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Amon Amarth
08-07-2009, 05:05 PM
Mox Amethyst 3
Artifact (R)

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
Tap: Add one mana of any color to your mana pool.

Illus. Alan Pollack
213/249

I just looked at the MTGSalvation and found this card. Seems awesome. Lets pretend, for the sake of discussion, that this is real. Wowzers. This seems really good at enabling multicolor Control decks. Mana of any color with no card disadvantage associated with the other Moxes. Obvious great synergy with Fetchlands (What doesn't these days?) and cantrips. Could also see play in some sort of Dredge based deck be it Ichorid or Aggro Loam.

Perhaps it will enable something else all together. What do you guys think?

http://forums.mtgsalvation.com/showthread.php?t=176138

rockout
08-07-2009, 05:07 PM
Its casting cost is 3? Seems exceptionally good and almost to the point of broken. I'll take 4.

Jeff Kruchkow
08-07-2009, 05:18 PM
if this is real, combo just got another boost.
except its bad off of AdN
which is bad

electrolyze
08-07-2009, 05:32 PM
Not if you play doomsday. Which I think, is better.

beastman
08-07-2009, 05:38 PM
It seems like it would be a little too inconsistent for combo. I'm not into combo all that much, but it seems like it would be hard to utilize more than one a game.

AngryTroll
08-07-2009, 06:03 PM
That's probably one of the best EDH mana artifacts ever.

Stronger in EDH than Legacy for sure. As mentioned, it's not Ad Nauseum friendly, and it's interesting for control. The extra mana is a lot stronger in the first turn or two than it is in the fourth turn and on, but you'll never cast it the first turn (unless you get Thoughtseized, Fetch, and tap out, I guess).

I guess I'll have to pay attention to how often I could drop it for free on the second turn while playing Landstill. I suspect that more than half of the time, it'll cost one (or two) on turn two, so you won't net anything until turn three. What do you cut for them in control? If you cut some number of land and a spell or two, I'm not sure that just having the land and making that fourth land drop every game isn't just better.

An interesting card, for sure, though. Not format ruining like Ad Nauseum and Coatl, though.

Roman Candle
08-07-2009, 06:09 PM
Coatl

Did this really ruin the format?

Anyway, at first glance I saw it as completely overpowered, but then I realized that in the formats that Wizards cares about, there aren't fetchlands. It won't ever drop turn 1, so the earliest it'll come down is turn 2--and probably not for free. Since Chrome Mox was mostly used so that a blue player could represent a counter Turn 1, I'm not sure this'll even see more play than that.

The Professor
08-07-2009, 06:16 PM
Mox Amethyst is not too great in ANT, but it's nuts in 2-land Belcher. Super nuts.

Roman Candle
08-07-2009, 06:23 PM
Mox Amethyst is not too great in ANT, but it's nuts in 2-land Belcher. Super nuts.

Except you're still playing 2-Land Belcher.

FoolofaTook
08-07-2009, 06:25 PM
It's a control card and will get control to 4 mana quicker, assuming they play fetches and cantrips of some sort.

Turn 1: Flooded Strand - blue land - Ponder.
Turn 2: Land - StP or Bolt or second fetch - Mox Amethyst. Or just delve 2 and cast it with Daze protection.
Turn 3: Land - Planeswalker or WoG or whatever.

No card disadvantage incurred anywhere in the process, although the control deck had to play 3 Mox Amethyst and 22 land instead of 25 land which means that the overall chance of having 4 mana on turn 4 is down slightly for an increased chance of having 4 mana on turn 3. Color issues are greatly fixed by the addition though, since it will be rare for a Mox Amethyst in the opening hand not to land pretty reliably by turn 3. The Mox is not Spell Snare-able or Daze-able in most cases or Stifle-able.

It's not clearly better than just playing more land but it's also not clearly worse in a meta defined by Wasteland and Stifle at this point.

beastman
08-07-2009, 07:21 PM
Except you're still playing 2-Land Belcher.

Hate hate hate.

SilverGreen
08-07-2009, 08:22 PM
Mox Amethyst

ZOMG the sky is falling again!!!!!!!!!!!!!!!!1ΉΊ

libingboy
08-07-2009, 08:48 PM
Card has been declared as fake in mtgsalvation.

kicks_422
08-07-2009, 09:00 PM
Not just that card. Everything on that thread.

Was too gimmicky for me though. Especially the Sway mechanic...

(nameless one)
08-07-2009, 10:26 PM
Sway looked sweet for a mechanic, but then again... some cards could be too good

AngryTroll
08-08-2009, 12:11 AM
Did this really ruin the format?

I seem to recall it breaking Thresh to the point that the format wasn't fun anymore. I seem to distinctly remember the sky falling!

Well, the thread discussing it sure sounded that way.

This might be one of the best posts in the Coatl thread:
http://www.mtgthesource.com/forums/showpost.php?p=339186&postcount=209

That whole thread is pretty funny to read after the carnage that Coatl has caused since it was released.

MattH
08-09-2009, 07:58 PM
At first glance, I was thinking: playable acceleration that doesn't die to a Deed for X=2? Fuck yes! Get thee behind me, Mox Diamond, Chrome Mox, and Exploration!

But if it's fake, that's probably a good thing, because it seems like it would be subject to the 'goyf effect' of fitting into a ton of different decks, which is both boring and would drive the price sky-high.

technogeek5000
08-09-2009, 09:46 PM
It's been proven that there fake. The guy was just spamming so we dont have to worry about this card doing anything to legacy.

(nameless one)
08-09-2009, 10:53 PM
this is like super lotus vale all over again...

electrolyze
08-10-2009, 03:16 AM
Why the hell would anyone make so much fake cards and pretend there from the new set. How lifeless is that person:laugh:. I dont think the new meganic would be overpowered if it was real.

MTG-Fan
08-10-2009, 04:19 AM
Wtf. I was all set to pre-order my foil playset of Mox Amethyst.

quicksilver
08-10-2009, 08:44 AM
Mox Amethyst 3
Artifact (R)

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
Tap: Add one mana of any color to your mana pool.

Illus. Alan Pollack
213/249

I just looked at the MTGSalvation and found this card. Seems awesome. Lets pretend, for the sake of discussion, that this is real. Wowzers. This seems really good at enabling multicolor Control decks. Mana of any color with no card disadvantage associated with the other Moxes. Obvious great synergy with Fetchlands (What doesn't these days?) and cantrips. Could also see play in some sort of Dredge based deck be it Ichorid or Aggro Loam.

Perhaps it will enable something else all together. What do you guys think?

http://forums.mtgsalvation.com/showthread.php?t=176138

That card seems insane and can be used in a wide variety of deck. Aggro being the only archetype that may have trouble using it. It seems absolutely busted in combo, easily replacing cabal ritual. Ad Nausuem loves initial mana sources if you can't float mana after going off, of course it does make you take 3 damage off of the ad nauseum which might negate it's usefulness.

I'm going to go ahead and hope this card is not real. I'd hate to see yet another card that can go in almost every deck.

Skeggi
08-10-2009, 08:52 AM
Card has been declared as fake in mtgsalvation.

Amon Amarth
08-10-2009, 06:46 PM
It's a fake.

These fakers are getting pretty good. It's getting hard to tell what's legit anymore.

Malchar
08-10-2009, 08:18 PM
http://www.5colorcontrol.com/images/fanart/GoldenLotus.jpg

DrJones
08-11-2009, 12:23 PM
It's a pity, because I could have actually used that delve mox in a lot of decks. :(

Pastorofmuppets
08-12-2009, 01:02 PM
I'm happy the mox isn't being printed just because it gives the Hypergenesis fanboys something else to rave about

(nameless one)
08-13-2009, 10:02 PM
check it out:

http://www.mananation.com/zendikar-spoiler-4-confirmed-commons/


ITS A TRAP! ADMIRAL ACKBAR STYLE!

Barook
08-14-2009, 12:57 AM
Whiplash Trap :3::u::u:
Instant — Trap
If an opponent had 2 or more creatures enter the battlefield under his or her control this turn, you may pay :u: rather than Whiplash Trap’s casting cost.
Return two target creatures to their owner's hand.

Why does "enter the battlefield" sound so horrible? And that entire trap thing sounds way too much Yugioh for a conditional alternative cost.

GGoober
08-14-2009, 02:19 AM
what are the thoughts on the trap card? Seems like a decent sideboard card for Tempo Thresh against Zoo/tribal/Goblins.

mOxMoNgEr
08-14-2009, 03:18 AM
Kor Sanctifiers 2{W}
Creature — Kor Cleric
Kicker {W}
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
2/3
Artist: Dan Scott

If it was kicked?... O_O... i know that Wotc want magic to be more flavorfull but... kicked?The trap card seem nice, but in the end, even for U double unsummon will forever stay double unsummon

Aggro_zombies
08-14-2009, 03:33 AM
Oh god, this is so awesome. I look forward to belting out "YOU'VE ACTIVATED MY TRAP CARD!!!!!" at the Prerelease while drop-kicking various Kicker cards onto the table.

Yesssssssss.

EDIT: "NOT SO FAST, KEIBA!!!!!"

Pastorofmuppets
08-14-2009, 03:46 AM
So am I the only person who's gettin a bad feeling from Wizards spoiling basic lands first to build hype? It seems pretty weak to me.

MMogg
08-14-2009, 04:27 AM
So am I the only person who's gettin a bad feeling from Wizards spoiling basic lands first to build hype? It seems pretty weak to me.

Meh, it's always the same. There's usually a handful of good cards that come out of each set and stay around for years as staples. I never expect some amazing, kick ass, 50+ playable staples. :frown:

quicksilver
08-14-2009, 09:17 AM
LOL KICKED!

Also:

http://media.giantbomb.com/uploads/0/4912/830533-trap_card_super.jpg

Those cards couldn't possibly be real.


edit : http://acostlymistake.ytmnd.com/

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Zlatzman
08-14-2009, 09:32 AM
Seems shaky. "if it was kicked" is a strange wording and "If an opponent had 2 or more creatures enter the battlefield under his or her control" wont work as worded as it doesn't specify when those creatures entered the battlefield. This turn? Current phase? Also, shouldn't it include the word "has", as in "an opponent has had 2 or more ..."?

The whole trap-thing is fairly flavorful though, I fully expect cards with "Protection from Traps" if Traps are in Zendikar.

LostButSeeking
08-14-2009, 09:37 AM
The card names, at least, have been confirmed by other posters. Those are four Zendikar cards in the planechase decks. And even if the wording is off, that could be attributed to the poster frantically scribbling down the card and getting the wording a little off.

coraz86
08-14-2009, 11:07 AM
If it was kicked?... O_O... i know that Wotc want magic to be more flavorfull but... kicked?

If they were really more interested in flavor than function, the kicker wouldn't be W (in that case); cards that do something when kicked would actually have to receive blunt force trauma from your foot.

That'd be a good excuse to bring back denimwalk (a spell with denimwalk and kicker would be countered if it hit your jeans while you were casting it). It would also introduce new flavor to 'casting,' as they'd mean 'cast' in the sense of vigorously tossing your Lightning Bolt/Cruel Ultimatum/Goatnapper.

One would hope then that they don't misunderstand people talking about permanents 'sticking' and introduce bubble gum to the packs.

/rant

On a more serious note, I believe MaRo stated at some point this past spring that Zendikar was supposed to have an Aztec feel. It'd be kind of cool if they returned to the flavor they had in Mirage, they haven't done a jungle-esque theme in a while.

keys
08-14-2009, 12:48 PM
And even if the wording is off, that could be attributed to the poster frantically scribbling down the card and getting the wording a little off.

This, I hope. The overall flavor and the mechanics all seem fine and good, I guess. Nothing mind blowing so far.

bruno_tiete
08-14-2009, 12:52 PM
Trap cards give me some hope to dodge Counterbalances in a new way.

What if we get something like this:

2GG - Trap Hull Breach
Instant - Trap
You may play ~ for G if you had a spell countered this turn.
Destroy target Enchantment and/or Artifact.


Of course, if it's a subtype, there must be some new rules attached to it.

kicks_422
08-14-2009, 12:54 PM
Perhaps not Rules per se, but some cards which trigger off of playing Traps. E.g.:

Trap Thorn 1R
When a trap card is cast, Trap Thorn deals 1 damage to target creature or player.

Tilde
08-15-2009, 12:35 AM
On a more serious note, I believe MaRo stated at some point this past spring that Zendikar was supposed to have an Aztec feel. It'd be kind of cool if they returned to the flavor they had in Mirage, they haven't done a jungle-esque theme in a while.

I don't think they ever mentioned what flavor they were going with before previews started going out. People just assumed Aztec for whatever reason.

Elfrago
08-15-2009, 03:12 AM
Of course, if it's a subtype, there must be some new rules attached to it.

Uhm, no. Kamigawa's Arcane cards didn't have special rules.

Skeggi
08-17-2009, 08:14 AM
Hello, the first 4 confirmed cards are spoiled on the Zendikar spoiler on MTS. They show Kicker has returned and an interesting new feature: Trap. Here are the cards:

Kor Sanctifiers :2::w:
Creature - Kor Cleric
Kicker :w: (You may pay an additional :w: as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
2/3

Whiplash Trap :3::u::u:
Instant - Trap
If an opponent had 2 or more creatures enter the battlefield under his or her control this turn, you may pay :u: rather than pay Whiplash Trap’s casting cost.
Return two target creatures to their owner's hand.

Hideous End :1::b::b:
Instant
Destroy target nonblack creature. That creature’s controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
- Radavi, Joraga relic-hunter, last words

Beast Hunt 3G (I reached the maximum ammount of images)
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
"Surely we could tame something besides hurdas and pillarfield oxen!"
- Sheyda, Ondu gamekeeper

The only card that somewhat comes into the range as a Legacy playable is Whiplash Trap. What's more interesting is that we get the interesting Kicker mechanic back! What's even more interesting is that Trap allows for low casting cost to 'cheat' certain cards into play, something we like!

Nightmare
08-17-2009, 08:18 AM
http://www.jolinko.com/f/d4adcfcbeb5fc25d1c0e87466437a5fe.jpg

Skeggi
08-17-2009, 08:23 AM
Hehe, Admiral Ackbar alters will never be more popular!

Anyway, here's a bit of confirmation:
http://www.mananation.com/wp-content/uploads/2009/08/zendikar_spoilers.jpg

For the first time in quite a while I like the expansion logo :smile:

Aggro_zombies
08-17-2009, 08:27 AM
For the first time in quite a while I like the expansion logo :smile:
That's the Planechase expansion logo, not the Zendikar one. The Zendikar one is a little diamond thingy.

Also, this was already posted, but I don't think someone posted the pictures.

Skeggi
08-17-2009, 08:34 AM
That's the Planechase expansion logo, not the Zendikar one. The Zendikar one is a little diamond thingy.
Oh right, I don't like that one :S

And yeah, it was spoiled in the [ZEN] Rumor Mill thread, but since these are confirmed I'd prefer it not to mix it up with the fakes.

bruno_tiete
08-17-2009, 12:02 PM
Uhm, no. Kamigawa's Arcane cards didn't have special rules.
Then again, you had "splice into", which created an utility for that subtype. While the rules were wrote so that they can use "splice into anything" in the future, I don't believe we'll see that anytime soon. Until then, "splice" will keep being the same as "splice into arcane" in practical purposes.

What I meant was that somehow the "trap" subtype will be used somewhere else in the set, not just a cool word clogging up the type line.

Goaswerfraiejen
08-17-2009, 05:10 PM
...So why couldn't Traps be the new card type, rather than Tribal? Tribal just attaches itself to existing card-types (e.g. Enchantment, Sorcery, Creature, etc.). Traps, on the other hand, could've stood alone.

Alas...

JeroenC
08-17-2009, 05:16 PM
Tribal won't ever attach itself to Creature.
And how on earth could Trap stand alone?

Valtrix
08-17-2009, 05:33 PM
Tribal won't ever attach itself to Creature.
And how on earth could Trap stand alone?

Face down spells? :P

Barook
08-17-2009, 05:34 PM
...So why couldn't Traps be the new card type, rather than Tribal? Tribal just attaches itself to existing card-types (e.g. Enchantment, Sorcery, Creature, etc.). Traps, on the other hand, could've stood alone.

Why would you want to make Goyf even better, assuming playable traps exist?

Jolly_roger
08-17-2009, 05:36 PM
Face down spells? :P

That exists already. Its called cards in opp. hand

Koby
08-17-2009, 05:48 PM
People just assumed Aztec for whatever reason.

It's definitly NOT Aztec, but rather Middle Eastern. Lots of the names spoiled have heavy semetic linguistic roots for them.

Akoum - twisted, crooked in Hebrew. Also contraction for "worshippers of stars and signs".
Zendik, n. [Ar. zand[=i]k.] An atheist or unbeliever; -- name given in the East to those charged with disbelief of any revealed religion, or accused of magical heresies.


...So why couldn't Traps be the new card type, rather than Tribal? Tribal just attaches itself to existing card-types (e.g. Enchantment, Sorcery, Creature, etc.). Traps, on the other hand, could've stood alone.


"Instant - Arcane" doesn't grow Goyf, and neither would "Instant - Trap" .

Goaswerfraiejen
08-17-2009, 05:51 PM
Why would you want to make Goyf even better, assuming playable traps exist?

"Rather than" = "instead of". I'm just miffed that tribal somehow constitutes a new card type, when it just attaches to existing card types.

Also, my bad on the attachment to creatures. I trust my meaning was clear, however.

MMogg
08-17-2009, 05:51 PM
It's definitly NOT Aztec, but rather Middle Eastern. Lots of the names spoiled have heavy semetic linguistic roots for them.

Akoum - twisted or not-aligned in Hebrew.
Zendik, n. [Ar. zand[=i]k.] An atheist or unbeliever; -- name given in the East to those charged with disbelief of any revealed religion, or accused of magical heresies.

What, you mean the set will be dubbed Arabian Mornings? :wink:

I get tired of the "themes" sometimes.

Koby
08-17-2009, 05:53 PM
What, you mean the set will be dubbed Arabian Mornings? :wink:

I get tired of the "themes" sometimes.


With all those pyramids in the basic lands, that's not a ridiculous conjecture at all.

URABAHN
08-17-2009, 07:06 PM
Why the hell would anyone make so much fake cards and pretend there from the new set. How lifeless is that person:laugh:. I dont think the new meganic would be overpowered if it was real.

Some people really crave the attention. There are plenty of people like that here on The Source. I'm not trying to be mean, it's just a matter of immaturity.

Float4WeldSlaver
08-17-2009, 07:09 PM
Trap cards? Really? I mean, REALLY?

Absolutely ridiculous.

MMogg
08-17-2009, 07:16 PM
With all those pyramids in the basic lands, that's not a ridiculous conjecture at all.

Hmm, sarcasm? The Pyramids are in Egypt, an Arab nation, so it's not so far out. :wink:


Trap cards? Really? I mean, REALLY?

Absolutely ridiculous.

I find myself saying that all the time, and then after a while you get used to it. In the end, changes and new additions to card types/mechanics are good for the game.

Float4WeldSlaver
08-17-2009, 10:54 PM
I admit I overreacted to battlefield and exile (I understand their intent though I still dislike the terms), and I recognize that change is necessary to keep the game fresh and interesting.

But when you look to Yu-gi-Oh for inspiration (inspiration isn't the best word...more like imitation), then I just get irritated. I play this game because it is UNLIKE Yu-gi-Oh.

MMogg
08-17-2009, 11:59 PM
I admit I overreacted to battlefield and exile (I understand their intent though I still dislike the terms), and I recognize that change is necessary to keep the game fresh and interesting.

But when you look to Yu-gi-Oh for inspiration (inspiration isn't the best word...more like imitation), then I just get irritated. I play this game because it is UNLIKE Yu-gi-Oh.

I don't know enough about YGO to know. But I can well remember when I first started playing Magic and the veteran players bemoaning "Summon" being changed to "Creature" and "unaffected by summoning sickness" being replaced with "haste". To me, as a new player, I had no feelings about it one way or the other.

What bugs me more than new terminology, card types or mechanics is when they start changing the friggin rules, like the M10 combat they just "simplified". :mad: [/rant]

Goaswerfraiejen
08-18-2009, 10:17 AM
"Instant - Arcane" doesn't grow Goyf, and neither would "Instant - Trap" .

Obviously. I never made that claim: you misread my post. I was simply asking why it made more sense to have "Tribal Enchantment/Instant/Sorcery" be the new card type (back in Lorwyn block) rather than wait until now and have the new card type be "Trap," pure and simple. I'm just vexed, even now. That's all. I have nothing against the introduction of traps: I like it. If that blue one is real, then that's pretty cool.

Koby
08-18-2009, 11:58 AM
Obviously. I never made that claim: you misread my post. I was simply asking why it made more sense to have "Tribal Enchantment/Instant/Sorcery" be the new card type (back in Lorwyn block) rather than wait until now and have the new card type be "Trap," pure and simple. I'm just vexed, even now. That's all. I have nothing against the introduction of traps: I like it. If that blue one is real, then that's pretty cool.

Ah, my mistake then. I think that tribal should not be a card type either. Honestly, how hard is it to figure out that "Instant - Goblin" refers to a Goblin card?

Wrath_Of_Houlding
08-18-2009, 12:23 PM
Ah, my mistake then. I think that tribal should not be a card type either. Honestly, how hard is it to figure out that "Instant - Goblin" refers to a Goblin card?

Instant-Goblin, maybe not, but how about down the line with Instant-Illusion, Instant-Mutant, and Instant-Spirit?

Anusien
08-18-2009, 12:44 PM
Instant-Goblin, maybe not, but how about down the line with Instant-Illusion, Instant-Mutant, and Instant-Spirit?
The rules don't work that way. Creature subtypes have to be associated with a creature.

Valtrix
08-18-2009, 01:06 PM
And they can't change the rules?

Gheizen64
08-18-2009, 01:24 PM
I too think that tribal could be a supertype like legendary or basic, with little changing of the rules. The point is that such a change is useless, so it won't be done. Simple as that.

Malchar
08-18-2009, 01:39 PM
It was a conspiracy to make Tarmogoyf stronger.
On that note, does anyone know if they are going to "reprint" Tarmogoyf since it's a "future-shifted" card? Perhaps in ZEN?

Koby
08-18-2009, 01:49 PM
Nope, Tarmogoyf will never be seen in a regular card frame.

Just like we won't see Mana Drain in the new 8th Ed frame either. Some mistakes are just not worth revisiting.

I do expect a lot of Delve cards to be printed, hopefully a red sorcery that deals X damage? :)

tivadar
08-18-2009, 02:11 PM
I do expect a lot of Delve cards to be printed, hopefully a red sorcery that deals X damage? :)

Are they putting 2 or 3 X's in the casting cost for that? Heh, seriously, that would be ridiculously overpowered. One red mana for damage equal to the number of cards in your graveyard?

GreenOne
08-18-2009, 02:25 PM
Are they putting 2 or 3 X's in the casting cost for that? Heh, seriously, that would be ridiculously overpowered. One red mana for damage equal to the number of cards in your graveyard?

Just make it :r::r:X and sorcery speed and doesn't seem powerful like other T2 cards like, say, Lightning Bolt.

Memo: when printing a new good card, remember to put 2 coloured non-U mana symbols in the casting cost, otherwise it's just going to enter a blue deck. This Delve fireball is going to get played by dreadstill and, possibly, red thresh without the RR in the cost.

Wrath_Of_Houlding
08-18-2009, 03:01 PM
It looks like it could also be an alternate win condition for dredge.

Not to mention it can work as a psuedo half-relic to hate on goyf.

JeroenC
08-18-2009, 03:27 PM
Just make it :r::r:X and sorcery speed and doesn't seem powerful like other T2 cards like, say, Lightning Bolt.

That's hella broken. RR for 4 damage is fair. RRX with Delve will deal more than 4 damage. Easily more than 20 damage. RRXX with Delve would still be awesome, but not as strong.
Or RRX for only targetting a creature. But that would be Limited Fodder.

tivadar
08-18-2009, 03:51 PM
Yeah, even with RR, single X still makes it beyond amazing. Even with decks not exploiting the graveyard, it's pretty easy to have 5-10 cards in your graveyard within the first 5-6 turns (fetches, instants/cantrips, things your opponent kills...). A spell that dealt 5-10+X damage for RRX seems over the top. Not to mention decks that specifically aim to put cards in their graveyard, such as the ichorid someone mentioned.

Digital Devil
08-18-2009, 03:57 PM
I just hope they're printing creatures with alternate costs (Allosaurus Rider/Vyne Dryad like). Maybe a :w: disenchant effect with Delve. Fuck Counterbalance. Btw, is the "trap" thing confirmed?

Wrath_Of_Houlding
08-18-2009, 04:36 PM
I just hope they're printing creatures with alternate costs (Allosaurus Rider/Vyne Dryad like). Maybe a :w: disenchant effect with Delve. Fuck Counterbalance. Btw, is the "trap" thing confirmed?

I believe that that is indeed locked in.

Aggro_zombies
08-18-2009, 05:15 PM
I just hope they're printing creatures with alternate costs (Allosaurus Rider/Vyne Dryad like). Maybe a :w: disenchant effect with Delve. Fuck Counterbalance. Btw, is the "trap" thing confirmed?
Yes, the Trap card was one of the Zendikar preview cards from the Planechase decks.

JeroenC
08-18-2009, 05:47 PM
I just hope they're printing creatures with alternate costs (Allosaurus Rider/Vyne Dryad like). Maybe a :w: disenchant effect with Delve. Fuck Counterbalance. Btw, is the "trap" thing confirmed?

-Creatures with Trap seems weird. Don't think so, because Traps seem like something that can only be on instants, as it needs to be done "in response" to something.
-Who told you all Dredge is in this?
-Trap is confirmed, as kicker.

quicksilver
08-18-2009, 06:03 PM
I can see a trap being on a morph creature as an unmorph condition.

Also any card besides instant could have a trap if the trap condition also allowed you to play it at instant speed. For example:

Not a Real Card :u:
Creature - Trap
If a creature is attacking you, you may play this card as though it had flash.
You fool! You've activated my trap card! A costly mistake!
1/1

Although with trap being a sub type it seems like it could easily be confused with creature type, idk how that would work.

People think there will be delve in this set cause they rumored they were going to bring back a mechanic. But since we know kicker is in it, there is pretty much no chance of bringing back delve, so people should stop getting their hopes up for delve cards.

Lifeless
08-18-2009, 06:43 PM
So Landfall keyword seems to be confirmed on Salvation. Seems interesting, a reward for hitting land drops. Also seems like a very control oriented mechanic based on the land count in most aggro and combo decks. I guess we'll see.

MTG-Fan
08-18-2009, 06:53 PM
Mmm. How about:

<Landfall Counterspell> 1UU
Instant

Counter target spell.
Landfall U - If you played a land during your last turn, you may play this for its Landfall cost instead.

DrJones
08-18-2009, 06:59 PM
I don't think there will be any cheap landfall card, but my Quirion Rangers and Scryb Rangers would love them.

AngryTroll
08-18-2009, 07:08 PM
I don't think there will be any cheap landfall card, but my Quirion Rangers and Scryb Rangers would love them.

Man, both of these cards are underrated. I play two Rangers in GBrw Survival, and they're amazing. Saving lands from Wastes, making landdrops when you are light on land, and swinging and blocking with the same Goyf are all pretty amazing. Adding a Bird or Rofellos is just silly.

It's hard to fit them into decks over some more aggressive options, but man, when they fit, they're solid. Not gamebreaking, but about as solid as one drops get.

Secret Tech: Scryb Ranger is a faerie for Spellstutter Sprite. Just saying.

Jak
08-18-2009, 07:50 PM
Secret Tech: Scryb Ranger is a faerie for Spellstutter Sprite. Just saying.

If it cost one, OMG. Still might be worth it (in Bant Sur), but Quirion Ranger just might be better with all the other two drops.

xTrainx
08-18-2009, 10:49 PM
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

I dunno: "if it was kicked"?
I liked "if you paid the kicker cost much better.
Being kicked just sounds retarded.

Peter_Rotten
08-18-2009, 11:48 PM
What's more interesting is that we get the interesting Kicker mechanic back!

Aren't all mechanics simply Kicker in one way, shape, or form?

Bardo
08-19-2009, 12:15 AM
Aren't all mechanics simply Kicker in one way, shape, or form?

Pretty much. (Pay a little more, get a little bonus -- Forecast, Unearth, Chroma, Kinship, etc.)

MTG-Fan
08-19-2009, 01:13 AM
I think it'd be kind of neat if they printed some decent lands with Kicker.

Like:

<Kicker Swamp>
Land

Tap: add B to your mana pool. If the Kicker cost was paid, add B1 to your mana pool instead.
Kicker - Sacrifice a black creature with power greater than 2.


<Kicker Island>
Land

Tap: add U to your mana pool. If the Kicker cost was paid, add U1 to your mana pool instead.
Kicker - Target opponent may draw a card. (or draw 2 cards, if that makes the card too good)

baghdadbob
08-19-2009, 01:37 AM
Beast Hunt artwork is really nice. The new lands make me wanna do things in my pants. I wonder if Puddn' Head will be involved with artwork this time around? Weird dude...

Roman Candle
08-19-2009, 02:29 AM
Beast Hunt artwork is really nice. The new lands make me wanna do things in my pants. I wonder if Puddn' Head will be involved with artwork this time around? Weird dude...

Those aren't actually new lands. Those are just what he came up with as possibilities for cool cards.

Aggro_zombies
08-19-2009, 03:09 AM
And in other news, Magic now has its first Russian planeswalker:

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/youdecide/08142009

GreenOne
08-19-2009, 03:53 AM
Yeah, even with RR, single X still makes it beyond amazing. Even with decks not exploiting the graveyard, it's pretty easy to have 5-10 cards in your graveyard within the first 5-6 turns (fetches, instants/cantrips, things your opponent kills...). A spell that dealt 5-10+X damage for RRX seems over the top. Not to mention decks that specifically aim to put cards in their graveyard, such as the ichorid someone mentioned.
Yeah, my bad. Maybe it should hit only creatures.

Slops for Kicker being the chosen ability.
Who likes to kick something?

Wrath_Of_Houlding
08-19-2009, 09:18 AM
Yeah, my bad. Maybe it should hit only creatures.

Slops for Kicker being the chosen ability.
Who likes to kick something?

Soccer players, used car buyers, puppy haters, habit breakers, fans of Invasion...

GreenOne
08-19-2009, 09:22 AM
New card (http://mtgsalvation.com/zendikar-spoiler.html#3582) spoiled on salvation:

Rampaging Baloths :4: :g: :g:
Creature - Beast Mythic Rare
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

6/6

Nihil Credo
08-19-2009, 09:49 AM
Nice dumb fattie. Might see play in T2, its power level isn't too far from Broodmate Dragon.

bruno_tiete
08-19-2009, 10:08 AM
Regarding Tribal being a type, it was made to avoid rules changes that could end up in cards getting subtypes they were not supposed to. Once that happened, silly stuff like fetching a Chameleon Colossus into play when you should have searched for a land could come to happen, given enough obscure cards on the table.

Also, subtypes (like goblin) cannot be attached to a supertype, but only to a type.

Skeggi
08-19-2009, 10:38 AM
Landfall could be seriously broken with fetchlands.

Maveric78f
08-19-2009, 10:44 AM
It's "whenever you play a land."

No, it's not. ~ Nightmare

Edit:
Mmmhh, he got me wrong:

Mmm. How about:

<Landfall Counterspell> 1UU
Instant

Counter target spell.
Landfall U - If you played a land during your last turn, you may play this for its Landfall cost instead.

eq.firemind
08-19-2009, 12:20 PM
Russian planeswalker
No. He's not even close to russian. Ivan Drago is far closer - at least first name is russian...


Landfall could be seriously broken with fetchlands.
This.
Reminds the situation with Cascade. Wizards must be carefull to not make it too broken.

Nihil Credo
08-19-2009, 12:32 PM
No. He's not even close to russian. Ivan Drago is far closer - at least first name is russian...

And Markov is a Russian surname, so they're even. Sorin is Romanian, though.

yankeedave
08-19-2009, 12:32 PM
And in other news, Magic now has its first Russian planeswalker:

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/youdecide/08142009

Looks a little like Sephiroth... C'mon for Cloud Strife Planeswalker!

Dave

DrJones
08-19-2009, 12:33 PM
Just saw this spoiled card on MtgSalvation. It seems to be from Facebook.

http://forums.mtgsalvation.com/attachment.php?attachmentid=93872&stc=1&d=1250698968

Barook
08-19-2009, 12:42 PM
Landfall could be seriously broken with fetchlands.

How does Landfall work exactly? Is it just a pointless keyword for "do broken stuff with fetchlands" or does it really require you to play the lands?

santeria
08-19-2009, 12:43 PM
Just saw this spoiled card on MtgSalvation. It seems to be from Facebook.

http://forums.mtgsalvation.com/attachment.php?attachmentid=93872&stc=1&d=1250698968


a bad barren glory/big cheese combo enabler ? :confused:

eq.firemind
08-19-2009, 12:45 PM
And Markov is a Russian surname, so they're even. Sorin is Romanian, though.
Close, but not clearly russian. Something like Marakov or Marokov could make the cut, but not Markov.

Nihil Credo
08-19-2009, 12:52 PM
Close, but not clearly russian. Something like Marakov or Marokov could make the cut, but not Markov.
Old-fashioned Russian, then? Or perhaps a different Western translitteration. There's one pretty famous Russian Markov (http://en.wikipedia.org/wiki/Andrey_Markov), plus a bunch of others (http://en.wikipedia.org/wiki/Markov).

Barook
08-19-2009, 12:57 PM
Just saw this spoiled card on MtgSalvation. It seems to be from Facebook.

http://forums.mtgsalvation.com/attachment.php?attachmentid=93872&stc=1&d=1250698968
Looks bad because it can't ping players. On its own, Chandra has no business to kill or even help to kill a player - and that as a planeswalker. Shocking creatures for loyality is underwhelming and the mana ability would only be good after you used the ultimate - too bad you just apocalypsed yourself.

Horrible design and a complete jank card.

Nightmare
08-19-2009, 01:03 PM
Jesus, you guys can't tell that Chandra text is fake? Some kid just took the card frame and made up what he wanted.

GGoober
08-19-2009, 01:07 PM
Landfall is pretty broken with Fetches, and I think Stax/Landstill can all benefit from it (Crucible MD) since these are decks that want to generate board advantage with minimal mana investment e.g. Elspeth.

Perhaps the most broken deck that abuses Landfall is 43Lands. Wow lol.

But that green dude is trash. Here's to hope there's better Landfall cards that's relevant to Stax/Landstill/Lands.dec

MTG-Fan
08-19-2009, 01:50 PM
I am really digging this new Landfall mechanic.

I could see this being potentially very broken if certain cards are printed.

Zork
08-19-2009, 02:05 PM
Landfall also seems pretty good with Knight of the Reliquary... fetching fetches.

HAVE HEART
08-19-2009, 03:01 PM
It might be decent in Extended with UGx Tron since Wizards lost its inevitability (Wizard bounce land).

Hopefully the casting cost for Landfall cards remains relatively high because even Standard has Panorama, Terramorphic Expanse, and Borderpost (replay the lands).

baghdadbob
08-19-2009, 03:07 PM
No I was talking about the spoiled land art not the above post lol.

Meister_Kai
08-19-2009, 03:34 PM
Jesus, you guys can't tell that Chandra text is fake? Some kid just took the card frame and made up what he wanted.

Seriously, as if the bad wording of the card wasn't a dead give away.

Otter
08-19-2009, 03:49 PM
Do we know for sure if Landfall requires you to play the land, or just triggers on "comes into play"?

quicksilver
08-19-2009, 03:58 PM
Do we know for sure if Landfall requires you to play the land, or just triggers on "comes into play"?

http://forums.mtgsalvation.com/showthread.php?t=178191&highlight=Rampaging+Baloths

This thread shows a picture with the text (although hard to make out), I am pretty sure says "comes into play".

Otter
08-19-2009, 03:59 PM
http://forums.mtgsalvation.com/showthread.php?t=178191&highlight=Rampaging+Baloths

This thread shows a picture with the text (although hard to make out), I am pretty sure says "comes into play".

Sweet. If there are some good cards with it then I really want to try some sort of G/W build with Fetches, Flagstones, and Crop Rotations.

DrJones
08-19-2009, 06:10 PM
This set was designed by the winners of the great designer search, which got to work at wizards... in jobs totally unrelated with designing cards. This fact alone might give enough warning about the overall quality of Zendikar. Ken Nagle was the only remotely good designer in the bunch, and if you have read his articles, you'll see that his idea of a "fun" card is the total opposite of what an eternal player might consider (even if remotely) playable.

Even though I would love to be proven wrong, I predict another year of not having to care about purchasing singles. :cool:

Edit: About the coolness of traps, hey, Mercadian Masques also gave us awesome free spells!

Anusien
08-19-2009, 06:12 PM
http://forums.mtgsalvation.com/showthread.php?t=178191&highlight=Rampaging+Baloths

This thread shows a picture with the text (although hard to make out), I am pretty sure says "comes into play".
It definitely says enters the battlefield.

Barook
08-19-2009, 08:41 PM
This set was designed by the winners of the great designer search, which got to work at wizards... in jobs totally unrelated with designing cards. This fact alone might give enough warning about the overall quality of Zendikar. Ken Nagle was the only remotely good designer in the bunch, and if you have read his articles, you'll see that his idea of a "fun" card is the total opposite of what an eternal player might consider (even if remotely) playable.

Even though I would love to be proven wrong, I predict another year of not having to care about purchasing singles. :cool:
Isn't it a bit early to bitch about the set? We know 5 cards, with 4 filler commons and one Timmy Mystic Rare card.

Traps may be a shitty, ripped-off concept, but Landfall has serious potenial on the right card. The spoiler season has just begun.

Malchar
08-19-2009, 09:04 PM
I'm already looking forward to some totally degenerate landfall cards.

quicksilver
08-19-2009, 09:56 PM
Landfall will probably be balanced around standard/draft. And since legacy has many more things to abuse landfall, fetches/exploration/crucible/life from the loam etc..., it has a real potential to be very strong in legacy, as long as they print it on a card with a low casting cost unlike that spoiled unplayable one.

Skeggi
08-20-2009, 03:39 AM
How does Landfall work exactly? Is it just a pointless keyword for "do broken stuff with fetchlands" or does it really require you to play the lands?

Just read the spoiled card:

Rampaging Baloths :4::g::g:
Creature - Beast
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
#176/249 6/6

You don't have to play it, it just needs to enter the battlefield under your control. Fetchlands basically double your landfall triggers. If a cheaper card would be printed with a decent Landfall ability, I could see it go nuts.

Amon Amarth
08-20-2009, 04:20 AM
I saw Landfall and I think "maybe now we'll see enemy color fetches..." A boy can hope.

Skeggi
08-20-2009, 04:29 AM
There's Terramorphic Expanse in M10, I think that's enough for Standard. If enemy fetches will come, it will be in an enemy color themed block or set.

JeroenC
08-20-2009, 05:25 AM
I'm pretty sure Wizards told us once before that enemy fetches will never come. And even if they hadn't said that, it's time for a bit of a relaxing time colorwise. There are still the shardlands and trifetches.

lorddotm
08-20-2009, 08:06 AM
I think it'd be kind of neat if they printed some decent lands with Kicker.

Like:

<Kicker Swamp>
Land

Tap: add B to your mana pool. If the Kicker cost was paid, add B1 to your mana pool instead.
Kicker - Sacrifice a black creature with power greater than 2.


<Kicker Island>
Land

Tap: add U to your mana pool. If the Kicker cost was paid, add U1 to your mana pool instead.
Kicker - Target opponent may draw a card. (or draw 2 cards, if that makes the card too good)

The blue one seems kind of busted in Combo, maybe thats just me though

Bryant Cook
08-20-2009, 09:06 AM
The blue one seems kind of busted in Combo, maybe thats just me though

They still only tap for one color.

JeroenC
08-20-2009, 09:16 AM
And useless for Solidarity, unless if you're making it an Island too. Of course, that would make it busted.

quicksilver
08-20-2009, 09:43 AM
Hmm with the new wording they could print cards that say something like "Kick target spell" which would then treat that card as if the kicker cost was paid.

Lol, "kick target spell" I can just imagine the noobs literally punting their opponents cards.

Zinch
08-20-2009, 10:26 AM
Hmm with the new wording they could print cards that say something like "Kick target spell" which would then treat that card as if the kicker cost was paid.

Lol, "kick target spell" I can jsu imagine the noobs literally punting their opponents cards.

Wow... that would be cool!! Something like this:

Kickening Land
Land

Tap: Add 1 to your mana pool. The spell you cast with this mana is kickened.

Wrath_Of_Houlding
08-20-2009, 10:27 AM
Hmm with the new wording they could print cards that say something like "Kick target spell" which would then treat that card as if the kicker cost was paid.

Lol, "kick target spell" I can jsu imagine the noobs literally punting their opponents cards.

...And now Urza's Rage is top tier.

emidln
08-20-2009, 10:40 AM
And useless for Solidarity, unless if you're making it an Island too. Of course, that would make it busted.

ANT and Doomsday will take your share. Yours too Bryant.

Koby
08-20-2009, 11:15 AM
Any land that taps for 2 mana with negligible drawbacks is bound to be abused. Especially one that taps for blue mana.

The a Kicking Land would be very fun to play with.

"Play Kicking Land, play Probe, kicking you" haha

Amon Amarth
08-20-2009, 04:27 PM
Wow... that would be cool!! Something like this:

Kickening Land
Land

Tap: Add 1 to your mana pool. The spell you cast with this mana is kickened.

Awesome. That would make so many of the old kicker cards playable. I really want a card like that in the set.

Nihil Credo
08-20-2009, 04:42 PM
Sure. Farewell Tarmogoyf, hello Llanowar Elite and Kavu Titan. Farewell every-utility-creature-ever-made, hello Battlemages. Farewell Hellbent Infernal Tutor for Tendrils, hello Infernal tutor for a second Urza's Rage with FoW backup.

Rules issues aside (I suspect there would be timing problems), such a card would have to be Legendary, CIPT, and probably require mana to activate to be balanced... and it still wouldn't be fun (at least for more than a couple of weeks).

MTG-Fan
08-20-2009, 04:50 PM
Sure. Farewell Tarmogoyf, hello Llanowar Elite and Kavu Titan. Farewell every-utility-creature-ever-made, hello Battlemages. Farewell Hellbent Infernal Tutor for Tendrils, hello Infernal tutor for a second Urza's Rage with FoW backup.


At least it would add some diversity to the field.

JeroenC
08-20-2009, 05:01 PM
What? Diversity? Damn kid, everybody would want to play that card. I'm actually quite certain it might lead to a new Flash-Hulk kind of thing. Perhaps not as insane. But still insane as HELL.
Decks with Kicker Land and Crop Rotation vs Wasteland and Ghost Quarter.dec

Sounds like fun.

Jason
08-20-2009, 05:03 PM
Sure. Farewell Tarmogoyf, hello Llanowar Elite and Kavu Titan. Farewell every-utility-creature-ever-made, hello Battlemages. Farewell Hellbent Infernal Tutor for Tendrils, hello Infernal tutor for a second Urza's Rage with FoW backup.


Isn't Tarmogoyf still bigger than a kicked Kavu Titan most of the time? But yeah, Urza's Rage or Llanowar Elite would be stupid

SilverGreen
08-20-2009, 05:38 PM
Under a strict design standpoint, Kicker and Landfall are two of the most poor mechanics ever made. Both reads "Pay/do a little crap: you can just do everything. You don't need structure or coherency anymore". Unfortunately, it seems ZEN will be a boring block to play with...

JeroenC
08-20-2009, 06:43 PM
Kicker has already been acknowledge as a way too broad keyword as it also covers so many other abilites. However, Landfall is just another one of those pseudo-keywords that actually do nothing, as the entire ability is spelled out after it. See also: Kinship, Hellbent and Threshold (since recently).

DrJones
08-20-2009, 06:48 PM
Kicker is a failure because the template could be better implemented as:

"alternate cost: x"
"optional cost: x"
"additional cost: x"

Just try to find in gatherer all the ways the game has to play a creature for cheap.

MMogg
08-20-2009, 06:59 PM
Kicker is a failure because the template could be better implemented as:

"alternate cost: x"
"optional cost: x"
"additional cost: x"

Just try to find in gatherer all the ways the game has to play a creature for cheap.

Not exactly. An alternate cost, like Force of Will, is just one way of paying for the same effect; optional cost similarly may pay for the same effect; additional cost is something you must pay more of for the one effect. Kicker, on the other hand, is indeed optional, but if paid gives you a different, additional effect.

DrJones
08-20-2009, 07:49 PM
"if you paid the optional cost, do X". How is that different from Kicker?

Also, kicker is a dumb name.

Valtrix
08-20-2009, 07:57 PM
Not exactly. An alternate cost, like Force of Will, is just one way of paying for the same effect; optional cost similarly may pay for the same effect; additional cost is something you must pay more of for the one effect. Kicker, on the other hand, is indeed optional, but if paid gives you a different, additional effect.

Not necessarily either. What's to stop Wizard's from having the wording of a spell read, "If you paid the alternate cost, then do X" on this psedo-kicker card? Sure we have cards like force that have the same effect, but there is no reason why an alternate cost must lead to the same effect. Same thing for an optional cost.

Malchar
08-21-2009, 09:53 AM
However, Landfall is just another one of those pseudo-keywords that actually do nothing, as the entire ability is spelled out after it. See also: Kinship, Hellbent and Threshold (since recently).

These are called ability words rather than abilities. Threshold was originally an ability, but it was later changed to an ability word once other ones started to show up.

MaRo frequently writes about how Kicker is extremely broad and about how it can basically be used in place of a number of existing templates. It exists mostly for flavor reasons. Personally, I think that they worked great with the cycle of "volvers" and battlemages.

Wrath_Of_Houlding
08-21-2009, 10:39 AM
SSG has "started" to spoil a card called Warren Instigator. All we have is the flavor text: "Danger, danger! Come out of the safety of your holes!", and that the card is red...it certainly sounds like a goblin. Ideas? Perhaps a playable card for goblins in the form of a slightly-less broken Goblin Lackey?

Manhattan
08-21-2009, 11:05 AM
SSG has "started" to spoil a card called Warren Instigator. All we have is the flavor text: "Danger, danger! Come out of the safety of your holes!", and that the card is red...it certainly sounds like a goblin. Ideas? Perhaps a playable card for goblins in the form of a slightly-less broken Goblin Lackey?

Yeah, when I saw the card I too was immediately thinking of Lackey. I desperately hope it's a good tempo card with CMC1.

DrJones
08-21-2009, 03:58 PM
Yeah, when I saw the card I too was immediately thinking of Lackey. I desperately hope it's a good tempo card with CMC1.It will have a CMC of 1, but will only be able to put minotaurs into play, and will have a cost activation of 3. :laugh:

DrJones
08-21-2009, 04:59 PM
New wrath of God.
http://i584.photobucket.com/albums/ss288/Frostedmini/WRATH.jpg

Nihil Credo
08-21-2009, 05:23 PM
Matches into the whole "let's make regeneration matter" thing they've got going of late - I believe that Terminate is the only 'destroy' card with a no-regen clause in Alara Block or M10.

Of course, now they should actually remember to print a playable regenerator: the best they've made so far is Cudgel Troll, or possibly Kathari Remnant. Hope they won't, though, since regeneration will be wasted power in Legacy.

As an aside, I appreciate that someone in Development was sane enough to say: "Hey guys, about this Wrath-less Standard with Bloodbraid Elf, Putrid Leech and a bunch of powered-up tribal decks... you know, how about limiting it to three months?"

As a second aside, this is Sorin Markov's first appearance and he already sounds dangerously whiny.

rockout
08-21-2009, 06:06 PM
I still love you wrath of god. <3

paK0
08-21-2009, 06:14 PM
I still love you wrath of god. <3

And it might actually see Legacy play. The question is if Landstill needs more Wrath effects but i kinda doubt it, a lot of lists don't even play the full set of Wraths.

beastman
08-21-2009, 06:14 PM
Is that card confimed?

Edit: I have never seen a deck in legacy play more than 3 wrath.

Nihil Credo
08-21-2009, 06:44 PM
A deck currently running 3 Wraths could switch to a 2/1 split with Day of Judgment and be better off. Therapies and Mages on Wrath are much more common in Legacy than Troll Ascetic or Loxodon Hierarch.

/your weekly +0.0000000000005 EV tech

Koby
08-21-2009, 06:58 PM
This card is legit. It still sucks that 16 years of Wraths have been collectively become "other format" status because of some cosmetic changes. The Wrath effect in faster formats becomes less and less meaningful the more sets you add to a format, and Extended is a clear example of this. I'll happily play Extended Elves and go off before turn 3 everytime versus control.

As far as the regeneration clause removal, it's not going to matter in Standard.

I'm looking forward for to a blue/artifact creature to add to Deep Blue to make it more consistent from the new set.

Ectoplasm
08-21-2009, 06:59 PM
Looks like WotC really wants to push those cudgel trolls in standard

JeroenC
08-21-2009, 07:59 PM
This card is legit.

Do we have any source for this? Things I don't trust
-am I the only one noticing that it's got a different coloring scheme than regular white cards? (http://magiccards.info/m10/en/6.html)
-am I the only one that noticed a * in front of the expansion number that definitely shouldn't be there?
-am I the only one to think a new WoG would be Mythic?

Anyway. I'm probably going to be wrong about this, but still. Riddle me these things.

Nihil Credo
08-21-2009, 08:06 PM
The source is an official Wizards email that many TOs have received. The picture is likely a mockup ("Sorcery" is also a bit lower than normal. Colouring is fine, though, just a wee bit darker.)

As for the Mythic vs. Rare thing, it's thankfully in line with the original policy that utility staples shouldn't be Mythic - just splashy finishers.

rockout
08-21-2009, 08:53 PM
Who is the planeswalker Sorin Markov supposed to be in the storyline? He's the YOU DECIDE thing going on over at the wizards website. For reference: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/youdecide/08142009

Jak
08-21-2009, 08:59 PM
The black Planeswalker is going to be ridiculously powerful. Six mana with three of it being black and only 4 loyalty.

Nihil Credo
08-21-2009, 09:07 PM
I hope so. Liliana Vess was arguably the weakest of the original cycle, and I wouldn't mind dusting off those Coffers.

quicksilver
08-21-2009, 09:20 PM
I hope so. Liliana Vess was arguably the weakest of the original cycle, and I wouldn't mind dusting off those Coffers.

His post was sarcastic. Being 6 mana means it will be unplayable unless it's first ability says you win the game.

Ectoplasm
08-21-2009, 09:22 PM
I hope so. Liliana Vess was arguably the weakest of the original cycle, and I wouldn't mind dusting off those Coffers.

Offtopic but I have to disagree, she even found a way into some landstill sideboards. I'd say Chandra is definately the weakest since her +1 ability does nothing at all.

OT: The new Chandra will be 4RR, have a + and two - abilities and is called Chandra Ablaze

Nihil Credo
08-21-2009, 09:27 PM
His post was sarcastic. Being 6 mana means it will be unplayable unless it's first ability says you win the game.

3BBB/4 is clearly awkward for Standard too, which makes me hope that they gave him appropriately powerful abilities to compensate (I had read Jak's post in that light); if the first activation can at least ensure card parity there's hope for our little White Wolf refugee. Though I'd say that what Coffers decks currently need the most is affordable card drawing, rather than yet another expensive finisher (although having one that can't be Sworded would be nice).

MMogg
08-21-2009, 11:49 PM
The source is an official Wizards email that many TOs have received. The picture is likely a mockup ("Sorcery" is also a bit lower than normal. Colouring is fine, though, just a wee bit darker.)

As for the Mythic vs. Rare thing, it's thankfully in line with the original policy that utility staples shouldn't be Mythic - just splashy finishers.

But I find Wizards is often quite flexible in their policy, particularly when economics comes into it. I remember reading a loooooooooooooooong time ago, perhaps in a Duelist (for those of you who remember that), that the whole common/uncommon/rare determination was based on how often a card would be used in a deck: commons are nearly ubiquitous and playable in many decks, uncommons fewer decks and so on. But when it came to milking the customers for fetch lands and new dual lands they sure as hell weren't based on that scheme and were made rare, probably because they realized what kind of a goldmine they were sitting on. So who knows when they will start making really great cards mythic just to get people to buy more product. It will come: at least the cynic in me believes so. [/rant]

KrzyMoose
08-21-2009, 11:52 PM
But I find Wizards is often quite flexible in their policy, particularly when economics comes into it. I remember reading a loooooooooooooooong time ago, perhaps in a Duelist (for those of you who remember that), that the whole common/uncommon/rare determination was based on how often a card would be used in a deck: commons are nearly ubiquitous and playable in many decks, uncommons fewer decks and so on. But when it came to milking the customers for fetch lands and new dual lands they sure as hell weren't based on that scheme and were made rare, probably because they realized what kind of a goldmine they were sitting on. So who knows when they will start making really great cards mythic just to get people to buy more product. It will come: at least the cynic in me believes so. [/rant]

So...you don't want WotC to make money?

MMogg
08-22-2009, 12:01 AM
So...you don't want WotC to make money?

Yes. :rolleyes:

It's a bit extreme to say that were fetches and new duals to be printed at UC instead of R Wizards of the Coast would not make money.

Jak
08-22-2009, 12:08 AM
His post was sarcastic. Being 6 mana means it will be unplayable unless it's first ability says you win the game.

It wasn't. I don't expect it to be playable since it's cost is so restrictive, but that doesn't mean it can't be a powerful card. I was looking more at EDH than Standard or Legacy. I mean, Nicol Bolas, Planeswalker is damn good but he is so expensive and mana specific that he hardly sees play, but does so in EDH.

Koby
08-22-2009, 12:36 AM
The source is an official Wizards email that many TOs have received. The picture is likely a mockup ("Sorcery" is also a bit lower than normal. Colouring is fine, though, just a wee bit darker.)


The card itself is a promo for WPN stores that order boxes. 1 Box = 1 "WoG" promo. That could explain the darker card face and the asterisk in the collector number ("hey! this is a promo! take notice!")



It's a bit extreme to say that were fetches and new duals to be printed at UC instead of R Wizards of the Coast would not make money.

I am also of the belief that lands should not be rare. Maybe the occasional dual land (ones that actually tap for both colors, and perhaps a single CIP drawback) cycle. But anything more than that should remain within reach of even casual/budget players. Right now, what separates the "rich" players from the "poor" players is the flexible mana base. I would rather everyone have a playset of revised duals and try to find the chase rares than people look at the format and realize they can't compete because they don't have a truly useful rare that got jacked up to $12+ (such as Fetid Heath from previous Standard season) due to demand.

MTG-Fan
08-22-2009, 12:40 AM
Black needs a good, tournament-quality planeswalker.

Something like:

Zombie Lord of the Zombie Plane 2BB
Planeswalker - Zombie

+1: Destroy target non-black creature.
-2: Take control of target non-black creature. Its controller puts a 2/2 black Zombie creature token into play under his control.
-4: Put a 2/2 black Zombie creature token into play for each creature card in all graveyards.

MMogg
08-22-2009, 12:57 AM
I am also of the belief that lands should not be rare. Maybe the occasional dual land (ones that actually tap for both colors, and perhaps a single CIP drawback) cycle. But anything more than that should remain within reach of even casual/budget players. Right now, what separates the "rich" players from the "poor" players is the flexible mana base. I would rather everyone have a playset of revised duals and try to find the chase rares than people look at the format and realize they can't compete because they don't have a truly useful rare that got jacked up to $12+ (such as Fetid Heath from previous Standard season) due to demand.

Exactly! Thanks for saying it more succinctly than I did. :smile:

FoulQ
08-22-2009, 01:40 AM
I don't really think black needs an awesome planeswalker. It does indeed seem flavorful to me for white to have the planeswalkers, and good white planeswalkers are something it can lean back on in case white dies down again and becomes the "worst color" once more. Yes, similar to how white has good enchantments, it makes sense for white to have good planeswalkers. At least that's my take on it. Planeswalkers are stupid anyways, I hope they print: "WB sorcery destroy target piece of shit aka planeswalker."

Black Planeswalker 3BBB (4)
+1: Hymn to Tourach
-1: Doom Blade
-7: Some boring graveyard thing

Otter
08-22-2009, 02:30 AM
I am also of the belief that lands should not be rare. Maybe the occasional dual land (ones that actually tap for both colors, and perhaps a single CIP drawback) cycle. But anything more than that should remain within reach of even casual/budget players. Right now, what separates the "rich" players from the "poor" players is the flexible mana base. I would rather everyone have a playset of revised duals and try to find the chase rares than people look at the format and realize they can't compete because they don't have a truly useful rare that got jacked up to $12+ (such as Fetid Heath from previous Standard season) due to demand.

This is so true. When I see standard decks with manabases that cost as much as legacy manabases, I start to wonder how much R&D has actually learned.

Elfrago
08-22-2009, 03:14 AM
This "Hey guys, let's change the name of all the staples so players will have to buy them again!" policy is hilarius.

paK0
08-22-2009, 07:03 AM
This "Hey guys, let's change the name of all the staples so players will have to buy them again!" policy is hilarius.

2nd that.

But it shows that WotC doesn't want us to play Legacy. I kinda understand that, must have been ages ago that i bought the last pack that was not used in a draft.

MTG-Fan
08-22-2009, 01:17 PM
2nd that.

But it shows that WotC doesn't want us to play Legacy. I kinda understand that, must have been ages ago that i bought the last pack that was not used in a draft.

Legacy and Vintage players don't spend money on booster packs. This simply makes financial sense for Wizards - why encourage those players who don't add to their bottom line when they can promote the Standard/Draft/Casual players who contribute to the bulk of their profits?

coraz86
08-22-2009, 02:29 PM
Legacy and Vintage players don't spend money on booster packs. This simply makes financial sense for Wizards - why encourage those players who don't add to their bottom line when they can promote the Standard/Draft/Casual players who contribute to the bulk of their profits?

I, for one, am more willing to draft and play Standard knowing that some of the stuff I'm investing in to play with now is likely to be useful when it's out of print (in Extended as well as Legacy; until Invasion rotated out, Extended was actually my favorite format). I don't think I speak for the majority, but I do think Wizards would lose noticeable business, and I know a significant number of Extended/Legacy players in my area who only bother with Standard when they're jonesing (which means local TOs are losing a large chunk of their Magic-related income). I don't particularly like Standard, but if that's all that's available like it is here, it makes it easier for me to play knowing that I'm not just wiping my ass with the money.

FoulQ
08-22-2009, 02:37 PM
I disagree with some opinions here. I think there probably quite a few people like me: I play standard when there is a fairly cheap tier 1 deck (ex. affinity) but not when the manabases look like this. In fact, high standard prices was one of the driving factors of getting me into eternal formats (and of course a little more mature crowd).

Koby
08-22-2009, 03:53 PM
I disagree with some opinions here. I think there probably quite a few people like me: I play standard when there is a fairly cheap tier 1 deck (ex. affinity) but not when the manabases look like this. In fact, high standard prices was one of the driving factors of getting me into eternal formats (and of course a little more mature crowd).

+1

For me, I like to create decks, not just piece together obvious deck hints from the horribly linear themes present in Standard. Exempli gratia: tribal.

Wrath_Of_Houlding
08-24-2009, 10:02 AM
So, the new news (spoiled by MaRo in his article today) is that Zendikar will be a traditional large set, followed by Worldwake, a traditional smallset, then "Prosper", a seperate-yet-linked large set instigated by some global change on Zendikar. So, two large sets in the upcoming year, Lorwyn/Shadowmoor style.

Skeggi
08-25-2009, 07:58 AM
http://www.magic-ville.com/fr/gazette/pics/a440_p01.jpg

Probably some new Legendary Angel. Unfortunately it's in French, can anyone translate?

(nameless one)
08-25-2009, 08:23 AM
http://www.magic-ville.com/fr/gazette/pics/a440_p01.jpg

Probably some new Legendary Angel. Unfortunately it's in French, can anyone translate?


Iona, Shield of Emeria


The righteous will no longer tremble before evil

Ectoplasm
08-25-2009, 08:26 AM
SIX wings? :eek:

DrJones
08-25-2009, 08:43 AM
That will probably have something to do with the recent partnership of WotC and Square/Enix with the launch of their next game that features Nicol Bolas.

Edit: Will this be the Final Fantasy Block? :X

Barook
08-25-2009, 09:03 AM
That will probably have something to do with the recent partnership of WotC and Square/Enix with the launch of their next game that features Nicol Bolas.

The new Sephirot Planeswalker makes much more sense now.

jthanatos
08-25-2009, 09:44 AM
SIX wings? :eek:

Above Him were seraphs, each with six wings: With two wings they covered their faces, with two they covered their feet, and with two they were flying.


Apparently, this one's too good for the face and foot covering. It prefers the dramatic pose.

Enigma
08-25-2009, 09:50 AM
Iona, Shield of Emeria


The righteous will no longer tremble before evil
Definitely not "before" but more:

The righteous will no longer tremble in front of evil

(nameless one)
08-25-2009, 09:55 AM
Definitely not "before" but more:

The righteous will no longer tremble in front of evil

fellow Canadian!

Im not that good when it comes to French... in fact, i used google translator

JeroenC
08-25-2009, 09:55 AM
Before is really possible. Slightly archaic, but that suits angels.

Skeggi
08-25-2009, 09:56 AM
Definitely not "before" but more:

The righteous will no longer tremble in front of evil

Isn't that the same? As in before = in front of.

"How dare you pass wind before me!"
-"I'm sorry, didn't know it was your turn."

Wrath_Of_Houlding
08-25-2009, 10:05 AM
Before certainly sounds better in this instance.

Goaswerfraiejen
08-25-2009, 10:08 AM
Before is really possible. Slightly archaic, but that suits angels.


It will almost certainly be "before". What Enigma meant is that it should not be taken to mean "precedes" but "in front of". If it meant the order of a sequence (e.g. one comes before two) the French word would have been "avant".

TheCramp
08-25-2009, 12:51 PM
SIX wings? :eek:

Just like the angels in the book of Ezekiel. (before anyone says WotC is ripping off [blank])

Nihil Credo
08-25-2009, 01:54 PM
Also, do WotC's French translators usually add accents to fantasy words? If not, "Ιmιria" could be a reference to emery (http://en.wikipedia.org/wiki/Emery_%28mineral%29) (French "ιmeri"). Is there a geologist in the thread?

jthanatos
08-25-2009, 02:13 PM
Just like the angels in the book of Ezekiel. (before anyone says WotC is ripping off [blank])

Ezekiel's had 4 wings and were Cherubim, Isaiah saw the Seraphim.

Aggro_zombies
08-26-2009, 12:13 AM
Sorin's first ability is +2 for a two-point Drain Life, and his last ability is -7 for a Mindslaver (probably Bolas' lost ultimate ability). Does this make him any less unplayable? [Y / N]

Barook
08-26-2009, 12:32 AM
Sorin's first ability is +2 for a two-point Drain Life, and his last ability is -7 for a Mindslaver (probably Bolas' lost ultimate ability). Does this make him any less unplayable? [Y / N]

For :3::b::b::b:, that's very underwhelming. Mindslaver was good because it could be revived for silly shenanigans. Maybe his second ability is worth it, but I really doubt that.

DrJones
08-26-2009, 04:03 AM
Knowing that he has vampire related abilities is good. If the second ability puts X bats into play (as some people have guessed) it could still end being somewhat decent.

Wrath_Of_Houlding
08-26-2009, 09:19 AM
The thing I noticed was his number (something in the low 100's), which seemed pretty low for the S's in black. Perhaps we're getting a lot of non-basic lands?

Elfrago
08-27-2009, 09:51 AM
Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield (under your control?), as long as you control 5 other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.
Tap : Add to your mana pool.

Notice it's wording (wich might not be the official one btw):

" as long as you control 5 other Mountains"

If it's a mountain it can be fecthed, and a fetchable lightning bolt is just sick.
Otherwise it might still see play in Goblins, the only deck that could occasionally reach 5 mountains.

Barook
08-27-2009, 10:01 AM
[CODE]Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield (under your control?), as long as you control 5 other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.
Tap : Add :r: to your mana pool.

Notice it's wording (wich might not be the official one btw):

" as long as you control 5 other Mountains"

If it's a mountain it can be fecthed, and a fetchable lightning bolt is just sick.
Otherwise it might still see play in Goblins, the only deck that could occasionally reach 5 mountains.
Very interesting card and a great way for red to deal with Pro:Red creatures and the likes. And the screenshot of the card indicates that it isn't a mountain by itself (plus, the Tap: :r: would be redundant)

If it's a cycle, the black one is going to be interesting due to Urborg.

Wrath_Of_Houlding
08-27-2009, 10:05 AM
This would be a great finisher or way to get in surprise late game damage for any red deck...making burn just that tiny sliver more viable...they now have a reason to play fetches, which would just read sac, 1 life, free lightning bolt.

Skeggi
08-27-2009, 10:11 AM
Or you just play it in Zoo, which is actually a viable deck and already runs fetches. But 5 mountains... seems a bit steep.

HdH_Cthulhu
08-27-2009, 10:35 AM
I think its bad in legacy. But a powerhouse in standard rdw. Cip lands are just too bad in 1.5! Yes you could steal wins against control whene you drop your 7th land and shoot the remaining 3 life points to the dome but in most games its just a cip wasteabel mountain.

It seems very good in multiplayer, whene games drag on and you have 3 Valakuts out and maybe some of your opponents/teammates also play red...

quicksilver
08-27-2009, 10:46 AM
I agree, Valakut, the Molten Pinnacle in legacy seems terrible as spoiled.

jimmerz213
08-27-2009, 11:03 AM
Or you just play it in Zoo, which is actually a viable deck and already runs fetches. But 5 mountains... seems a bit steep.

If it tapped for RG or even RW, maybe. And a big maybe at that. My list only runs 14 mana lands (the rest are fetchs) and of those..6 are mountains (3 Taiga, 2 Plateau, 1 Basic). That means Id get 1 free bolt out of the land, assuming I got exactly what I needed. Not good enough.

Something like GoyfSligh though...it may find a better home there but I don't know. I think its too lackluster personally, unless its spoiled wrong/incompletely.

morgan_coke
08-27-2009, 12:11 PM
Bad in legacy? Seriously? These new lands, if they're all decent power level wise have a good chance at being in some kind of combo deck with prismatic omen/elsewhere flask type effects, getting slotted into 43lands.dec, or resurrecting the turboland and 5cgarden archetypes.

Seriously, saying these are bad in legacy is just looking at a thresh list and thinking "they don't go in here, so they're bad".

Remember, Crop Rotation and Exploration and Horn of Greed are all legal in legacy, as are fetchlands, original duals, and SDT to put things together. Along with stuff like 3sphere and Sphere of Resistance (or Nether Void) to slow things down. These lands could also just be the finisher Stax has always been looking for.

TONS of potential in Legacy, although, as always, no guarantee on how that will actually end up playing out.

AngryTroll
08-27-2009, 12:11 PM
Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield (under your control?), as long as you control 5 other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.
Tap : Add to your mana pool.

Doesn't that wording say when you play a mountain, if you have at least five other mountain in play (in addition to the one you are playing), then Bolt something?

That'd mean you need Valakut, 5 mountains, and a mountain in hand before you get to Bolt something. Seems interesting, but not Legacy playable. Goblins might be the only deck that even runs that many mountains. Does Goyf Sligh even run seven mountains?

yankeedave
08-27-2009, 12:13 PM
Dragon Stompy anyone?

Dave

Jaynel
08-27-2009, 12:18 PM
Dragon Stompy anyone?

Dave

Because this card has clear synergy with Moon effects, being a non-basic and everything.

HdH_Cthulhu
08-27-2009, 12:29 PM
Bad in legacy? Seriously? These new lands, if they're all decent power level wise have a good chance at being in some kind of combo deck with prismatic omen/elsewhere flask type effects, getting slotted into 43lands.dec, or resurrecting the turboland and 5cgarden archetypes.

Remember, Crop Rotation and Exploration and Horn of Greed are all legal in legacy, as are fetchlands, original duals, and SDT to put things together. Along with stuff like 3sphere and Sphere of Resistance (or Nether Void) to slow things down. These lands could also just be the finisher Stax has always been looking for.



Yes bad in legacy!

Remember dont play bad cards to make bad cards work.
I mean Horn of Greed prismatic omen/elsewhere flask all the stuff just to do 3 dmg in the lategame...

Dragonstompy? No!
Under a moon it doesnt work, without they have to much citys/tombs.

rufus
08-27-2009, 12:43 PM
Maluket could be explosive in combination with stuff like Scapeshift or New Frontiers, although it's probably a third tier combo at best. (My understading is that pulling Maluket & 6 mountains with Scapeshift would be 18 damage.)

Elfrago
08-27-2009, 01:30 PM
On a second thought in order to be effective thet card needs:
- A deck with lots of lands, this pretty much means a control deck.
- A deck with lot of Mountains, this means a ( mostly ) mono-red deck with few non-basics.

This, pretty much makes that card unplayble but I think it's part of a cycle and the others, especially the blue one :P, could be played.

Infinitium
08-27-2009, 03:28 PM
Aggro-Loam comes to mind..

morgan_coke
08-27-2009, 03:41 PM
Elfrago,

The card needs lots of mountains, not lots of basic mountains. Hi, I'm a dual land! (Plateau, Taiga, Volcanic Island, Badlands, Sacred Foundry, Stomping Ground, Steam Vents, Blood Crypt).

Cthulu,

Are you just not familiar with the archetypes I mentioned or how they work? Turboland and 5c Garden died off because new cards for them never got printed and the meta shifted so that they were less effective. The new lands may or may not change that, but its definitely worth exploring if you enjoyed playing those archetypes.

EDIT: I also think a lot of people are overestimating the opportunity costs of a card like this. Essentially, you get free uncounterable spells in the late game at a cost of a colored nonbasic land slot gaining CIPT. That's not a big price to pay given the payoff.

Aggro_zombies
08-27-2009, 04:14 PM
EDIT: I also think a lot of people are overestimating the opportunity costs of a card like this. Essentially, you get free uncounterable spells in the late game at a cost of a colored nonbasic land slot gaining CIPT. That's not a big price to pay given the payoff.
The problem is that, barring a Magical Hack on Urborg, Tomb of Yawgmoth, you have no way of generating predictable and repeatable amounts of damage. Seven lands is the upper limit for colored-mana-producing lands in a lot of decks, and decks that run more (say, Merfolk) usually aren't in red. That means most decks not built specifically to take advantage of this card won't be able to use its ability more than a few times, making it a waste.

Think of it this way: even Goblins runs 4 Wasteland and 3-4 Port, and then at least six fetches (3 Mire, 3 Foothills at least). If we assume twenty lands, that's only seven to ten slots left for lands with the Mountain subtype. If we drop one of those for BoltLand, we have six to nine mountains left, meaning we have somewhere between one and four triggers remaining. Here's the big catch, though: in order to regularly trigger this card, Goblins can't play Ports or Wastelands as those aren't going to work. It also requires Goblins not to win by turn seven, which is usually a sign that the Goblins player isn't doing so hot.

This land is crap.

Koby
08-27-2009, 05:40 PM
The Bolt Land is bad in Legacy/Vintage/Extended. It does however, have an amazing time in EDH and other big-deck formats. Shoe-in for my EDH mono-red deck :D

DrJones
08-27-2009, 05:51 PM
The Bolt Land is bad in Legacy/Vintage/Extended. It does however, have an amazing time in EDH and other big-deck formats. Shoe-in for my EDH mono-red deck :DI would like to add that it will be also terribly bad in Standard, Block and Limited. :tongue:

quicksilver
08-27-2009, 06:09 PM
Although that land could be interesting in multiples.

Play a mountain deal 12 damage.

Of course the fact that this land is terrible early game and takes forever to get online, oh yeah and wasteland stops it pretty good, it won't ever see legacy play.

chokin
08-27-2009, 07:41 PM
That land in 43 lands might get some giggles. Of course this means that 43 lands needs to have 6+Mountains (do Taigas count for Mountain count like that?).

Or do RG board control and run lots of mana ramping. It could work, but it'd be a massive pain in the ass to do. It'd be cool as a casual deck.

The best use for this sucker is going to be in EDH I think.

Otter
08-27-2009, 09:50 PM
It'd be hard to make this work in Legacy. If you're in monored, you'll need a large number of basic mountains in your deck to make it work. This means that the moment this land hits play, it's going to eat a Wasteland that was waiting for a target. If you're in R/x with duals, you're pretty unlikely to get to seven land between Wastes and Stifles by the time it matters.

43 land could be modified to use it, but it's probably easier for them to recur Barbarian Rings.

Aggro Loam could also be modified to use it, but Seismic Assault just seems more impressive for them.

Aggro_zombies
08-28-2009, 12:07 AM
Sorin has been fully spoiled, and his second ability is "-3: Target opponent's life total becomes 10." This guy is now officially batshit insane in EDH, especially at four starting loyalty. He might even be good enough to see play in Standard MBC or something.

AngryTroll
08-28-2009, 01:25 AM
Sorin has been fully spoiled, and his second ability is "-3: Target opponent's life total becomes 10." This guy is now officially batshit insane in EDH, especially at four starting loyalty. He might even be good enough to see play in Standard MBC or something.

Wow, that's probably better than the Sphynx that people want banned. Mindslaver or 30 point fireball in the same card? Awesome. Blue, black, and white are already the strongest colors in EDH.

frogboy
08-28-2009, 04:43 AM
Sorin has been fully spoiled, and his second ability is "-3: Target opponent's life total becomes 10." This guy is now officially batshit insane in EDH, especially at four starting loyalty. He might even be good enough to see play in Standard MBC or something.

no and no.

Wrath_Of_Houlding
08-28-2009, 09:36 AM
no and no.

I agree he probably won't see much play in standard, but in EDH he can take two opponents down 30 life a piece in three turns if left alone (very doubtful).

Barook
08-29-2009, 03:42 PM
Warren Instigator is becoming more and more interesting - a mystic rare Gobin for :r::r: with double strike? :eyebrow:

We'll have to wait and see how it turns out, but it could have potential.

Amon Amarth
08-29-2009, 04:07 PM
Maro said Warren Instigator is awesome via Twitter. "...just wait until next week; that's when the jaws should drop."

Elfrago
08-29-2009, 04:12 PM
My guess:

3/2

or

R: Warren Instigator gets +1/0
1/2

Jak
08-29-2009, 04:14 PM
My guess:

3/2

or

R: Warren Instigator gets +1/0
1/2

A 3/2 with double strike is absurd. I doubt he is that powerful.

workingdude
08-29-2009, 04:32 PM
Hmm, Warren Instigator maybe produces 1/1 tokens whenever he does combat damage?

Jaynel
08-29-2009, 04:41 PM
Hmm, Warren Instigator maybe produces 1/1 tokens whenever he does combat damage?

Evan Erwin thought that he might have a Landfall ability that puts 1/1 Double Strikers into play.

JeroenC
08-29-2009, 05:18 PM
My guess
Warren Instigator RR
Creature-Goblin Berserker MR
Double Strike
Landfall- Whenever a land enters the battlefield under your control, Goblin creatures you control get +2/+0 until end of turn.
0/1

GreenOne
08-29-2009, 08:01 PM
My guess
Warren Instigator RR
Creature-Goblin Berserker MR
Double Strike
Landfall- Whenever a land enters the battlefield under your control, Goblin creatures you control get +2/+0 until end of turn.
0/1
Too busted. Probably more like:

Warren Instigator RR
Creature-Goblin Berserker MR
Double Strike
Landfall- Sacrifice a land: +1/+1 until end of turn.
1/2

My guess is that landfall works differently with every color, like Hideaway or Chroma.

JeroenC
08-29-2009, 08:41 PM
Nono, Landfall is going to trigger on lands coming into play. Chroma never worked differently, it always worked around mana symbols. Same about Hideaway, that's just a keyword even. And yes, now that I reread it, quite busted indeed. But his flavor text leads me to think he pumps more than only himself. Perhaps +1/+0 or something.

Elfrago
08-30-2009, 03:13 AM
Hmm, Warren Instigator maybe produces 1/1 tokens whenever he does combat damage?

Could be. Fits well with the remaning space on the card and with name and flavor text.

Mantis
08-30-2009, 05:30 AM
Nono, Landfall is going to trigger on lands coming into play. Chroma never worked differently, it always worked around mana symbols. Same about Hideaway, that's just a keyword even. And yes, now that I reread it, quite busted indeed. But his flavor text leads me to think he pumps more than only himself. Perhaps +1/+0 or something.
Definately. An instigator is someone who deliberately forments trouble (according http://www.wordreference.com/definition/instigator). My conclusion is that it definately is going to help it's buddies out.

kicks_422
08-30-2009, 09:42 AM
Taking that into consideration, it could just very well be a 2/2 (or near that) double striker with "All goblins attack each turn if able."

JeroenC
08-30-2009, 12:05 PM
2/2 Double Strike for 2? Keep on dreaming.

kicks_422
08-30-2009, 12:28 PM
Fine. 1/1 then. With that suicide ability tacked on.

(nameless one)
08-30-2009, 03:02 PM
Its supposed to be mythic. Give it a mythic feeling.

Malchar
08-30-2009, 06:21 PM
RR
double strike, flying
1/1

MMogg
08-30-2009, 06:55 PM
Goblin Nutcase
:r: 2/1

Comes into play with three Berserk counters on it.

:0: Remove a Berserk counter, Goblin Nutcase gains flying until end of turn.
:0: Remove a Berserk counter, Goblin Nutcase gains double strike until end of turn.
:0: Remove a Berserk counter, Goblin Nutcase gets +1/+1 until end of turn.

I should be a card designer. :wink: (waiting for cries of "broken")

MattH
08-30-2009, 07:25 PM
2/2 double strike for 2, when it attacks, at EOT, sacrifice? Would be fair but very 'mythic'.

ScatmanX
08-30-2009, 08:46 PM
I really liked the idea that he is a 3/0 , but think that is not going to happen...

Barook
08-30-2009, 11:36 PM
Why do some people think it's gonna be some kind of vanilla beater with double strike? :eyebrow:

There's way too much space in the textbox left and it wouldn't be a mythic rare.

Koby
08-30-2009, 11:53 PM
Sacrifice a goblin: Instigator gets +X/+0 where, X is the sacrificed creature's power. Deal X damage to target creature or player.

sligh16
08-31-2009, 12:15 AM
0/2 double strike, landfall: When a land comes into play under your control, warren instigator gets +2/+0 until end of turn.

(Hope it isnt like that)