PDA

View Full Version : Surv's Up



bowvamp
08-13-2009, 06:05 PM
Had to come up with a crappy pun cause I lack imaginative names at the moment. Anyways, the deck is based off the concept of simplifying the survival toolbox (there are only 5 toolbox creatures), having a high chance to get survival online (12 card drawers), and dominating the early game more than traditional survival builds.

And I've gotta admit, this deck is wacky and fun at the same time.

Surv's Up
2 Windswept Heath
4 Wasteland
1 Breeding Pool
3 Polluted Delta
4 Tropical Island
2 Island
4 Forest
1 Wall of Blossoms
1 Wood Sage
1 Ohran Viper
4 Basking Rootwalla
1 Genesis
1 Wonder
4 Tarmogoyf
4 Noble Hierarch
4 Birds of Paradise
3 Disrupt
4 Force of Will
4 Survival of the Fittest
4 Remand
4 Cerulean Wisps

Now for the Card Choices (I'll start from the top):
4 Wasteland: Helps keep remand and disrupt powerful for a long period of time.

1 Wall of Blossoms: Slows down aggro strategies, draws a card and is part of your toolbox against decks that can't get past 4 toughness.

1 Wood Sage: Pitches to FOW, gets wonder and genesis in the graveyard, and searches for utility creatures to boot. (or Tarmo if you don't have him online yet)

1 Ohran Viper: Like ophidian except he doubles as creature removal and does some damage.

4 Basking Rootwalla: Card advantage, counters Bob, and chumps tarmogoyf, plus he can do damage.

1 Genesis: Helps you mid-late game, he gets back creatures and is synergistic with wood sage.

1 Wonder: Basically, a kill mechanism/faerie killer, Wonder really shines when you can swing for twenty or want to break a tarmo-lock.

4 Tarmogoyf: Not really a card choice these days, a bare necessity.

4 Noble Hierarch/Birds: Noble breaks tarmo locks, they both jump start you and make Cerulean Wisps an ok card.

3 Disrupt: Pretty nice counter, if I must say so myself. Really under-used and if it works right, gains you card advantage.

4 Force of Will: Last resort, and although I might not have much blue in my deck, I feel I can support it.

4 Remand: Stalls them, and draws you a card. Not really a hard counter, but I don't care!

4 Cerulean Wisps: Just for a good time, it can also be used to make surprise blockers, or accelerate wood sage.

Have fun!

sco0ter
08-13-2009, 06:35 PM
Hm, I don't know, the list looks very poor.
Wall of Blossoms as toolbox creature for decks, that can't get past 4 toughness??
Wood Sage searches for utililty creatures??
4 Wasteland in a Survival deck (which usually need much G and is very mana hungry)??
8 Mana accelerators to play what? Your most expensive card (besied FoW) is 1 Ohran Viper, the rest cost 1-2 mana.
4 Cerulean Wisps to randomly untap a Goyf? Might give you a 1:2 trade, but there a better options...

Where's Squee?

from Cairo
08-13-2009, 07:10 PM
Wall of Blossoms and Cerulean Wisps seem really bad, like they don't do enough to justify inclusion. Wood Sage seems unexciting, maybe with Sensei's Divining Top it would be an extra CA engine, but still a fragile one, running Black and Dark Confidants would do this better.

For starters, I'd probably drop the Cerulean Wisps for Brainstorms, to help dig for Survivals, Goyfs and Counters. And I'd drop the Wood Sage, and Wall of Blossoms for a pair of Wickerbough Elder to give you outs to Jitte, Relics, Counterbalance, etc.

bowvamp
08-13-2009, 07:23 PM
Thanks for the suggestions, lol Wisps was not intended to be a good card in the first place, more of a fun one. I'll probably drop it for Brainstorm as suggested. Splashing black would make wasteland be dropped and less basics in the MD. Wasteland is what gives the power to remand and disrupt. Are you sure Wickerbough Elder is the optimal out to Jitte, Relics, and Counterbalance? To me it seems rather... expensive. I'll ditch wood sage and wall of blossoms though.

Perhaps Linessa, Zephyr Mage? Her Grandeur ability seems pretty sick!
Squee was ditched for basking rootwalla, I might add him in later though... in fact I think that 1 Basking Rootwalla can be sacrificed.

Jak
08-13-2009, 08:12 PM
What makes this better than Bant Survival? I mean, you are in the same colors and focus on Survival, but you run subpar creatures and it looks like you are trying to do a lot of things. Survival is pretty mana intensive to get the engine up and running but you are running Wastelands and counters that cost mana.

bowvamp
08-14-2009, 01:29 AM
Mainly, I just wanted to try using cantrip counters. The counters will actually draw you into Survival.

Please tell me which of my creatures are Sub-Par? Also, remember it's not developed as much as Bant Survival and runs 1 less color (bant is 3, this is 2).

Need more suggestions.