(nameless one)
10-10-2009, 11:35 AM
Dr. Strange is a deck archetype that utilizes Zur's ability to fetch utility enchantments and use them to win the game. The archetype is popylar within the South American MTG community (as seen on www.deckcheck.net). The deck itself is still evolving but with people's help from here, this deck ocould be the next big thing.
The deck works by controlling the early game and locking your opponent out late game with enchantments with the help of Zur.
Here are the common card choices:
Engine:
Zur the Enchanter - Dr. Strange. The namesake of the deck. If you dont know who Dr. Strange is, look him up (he's a Marvel Character).
Utility:
Force of Will - The best counterspell in the game and we have the colors to run it. Good for controlling the game.
Brainstorm - Helps you get whatever you need.
Spell Snare - Counters a lot of threats in Legacy
Daze - Early free counters is good
Swords to Plowshares - One of the best spot removals of all time
Path to Exile - StP back up
Thoughtsieze - Hand disruption is a good
Dark Confidant - Bob provides good card advantage
Sensei's Divining Top - Helps Bob out.
Enchantments:
Counterbalance - CounterTop engine can lock games. The deck is based on running enchantments and its already running Tops. Why not?
Oblivion Ring - Gets rid of random annoying stuff. That can be fetched by Zur
Threads of Disloyalty - Taking control someone elsesGoyf rocks!
Pemmin's Aura - Turn Zur into Superman
Steel of the Godhead - Another accessory for Zur that really helps out
Pernicious Deed - Helps you regain board position
Engineered Plague - There will always be a tribal deck out there. Here is your answer
Chill - Red hate
Energy Flux - Artifact hate
Suppression Field - Shuts down a lot of things such as Vial
Propaganda - Helps deal with swarm based decks. I believe this is better than Ghostly Prison because this can be pitched to FoW
Im pretty sure there are a lot more utility enchantments out there.
Heres a sample deck from www.deckcheck.net by Jorge Luengo Tabernero:
4 Polluted Delta
4 Tundra
4 Underground Sea
3 Tropical Island
2 Flooded Strand
2 Island
1 Plains
1 Swamp
4 Dark Confidant
3 Zur the Enchanter
1 Sower of Temptation
4 Brainstorm
4 Force of Will
4 Swords to Plowshares
3 Spell Snare
1 Counterspell 4 Counterbalance
2 Pernicious Deed
1 Oblivion Ring
1 Pemmin's Aura
1 Steel of the Godhead
1 Threads of Disloyalty
4 Sensei's Divining Top
1 Vedalken Shackles
It feels like I've missed a lot of cards. I am currently at work and dont really have the time to elaborate even more. Hopefully there will positive suggestions.
Thanks
The deck works by controlling the early game and locking your opponent out late game with enchantments with the help of Zur.
Here are the common card choices:
Engine:
Zur the Enchanter - Dr. Strange. The namesake of the deck. If you dont know who Dr. Strange is, look him up (he's a Marvel Character).
Utility:
Force of Will - The best counterspell in the game and we have the colors to run it. Good for controlling the game.
Brainstorm - Helps you get whatever you need.
Spell Snare - Counters a lot of threats in Legacy
Daze - Early free counters is good
Swords to Plowshares - One of the best spot removals of all time
Path to Exile - StP back up
Thoughtsieze - Hand disruption is a good
Dark Confidant - Bob provides good card advantage
Sensei's Divining Top - Helps Bob out.
Enchantments:
Counterbalance - CounterTop engine can lock games. The deck is based on running enchantments and its already running Tops. Why not?
Oblivion Ring - Gets rid of random annoying stuff. That can be fetched by Zur
Threads of Disloyalty - Taking control someone elsesGoyf rocks!
Pemmin's Aura - Turn Zur into Superman
Steel of the Godhead - Another accessory for Zur that really helps out
Pernicious Deed - Helps you regain board position
Engineered Plague - There will always be a tribal deck out there. Here is your answer
Chill - Red hate
Energy Flux - Artifact hate
Suppression Field - Shuts down a lot of things such as Vial
Propaganda - Helps deal with swarm based decks. I believe this is better than Ghostly Prison because this can be pitched to FoW
Im pretty sure there are a lot more utility enchantments out there.
Heres a sample deck from www.deckcheck.net by Jorge Luengo Tabernero:
4 Polluted Delta
4 Tundra
4 Underground Sea
3 Tropical Island
2 Flooded Strand
2 Island
1 Plains
1 Swamp
4 Dark Confidant
3 Zur the Enchanter
1 Sower of Temptation
4 Brainstorm
4 Force of Will
4 Swords to Plowshares
3 Spell Snare
1 Counterspell 4 Counterbalance
2 Pernicious Deed
1 Oblivion Ring
1 Pemmin's Aura
1 Steel of the Godhead
1 Threads of Disloyalty
4 Sensei's Divining Top
1 Vedalken Shackles
It feels like I've missed a lot of cards. I am currently at work and dont really have the time to elaborate even more. Hopefully there will positive suggestions.
Thanks