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Jdisler
08-12-2009, 02:27 AM
I will be the first to admit, survival decks are tier 2. They tend to be a turn too slow vs. the current aggro decks and not resilient enough to batter through heavy control decks. With that being said, it is an archetype that has all the tools to win any matchup, can easily overwhelm a player unfamiliar with it, and win with a severely undermatched board position as long as that magical enchantment is active.

This is a tempo deck with a combo finish. Hold off the offensive while gaining resources, for a win that comes a turn or two before the opponent expects it.

The list as it is now:

Land:20
6x forest
2x savannah
2x bayou
1x scrubland
1x taiga
4x windswept heath
4x wooded foothills

Disruption: 8
4x cabal therapy
3x thoughtseize
1x extirpate

Engine: 5
4x Survival of the fittest
1x squee, goblin boob

Mana creatures: 10
4x bird of paradise
3x wall of roots
1x quiron ranger
1x wood elves
1x rofellos llanowar emissary

Combo Creatures: 5
2x Karmic guide
1x carrion feeder
1x revilark
1x murderous redcap

Utility Creatures: 12
3x eternal witness
1x shriekmaw
1x Spike feeder
1x genesis
1x acidic slime
1x ranger of Eos
1x anger
1x quasali pridemage
1x fleshbag maruader
1x Spore Frog

SB: 15
3x krosan grip
4x orim's chant
4x engineered plague
4x (meta slots)

Card discussion:

Where's tarmogoyf?

It's strange to see a green Legacy deck that doesn't include this vanilla 2drop that defines the format. But he is just plain ineffective in what this deck tries to accomplish. Without the cantrips of a tempo control deck, he comes down turn two as a 1/2 or 0/1, often burnable, and not the solid wall the deck would like him to be.

No basic swamp, plains, or mountain?

Even though this will effect matches where those basics could help the cause, the deck craves green, and offcolor basics clog up the mana flow.

the discard suite....1 extirpate?

In tempo advantage aggroer versions of survival, these slots would carry equipment, or swords to plowshares. In this version, it keeps the deck viable. Cabal Therapy rewards good playing, and sometimes blind luck. It yields critical information even when it misses, and can rape a hand like no other 1drop discard spell. Thoughtseize is obvious, but becomes weaker as the game progresses, and that's where the extirpate comes in, to make up for the late game weakness of thoughtseize, extirpate is a late game winner. And who doesn't like 3 for 1's.

How the combo works:

In the yard: Karmic guide, carrion feeder, Murderous redcap

Evoking revilark reanimating karmic guide and feeder. Karmic guide reanimates revilark. Sac guide, then revilark, Lark reanimates murderous redcap and karmic guide. guide reanimates Revilark. Rinse and repeat til opponent scoops in dismay.

if you want have fun replace the redcap with acidic slime to cap all their land, or replace redcap with spike feeder for infy life.


Matchups:

Vs. Goblins. 45-55 in goblin's favor. this is not an unwinnable match. but it can be trying. you almost want to see a vial opening as it buys you an extra turn. a turn one lackey is neary game over most times. i had a game where after he opened with lackey i ripped the three goblins out of his hand, only for him to mise a ringleader off the top and roll me. Plague out of the board is usually the deciding factor. depending on the hand, the land disruption can really hurt and cost the game. they board relic and krosan grip if splashing green.

Vs. Countertop/threshesque 55-45 in survival's favor. this is a match where the discard shines. their threats are sporadic and if survival breaks the counter wall it becomes hard to lose. Krosan grip comes in to handle counterbalance and the relic of progenitus they board. Sower of temptation and trygon predator can win games for the tempo control player.

vs. Loam 60-40 in survival's favor. loam comes out of the gate relatively slow, allowing time for resources to gather and survival to become active. Devasting Dreams can come out to to roll the survival player but despite that survival can usually reach inevitability before the loam player.

vs Merfolk 65-35 in merfolk's favor. this is a difficult matchup. it can be a thoroughly fast aggro deck, with the ability to counter survival.

vs. Dredge 70-30 in survival's favor. spore frog is a star. And bridges can be quite easy to take care of.

vs. Enchantress 70-30 survival's favor. the discard and silver bullets in survival's aresenal can tear this deck to shreds.

vs.Zoo 70-30 in zoo's favor. This deck is quick, and can out burn you before you get to do much. Price of progress can be scary. discard can really help you get there, along with spike feeder. post board their krosan grips are scary then any other for it barely effects their clock.

vs. Landstill 60-40 in landstill's favor. Landstill is really tough, the turn two survival almost never sticks and going aggro isn't enough to finish the job. genesis is the star for what are usually long and tiring games.

vs Stax 60-40 in survival's favor. Stax is all about board position and it isnt hard for survival to out permanent stax. the discard can usually take out the problematic stuff like humility armageddon and elspeth. humility is an autolose game one. armageddon can be played around with enough birds and walls and holding a land or two. Elspeth is almost always an autolose if the survival player hasn't reached inevitability yet. pridemage and acidic slime are the stars.

Problematic cards:

Krosan grip. for obvious reasons. whenever playing green postboard, the survival player must grab an eternal witness ASAP no matter how much it slows the roll.

Relic of progenitus. kills the squee engine and just plan makes thing difficult. the survival player can only play around it so much without having to deal with it with pridemage slime or grip

daze. a hard call. sometimes you want to play around it sometimes you want to play right into it to eat it. if an Eternal witness is in the survival player's hand, he has to play into it and hope the witness resolves next turn.

tormods crypt. actually isnt as bad as relic. easier to play around, and easier to force the opponent to blow prematurely with an eternal witness

Humility. equals game over without a krosan grip. :(


**thanks for reading this. i hope to post more relevant information (the SB meta slots and sample hands) on this list in the near future**

sco0ter
08-12-2009, 03:41 AM
I really like the idea. It looks similar to other Survival combo decks like Full English Breakfast or Welder Survival (<3), or even the old Fruity Pebbles (Enduring Renewal + Goblin Bombardment + Survival + Academy Rector)

However as with the other combo Survival decks, this deck does nearly nothing without Survival and you play no Tutors to find Surivival.
Also a well timed Swords on Reveillark can ruin this deck's plan, but I guess you run enough discard to prevent this.

Some questions:
Why 2 Karmic Guide? Isn't 1 enough?
Why Anger + 1 Taiga? Seems unnessecary, since you don't need the haste for the combo. And giving haste to something like Witness isn't a great plan.
Why Wall of Wood? I'd play Wall of Blossoms over it any time. or Kitchen Finks.

Maybe add 2 Tops.

All in all a great idea, I will test it. Combo Survival is always fun.

GreenOne
08-12-2009, 04:25 AM
It's probably Tinder Wall instead of Wall of Wood.

citanul
08-12-2009, 04:49 AM
It's probably Tinder Wall instead of Wall of Wood.

or even an useful card like Wall of Roots!

Maveric78f
08-12-2009, 09:53 AM
Or Wall of Blossoms ? That's always sad to see a deck that can't win without SotF.

Media314r8
08-12-2009, 10:10 AM
Where's tarmogoyf?

It's strange to see a green Legacy deck that doesn't include this vanilla 2drop that defines the format. But he is just plain ineffective in what this deck tries to accomplish. Without the cantrips of a tempo control deck, he comes down turn two as a 1/2 or 0/1, often burnable, and not the solid wall the deck would like him to be.

This is a poor explination for the card's omission. You're playing:

Ranger of Eos
Anger
Qualsi Pridemage AND Acidic Slime
extirpate (tutorable by NO MEANS, also... it's never a 3-for-1 unless your opponent has 3 goyfs in hand and 1 in the bin, otherwise, it's a 0-for-1 the wrong way that ~may prevent your opponent from winning, but usually just strips some way of winning away, moderatly lowering his threat density and CQ)

All the above do nothing to advance the goal of the deck, to win be combo-ing, and slime shares the role of another creature in a deck that needs survival to find him, and having survival, can recur pridemage with witness/genesis.

Goyf is a 2/3 or larger when/if he hits turn two. Your opponent will play a cantrip turn one, or remove/counter your mana accel/you will cause him to discard with one of the seven discard effects MD. One of you will fetch. He will be large. If they are not part of your 'budget,' play a cheaper deck or suck it up and shell out the $100 for a playset, I promise they will give the deck more defense, as well as an 'oops, hand of two goyfs and a survival, good thing you countered my enchantment, as I now have a backup plan... BASH.'

/rant

tldr; play goyf

beastman
08-12-2009, 11:21 AM
Why would you start off a primer saying that survival is tier 2? Last time I checked it was a deck to beat.

MTG-Fan
08-12-2009, 12:57 PM
Why would you start off a primer saying that survival is tier 2? Last time I checked it was a deck to beat.

http://magiccards.info/scans/en/arb/75.jpg

http://magiccards.info/scans/en/ts/202.jpg

If an opponent can keep Survival from doing its thing for even just a few turns, the deck is just a pretty subpar collection of creatures that loses to most aggro, combo, and control.

Jdisler
08-12-2009, 04:02 PM
thanks for the input

Yeah its a wall of roots not wall of wood. that would be pretty retarded.

I say its tier two, because it is. Its still a deck to beat, at the top of the list for tier 2 decks.

@media. yes i did speak in hyperbole when describing extirpate as a 3for1. But it does make up for some of the late game weakness of thoughtseize. It can take away vital parts(combo), decrease threat density, and it offers information much in the same way cabal therapy does. It may be superferlous, but i like it over the fourth thoughtseize.
I have goyfs, its not a budget thing. yes maybe in the tempo control matchup he can get big. but against goblins or zoo, he DOES come down as a 0/1 or 1/2. easily burnable and controlable via lavamancer or grunt. I was playing goyf before, but after getting blown out like 5 or 6 times because goyf does nothing but sit there I HAD to cut him.
There are two disenchant effects for a reason, they usually need to it some form of grave hate, and you end up losing one of them to deal with it. redundancy is a good thing. I may end up with two pridemages over the slime, but i like the slime.
Ranger of eos is actually very important. he acts like a mini survival, he can set up a spore lock, grab mana ramp, or just get creatures in hand to pitch.
Anger is very questionable in the deck, hes there for rofellos to be as explosive as possible, which in the might be overkill.

Media314r8
08-12-2009, 05:46 PM
I have goyfs, its not a budget thing. yes maybe in the tempo control matchup he can get big. but against goblins or zoo, he DOES come down as a 0/1 or 1/2. easily burnable and controlable via lavamancer or grunt.

Allow me to list some of the possible card types you will encounter in these two MUs:

Goblins:
Lands: 6-8 fetches and 4 wastelands
Creatures: 26-34
Artifacts: 4, which you will allways take with a turn one thoughtseize (which should be a four-of over therapy) lest an active lackey threatens you.
Tribal + Sorcerry: 4, which they will tutor for.

Zoo:
Lands: 8 fetches, 3 fireblasts
Creatures: 20ish
Artifacts: some lists play 2 cursed scroll, some play 2-3 jittes
Sorcerry: some play 4 chain lightning
Instant: 4 bolt, 3-4 PoP, some play 4 swords/path/magma jet/lightning helix

Not to mention that every zoo has run goyf as a four-of ever since people learned of its power, and trust me, it's not because they couldn't scare up four copies of grizzly bears. Goyf WILL be larger than a 1/2, zoo does not play him for any other reason than he is a huge beatstick every game barring a relic being in play.

You speak in hyperbole quite often, eh?

I will not argue this any further, but please don't use the 'He'll just be a 0/1 or a 1/2' arguement. This isn't a TPF limited event, this is legacy, if you don't believe me, go around some legacy tables during a tournament and count card types in bins in the early game. Even in a landstill vs MUC match, I would wager goyf would be at least a 2/3 by the time he turns sideways turn three, and those deck (generally) dont even run more than 3 total creatures between them.

Jak
08-12-2009, 06:25 PM
http://magiccards.info/scans/en/arb/75.jpg

http://magiccards.info/scans/en/ts/202.jpg

If an opponent can keep Survival from doing its thing for even just a few turns, the deck is just a pretty subpar collection of creatures that loses to most aggro, combo, and control.

What version of Survival do you play? Seriously, Survival is busted and just because it may get destroyed does not mean the deck falls apart. Survival decks still run the most efficient creatures in the format, the best removal spell, and the best disruption (discard, counters, pridemage, etc). Dying the deck runs a bunch of "subpar" creatures is wrong.

The only thing I can add to the discussion is to try to have an alternate plan outside of your Survival combo. Tarmogoyf and disruption would be the best plan.

beastman
08-12-2009, 06:46 PM
http://magiccards.info/scans/en/arb/75.jpg

http://magiccards.info/scans/en/ts/202.jpg

If an opponent can keep Survival from doing its thing for even just a few turns, the deck is just a pretty subpar collection of creatures that loses to most aggro, combo, and control.

You have obviously never played survival Cavius. If you're playing against a deck with enchantment destruction, getting eternal witness is an answer, as well as just fetching and dumping genesis in one turn, and recurring them out of the game. Another even easier answer is to simply take their cards away with your discard suite before they get a chance to play it.

MTG-Fan
08-12-2009, 07:59 PM
You have obviously never played survival Cavius. If you're playing against a deck with enchantment destruction, getting eternal witness is an answer, as well as just fetching and dumping genesis in one turn, and recurring them out of the game. Another even easier answer is to simply take their cards away with your discard suite before they get a chance to play it.

Have you heard of something called a clock?

I have 3-4 Pridemage MD in my aggro deck, with more K-Grip and Pridemage in the SB.

I am aggroing you with my superior / more plentiful creatures, and I keep your Survival off the board with my enchantment hate long enough to kill you. If you want to wait around to draw another Survival or a Witness, be my guest.

Jak
08-12-2009, 08:08 PM
Have you heard of something called a clock?

I have 3-4 Pridemage MD in my aggro deck, with more K-Grip and Pridemage in the SB.

I am aggroing you with my superior / more plentiful creatures, and I keep your Survival off the board with my enchantment hate long enough to kill you. If you want to wait around to draw another Survival or a Witness, be my guest.

Okay, while you are trying to keep my game winning card off the table, I will lay Tarmogoyfs, Pridemages, Rhox War Monks, kitchen Finks, etc of my own and beat your "superior / more plentiful" creature strategy. Stop being a troll cavius.

beastman
08-12-2009, 08:36 PM
Okay, while you are trying to keep my game winning card off the table, I will lay Tarmogoyfs, Pridemages, Rhox War Monks, kitchen Finks, etc of my own and beat your "superior / more plentiful" creature strategy. Stop being a troll cavius.

QFT. If you don't know how a deck works, or how competent players are able to work around your strategies, don't post. Saying grip and pridemage can stop survival is like saying plague is impossible for goblins to beat. I played through an opponents double grip hand in game 3 to make day 2 of chicago, any competent player doesn't even think twice about an answer to survival. If you land it, it is extremely hard to lose, unless your opponent has a lot of other stuff going onto back up their grip or mage.

Media314r8
08-13-2009, 10:06 AM
Saying that SoTF loses to K grip is like saying that deed loses to K grip, if you play smart, you will not tap out to play SotF if you suspect K grip or pridemage, you wait until you can maintain priority and activate it at least once to fetch witness, if they have another, fetch witness no 2 or genesis and win that way should they swords your witness.

MTG-Fan
08-13-2009, 02:09 PM
Also, your only real answer for Pithing Needle is fetch for your singleton Harmonic Sliver/Pridemage, so if they have turn1-2 Needle, you better hope you draw into your silver bullet before he kills you or locks you out of the game.

Jak
08-13-2009, 02:25 PM
Also, your only real answer for Pithing Needle is fetch for your singleton Harmonic Sliver/Pridemage, so if they have turn1-2 Needle, you better hope you draw into your silver bullet before he kills you or locks you out of the game.

Seriously, stop with all the theory crafting. Most modern Survival lists run multiple Pridemages. Some even run Burning Wish. As I said before, in the recent lists of Survival (all variants) can easily function without Survival via good creatures, good disruption, good recursion, and good removal.

Octopusman
08-13-2009, 02:59 PM
I like Magus of the Disk. Try it.

Jdisler
08-13-2009, 08:12 PM
@media I cannot argue that tarmogoyf is not a handy beatstick, ive been playing legacy for the last three years; im not a noob that needs a lesson.

but this isnt a straight up aggro deck. i switched goyfs for the mana accel and stall of wall of roots, and i dont think id go back. goyf can hold off just so many goblins and cant swing in against an army of dudes. he is a vanilla creature that doesnt effect board position much other than standing there, maybe getting in a few points of damage. If this were a tempo advantage survival, there would be no reason not to play goyf. but as a combo deck, and the way i play it, tarmogoyf is just a vanilla creature, that usually got pitched to survival.

you mostly agrued that he gets big in any matchup, which i whole heartedly agree, but if i dont get that turn one thoughtseize hitting a vial, goyf is easy to kill in those early turns. and thats sad panda. thats all i meant by the small goyf argument, i was just refering to turns 2-4, where in alot of games he is no bigger than 2/3.

no doubt when i was playing goyf in this build he won a game or two. but he also dissappointed me on a lot of levels. Im not trying to be defensive. i just want to build the best lark combo in legacy. if theres room for goyf as a backup bash, i'll do it, im just not sure where he fits at the moment.

but i dont want this to be a flame fest. i have entertained goyf, and he got cut. but, what would you replace with the 4x or 3x goyf?