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morgan_coke
09-14-2009, 04:26 AM
Master of the Wild Hunt
2GG
At the beginning of your upkeep, put a 2/2 Wolf token into play.
T: Tap all untapped Wolf creatures you control. Each Wolf tapped that way deals damage equal to it's power to target creature. That creature deals damage = to its power divided amongst those wolves.

I've been playing this card A LOT in standard lately, and have also begun trying it out in extended decks. It's insane. At least in those two formats.

Basically, he's a green bitterblossom without the lifeloss that has built in free creature removal.

It's not fast, and I don't think it's a candidate for thresh, except maybe as a one of for attrition games.

A list of pros and cons goes something like this:
Pros:
1) Green removal
2) Source of infinite chumpers
3) Beats for three
4) Enables lots of combat trickery
5) Can play both offense and defense
6) Requires no mana beyond initial investment
7) Enables you to say "Sic 'Em Boy!" when using his ability.

Cons:
1) Green + three toughness means every removal spell ever printed kills him
2) Green and costs exactly twice what Tarmogoyf does while being half the size
3) Takes a whole turn to "turn on"
4) Takes several turns to kill a large creature
5) Got pre-emptively nerfed by M10 rule changes on stacking combat damage
6) Costs 4 mana and doesn't win the game immediately

I think one of the biggest advantages of this guy is the way he can just completely shut down tribal strategies if he lives for a few turns, using the wolves to block one guy and kill another, plus being a free counter-swarm while picking off their dudes.

I'm not exactly sure what deck he goes in right now, but in my experience so far, he is very, very definitely worth testing out.

Feedback/discuss.

MSC
09-14-2009, 04:49 AM
I do not see, how he is more than a casual card.

You pointed at the Problems real nice: He is a creature and every deck has ways to deal with creatures. (Bitterblossom on the other side cannot be handled this easyly)
And he needs to stay alive some turns to be good: He himself is to weak to affect the Board and without him the wolfes arn't really good.

The Problem is really the following: I know no Deck that can itself allow to play a creature for 4 Mana, that doesn't be a killer. Like allways he would be really good if he costs 1 Mana Less. Then he would fit in the one or other Aggro-Control-Strategy...

THEchubbymuffin
09-14-2009, 05:08 AM
If a green deck is paying 2GG then its probably gonna end up playing progenitus. Which is better. Short and simple.

Aggro_zombies
09-14-2009, 05:59 AM
Master of the Wild Hunt

This card is awful in this format.

Feedback/discuss.
I think you summed it up quite nicely.

Otter
09-14-2009, 07:56 AM
The only reason I could see playing this guy would be in some sort of green Stax build. With Chalice to back him up he doesn't die to absolutely everything and then feeds Smokestack or provides removal. Other than that, as mentioned, why not just Natural Order? It's safer and faster.

Nihil Credo
09-14-2009, 08:38 AM
Garruk Wildspeaker.