Justin
10-10-2009, 08:32 PM
Most versions of decks using the Dark Depths/Vampire Hexmage combo that are green and use cards like Living Wish, Crop Rotation, and Life From the Loam to find the combo. I was thinking that it might be fun to try a Blue/Black version that also uses the Phyrexian Dreadnought/Stifle combo as well. For a while there has been a deck called Dreadstalker (which used Dreadnought and Tombstalker), but it never really caught on. One of the weaknesses is that Tombstalker was a bit to slow as a turn four clock. Now that Marit Lage is available as a 20/20 flying, indestructible creature, I thought it might be good to try him in place of Tombstalker. This deck is less consistent that Dreadstalker because there is not a common card that enables both big creatures (such as Vision Charm). On the other hand, the deck is much more powerful and can win faster.
Dreaded Depths plays the two big and cheap combo creatures in the format, and uses a combination of discard and free countermagic to protect itself. Here is my initial list:
// Lands
4 [ON] Polluted Delta
4 [R] Underground Sea
1 [ON] Flooded Strand
4 [CS] Dark Depths
3 [PLC] Urborg, Tomb of Yawgmoth
4 [TE] Wasteland
// Creatures
4 [MI] Phyrexian Dreadnought
4 [ZEN] Vampire Hexmage
// Spells
4 [LRW] Thoughtseize
4 [AL] Force of Will
4 [NE] Daze
4 [MM] Brainstorm
4 [MR] Chrome Mox
4 [SC] Stifle
4 [LRW] Ponder
3 [M10] Duress
1 [TSP] Trickbind
// Sideboard
SB: 3 [JU] Cabal Therapy
SB: 4 [MM] Snuff Out
SB: 4 [M10] Pithing Needle
SB: 4 [ALA] Relic of Progenitus
I'm not too sure about the sideboard, as I've given most of my thought to the main deck. I'll talk about how the deck works.
COMBO PIECES: The combo pieces here are Dark Depths/Vampire Hexmage to create Marit Lage and Stifle/Phyrexian Dreadnought (also with a single Trickbind). Hopefully the deck will be able to consistently find at least one of the combos.
CANTRIPS: Brainstorm and Ponder are used to dig deeper into the deck to find the combo pieces. Fetchlands are obviously very useful as well.
DISCARD: The deck runs a full set of Thoughtseize and Duress to strip away countermagic and removal from the opponent's hand to allow for the quick win.
COUNTERMAGIC: The deck also uses a full set of the "free" counters (Force of Will and Daze) to protect itself.
NON-BASIC LANDS: In addition to the usual duals and fetches, the deck plays Urborg, Tomb of Yawgmoth to allow for the possibility of a Turn 2 Marit Lage and allowing your Dark Depths to tap for black mana. Wasteland is also used to protect Dark Depths from opposing Wastelands, as well as for mana denial.
CHROME MOX: This is used to accelerate the deck and put serious pressure on the opponent. It makes a TURN 1 Dreadnought possible, or a TURN 2 Marit Lage without the benefit of an Urborg.
The trick is to get a big guy on the board in the first couple turns and put the opponent on a very short clock.
Dreaded Depths plays the two big and cheap combo creatures in the format, and uses a combination of discard and free countermagic to protect itself. Here is my initial list:
// Lands
4 [ON] Polluted Delta
4 [R] Underground Sea
1 [ON] Flooded Strand
4 [CS] Dark Depths
3 [PLC] Urborg, Tomb of Yawgmoth
4 [TE] Wasteland
// Creatures
4 [MI] Phyrexian Dreadnought
4 [ZEN] Vampire Hexmage
// Spells
4 [LRW] Thoughtseize
4 [AL] Force of Will
4 [NE] Daze
4 [MM] Brainstorm
4 [MR] Chrome Mox
4 [SC] Stifle
4 [LRW] Ponder
3 [M10] Duress
1 [TSP] Trickbind
// Sideboard
SB: 3 [JU] Cabal Therapy
SB: 4 [MM] Snuff Out
SB: 4 [M10] Pithing Needle
SB: 4 [ALA] Relic of Progenitus
I'm not too sure about the sideboard, as I've given most of my thought to the main deck. I'll talk about how the deck works.
COMBO PIECES: The combo pieces here are Dark Depths/Vampire Hexmage to create Marit Lage and Stifle/Phyrexian Dreadnought (also with a single Trickbind). Hopefully the deck will be able to consistently find at least one of the combos.
CANTRIPS: Brainstorm and Ponder are used to dig deeper into the deck to find the combo pieces. Fetchlands are obviously very useful as well.
DISCARD: The deck runs a full set of Thoughtseize and Duress to strip away countermagic and removal from the opponent's hand to allow for the quick win.
COUNTERMAGIC: The deck also uses a full set of the "free" counters (Force of Will and Daze) to protect itself.
NON-BASIC LANDS: In addition to the usual duals and fetches, the deck plays Urborg, Tomb of Yawgmoth to allow for the possibility of a Turn 2 Marit Lage and allowing your Dark Depths to tap for black mana. Wasteland is also used to protect Dark Depths from opposing Wastelands, as well as for mana denial.
CHROME MOX: This is used to accelerate the deck and put serious pressure on the opponent. It makes a TURN 1 Dreadnought possible, or a TURN 2 Marit Lage without the benefit of an Urborg.
The trick is to get a big guy on the board in the first couple turns and put the opponent on a very short clock.