Pee-Dee-2
10-09-2009, 04:10 AM
Hi,
I start this new thread because in the "Dark Dephts + Vampire hexhunter" -thread only is talking about the monoblack kombodeck.
At first I'will apologize myself for my English.
Anyway. I will start with the list and some explainatoins. Your ideas are welcome:
2 Urborg, Tomb of Yawgmoth
2 Dark Dephts
1 Academy Ruins
1 Gargoyle's Castle
1 Volrath's Stronghold
1 Wasteland
1 Island
1 Swamp
1 Wald
1 Tropical Island
3 Bayou
4 Underground Sea
3 Polluted Delta
1 Misty Rainforest
1 Verdant Catacombs
4 Dark Confidant
4 Tarmogoyf
3 Vampire Hexmage
4 Brainstorm
1 Ponder
4 Accumulated Knowledge
4 Gifts Ungiven
2 Unearth
1 Crucible of Worlds
1 Engineered Explosives
1 Life from the Loam
4 Pernicous Deed
4 Maelstrom Pulse
So far, I haven't got a Sideboard.
This Deck is going very good in tests. It has a great toolbox and every Gifts is game. Without Gifts, you also have a chance against all other. The only problem could be the disruption to pretend your combo if you wish to. At first I had 4 Thoughtseize, but in tests it was more important to support the concept as to pretend the concept.
Once, you would have Marit Large online, you often have Life, Stronghold etc. in game. So if someone swords the token, you will make a new one.
Why do I play Gifts over Intuition. For sure, Intuition works great with knowledge, but often I need 4 kombopeaces for the win. Why 4? You need hexmage and depths and something to dig both out of the graveyard. You often could Gifts for:
hexmage, dephts, LftL and Stronghold/Unearth. If you take Stronghold, the opp. often give you Stronghold and Life. So maybe you can better take Unearth over Stronghold because after that you have a 2 to 3 Mana Kombo in hand.
Yesterday, when I plow through my ZEN staples, I saw "Grim Discovery" which is made für this deck I think.
What do you think about the card and the deck?
I start this new thread because in the "Dark Dephts + Vampire hexhunter" -thread only is talking about the monoblack kombodeck.
At first I'will apologize myself for my English.
Anyway. I will start with the list and some explainatoins. Your ideas are welcome:
2 Urborg, Tomb of Yawgmoth
2 Dark Dephts
1 Academy Ruins
1 Gargoyle's Castle
1 Volrath's Stronghold
1 Wasteland
1 Island
1 Swamp
1 Wald
1 Tropical Island
3 Bayou
4 Underground Sea
3 Polluted Delta
1 Misty Rainforest
1 Verdant Catacombs
4 Dark Confidant
4 Tarmogoyf
3 Vampire Hexmage
4 Brainstorm
1 Ponder
4 Accumulated Knowledge
4 Gifts Ungiven
2 Unearth
1 Crucible of Worlds
1 Engineered Explosives
1 Life from the Loam
4 Pernicous Deed
4 Maelstrom Pulse
So far, I haven't got a Sideboard.
This Deck is going very good in tests. It has a great toolbox and every Gifts is game. Without Gifts, you also have a chance against all other. The only problem could be the disruption to pretend your combo if you wish to. At first I had 4 Thoughtseize, but in tests it was more important to support the concept as to pretend the concept.
Once, you would have Marit Large online, you often have Life, Stronghold etc. in game. So if someone swords the token, you will make a new one.
Why do I play Gifts over Intuition. For sure, Intuition works great with knowledge, but often I need 4 kombopeaces for the win. Why 4? You need hexmage and depths and something to dig both out of the graveyard. You often could Gifts for:
hexmage, dephts, LftL and Stronghold/Unearth. If you take Stronghold, the opp. often give you Stronghold and Life. So maybe you can better take Unearth over Stronghold because after that you have a 2 to 3 Mana Kombo in hand.
Yesterday, when I plow through my ZEN staples, I saw "Grim Discovery" which is made für this deck I think.
What do you think about the card and the deck?