Her +1 does let you discard cards for damage. It's just that refilling can be desirable in situations where your opponent answers your initial rush.
TrialByFire
09-02-2009, 01:21 PM
Turn - 62 (wtf?)
Target creature gets +3/+3 until end of turn.
As you can see, Day of Judgement's art is alot better than we first saw.
That would be the art for the Buy a Box promo, like they had with Honor the Pure. So maybe it is the promo art and what we saw is the regular art
Aggro_zombies
09-02-2009, 01:26 PM
Target creature gets +3/+3 until end of turn.
A lot of those are likely referenced on TRAP CARDS. Based off of Whiplash TRAP CARD, the templating will probably always reference some actions that your opponent has done "this turn," because otherwise you'd have to play them in response to stuff, cutting their utility down a lot.
Still seems like that's an awful lot of hits for "turn," though.
EDIT: Deleted retarded bits.
ThatGuyThere
09-02-2009, 01:43 PM
Incorrect. "Target creature gets +3/+3 until the beginning of the end step."
And while your Giant Growth ends at the beginning of the end step, and your creature dies, I'll have mine last "until end of turn", and survive.
M10 has +N / +N effects last "until end of turn".
Aggro_zombies
09-02-2009, 01:54 PM
And while your Giant Growth ends at the beginning of the end step, and your creature dies, I'll have mine last "until end of turn", and survive.
M10 has +N / +N effects last "until end of turn".
Oh, right. Derp.
Back to the matter at hand: any DS players have thoughts on Chandra?
rufus
09-02-2009, 01:57 PM
Incorrect. "Target creature gets +3/+3 until the beginning of the end step."
until 40
end 46
of 122
turn 62
Can't search for phrases AFAICT, but 'until the end of turn' seems plausible to me. "begging of end step" stuff is for end of turn triggers like sacrificing ball lightning. Giant growth still is until end of turn (check gatherer).
Otter
09-02-2009, 02:38 PM
Under the current builds with Pit Dragon/Raiders I don't see how that would be good...? I think I might be missing something here.
A couple of reasons why she could be very nice:
1. One of Dragon Stompy's biggest weaknesses is that it starts drawing dead very quickly. Drawing a Seething Song or a Spirit Guide a couple of turns into the game is just miserably awful and her first ability ability turns them into 4 damage each. Not amazing, but certainly not awful either.
2. Dragon Stompy dumps tons of cards very quickly, accelerating her out and then breaking the mini-wheel effect sets you on a more even card-count with your opponent.
3. It has the random "oops, I win" factor that the deck loves. Turn one Blood Moon & Chalice @ 1 just utterly wrecks some decks. Same thing for Chandra, if she hits on turn one or two, telling them to pitch their hand and draw 3 could easily end the game on the spot.
4. She can always be Chrome Moxed at the worst (okay this works for every other red card ever printed, but it's still worth saying).
On the other hand:
1. She's six mana. Even for Dragon Stompy, that's pushing it. Their next most expensive card below that is Arc-Slogger, who pretty much reads, "Untap: Win the game." Chandra is certainly interesting and could fill a niche, but she'll have to be really good at it.
2. Her +1 doesn't kill most of the key dudes in the format. It can't touch Goose, Stalker, or Dreadnaught and it's unlikely to get Goyfs for long, especially considering that you need to discard to use it. It still snags Bobs, Merfolk, Zoo's critters, things you shot once with Slogger, etc, but that's not incredibly special.
I expect people will try her and pretty quickly ditch her due to that last point. For six mana I really don't think that you can afford to have something that scoops to a 4/5 Goyf.
Nihil Credo
09-02-2009, 02:38 PM
Back to the matter at hand: any DS players have thoughts on Chandra?
Yes. No.
FoulQ
09-02-2009, 02:45 PM
A couple of reasons why she could be very nice:
1. One of Dragon Stompy's biggest weaknesses is that it starts drawing dead very quickly. Drawing a Seething Song or a Spirit Guide a couple of turns into the game is just miserably awful and her first ability ability turns them into 4 damage each. Not amazing, but certainly not awful either.
2. Dragon Stompy dumps tons of cards very quickly, accelerating her out and then breaking the mini-wheel effect sets you on a more even card-count with your opponent.
3. It has the random "oops, I win" factor that the deck loves. Turn one Blood Moon & Chalice @ 1 just utterly wrecks some decks. Same thing for Chandra, if she hits on turn one or two, telling them to pitch their hand and draw 3 could easily end the game on the spot.
4. She can always be Chrome Moxed at the worst (okay this works for every other red card ever printed, but it's still worth saying).
On the other hand:
1. She's six mana. Even for Dragon Stompy, that's pushing it. Their next most expensive card below that is Arc-Slogger, who pretty much reads, "Untap: Win the game." Chandra is certainly interesting and could fill a niche, but she'll have to be really good at it.
2. Her +1 doesn't kill most of the key dudes in the format. It can't touch Goose, Stalker, or Dreadnaught and it's unlikely to get Goyfs for long, especially considering that you need to discard to use it. It still snags Bobs, Merfolk, Zoo's critters, things you shot once with Slogger, etc, but that's not incredibly special.
So I take it she is 3RRR with +1: discard deal 4. -1: each player discards and draws three. I'm going off that here...
1. Is this worth 3RRR? Even getting 3RR or 2RR is difficult sometimes.
2. The problem I have with this is that our lock piece will often shut down an opponent's hand, and they will play out the cards they can. When we activate Chandra -1 we give them more chances to get cards that aren't affected by moon, chalice, etc. Reminds me sort of like diminishing returns on a force of will deck.
3. Same as point 2
4. Yes
On the other hand...
1. From my experiences 3RRR is more than pushing it. 3RR is pushing it, sometimes even 2RR.
2. It feels like a control card at that point and I don't really think there is a deck that is more "aggro" (in a sense of the role) than dragon stompy, considering the deck is a bunch of questions. Adding answers seems to dilute the deck's fundamental strategy.
So yeah I have to agree with you Otter. I guess it is testable but I really am not seeing her being awesome in the deck.
Otter
09-02-2009, 03:13 PM
So I take it she is 3RRR with +1: discard deal 4. -1: each player discards and draws three. I'm going off that here...
Yeah, almost. No idea why I didn't post the pic in the first place, sorry about that, here it is:
http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs238.snc1/8527_265458145306_201120755306_8450336_3913441_n.jpg
TheCramp
09-02-2009, 10:24 PM
Back to the matter at hand: any DS players have thoughts on Chandra?
I'll test it, seems hard to cast. 1st Ability is fantastic in DS, 2nd, is perhaps nuts. Competes with Arc Slogger. Its hard to say. I'm not sure if it shores up anything, or is just generically good. But if I have learned anything it's not to dismiss planes walkers without testing.
FoulQ
09-02-2009, 11:15 PM
I actually think the "red card" thing is going to hurt, because cards like trinisphere and extra land are often the cards you can't ditch in your hand for hellbent. It is still worth testing though, it just seems like the card is a little too controllish for the deck. I dunno we'll see (and of course it depends on the last ability).
eq.firemind
09-03-2009, 01:20 AM
The card looks "hit or miss". More "miss" than "hit" because of her mana cost.
Now, does Dragon Stompy need more hit or miss cards? I think everyone knows that DS' worst enemy is itself.
Add Chandra Ablaze?
More dead topdecks (you don't want her before you have 6 mana in deck with no draw/dig).
More mulligans ('cause you don't want her in your starting 7).
Now, her 1st ability doesn't kill beaters (on that stage of the game Goyf is almost always 4+/5+).
Arc-Slogger already kills Bob, tribal dudes, costs 1 less mana and can carry equips. So why run new Chandra?
Oh, and that art suxx hard.
Digital Devil
09-03-2009, 05:14 AM
Discarding Seething Songs for 4 dmg? Cool... I mean, I never want to discard my Moons, just in case they are destroyed. And creatures, oh, the more, the better. There's still the second ability, which is nice, but for 6 mana I'd rather play unmorphed Akroma. It is Seething Song-addicted, and I've cut a Slogger for the same reason. Why would I put more heavy drops in my deck? The thing I really hate is when I topdeck Moxen and lands. Ok, ok, there's the second ability, then my opponent plays a Brainstorm in response, picks up the 2 strongest cards, discards the others, then still keep the good spells. I'm hoping for those :2::r: cards. Chandra doesn't shake me from my torpor.
EDIT - @you Orb-of-Insighters: is there any match for :2::w: or :w::w: cards? I'm just hoping to see Angel Stompy becoming viable again.
LostButSeeking
09-03-2009, 05:09 PM
EDIT - @you Orb-of-Insighters: is there any match for :2::w: or :w::w: cards? I'm just hoping to see Angel Stompy becoming viable again.
Four instances of WW and eight instances of 2W.
Also interesting, Nissa Rivane's bee calculated to possess two [+1] abilities.
Jeff Kruchkow
09-03-2009, 06:18 PM
New white land is up. If ou have 7+ plains during upkeep it goes all Reya Dawnbringer on people. Not so good for legacy, but its another great edh card.
Also, harrow is in standard now. Ramp just got that much better.
Alfred
09-03-2009, 06:58 PM
Paging Mr. Bear Assassin. Mr. Bear Assassin please report to the rumour mill thread.
Barook
09-03-2009, 09:03 PM
Damn, why must their abilities be so damn overcosted? :rolleyes:
Emeria, The Sky Ruin
Land (Rare)
Emeria, the Sky Ruin, enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more plains, return target creature card from your graveyard to the battlefield.
Tap: Add :w: to you mana pool.
The lands would be alot better if they didn't citp and have Legendary as drawback instead - even the names suggest they're unique places.
My thoughts on this new Emeria, The Sky Ruin:
If you control 7 or more plains, then you are generally already winning.
Emeria isn't an actual plains card, and thus can't be tutored via E-Dragon, and would likely require multiples (which is bad for Scrying Sheets engine, and sucks because of the CiPT effect).
MWC (the only deck to get 7 plains in play consistently) doesn't really play a lot of creatures (besides dragon, which can do this already, and painter, which is protected by other means).
I consider Mistveil Plains (http://magiccards.info/shm/en/275.html) to be a more playable card than Emeria, particularly because it can pick up anything (your singleton Moat, etc).
Basic Plains is immune to hate, and this card isn't. It better be at least useful in the early and mid game to be worth the risk.
peace,
4eak
Roman Candle
09-03-2009, 10:20 PM
It could be kinda sick in those monowhite TurboProclamation decks that always end up popping up in Extended.
santeria
09-03-2009, 10:29 PM
The lands would be alot better if they didn't citp and have Legendary as drawback instead - even the names suggest they're unique places.
well, see, this way they arent rares. so now players can afford to build cheap standard decks that dont have a $500 land base. I mean why make more than 5-10 cards that are a decent power level or above per set. why print a set that has more than a handful of money rares in it.
well, see, this way outside of standard or a limited environtment they are just 1/10,000 other jank cards that fill up card shops stacks of 5000 count boxes and go forever unsold except to the random casual player building a bad combo deck completely around them.
Dan Turner
09-04-2009, 12:05 AM
Warren Instigator
rr
Mythic
Creature - Goblin Berserker
Double Strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1/1
Hmmm Lackey 5-8 for goblins anyone oh and it has double strike LOL
I don't know how I feel, on one hand, it's incredibly powerful, maybe even a tad bit TOO powerful, but on the other, it's going to be a pretty crappy mythic rare for standard (unless of course, there's going to be some ridiculous goblin deck now this card and Siege-Gang are both going to be in standard at the same time) so at least it's going to be cheap picking up a set of these.
I'm gonna be picking up foil instigators by the tons.
Otter
09-04-2009, 12:20 AM
Warren Instigator
rr
Mythic
Creature - Goblin Berserker
Double Strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1/1
Hmmm Lackey 5-8 for goblins anyone oh and it has double strike LOL
I'm a bit skeptical. Lackey can get in before they drop Goyf if you're on the play, this new guy is going to run into Goyf and die every time. He also gets hit by Spell Snare and can get Dazed regardless of if you're on the play or the draw. Of course on the other hand he's also insane with Chieftain or just when he's connecting in general, but I think the main appeal of Lackey is that he costs one.
Edit -- On second thoughts, it's stupidly good with Matron or Ringleader though, much more so than Lackey is. Maybe he'll replace Piledriver, same thing of "2 cmc guy that dies to Goyf, but wins the game if he manages to connect."
akiratheoni
09-04-2009, 12:26 AM
Storm killer?
http://upload.zantherus.com/files/464gt9gz5u7rk36x811f.jpg
Play it when your opponent casts Tendrils, and he loses :(
EDIT: Wait why'd I put a sad face? It should be a happy face.
Actually, I don't think the trap card is going to be "ggthnxnore storm", since it's just another counterspell. Stifle does the same thing to Tendrils, and the storm player usually plays protection like Chant/Duress/TS/Xantid Swarm/Pyroblast before Tendrils or IGG loop or Doomsday piles anyway.
I think it's going to be more of an annoying sideboard card more than anything.
But why oh why did they make it a mythic? Same reason as the instigator? I feel bad for the people that just play standard that crack open these guys as their mythics.
Aggro_zombies
09-04-2009, 12:38 AM
Actually, I don't think the trap card is going to be "ggthnxnore storm", since it's just another counterspell. Stifle does the same thing to Tendrils, and the storm player usually plays protection like Chant/Duress/TS/Xantid Swarm/Pyroblast before Tendrils or IGG loop or Doomsday piles anyway.
I think it's going to be more of an annoying sideboard card more than anything.
But why oh why did they make it a mythic? Same reason as the instigator? I feel bad for the people that just play standard that crack open these guys as their mythics.
I hope this isn't the card Nagle mentioned as being specifically for Eternal players...
Otter
09-04-2009, 12:45 AM
I hope this isn't the card Nagle mentioned as being specifically for Eternal players...
Agreed. It's basically a Stifle that can't kill Fetchlands, EE, and all that other stuff in the format that people actually care about. Stifle even buys you a turn against random Xantid Swarms if you're against Storm.
Jeff Kruchkow
09-04-2009, 12:45 AM
I was dissapointed in electropotence.
2r enchant
when a creature comes in you can pay 2r to have it deal damage equal to its power to a creature or player.
meh.
Centurion
09-04-2009, 12:48 AM
From the visual spoiler:
Lullmage Mentor 1UU
Creature--Merfolk Wizard
Whenever a spell or ability youy control counters a spell, you may put a 1/1 blue merfolk creature token onto the battlefield.
Tap 7 untapped merfolk you control: Counter target spell
Any place in Countertop builds? (I doubt Merfolk has a place for it, as they don't actually counter enough things that would have this replace Wake Threasher or the M10 lord).
Aggro_zombies
09-04-2009, 12:51 AM
Agreed. It's basically a Stifle that can't kill Fetchlands, EE, and all that other stuff in the format that people actually care about. Stifle even buys you a turn against random Xantid Swarms if you're against Storm.
Well, it's Nagle, and Nagle is allergic to competitive formats, so...
Mentor is probably worse than Vendillion Clique without lords to pump the tokens. That would push you towards playing it in...oh, wait...
morgan_coke
09-04-2009, 12:54 AM
I think you guys are really missing the point on Mindbreak Trap.
Stifle costs U and is a blue spell which goes in blue decks.
Trap costs 0 and goes in decks of any and all colors.
That's a pretty freaking huge difference. Non-blue decks can now Force of Will a combo player with only one card and no life payment. That's something new.
Aggro_zombies
09-04-2009, 01:01 AM
I think you guys are really missing the point on Mindbreak Trap.
Stifle costs U and is a blue spell which goes in blue decks.
Trap costs 0 and goes in decks of any and all colors.
That's a pretty freaking huge difference. Non-blue decks can now Force of Will a combo player with only one card and no life payment. That's something new.
Force of Will what? Their Chant or Silence? Their Duress? And after you do that and drop your pants down around your ankles, how does this keep them from winning?
Oh wait, you can't use this against their opening Silence or Duress. You're not in blue and there's only been one spell played this turn.
You'd have to back it up with discard to clear the protection cards out of the way, which might give a moderate boost to decks using black against storm. Following this with your own Chant is worthless because the storm player will just go off on his next turn.
Blue is the best color to deal with storm to begin with, and this doesn't help the other colors overcome protection spells and/or pilot skill.
morgan_coke
09-04-2009, 01:05 AM
Right. Just like tarmogoyf is useless because people play swords to plowshares.
Combo decks NEVER go off without lots of protection. That's why they always beat blue decks. Fer shizzle.
Otter
09-04-2009, 01:10 AM
Right. Just like tarmogoyf is useless because people play swords to plowshares.
Combo decks NEVER go off without lots of protection. That's why they always beat blue decks. Fer shizzle.
If you're in Black this is basically just a horridly more narrow way of handling combo than using Duress, Thoughtseize, and Extirpate.
If you're not in Black either, than chances are that you'd need to devote so much SB space to winning the matchup that it's not worth it anyways. I could see a possible exception if you're running some sort of Chalice Stompy deck, but otherwise is it really worth the slots when it's not remotely guaranteed to win you the matchup?
I don't get it, you said it was good because it gave non-blue decks an answer to storm, but it doesn't really, given how non-blue decks already have a terrible matchup against storm combo, and this card isn't going to cut it.
It's not the same thing as the "it dies to removal" argument because this card only really answers one card: Tendrils (or Brain Freeze, but nobody plays that anymore :rolleyes:). Would a card that says: kill target Tarmogoyf break Thresh? No, at most it's going to be an annoying sideboard card. Nobody maindecks Deathmark right? And that card kills alot more things than "Kill target Goyf".
Plus, you might catch someone off guard in a few games in the beginning, but it's not going to stay like that once people pick up on it. If this card actually picks up steam in nonblue decks (and that's a big if), then the storm pilot will just make sure to play around it. They already have such a good matchup anything nonblue based anyway. I personally hate Gaddock Teeg alot more than this "Counter target Tendrils" card.
morgan_coke
09-04-2009, 01:16 AM
If you're playing Chalice Stompy and you're losing to combo UR DOING IT WRONG. Seriously. T1 Chalice@1 T2 Clock beats like 3/4 of the combo decks in Legacy right now.
The real place for this card isn't by color, it's by specific deck. Let's take a random deck that's got overall good matchups and a fast clock but folds to combo. Say, Goblins. Combo can usually just outrace goblins. However, to do so, the combo deck generally has to try and goldfish itself as well, which means no or minimal disruption. Which means voila! Blammo. Goblins gets the extra turn or so it needs to win.
This also greatly helps green, which now has probably its first relevant anti-combo card that isn't an artifact/permanent. (outside of Root Maze, but seriously, who plays that card?)
Aggro_zombies
09-04-2009, 01:20 AM
Right. Just like tarmogoyf is useless because people play swords to plowshares.
Combo decks NEVER go off without lots of protection. That's why they always beat blue decks. Fer shizzle.
Okay. That's fair. The combo player figures he doesn't have to Duress your white deck and you show him this in response to Tendrils. He's not playing TES or Doomsday or whatever other storm decks play Burning Wish, so he scoops.
Now it's game two (let's go out on a limb and say you have these main). He doesn't side out Chant. You're all excited because you drew one of the four copies of a spell in your sixty card deck that'll let you stop the redundancy, tutor-packed machine sitting across from you. EOT, Mr. Combo Man plays Mystical Tutor. Well, that's all he's done this turn, so you can't play this. He gets Duress/Chant/Silence. He untaps, draws, Duress/Chants/Silences you, and bends you over while you stare sorrowfully at your one out to his deck.
But wait! There's game three! Maybe he won't draw Ad Nauseum or Mystical Tutor or any of the copies of his protection spell! Maybe, even if he does, you'll be able to get this guy in! Well, he draws AN but no protection, goes LED, Rit, Cabal Rit, AN, you exile AN and pat yourself on the back. But wait, he's got mana open...he plays a Petal/Land/Rit/Cabal Rit/Rite of Flame and drops...INFERNAL TUTOR! LED in response, and there's our old friend AN/Tendrils. Whoops. You only had one Mindbreak Trap in hand. Round over.
But let's be more realistic here and assume you don't have these main. You lose game one (duh, you're not in blue) and side these in for game two. If you don't draw one, or lose it to a Duress, you lose game two and the round. If you play it in response to Tendrils, you need to be able to repeat that performance in game three or you're toast. You're not in blue, so how much cheap manipulation are you playing? Likely not much. What are the chances of you drawing this and your opponent not being bright enough to plan for it in game three? I'll leave that up to you to decide.
Really, blue beats storm because blue packs at least eight counters and eight cheap manipulation spells, and at some point storm can't fight through that, even if those spells won't magically stop Tendrils. You're playing four copies of one spell that you can't even pay the mana cost for as your disruption suite! Seems weak.
why can't I squeeze in 1 Chant/Silence/Duress when I'm goldfishing against gobbos again?
Modern storm decks kills off 3 things, mostly AdN (of which I can play EOT against you off a single Ritual most of the time, since I suspect now you are playing with this trap card), in which I would draw a bajillion cards on my turn, and have all the mana and cards in the world to play Chant/Silence/Duress. Heck I can play 4 of them if I wanted to. 2nd, I can kill with the IGG loop, more easily done against decks without FoW, and I can easily squeeze 1 Chant/Duress in, it even builds my storm count nicely. Lastly, while not common, there are some Doomsday pile that allows for 1 disruption.
I fear Teeg way more than this card. Teeg at least shuts down AdN, IGG and Tendrils while being immune to Chant/Duress/Pyroblast/etc.
morgan_coke
09-04-2009, 01:29 AM
This is a stupid argument. Yes, ONE CARD by itself doesn't guarantee victory. So what?
You say blue has 8 counters and 8 manipulation spells to find them. Fine, we'll call that 16 counters. And we'll pretend like all your arguments about how Chant/Xantid Swarm/Duress stop this but not any of those counters is correct.
A storm deck can fight through a counter or two, just like it can get through a Thoughtseize or two. Or a Chant or two.
"It's a Trap!" just gave every non-blue deck another four cards to choose from that stop storm combo dead and don't cost mana. And can be played on the other players' turn. That's a) new, and b) awesome.
It's like you're arguing that Ichorid never loses to Leyline because Leyline isn't always in the opening hand and Ichorid runs Chain of Vapor. Ichorid loses to Leyline and Crypt and all sorts of other graveyard hate all the time. Sometimes it fights through it and wins. But pretending like it doesn't ever lose because it has "answers" is just dumb and completely ignores reality. Same here.
EDIT@Apex. That's particularly funny about you mentioning Teeg as something more fearsome because when Teeg (and Canonist) got printed there was all sorts of "It doesn't matter, combo will just tutor and bounce it EOT, then go off. Pointless. NOOBS." talk. Now you're citing Teeg as an piece of hate that's actually effective.
(For clarity, I do not recall Apex being a person who trashed Teeg when it was first spoiled.)
But nobody ever puts in 4x Leylines against Ichorid in any deck and just call it a day. Same way nobody is going to put 4 of this in any random deck to combat storm. You need way more than just 4 of this to combat storm, and most other sideboard solutions for nonblue decks suck, hard. What else are you going to side in your gobbos deck? 4x Pyrostatic Pillar + 3 Earwig Squad and 2 more Crypt against IGG? If so, then how are you going to get the fast beats on the combo deck and how are you going to board against other decks?
Sure blue decks have access to this card on top of their already massive amount of hate against storm decks, but do they really need it? It's already a good matchup for them. FoW + Daze + Spell Snare + Stifle + Counter-motherfucking-balance is almost overkill anyway.
New card that's somewhat exciting:
Goblin Ruinblaster - 2R
Goblin Shaman
Haste
Kicker - R
If it was kicked destroy target nonbasic land.
2/1
It's Avalanche Riders that kills nonbasics. Also a goblin. Too bad you can't kick a goblin dropped from lackey or instigator.
Aggro_zombies
09-04-2009, 01:40 AM
This is a stupid argument. Yes, ONE CARD by itself doesn't guarantee victory. So what?
You say blue has 8 counters and 8 manipulation spells to find them. Fine, we'll call that 16 counters. And we'll pretend like all your arguments about how Chant/Xantid Swarm/Duress stop this but not any of those counters is correct.
A storm deck can fight through a counter or two, just like it can get through a Thoughtseize or two. Or a Chant or two.
"It's a Trap!" just gave every non-blue deck another four cards to choose from that stop storm combo dead and don't cost mana. And can be played on the other players' turn. That's a) new, and b) awesome.
It's like you're arguing that Ichorid never loses to Leyline because Leyline isn't always in the opening hand and Ichorid runs Chain of Vapor. Ichorid loses to Leyline and Crypt and all sorts of other graveyard hate all the time. Sometimes it fights through it and wins. But pretending like it doesn't ever lose because it has "answers" is just dumb and completely ignores reality. Same here.
EDIT@Apex. That's particularly funny about you mentioning Teeg as something more fearsome because when Teeg (and Canonist) got printed there was all sorts of "It doesn't matter, combo will just tutor and bounce it EOT, then go off. Pointless. NOOBS." talk. Now you're citing Teeg as an piece of hate that's actually effective.
(For clarity, I do not recall Apex being a person who trashed Teeg when it was first spoiled.)
Rose-colored glasses versus dark shades battle, GO!
Storm loses to counters even with protection because the blue decks run lots of counters and can play them IN RESPONSE TO THE PROTECTION SPELL. You can't do that with this. Sure, I'll concede that a storm deck without protection will lose to this if you play it (and he can't Burning Wish afterwards). However, the important difference here is that blue decks can answer the protection spell and can often follow it up with answers to the main attraction. Sure, if all you've got is a Force and no Counterbalance, you're probably toast. But with a minimum of 4 Force, 4 Spell Snare, 4 Brainstorm, 4 Ponder, how often are you not going to be able to fire off at least one dig spell to pick up a second counter before the storm hits?
The situation versus blue decks is complicated because there are a lot more moving parts involved and play skill on the part of both players, but especially the combo player, is a significant factor. When your deck runs exactly four answers to an initiated storm chain, there's very few branching decision chains to analyze. If you don't have it, you lose. If they protect themselves before going off, you lose (since you can't answer their protection with this). If they go off, you play this, and they can Burning Wish for Tendrils, you lose. If they dick around for too long, kill themselves with AN, or don't have Wish, you win. Good luck doing that again in game three.
EDIT: @Apex: sure you can, just punt it onto the table (www.instantrimshot.com).
EDIT 2: I should add that, on the "Non-Blue Storm Hate" continuum, this is closer to Teeg than Canonist. Like Teeg, it interacts with a very small portion of a storm player's deck, which coincidentally isn't the part that has the answers to this card. Teeg can't protect himself from a bunch of spells into a bounce spell into Tendrils; this won't stop a protection spell into a bunch of spells into Tendrils. At least Canonist forces them to find a removal spell before going off, because it's almost impossible to chain a bunch of artifacts into one lethal Tendrils, but the important difference is that Canonist slows them down, prevents them from going off until the answer it, and helps your clock.
EDIT: @Apex: sure you can, just punt it onto the table (www.instantrimshot.com).
terrible, just terrible, lol.
Btw, the card is suppose to be an uncommon. At least with that and Anaethemancer, you now have some decent nonbasic hate in standard. Though those 2 don't play well together.
TheInfamousBearAssassin
09-04-2009, 02:26 AM
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more plains, return target creature card from your graveyard to the battlefield.
{T}: Add {W} to you mana pool.
This cycle is pretty much custom made for mono color control decks. Needless to say I'm creaming my pants. This bit seems awesome with Eternal Dragon and... what other creatures would you run in this? Solemn Simulacrum seems powerful in Extended at least.
cheezyhead
09-04-2009, 02:57 AM
There are a few spoiled cards here.http://www.gatheringmagic.com/?page_id=1523
some of them do not have art yet.
and i am not sure if the spoiled cards are real. hope this helps!
TheInfamousBearAssassin
09-04-2009, 03:11 AM
Wow, Mindbreak Trap completely destroys storm combo as an archetype. Also super expensive mythic rare.
So, neutering storm combo plus a bunch of cards that encourage monocolor and/or control decks. It's like I infiltrated Wizards without even knowing it.
cheezyhead
09-04-2009, 03:21 AM
And Mindbreak has (0) trap cost. Its a good card to splash on any deck on the sideboard. :wink:
Only if you have a combo infested meta.
GreenOne
09-04-2009, 03:53 AM
And Mindbreak has (0) trap cost. Its a good card to splash on any deck on the sideboard. :wink:
Only if you have a combo infested meta.
Yes, as a combo player this is indeed "a trap", and the only way I see this thing working.
I'm playing with a 6 chants version and against non-blue decks I'm usually siding -6 chants +4 bounce/removal +2 lands, unless I'm expecting chants at the other side of the table. So, this could be a nice trick in this case.
Infinitium
09-04-2009, 04:14 AM
I can't believe there isn't more hype about Instigator. Granted it lacks Lackey's ability to get in before the answers, but it plays ball with the new Warchief and with Double Strike it will put two Goblins into play per swing (with priority in-between - gogo Matron/Ringleader into SCG). Being pretty good in the mirror isn't shizzle either.
Also did Countertop Thresh just get free counter #9-12 for SB utility?
Maveric78f
09-04-2009, 04:17 AM
The landfall creature for 1R has no first strike finally ??? Too bad...
GreenOne
09-04-2009, 04:40 AM
I can't believe there isn't more hype about Instigator. Granted it lacks Lackey's ability to get in before the answers, but it plays ball with the new Warchief and with Double Strike it will put two Goblins into play per swing (with priority in-between - gogo Matron/Ringleader into SCG). Being pretty good in the mirror isn't shizzle either.
Also did Countertop Thresh just get free counter #9-12 for SB utility?
That counter is going to get played only agaist storm combo. CB and Tempo Thresh probably have already a good matchup, so it's likely they're going to side cards that are useful in other matchups too, like disrupt, Meddling Mage or red blasts.
The new lackey is indeed a card that might do wonders against the format. A resolved lackey, instigator, or vial (with the threat of putting lackey or infiltrator suddenly into the battlefield) means that the opponent will stay on the defense with his goyf, bringing the game into the middle/late game where goblin shines.
Ectoplasm
09-04-2009, 06:04 AM
My money is on a vinelasher kudzu reprint :D!
Also, I like the new 'double lackey' and I'm gonna redesign my goblins now.
Black Mass
09-04-2009, 06:32 AM
He's @ 2 mana, a turn too slow imho, Won't do much to the deck in legacy I reckon, Extended on the other hand will benefit greatly
Elfrago
09-04-2009, 06:42 AM
http://forums.mtgsalvation.com/attachment.php?attachmentid=94718&stc=1&d=1252043363
http://forums.mtgsalvation.com/attachment.php?attachmentid=94718&stc=1&d=1252043363
Wow :O. That's going into my EDH deck.
Barook
09-04-2009, 07:05 AM
I know Attrition isn't cheap with a CC of :1::b::b:, an activation cost of :b: per creature and it's vulnerable to both Grip and Needle. But with the new Landfall vampire and Bitterblossom which both gurantee a flow of free creatures, could it become useable? Being able to kill anything non-black doesn't sound that bad.
TheCramp
09-04-2009, 09:38 AM
Lullmage Mentor (http://forums.mtgsalvation.com/attachment.php?attachmentid=94708&stc=1&d=1252037431)
Seems interesting. All your CB triggers make a dork, all your counters are, now, a threat. Better in Countertop than Merfolk?
MattH
09-04-2009, 10:05 AM
Lullmage Mentor (http://forums.mtgsalvation.com/attachment.php?attachmentid=94708&stc=1&d=1252037431)
Seems interesting. All your CB triggers make a dork, all your counters are, now, a threat. Better in Countertop than Merfolk?
Countdown to infinite "LOLmage" puns in 3...2...1...
GreenOne
09-04-2009, 10:07 AM
Lullmage Mentor (http://forums.mtgsalvation.com/attachment.php?attachmentid=94708&stc=1&d=1252037431)
Seems interesting. All your CB triggers make a dork, all your counters are, now, a threat. Better in Countertop than Merfolk?
LOLmage, LOL!
MattH
09-04-2009, 10:07 AM
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more plains, return target creature card from your graveyard to the battlefield.
{T}: Add {W} to you mana pool.
This cycle is pretty much custom made for mono color control decks. Needless to say I'm creaming my pants. This bit seems awesome with Eternal Dragon and... what other creatures would you run in this? Solemn Simulacrum seems powerful in Extended at least.
Not so fast, mono-colored players: my 5-color Prismatic Omen/Elsewhere Flask deck is also creaming its jeans!
LOLmage, LOL!
Hah, got there just in time...
Alfred
09-04-2009, 10:54 AM
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more plains, return target creature card from your graveyard to the battlefield.
{T}: Add {W} to you mana pool.
This cycle is pretty much custom made for mono color control decks. Needless to say I'm creaming my pants. This bit seems awesome with Eternal Dragon and... what other creatures would you run in this? Solemn Simulacrum seems powerful in Extended at least.
XD I knew you'd like it. This seems like a pretty great 1-2 of in one of your MWC decks.
rufus
09-04-2009, 11:05 AM
At this rate, the 'forestfall' land will require 9-11 forests. Seems a bit unreasonable.
morgan_coke
09-04-2009, 12:16 PM
yet another new goblin, though I doubt this one will see play.
Goblin Guide
R
Haste
When GG attacks, defending player reveals the top card of their library. If it's a land, they put it into their hand.
2/2
Nihil Credo
09-04-2009, 12:22 PM
It's actually pretty good for a Zoo deck: "sure, have some more PoP damage" helps mitigate the drawback. It won't see play more because Nacatl, Figure, and likely Kird Ape are better than because it's bad on its own. It should be a blessing for budget mono-Red Sligh lists, though.
Dan Turner
09-04-2009, 12:32 PM
yet another new goblin, though I doubt this one will see play.
Goblin Guide
R
Haste
When GG attacks, defending player reveals the top card of their library. If it's a land, they put it into their hand.
2/2
I would like to try this out in a goblin build in legacy I think it may just be fast enough to offset the drawback
Mnemon
09-04-2009, 12:39 PM
Chandra Ablaze (http://www.facebook.com/photo.php?pid=8478216&id=201120755306&ref=mf) is complete now. Does that ultimate qualify as "I win" ?
conboy31
09-04-2009, 12:44 PM
XD I knew you'd like it. This seems like a pretty great 1-2 of in one of your MWC decks.
I have been keeping an eye on the lands and was planning on using which ever one of the 5 colors was the best, and then splashing black for tomb of urborg and the black land. If I am correct that would allow lands to trigger either or both assuming they are in play? One of the lands has templating that says when you play X (it would seem to be a layering question). The plains card looks to fit well with the idea.
TrialByFire
09-04-2009, 01:20 PM
Chandra Ablaze (http://www.facebook.com/photo.php?pid=8478216&id=201120755306&ref=mf) is complete now. Does that ultimate qualify as "I win" ?
Red Yawg Win seems pretty good. I suspected they would do something like that with all the discard in the first two abilities
Alfred
09-04-2009, 01:25 PM
It's actually pretty good for a Zoo deck: "sure, have some more PoP damage" helps mitigate the drawback. It won't see play more because Nacatl, Figure, and likely Kird Ape are better than because it's bad on its own. It should be a blessing for budget mono-Red Sligh lists, though.
Not even just sligh. I think it has a home in straight burn lists as well.
Angelfire
09-04-2009, 02:08 PM
http://i330.photobucket.com/albums/l429/TehEditableWiki/Slowpoke.jpg (http://forums.mtgsalvation.com/attachment.php?attachmentid=94714&d=1252038014)
http://forums.mtgsalvation.com/attachment.php?attachmentid=94714&d=1252038014
A giant Fuck You! to Storm decks.
Storm goes against the nature of Magic so I welcome this card.
Pro tip: this card is good in every color sideboard if your deck hates storm.
Jeff Kruchkow
09-04-2009, 02:14 PM
Chandra in legacy seems to slow for the burn decks.
However in standard she screams for abuse.
especially since her +1 ability protects her from dudes.
Elfrago
09-04-2009, 02:59 PM
Lullmage Mentor (http://forums.mtgsalvation.com/attachment.php?attachmentid=94708&stc=1&d=1252037431)
Seems interesting. All your CB triggers make a dork, all your counters are, now, a threat. Better in Countertop than Merfolk?
Even better in the trade binder. Seriusly, too slow and too much work required to make him legacy playable. But we can hope for some good merfolk (please give us a good one drop :laugh: )
PS: LOLmage!
yet another new goblin, though I doubt this one will see play.
Goblin Guide
R
Haste
When GG attacks, defending player reveals the top card of their library. If it's a land, they put it into their hand.
2/2
Better mono red sligh creature ever. Too bad mono red sligh died years ago.
http://i330.photobucket.com/albums/l429/TehEditableWiki/Slowpoke.jpg (http://forums.mtgsalvation.com/attachment.php?attachmentid=94714&d=1252038014)
http://forums.mtgsalvation.com/attachment.php?attachmentid=94714&d=1252038014
A giant Fuck You! to Storm decks.
Storm goes against the nature of Magic so I welcome this card.
Pro tip: this card is good in every color sideboard if your deck hates storm.
Goodmorning, looks like you were a little late. We have already seen this, the sky is still blue, it isn't falling and storm deck will be as good as before, sorry for your nerd rage.
Chandra Ablaze (http://www.facebook.com/photo.php?pid=8478216&id=201120755306&ref=mf) is complete now. Does that ultimate qualify as "I win" ?
Wow... a great card for standard, and looks fun in an U/R casual competitive legacy deck. Dump braisntorms, facts and burn in the grave and then get all of 'em back! :laugh:
EDIT: They keep coming =)
http://forums.mtgsalvation.com/attachment.php?attachmentid=94759&d=1252091215
Jeff Kruchkow
09-04-2009, 03:16 PM
Wow... a great card for standard, and looks fun in an U/R casual competitive legacy deck. Dump braisntorms, facts and burn in the grave and then get all of 'em back! :laugh:
EDIT: They keep coming =)
http://forums.mtgsalvation.com/attachment.php?attachmentid=94759&d=1252091215
Actually you can only play red stuff. So thats less good.
Seems like this set is full of goodies for EDH tho.
lordofthepit
09-04-2009, 03:25 PM
I think if you want to use Lullmage, you should pair him with Kira. Both cards are borderline playable in Legacy, and the synergy just might push them over the top in certain archetypes.
I also think Vampire Nighthawk (http://forums.mtgsalvation.com/showthread.php?t=181875) has promise. If WotC prints more quality Vampires, Vampire Nocturnus might spawn a new tribal deck. (Edit: see Vampire Lacerator below, combined with the already spoiled Bloodghast and Child of Night from last M10. That's a good start already!)
Occam
09-04-2009, 03:27 PM
New card on MTGS:
Vampire Lacerator (B)
At the beginning of your upkeep, lose 1 life unless an opponent has 10 or less life.
2/2
Compares very well with Carnophage and Sarcomancy, and plays well with the 10 life theme that Zendikar seems to have.
About Chandra:
I would assume that her ultimate requires the player to choose all targets at a single time, so it isn't really a red yawgwin. All the cards would then go back to the grave or wherever else they are supposed to go after the stack clears.
TorpidNinja
09-04-2009, 04:51 PM
Chandra Ablaze (http://www.facebook.com/photo.php?pid=8478216&id=201120755306&ref=mf) is complete now. Does that ultimate qualify as "I win" ?
Wait a minute, what's the deal here? Where do the spells go after they're cast? Is it implicit that they're removed from the game or do you literally just win with an infinitely playable lava blast in your yard?
For reference:
Chandra Ablaze 4RR
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
[-2]: Each player discards his or her hand, then draws three cards.
[-7]: Cast any number of target red instant and/or sorcery cards from your graveyard without paying their mana cost.
5
tsabo_tavoc
09-04-2009, 04:58 PM
Wait a minute, what's the deal here? Where do the spells go after they're cast? Is it implicit that they're removed from the game or do you literally just win with an infinitely playable lava blast in your yard?
[-7]: Cast any number of target red instant and/or sorcery cards from your graveyard without paying their mana cost.
The cast spells go back to the graveyard. As one has to choose the targets, an infinite loop won't happen.
TorpidNinja
09-04-2009, 05:02 PM
The cast spells go back to the graveyard. As one has to choose the targets, an infinite loop won't happen.
Gotcha; I spaced out missing the fact that there's no "until end of turn" clause.
GGoober
09-04-2009, 06:23 PM
Painter's Servant with Chandra Ablaze's ulti is pretty stupid in casual lol.
Painter's Servant with Chandra Ablaze's ulti is pretty stupid in casual lol.
+1!
The cast spells go back to the graveyard. As one has to choose the targets, an infinite loop won't happen.
Actually, there's no targeting, but because you have to choose and cast all spells you want to cast during the resolution of Chandra's ultimate, none of those spells can get back to the graveyard in time for you to cast them again. They'll all be nicely waiting on the stack for you to finish Y.Winning the game.
Bardo
09-04-2009, 07:03 PM
Re: Chandra.
What a brilliant design! I'll never play it, but I totally dig it.
Ectoplasm
09-04-2009, 07:19 PM
Chandra seems badass, definately going into one of my casualdecks, gonna be fun to replay all my ultimatums for free :)
hungryLIKEALION
09-04-2009, 07:33 PM
So I guess Chandra will be good in limited, but I wish she wasn't 6 mana so that the kind of deck that would want her could actually use her. ;\
TheInfamousBearAssassin
09-04-2009, 09:52 PM
I dunno. I think Mono Red Control in Extended could get a big boost out of Chandra, especially combined with Valakut.
Actually you can only play red stuff. So thats less good.
Seems like this set is full of goodies for EDH tho.
You could throw a Painter in there!
So far, this set doesn't make my Spike happy. Nothing really exciting so far, besides a possible dork for the hated little green men and a combo-hoser that hoses only my beloved Solidarity as every other storm-deck plays chants or discard. My Spike is still waiting for the confirmation of the Fetchies.
Indeed it seems to be another set for some nice EDH stuff, but even in that department I'm not very excited so far.
I do like the concept and background of block, though.
hungryLIKEALION
09-04-2009, 10:25 PM
I dunno. I think Mono Red Control in Extended could get a big boost out of Chandra, especially combined with Valakut.
What sort of cards would you play in this deck?
TheInfamousBearAssassin
09-04-2009, 10:27 PM
Volcanic Fallout, Lightning Bolt, Skred, Puncture Blast. Stuffy Doll. Firespout.
Word of Mother-Fucking Seizing.
GreenOne
09-04-2009, 10:50 PM
Volcanic Fallout, Lightning Bolt, Skred, Puncture Blast. Stuffy Doll. Firespout.
Word of Mother-Fucking Seizing.
No Spitebellows in here? seems like it fits the deck wonderfully, being both removal for Goyf, and a nice beater, that comboes with Stuffy Doll for 6 damage in face. I'm playing a deck like this with FTK, Genju and Thunderblust. It's quite aggro and with still a huge controlling part.
coraz86
09-05-2009, 12:55 AM
What sort of cards would you play in this deck?
It actually occurred to me that it might be solid in a reincarnation of Wildfire/Bridge or something like that; you use a bunch of cheap burn to not die, play Bridge, play Chandra, slowly win.
As long as Chandra Ablaze doesn't cost a retarded amount of money, it'd be cheap to build, too, if anyone's looking for a cheap Extended deck.
TheInfamousBearAssassin
09-05-2009, 01:10 AM
No Spitebellows in here? seems like it fits the deck wonderfully, being both removal for Goyf, and a nice beater, that comboes with Stuffy Doll for 6 damage in face. I'm playing a deck like this with FTK, Genju and Thunderblust. It's quite aggro and with still a huge controlling part.
Spitebellows doesn't combo with Chandra Ablaze.
majikal
09-05-2009, 01:39 AM
It actually occurred to me that it might be solid in a reincarnation of Wildfire/Bridge or something like that; you use a bunch of cheap burn to not die, play Bridge, play Chandra, slowly win.
As long as Chandra Ablaze doesn't cost a retarded amount of money, it'd be cheap to build, too, if anyone's looking for a cheap Extended deck.
Bridge rotates, doesn't it?
coraz86
09-05-2009, 02:51 AM
Bridge rotates, doesn't it?
It's in 8th Ed (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=45478), and if I'm not mistaken 8th doesn't rotate out until Mirrodin does.
It's in 8th Ed (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=45478), and if I'm not mistaken 8th doesn't rotate out until Mirrodin does.
Hasn't it already rotated? 9th, 10th, and M10. Or am I missing something?
Wargoos
09-05-2009, 07:27 AM
Iona was completely spoiled (ignore this post if you already knew that)
Well, I never had french lessons but I suppose it's something like this:
Iona, Shield of the Emeria 6WWW
legendary Creature - angel mr
Flying
When ~ enters the battlefield choose a color.
Opponents cannot play spells of the choosen color.
7/7
Ill. Jason Chan
Holy Mc-Fuckshit. (no translation - personal note)
Nihil Credo
09-05-2009, 07:33 AM
Not even remotely playable, but the flavour and the new keyword is kind of interesting:
Chasseur de halos [Halo Hunter] http://forums.mtgsalvation.com/images/smilies/mana2.gifhttp://forums.mtgsalvation.com/images/smilies/manab.gifhttp://forums.mtgsalvation.com/images/smilies/manab.gifhttp://forums.mtgsalvation.com/images/smilies/manab.gif
Creature - Demon (R)
Intimidate (This creature can be blocked only by artifact creatures or creatures that share a color with it.)
When ~~ enters the battlefield, destroy target Angel.
6/3
Skeggi
09-05-2009, 07:40 AM
Basically Intimidate is the new Fear.
majikal
09-05-2009, 09:24 AM
Hasn't it already rotated? 9th, 10th, and M10. Or am I missing something?
That's what I thought too, but gatherer says it's still legal. Maybe it rotates in October?
It's in 8th Ed (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=45478), and if I'm not mistaken 8th doesn't rotate out until Mirrodin does.
That would have been the case with the previous rotation schedule, but they've adopted a yearly rotation to match Standard. It should have rotated out with m10.
Not even remotely playable, but the flavour and the new keyword is kind of interesting:
Chasseur de halos [Halo Hunter] http://forums.mtgsalvation.com/images/smilies/mana2.gifhttp://forums.mtgsalvation.com/images/smilies/manab.gifhttp://forums.mtgsalvation.com/images/smilies/manab.gifhttp://forums.mtgsalvation.com/images/smilies/manab.gif
Creature - Demon (R)
Intimidate (This creature can be blocked only by artifact creatures or creatures that share a color with it.)
When ~~ enters the battlefield, destroy target Angel.
6/3
Too bad Baneslayer has protection from Demons, or this would be good in Standard. :\
Elfrago
09-05-2009, 09:52 AM
Iona looks great in Vintage in Ichorid and Oath decks. Maybe good enough even in legacy Ichorid.
georgjorge
09-05-2009, 11:00 AM
Does Iona's ability go on the stack, or not (similar to Meddling Mage) ? If it doesn't, then it's a really good Reanimator target as her ability is way better than Shroud, just shut off the color of your opponent's removal and a number of his other spells as well (hmm....monocolored decks).
Too bad they forgot to include a green mana in the casting cost to make her fetchable by Natural Order, like they did in the last blocks :wink:.
Nihil Credo
09-05-2009, 11:06 AM
It's a static ability, a la Meddling Mage (au moment vs. quand).
Barook
09-05-2009, 11:18 AM
Painter + the Angel sounds like a fun lock.
whienot
09-05-2009, 02:24 PM
Painter + the Angel sounds like a fun lock.
Awesome. Painter, Show and Tell, gg?
Barook
09-05-2009, 02:48 PM
Awesome. Painter, Show and Tell, gg?
But how is this more expensive, 3-card combo that is an "almost win" better than the 2-card "win-now" combo with Grindstone?
morgan_coke
09-05-2009, 02:58 PM
Barook, it's not. But you could throw angels and show and tells into a blue painterstone deck and just increase your combo density.
conboy31
09-05-2009, 03:18 PM
Wow, I am excited to try Iona in my vintage oath list. MB or SB I am not sure. Somewhere!
whienot
09-05-2009, 03:31 PM
Fun was the operative word. No it isn't better than grindstone, but more fun.
Dark_Shakuras
09-05-2009, 03:38 PM
Awesome. Painter, Show and Tell, gg?
upkeep, return 3 Ichorids, let them die. 9 x 2/2 Zombies.
Next turn return 3 Ichorids, let them die. 18 x 2/2 Zombies.
Next Turn return 4 Ichorids...
gg
(Who plays spells in Legacy?)
Nessaja
09-05-2009, 03:38 PM
It's a static ability, a la Meddling Mage (au moment vs. quand).
Then it's worded wrong "When" instead of "As".
The current wording means it can be stifled and be responded to as the trigger goes on the stack.
DukeDemonKn1ght
09-05-2009, 04:12 PM
(Who plays spells in Legacy?)
Hyperbole much? Every single deck in Legacy "plays spells," even Dredge and 43Lands. These are probably the only two decks that can even get anywhere in a game without doing so, and it wouldn't be easy for either one of them.
Wargoos
09-05-2009, 04:35 PM
Hyperbole much? Every single deck in Legacy "plays spells," even Dredge and 43Lands. These are probably the only two decks that can even get anywhere in a game without doing so, and it wouldn't be easy for either one of them.
Taking everything toooo cereal you do, my friend.
DukeDemonKn1ght
09-05-2009, 05:18 PM
Taking everything toooo cereal you do, my friend.
Gosh! I'm super cereal, and no one believes me!!! :cool:
EDIT: Here's a rumor I'd like to start about Zendikar, in hopes that it might be true: They'll print some Merfolk cards that don't suck quite as hard as Lullmage Mentor. You know, like ones that actually might be good in the Merfolk deck. But I'm not really holding my breath.
enemy fetches are confirmed from PAX.
time to buy a couple of boxes.
GGoober
09-05-2009, 10:29 PM
Are you serious?
Makes sense that the fetches maybe back, due to the Landfall mechanic. Holy crap, time to waste another $300!
It's bad though since now people know that fetches are worth a lot due to experience from Onslaught.
whienot
09-05-2009, 10:30 PM
They'll print some Merfolk cards that don't suck quite as hard as Lullmage Mentor. You know, like ones that actually might be good in the Merfolk deck. But I'm not really holding my breath.
Merfolk Problem-solver 1U
Red spells cannot be played. Merfolk creatures you control have protection from red.
2/2
It's real I swear.:tongue:
The_Red_Panda
09-05-2009, 10:34 PM
Enemy color fetches and trap cards in the same set.
Wizards of the Coast giveth and Wizards of the Coast maketh lame.
conboy31
09-05-2009, 10:35 PM
I might also. Probably try to do some drafting with friends with the packs then keep the cards. Maybe do a cash prize. Get some value of playing in addition to whatever gets pulled.
enemy fetches are confirmed from PAX.
time to buy a couple of boxes.
First one spoiled is Arid Mesa (mountain/plains).
hungryLIKEALION
09-05-2009, 10:40 PM
First one spoiled is Arid Mesa (mountain/plains).
linkeh?
http://imgur.com/7B2r3.png
woooo
hungryLIKEALION
09-05-2009, 10:51 PM
Arrrgh... Fetchless extended... I hardly knew ye...
Romanus
09-05-2009, 11:00 PM
Oh snap, this is gonna be silly.
Enemy fetches are actually better than allied fetches when it comes to fetching dual lands. I bet the UG one will be worth $30.
I'm buying a case.
I'm glad they are adding these fetches. 3-color decks could be insanely stable (even without Brainstorm).
For example (not that this is the best way to do it):
4 Flooded Strand
4 Windswept heath
4 U/G Fetch
1 Savannah
1 Tundra
1 Tropical Island
1 Island
1 Forest
1 Plains
15/18 lands will have the color you need. Also, this makes it much easier to get the basic you want (which is usually the difficult aspect for secondary colors). I think non-Brainstorm/Ponder/Top decks benefit the most in the long run.
Prismatic got a lot of love.
U/G fetches will go for $100-150 a playset?
peace,
4eak
GGoober
09-05-2009, 11:18 PM
Scythe Tiger Common G
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a Forest.
3/2
Wow, X-land stompy is still a crappy deck lol.
But Zoo???
Scythe Tiger Common G
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a Forest.
3/2
Wow, X-land stompy is still a crappy deck lol.
But Zoo???
No way. If it were 3/4, then it might be playable.
hungryLIKEALION
09-05-2009, 11:25 PM
I do like the scythe tiger, but with all the mana denial in legacy I don't think you can play it.
It does seem like a good card though.
Pastorofmuppets
09-05-2009, 11:30 PM
No way. If it were 3/4, then it might be playable.
well it has shroud, so bolt isn't a problem. And all of your other stuff dies to removal anyway.
this might be 2-of or something in zoo but that's it. it's playable, just its not good enough that I'd want to give my opponent a 2-for-1 and a miniature time walk early game.
it's playable, just its not good enough that I'd want to give my opponent a 2-for-1 and a miniature time walk early game.
Exactly, at 3/2, it's just going to trade with the first creature that blocks it, thereby 2-for-1'ing yourself.
MMogg
09-05-2009, 11:49 PM
enemy fetches are confirmed from PAX.
time to buy a couple of boxes.
Unless you play Standard, just buy singles... it's cheaper in the long run.
edgewalker
09-05-2009, 11:54 PM
Scythe Tiger Common G
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a Forest.
3/2
Wow, X-land stompy is still a crappy deck lol.
But Zoo???
Go read rogue elephant 3/3 > 3/2
MMogg
09-05-2009, 11:56 PM
Go read rogue elephant 3/3 > 3/2
Rogue Elephant hasn't Shroud.
Anyway, sacrificing land is bad for Zoo.
FoulQ
09-06-2009, 12:07 AM
So what is going to happen to the viability of magus of the moon, blood moon, etc. in the format now? Also wasteland? Anybody know?
Shawon
09-06-2009, 12:30 AM
Scythe Tiger Common G
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a Forest.
3/2
Wow, X-land stompy is still a crappy deck lol.
But Zoo???
Non-Berserkable :(
HAVE HEART
09-06-2009, 12:37 AM
Unless you play Standard, just buy singles... it's cheaper in the long run.
The last two sets have actually been profitable for boxes under $100. With enemy fetchlands, it would seem that this set is well on its way. It also has three Planeswalkers and that new lame Goblin that will be overpriced for a while.
Infinitium
09-06-2009, 04:52 AM
Looking at that new Angel, wouldn't it be a splendishious addition to Reanimator style decks (or even Ichorid for the sideboard)? Autowinning versus monocolor aside it also removes Rx Aggros reach and can easily protect itself versus pretty much anything by naming either Black or White.
Digital Devil
09-06-2009, 05:14 AM
So what is going to happen to the viability of magus of the moon, blood moon, etc. in the format now? Also wasteland? Anybody know?
To have more flexibility players will continue to fetch for nonbasics. The only real issue is in g2, when they play their UG fetch searching for a basic Forest. That is annoying. If they played Polluted Delta, they would be forced to play Tropical Island. But if you land Moon turn1 I assure you enemy fetchlands are as useless as the normal ones. Moon doesn't lose *that* much power. Wasteland does.
Gheizen64
09-06-2009, 06:37 AM
Ok, so now stifle has become the strongest LD spell ever. Zzz
DrJones
09-06-2009, 06:44 AM
So the best LD deck in the format will play 4x Wasteland, 4x stifle, 4x Shadow of Doubt and 4x Annex. Excuse me while I run to the drawing board.
Barook
09-06-2009, 06:53 AM
So the best LD deck in the format will play 4x Wasteland, 4x stifle, 4x Shadow of Doubt and 4x Annex. Excuse me while I run to the drawing board.
Trickbind >> Shadow of Doubt
You forgot Sinkhole.
Tombstalker is your finisher.
Digital Devil
09-06-2009, 07:01 AM
So the best LD deck in the format will play 4x Wasteland, 4x stifle, 4x Shadow of Doubt and 4x Annex. Excuse me while I run to the drawing board.
The release of enemy fetchlands doesn't mean we will see more fetchlands in any given deck. It means there will be a split with the Onslaught ones. I seriously doubt a competitive deck will pack 10-12 fetchlands. There will still be decks with 6-8 fetchlands, just with a different (and more stable) manabase.
DrJones
09-06-2009, 07:05 AM
Trickbind >> Shadow of DoubtShadow of Doubt cantrips, but I'll add it to the list.
Edit: Also, the blue quest is like half a Timetwister for :u:!!!
MMogg
09-06-2009, 07:21 AM
Shadow of Doubt cantrips, but I'll add it to the list.
Edit: Also, the blue quest is like half a Timetwister for :u:!!!
Don't forget Interdict. :wink: Another cantrip.
GreenOne
09-06-2009, 07:58 AM
Edit: Also, the blue quest is like half a Timetwister for :u:!!!
Yeah, the part that doesn't read "Draw7" :laugh:
That's a pity, a Timetwister for 1 in combo decks could be good.
Don't forget Interdict. :wink: Another cantrip.
And Bind! :laugh:
Gheizen64
09-06-2009, 08:41 AM
Well, now i expect a fetch reprint soon.
Standard that push enemy color combination can be ok, but an extended with only enemy fetches for 4+ years is bad.
The_Red_Panda
09-06-2009, 05:08 PM
The orb has 110 hits for "Land" and we haven't seen nearly enough landfall cards, basics and nonbasics to make up for it. Even counting all 36 instances of Landfall, and all 20 basics, AND the cycle of 5 enemy fetches, we're still due for another like 45 instances, at least half of which will probably be lands. On-color fetch reprints don't seem that far-fetched to me.
quicksilver
09-06-2009, 11:10 PM
On-color fetch reprints don't seem that far-fetched to me.
This is a big set so I don't really think it would make too much sense for them just printing the enemy fetches without the allied fetches. I would not be surprised if they reprinted the allied fetches.
Barook
09-07-2009, 12:17 AM
New preview cards have arrived!
http://www.wizards.com/mtg/images/tcg/products/zendikar/arigiqnwjz_EN.jpghttp://www.wizards.com/mtg/images/tcg/products/zendikar/k6poumotnh_EN.jpghttp://www.wizards.com/mtg/images/tcg/products/zendikar/q1zkib55nl_EN.jpg
Nissa isn't very impressive for a CC you could get Garruk for.
I know, the demon costs 5 mana, but dear Mother of God, that ability makes him one strong motherfucker. Play fetchland, activate fetchland, make your opponent lose 6 life AND swing with a 9/9 that keeps growing?
Sure, the lack of evasion sucks, but it quickly outgrows anything, especially with fetchlands, and the integrated Lightning Bolt part ensures your opponent won't life long enough to chump block him for all eternity.
Otter
09-07-2009, 12:31 AM
Well that's the worst planeswalker I've ever seen. Does absolutely nothing unless you're playing Elves, in which case you have better things to do than pump out some vanillia 2/3s that eat your deck space for five turns until you can ultimate to put your entire deck out onto the board. Freakin' standard elves can put half of their deck on the board by turn four, this chick doesn't even show up until turn four.
She doesn't even survive a Lightning Bolt, how embarrassing.
Barook
09-07-2009, 12:45 AM
More cards:
Elemental Appeal (http://forums.mtgsalvation.com/attachment.php?attachmentid=94881&d=1252296425)
Blood Tribute (http://forums.mtgsalvation.com/attachment.php?attachmentid=94882&d=1252296435)
Roil Elemental (http://forums.mtgsalvation.com/attachment.php?attachmentid=94883&d=1252296466)
Guul Draz Specter (http://forums.mtgsalvation.com/attachment.php?attachmentid=94884&d=1252296473)
Roil Elemental is very interesting, but :3::u::u::u: and a toughness of only 2 aren't very appealing.
FoulQ
09-07-2009, 12:48 AM
It's about time they printed a completely unplayable planeswalker, IMO. Even original Chandra had potential.
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