Pastorofmuppets
09-11-2009, 09:39 PM
Introduction:
This is a deck of my own design, although I'm sure I'm not the first.
Essentially it's a midrange aggro deck, in the colors of Doran (Green, White, and Black) Think of it kind of like slow Zoo.
As you guys know, I can't afford to field test anything in Legacy, so correct me if I'm wrong in the MU information or overestimating anything
The Deck
Lands (18)
4 Windswept Heath
3 Savannah
1 Plains
1 Swamp
1 Forest
3 Wasteland
3 Scrubland
1 Bayou
1 Bloodstained Mire
Spells (20)
4 AEther Vial
4 Living Wish
4 Thoughtseize
4 Swords to Plowshares
3 Umezawa's Jitte/Cursed Scroll
1 Krosan Grip
Creatures (22)
4 Tidehollow Sculler
4 Serra Avenger
4 Tarmogoyf
3 Dark Confidant
3 Qasali Pridemage
2 Gaddock Teeg
2 Doran, the Siege Tower
Sideboard
1 Gaddock Teeg
1 Qasali Pridemage
1 Auriok Champion
1 Spectral Lynx
1 Gilded Drake/Mangara/Doran/Eternal Witness
1 Yixlid Jailer
1 Fleshbag Marauder
1 Vexing Shusher
1 Ethersworn Canonist
2 Krosan Grip
1 Jotun Grunt
1 Black Knight
1 Tabernacle at Pendrell Vale
1 Open Slot (currently Monk Realist)
A quick primer:
The deck has a generally fair performance against a wide range of decks. You're usually fighting for survival in your opening turns. Many games are decided on turn 1 Thoughtseize vs Vial vs leaving mana open for StP.
Your wishboard is the real flavor of this deck, and there's generally a card for every situation. Staring down a 2nd turn connected Lackey-SGC? Wish up Tabernacle. Facing countermagic? Shusher-a-go-go.
MD Card Choices
Thoughtseize: Your primary Lackey/Countermagic/Combo deterrent first turn.
AEther Vial: The meat and potatoes of the deck. 20/22 of the creatures in the deck cost 2. This means 1 vial can drop 1/3 of your deck at will (barring a Krosan Grip), and 11-12/15 of your sideboard. Also, I heard it works well with Tidehollow Sculler on your opponent's draw step.
Doran: A 5/5 for 3 that shrinks random things like Confidant. If you have ever had to StP a Tombstalker, Doran is a good choice for coming back.
Pridemage: Good against the format. Almost every card that's a problem dies to him. Living Wish gives you Pridemage 4-7 in a pinch.
Serra Avenger: One of the main win conditions in the deck. It hits hard and can block for you, and it really loves to carry a Jitte for you.
Confidant: Draws cards for an average cost of something like 1.23 life per turn, with a 2 Jitte/1 Scroll split, though that figure alters when you factor in your opening hand and how many times you've fetched.
Tidehollow Sculler: It's a Thoughtseize. It's a stick. It can go off instant speed with Vial. What's not to like?
Gaddock Teeg: Stops many of the deck's problem cards. Force of Will, Humility, Moat, Elspeth, Natural Order all meet their makers in his face. I also heard he can put the good hurt on combo.
Tarmogoyf: You won't read this anyway. It's good. If you don't believe that, Lrn2 Legacy.
Swords to Plowshares: Removal. Pure and Simple.
Jitte/Scroll: Right now I run a 2/1 split in Jitte's favor. Both save your life and win you the game, maybe in the same turn.
Krosan Grip: Randomly saves your life having 1 in the MD. Against a long control game (Countertop, Landstill, Merfolk...), don't be shy to board the other two in, usually in place of your Jittes.
Sideboard Card Choices
Yixlid Jailer: You WILL see Ichorid, no matter where you go. After some testing, it's definitely the better choice over Withered Wretch
Drake/Mangara/Eternal Witness: Drake works good when you have the Vial out and at 2, but if you don't, its dead. Witness is probably the best choice
Fleshbag Marauder: Is an Edict.
Canonist: The bane of combo.
Teeg #3: Important for wishing.
Krosan Grip: The reason is in someone's signature, I don't remember whose.
Spectral Lynx: Protection from Goyf, punches through Elf armies.
Black Knight: It's useful. Against decks that don't run Red, it's also very hard to kill
Auriok Champion: Can't be burned and doesn't afraid of Lackeys. Deadly with a Jitte, too.
Tabernacle: Usually the deck has anywhere from 1-3 creatures on the field, which you can easily pay to keep alive. It's very effective crowd control.
Jotun Grunt: By its second turn alive, it's usually bigger than Goyf
Shusher: Punches through against control.
Open Slot: Don't ask me. It used to be Scryb Ranger. Advice is welcome here. It could possibly be wasteland #4.
So any opinions/thoughts/criticisms?
This is a deck of my own design, although I'm sure I'm not the first.
Essentially it's a midrange aggro deck, in the colors of Doran (Green, White, and Black) Think of it kind of like slow Zoo.
As you guys know, I can't afford to field test anything in Legacy, so correct me if I'm wrong in the MU information or overestimating anything
The Deck
Lands (18)
4 Windswept Heath
3 Savannah
1 Plains
1 Swamp
1 Forest
3 Wasteland
3 Scrubland
1 Bayou
1 Bloodstained Mire
Spells (20)
4 AEther Vial
4 Living Wish
4 Thoughtseize
4 Swords to Plowshares
3 Umezawa's Jitte/Cursed Scroll
1 Krosan Grip
Creatures (22)
4 Tidehollow Sculler
4 Serra Avenger
4 Tarmogoyf
3 Dark Confidant
3 Qasali Pridemage
2 Gaddock Teeg
2 Doran, the Siege Tower
Sideboard
1 Gaddock Teeg
1 Qasali Pridemage
1 Auriok Champion
1 Spectral Lynx
1 Gilded Drake/Mangara/Doran/Eternal Witness
1 Yixlid Jailer
1 Fleshbag Marauder
1 Vexing Shusher
1 Ethersworn Canonist
2 Krosan Grip
1 Jotun Grunt
1 Black Knight
1 Tabernacle at Pendrell Vale
1 Open Slot (currently Monk Realist)
A quick primer:
The deck has a generally fair performance against a wide range of decks. You're usually fighting for survival in your opening turns. Many games are decided on turn 1 Thoughtseize vs Vial vs leaving mana open for StP.
Your wishboard is the real flavor of this deck, and there's generally a card for every situation. Staring down a 2nd turn connected Lackey-SGC? Wish up Tabernacle. Facing countermagic? Shusher-a-go-go.
MD Card Choices
Thoughtseize: Your primary Lackey/Countermagic/Combo deterrent first turn.
AEther Vial: The meat and potatoes of the deck. 20/22 of the creatures in the deck cost 2. This means 1 vial can drop 1/3 of your deck at will (barring a Krosan Grip), and 11-12/15 of your sideboard. Also, I heard it works well with Tidehollow Sculler on your opponent's draw step.
Doran: A 5/5 for 3 that shrinks random things like Confidant. If you have ever had to StP a Tombstalker, Doran is a good choice for coming back.
Pridemage: Good against the format. Almost every card that's a problem dies to him. Living Wish gives you Pridemage 4-7 in a pinch.
Serra Avenger: One of the main win conditions in the deck. It hits hard and can block for you, and it really loves to carry a Jitte for you.
Confidant: Draws cards for an average cost of something like 1.23 life per turn, with a 2 Jitte/1 Scroll split, though that figure alters when you factor in your opening hand and how many times you've fetched.
Tidehollow Sculler: It's a Thoughtseize. It's a stick. It can go off instant speed with Vial. What's not to like?
Gaddock Teeg: Stops many of the deck's problem cards. Force of Will, Humility, Moat, Elspeth, Natural Order all meet their makers in his face. I also heard he can put the good hurt on combo.
Tarmogoyf: You won't read this anyway. It's good. If you don't believe that, Lrn2 Legacy.
Swords to Plowshares: Removal. Pure and Simple.
Jitte/Scroll: Right now I run a 2/1 split in Jitte's favor. Both save your life and win you the game, maybe in the same turn.
Krosan Grip: Randomly saves your life having 1 in the MD. Against a long control game (Countertop, Landstill, Merfolk...), don't be shy to board the other two in, usually in place of your Jittes.
Sideboard Card Choices
Yixlid Jailer: You WILL see Ichorid, no matter where you go. After some testing, it's definitely the better choice over Withered Wretch
Drake/Mangara/Eternal Witness: Drake works good when you have the Vial out and at 2, but if you don't, its dead. Witness is probably the best choice
Fleshbag Marauder: Is an Edict.
Canonist: The bane of combo.
Teeg #3: Important for wishing.
Krosan Grip: The reason is in someone's signature, I don't remember whose.
Spectral Lynx: Protection from Goyf, punches through Elf armies.
Black Knight: It's useful. Against decks that don't run Red, it's also very hard to kill
Auriok Champion: Can't be burned and doesn't afraid of Lackeys. Deadly with a Jitte, too.
Tabernacle: Usually the deck has anywhere from 1-3 creatures on the field, which you can easily pay to keep alive. It's very effective crowd control.
Jotun Grunt: By its second turn alive, it's usually bigger than Goyf
Shusher: Punches through against control.
Open Slot: Don't ask me. It used to be Scryb Ranger. Advice is welcome here. It could possibly be wasteland #4.
So any opinions/thoughts/criticisms?