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pcccp
09-20-2009, 04:16 AM
This morning i found a new card in the Zendikar Spoiler.

---
Vampire Hexmage BB
Creature - Vampire Shaman
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
#114/249 2/1
---

I would love to build a deck around him with dark depths.

---
Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage onto the battlefield.
---

The Deck should be Mono Black with a lot of Urborg, Tomb of Y. because it makes a Turn 2 20/20 Token possible and without it dark depth sucks as hell.

Turn1: Urborg, Duress/Thoughtseize for Stifle/StoP,FoW
Turn2: Dark Depths, Vampire Hexmage, sac for token

The Deck should although contain Aether Vial to sneak in Hexmage @ end of turn.

Maybe you guys can help brainstorm a little bit. Hexmages ability may be good for other actions too. (removing counters from jitte or aether vial)

EDIT:
I am playing B.C´s Rat Pack a lot with some success. Maybe it could be a first shell to put these two cards into. Playing Vampire Hexmage with Balthor is good, because you can reanimate him and use his ability multiple times.

// Lands
2 [PLC] Urborg, Tomb of Yawgmoth
13 [P2] Swamp (2)
2 [TSP] Swarmyard
3 [CS] Dark Depths

// Creatures
4 [ZEN] Vampire Hexmage
2 [ALA] Fleshbag Marauder
3 [P2] Ravenous Rats
3 [BOK] Skullsnatcher
4 [LRW] Shriekmaw
3 [VI] Crypt Rats
3 [JU] Balthor the Defiled
4 [DS] Chittering Rats
3 [EVE] Creakwood Liege

Nidd
09-20-2009, 04:23 AM
Maybe we could even fit StifleNought in there?

4 FoW
4 Stifle
4 Trickbind
4 Dreadnought

Jeff Kruchkow
09-20-2009, 04:27 AM
You could make the deck white, run a few life gain cards that dont totally suck, and use celestial convergence to win out of nowhere.

That or you need a way to find the depths. And a way to stop wasteland.

Digital Devil
09-20-2009, 04:33 AM
Marit Lage is coming!!! I guess it could fit in some :u::b: shell with countermagic backup. Maybe Lim-Dul's Vault, Tolaria West and Brainstorms to help finding the pieces.

pcccp
09-20-2009, 04:46 AM
(...) And a way to stop wasteland.

Something like this:

Pithing Needle // Crucible of Worlds // Loam

With Aether Vial @2 you can wait for your opponent to waste dark deepths and in bring in hexmage in response.

Digital Devil
09-20-2009, 05:11 AM
What about Scrying Sheets + Snow Lands, Top, Confidant and Counterbalance in a :u::b: shell? This way, it is easier to find both Depths and Hexmage, and both pieces of the combo can be protected with Duress/FoW, as well as with the Counter/Top soft lock.

Eldariel
09-20-2009, 05:35 AM
I believe some kind of UB Dreadstill-style shell would be the best. Probably using Tombstalker as an alternative win. Urborg, Tomb of Yawgmoth slightly increases the utility of Dark Depths, btw, and I suppose it can be used somewhat under Standstill to actually do something sometimes.

Stifle is the only card I'd run to counteract Wasteland and even that only if also cramming Dreadnought into the same deck (enough "I win!" creatures should be able to overwhelm StPs...); you can just cast Hexmage and then drop Depths not giving opponent the chance to Waste it.


Frankly, I like this slightly better than Stiflenought since you don't risk getting 2-for-1d by a counter on Stifle and non-white decks ain't killing Lage. The converted manacost is the same though it requires a landdrop to work.

Also, one swing kill > two swing kill. I don't think there are enough flyers in the format for the lack of Trample to be a problem.

Jeff Kruchkow
09-20-2009, 06:22 AM
Like this?

4 Delta
2 Strand
4 Sea
4 Island
4 Waste
2 Swamp

4 Dark Depths
4 Stifle
4 Hexhunter

4 Top
4 Counterbalance

4 Force
4 Daze
4 Spell Snare
4 Smother
4 Brainstorm

seems like it needs more ways to find depths tho

Jak
09-20-2009, 06:31 AM
Lim-Dul's Vault

MMogg
09-20-2009, 06:45 AM
... non-white decks ain't killing Lage. .

Ahem . . . he's a token, so it only requires Wipe Away. :smile: Go, blue, go!

pcccp
09-20-2009, 06:55 AM
Ahem . . . he's a token, so it only requires Wipe Away. :smile: Go, blue, go!

wipe away works with dreadnought too. who cares. you can play duress / thoughtseize first. You only need 1 swing for victory. your opponent needs to topdeck wipe away then. beside... swords to plowshares, path to exile, diabolic edict, fleshbag marauder ... whatever deals with the token and although dreadnougt. If there would be no way stopping the token wizards would not be so stupid to print vampire hexmage.

EDIT: vampire hexmage + dark depths could be good in the next EXT season. No wasteland and stifle roteted out.

MMogg
09-20-2009, 07:03 AM
wipe away works with dreadnought too. who cares. you can play duress / thoughtseize first. You only need 1 swing for victory. your opponent needs to topdeck wipe away then. beside... swords to plowshares, path to exile, diabolic edict, fleshbag marauder ... whatever deals with the token and although dreadnougt. If there would be no way stopping the token wizards would not be so stupid to print vampire hexmage.

EDIT: vampire hexmage + dark depths could be good in the next EXT season. No wasteland and stifle roteted out.

Easy there, I was just refuting the statement that non-white decks can't kill Lage. I wasn't implying the deck isn't viable or making any comparison to Dreadnought.

Nihil Credo
09-20-2009, 07:07 AM
you can just cast Hexmage and then drop Depths not giving opponent the chance to Waste it.

Your opponent can just Waste it in response to Hexmage's ability - or even after that, since Marit Lage only appears if Dark Depths is sacrificed to its trigger. Sadly, it seems those Stifles are going to be needed.

Are there any good way to tutor up Hexmage without interfering too much with the rest of the deck? The card positively sucks on its own. Dark Depths can be grabbed by Tolaria West, but I don't think there's much decent in U/B for the Vampire. Unless you want to run Green and use Worldly Tutor or Living Wish to grab either side.

Darkenslight
09-20-2009, 07:13 AM
Uhh, Alexi's Cloak?

It's a 2-mana Flash aura which has Shroud. The only thing it doesn't answer is Wipe Away, which is what CB is for...

scrumdogg
09-20-2009, 07:19 AM
The deck seems to have adherents for blue anyway, why not include Intuition or Gifts Ungiven as your ultimate set-up piece? If you include Counter-Top & Stifle-Nought a Gifts Ungiven becomes very scary for your opponent unless they have seen your hand...what dare they give you?

BreathWeapon
09-20-2009, 07:48 AM
Green splash seems good, Living Wish grabs both parts of the combo.

georgjorge
09-20-2009, 08:01 AM
Your opponent can just Waste it in response to Hexmage's ability - or even after that, since Marit Lage only appears if Dark Depths is sacrificed to its trigger. Sadly, it seems those Stifles are going to be needed.

If your opponent lets the Hexmage's ability resolve, wouldn't Depths get sacrificed as a state-based effect before he had a chance to use Wasteland on it (can't Waste something that's already in the graveyard) ?


Also, while it would be nice to have a combo not vulnerable to Wasteland, we'll see how much of a deal it is: They would have to keep a Wasteland open all the time, effectively wasting one mana every turn, and especially game one, and if you have other Wasteland targets out, I'm not sure they would really do that, depending on the overall situation of course.


I agree that Living Wish is probably worth the green splash (and it can get you a Wasteland to kill theirs as well). UBg sounds right, the manabase would be rather ugly when wanting U on the first turn, and BB and G early, but as the combo is already vulnerable to Wasteland anyway, it's not that big of a deal. I'm not sure about Stifle + Nought, since the nice thing about Depths would be not being vulnerable to Explosives/Deed/Smother/Terminate etc. Also, I don't like running too many 2-card combos (Stifle + Nought, Depths + Hexmage, Counterbalance + Top) in a deck, because it will be harder to assemble any of them than if you would just run additional search and tutors, and ending up with Stifle + Depths, Nought + Hexmage, Counterbalance + Depths or whatever is bad.

Pastorofmuppets
09-20-2009, 09:32 AM
Wouldn't it die to Stifle leaving you with an empty board sans 1 nonbasic come turn 3?
I mean, a blue splash for some kind of countermagic would be nice, even if its something like Mana Leak.
Personally, it seems to me that this is best done in a Quinn-style Vampire Aggro. Now if only there were Snow Vampires...

MMogg
09-20-2009, 10:07 AM
If your opponent lets the Hexmage's ability resolve, wouldn't Depths get sacrificed as a state-based effect before he had a chance to use Wasteland on it (can't Waste something that's already in the graveyard) ?

No, it's a triggered ability, not a state-based effect.


Triggered abilities have a trigger condition and an effect. They are written as “[Trigger condition], [effect],” and begin with the word “when,” “whenever,” or “at.” Whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it’s countered, it resolves, or it otherwise leaves the stack.


When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage onto the battlefield.

Apex
09-20-2009, 11:41 AM
Maybe in an It's the Fear shell with Intuition, Loam, Volrath's Stronghold, Eternal Witness, Pernicious Deed plus some CBTop and Force of Wills? With the ITF playstyle, you don't really need to run 4x Hexmage and 3 or even 4 Dark Depths. They can be tutored for while you control the game with CBTop + Permission and disruption, and eventually you can setup a recuring 20/20 flier. So basically condensing the deck slots needed for the actual combo (since the pieces aren't that great by themselves).

e_hawk77
09-20-2009, 12:54 PM
If you splash green you also get a tutor in the form of crop rotation.

Vacrix
09-20-2009, 02:16 PM
what about a more rock like shell?


creatures
4 birds of paradise
3 tarmogoyf
4 confidant
3 vampire hexmage

utility
2 rancor
4 thoughtseize
4 cabal therapy
4 snuff out
4 living wish
4 pernicious deed
3 sensei's diving top

land
3 bloodstained mire
3 polluted delta
4 bayou
4 swamp
4 forest

3 dark depths


idk if its going to be consistent but the addition of BoP is huge. it allows you to play this out turn 2 if its in your hand, or allows for protection to drop it turn 3.
turn 1, land, BoP
turn 2, depths, hexmage

or for the protection play
turn 1, land, BoP
turn 2, land, therapy(flashback with BoP)/thoughtseize, hexmage
turn 3, depths
you also run fewer land that actually tap for mana.


i think another card that could fit in here is unearth. gets back all your creatures, namely hexmage. you can sac in response to their exile/stp and it will always sit in your grave waiting for unearth. then another possibility if u run unearth would be to run entomb for it. intuition goes along the same lines but that requires a blue splash.

also, i noticed that hexmage happens to be a great draw on its own. stalls elves and goblins unless they can remove it and it can be sac'd to get rid of bridges against ichorid.

rancor is randomly good. comes back, and on hexmage its beastly cause he has first strike. birds can run him too if you dont have another target, and if unearth does somehow fit in here it might prove useful over time. it also allows marit to smash face and not get caught with token chumping against something like bitterblossum or the like.

also, deed doesnt take out Marit Lage cause he is indestructible. as is the case with the anti aggro you can search for via living wish.

thoughts?

pcccp
09-20-2009, 03:28 PM
also, i noticed that hexmage happens to be a great draw on its own. stalls elves and goblins unless they can remove it and it can be sac'd to get rid of bridges against ichorid.
thoughts?

Not to forget he kills any Planeswalker, Arcbound Ravanger, Golgari Grave Troll, removes counter from Jitte, E.Explosives, Aether Vial, Powder Keg, Chalice of the Void ... a fantastic tool.

I would add an urborg, tomb of y. because it let you tap dark depths for mana and makes another 2. turn token possible without birds. Verdant Catacombs would be better then delta and/or mire.

holkenborg
09-22-2009, 02:40 AM
Too bad this topic doesn't get any more replies, so I just post my list-to-be to open the discussion again.

I do agree that the combo could also fit in a BG Rock build as described above. However, I'd prefer the CounterTop build.

4 Dark Depths
8 Blue Fetch
1 Island
1 Scrubland
2 Tundra
4 Underground Sea
2 Urborg, Tomb of Yawgmoth

3 Tombstalker (alternative kill)
4 Vampire Hexmage

4 Brainstorm
4 Counterbalance
4 Daze
4 Force of Will
4 Lim-Dul's Vault
4 Sensei's Divining Top
4 Stifle (against Wasteland!, Sower of Temptation!, early fetch disruption, etc.)
3 Swords to Plowshares

SIDEBOARD
3 Blue Elemental Blast
3 Engineered Explosives (against Peedle on Hexmage, Aggro with T1 Aether Vial)
4 Misdirection (handy against black disruption and to keep StP of your Marit Lage)
2 Relic of Progenitus
1 Swords to Plowshares
2 Tormod's Crypt

I'm still in doubt whether to exclude Swords to Plowshares and replace it with Threads of Disloyalty / Doom Blade / Engineered Explosives / Misdirection main. That way I could go 2 colours rather than 3.

A friend of mine suggested 4 Phyrexian Dreadnought + 1/2 Trickbind to be in the list rather than Tombstalker, but IMO that would be too much card disadvantage with the other combo included that also takes two cards.

Hanni
09-22-2009, 02:50 AM
I'd cut Lim-Dul's. You don't really need it. Dreadnought decks don't run it, for example. You don't need to assemble to combo asap if you take a Dreadstill approach. Obviously cutting alot of the Dreadstill cards, but still. I could see something like 4 StP 4 Vindicate working out well, in addition to the countermagic suite, until you eventually drop a Tombstalker or combo off.

Running Dreadnought alongside your combo, dropping Tombstalkers for them, could also be an option (and you don't necessarily need to add Trickbinds for this). I think Tombstalker would be more consistent, though.

holkenborg
09-22-2009, 03:08 AM
That's some useful advice! I prefer Engineered Explosives over Vindicate, so maybe:

-4 Lim-Dul's Vault
+1 Swords to Plowshares (making it 4)
+3 Engineered Explosives

The reason for this is that E.E. helps against a T1 Aether Vial in case of Merfolk / Goblins and against all critters against Zoo. All decks that show up regularly :)

Hanni
09-22-2009, 03:39 AM
EE works too.

lorddotm
09-22-2009, 04:02 AM
This combo seems extremely vulnerable.

As a few have stated, Wasteland and Stifle are huge problems. Also, Bounce becomes a hard removal spell, which is completely insane.

I think it is powerful, but a little cute (no trample).

holkenborg
09-22-2009, 04:11 AM
This combo seems extremely vulnerable.

As a few have stated, Wasteland and Stifle are huge problems. Also, Bounce becomes a hard removal spell, which is completely insane.

I think it is powerful, but a little cute (no trample).

You are absolutely right that a well-timed Wasteland, Stifle or bounce kills the token. However, these are (among Sower/Threads/Gilded Drake) sort of the only cards that kill the creature.

But.. that is why I (in my blue based deck) play 4 Counterbalance, 4 Force of Will, 4 Daze, 4 Stifle and 4 Misdirection (side) along a lot of cantrips.

Second, Phyrexian Dreadnought also takes two cards and is even more vulnerable than Marit Lage. Decks including this combo also were tier1 for a moment and maybe still are. Marit Lage > Phyrexian Dreadnought IMO.

lorddotm
09-22-2009, 04:41 AM
The thing is, StifleNaught's pieces and tutors aren't exclusive to the combo while HexLage's are.

Digital Devil
09-22-2009, 04:41 AM
What about Dark Confidant in a Tombstalkerless shell? Or Mystic Remora? It can be discharged with Hexmage which is °-°

Maveric78f
09-22-2009, 04:41 AM
4*entomb
4*living wish
2/3*sensei's divining tops
as tutors

2/3 life from the loam

only 1 dark depth MD (and 1 in SB obviously)
and 3 vampires MD (and 1 in SB obviously) as combo enablers

4 tarmos
4 confidants as good staples

4 thoughtseize as protection

4 maelstrom pulse/deed as control

1 genesis
1 volrath's stronghold
1 Stinkweed Imp
4 wastelands
4 cycling lands
1 worm harvest as tutorable cards with entomb

15 other lands

Then, you can have different game plans. Marit Lage is not the only 1. But anyway, I'm quite sure that this deck would be better without Marit Lage combo.

holkenborg
09-22-2009, 04:53 AM
@Lorddotm: That is true and why I originally added Lim-Dul's Vault. However, would 4 Brainstorm, 4 Sensei's Top with 8 fetches maybe not do the trick?

@Digital Evil: That is also a nice suggestion, but then you would not have an alternative kill condition for it would replace Tombstalker. It does however strengthen the point made by Lorddotm by finding the combo pieces faster.

@Maveric: I think you are right in saying that that deck would be stronger without the combo.

lorddotm
09-22-2009, 05:13 AM
@Lorddotm: That is true and why I originally added Lim-Dul's Vault. However, would 4 Brainstorm, 4 Sensei's Top with 8 fetches maybe not do the trick?

Well my point was specific to Trinket Mage, HexLage doesn't have an equivalent tutor that can grab removal, a lock/card filterer, or a win con, and still attack.

Brainstorms, Ponders, and Tops, when paired with fetches, have been proven to work.

Hanni
09-22-2009, 05:27 AM
Confidant is an easy replacement for Trinket Mage, though.

georgjorge
09-22-2009, 06:14 AM
Well, Living Wish CAN get (depending on the colors) a Shriekmaw/Gilded Drake, Trygon Predator, Wasteland (to destroy theirs beforehand), Dark Confidant, or Xantid Swarm, so it's quite flexible as well.

eq.firemind
09-22-2009, 06:22 AM
I think Cabal Coffers Control can use the new combo.
Reasons:
1) Dark Depts are not useless if you play long game and/or have Cabal Coffers online.
2) Hexmage cost 2 and has First Strike, ie is very helpfull when you need to hold some small early creatures (like Piledriver :smile:). Also, kill-target-Elspeth/Chalice/Ravager is great.
3) Beseech the Queen!!!

Darkenslight
09-22-2009, 09:20 AM
I think Hexmage is better in Extended than Legacy.

However,that's not to say just scrap this deck; what I would play this in is a Pox-shell or Sui-black shell:

Land: (21)

4 Bloodstained Mire
2 Verdant Catacombs ?(b/g fetch)
4 Swamp
3 Urborg, Tomb of Yawgmoth
4 Waste
2 Bayou
2 Badlands

Combo: (8)

4 Dark Depths
4 Vampire Hexmaster

Stuff: (32)

4 Duress
3 Thoughtseize
4 Bob
3 EE
4 Beseech the Queen
4 Dark Ritual
4 Tombstalker
4 Doom Blade
2 Terminate

SB:

4 Kgrip
3 Lightning Bolt
4 Tormod's Crypt
4 Disfigure

(Please note that this is off the top of my head, so feel free to yell at me) :)

Jeff Kruchkow
09-22-2009, 09:46 AM
What about Dark Confidant in a Tombstalkerless shell? Or Mystic Remora? It can be discharged with Hexmage which is °-°

This seems awesome. Plus you can run unearth to keep it up.

Clark Kant
09-22-2009, 10:13 AM
For people playing additional tutors like Lim Dul's Vault or Beseech the Queen, I have better idea on how to use those slots while still giving you additional combo pieces and other alternative combos...

4 Reanimate
3 Vampire Hexmage
1 Phanton Nishoba/Any Big Juicy Reanimate target
4 Entomb
4 Wasteland
1 Dark Depths
3 Crucible of Worlds (Or Life from the Loam or even Petrified Field)
4 Living Wish

None of the cards are useless on their own. This method allows you to pack in three different two card combos and eight different tutors, depending on what combo pieces you have in hand. Basically...

You would be able to use Entomb to either tutor Hexmage to your yard or tutor Dark Depths to your yard depending on which combo piece you want.

Then you can recur them from your graveyard to your play with either Reanimate (for Hexmage) or with Crucible of Worlds for Dark Depths.

Alternatively, if you don't have the pieces for the combo, you could Entomb a Phantom Nishoba into the yard, and Reanimate that.

Or you could always just lock your opponent out of the game with a Wasteland + Crucible lock combo. Wasteland also gives you the means to deal with opposing Wastelands.

Reaver027
09-22-2009, 10:17 AM
Posted this in the [SCD] thread already. But it makes more sense in this one anyway.

So this is the list i am tinkering with atm.

Dark Loam
---Black---16
4 Thoughtseize
4 Dark Confidant
4 Entomb
3 Vampire Hexmage
1 Stinkweed Imp
---Green---13
4 Tarmogoyf
4 Living Wish
1 Eternal Witness
3 Life from the Loam
1 Genesis
---Gold---6
3 Maelstrom Pulse
2 Pernicious Deed
1 Worm Harvest
---Land---25
1 Dark Depths
4 wasteland
1 Volrath's Stronghold
1 Urborg, Tomb of Yawgmoth
4 Bayou
4 Verdant Catacombs (B/G Fetch)
2 Barren Moor
2 Tranquil Thicket
3 Swamp
3 Forest

---SB---
1 Dark Depths
1 Vampire Hexmage
1 Eternal Witness
1 Shriekmaw
1 Fleshbag Marauder
1 Uktabi Orangutan
1 Acidic Slime
4 Chalice of the Void
4 Mindbreak Trap (meta call)

Sideboard is just some random creatures that might help. Took some ideas from Maveric78f and added them.
CotV might be needed maindeck to protect Marit.

I really hope this deck will work out. I just love the Combo.

georgjorge
09-22-2009, 10:18 AM
Petrified Field is a nice find, though at that point you're basically confined to running 2 colors with the heavy BB commitment as well...I like it. With green already in, could use some Life from the Loam instead of Crucible, but I wouldn't make it too dependent on the graveyard overall.

Clark Kant
09-22-2009, 10:26 AM
Thanks.

I do think Crucible is a much much better use of the slot. But for those that don't want to pay 3 mana for Crucible and still want to use Entomb, Petrified Field is one option.

blaat
09-22-2009, 04:44 PM
Crucible and living wish are really nice.
Fetch a volraths stronghold and you can make a marit lage token every turn until they run out of removal.
Not that you really want to do this, but its possible :).

For now i'm using parts of Eva Green with the combo although I really want to add W splash to the deck.

Wrath_Of_Houlding
09-22-2009, 04:48 PM
GB List I'm working on:

3 Dark Depths
3 Urborg, Tomb of Yawgmoth
4 GB Fetch
3 Wasteland
4 Bayou
2 Swamp
2 Forest

3 Vampire Hexmage
4 Tarmogoyf
4 Bob

2 Crop Rotation
3 Worldly Tutor
3 Living Wish
3 Maelstrom Pulse
2 Pernicious Deed
3 Dark Ritual
3 Thoughtseize

3 Relic Of Progenitus
3 Chalice of the Void
3 Chrome Mox

SB:
1 Pernicious Deed
1 Vampire Hexmage
1 Dark Depths
1 Urborg, Tomb of Yawgmoth
11 x Meta

heroicraptor
09-22-2009, 05:03 PM
Deed kills your token.

Disregard that.

MattH
09-22-2009, 05:09 PM
Deed kills your token.

Token is indestructible.

Pastorofmuppets
09-22-2009, 06:25 PM
Crucible and living wish are really nice.
Fetch a volraths stronghold and you can make a marit lage token every turn until they run out of removal.
Not that you really want to do this, but its possible :).

For now i'm using parts of Eva Green with the combo although I really want to add W splash to the deck.

Isn't Lage a Legend?

pippo84
09-22-2009, 06:32 PM
I would play this combo in a It's The Fear shell. You control the game and protect the combo..

adrieng
09-23-2009, 01:33 PM
I have tested a bit this combo deck. The deck needs some disruption that's quite obvious, to be protected from sword/fow/stifle/counterbalance ...
It seems that playing more than one dark depths in the main is the wrong choice, you never want to see multiple, and this land doesn't do much on his own. So it needs something to fetch for it, knight of the reliquary is the perfect choice at doing this way. Natural order was a must include, because of the disruption and the birds. It adds lot of power, and you can be removal proof with it. The sideboard is quite random at the moment.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
1 [FUT] Dryad Arbor
2 [M10] Forest (1)
3 [R] Bayou
2 [A] Taiga
2 [A] Savannah
4 [ON] Wooded Foothills
4 [ON] Windswept Heath
1 [PLC] Urborg, Tomb of Yawgmoth
2 [6E] City of Brass
1 [CHK] Boseiju, Who Shelters All
1 [CS] Dark Depths

// Creatures
1 [CFX] Progenitus
4 [FUT] Tarmogoyf
4 [CFX] Knight of the Reliquary
4 [U] Birds of Paradise
4 [DK] Elves of Deep Shadow
3 [RAV] Dark Confidant
3 [ZEN] Vampire Hexmage

// Spells
4 [JU] Burning Wish
4 [JU] Living Wish
3 [FNM] Cabal Therapy
3 [VI] Natural Order

// Sideboard
SB: 1 [6E] City of Brass
SB: 1 [CHK] Boseiju, Who Shelters All
SB: 1 [CS] Dark Depths
SB: 1 [RAV] Dark Confidant
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [FNM] Cabal Therapy
SB: 1 [VI] Natural Order
SB: 1 [GTW] Yixlid Jailer
SB: 1 [RAV] Life from the Loam
SB: 1 [ARB] Qasali Pridemage
SB: 1 [LRW] Shriekmaw
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 1 [NE] Reverent Silence
SB: 1 [SHM] Firespout
SB: 1 [US] Meltdown

pcccp
09-23-2009, 01:36 PM
This new card might be ok in some builds of the deck.

Grim Discovery 1b
Sorcery Common
Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.

I am trying a mono black version right now.

Deck: Darkest Depths

// Creatures
4x Dark Confidant
4x Vampire Hexmage

// Spells
4x Innocent blood
4x Duress
4x Thoughtseize
4x Hymn to Tourach
4x Dark Ritual
4x Beseech the Queen
4x Senseis Devining Top

//Lands
4x Dark Depths
4x Wasteland
2x Urborg, Tomb of Y.
4x Polluted Delta
4x Bloodstained Mire
6x Swamp

Cardchoices:

Wasteland - waste opponents wasteland and cut off mana for removal spells

Urborg, Tomb of Y. - makes Turn 2 Combo possible and makes wasteland and dark depths tap for black mana

4x Top and 8x fetchlands is really helpfull to find the combo pieces

Innocent Blood - deals with early threads like lackey and goyf

Beseech the Queen - Tutor for combo parts. It says "lands" and not "swamps" which is good with only 1 black mana source and dark depths in play and dark ritual in hands.

Duress, Thoughtseize, Hymn - disruption & protection

Bastian
09-23-2009, 02:26 PM
Deck: Darkest Depths

// Creatures
4x Dark Confidant
4x Vampire Hexmage

// Spells
4x Innocent blood
4x Duress
4x Thoughtseize
4x Hymn to Tourach
4x Dark Ritual
4x Beseech the Queen
4x Senseis Devining Top

//Lands
4x Dark Depths
4x Wasteland
2x Urborg, Tomb of Y.
4x Polluted Delta
4x Bloodstained Mire
6x Swamp


Wouldn't Grim Tutor be a better choice than Beseech the Queen? Unless the price tag is an issue that is.

Vacrix
09-23-2009, 05:29 PM
grim discovery has ridiculous synergy with intuition. also, someone mentioned before that urborg makes dark depths not dead so i think that in general its ok to run more than one, especially if someone removes it with something like Extract or Sadistic Sacrament.

in general, any build that uses this as the primary win con and not the oops i win con is going to want alot of protection. i saw one build with 3 protection. your token will get exiled/stp'd with that kind of protection. at least 8 protection spells is the way to go. U/B is looking really strong right now for this combo, adding intuition instead of living wish and possibly even entomb + grim discovery which opens up possibilities of counter top protection and countermagic.

Cenarius
09-23-2009, 06:17 PM
Well a list that contains Living Wish + Countertop wouldn't be bad either? I mean Living wish gets both pieces of the puzzle. Isn't that this deck needs?
And the new card is insane aswell. I mean common. It's just made for this deck. A creature and/or a land. Is wizards out of his/her mind?

I think that Countertop is the way to go in this deck. It provides protection for your token and searches your engine.
It just looks to me that Living Wish is one hell of a card. Because it can either get your combo or can get things like Tabernacle against Agro-Decks that overstretch too much. It can also grap other things you might need in a certain situation.
The inclusion of Green, brings in another advantage over U/B. Guess? Indeed, Goyf. Goyf is thé perfect second alternative, I guess. Do we need more creatures after that? I don't know. What I do think is that U/G(/B) is probably the way to go.

Happy Gilmore
09-26-2009, 09:34 AM
Well a list that contains Living Wish + Countertop wouldn't be bad either? I mean Living wish gets both pieces of the puzzle. Isn't that this deck needs?
And the new card is insane aswell. I mean common. It's just made for this deck. A creature and/or a land. Is wizards out of his/her mind?

I think that Countertop is the way to go in this deck. It provides protection for your token and searches your engine.
It just looks to me that Living Wish is one hell of a card. Because it can either get your combo or can get things like Tabernacle against Agro-Decks that overstretch too much. It can also grap other things you might need in a certain situation.
The inclusion of Green, brings in another advantage over U/B. Guess? Indeed, Goyf. Goyf is thé perfect second alternative, I guess. Do we need more creatures after that? I don't know. What I do think is that U/G(/B) is probably the way to go.


Lol or get great stable stag against merfolk. The flexibility is quite impressive.

EssKay
10-01-2009, 01:29 PM
Right now I'm testing a mono-black build that uses the Hexmage/DD combo as an alternate win condition. Here's my list:

4x Vampire Lacerator
4x Vampire Nighthawk
4x Gatekeeper of Malakir
4x Vampire Hexmage
4x Bob
4x Tombstalker

4x Dark Ritual
4x Hymn to Tourach
4x Thoughtseize
2x Top

4x Dark Depths
18x Swamp

The possibility for a turn two Marit Lage is definitely there, but not entirely necessary with enough cheap beaters to overwhelm even if the combo doesn't go off. I've been told I should replace the Tops with Jittes and just take my chances with Bob/Tombstalker. Thoughts?

Clark Kant
10-02-2009, 02:34 AM
I have tested a bit this combo deck. The deck needs some disruption that's quite obvious, to be protected from sword/fow/stifle/counterbalance ...
It seems that playing more than one dark depths in the main is the wrong choice, you never want to see multiple, and this land doesn't do much on his own. So it needs something to fetch for it, knight of the reliquary is the perfect choice at doing this way. Natural order was a must include, because of the disruption and the birds. It adds lot of power, and you can be removal proof with it. The sideboard is quite random at the moment.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
1 [FUT] Dryad Arbor
2 [M10] Forest (1)
3 [R] Bayou
2 [A] Taiga
2 [A] Savannah
4 [ON] Wooded Foothills
4 [ON] Windswept Heath
1 [PLC] Urborg, Tomb of Yawgmoth
2 [6E] City of Brass
1 [CHK] Boseiju, Who Shelters All
1 [CS] Dark Depths

// Creatures
1 [CFX] Progenitus
4 [FUT] Tarmogoyf
4 [CFX] Knight of the Reliquary
4 [U] Birds of Paradise
4 [DK] Elves of Deep Shadow
3 [RAV] Dark Confidant
3 [ZEN] Vampire Hexmage

// Spells
4 [JU] Burning Wish
4 [JU] Living Wish
3 [FNM] Cabal Therapy
3 [VI] Natural Order

// Sideboard
SB: 1 [6E] City of Brass
SB: 1 [CHK] Boseiju, Who Shelters All
SB: 1 [CS] Dark Depths
SB: 1 [RAV] Dark Confidant
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [FNM] Cabal Therapy
SB: 1 [VI] Natural Order
SB: 1 [GTW] Yixlid Jailer
SB: 1 [RAV] Life from the Loam
SB: 1 [ARB] Qasali Pridemage
SB: 1 [LRW] Shriekmaw
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 1 [NE] Reverent Silence
SB: 1 [SHM] Firespout
SB: 1 [US] Meltdown

I love many aspects of this list. You're right that Dark Depths is worthless on it's own, and using KoR to tutor it up is brilliant.

KoR is a great beat stick on it's own. And I also love the Natural Order combo in here and using Burning Wish to tutor it up.

I might change a few cards here and there but nothing major. I think it overall has a lot of potential. How has it been testing?

EssKay
10-02-2009, 12:00 PM
I love many aspects of this list. You're right that Dark Depths is worthless on it's own, and using KoR to tutor it up is brilliant.

KoR is a great beat stick on it's own. And I also love the Natural Order combo in here and using Burning Wish to tutor it up.

I might change a few cards here and there but nothing major. I think it overall has a lot of potential. How has it been testing?

That list looks fun, but it's going to eat it to an early blood moon, and with the entire sideboard devoted to Burning Wish, you've basically got no defense against it. You might want to consider a couple naturalize/krosan grip in the sideboard so it's not an auto-loss to imperial painter.

Maveric78f
10-02-2009, 01:36 PM
Or reverent silence? Oh wait! That's in the list. Oh! And Qasali too!

EssKay
10-02-2009, 02:50 PM
Or reverent silence? Oh wait! That's in the list. Oh! And Qasali too!

Reverent silence isn't bad, but you're talking about boarding in one against imperial painter, which is probably running 6-8 Blood Moon effects plus enough acceleration to make a first turn Magus/Moon pretty consistently. With only two basic forests, you're going to have to get really lucky to go forest, birds, pridemage. Neither gets rid of Magus anyway. Wasteland/Wastelock is also going to be a problem. I just think the manabase is too weak.

Maveric78f
10-02-2009, 03:07 PM
Yeah magus is a problem. Wait! Oh shriekmaw, oh firespout!

By the way are we talking about a deck that represents less than 2% of the field on a play that happens less than 30% of the time? That rediculous.

EssKay
10-02-2009, 03:48 PM
Yeah magus is a problem. Wait! Oh shriekmaw, oh firespout!

By the way are we talking about a deck that represents less than 2% of the field on a play that happens less than 30% of the time? That rediculous.

Ok...again two responses vs multiple effects. And while painter doesn't see much play, this is also going to have problems against Aggro Loam (wastelock/DD), Zoo (blood moon/spot removal), Landstill (wastelock), stax (wastelock), Dragon Stompy (moon) and Canadian Thresh (fire/stifle/wasteland). I'm just biased towards painter because I see it every week.

I understand that there are answers in the deck for a lot of things, but getting those answers at the right time consistently just isn't going to happen. Same problem against Dredge. You either put the jailer in the maindeck and hope to draw it in your opening hand, or you lose to a pile of zombie tokens by the time you wish for it.

If you're testing it and it's consistently beating those archetypes then great, I just don't see it happening with that list. Still seems fun for casual though, if only Zendikar wasn't driving Dark Depths into the $10-12 range.

Maveric78f
10-03-2009, 08:32 AM
All decks have answers to everything.

Aggro Loam does not deal with a 20/20 indestructible flyer.

Zoo will be wastedlock (plus, blood moons are rare in zoo) and their creatures out-powered (tarmogoyf and knight).

Landstill, probably the only bad MU from the ones you've cited. The aggro mode can still surprise them.

The vampire and life from the loam beat stax. Stax has some difficulties against natural order too.

Dragon stompy is also not very impressive against this deck that can produce coloured mana in various ways.

Canadian thresh is just a bye. It can't win against a resolved knight.

Eldariel
10-03-2009, 09:02 AM
My take on it:
// Lands
1 [ON] Bloodstained Mire
1 [ON] Polluted Delta
4 [ZEN] Verdant Catacombs
3 [IA] Swamp (1)
3 [PLC] Urborg, Tomb of Yawgmoth
1 [ZEN] Marsh Flats
4 [B] Bayou
3 [CS] Dark Depths
3 [TE] Wasteland

// Creatures
4 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
3 [TO] Nantuko Shade
3 [ZEN] Vampire Hexmage

// Spells
4 [JU] Living Wish
4 [LRW] Thoughtseize
4 [B] Dark Ritual
4 [B] Sinkhole
4 [FE] Hymn to Tourach (1)
3 [US] Duress

// Sideboard
SB: 1 [PLC] Urborg, Tomb of Yawgmoth
SB: 1 [CS] Dark Depths
SB: 1 [TE] Wasteland
SB: 1 [TO] Nantuko Shade
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [DS] Viridian Zealot
SB: 1 [LRW] Shriekmaw
SB: 1 [FD] Eternal Witness
SB: 3 [ARB] Maelstrom Pulse
SB: 4 [UL] Engineered Plague

I feel Sui Black shell really benefits most of the combo, and Confidant offers a built-in draw engine to find it along with Living Wish, making it all rather consistent (Living Wish can of course also just help with the Waste-plan). Less of a midgame plan, absolutely awesome early game. Though a topdecked 20/20 can still ruin peoples' days.

The wishboard is obviously horrible, but the deck feels pretty good where it's at; it'd want some more removal, but at the same time, all the pinpoint discard feels really relevant for the deck to function.

EssKay
10-03-2009, 02:02 PM
All decks have answers to everything.

Aggro Loam does not deal with a 20/20 indestructible flyer.

Zoo will be wastedlock (plus, blood moons are rare in zoo) and their creatures out-powered (tarmogoyf and knight).

Landstill, probably the only bad MU from the ones you've cited. The aggro mode can still surprise them.

The vampire and life from the loam beat stax. Stax has some difficulties against natural order too.

Dragon stompy is also not very impressive against this deck that can produce coloured mana in various ways.

Canadian thresh is just a bye. It can't win against a resolved knight.

Well I guess it shouldn't be too long before this shows up in DTB then! Color me impressed.

EssKay
10-03-2009, 02:07 PM
My take on it:
// Lands
1 [ON] Bloodstained Mire
1 [ON] Polluted Delta
4 [ZEN] Verdant Catacombs
3 [IA] Swamp (1)
3 [PLC] Urborg, Tomb of Yawgmoth
1 [ZEN] Marsh Flats
4 [B] Bayou
3 [CS] Dark Depths
3 [TE] Wasteland

// Creatures
4 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
3 [TO] Nantuko Shade
3 [ZEN] Vampire Hexmage

// Spells
4 [JU] Living Wish
4 [LRW] Thoughtseize
4 [B] Dark Ritual
4 [B] Sinkhole
4 [FE] Hymn to Tourach (1)
3 [US] Duress

// Sideboard
SB: 1 [PLC] Urborg, Tomb of Yawgmoth
SB: 1 [CS] Dark Depths
SB: 1 [TE] Wasteland
SB: 1 [TO] Nantuko Shade
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [DS] Viridian Zealot
SB: 1 [LRW] Shriekmaw
SB: 1 [FD] Eternal Witness
SB: 3 [ARB] Maelstrom Pulse
SB: 4 [UL] Engineered Plague

I feel Sui Black shell really benefits most of the combo, and Confidant offers a built-in draw engine to find it along with Living Wish, making it all rather consistent (Living Wish can of course also just help with the Waste-plan). Less of a midgame plan, absolutely awesome early game. Though a topdecked 20/20 can still ruin peoples' days.

The wishboard is obviously horrible, but the deck feels pretty good where it's at; it'd want some more removal, but at the same time, all the pinpoint discard feels really relevant for the deck to function.

I like that list a lot, although I'm not a big fan of shade. Personally I'd rather have tombstalkers or hippies, but it looks like a strong deck either way.

Eldariel
10-03-2009, 03:04 PM
I like that list a lot, although I'm not a big fan of shade. Personally I'd rather have tombstalkers or hippies, but it looks like a strong deck either way.

Not playing Tombstalker was a concession I had to make to make Confidants workable, and the digging is more important in a pseudo-combo deck. Hippies, mayhap, but I like Shade's ability to end games rapidly when unanswered and the ability to stand up to opposing Goyfs. Also, being 2cc is a boon for Confidant; knowing you never take more than 2 really enables even double Confidants at a rather low risk.

Tacosnape
10-03-2009, 03:22 PM
I like Eldariel's shell.

I think I'd rather have some sort of versatile answer card than Sinkhole here. Engineered Explosives comes to mind for being synergistic with Confidant, as does Maelstrom Pulse, but short of Living Wish for Shriekmaw there's absolutely no removal here.

I'm also not sure how beneficial it is to make the 3/1 Urborg TOY split between maindeck and sideboard. I'd want four in maindeck to increase my chances of turn one Seize/Duress, turn two Dark Depths/Vampire Hexmage. When would you actually ever want to Wish for this?

Eldariel
10-03-2009, 03:39 PM
I like Eldariel's shell.

I think I'd rather have some sort of versatile answer card than Sinkhole here. Engineered Explosives comes to mind for being synergistic with Confidant, as does Maelstrom Pulse, but short of Living Wish for Shriekmaw there's absolutely no removal here.

I tend to agree, though the LD plan is actually improved by having access to the SB Wasteland through Living Wish; I do want some MD removal and while Sinkhole is efficient, it's not very versatile and as such, still the easiest cut to make. I've been thinking of Pulse; seems like it could be good, but at the same time, I loathe to give up the autowins from Sinkhole > Wasteland > Living Wish > Wasteland hands.


I'm also not sure how beneficial it is to make the 3/1 Urborg TOY split between maindeck and sideboard. I'd want four in maindeck to increase my chances of turn one Seize/Duress, turn two Dark Depths/Vampire Hexmage. When would you actually ever want to Wish for this?

Urborg is Legendary; I sorta don't even know why I have 3. I had 2 at first, but somehow concluded that adding 1 would be a good idea. As for the Wishing, it actually happened. The principal reason is that you often want to set up a turn where you can cast a protective spell, cast Hexmage and activate it and that requires a lot of black mana.

Activating your Wastelands and Depths for black mana is a great way to accomplish this and I've already been in a game scenario where I wanted to just Wish for a land producing mana to play; I figured adding Urborg provides me with the option of wishing for mana, and also gives me something to turn my normally-not-productive lands online (e.g. if I have two Wishes in hand, rather than Wish for Depths, cast Hexmage and then cast Depths, I'll Wish for Urborg, play something and pass the turn, then Wish for Depths, play Depths, tap Depths & Urborg to play Hexmage and win).

OneBigSquirrelGod
10-03-2009, 04:49 PM
All decks have answers to everything.

Aggro Loam does not deal with a 20/20 indestructible flyer.

Zoo will be wastedlock (plus, blood moons are rare in zoo) and their creatures out-powered (tarmogoyf and knight).

Landstill, probably the only bad MU from the ones you've cited. The aggro mode can still surprise them.

The vampire and life from the loam beat stax. Stax has some difficulties against natural order too.

Dragon stompy is also not very impressive against this deck that can produce coloured mana in various ways.

Canadian thresh is just a bye. It can't win against a resolved knight.

I don't know how good the players of magic are in France, but I rarely ever lose to Natural Order or Life from the Loam here in Ohio with Stax....

Unless you're Ben Weinburg and run Vedalen Cliques, Tempo thresh can just bounce the 20/20 with a Rushing River, or a Wipe Away (like the deck should run...)

deadlock
10-03-2009, 05:43 PM
Eldariel have you thought about 3-4 SDT? It would strengthen the combo and would allow you to play at least 2 Tombstalker. Dont know if there aggressive enough for your gameplan though.

lordofthepit
10-03-2009, 06:19 PM
Stifle is a problem for this combo, but it's not a 2-for-1.

Your opponent has to Stifle the Hexmage activation to prevent you from going off. He can't Stifle the Dark Depths trigger after the counters are removed because the sacrifice is part of the triggered effect, and even after the ability is countered, it just goes off again.

blaat
10-04-2009, 09:08 AM
Stifle is a problem for this combo, but it's not a 2-for-1.

Your opponent has to Stifle the Hexmage activation to prevent you from going off. He can't Stifle the Dark Depths trigger after the counters are removed because the sacrifice is part of the triggered effect, and even after the ability is countered, it just goes off again.

I agree stifle is a problem, but does it matter with the proper discard suite?
You want to remove those cards before going off anyway and even if they still have a plow in their hand, it gives you a lot of extra turns with confidant it's not even funny.

What do you guys think of Grim Discovery as a 1-2 off.
It returns a random beater and urborg/dark depths/wasteland again!
Possibly be tech after wishing into tabernacle/stronghold and your opponent wastes those.
Loam looks/is better, but then the deck would be completely different.

Nihlistdeathtrip
10-08-2009, 12:30 AM
Stifle is a problem for this combo, but it's not a 2-for-1.

Your opponent has to Stifle the Hexmage activation to prevent you from going off. He can't Stifle the Dark Depths trigger after the counters are removed because the sacrifice is part of the triggered effect, and even after the ability is countered, it just goes off again.

is this true? i can see the logic behind this,...but wouldnt it only trigger when its condition is met? or would it trigger again the next time state based effects are checked? JUDGE!!

Pee-Dee-2
10-08-2009, 04:23 AM
Hi guys,

here I want to post my list for any ideas:

2 Urborg, Tomb of Yawgmoth
2 Dark Dephts
1 Academy Ruins
1 Gargoyle's Castle
1 Volrath's Stronghold
1 Wasteland
1 Island
1 Swamp
1 Wald
1 Tropical Island
3 Bayou
4 Underground Sea
3 Polluted Delta
1 Misty Rainforest
1 Verdant Catacombs

4 Dark Confidant
4 Tarmogoyf
3 Vampire Hexmage

4 Brainstorm
1 Ponder
4 Accumulated Knowledge
4 Gifts Ungiven
2 Unearth
1 Crucible of Worlds
1 Engineered Explosives
1 Life from the Loam
4 Pernicous Deed
4 Maelstrom Pulse

So far, I haven't got a Sideboard.

This Deck is going very good in tests. It has a great toolbox and every Gifts is game. Without Gifts, you also have a chance against all other. The only problem could be the disruption to pretend your combo if you wish to. At first I had 4 Thoughtseize, but in tests it was more important to support the concept as to pretend the concept.
Once, you would have Marit Large online, you often have Life, Stronghold etc. in game. So if someone swords the token, you will make a new one.

Why do I play Gifts over Intuition. For sure, Intuition works great with knowledge, but often I need 4 kombopeaces for the win. Why 4? You need hexmage and depths and something to dig both out of the graveyard. You often could Gifts for:

hexmage, dephts, LftL and Stronghold/Unearth. If you take Stronghold, the opp. often give you Stronghold and Life. So maybe you can better take Unearth over Stronghold because after that you have a 2 to 3 Mana Kombo in hand.

What do you think?

InfamousLegato
10-08-2009, 04:58 AM
I went with a mono black build for my deck

I decided that the combo, although good is not a "build around me and win" thing because it can be bounced and StP'd or PtE'd

Land
16 Swamp
3 Urborg, Tomb of Yawgmoth
3 Dark Depths

Creatures
4 Dark Confidant
4 Nantuko Shade
4 Gatekeeper of Malakir
4 Vampire Hexmage
3 Nyxathid

Sorcery
4 Thoughtseize
4 Duress
4 Hymn to Tourach
3 Rite of Consumption

Instant
4 Doom Blade

This deck has some heavy disruption, running 12 discard spells, 4 cards of spot removal and 4 sacrifice effects.

Beyond the measures of control are Nantuko Husk and Nyxathid to beat face early game and take down anything in their way, even early Goyfs.

Hexmage can do more than get you a token. It can stop a Jitte, reset a vial, kill a Planeswalker. It's a good card in it's own right.

Rite of Consumption is in here because while playing against Tezzeret Stax I ran into the problem of Ensnaring Bridge. This gives me an alternate win to attacking.

Tangle.Wire
10-08-2009, 03:45 PM
I went with a mono black build for my deck

I decided that the combo, although good is not a "build around me and win" thing because it can be bounced and StP'd or PtE'd

Land
16 Swamp
3 Urborg, Tomb of Yawgmoth
3 Dark Depths

Creatures
4 Dark Confidant
4 Nantuko Shade
4 Gatekeeper of Malakir
4 Vampire Hexmage
3 Nyxathid

Sorcery
4 Thoughtseize
4 Duress
4 Hymn to Tourach
3 Rite of Consumption

Instant
4 Doom Blade

This deck has some heavy disruption, running 12 discard spells, 4 cards of spot removal and 4 sacrifice effects.

Beyond the measures of control are Nantuko Husk and Nyxathid to beat face early game and take down anything in their way, even early Goyfs.

Hexmage can do more than get you a token. It can stop a Jitte, reset a vial, kill a Planeswalker. It's a good card in it's own right.

Rite of Consumption is in here because while playing against Tezzeret Stax I ran into the problem of Ensnaring Bridge. This gives me an alternate win to attacking.


First list here i really liked, mine looks really different but its fun as its strong on the run:

4 Hexa
1 Eternal Witness
2 Intuition
1 Entomb
4 crop rotation
1 nevinyrrals disk
1 engineered explosives
4 life from the loam
4 exploration
1 genesis
1 zuran orb
2 Pernicious deed
4 mox diamond

3 Underground sea
3 tropical island
2 bayou
1 volraths stronghold
4 wasteland
4 dark depths
1 academy ruins
1 glacial chasm
1 city of brass
1 maze of ith
4 mishras factory
5 Cycle Lands

As i know the Deck looks kinda bastard of Fear/Loam its fun to combo out while stalling the typical loam control way.

InfamousLegato
10-08-2009, 03:58 PM
My new list...

Decided Nyxathid just wasn't worth it cause it's too conditional.

Land
13 Swamp
3 Urborg, Tomb of Yawgmoth
3 Dark Depths

Creatures
4 Dark Confidant
4 Nantuko Shade
4 Hypnotic Specter
4 Vampire Hexmage
2 Gatekeeper of Malakir

Sorcery
4 Thoughtseize
4 Duress
4 Hymn to Tourach

Instant
4 Dark Ritual
4 Doom Blade

Side Board
2 Rite of Consumption : Very useful against Tezz Stax when Ensnaring Bridge is out and against burn

I haven't come up with much of a sideboard beyond Rite. I think the SB would have to take a more dedicated aggro or control route which of course begs the question of why not just run it like that now and Sideboard from there accordingly.

Eldariel
10-08-2009, 04:40 PM
Only 16 black sources, 2 of which you can't have in play at the same time? I mean, seriously? I'm playing 20 + 4 Rituals and am thinking I may want 1-2 more.

Pastorofmuppets
10-08-2009, 10:13 PM
All decks have answers to everything.

Aggro Loam does not deal with a 20/20 indestructible flyer.

Zoo will be wastedlock (plus, blood moons are rare in zoo) and their creatures out-powered (tarmogoyf and knight).

Landstill, probably the only bad MU from the ones you've cited. The aggro mode can still surprise them.

The vampire and life from the loam beat stax. Stax has some difficulties against natural order too.

Dragon stompy is also not very impressive against this deck that can produce coloured mana in various ways.

Canadian thresh is just a bye. It can't win against a resolved knight.

Zoo needs 1 plains for PtE to ice your Lage token. (Puns)
Loam is starting to run Edicts and it has DD.

Happy Gilmore
10-08-2009, 11:25 PM
My take on it:
// Lands
1 [ON] Bloodstained Mire
1 [ON] Polluted Delta
4 [ZEN] Verdant Catacombs
3 [IA] Swamp (1)
3 [PLC] Urborg, Tomb of Yawgmoth
1 [ZEN] Marsh Flats
4 Bayou
3 [CS] Dark Depths
3 [TE] Wasteland

// Creatures
4 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
3 [TO] Nantuko Shade
3 [ZEN] Vampire Hexmage

// Spells
4 [JU] Living Wish
4 [LRW] Thoughtseize
4 [b] Dark Ritual
4 [b] Sinkhole
4 [FE] Hymn to Tourach (1)
3 [US] Duress

// Sideboard
[B]SB: 1 [PLC] Urborg, Tomb of Yawgmoth
SB: 1 [CS] Dark Depths
SB: 1 [TE] Wasteland
SB: 1 [TO] Nantuko Shade
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [DS] Viridian Zealot
SB: 1 [LRW] Shriekmaw
SB: 1 [FD] Eternal Witness
SB: 3 [ARB] Maelstrom Pulse
SB: 4 [UL] Engineered Plague

I feel Sui Black shell really benefits most of the combo, and Confidant offers a built-in draw engine to find it along with Living Wish, making it all rather consistent (Living Wish can of course also just help with the Waste-plan). Less of a midgame plan, absolutely awesome early game. Though a topdecked 20/20 can still ruin peoples' days.

The wishboard is obviously horrible, but the deck feels pretty good where it's at; it'd want some more removal, but at the same time, all the pinpoint discard feels really relevant for the deck to function.

The SB Urborg is most likely not necessary, I'm not sure what utility to run in its spot but I'm sure there is plenty of Utility to be had.

I like your maindeck, but I'm not convinced on these slots. For one thing the shade should most definitly be a SB Tombstalker, something which I've already tested to be good. Also, Engineered plague is purity aweful. Seriously its only good against Merfolk if you resolve two, It was determined after loads of testing that Smother or another similar removal spell was much better.

I like Pulse very much but I'm not convinced that I would rather have it over Grip in the matchup where it matters. Personally I would drop the Shades completely from the main and run the three Pulses in their slot.

Eternal Witness -> Volrath's Stronghold (its quite good I assure you).

Cheers

Eldariel
10-08-2009, 11:40 PM
Yeah, the wishboard is sketchy. Tombstalker is almost certainly correct over Shade; it was something I just threw together. Urborg I've been pretty happy with given sometimes it enables me to not only make landdrop, but generate much more black mana (with Depths & Waste; though I've used it just to make the third landdrop once too). Volrath's Stronghold; fair enough, though occasionally I like the Witness > Duress/Seize play quite a bit.

Plagues...well, they're there more for Goblins (an absolutely awful MU if you don't have the early combo) than Merfolk, though the Elves & Merfolk & co. are also considerations. I could see cutting 'em, though. But I frankly haven't had serious trouble with Merfolk.


As for Pulses, I sorta agree, but I feel you want some removal so I moved Pulses to MD for testing purposes, initially cutting a Sinkhole, a Depths and a Shade; not sure about the Depths, but the Shade didn't really feel necessary since Wish is perfectly capable of fetching a wincon too, giving the deck a fairly reliable access to winning threats. Depths...well, it does less on its own than Hexmage, obviously, and the combo is still quite assemblable, though it's definitely the part I'm least sold on.


The list I was using now was:
// Lands
1 [ON] Bloodstained Mire
1 [ON] Polluted Delta
4 [ZEN] Verdant Catacombs
3 [IA] Swamp (1)
3 [PLC] Urborg, Tomb of Yawgmoth
1 [ZEN] Marsh Flats
4 [B] Bayou
2 [CS] Dark Depths
3 [TE] Wasteland

// Creatures
4 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
2 [TO] Nantuko Shade
3 [ZEN] Vampire Hexmage

// Spells
4 [JU] Living Wish
4 [LRW] Thoughtseize
4 [B] Dark Ritual
3 [B] Sinkhole
4 [FE] Hymn to Tourach (1)
3 [US] Duress
3 [ARB] Maelstrom Pulse

// Sideboard
SB: 1 [PLC] Urborg, Tomb of Yawgmoth
SB: 1 [CS] Dark Depths
SB: 1 [TE] Wasteland
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [DS] Viridian Zealot
SB: 1 [LRW] Shriekmaw
SB: 1 [FD] Eternal Witness
SB: 4 [UL] Engineered Plague
SB: 4 [GP] Leyline of the Void

Again, yeah, the SB should probably be rewritten.

Pee-Dee-2
10-09-2009, 03:58 AM
To speak about the kombo we have at first decide, in which shell wie want to put it in.

Do we only speak about the mono black one? It doesn't work, when everybody post evry day a new list. Let's take a list and talk about. For other hexhunter decks, we need another thread I think (like my Gifts list).

adrieng
10-09-2009, 10:47 AM
From my last post, the deck has evolved a bit. I had a hard time against control/ Eva green and adding loam seems to be the solution. Thanks to these changes, the deck has a much better control and eva green matchup.
Intuition fits multiple role you can tutor the loam engine, NO, or even dark depths.
I have had lot of succes on mws with this list. Though the zoo matchup needs to be improved. Sometimes, you can kill them with the dark depths combo, but it is still an issue.



// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
1 [CS] Dark Depths
4 [ON] Tranquil Thicket
1 [SHM] Forest (1)
1 [9E] Plains (1)
1 [FUT] Dryad Arbor
4 [ON] Windswept Heath
4 [ON] Wooded Foothills
2 [B] Savannah
1 [A] Tropical Island
3 [U] Bayou
3 [TE] Wasteland

// Creatures
1 [CFX] Progenitus
3 [RAV] Dark Confidant
3 [ZEN] Vampire Hexmage
4 [FUT] Tarmogoyf
4 [CFX] Knight of the Reliquary
4 [R] Birds of Paradise
2 [RAV] Elves of Deep Shadow

// Spells
1 [EVE] Worm Harvest
4 [JU] Living Wish
3 [PT] Natural Order
3 [TE] Intuition
3 [RAV] Life from the Loam

// Sideboard
SB: 1 [CS] Dark Depths
SB: 1 [TE] Wasteland
SB: 1 [RAV] Dark Confidant
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [ARB] Qasali Pridemage
SB: 3 [LRW] Burrenton Forge-Tender
SB: 1 [FUT] Yixlid Jailer
SB: 1 [DK] Maze of Ith
SB: 2 [LG] The Tabernacle at Pendrell Vale
SB: 1 [LRW] Gaddock Teeg
SB: 1 [5E] City of Brass
SB: 1 [CHK] Boseiju, Who Shelters All

rockout
10-09-2009, 11:51 AM
@adrieng: You don't think you need any disruption? For instance, cabal therapy or thoughtseize?

Also, Eternal Witness and Volrath's Stronghold deserve a slot somewhere. Either as a living wish target or a main deck decision.

Mystical_Jackass
10-09-2009, 12:07 PM
From my last post, the deck has evolved a bit. I had a hard time against control/ Eva green and adding loam seems to be the solution. Thanks to these changes, the deck has a much better control and eva green matchup.
Intuition fits multiple role you can tutor the loam engine, NO, or even dark depths.
I have had lot of succes on mws with this list. Though the zoo matchup needs to be improved. Sometimes, you can kill them with the dark depths combo, but it is still an issue.



// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
1 [CS] Dark Depths
4 [ON] Tranquil Thicket
1 [SHM] Forest (1)
1 [9E] Plains (1)
1 [FUT] Dryad Arbor
4 [ON] Windswept Heath
4 [ON] Wooded Foothills
2 [B] Savannah
1 [A] Tropical Island
3 [U] Bayou
3 [TE] Wasteland

// Creatures
1 [CFX] Progenitus
3 [RAV] Dark Confidant
3 [ZEN] Vampire Hexmage
4 [FUT] Tarmogoyf
4 [CFX] Knight of the Reliquary
4 [R] Birds of Paradise
2 [RAV] Elves of Deep Shadow

// Spells
1 [EVE] Worm Harvest
4 [JU] Living Wish
3 [PT] Natural Order
3 [TE] Intuition
3 [RAV] Life from the Loam

// Sideboard
SB: 1 [CS] Dark Depths
SB: 1 [TE] Wasteland
SB: 1 [RAV] Dark Confidant
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [ARB] Qasali Pridemage
SB: 3 [LRW] Burrenton Forge-Tender
SB: 1 [FUT] Yixlid Jailer
SB: 1 [DK] Maze of Ith
SB: 2 [LG] The Tabernacle at Pendrell Vale
SB: 1 [LRW] Gaddock Teeg
SB: 1 [5E] City of Brass
SB: 1 [CHK] Boseiju, Who Shelters All


That list is pretty sick. I like the NO --> Proj thrown in there

With the Birds of Paradise, have you thought about Lotus Cobra???? Maybe proxy first, but with all those fetches just looks bad@ss. I would deffinitely replace it with elves of deep shadow, they're friggin bad

I second Witness as a SB slot too.

adrieng
10-09-2009, 12:32 PM
@adrieng: You don't think you need any disruption? For instance, cabal therapy or thoughtseize?


You have disruption in the form of living wish for boseiju, and that's quite enough. You have so many creatures that they have to kill. KoTR is a must answer, so is dark and goyf. Sometimes you want to go KoTR=> dark depths and if KoTR stays it means that they don't have a sword for it.
This deck has so many game plan, that it is quite impossible for your opponent to know how to answer them.
If they go for the control route, you can go for worm harvest or recursive waste and crush them, if they go for the beatdown plan you can go for the combo plan or for the tabernacle. If they try to counter lock you, try to go LW=>boseiju then intuition for NO, or just go KoTR=>wastelock.

Lotus Cobra???? Lotus cobra has nothing to do in legacy, even rofellos makes more mana and isn't played in legacy. Lotus Cobra is a 2cc vanilla drop, that isn't good on his own and that doesn't do anything broken.


Also, Eternal Witness and Volrath's Stronghold deserve a slot somewhere. Either as a living wish target or a main deck decision.
Maybe, but the deck has already the best late game but against countertop (which sometimes can hurt), so I think it is a bit win more.

Mystical_Jackass
10-09-2009, 01:40 PM
Lotus Cobra???? Lotus cobra has nothing to do in legacy, even rofellos makes more mana and isn't played in legacy. Lotus Cobra is a 2cc vanilla drop, that isn't good on his own and that doesn't do anything broken.

In all fairness, I doubt its been tested much at all, especially due to its price atm. I'd at least hear me out b4 freaking out lol (rofellos is used in Survival btw)

I think you're underestimating, turn 1 BoP, turn 2 you can drop a lotus cobra, fetchland and drop a confidant/goyf.

With continued draw you'll be playing more lands, and with Loam you'll have plenty to use, all the while using Cobra to get the mana you need to play even more spells.

I think Lotus has a few advantages over rofellos, since he's just a triggered not activated ability he can be a blocker & attacker if needed and he produces one of any mana for mana correction. In mono green I'd agree with you but he seems to have a lot of splash and fetchlands in the list above.

OurSerratedDust
10-10-2009, 12:11 AM
adrieng, I like your latest list a lot. One suggestion I might make would be to potentially replace your birds and elves with chalice of the void. It single handedly stops StP, Stifle, Top, thoughtsieze, cabal therapy, spell snare, etc.

Reaver027
10-10-2009, 09:26 AM
adrieng i like your list a lot. but i too think that Stronghold and Witness deserve a slot in the deck. both as a wish target.
perhaps cut a The Tabernacle at Pendrell Vale and the City or a Burrenton Forge-Tender.

If i will be able to get all the cards i still need to play this deck, i will give it a try next week.

Dr.AgOn
10-10-2009, 02:47 PM
I used Eldariel's list as a start and added some blue and came up with this list right here:

// Lands
2 [ON] Polluted Delta
3 [ZEN] Verdant Catacombs
3 [PLC] Urborg, Tomb of Yawgmoth
3 [CS] Dark Depths
3 [TE] Wasteland
2 [B] Underground Sea
2 [B] Bayou
1 [B] Tropical Island

// Creatures
4 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
3 [ZEN] Vampire Hexmage

// Spells
4 [JU] Living Wish
4 [MI] Dark Ritual
4 [LRW] Thoughtseize
3 [FE] Hymn to Tourach (3)
4 [MM] Brainstorm
4 [SC] Stifle
4 [AL] Force of Will
3 [NE] Daze

// Sideboard
SB: 1 [PLC] Urborg, Tomb of Yawgmoth
SB: 1 [CS] Dark Depths
SB: 1 [TE] Wasteland
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [DS] Viridian Zealot
SB: 1 [LRW] Shriekmaw
SB: 1 [FD] Eternal Witness
SB: 3 [ARB] Maelstrom Pulse
SB: 4 [UL] Engineered Plague
SB: 1 [FUT] Yixlid Jailer

I played a 38 man tournament today and went 2-3-1 / 6:7
I won against a noob playing goblin bombardement deck (wtf???) and burn (indestructible ftw xD)
I lost against dutch stax, GBW Rock and Goyf Sligh
I drew against Ugr Landstill.
Too bad I wasn't paired against combo... I would have rocked that MU for sure.

Next time I'll play Grip instead of Pulse, play Tombstalker instead of Urborg in the board, cut the wastelands (so many mullis, due to wasteland and dark depths hands...) in favor of some basics and I might play duress instead of thoughtseize and somehow I need an extra land. Why am I not playing sinkhole? cause hymn is better for first turn ritual, thoughtseize, hymn if the oponent doesn't have a land yet.

I'll be back after some updated testing, but I definately think adding blue is necessary.

OurSerratedDust
10-10-2009, 04:11 PM
Confidant revealing progenitus is a bummer.

pcccp
10-10-2009, 04:32 PM
My actual list:

// Dark HexLage

// Lands
3 [ON] Polluted Delta
3 [TE] Wasteland
3 [ON] Bloodstained Mire
4 [R] Bayou
4 [P3] Swamp (2)
2 [PLC] Urborg, Tomb of Yawgmoth
3 [CS] Dark Depths

// Creatures
4 [RAV] Dark Confidant
3 [ZEN] Vampire Hexmage
4 [FUT] Tarmogoyf
1 [FUT] Tombstalker

// Spells
4 [JU] Living Wish
4 [BD] Dark Ritual
4 [LRW] Thoughtseize
3 [M10] Duress
4 [AT] Hymn to Tourach
2 [UL] Crop Rotation
1 [SHM] Beseech the Queen
4 [CHK] Sensei's Divining Top

// Sideboard
SB: 1 [TE] Wasteland
SB: 1 [CS] Dark Depths
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [FUT] Tombstalker
SB: 4 [UL] Engineered Plague
SB: 2 [TE] Choke
SB: 3 [TSP] Krosan Grip
SB: 2 [PLC] Extirpate

I tested this deck a lot and came to the following results:

good matchups (all tested preboard):

vs. Burn: 70%
vs. Goyfsligh: 70%
vs. Zoo: 60%-70% (depends on the number of path to exile)
vs. Team America: 60% (team has very much hate but no removal and a slow clock)
vs. Dreadstill: 60%++

ok matchups:

vs. ANT: 50%
vs. BW Pox: 50%
vs. Merfolk: 50%

slightly bad matchuos:

vs. rgb goblins: 40% (postboard much better)

Really bad matchups:

vs. Bant Aggro 0:5 (depends on the build, this one is a nightmare http://www.deckcheck.net/deck.php?id=27805)
vs. Staxx 0:3
vs. Dragon Stompy (havent played it but blood moon is game over)

Decks i have started testing but didnt test enough so far:

UWB Landstill
Thresh
ITF

Until now all three vary from 40%-60% preboard.

Today I took the deck to a 38 person tournament and went 3-3.

1. round UW Fish 2:1

I loose 1 round to 2 Jötun Grunts eating up all Graveyards and shrinking my Goyfs.

2. round Rgw Goyfsligh / Zoo 2:0

This matchup is really easy. No wastelands, no path to exile and i can combo out turn 3 or so both games.

3. round UWB landstill with Counterbalance and Cunning Wish 0:2

First game i loose 4 lands to wastelands and vindicate. I am stuck on 1 land and my opponent establishes the crucible + wasteland lock.

Second game i can krosan grip his crucible and a counterbalance and then i loose to humility.

4. round Bant Aggro 0:2

My nightmare matchup. I know the opponent and his list and have tested it a lot. All i can say: unwinable. Force, Daze, Stifle, Wasteland, Swords, Bant Charm, life gaining and a very fast clock leaves me no chance.

5. BWr Deadguy / Pikula with Terminate + Blightning 1:2

Discard is bad for combo. Topdeck Oblivion Ring for my Marit Lage is good game.

6. GW Aggro 2:0

First game: Goyfs, Quasalis, Isamaru and Noble Hierarch are note enough to race me and i win with Marit Lage.

Second Game: Duress for path to exile, them combo and win.

Some early conclusions:

- Discard is often not enough to protect your token. If they can brainstorm and put swords / path on to top of the lib you are dead. Random Topdeck into removal although kills you. (Happend two times today)

- I played Confidant and Goyf often just to force my oppent to play their counter or swords and to prepare my combo next turn. Goyf + Confi often is "discard" no. 12+.

- One Tombstalker in the sideboard is just the right target for living wish as an alternativ win condition.

----

Last words:

I am sure this deck will get improvements in the future. I will keep my eyes on it.

Muenstermagic.de
10-11-2009, 06:20 PM
I got some news regarding the Dark Hex combo you guys might be interested in. Without any great metagame braining, I yesterday put a "Dark Dread Hex", or whatever you would call it, into existence, to perform at a monthly legacy league tournament in Germany. And it kind of rocked like something four-lettered; it finished 6th out of 57 decks. I am aware that the list is far from perfect, hence it is kind of a "thrown-together-for-my-last-legacy-tournament-this-year-list", but this "hard facts" of real life testing could be interesting. So here's the list:

"Dark Hex"

4 Dark Confidant
4 Vampire Hexmage
4 Phyrexian Dreadnought

4 Brainstorm
4 Stifle
1 Trickbind
1 Misdirection
4 Force of Will
3 Spell Pierce
3 Counterbalance
3 Sensei's Divining Top

4 Mox Diamond

4 Dark Depths
3 Urborg, Tomb of Yawgmoth
3 Wasteland
4 Polluted Delta
4 Underground Sea
1 Volrath's Stronghold
1 Island
1 Swamp

SB:

4 Engineered Plague
4 Extirpate
4 Blue Blast / Hydroblast
3 Relic of Progenitus

Strong sides of this list, or this deck, at this particular time were certainly the element of surprise, as the unknowing mage lets a hexmage resolve and dies next turn. The Spell Pierces were quite convincing. My list couldn't afford Dazes due to a lack of Islands, and these fitted in their slot very well, partly because of the opponent saving 1 extra mana for a suspected Daze, but not 2 for a Pierce. The mana base also worked out quite good, the Depths were rarely a problem to my mana pool, since i can compensate with Moxes and Urborgs. Wastelands and the Stronghold were semi-efficient, i would rather replace them, even though Stifle gets a bit graded down without having Wastes in the list. Weakest part of this Deck is the Sideboard. The only often used card were Extirpate, doing a much nicer job than the relics, which I also boarded quite a few times. Plagues were plague for me, their one job against Merfolk they did too slowly and too poorly. The red blasts might be nice, but the metagame didn't have ANY red card (exept for one Burning Wish) against me. Since Germany is running straight towards Mdnight, I quit with general comments and finally briefly give you the matchups of today:

R1:
***BYE*** (nice start for a deck to test...NOT. But free points for a 7-ruound Tournament, hey, why not.)

R2:
2:0 Eva Green

R3:
2:1 Tendrils

R4:
0:2 Loam Pox

R5:
0:2 Aggro Merfolk (followed by a 5:1 in test games)

R6:
2:0 Ichorid (with an opponent blowing himself out the first game)

R7:
2:1 UW Control

I wish enjoyment with this information ;) Read you again some time!

InfamousLegato
10-11-2009, 07:26 PM
I can freely admit that the mono black build is too one dimensional for it to be successful.

The discard is nice but it burns out quickly.

Dark Depths + Hexmage is a great combo but should be back up in the deck.

Splashing blue is extremely favorable for counter magic, and green for Goyf.

adrieng's build looks very interesting and I'm going to test it because it seems like all the pieces of the deck just run together in the smoothest way possible.

Muenstermagic.de's build is absolutely brutal at dropping threats down quickly and keeping them there with Counter Top & Force

Pcccp's deck looks nasty aggressive and just flat out brutal to play against. Sadly the 0-3 against Bant worries me.

NjPunk1
10-11-2009, 10:58 PM
This deck made top 8 at the Star City 5k event in Philadelphia, seemed pretty good.

InfamousLegato
10-12-2009, 12:24 AM
Do you know the build?

AlterEgo
10-12-2009, 11:18 AM
My first post on the Source, but I've been following this thread from the beginning.
Regarding mono black:
IF I were to try that, I'd suggest using Scrying Sheets + Snow lands (Depths is snow as well - one small upside) - just about "The Quinn" in black. Throw in the usual suspects (Hymn, TS, Sinkhole, Confi,...) and MAYBE even Sign in Blood (just seems too much to me) and you get MBC with a little combo-twist.
The only great problem - and that's why I doubt it would work, is the lack of tutors. Quinn uses Enlightened Tutor, as it's based on Enchantments and artifacts. The Dark Hex combo (I like that name!) needs a creature and a land - and the only "tutor" for both (that is not banned and costs <3 mana) is green: Living Wish. And throwing in ol'Goofy doesn't hurt either :wink:

I have also tried a :w::b:-build, that became (due to my very limited card pool) not sufficient for legacy, but surprisingly good for a casual deck. Therefore the actual decklist is irrelevant, but I'd like to share the core points with you:
Maralen of the Mornsong (http://magiccards.info/mt/en/65.html)+Aven Mindcensor (http://magiccards.info/fut/en/18.html) was what I started with, Karakas (http://magiccards.info/lg/en/248.html)+Æther Vial (http://magiccards.info/ds/en/91.html) I borrowed from Death&Taxes and Volrath's Stronghold (http://magiccards.info/sh/en/137.html)+Crucible of Worlds (http://magiccards.info/10e/en/319.html) help recovering if Marit Lage goes plowing.

Conclusion:
I too think, that :b::g: or :u::b: are the best ways to go.

Muenstermagic.de
10-12-2009, 11:45 AM
Before coming up with the "eight great fishes" list, I also tested a variant with green. Some comments on cards tested there:

Tarmogoyf: Does not need to be commented, he's the allstar. He might be no 12/12, but he doesn't cost two cards.

Maelstrom Pulse: Pretty fair removal, yet not very handy. I figured out, that, possibly due to the diamonds, 2 mana is never a problem, but 3 mana is. This card often rotted in my hand while I got smacked up by my Sligh Deck. If removal is to be played, one should possibly look out for Innocent Blood, Smother, Doom Blade, Ghastly Demise or something, depending on the actual list.

Pernicious Deed: One attempt to deal with aggro decks, but you also need a heap of mana which you can't afford surely before your lifepoints hit the ground. Qasali Pridemages on the other side of the table force you into needing 5 Mana to play the bomb. Also, it kind of messes your own base by wrecking your diamonds. Alternatives could be playing Dark Ritual to sneak in bigger spells, or, much better, keep the big guys out of the deck and play nimble ones, like Engineered Explosives. Diamond-friendly diamond synergy.

Grim Discovery: Has one advantage compared to living wish: It can take back both combo pieces. Since you (correction: I) want to play Mox Diamonds, it is not rarely a Dark Depths which is discarded to boost you into a first-turn two-drop. Hexmages are usually also good friends with the grave. The disadvantage is, that it does not grant you access to any combo piece, which the wish obviously does. The problem of both wish and discovery is the time factor. The turn you fetch for your combo, the opponent will have a turn to react, since you will rarely be able to release the big Lage onto the Battlefield the turn you fetch it. It seemed not straight enough for me, so i stuck to the stupid Dread Hex variant, tickling my opponents swords out with a dreadnought while the slumbering Denizen of the Deep starts moving deep down below [/scary mode]

Sign in Blood: What a great card for highlander and limited formats! But a messy one for this build. Spending two mana and two life for a defensive (or non-offensive) spell is not a good deal in this format. At least it is not in this deck. Maybe a really aggressive MonoB variant could support it. But i am not too sure whether one should put this Dark Hex thingy into an aggro shell? We do not have anything else to do but save the way for one lethal strike, so why waste combo-saving space for aggressive creatures? I am a friend of aggro decks, but I rather think that Dark Hex requires a control shell.

dahcmai
10-12-2009, 03:53 PM
The one I was working on is virtually identical to PcccP's list except I have Intuition instead of Tops, Undergrounds instead of Swamps, Loams over the Duress, and a Raven's Crime in place of the Beseech.

I wanted to be able to have a Loam engine with Raven's Crime and Crop Rotation being utility cards for it. Intuition just pulls them all together.

I just wish I could jam in Stifle somewhere.

Mystical_Jackass
10-12-2009, 05:07 PM
MAN, last time I checked for Dark Depths was like $4 not too long ago, just checked again 'cause I was thinking of trying it and almost fell over! DAMN YOU'S all! :laugh:

Well, gl hf with that combo ;P

dahcmai
10-12-2009, 06:05 PM
Star City Results are up if you search it out. Here's the one that was played there.


Artifacts
3 Crucible Of Worlds (http://sales.starcitygames.com//cardsearch.php?singlesearch=Crucible+Of+Worlds)

Creatures
4 Bloodghast (http://sales.starcitygames.com//cardsearch.php?singlesearch=Bloodghast)
4 Tarmogoyf (http://sales.starcitygames.com//cardsearch.php?singlesearch=Tarmogoyf)
3 Vampire Hexmage (http://sales.starcitygames.com//cardsearch.php?singlesearch=Vampire+Hexmage)

Instants
3 Ghastly Demise (http://sales.starcitygames.com//cardsearch.php?singlesearch=Ghastly+Demise)

Sorceries
4 Cabal Therapy (http://sales.starcitygames.com//cardsearch.php?singlesearch=Cabal+Therapy)
3 Grim Discovery (http://sales.starcitygames.com//cardsearch.php?singlesearch=Grim+Discovery)
4 Living Wish (http://sales.starcitygames.com//cardsearch.php?singlesearch=Living+Wish)
4 Sinkhole (http://sales.starcitygames.com//cardsearch.php?singlesearch=Sinkhole)
4 Smallpox (http://sales.starcitygames.com//cardsearch.php?singlesearch=Smallpox)

Basic Lands
2 Swamp (http://sales.starcitygames.com//cardsearch.php?singlesearch=Swamp)

Lands
4 Bayou (http://sales.starcitygames.com//cardsearch.php?singlesearch=Bayou)
1 Bloodstained Mire (http://sales.starcitygames.com//cardsearch.php?singlesearch=Bloodstained+Mire)
2 Marsh Flats (http://sales.starcitygames.com//cardsearch.php?singlesearch=Marsh+Flats)
1 Polluted Delta (http://sales.starcitygames.com//cardsearch.php?singlesearch=Polluted+Delta)
4 Verdant Catacombs (http://sales.starcitygames.com//cardsearch.php?singlesearch=Verdant+Catacombs)
3 Wasteland (http://sales.starcitygames.com//cardsearch.php?singlesearch=Wasteland)

Legendary Lands
4 Urborg, Tomb Of Yawgmoth (http://sales.starcitygames.com//cardsearch.php?singlesearch=Urborg%2C+Tomb+Of+Yawgmoth)

Legendary Snow Lands
3 Dark Depths (http://sales.starcitygames.com//cardsearch.php?singlesearch=Dark+Depths)

Sideboard:
4 Dark Confidant (http://sales.starcitygames.com//cardsearch.php?singlesearch=Dark+Confidant)
1 Tombstalker (http://sales.starcitygames.com//cardsearch.php?singlesearch=Tombstalker)
1 Vampire Hexmage (http://sales.starcitygames.com//cardsearch.php?singlesearch=Vampire+Hexmage)
4 Ravenous Trap (http://sales.starcitygames.com//cardsearch.php?singlesearch=Ravenous+Trap)
1 Maze Of Ith (http://sales.starcitygames.com//cardsearch.php?singlesearch=Maze+Of+Ith)
1 Treetop Village (http://sales.starcitygames.com//cardsearch.php?singlesearch=Treetop+Village)
1 Wasteland (http://sales.starcitygames.com//cardsearch.php?singlesearch=Wasteland)
1 The Tabernacle At Pendrell Vale (http://sales.starcitygames.com//cardsearch.php?singlesearch=The+Tabernacle+At+Pendrell+Vale)
1 Dark Depths (http://sales.starcitygames.com//cardsearch.php?singlesearch=Dark+Depths)

Barook
10-12-2009, 08:10 PM
So the deck used a LD-heavy route? :really: Definitely interesting, especially the combo between Grim Discovery and Smallpox.

But which match-ups require 4 Bobs? Control?

Rico Suave
10-13-2009, 06:29 AM
I gave that deck a quick whirl for a few games, and was not impressed. How did this pile win anything at the Legacy event?

First of all the mana base has issues. I can't believe that 4 Urborg is right, let alone how the deck functions (or ceases to) if one of them doesn't show up. I'd think something could be done such that the deck functions better both with and without the card. I had to mull every other game simply because the deck gave me an unplayable hand.

Bloodghast has very little practical application in this deck. Sure you can discard one to SmallPox and then play a land to get it back. Sure you can sac it to recast Therapy. So what? It's still a 2/1 that can't block, and you don't exactly have a clock to go with it.

The deck has no gas. Your opening hand and the next 4 or so cards will likely decide 70% of your games.

4 Therapy is weak. You have a grand total of 4 cards in the entire deck that let you flash it back.

Crucible, largely, does nothing if you don't have Wasteland.

Very rarely did I ever actually draw into the combo, which is doubly painful given the deck has absolutely no card draw. Sure you can Living Wish for a piece, but you're still only running 6 cards that you *need* to draw to beat anything that isn't terrible.

The deck's mana curve is atrocious. Most games would just bottleneck at the 2cc slot.

LD is passe. This deck does not use LD to gain tempo. It uses LD with the attempt to completely mana screw the opponent, but if that doesn't work you may as well concede.

Grim Discovery, while looking OK on paper, isn't that good. It's a shame that most of the lands just aren't worth returning, not to mention you already have Crucible, and for yet another 2cc slot this could be something that actually fuels the combo instead of sitting dead in your hand because you are missing a combo piece.

I really just don't get it.

Dr.AgOn
10-13-2009, 03:12 PM
I agree.

I think we should turn away from green and go UB for Brainstorm and Force. We could take the Dreadstill shell and either fit Hexmage in instead of the Dreadnought or play both Hexmage and nought, although the nought dies to really anything in Legacy.

Living Wish is only good with Dark Ritual, otherwise you have to wait a full turn to play the combo piece. Besides, it needs a wishboard which might hinder some MUs.

Shanghi Knights
10-14-2009, 09:03 PM
the deck that top 8ed i don't understand why they used 4 tomb of yawgmoth? are they that concerned they won't be able to produce the 2 black for hexmage? swap some fetches for duals? i almost think ritual would work just as well in its place.

JRR
10-16-2009, 06:16 PM
the deck that top 8ed i don't understand why they used 4 tomb of yawgmoth? are they that concerned they won't be able to produce the 2 black for hexmage? swap some fetches for duals? i almost think ritual would work just as well in its place.

2 Urborg and Crucible means unlimited Bloodghast recurrsion.

Shanghi Knights
10-16-2009, 06:56 PM
forgot those were even in there, but makes sense.

Humphrey
10-16-2009, 07:09 PM
u shouldnt test on mws, due to the messed up shuffle engine

dahcmai
10-17-2009, 04:37 AM
I'm trying a version out this saturday and I'll let you know how it goes. I'm using Intuition as a search and Loam for a recursion engine with Raven's Crime and Tranquil Thickets. Odd, but hey it's unexplored territory anyway.

I actually like the Bloodghast in there. Makes me want to play the thing in Survival so I can dum 4 in the yard and start having fun. Until then, I'll settle for Intuitioning 4 up and dumping a couple off. It is a perfect Cabal Therapy target that doesn't hurt you a bit.

flrn
10-17-2009, 04:43 AM
I actually like the Bloodghast in there. Makes me want to play the thing in Survival so I can dum 4 in the yard and start having fun. Until then, I'll settle for Intuitioning 4 up and dumping a couple off. It is a perfect Cabal Therapy target that doesn't hurt you a bit.

Wants to make me test Bloodghast with Dryad Arbor in a Survival Build. You can just smash the Bloodghast into the Graveyard and search with the fourth Bloodghast a Dryad Arbor to get em all into play at once. But well thats not the topic of this thread.

ilovejess2
10-17-2009, 11:08 AM
Some interesting extended lists popping up at the Pro Tour this weekend:

LSV's Deck Tech [UB/Chalice/Clique Version] (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/ptaus09/decktech1)

Lukas Siow's Deck Tech [Combo Gifts - Hexmage/Depths/Thopter foundry/Sword of the Meek/Gifts] (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/ptaus09/decktech5)

BonQ87
10-17-2009, 11:40 AM
Maybe smth. like this list would be appropriate ?? :

Maindeck:

1 x Crucible of Worlds
3 x Sensei's Divining Top

4 x Duress
4 x Thoughtseize
3 x Tombstalker
4 x Vampire Hexmage

4 x Brainstorm
4 x Counterbalance
4 x Daze
4 x Force of Will
4 x Stifle

1 x Academy Ruins
3 x Tropical Island
3 x Dark Depths
1 x Island
4 x Polluted Delta
2 x Flooded Strand
2 x Urborg, Tomb of Yawgmoth
1 x Volrath's Stronghold
4 x Underground Sea

Sideboard:

2 x Engineered Explosives
4 x Pithing Needle
4 x Tormod's Crypt
2 x Trickbind
3 x Krosan Grip

Barook
10-17-2009, 11:57 AM
Lukas Siow's Deck Tech [Combo Gifts - Hexmage/Depths/Thopter foundry/Sword of the Meek/Gifts] (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/ptaus09/decktech5)

I've never heard of the Thopter Foundry/Sword of the Meek combo, but it seems to be a huge kick into the nuts for aggro:

Pay :1:, make a 1/1 flyer, gain 1 life, repeat? The Foundry even pitches to FoW!

Reaver027
10-17-2009, 04:52 PM
Some interesting extended lists popping up at the Pro Tour this weekend:

LSV's Deck Tech [UB/Chalice/Clique Version] (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/ptaus09/decktech1)

Lukas Siow's Deck Tech [Combo Gifts - Hexmage/Depths/Thopter foundry/Sword of the Meek/Gifts] (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/ptaus09/decktech5)

I like the Gifts deck a lot. Perhaps we have finally found the way to make this deck work in legacy.

ilovejess2
10-18-2009, 07:32 AM
As do I.

Cards he had on the deck tech table as far as I could make out or infer. (Some may be part of the sideboard which he largely talks about and some sb cards are obviously missing including the Goyfs/Damnations he talks about:

Stuff
4x Thopter Foundry
4x Sword of the Meek
3x Muddle the mixture
2x Vampire Hexmage
3x Gifts Ungiven
3x Ponder
1x Nature's Spiral
4x Duress
1x Thoughtseize
3x Engineered Explosives
2x Thirst for Knowledge
1x Grim Discovery
1x Life from the Loam
1x Academy Ruins
4x Chrome Mox
3x Muddle the Mixture

Land:
1x Overgrown Tomb
4x Misty Rainforest
1x Island
1x Snow Covered Island
1x Forest
2x Watery Grave
1x Swamp
1x Black artifact land whose name escapes me
2x Sunken Ruins
1x Breeding Pool
4x Verdant Catacombs
1x Urborg Tomb of Yawgmoth

Obviously we could just replace some cards for their upgraded legacy versions, Regrowths and original duals etc but I am not sure this is the best way to go. Force of Will is the usual strong contender for auto include although at the minute we have a questionable number of blue pitchers and this may cause some number changes and new inclusions. (Such as a 4th gifts or muddle/ brainstorms and ponder). Also with the life from the loam/grim discovery/regrowth Mox Diamonds may be better than the Chromes.

Early thoughts but I fancy giving it a go.

1maarten1
10-18-2009, 12:14 PM
I saw someone play the deck at a local tournament today, he played black blue version. A lot of mana denial, wasteland, stifle. Duress/seize Lim dulls vault, worked pretty well. The artifact combo is also a nice addition i think.

Humphrey
10-18-2009, 12:43 PM
Id add Painterservant combo

Aggro_zombies
10-20-2009, 11:32 PM
Looking at the recent Extended results, I've been wondering if it would be possible to attack this combo from a more Dreadstill-ish angle. Dreadnought isn't too hot right now because there's a million billion Qasali Pridemages and Krosan Grips floating around the format, but this combo dodges those particular cards while still conforming to the same general "drop a fucking HUGE GUY using a two-card combination" formula. Plus, it takes up about the same amount of space in the main.

Here's a "proof of concept" list:

// Lands
3 Polluted Delta
3 Scalding Tarn
4 Underground Sea
2 Volcanic Island
5 Island
3 Wasteland
1 Dark Depths
1 Tolaria West

4 Vampire Hexmage
2 Trinket Mage

4 Brainstorm
3 Sensei's Divining Top
4 Standstill

4 Stifle
3 Spell Snare
3 Counterbalance
4 Daze
4 Force of Will

1 Engineered Explosives
1 Expedition Map
1 Crucible of Worlds

Map is probably the oddest inclusion, but it allows you to find Dark Depths using Trinket Mage, which gives you another tutor angle in addition to Tolaria West and the draw and card filtration packages. That, in turn, lets you run a very small number of Depths main, which saves you from having to run shitty lands like Urborg to make up for all of the colorless or non-mana you're making. I think the biggest thing this list is missing is a set of Factories to go with the Crucible, but I wanted to do three colors to gain access to Firespout as an anti-aggro weapon.

Thoughts? Living Wish seems to be the in-vogue tutor, but I'm sure there's other ways to address the issue that give the deck a bit more power.

Rico Suave
10-20-2009, 11:51 PM
1 Dark Depths is an incredible failure, especially considering you have virtually no possible way to win outside of the combo excepting Trinket Mage beatdown.

Aggro_zombies
10-21-2009, 01:04 AM
1 Dark Depths is an incredible failure, especially considering you have virtually no possible way to win outside of the combo excepting Trinket Mage beatdown.
That's why I said I missed the Factories. I'd like to fit them in here, if it's possible to do so without destroying the mana base.

Keep in mind that you have lots of ways to find Depths: Expedition Map (which itself can be found by Trinket Mages), Tolaria West, Brainstorm, Top, and Standstill. Still, two might be the correct number for Depths, and the deck could probably use a Clique or two as an evasive backup plan if the Factories can't be squeezed in.

deadlock
10-21-2009, 04:55 AM
@Aggro_zombies: While i agree with your choice of putting the combo in a blue-based controll shell, i disagree with some of your choices. Foremost because the nature of the combo is different and some card choices become subpar with the Hexmage-combo and the black splash in general.

First take a look at a rough draft of the deck, dont nail me on some choices.

// Lands
3 [CS] Dark Depths
3 [B] Tropical Island
4 [B] Underground Sea
4 [ON] Polluted Delta
4 [ZEN] Misty Rainforest
1 [PLC] Urborg, Tomb of Yawgmoth
2 [TSP] Island (4)
1 [10E] Swamp (2)

// Creatures
3 [ZEN] Vampire Hexmage
3 [RAV] Dark Confidant
3 [FUT] Tarmogoyf

// Spells
3 [JU] Living Wish
4 [AL] Force of Will
4 [IA] Brainstorm
4 [CS] Counterbalance
2 [LRW] Thoughtseize
2 [M10] Ponder
3 [CHK] Gifts Ungiven
3 [DIS] Spell Snare
1 [ZEN] Grim Discovery
3 [CHK] Sensei's Divining Top

// Sideboard
SB: 1 [CS] Dark Depths
SB: 1 [TE] Wasteland
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [RAV] Dark Confidant
SB: 1 [DIS] Trygon Predator
SB: 1 [FD] Eternal Witness
SB: 1 [FUT] Tarmogoyf
+ x

First of the tutor package, compared to Dreadstill, where Trinket Mage also finds only one part of the combo - there other part (Stifle) is not as dead as Hexmage in here. Both Living Wish and Gifts can find both parts and give you great flexibility all around.

Second point, as we are already forced to play black, i would switch Standstill for Dark Confidant.

Some problems with the list, the blue count has to be watched. E.g. i added the fourth CB and the Ponder for that reason.
Requiring double blue and black is something to keep in mind also when adjusting the manabase. That was the reason i dont added the Wastelands and a couple of Stifle (with a single Nough in the board fetchable with Wish).

Playing with 4 Confidant and Tarmo might be better, but again the problem is to curve out the deck, its extremly heavy on two drops and currently no cmc 3 preboard. On the other hand, there tons currently tons of ways to assemble the combo, so 3 Bob and Goyf in the maindeck are just fine maybe.

Squeezing in a Volraths Stronghold and a Loam would increase the power of Gifts, but the deck shouldnt rely on it. Two Gifts could still be okay, if you find something better.

Maveric78f
10-21-2009, 05:20 AM
Can you explain what are the cards you search with Gift ?

deadlock
10-21-2009, 05:24 AM
The combo pile is:
Dark Depth+Hexmage+Grim Discovery+Living Wish

You can also mix in some cards that your oppoenent cant give you like CB or Bob, depending on the situation.

As i said, Gifts would be stronger with Loam and Stronghold (and Witness / Academy Ruins if you decide to build the deck more like ITF).

mhinsz
10-22-2009, 12:02 PM
I'm curious if anyone would have input on a mono black list like this:

4 Vampire Hexmage
4 Dark Confidant
3 Tombstalker

4 Hymn To Tourach
4 Thoughtseize
4 Shred Memory
4 Rite of Consumption
4 Dark Ritual
4 Grim Discovery
3 Chrome Mox

4 Dark Depths
3 Urborg, Tomb of Yawgmoth
4 Wasteland
11 Swamp

Shanghi Knights
10-22-2009, 12:26 PM
I had this idea of putting this combo inside gamekeeper combo.

run something like

3 gamekeeper
1 progenitus
1 hexmage

2 life from loam
4 living wish
4 cabal therapy

4 pernicious deed

3 dark depths

fill in some more support if the idea develops

sibeboard
1 dark depths
1 hexmage

Get the best of two worlds with two powerful killing machines prog. and lage.

android
10-22-2009, 12:28 PM
To mhinsz:

-4 Shred Memory
+4 Sinkhole

-3 Tombstalker
+3 Nantuko Shade

That's what I would do.

mhinsz
10-22-2009, 12:36 PM
I feel like I need the Shred Memory to find the combo pieces. I'm pretty much all in on the Dark Depths combo.

EssKay
10-22-2009, 02:42 PM
How do people feel about the necessity of Chalice of the Void to stop StP/Path vs. Grim Discovery to just get everything back? So far in testing Grim Discovery seems too conditional, but CotV also locks out helpful stuff like thoughtseize and ritual.

nateo
10-22-2009, 04:01 PM
Wouldn't this combo fit well with a survival type of shell? You could use a minor vampire theme wiht bloodghasts and hexmages, squeeze in some living wishes or crop rotations plus add eternal witness to return any part of the combo that you lose.

Also, knight of the reliquary could be a nice addition as well. Survival could find it and it could find dark depths.

Infinitium
10-22-2009, 05:43 PM
Still feel like an ITF-ish shell is best suited to abuse the Gifts combo. There's a number of piles in there to fit the occasion, but the most common ones should be Hexmage/Depths/Discovery/Regrowth for the kill, Crime/LFtL/Wasteland/Gigapede for combo/control or decks that might deal with Marit-Lage otherwise and recursive Explosives/Witnesses otherwise (Innocent blood is kinda neat in that it allows you to bring the witness right back with Stronghold).

// Lands
1 [CS] Dark Depths
1 [SH] Volrath's Stronghold
4 [ON] Polluted Delta
4 [U] Underground Sea
4 [ZEN] Misty Rainforest
4 [A] Tropical Island
2 [ST] Island (3)
1 [B] Bayou
1 [TE] Wasteland
1 [TSP] Academy Ruins

// Creatures
1 [FD] Eternal Witness
1 [ZEN] Vampire Hexmage
1 [ON] Gigapede

// Spells
2 [AP] Pernicious Deed
4 [OD] Innocent Blood
4 [MM] Brainstorm
1 [A] Regrowth
4 [AL] Force of Will
4 [CHK] Gifts Ungiven
1 [ZEN] Grim Discovery
1 [RAV] Life from the Loam
3 [MM] Counterspell
4 [CHK] Sensei's Divining Top
1 [ARB] Maelstrom Pulse
1 [EVE] Raven's Crime
3 [ON] Smother
1 [FD] Engineered Explosives

// Sideboard
SB: 4 [R] Blue Elemental Blast
SB: 3 [PLC] Extirpate
SB: 2 [TSP] Krosan Grip
SB: 1 [OD] Petrified Field
SB: 4 [US] Duress
SB: 1 [TSB] Tormod's Crypt

deadlock
11-11-2009, 07:51 AM
As many talk about the problems Dreadstill currently has (which is a little bit over the top - especially after boarding, DS has insane options to deal with Merfolk and Zoo).

Anyway, while working on adapting the Dreadstill list, i also put some thought into this combo and i need some help to get a first rough version done.

// Lands
3 [CS] Dark Depths
1 [ZEN] Island (1)
4 [ON] Flooded Strand
4 [ON] Polluted Delta
4 [R] Underground Sea
3 [TE] Wasteland
4 [B] Tropical Island

// Creatures
3 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
3 [ZEN] Vampire Hexmage

// Spells
3 [V09] Sensei's Divining Top
3 [CS] Counterbalance
4 [AL] Force of Will
4 [IA] Brainstorm
3 [JU] Living Wish
3 [DIS] Spell Snare
3 [NE] Daze
4 [SC] Stifle

// Sideboard
SB: 1 [CS] Dark Depths
SB: 1 [TE] Wasteland
SB: 1 [RAV] Dark Confidant
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [DIS] Trygon Predator
SB: 1 [FUT] Yixlid Jailer
SB: 1 [LRW] Shriekmaw
SB: 1 [ZEN] Gatekeeper of Malakir
SB: 1 [MI] Phyrexian Dreadnought
SB: 3 [ZEN] Spell Pierce
SB: 3 [FUT] Tombstalker


I know that many will disagree with this approach, but if you dont you may give some advice.
First of the concept of this build. The first point is that i use Living Wish over the two other options - Ponder, which is the most versatile card of the three, but cant find the combo directly and requires you to run both 4 Hexmage and 4 Depths in the maindeck. A couple of Ponders could also be run in this version, but i fear to have too many cards that just draw or search for other cards, also space is a problem.
Then there is Gifts, which looks really good for a more controllish version, like in the post above.

So with Living Wish i only need to run 3 of both and have some more options for a wishboard - which leads to the first problem - infact i have too many options. As you can see the board is filled with wishtargets, and not really much room for actual sb cards.
I already removed Witness from the board, maybe you have some ideas, which of these are ineffective.
If you wonder, the lone Nought is meant to be wished for if you end up with a Stifle and a Living Wish in hand.
Tombstalker can be wished for or sided in against aggresive decks. Spell Pierce answers a lot of cards like STP or Counterbalance, it requires some kind of mana denial though (see next block).

Next critical point i am not sure about is the tempo aspect, running 3 Wasteland (+1 in board) and 4 Stifle has the following background, Besides disrupting there mana, they can provide a good protection against annoying cards like opposing Wastelands on your Depths and numerous activated abilitys.
Potentially this could lead to a scenario, where you try to do too many things in one deck and end up doing nothing really good.

The last thing i need a little help is the manabase. The deck needs both double blue and double black + green. I thought about adding 4 Misty Rainforest and a Bayou instead of the Flooded Strands and either the Island or one Tropical Island.

Thanks for help.

GreenHornet
04-10-2010, 02:20 PM
I have a pretty messed up meta with janky combos and random aggro decks. I took the following list and did quite well with it at a local FNM. I went 3-1 taking third from terrible tie breakers. My only loss was my fault and not the deck. The lands could be optimized with Underground Sea, but otherwise I really like the build.

Instants:
4 Brainstorm
3 Daze
4 Force of Will
2 Spell Pierce
4 Stifle
1 Trickbind
4 Lim-Dul's Vault

Soceries:
4 Thoughtseize

Creatures:
4 Vampire Hexmage
4 Dark Confidant
4 Phyrexian Dreadnought

Lands:
4 Dark Depths
4 Flooded Strand
1 Polluted Delta
1 Marshflats
1 Tolaria West
2 Underground Sea
1 Watery Grave
2 Urborg, Tomb of Yawgmoth
4 Wasteland
1 Island
1 Swamp

pippo84
04-10-2010, 08:10 PM
This is the last list I played. Done top 8 in a 20ish people tourney.

4 Vampire Hexmage
4 Dark Confidant
4 Tarmogoyf
4 Force of Will
3 Daze
3 Spell Pierce
4 Brainstorm
4 Ponder
4 Stifle
3 Smother
1 Diabolic Edict
1 Maelstrom Pulse

4 Underground Sea
2 Tropical Island
1 Bayou
4 Drak Depths
3 Wasteland
2 Urborg, Tomb of Yawgmoth
5 Fetches


Side:

3 Beb
3 Krosan Grip
3 Pernicious Deed
2 Berserk
1 Tormod's Crypt
1 Relic of Progenitus
1 Ravenous Trap
1 Faerie Macabre

Win 2-1 against UW Control
Draw 1-1 against Landstill
Win 2-0 Against Dragon Stompy
Win 2-1 Against Reanimator
ID to enter top 8
Lose 0-2 against a friend playing a 1000 answer deck (kind of BUG Rock)


As you see I only played non basic lands because of the mana base that Dark Depths forces you to have and this is the reason I also added Stifle. The deck played really well though.