HPB_Eggo
08-10-2009, 06:03 PM
I'm sure this is going to seem like a completely off-the-wall idea, but I'm fairly sure it will work, although I've only just now begun testing the decklist below. First, before any explanations, the list...
Aggro-Mill
by Bryan Endres
Main
4x Underground Sea
1x Bloodstained Mire
1x Flooded Strand
4x Underground Sea
2x Swamp
2x Island
2x Volrath's Stronghold
4x Guiltfeeder
4x Tombstalker
3x Nihilith
2x Dimir Doppleganger
4x Tome Scour
4x Glimpse the Unthinkable
4x Mind Funeral
4x Psychic Drain
4x Spoils of Evil
4x Dark Ritual
4x Snuff Out
4x Force of Will
Sideboard
4x Engineered Plague
4x Extirpate
4x Pithing Needle
3x Umezawa's Jitte
----
I'll go through the various divided sections of the decklist with explanations and follow up with some overall strategy, synergy, etc. explanation.
Mana Base: I like it the way it is. Volrath's Stronghold is very strong if you end up having to mill yourself.
Creatures: Tombstalker is large, he has evasion, and he can come out on turn 2 or 3 somewhat reliably, generally through playing Tome Scour on yourself.
Guiltfeeder has evasion and completely ends games all by himself, mostly because you can easily get 20 cards in an opponent's graveyard.
Nihilith has evasion and is a 4/4 that can come in for one and a black if you play him right, as you get to remove a time counter from him whenever you mill an opponent's library.
Dimir Doppleganger comes out and copies big creatures in other player's graveyards, where they should be.
I seriously considered putting Psychatog in place of Nihilith or Dimir Doppleganger, but I'm not sure I want to go all in on the milling myself strategy. That should generally be reserved for playing quick Tombstalkers with him in your opening hand.
Mill Cards: This consists of, more or less, the most efficient one use milling cards in the game. You can use them to mill yourself or your opponent, generally. Great synergy with every creature being played, as well as being a possible win condition with the right hand.
Acceleration: Spoils of Evil is probably the single greatest acceleration card in this deck, as your opponent will, hopefully, have a few creatures and artifacts in his/her graveyard. Dark Ritual really helps to speed out Guiltfeeder or Tombstalker for the quick win.
Permission/Removal: Force of Will, cause I have blue cards. Snuff Out, cause I have to deal with creatures, generally first turn Goblin Lackey.
Sideboard: Engineered Plague for those pesky tribal matchups. Jitte for aggro. Pithing Needle is all-around good in a large number of matchups, and Extirpate helps against combo and any deck that only runs a few win conditions.
----
The overall job of the deck is to mill, play a huge guy with evasion, and swing for the win. Alternatively, it can gain tons of life or simply mill for the win. Here are a few synergies that might not be readily apparent...
Tombstalker + Mill: To demonstrate, a possible scenario. Say you have an Underground Sea, a Swamp, a Tome Scour, and a Tombstalker in your opening hand. First turn, you play Underground Sea and mill yourself for 5, leaving 6 total cards in your graveyard. Second turn, you play the Swamp and play Tombstalker, removing your entire graveyard from the game. Awesome, huh?
Psychic Drain + Spoils of Evil: If your opponent has a few creatures or artifacts in his/her graveyard from previous turns, you can play Spoils of Evil for some life and colorless mana and follow it up with Psychic Drain for additional mill and lifegain. Works quite well against most decks.
And that's just about all I can think of. This is still in the very early stages, so I need suggestions on improvements, and I would highly appreciate it if anyone could find time to put it together and try it out, as the additional testing data would be invaluable.
Thanks in advance for the help. :smile:
Aggro-Mill
by Bryan Endres
Main
4x Underground Sea
1x Bloodstained Mire
1x Flooded Strand
4x Underground Sea
2x Swamp
2x Island
2x Volrath's Stronghold
4x Guiltfeeder
4x Tombstalker
3x Nihilith
2x Dimir Doppleganger
4x Tome Scour
4x Glimpse the Unthinkable
4x Mind Funeral
4x Psychic Drain
4x Spoils of Evil
4x Dark Ritual
4x Snuff Out
4x Force of Will
Sideboard
4x Engineered Plague
4x Extirpate
4x Pithing Needle
3x Umezawa's Jitte
----
I'll go through the various divided sections of the decklist with explanations and follow up with some overall strategy, synergy, etc. explanation.
Mana Base: I like it the way it is. Volrath's Stronghold is very strong if you end up having to mill yourself.
Creatures: Tombstalker is large, he has evasion, and he can come out on turn 2 or 3 somewhat reliably, generally through playing Tome Scour on yourself.
Guiltfeeder has evasion and completely ends games all by himself, mostly because you can easily get 20 cards in an opponent's graveyard.
Nihilith has evasion and is a 4/4 that can come in for one and a black if you play him right, as you get to remove a time counter from him whenever you mill an opponent's library.
Dimir Doppleganger comes out and copies big creatures in other player's graveyards, where they should be.
I seriously considered putting Psychatog in place of Nihilith or Dimir Doppleganger, but I'm not sure I want to go all in on the milling myself strategy. That should generally be reserved for playing quick Tombstalkers with him in your opening hand.
Mill Cards: This consists of, more or less, the most efficient one use milling cards in the game. You can use them to mill yourself or your opponent, generally. Great synergy with every creature being played, as well as being a possible win condition with the right hand.
Acceleration: Spoils of Evil is probably the single greatest acceleration card in this deck, as your opponent will, hopefully, have a few creatures and artifacts in his/her graveyard. Dark Ritual really helps to speed out Guiltfeeder or Tombstalker for the quick win.
Permission/Removal: Force of Will, cause I have blue cards. Snuff Out, cause I have to deal with creatures, generally first turn Goblin Lackey.
Sideboard: Engineered Plague for those pesky tribal matchups. Jitte for aggro. Pithing Needle is all-around good in a large number of matchups, and Extirpate helps against combo and any deck that only runs a few win conditions.
----
The overall job of the deck is to mill, play a huge guy with evasion, and swing for the win. Alternatively, it can gain tons of life or simply mill for the win. Here are a few synergies that might not be readily apparent...
Tombstalker + Mill: To demonstrate, a possible scenario. Say you have an Underground Sea, a Swamp, a Tome Scour, and a Tombstalker in your opening hand. First turn, you play Underground Sea and mill yourself for 5, leaving 6 total cards in your graveyard. Second turn, you play the Swamp and play Tombstalker, removing your entire graveyard from the game. Awesome, huh?
Psychic Drain + Spoils of Evil: If your opponent has a few creatures or artifacts in his/her graveyard from previous turns, you can play Spoils of Evil for some life and colorless mana and follow it up with Psychic Drain for additional mill and lifegain. Works quite well against most decks.
And that's just about all I can think of. This is still in the very early stages, so I need suggestions on improvements, and I would highly appreciate it if anyone could find time to put it together and try it out, as the additional testing data would be invaluable.
Thanks in advance for the help. :smile: