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Manhattan
09-22-2009, 09:35 PM
Though that appears not to be the actual name of the card.

U
Creature - Merfolk (r)
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on ~.
1/1

My thoughts. This will probably kick mongoose out of Thresh and is a likely candidate for Merfolk. This card is about as impacting as Instigator from my point of view.

kabal
09-22-2009, 09:40 PM
This will probably kick mongoose out of Thresh and is a likely candidate for Merfolk.

http://icanhascheezburger.wordpress.com/files/2007/08/skeptical-cat-is-fraught-with-skepticism.jpg

Clark Kant
09-22-2009, 09:46 PM
This could maybe take the 1cc creature slot in Merfolk in the occasional meta but that's the only deck it will see any play in imho.

I think SCD threads make most sense when they're discussing cards that have utility in multiple decks. There's already threads devoted specifically to Goblins and Merfolk. And as far as generic cards are concerned, I'm more excited about...

Disfigure B
Instant
Target creature gets -2/-2 until end of turn.

and

Spell Pierce U
Instant
Counter target noncreature spell unless its controller pays 2.

Because these cards have utility is multiple decks, Disfigure in particular (It's a 1cc Instant removal against Goblins, Merfok, Elves that's also really good in the mid/late game for black aggro decks as a combat trick, they block your attacker with a slightly bigger creature, you respond by shrinking their blocker. Innocent Blood was only playable as an answer to turn one Lackey if your deck didn't run creatures, and even then it wasn't instant speed.)

Manhattan
09-22-2009, 09:49 PM
Would you like to share the reasons for your skepticism?

Clark Kant
09-22-2009, 09:57 PM
Well as far as Nimble Mongoose is concerned, it has shroud, and it's not reliant on what deck your opponent is playing.

This card only gets big versus opponents packing tons of fetchlands or tutors. While many decks in legacy DO play 6+ fetchlands/tutors, there are quite a few that don't play even a single fetchland (Goblins, Merfolk, Elves, Death and Taxes, Burn, Pox, MUC, MBC, Dragon Stompy, Fairie Stompy, Welder MUD, Armageddon Stax and quite a few others.) Playing something so conditional maindeck doesn't seem wise. And it's no where close to powerful enough to warrant sideboard slots

And as far as merfolk, I would rather play Cursecatcher over this against the majority of matchups.

dahcmai
09-22-2009, 10:14 PM
I definitely would not even think of replacing Mongoose for this thing in any deck that uses Mongoose already.

Even being a merfolk, I doubt he's better than the majority of the ones in merfolk decks as it is. Who would you replace? The Lords, Cursecatcher, and even Wake Thrasher seem flat better especially if you think about playing against a deck that doesn't do a lot of shuffling.

To be honest, this thing is only going to grow off fetchlands and tutors. Tutors have fallen out of favor in a lot of decks and fetches are going to give it how many counters? Probably 4 at most through an entire game.

I have to give it a thumbs down for slowness. Now if you want to do something weird like force the opponent to shuffle a lot, I'd have to laugh.

Sad too since it's one of the very few one drop blue cards we've ever gotten that's borderline playable.

Sanguine Voyeur
09-22-2009, 10:56 PM
Doesn't have shroud, won't replace Mongoose.

keys
09-22-2009, 11:08 PM
The decks that play fetches normally aren't going to draw more than 2-3 in a single game. This guy is way worse than Mongoose and probably not playable in merfolk.

swats0n
09-22-2009, 11:21 PM
Another problem is that with merfolk it isn't a bad play to stifle their fetchlands. this guy doesn't really jive with that strategy...

Xero
09-23-2009, 12:36 AM
Cards that give your opponent choices are usually bad; if they want your 1/1 to stay small, they won't crack fetches unless absolutely neccessary. Also, this is a terrible top-deck.

Hanni
09-23-2009, 12:58 AM
Horrible card.

You cannot remotely compare this to Mongoose. Mongoose grows faster. Once there are 7 cards in the grave, each Mongoose played comes down as a 3/3. There's a reason why no one runs Quirion Dryad anymore, and this guy is infinitely bad at growing regardless. Max he's gonna ever get is 4/4, and that's throughout the entire course of the game, if he sticks on turn 1 and isn't removed.

One of the worst cards I've ever seen a SCD for.

MMogg
09-23-2009, 01:40 AM
Now if you want to do something weird like force the opponent to shuffle a lot, I'd have to laugh.

http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=3182&type=card

Killer combo! :wink:

BreathWeapon
09-23-2009, 02:24 AM
Terrible, unplayable trash; it needed every time you or your opponent shuffles ... then it'd be a beating.

Humphrey
09-23-2009, 03:38 AM
please put this card into your Thresh

spirit of the wretch
09-23-2009, 04:47 AM
This card is about as impacting as Instigator from my point of view.

You summed it up in your opening post quite nicely!
Both card are narrow, will only fit into one deck (their respective tribal.dec that is) and in all likelihood won't even be played there.

pingveno
09-23-2009, 05:01 AM
Really dont understand why people keep trying to replace Mongoose. He is still really really good. Not sold on this merfolk because he really is only good on the first couple turns. And that friends is not a quality of a staple card, unless of course it has some psycho strong ability.

MMogg
09-23-2009, 05:06 AM
This card is about as impacting as Instigator from my point of view.

You summed it up in your opening post quite nicely!
Both card are narrow, will only fit into one deck (their respective tribal.dec that is) and in all likelihood won't even be played there.

I don't know about that. Instigator is a must answer/block threat that if unanswered/unblocked allows you to drop two more threats for free. This blue dude, on the other hand, if unanswered does nothing. If you [opponent] fetch twice, he becomes a 3/3. Not exactly impossible to deal with/must answer material.

Instigator is pretty much a Goblins auto-include, whereas I don't think this guy will be a Merfolk auto-include..

Carabas
09-23-2009, 09:27 AM
I think that if you have a lot of survival in your meta, it might be worth considering as a 1-drop in merfolk. Other than that, I don't see this getting played.

Manhattan
09-23-2009, 02:19 PM
Ok to set the record straight. I admit I definetly overestimated the guy at first, mostly because I thought of him only when played on turn one.
Though on the other hand, we have enemy fetches entering the format. So taking our recent experiences with shuffling and projecting it onto the future is not entirely accurate.

ParkerLewis
09-23-2009, 03:07 PM
Ok to set the record straight. I admit I definetly overestimated the guy at first, mostly because I thought of him only when played on turn one.
Though on the other hand, we have enemy fetches entering the format. So taking our recent experiences with shuffling and projecting it onto the future is not entirely accurate.

It's 99.5 % accurate, though.

It's not like you're going to see your opponent shuffle twice as much.

Maybe you'll see them shuffle once more during the course of the game (and that's assuming the new fetchlands didn't simply replace some old ones in his build but were actually additional fetches).

Horrible card, definitely.

rufus
09-23-2009, 05:07 PM
Hey, there's a funny interaction with Bitter Ordeal because of the skipped shuffles...

quicksilver
09-23-2009, 05:47 PM
Hey, there's a funny interaction with Bitter Ordeal because of the skipped shuffles...

This would still trigger for every copy, skipping the shuffles is generally just a short cut. So in real match the opponent would physically shuffle his deck only once, but this would still get multiple counters.

sunshine
09-23-2009, 07:35 PM
There will definitely be times when you get to play this card on your first turn and he grows to a 4/4, maybe even a 5/5. Most of the time thought, you're just going to topdeck a Merfolk of the Pearl Trident somewhere in the mid to late game.

Sigar
09-23-2009, 09:07 PM
Path to Exile

SilverGreen
09-23-2009, 09:24 PM
There's a sad true so many people are about to discover yet: creatures with growing +1/+1 counters are bad, plain and simple. Don't waste your time on them.