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Tea
09-23-2009, 10:53 AM
This is a pure Draw, Go deck. There are no permanents except the lands and everything works at instant speed except the six boardsweepers and well, the lands. You don’t have any boardcontrol-cards like Elspeth, Humility, or Vedalken Shackles; but being permanents, they are easy to hate, and thus they may not be as reliable as counters/removal coupled with a strong draw-engine. If you can build up some mana, you can easily overwhelm your opponent with a WoG/Planar Cleansing followed by a decree of justice.


26
7 Plain
11 Island
4 Flooded Strand
4 Eternal Dragon

16
4 Force of Will
4 Counterspell
4 Spell Snare
4 Swords to Plowshares

6
4 Wrath of God
2 Planar Cleansing

12
4 Fact or Fiction
4 Brainstorm
4 Decree of Justice

sb
4 Back to Basics
4 Chalice of the void
4 Tormod’s Crypt
3 Path to Exile


Some card explanations:

Eternal Dragon
You have to treat like a plain. However, it’s better than a plain because it’s also a shuffle effect for Brainstorm. It lets you reduce the number of fetchlands whose self-damage may hurt if you run too many of them. It thins your library and is a win-condition. From time to time it generates actual cardadvantage, which is another positive point. Moreover, an aggro-deck, that went out of gas, often can’t deal with a 5/5 Dragon.

Planar Cleansing
This is the universal card of the deck, similar to Vindicate, Cunning Wish or Engineered explosives in Landstill. It’s costly, but a 6CC card definitely dodges CB, whereas Vindicate and Cunning Wish can easily be stopped by CB.
Your manabase is more stable than the manabase of Landstill, so it clears the board a turn earlier than it would have done with a fragile manabase.
With 4 FoF, whose digging power is incredible, you are able to find them in time when being under a CB (at least I hope so), and 4 WoG and 4 decree of justice may give you the time needed. Engineered explosives, on the other hand, can’t handle Planeswalkers and Vedalken Shackles.

Decree of Justice
This is my favourite card. It’s good as soon as you hit your fourth land. Decree of Justice can give you one or two turns, in which you can build up some mana and cardadvantage. The fact that it draws a card makes it superior to another boardsweeper. It works great especially with WoG. WoG clears the board and the chump-blockers of Decree of Justice can do their job for some more turns, as they will face only individual creatures. And in the lategame, Decree of Justice is just gamebreaking.

Counterspell
I’ve toyed with the idea of running Absorb instead of Counterspell, so that I’m completely immune to Spell Snare. But a 2cc counter is just better than a 3cc counter, especially against countertop.


Sideboard

Combo-matchup
With twelve counters mainboard, you have a good starting point to win the second and third game against combo. I think four Chalice of the Void is enough to beat them reliable, if not, just add some orim’s chant, meddling mage, negate or something like that.

Back to Basics
This deck can perfectly support Back to Basics. I don’t run it main, but if the metagame calls for it, you can change that. To deal with Manlands you already have StP, so no need for BtB, and you can also win despite Academy ruins, since you have Eternal dragon as your alternate win-condition and quite a lot of counters to protect one big Decree of Justice.

Well, and this deck can even support Standstill.

Doks
09-23-2009, 12:26 PM
I think there already is a UWC thread either here or in the established deck forum, but I certainly can see the differences between the lists posted there and the list posted here.

I have been toying around with many variations of UW but in the end, I usually dismissed the idea since there is no real universal answer for non-creature permanents (EE with only 2 colors is worse than some people might think!). No Vindicate, no EE @ 3/4 and I didn't like the idea of bounce in this slot (even if it might fill a flexible role in the form of Cryptic Command). So I can imagine where your need for Planar Cleansing comes from.

But have you already played the list?

Only thing that I noticed at first glance was 4x E. Dragon and 4x DoJ as your only Wincons.
They sure are really good, especially 4x DoJ might be the right number in a deck like this, but both Wincons open themselves up for Extirpate after the first use which could be a huge disadvantage in the conrol mirror. I'd at least add another Wincon.
What do you think of Windreaver? I'm serious. He fits into your game plan (avoiding your mass removal which Morphling couldn't) very well and cutting only ONE E. Dragon for a Windreaver won't hurt, will it? As soon as you see one Dragon, you don't have the need of a second one when it comes down to winning.

Hanni
09-23-2009, 03:25 PM
I have been toying around with many variations of UW but in the end, I usually dismissed the idea since there is no real universal answer for non-creature permanents (EE with only 2 colors is worse than some people might think!). No Vindicate, no EE @ 3/4 and I didn't like the idea of bounce in this slot (even if it might fill a flexible role in the form of Cryptic Command). So I can imagine where your need for Planar Cleansing comes from.

Oblivion Ring? lol

Anyways, there already is a U/W Draw Go deck that exists and it's called Landstill. All you're doing here is starting back from scratch and trying to reinvent the wheel. I'm not trying to stifle innovation in the slightest, but all I see is a subpar version of U/W Landstill.


You don’t have any boardcontrol-cards like Elspeth, Humility, or Vedalken Shackles; but being permanents, they are easy to hate, and thus they may not be as reliable as counters/removal coupled with a strong draw-engine.

No, they aren't easy to hate. Yes, they are reliable. Elspeth is one of the best cards in the entire deck.

rockout
09-23-2009, 03:27 PM
No, they aren't easy to hate. Yes, they are reliable. Elspeth is one of the best cards in the entire deck.

That and EE. Can't forget EE.

Tea
09-23-2009, 05:08 PM
Surely, I have tested the deck. But I have to admit that my testing possibilities are restricted.

The sole problematic non-creature permanent I see is Aether Vial. But you can still counter it. You can even overcome an active Aether Vial, if you have a lucky draw.
I could also run Cunning Wish and Oblivion Ring, but Planar Cleansing appears to be safer to deal with CB. With FoF you can dig for it.

Extirpate is the only reason to run another win-con. Actually, my plan to deal with Extirpate is playing around it. Against Landstill, for instance, there is no need for an early Decree of justice. Postboard, you have BtB, so you can beat them. If Extirpate is too much of an issue, I think Elspeth or Vedalken shackles are better alternate-win conditions. Windreaver looks very slow.

Eternal dragon belongs to the manabase. This deck is very mana-hungry, so you have to be careful when cutting on the manabase. But one E. Dragon might be cuttable.



It’s an U/W control deck like U/W Landstill, but, well, it’s obvious, that its strengths are completely different than Landstill’s strengths. The manabase enables Back to Basics, and it strengthens those powerful, but expensive cards: DoJ, WoG, FoF.

Yes, Elspeth is good. But Decree of Justice, Wrath of God, and Fact or Fiction are good, too.
And these cards do have some advantages over Elspeth (and Humilty, Shackles, etc.):
They immediately affect the board: Sometimes, a WoG is the only card that can safe your life. Elspeth, etc. need some time to get going. For example, a Wrath of God on turn 4 followed by a Decree of Justice on turn 5 is a very safe strategy. Decree of Justice lets you draw a card. That’s very important. The chances are that you have another WoG or a Decree of Justice or a Fact or Fiction the next turn.

Hanni
09-23-2009, 10:35 PM
It’s an U/W control deck like U/W Landstill, but, well, it’s obvious, that its strengths are completely different than Landstill’s strengths. The manabase enables Back to Basics, and it strengthens those powerful, but expensive cards: DoJ, WoG, FoF.

My Landstill deck runs DoJ and WoG, and I could just as easily fit in FoF but I find Top to be much stronger in the deck overall. I do not consider Back to Basics a strong enough reason to not play a better control deck, personally.


Yes, Elspeth is good. But Decree of Justice, Wrath of God, and Fact or Fiction are good, too.
And these cards do have some advantages over Elspeth (and Humilty, Shackles, etc.):
They immediately affect the board: Sometimes, a WoG is the only card that can safe your life. Elspeth, etc. need some time to get going. For example, a Wrath of God on turn 4 followed by a Decree of Justice on turn 5 is a very safe strategy. Decree of Justice lets you draw a card. That’s very important. The chances are that you have another WoG or a Decree of Justice or a Fact or Fiction the next turn.

Quit bringing up Decree and Wrath of God into the discussion vs Landstill. Landstill runs those too. There's several lists out there that also run Fact or Fiction, so again I don't understand your logic.

Elspeth does immediately effect the board. It does a number of insane things. After you drop it on a clean board, it gives the opponent a very limited amount of time to find an answer before he is pushed out of the game. It also creates chump blocks until you find removal for that Goyf swinging at your face. Wrath of God on turn 4 followed by an Elspeth on turn 5 is a very safe strategy.

This deck is strictly inferior to U/W (and U/W/x) Landstill. However, I won't sit here and debate with you. I expressed my opinion. If you want to invest time into testing the deck and innovating on it, by all means go ahead.

Tea
09-24-2009, 09:23 AM
Quit bringing up Decree and Wrath of God into the discussion vs Landstill. Landstill runs those too. There's several lists out there that also run Fact or Fiction, so again I don't understand your logic.
The logic is that they are more powerful, if you have a stable manabase.

Mystical_Jackass
09-24-2009, 09:42 AM
I'd think any life-gaining abilities/creatures would be really worth your while, like an exhalted angel, loxodon, etc. I can see a lotta damage getting through off the bat playing merfolk, zoo, goblins, etc. till it reaches a stand still.