Tea
09-23-2009, 10:53 AM
This is a pure Draw, Go deck. There are no permanents except the lands and everything works at instant speed except the six boardsweepers and well, the lands. You don’t have any boardcontrol-cards like Elspeth, Humility, or Vedalken Shackles; but being permanents, they are easy to hate, and thus they may not be as reliable as counters/removal coupled with a strong draw-engine. If you can build up some mana, you can easily overwhelm your opponent with a WoG/Planar Cleansing followed by a decree of justice.
26
7 Plain
11 Island
4 Flooded Strand
4 Eternal Dragon
16
4 Force of Will
4 Counterspell
4 Spell Snare
4 Swords to Plowshares
6
4 Wrath of God
2 Planar Cleansing
12
4 Fact or Fiction
4 Brainstorm
4 Decree of Justice
sb
4 Back to Basics
4 Chalice of the void
4 Tormod’s Crypt
3 Path to Exile
Some card explanations:
Eternal Dragon
You have to treat like a plain. However, it’s better than a plain because it’s also a shuffle effect for Brainstorm. It lets you reduce the number of fetchlands whose self-damage may hurt if you run too many of them. It thins your library and is a win-condition. From time to time it generates actual cardadvantage, which is another positive point. Moreover, an aggro-deck, that went out of gas, often can’t deal with a 5/5 Dragon.
Planar Cleansing
This is the universal card of the deck, similar to Vindicate, Cunning Wish or Engineered explosives in Landstill. It’s costly, but a 6CC card definitely dodges CB, whereas Vindicate and Cunning Wish can easily be stopped by CB.
Your manabase is more stable than the manabase of Landstill, so it clears the board a turn earlier than it would have done with a fragile manabase.
With 4 FoF, whose digging power is incredible, you are able to find them in time when being under a CB (at least I hope so), and 4 WoG and 4 decree of justice may give you the time needed. Engineered explosives, on the other hand, can’t handle Planeswalkers and Vedalken Shackles.
Decree of Justice
This is my favourite card. It’s good as soon as you hit your fourth land. Decree of Justice can give you one or two turns, in which you can build up some mana and cardadvantage. The fact that it draws a card makes it superior to another boardsweeper. It works great especially with WoG. WoG clears the board and the chump-blockers of Decree of Justice can do their job for some more turns, as they will face only individual creatures. And in the lategame, Decree of Justice is just gamebreaking.
Counterspell
I’ve toyed with the idea of running Absorb instead of Counterspell, so that I’m completely immune to Spell Snare. But a 2cc counter is just better than a 3cc counter, especially against countertop.
Sideboard
Combo-matchup
With twelve counters mainboard, you have a good starting point to win the second and third game against combo. I think four Chalice of the Void is enough to beat them reliable, if not, just add some orim’s chant, meddling mage, negate or something like that.
Back to Basics
This deck can perfectly support Back to Basics. I don’t run it main, but if the metagame calls for it, you can change that. To deal with Manlands you already have StP, so no need for BtB, and you can also win despite Academy ruins, since you have Eternal dragon as your alternate win-condition and quite a lot of counters to protect one big Decree of Justice.
Well, and this deck can even support Standstill.
26
7 Plain
11 Island
4 Flooded Strand
4 Eternal Dragon
16
4 Force of Will
4 Counterspell
4 Spell Snare
4 Swords to Plowshares
6
4 Wrath of God
2 Planar Cleansing
12
4 Fact or Fiction
4 Brainstorm
4 Decree of Justice
sb
4 Back to Basics
4 Chalice of the void
4 Tormod’s Crypt
3 Path to Exile
Some card explanations:
Eternal Dragon
You have to treat like a plain. However, it’s better than a plain because it’s also a shuffle effect for Brainstorm. It lets you reduce the number of fetchlands whose self-damage may hurt if you run too many of them. It thins your library and is a win-condition. From time to time it generates actual cardadvantage, which is another positive point. Moreover, an aggro-deck, that went out of gas, often can’t deal with a 5/5 Dragon.
Planar Cleansing
This is the universal card of the deck, similar to Vindicate, Cunning Wish or Engineered explosives in Landstill. It’s costly, but a 6CC card definitely dodges CB, whereas Vindicate and Cunning Wish can easily be stopped by CB.
Your manabase is more stable than the manabase of Landstill, so it clears the board a turn earlier than it would have done with a fragile manabase.
With 4 FoF, whose digging power is incredible, you are able to find them in time when being under a CB (at least I hope so), and 4 WoG and 4 decree of justice may give you the time needed. Engineered explosives, on the other hand, can’t handle Planeswalkers and Vedalken Shackles.
Decree of Justice
This is my favourite card. It’s good as soon as you hit your fourth land. Decree of Justice can give you one or two turns, in which you can build up some mana and cardadvantage. The fact that it draws a card makes it superior to another boardsweeper. It works great especially with WoG. WoG clears the board and the chump-blockers of Decree of Justice can do their job for some more turns, as they will face only individual creatures. And in the lategame, Decree of Justice is just gamebreaking.
Counterspell
I’ve toyed with the idea of running Absorb instead of Counterspell, so that I’m completely immune to Spell Snare. But a 2cc counter is just better than a 3cc counter, especially against countertop.
Sideboard
Combo-matchup
With twelve counters mainboard, you have a good starting point to win the second and third game against combo. I think four Chalice of the Void is enough to beat them reliable, if not, just add some orim’s chant, meddling mage, negate or something like that.
Back to Basics
This deck can perfectly support Back to Basics. I don’t run it main, but if the metagame calls for it, you can change that. To deal with Manlands you already have StP, so no need for BtB, and you can also win despite Academy ruins, since you have Eternal dragon as your alternate win-condition and quite a lot of counters to protect one big Decree of Justice.
Well, and this deck can even support Standstill.