View Full Version : [SCD] Metalworker
Clark Kant
09-18-2009, 01:43 AM
Well this thread is inevitable, I call dibs. Someone else should feel free to start one for Entomb.
Which decks could support this guy?
Affinity?
A new version of Dragon Stompy that's more competitive?
Armageddon Stax?
Perhaps a new monobrown stax deck. Will the old decks before the lists seperated that got Metalworker banned in the first place make a resurgence. Does anyone even remember what those decks looked like?
Feel free to start posting decklists.
Affinity really epmties its hand at about turn 3.
Dragon Stompy doesn't run enough artifacts.
Armageddon Stax is definitely a possibility with him creating tons of mana when you have no lands on the field.
I think Stax is the only place for the card, since its the only one that can abuse it. I don't know what will pop up. Will things like Sundering Titan pop into Stax shells? Will a blue artifact deck with this and Tezzeret become dominant?
What's with the hate A_Z? This seems like a totally legitimate question/thread.
Anyways, Stax is really the only deck that can use this. A turn 1/2 Metalworker followed by multiple lock pieces turns 2-3 seems doable in a stax shell. Also, there's an obvious combo win with this and Staff of Domination. I don't think W stax is actually the best place for the card, since it runs a lot of non-artifacts. I think U or even mono-brown might be better.
Clark Kant
09-18-2009, 02:03 AM
Affinity would be nothing like the Affinity we think of today. Right now, it plays mostly low cc creatures. Metalworker Affinity could play Chalice, Trinisphere and a good bit higher curve.
Stax isn't going to be terrible for long. This guy is ridiculously broken in the right shell.
And some builds of Armageddon Stax I think WILL find a way to abuse him.
My brain jumped to Dragon Stompy primarily because of the old Wildfire decks built around Masticore.
Not to mention the ridiculously powerful Goblin Welder that legacy seems to have forgotten about.
All the _____ Stompy Decks have access to...
4 Metalworker
4 Chrome Mox
4 Chalice of the Void
4 Trinisphere
4 Sword of Fire and Ice
3 Umezawa's Jitte/SOLS
4 Artifact Land
Fairie Stompy won't be dropping blue for FoW anytime soon, so adopting this guy seems unlikely.
Demon Stompy, Elf Stompy don't have enough good cards to make them competitive and failed to make any real impact and Angel Stompy has already been replaced by Armageddon Stompy. So that leaves Dragon Stompy as the only Stompy type deck.
Dragon Stompy seems like a deck that was always on the verge of being good, but never quite being broken enough.
Now with 27 easy access to artifacts (including Metalworker), 4 Blood Moon and Magus of the Moon for ridiculously powerful disruption, and possibly Goblin Welder or Masticore or Earthquake/Wildfire/Some other way to abuse all this mana, I think there's a strong deck in there somewhere.
And lets not forget that such a deck would have two ways to play Sundering Titan, hardcasting it with the ridiculous mana Metalworker can generate, or discarding it to Masticore or something and Gobin Welding it into play.
jazzykat
09-18-2009, 02:05 AM
I'm Very happy about the unrestrictions. IMO stax and stacker decks were going to sit in the doldrums until something powerful came along to help. This may be just enough of a boost for the archetype.
In addittion to the aforementioned classical ideas their may be room for a brown painter deck, with a bunch of lock pieces.
One last thing artifact lands in the hand count.
Tezz
Metalworker
Chalie
Force of Will
Intuition
Loam
EE
Firespout
Painter Grindstone combo
Mindslaver
Sundering Titan
Wasteland lock
Thirst for Knowledge
Get this all in one deck and I will love you.
Aggro_zombies
09-18-2009, 02:09 AM
What's with the hate A_Z? This seems like a totally legitimate question/thread.
Anyways, Stax is really the only deck that can use this. A turn 1/2 Metalworker followed by multiple lock pieces turns 2-3 seems doable in a stax shell. Also, there's an obvious combo win with this and Staff of Domination. I don't think W stax is actually the best place for the card, since it runs a lot of non-artifacts. I think U or even mono-brown might be better.
The problem is that Stax rarely, if ever, works out this way. Most of the time, you get the most important lock pieces countered, then spend the rest of the time frantically digging around for the compliments to the one or two pieces you managed to drop while Tarmogoyf takes gigantic chunks out of your life total. Even blue Stax isn't that great, and it's a hell of a lot more consistent than white Stax.
Clark Kant
09-18-2009, 02:17 AM
Everybody is focusing on Stax, including Wizards I imagine because that's what was powerful under Metalworker's height years ago.
What's more significant imo is that equipment is a fantastic mana source and mana sink for Metalworker mana, and the equipment out there can turn even the lowliest creature into a powerhouse. Metalworker never got a chance to play with equipment. It's finally going to get the oppurtunity.
So I think discounting creature based _____Stompy decks right now and focusing entirely on Stax variants would be a mistake. A pure brown stompy deck is a possiblity, but would missing out on the Blood Moon and Golgin Welder that red has to offer be worth it?
Another possibility is Lightning Greaves. It simultanously both protects Goblin Welder and Metalworker from future removal and gives them haste. And it can do the same to something like Sundering Titan that could provide a great sink for Metalworker mana or Welder. So might that fit into this deck somehow.
Aggro_zombies
09-18-2009, 02:20 AM
Everybody is focusing on Stax, including Wizards I imagine because that's what was powerful under Metalworker's height years ago.
What's more significant imo is that equipment is a fantastic mana source and mana sink for Metalworker mana, and the equipment out there can turn even the lowliest creature into a powerhouse.
So I think discounting creature based _____Stompy decks right now and focusing entirely on Stax variants would be a mistake.
Stomp decks suffer from a lack of consistency and low colored mana counts. Even the most consistent version, Faerie Stompy, isn't that great. How does a colorless mana source help a deck hurting for colored mana? How does it keep Stompy decks from losing to themselves?
Clark Kant
09-18-2009, 02:34 AM
The lack of consistency of Stompy deck comes in large part from playing too many colored spells with few colored mana sources.
Fairie Stompy is tied to FoW so it can't ever get away from this.
But Dragon Stompy really wins off of the back of Chalice, Trinisphere, Magus and Blood Moon, the creatures it plays are just a means to an end, it's the disruption the deck plays that wins it games. It could get away with playing no more than 12-16 colored spells, which would bring up it's consistency dramatically.
Metalworker already takes the place of 4 colored creatures. And stuff like Masticore, equipment and maybe Juggernaut or Synod Centurion or Complex Automaton could fill in the gap. It would certainly make the deck more consistent.
And going that route would let the deck experiment with cards like Earthquake and Goblin Welder.
Pizzatog
09-18-2009, 02:34 AM
Mono-Brown stompy, maybe?! :D Aggro MUD, or whatever you want to call it.
Equipment, the best artifact creatures, wastelands, tombs and cities and metalworker for a big big mana boost.
SilverGreen
09-18-2009, 02:34 AM
I'll deliberately continue not posting in a thread of yours from up to this point, but this card is so fucking retarded amazing for me that it for sure deserves the exception!
Now, back to /ignore mode.
Aggro_zombies
09-18-2009, 02:38 AM
The lack of consistency of Stompy deck comes in large part from playing too many colored spells.
Fairie Stompy is tied to FoW so it can't get away from this.
But Dragon Stompy really wins off of the back of Chalice, Trinisphere, Magus and Blood Moon, the creatures it plays are just a means to an end, it's the disruption the deck plays that wins it games.
Metalworker would already take the place of 4 colored creatures. And stuff like Masticore, equipment and maybe Juggernaut or Synod Centurion or Complex Automaton could fill in the gap. It would certainly make the deck more consistent.
And going that route would let the deck experiment with cards like Earthquake and Goblin Welder.
Um...
Well, colored mana is part of Dragon Stompy's general suckery, but it isn't the whole part. If your opponent survives or answers your initial rush, you're often out of a hand and your topdeck mode is much worse than most other decks in the format. This card helps with neither of those situations.
There's also the fact that it costs three mana and has to tap. If you play a Tomb and Mox on turn one and trot this out, you still have to wait until turn two to use it. If you don't play it turn one (opting to play something like disruption instead), its usefulness decreases exponentially. Dragon Stompy runs creatures with Hellbent for a reason.
jazzykat
09-18-2009, 02:41 AM
I've already ordered 4. I've waited about ~7 years since the extended season wtih the stax decks I built before the pros used them to play with this in a sanctioned tournament.
For reference there is a deck called 5/3 that is monobrown aggro. However, I think whatever utilizes metalworker needs to have reasonably costed heavy disruption first and foremost. Unfortunately, Tarmogoyf made 4 mana for a 5/3 or 4/4 WAY overcosted.
Clark Kant
09-18-2009, 02:47 AM
The neo-Dragon Stompy I'm comtemplating would essentially be Welder Mud (5/3 Aggro) but with a red splash for stuff like Covetous Dragon, Blood Moon and Goblin Welder.
Um...
Well, colored mana is part of Dragon Stompy's general suckery, but it isn't the whole part. If your opponent survives or answers your initial rush, you're often out of a hand and your topdeck mode is much worse than most other decks in the format.
Yes, but ask yourself WHY Dragon Stompy has such a poor top deck mode.
Could it have something to do with playing cards like Simian Spirit Guide, Seething Song and Sulfur Elemental, the first two being cards used to fix the colored mana requirements of the deck, and the Sulfur Elemental mostly used as filler.
Weak cards are what give the deck a poor top deck mode. If those weak cards could be replaced with stronger creatures like Covetous Dragon, the deck might have a turnaround. Once again I'm just throwing ideas up in the air.
I would be up for discussing the possibilities of Neo-Stax and Neo-Affinity that would be similar to Welder Mud as well.
Aggro_zombies
09-18-2009, 02:51 AM
Yes, but ask yourself WHY Dragon Stompy has such a poor top deck mode.
Could it have something to do with playing cards like Simian Spirit Guide, Seething Song and Sulfur Elemental, the first two being cards used to fix the colored mana requirements of the deck, and the Sulfur Elemental mostly used as filler.
Weak cards are what give the deck a poor top deck mode. If those weak cards could be replaced with stronger creatures like Covetous Dragon, the deck might have a turnaround.
It also has a weak topdeck mode because of extra land, Trinispheres, Chalices, Blood Moons, and now Metalworkers. Color is not the only issue for this deck.
Ozymandias
09-18-2009, 02:54 AM
Mono-Brown is difficult to implement, because Workshop and all the jewelry is banned here, unlike in Vintage. So the only acceleration that's not a one-shot are the :2:lands and Mox Diamond.
4 City of Traitors
4 Ancient Tomb
4 Mox Diamond
On the bright side is that you can run all sorts of neat colorless utility lands to make things easier:
4 Mishra's Factory
4 Wasteland
Now, you have a choice: are you really mono-brown, or are you going to add a color (U for TfK, R for Welder, G for Root Maze or something.) Let us assume for now that you will stay colorless.
4 Rishadan Port
3 Horizon Canopy
1 Crystal Vein.
The canopies may appear out of place, but they will help with the obvious next step, which is of course
2 Crucible of Worlds.
With 11 lands that die, having one of these can translate into an irresistible advantage.
That brings us to 30 cards. Now, let's go for some creatures.
4 Metalworker
4 Su-Chi
2 Synod Centurion
Off the top of my head, this seems fine, and maybe even a bit excessive. With Welders or something, Triskelion and friends might be better, but these guys can end a game quickly if you have trouble turning a soft lock hard.
Alright, now we're up to those soft-lock pieces.
4 Tangle Wire
4 Chalice of the Void
3 Trinisphere
Now, these are all fine things to lock up with, but you might need more early-game action in the form of Sphere of Resistance or Thorn of Amethyst. Now, we have 9 more slots to play around with.
3 Staff of Domination
2 Sword of Fire and Ice
4 Sphere of Resistance.
This gives the deck a "Durr" instant win combo potential, some extra draw/powerup , and a tad more early screwery, which I just decided on.
This deck's main problem, as I see it, is its inability to answer a resolved threat beyond 5 or six cards. It is, however, extremely good at keeping that from happening. I guess it's worth testing.
Clark Kant
09-18-2009, 02:55 AM
Maybe you're right about Dragon Stompy. It'll take testing and tweaking to figure out if it can be made consistent.
The other question this poses is...
Are the old Stax staples like Sphere of Resistance, Tangle Wire, Smokestack, Powder Keg and Winter Orb too weak and too slow for legacy in it's current form?
Or could those cards alongside modern day bombs like Chalice and Trinsphere and maybe Crucible+Waste lock have a reasonable shot at completely locking down even modern day decks?
Otter
09-18-2009, 03:05 AM
That brings us to 30 cards. Now, let's go for some creatures.
4 Metalworker
4 Su-Chi
2 Synod Centurion
Off the top of my head, this seems fine, and maybe even a bit excessive. With Welders or something, Triskelion and friends might be better, but these guys can end a game quickly if you have trouble turning a soft lock hard.
How about something like Grim Poppet? At one mana more than Trike, it can actually kill a Goyf in combat or race it.
Also, are Su-Chi and Synod Centurion better than Masticore? At least 'core can be a wall against Goyfs until you draw another answer, it shoots random Bobs and Goblins too. It's not like you're going to lack food to pitch to it either with redundant lock pieces, Horizon Canopy recursion, etc.
lolosoon
09-18-2009, 03:20 AM
Ok, so MonoBrown 5/3 and Stax Shell have a new tool for them.
MUD (http://www.deckcheck.net/deck.php?id=22828) in Legacy looks sexy...
Prison deck is an archetype which sees no love nor play atm.
Moreover, I Wonder if a new form of WelderSurvival.dec can benefit of an hasted Worker.
It seems overkill on paper, but MetalWorker makes the deck less reliant on welder, and survival (kind-of).
And this deck could benefit of Entomb (and/or TfK) too !
5c SurvivalStax looks janky though... =/
Gheizen64
09-18-2009, 06:13 AM
Too bad this card still sucks, especially withouth Monolith to power him early =)
Infinitium
09-18-2009, 06:32 AM
MUD Stompy wants Scarecrone. Just saying.
In any case Imma get back to my pet blue splash Arcum Dagsson stompy fo' shizzle (Tutors Staff. Tutors new Indestructible Artifact pump Thingy/Akroma's Memorial).
Also, he IS Santa Claus.
whienot
09-18-2009, 09:52 AM
Mud! 12 sphere aggro here I come!
That said, there is no legacy deck that you can just fit him in. Metalworker has to have it's own deck. And like Survival, the challenge will be making a deck that is stil competitive without it's namesake.
Wereodile
09-18-2009, 10:02 AM
No one has mentioned Winter Orb, I know 3ball, CoV and Tangle Wire are all awesome soft lock pieces but with metal worker I think Winter orb can really shine.
quicksilver
09-18-2009, 11:05 AM
My favorite combo with metal worker is of course Staff of Domination, pretty much an instant win right there, not to mention staff can be good in the right deck.
Clark Kant
09-18-2009, 01:05 PM
Welcome back, MTG-Fan!
Also, Stax is terrible, and why on Earth would Affinity want this? It's called Affinity for a reason, you know.
Okay, I just saw a post by MTG-Fan in the Entomb thread and figured out that MTG-Fan was a 2009 poster that you're claiming is my alt.
Don't be a douchebag. Why would I make a new account instead of using the same one that I've had since 2006?
If you're convinced that I'm the same poster or something, ask a mod to do an IP check and if I am the same poster ban me for whatever it is that MTG-Fan did to get banned.
I could make the same claim that you're Cavius and this is just your alt and I would have the same amount of credibility. Would you like me to start harrassing your threads with multicolored fonts about how you're Cavius?
Omega
09-18-2009, 01:12 PM
MASTICOREEEEEEEEEEEEEEEEEEEEEEEEEEEEE
IF you want to go mono brown, Masticore is like a must. Gives the deck some answers to the board
Robert
Infinitium
09-18-2009, 02:26 PM
Except that Razormane Masticore is better by far and the deck will already pack 24+ lands to accomodate Mox Diamond.
jazzykat
09-18-2009, 02:35 PM
I was thinking about UR STACKER. play welder and cotv be damned!
Transmute artifact may be a game ending play but UU may be tough.
There is so much power inherent from cotv, 3sphere, and waste recursion that we should be able to capitalize.
Zinch
09-18-2009, 02:40 PM
Except that Razormane Masticore is better by far and the deck will already pack 24+ lands to accomodate Mox Diamond.
But Razormane Masticore doesn't combo with Metalworker and it costs 5 and it doesn't regenerate
Barook
09-18-2009, 04:32 PM
But Razormane Masticore doesn't combo with Metalworker and it costs 5 and it doesn't regenerate
Krosan Grip and Path to Exile make its regeneration ability certainly less relevant than before.
What's more significant imo is that equipment is a fantastic mana source and mana sink for Metalworker mana, and the equipment out there can turn even the lowliest creature into a powerhouse. Metalworker never got a chance to play with equipment. It's finally going to get the oppurtunity.
So I think discounting creature based _____Stompy decks right now and focusing entirely on Stax variants would be a mistake. A pure brown stompy deck is a possiblity, but would missing out on the Blood Moon and Golgin Welder that red has to offer be worth it?
Another possibility is Lightning Greaves. It simultanously both protects Goblin Welder and Metalworker from future removal and gives them haste. And it can do the same to something like Sundering Titan that could provide a great sink for Metalworker mana or Welder. So might that fit into this deck somehow.George W. Bosh. Metalworker got one season of Extended with Lightning Greaves and Tinker legal. It was the closest thing to combo winter since combo winter.
Turn 1 Ancient Tomb, Greaves
Turn 2 Great Furnace, Metalworker: reveal a handful of artifacts, play Bosh, equip, attack with Bosh, start chucking artifacts for a quick end soon after.
Gheizen64
09-19-2009, 06:48 AM
That season we also had Monolith legal... City->Monolith->Worker/Tinker were what made that deck tarded. Also consider that in that time the dominant deck were enchantress, gobs, elves, Rocks, Pattern decks and we didn't have sword in the format. Everyone and their mother played Pernicious as a sweeper, and that was pretty useless against tinker decks. I'll post Maher deck for reference, even if it was before mirrodin:
4 Masticore
4 Worker
1 Phyrexian colossus
1 Crumbling Sanctuary
4 Grim monolith
1 Mishra's Helix
2 Phyrexian Processor
3 Stroke of Genius
4 Tangle Wire
4 Thran Dinamo
4 Tinker
2 Upheaval
1 Urza's Blueprint
4 Voltaic Key
3 Ancient Tomb
4 City of traitor
10 Island
4 Rishadan port
After that season, with mirrodin, Tinker decks started playing mox diamond and force spike to push trhu that first turn bosh-platinum angel. In the actual format, we have Sword and FoW that punish a lot similar strategies and we haven't got TINKER nor Grim monolith.
Imho, Worker won't see play, unless they also unban monolith first.
That season we also had Monolith legal... City->Monolith->Worker/Tinker were what made that deck tarded. Also consider that in that time the dominant deck were enchantress, gobs, elves, Rocks, Pattern decks and we didn't have sword in the format. Everyone and their mother played Pernicious as a sweeper, and that was pretty useless against tinker decks. I'll post Maher deck for reference, even if it was before mirrodin:
4 Masticore
4 Worker
1 Phyrexian colossus
1 Crumbling Sanctuary
4 Grim monolith
1 Mishra's Helix
2 Phyrexian Processor
3 Stroke of Genius
4 Tangle Wire
4 Thran Dinamo
4 Tinker
2 Upheaval
1 Urza's Blueprint
4 Voltaic Key
3 Ancient Tomb
4 City of traitor
10 Island
4 Rishadan port
After that season, with mirrodin, Tinker decks started playing mox diamond and force spike to push trhu that first turn bosh-platinum angel. In the actual format, we have Sword and FoW that punish a lot similar strategies and we haven't got TINKER nor Grim monolith.
Imho, Worker won't see play, unless they also unban monolith first.
Pffft.... I had more fun playing Twiddle-Desire.
Worker will see play. It may not break the format but I know at least a few players who are already trying to reassemble their sets of workers and work on rebuilding wMud. The biggest thing holding them back actually isn't the lack of Monolith, it's the lack of Workshop, but Norm and I were talking about this a while ago and we came to the conclusion that without Metalworker and Workshop it couldn't be done, give one of the pieces back and it'll be at least playable. Not going to be top tier winning a set of duals or mana drains with it like old 1.5, but it's going to win games if people are dedicated enough to sit down and test/tweak the deck out. I don't just mean wMUD either, various stax lists are going to be able to abuse him.
Pulp_Fiction
09-20-2009, 02:48 AM
What about taking a cue from the really old school Wildfire decks. Clearly there is not a lot of synergy with Metalworker here but it does provide some nasty utility and you don't have to worry about the Stax lock or you can play both. Would something like Covetous Dragon be good in the meta now or would it just be better to power out Hellkites? Wildfire can be a serious house, but thanks to Goyf is this playable? I think it would be interesting to find out. When playing red you can also run Welders, fuck the lack of synergy between Chalice and Welder, run 2 Welder or something, the card is just so broken in a deck like this. I really think mono-Brown or Red is the right direction to take with Metalworker. I used to play it way the hell back in the day and it was a lot of fun and quite competetive.
lorddotm
09-20-2009, 03:08 AM
What about taking a cue from the really old school Wildfire decks. Clearly there is not a lot of synergy with Metalworker here but it does provide some nasty utility and you don't have to worry about the Stax lock or you can play both. Would something like Covetous Dragon be good in the meta now or would it just be better to power out Hellkites? Wildfire can be a serious house, but thanks to Goyf is this playable? I think it would be interesting to find out. When playing red you can also run Welders, fuck the lack of synergy between Chalice and Welder, run 2 Welder or something, the card is just so broken in a deck like this. I really think mono-Brown or Red is the right direction to take with Metalworker. I used to play it way the hell back in the day and it was a lot of fun and quite competetive.
I totally respect you Pulp, but do you always have to write walls of text? Can't you use paragraphs or just break it up a little bit?
VOLTAIC KEY WITH WORKER IS AN ORGASM.
And 4CC dragons are better than 8CC dragons I think.
I totally respect you Pulp, but do you always have to write walls of text? Can't you use paragraphs or just break it up a little bit?
VOLTAIC KEY WITH WORKER IS AN ORGASM.
And 4CC dragons are better than 8CC dragons I think.
Dude, that's a paragraph...
Voltaic Key is not an orgasm. Staff of Domination however...
Amon Amarth
09-20-2009, 04:07 AM
Mishra's Helix was also good in the old Wildfire/Tinker decks of yore. Not sure if it's better than Staff of Domination but its solid without Worker. At least worth mentioning.
SilverGreen
09-20-2009, 04:17 AM
Voltaic Key is not an orgasm. Staff of Domination however...I played this combination A LOT in the past and had very, very good times with it. Add to the mix a number of Welders, Greaves, Boshs and Sundering Titans, and we have (or had, at least) a pretty decent piece of junk. It was a lot of fun, and earned me some top8's in the past. But miss Monolith and Clamp, really...
leander?
11-10-2009, 08:10 AM
Since the unbanning of Metalworker several builds have been popping up at the source and some of them could actually do really broken things. Especially against Control and Combo. But they always have this big weakness wich is Aggro. Does anybody have any ideas for a deck that's capable of breaking Metalworker without scooping VS hyperaggro?
Is affinity really the only option? There has to be something that breaks Metalworker a bit more than that.
Maveric78f
11-10-2009, 08:25 AM
Allow me to quote myself in the N&D forum.
This aggro-control-combo version is really good against aggro, but not that good against combo.
// Lands (22 not much, but I play a lot of mana providers)
1 [TSP] Academy Ruins
4 [MR] Seat of the Synod
4 [AQ] Mishra's Factory (3)
4 [MI] Island (1)
4 [TE] Wasteland
4 [TE] Ancient Tomb
1 [DS] Blinkmoth Nexus
// Creatures (utility creatures)
4 [MR] Solemn Simulacrum (CA and mana development)
4 [UD] Metalworker (a lot of mana!)
3 [CS] Arcum Dagsson (tutor)
3 [FD] Trinket Mage (chalice, mana development and equipment, all 3 are very important)
4 Master of Etherium
// Spells
1 [FD] Crucible of Worlds
1 [US] Smokestack
1 [FD] Staff of Domination (just one to be tutored, I don't want to rely too muck on metalworker)
4 [MR] Chalice of the Void
4 [DS] Trinisphere
4 [SH] Mox Diamond
1 [ALA] Sigil of Distinction (tutorable stuff with trinket and kill in the turn once staff+metalworker online)
1 [BOK] Umezawa's Jitte
1 [DS] Sword of Light and Shadow
1 [DS] Sword of Fire and Ice
1 [7E] Ensnaring Bridge
// Sideboard
SB: 1 [BOK] Umezawa's Jitte
SB: 1 [DS] Sword of Light and Shadow
SB: 1 [DS] Sword of Fire and Ice
SB: 2 [M10] Pithing Needle
SB: 4 [MM] Rishadan Port (against and for mana denial)
SB: 1 [CH] Tormod's Crypt
SB: 3 [FD] Silent Arbiter (deals with swarms)
SB: 2 [ALA] Relic of Progenitus
This full combo version is good against almost everything except aggros with a lot of basics. If you can lose to Weenie White without hanging yourself, then it's a good list.
Lands/Mox 29
4 [EX] City of Traitors
4 [MM] Rishadan Port
4 [TE] Wasteland
4 [TE] Ancient Tomb
2 Urborg, Tomb of Yawgmoth
4 Maze
2 tabernacle
1 Gemstone Caverns
4 Mox Diamond
// Creatures 4
4 [UD] Metalworker
// Spells 27
3 Leyline
3 Helms
4 Chalice
4 [EX] Sphere of Resistance
3 [FD] Crucible of Worlds
3 [FD] Staff of Domination
2 [DS] Trinisphere
1 Smokestack
4 Well of Knowledge
SB: quite no idea, probably completing the tabernacle, trinisphere, leyline playsets, needles, powder kegs, The Abyss, to make your deck worth 1k$
But, as every chalice deck, those 2 lists have auto-wins and auto-loss. It's always difficult to take that kind of deck to a tourney, knowing that your playskills won't be relevant for half of the games.
Solaran_X
11-10-2009, 08:27 AM
Since the unbanning of Metalworker several builds have been popping up at the source and some of them could actually do really broken things. Especially against Control and Combo. But they always have this big weakness wich is Aggro. Does anybody have any ideas for a deck that's capable of breaking Metalworker without scooping VS hyperaggro?
Is affinity really the only option? There has to be something that breaks Metalworker a bit more than that.
Bottled Cloister and Ensnaring Bridge work wonders against Aggro...completely shuts them down.
Only problem is, it's a two card combo and is semi-expensive to cast unless you got an active Metalworker (then you can easily drop both pieces is on turn).
Maveric78f
11-10-2009, 08:29 AM
Bottled Cloister and Ensnaring Bridge work wonders against Aggro...completely shuts them down.
Only problem is, it's a two card combo and is semi-expensive to cast unless you got an active Metalworker (then you can easily drop both pieces is on turn).
You mean that it's a 3 cards combo that gets ripped by jitte on noble hierarch or simplier by qasali? You definitely need better plans against aggro.
Malchar
11-10-2009, 11:45 AM
What about Silent Arbiter (or perhaps Crawlspace in the sideboard)? You could also try Tanglewire, Crumbling Sanctuary, or even Masticore.
GoldenCid
01-15-2010, 08:15 PM
Ok, so MonoBrown 5/3 and Stax Shell have a new tool for them.
MUD (http://www.deckcheck.net/deck.php?id=22828) in Legacy looks sexy...
Something like this?
// Lands
4 [AQ] Mishra's Factory (4)
4 [MOR] Mutavault
2 [FUT] Horizon Canopy
1 [DIS] Ghost Quarter
1 [TSP] Academy Ruins
4 [TE] Wasteland
4 [TE] Ancient Tomb
4 [EX] City of Traitors
// Creatures
1 [DS] Sundering Titan
4 [UD] Metalworker
1 [US] Karn, Silver Golem
// Spells
4 [SH] Mox Diamond
4 [DS] Trinisphere
4 [10E] Crucible of Worlds
4 [MR] Chalice of the Void
4 [US] Smokestack
4 [NE] Tangle Wire
3 [SH] Ensnaring Bridge
3 [REW] Powder Keg
// Sideboard
SB: 3 [TSB] Tormod's Crypt
SB: 2 [10E] Razormane Masticore
SB: 1 [UD] Masticore
SB: 3 [IA] Zuran Orb
SB: 3 [8E] Defense Grid
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 1 [8E] Ensnaring Bridge
SB: 1 [FD] Staff of Domination
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