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zabuza
09-10-2009, 10:17 AM
Because Goblin Guide i was thinking on a deck that exploits his dis-advantage as an advantage and punish players when they play lands. Of course the deck is red and could be something like:

Mox Diamond
Brightstone Ritual
rite of flame
Goblin Guide
braid of fire
Ankh of Mishra
Impending Disaster
Wand of Denial
Winter Orb
vexing shusher
Price of Progress
zo-zu the punisher
Simian Spirit guide
Blood Moon
Magus of the Moon
Blood Oath
and direct damage and/or small hasted goblins ?

SDB
Boil
anarchy


With lot of fetchs running everywhere zozu and ankh becomes extremely powerful. Because opponent can hold the lands he draws fopr not suffering damage we have Blood Oath naming lands can kill everybody.

wand combines with the goblin so opponent is going to refill his hand with lots of lands and combines with oath and ankh.

HAs anybody any idea to improve this newbie deck?

socialite
09-10-2009, 10:27 AM
Because Goblin Guide i was thinking on a deck that exploits his dis-advantage as an advantage and punish players when they play lands. Of course the deck is red and could be something like:

Mox Diamond
Brightstone Ritual
rite of flame
Goblin Guide
braid of fire
Ankh of Mishra
Impending Disaster
Wand of Denial
Winter Orb
vexing shusher
Price of Progress
zo-zu the punisher
Simian Spirit guide
Blood Moon
Magus of the Moon
Blood Oath
and direct damage and/or small hasted goblins ?

SDB
Boil
anarchy


With lot of fetchs running everywhere zozu and ankh becomes extremely powerful. Because opponent can hold the lands he draws fopr not suffering damage we have Blood Oath naming lands can kill everybody.

wand combines with the goblin so opponent is going to refill his hand with lots of lands and combines with oath and ankh.

HAs anybody any idea to improve this newbie deck?

One of various threads.

http://www.mtgthesource.com/forums/showthread.php?t=7593

IMHO Goblin Guide would work best in an oldschool Mono Red Sligh list.

quicksilver
09-10-2009, 10:35 AM
Ok there is bad and then there is just trolling with an unplayable deck. There are so many things wrong with this deck I couldn't begin to describe it.

beastman
09-10-2009, 11:26 AM
You do know that you have to pitch a land to play mox diamond right? This deck is sickeningly bad.

zabuza
09-10-2009, 11:57 AM
Yeah, because i want to avoid hurting myself with ankh i suggested mox diamond (if you play shrapnel blast you can count it too).

Iīm only suggesting an idea of a deck that can works fine if itīs developed.

What things are wrong? can you suggest any improvement?

thanks everybody for answering, any king of suggestions will be good received.

TorpidNinja
09-10-2009, 12:10 PM
Yeah, because i want to avoid hurting myself with ankh i suggested mox diamond (if you play shrapnel blast you can count it too).

Iīm only suggesting an idea of a deck that can works fine if itīs developed.

What things are wrong? can you suggest any improvement?

thanks everybody for answering, any king of suggestions will be good received.

Do you mean to say Chrome Mox?

zabuza
09-10-2009, 12:19 PM
No, i was talking about mox diamond (If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color to your mana pool.).

With diamond you can DISCARD the lands you have in hand so they are no hurting you with zo-zu and ankh. Beside of that chrome mox could be an interesting suggestion, but with those cards we need a way to refill our hand.

Red hasnīt draw so we must find a solution to this problem if we want to play with lot of 2x1 cards as moxes are.

sunshine
09-10-2009, 12:31 PM
You do know that you have to pitch a land to play mox diamond right? This deck is sickeningly bad.

I don't think he meant that this deck would not run lands.

beastman
09-10-2009, 12:40 PM
Well, to have a deck thread, I was under the impression that posting an actual decklist was a bit crucial. Maybe thats just me. And the thread actually says no lands. I mean, what good is diamond with no lands?

zabuza
09-10-2009, 12:56 PM
All right, new list then (with lands):
14 mountains
4 taigas

4 Mox Diamond
4 rite of flame

4 Goblin Guide
4 vexing shusher
4 zo-zu the punisher
4 Simian Spirit guide
4 Magus of the Moon

4 Ankh of Mishra
1 Wand of Denial
4 Price of Progress
1 Blood Moon
4 Blood Oath

Suggestions????

Nihil Credo
09-10-2009, 02:17 PM
You might want to find a way not to scoop to Elvish Warrior.

quicksilver
09-10-2009, 02:23 PM
All right, new list then (with lands):
14 mountains
4 taigas

4 Mox Diamond
4 rite of flame

4 Goblin Guide
4 vexing shusher
4 zo-zu the punisher
4 Simian Spirit guide
4 Magus of the Moon

4 Ankh of Mishra
1 Wand of Denial
4 Price of Progress
1 Blood Moon
4 Blood Oath

Suggestions????

Well that list is much better, with lands you can actually cast stuff and use mox diamond.

zabuza
09-10-2009, 02:34 PM
All right, adding path to exile so more damage for the opponent and a superb removal. BEside of that we have geddons to limit the lands from the opponent. Only change taigas for plateaus. Now white and red we have lot of ways to explore.

sunshine
09-10-2009, 02:57 PM
Just out of curiosity, what are the Tiagas for? Is there some green stuff you plan on adding?

Mark Sun
09-10-2009, 03:20 PM
Just out of curiosity, what are the Tiagas for? Is there some green stuff you plan on adding?

I asked the same thing. Shusher is the only thing that remotely needs green here, and well... you know the deal.

I feel like small aggro decks (especially mono colored) could establish tempo far before you get them into a lock here. :eyebrow:

Nightmare
09-10-2009, 03:31 PM
Your deck loses to basic land, Aether Vial, go.

zabuza
09-10-2009, 03:46 PM
Iīm thinking on playing MD Smash to Smithereens but a couple or three of.
Iīm playing it by MWs and is not bad at all. Can close the opponent fastly and deck is fast enough to win on or 4 turn. More ideas, please?

Elfrago
09-10-2009, 03:55 PM
I see the sinergy between Goblin Guide and the rest of the deck: they're both terrible.

Quickly:
-Mox diamond and 18 lands
-Rite of flame is pure card disavantage and imho you don't have bomby plays that justifies that. At least substitute them with chrome mox, that sticks around.
-Taigas
- Goblin Guide give your opponent free cards and is smaller than most creatures in the format.

(nameless one)
09-10-2009, 04:30 PM
play pitch spells like FoWs, Unmask, Kamigawa Pitch spells

Mystical_Jackass
09-10-2009, 10:03 PM
Bad .

Just waiting for someone to say Dingus Egg & Stone Rain! auto-close thread :P
In all seriousness, it's not a bad idea think just needs some tuning.


Since you're not running Hellbent Dragon Stompy, I'd take out spirit guides and stick with chrome mox & mono red. Price of Progress and magus are antisynergetic, I'd just go bolts.

Suggestions:

-Rivalry
-pyrokinesis
-magus of the scroll
-Flametongue Kavu!!!!!!!!!!!!!!


BTW, I think Vexing shusher belongs SB! Good card! just not MD

beastman
09-10-2009, 10:10 PM
Lands are still considered non basic under magus I believe.

Michael Keller
09-10-2009, 11:09 PM
Lands are still considered non basic under magus I believe.

You would be correct. I've shut 'em down and opened up shop many 'o time.

zabuza
09-11-2009, 03:14 AM
For sure lands under magus are still non-basic mountains so POP deals damage in the same way.

Taigas were for playing krosan grip or so in sideboard, but now iīm thinking on ussing plateaus instead (white has artifact and enchantment removal too) in order to play path to exile maindeck.

You are right on Rite of flame but the reason for playing rite instead of chrome mox are the following:
* BEacuse the increase of the number of players playing fetchlands, the number of stifle is going to grow at the same time. This is bad for chrome mox because is a 2x1 if itīs stifled. Rite is only 1x0 but giving mana in the process so i donīt think so is bad in new metagames.
* You have bombs, Of course you have. You need an ankh of mishra on the first turn so the oponent begins to take damage fastly.


Mos diamond with only 18 lands is a problem, but we donīt want more lands because they are going to hurt us so this deck need a way to obtain mana without lands. THe only cards i can think about are rites (all of them), artifacts (lotus petals, moxes), and braid of fire. I was thinking on braid of fire but the problem is that we need instants or a way to storage the mana the braid produces in order to play our artifacts, sorcerys and creatures. Do you know anthing about that?

Guide is fast, itīs going to beat fastly and think about, we donīt need the goblin to win, we donīt need he remains in play all the game, we only need it does 4 or 6 damage to the opponent giving him 2 or 3 lands and this is very easy.

i.e.If goblin deals 4 damage beating and provides the opponent two lands, if he plays them with ankh is going to take at least 4 (if fetches can be 10 damage) more damage (8 damage in a couple of turns), so you can burn him in thrid turn. If he doesnīt play the lands you can oath of blood naming lands and he is going to take at least 6 morte damage (4 + 6 damage) in 2 turns.


More ideas and thoughts?

sunshine
09-11-2009, 08:30 AM
* BEacuse the increase of the number of players playing fetchlands, the number of stifle is going to grow at the same time. This is bad for chrome mox because is a 2x1 if itīs stifled. Rite is only 1x0 but giving mana in the process so i donīt think so is bad in new metagames.


If the imprint on Chrome Mox is Stifled you will not need to pitch a card for it. You do lose your mana source so it is still susceptible to Stifle, but it's along the lines of 1-1 not 2-1 which isn't the end of the world. I'm not saying that makes the Mox a better choice for your deck (or that it isn't), just pointing it out.

Mystical_Jackass
09-11-2009, 01:32 PM
You would be correct. I've shut 'em down and opened up shop many 'o time.

Damnit.. I was wrong, my credibility!!!!!!!

*Runs*



...I stand by my other choices though! flametongue kavu & pyrokinesis seem like good choices even if you choose to splash white for removal.


If goblin deals 4 damage beating and provides the opponent two lands

uh.. you might wanna read that card again