View Full Version : Obligatory shitty card creation thread
Pages :
1
2
3
4
5
6
7
[
8]
9
Nonex
07-21-2017, 03:39 PM
Æther Fuse :2::u::r:
Instant
Counter target spell. If that spell is countered this way, destroy each permanent that produced mana that was spent to cast it.
Screeching Cobra :g::g::g:
Creature - Snake
Noncreature, nonland permanents have "At the beginning of your upkeep, sacrifice this permanent unless you pay :2:."
Its hissing isn't audible, but it resonates within inorganic elements with such force that they can shatter in seconds.
4/4
Void Elemental <>
Creature - Elemental
Whenever Void Elemental becomes the target of a spell or ability, you may pay 1 life. If you do, exile Void Elemental, then return it to the battlefield under its owner's control.
<>: Exile Void Elemental. Return it to the battlefield under its owner's control at the beginning of the next end step.
It's hard to interact with something that doesn't exist.
1/1
Engineered Magnet XX
Artifact
Engineered Magnet enters the battlefield with X charge counters on it.
Whenever an artifact with converted mana cost equal to the number of charge counters on Engineered Magnet enters the battlefield under an opponent's control, gain control of that artifact.
Griselbrand's Amulet :1::b:
Artifact
As Griselbrand's Amulet enters the battlefield, choose a nonland card name.
Spells with the chosen name cost an additional "pay 7 life" to cast.
rufus
07-22-2017, 12:40 AM
Æther Fuse :2::u::r:
Instant
Counter target spell. If that spell is countered this way, destroy each permanent that produced mana that was spent to cast it.
X-for-1 counterspell with land destruction. I guess Cryptic Command just wasn't good enough for you.
Engineered Magnet XX
Artifact
Engineered Magnet enters the battlefield with X charge counters on it.
Whenever an artifact with converted mana cost equal to the number of charge counters on Engineered Magnet enters the battlefield under an opponent's control, gain control of that artifact.
Automatic 4-of in Vintage, probably also in legacy. Lotus, moxen, LED, tormod's crypt, walking ballista, thopter tokens and some other stuff at 0, and plenty of good stuff at 1 and 2.
Barook
08-19-2017, 08:50 PM
Would this be too good, interaction with Isochron Sceptre aside?
Draw Hate :b:
Instant
Target player can't draw cards this turn. Exile Draw Hate.
You can either jam the natural draw phase of your opponent (to give it use outside of cantrip hating; I'm aware that's very strong and is sometimes a Time Walk) or counter a cantrip.
maharis
08-19-2017, 09:11 PM
Would this be too good, interaction with Isochron Sceptre aside?
Draw Hate :b:
Instant
Target player can't draw cards this turn. Exile Draw Hate.
You can either jam the natural draw phase of your opponent (to give it use outside of cantrip hating; I'm aware that's very strong and is sometimes a Time Walk) or counter a cantrip.
I think UBx plays this though. It's basically a 1-mana leovold that makes a pyromancer token (though at least it doesn't delve to Angler, very clever)
You want something like this
Rest in Drawing
1B
Enchantment
When Rest in Drawing enters the battlefield, each player exiles all cards from his or her hand.
If a player would draw a card other than the first card they draw in each of their draw phases, that player skips that draw instead.
That's also never going to happen but you need a hammer like RiP that doesn't synergize with the thing you're trying to hate on itself. Even then RIP gets played in Snapcaster decks and DRS decks occasionally so your mileage may vary.
Nonex
08-26-2017, 10:33 PM
Some love for red.
Impetus :r::r:
Sorcery
Search your library for a creature card with "This creature attacks each turn if able" and put it onto the battlefield. Then shuffle your library.
Slave of Niv-Mizzet :1::r:
Creature - Goblin Shaman
Whenever an instant or sorcery spell you control deals damage, draw a card.
:r:: Slave of Niv-Mizzet gets +1/+0 until end of turn.
2/1
Forked Spark :r:
Sorcery
Kicker - Sacrifice an untapped land.
Forked Spark deals 2 damage to target creature. If Forked Spark was kicked, it deals 2 damage to up to one other target creature. If the sacrificed land was a Forest, Forked Spark deals 3 damage to each of those creatures instead.
Frenetic Exploration :2::r:
Sorcery
Choose a nonbasic land card name. Search your library for any number of permanent cards with the chosen name and put them onto the battlefield tapped. Then shuffle your library.
Revered Nomad :1::r:
Creature - Human Advisor
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a nonbasic land card. Put that card into your hand and the rest on the bottom of your library in a random order.
2/1
Kagehisa
09-07-2017, 06:08 PM
I would like an effect like this one :
Choose a legendary creature you control. It becomes your commander if it shares exactly the same color(s) identity of your commander.
Rascalyote
09-07-2017, 06:15 PM
Some love for red.
Impetus :r::r:
Sorcery
Search your library for a creature card with "This creature attacks each turn if able" and put it onto the battlefield. Then shuffle your library.
Without looking up the other creatures, RR for ruric thar the unbowed from deck is busted
DarthVicious
09-14-2017, 01:46 PM
Allied color swords:
Sword of Peace and Prosperity
:3: Artifact - Equipment
Equip :2:
Equipped creature gets +2/+2 and has protection from white and blue.
Whenever it deals combat damage to a player, you may return an artifact and/or enchantment from your graveyard to your hand.
Sword of Rage and Fury
Equipped creature gets +2/+2 and has protection from red and green.
Whenever it deals combat damage to a player, you may destroy target artifact and/or enchantment.
Sword of Pain and Suffering
Equipped creature gets +2/+2 and has protection from black and red.
Whenever it deals combat damage to a player, that player sacrifices a land and you may put a -1/-1 counter on target creature.
Sword of Faith and Harmony
Equipped creature gets +2/+2 and has protection from white and green.
Whenever it deals combat damage to a player, you may return a land from your graveyard to your hand and put a +1/+1 counter on target creature.
Sword of Deceit and Malice
Equipped creature gets +2/+2 and has protection from black and blue.
Whenever it deals combat damage to a player, you may return target creature that player controls to owners hand, then exile up to two target cards from that player's graveyard.
Ravage
:r::r: Sorcery
Destroy target nonbasic land.
Solemn Caretaker
:w::w: Creature - Human Cleric
Cards put into graveyards are exiled instead.
2/2
taconaut
09-14-2017, 03:16 PM
Solemn Caretaker
WW, 2/2 Human Cleric
Cards put into graveyards are exiled instead.
Feels like it's only a matter of time before they print this, though we already have that one Anafenza, right?.
Also, seems like your blue black sword is considerably better than the others (though nothing new there for mtg amirite).
Dice_Box
09-14-2017, 03:31 PM
Would this be too good, interaction with Isochron Sceptre aside?
Draw Hate :b:
Instant
Target player can't draw cards this turn. Exile Draw Hate.
You can either jam the natural draw phase of your opponent (to give it use outside of cantrip hating; I'm aware that's very strong and is sometimes a Time Walk) or counter a cantrip.
I think it would be better if it read: Each player may only draw one card this turn.
DarthVicious
09-15-2017, 08:21 AM
Feels like it's only a matter of time before they print this, though we already have that one Anafenza, right?.
Also, seems like your blue black sword is considerably better than the others (though nothing new there for mtg amirite).
I'd love to have a mono white graveyard hoser on a stick that's about as strong as RiP. It probably is only a matter of time.
I might edit the sword, it does seem like there's two blue effects on it.
KærvekTheMerciless
09-15-2017, 08:23 AM
I was reading Byant Cook's TES Mailbox #10 and they asked him for custom cards he'd like to see and one he said was this
But that made me think of this
Kills Thalia if she's on the board, and -3/-3 for 3 under Trinisphere isn't badThey already printed suitable hate cards for DnT. Ex:
Dread of Night
Nausea
Night of Soul's Betrayal
Black Sun's Zenith
Anger of the Gods
Need I go on?
Sent from my SCH-I605 using Tapatalk
taconaut
09-15-2017, 08:45 AM
They already printed suitable hate cards for DnT. Ex:
Dread of Night
Nausea
Night of Soul's Betrayal
Black Sun's Zenith
Anger of the Gods
Need I go on?
Sent from my SCH-I605 using Tapatalk
I believe that's overstating it.
DoN: pretty decent, but doesn't kill revokers or x/2s (canonist, for example)
Nausea: Kills Revoker, but costs two mana, doesn't do anything if they have another hate bear in hand and a vial, can't get x/2s
Night of soul's betrayal: Four mana, five mana under thalia, unplayable
Black sun's Zenith: again, five mana to get x/2's under thalia, four to get thalia, might as well play toxic deluge (which ends up making your ad nauseams worse anyway)
Anger of the gods: ??? double red, three mana, mom can save their most important guy?
I get that the hate cards DnT plays have to be bananas, because the alternative is them just getting domed for lethal storm or showed a griselbrand, but I think Wizards has gone completely gonzo printing these hatebears. DnT will literally never have to contend with something like:
Slough Pits
Enchantment, 1B
All creatures get -2/-2.
...which wouldn't even get prelate, or:
Exclusion Field
Enchantment, 1U
Creatures can't enter the battlefield.
...which still wouldn't save you if they had one in play before you put it down.
DarthVicious
09-15-2017, 10:11 AM
Would this be too good, interaction with Isochron Sceptre aside?
Draw Hate :b:
Instant
Target player can't draw cards this turn. Exile Draw Hate.
You can either jam the natural draw phase of your opponent (to give it use outside of cantrip hating; I'm aware that's very strong and is sometimes a Time Walk) or counter a cantrip.
Suppress Knowledge
:b: Instant
Split Second
Players cannot draw cards as a result of spells or abilities they control this turn. Exile Suppress Knowledge.
That's how I'd do it anyway.
KærvekTheMerciless
09-16-2017, 08:58 AM
I believe that's overstating it.
DoN: pretty decent, but doesn't kill revokers or x/2s (canonist, for example)
Nausea: Kills Revoker, but costs two mana, doesn't do anything if they have another hate bear in hand and a vial, can't get x/2s
Night of soul's betrayal: Four mana, five mana under thalia, unplayable
Black sun's Zenith: again, five mana to get x/2's under thalia, four to get thalia, might as well play toxic deluge (which ends up making your ad nauseams worse anyway)
Anger of the gods: ??? double red, three mana, mom can save their most important guy?
I get that the hate cards DnT plays have to be bananas, because the alternative is them just getting domed for lethal storm or showed a griselbrand, but I think Wizards has gone completely gonzo printing these hatebears. DnT will literally never have to contend with something like:
Slough Pits
Enchantment, 1B
All creatures get -2/-2.
...which wouldn't even get prelate, or:
Exclusion Field
Enchantment, 1U
Creatures can't enter the battlefield.
...which still wouldn't save you if they had one in play before you put it down.You may have valid points, but from my experience, DoN is basically a giant middle finger to the deck. Anger is almost a complete blowout. I would, and have, happily paid 4 for Anger. It's that good. And realistically, Mom can be responded to, and if she saves someone else, she doesn't save herself. She only stops 1 bullet a turn.
Sent from my SCH-I605 using Tapatalk
PirateKing
09-18-2017, 08:29 AM
You may have valid points, but from my experience, DoN is basically a giant middle finger to the deck. Anger is almost a complete blowout. I would, and have, happily paid 4 for Anger. It's that good. And realistically, Mom can be responded to, and if she saves someone else, she doesn't save herself. She only stops 1 bullet a turn.
Sent from my SCH-I605 using Tapatalk
The card I made wasn't because I hate Death and Taxes or somehow think there isn't enough hate for it.
It was pursuing the idea that you can make cards "turn on" only under a tax effect, an extensions of the idea that casing Engineered Explosives for :1::w::b::b: gets you 2 counters on it despite a CMC of 4. Or, under Thalia, you chose X=1, taxed to 2, pay that with :r::g: and get 2 counters.
So it's just the template of a CMC 0 card that gets better the more mana you spend on it, -X/-X was only just the low hanging fruit.
taconaut
09-18-2017, 08:43 AM
You may have valid points, but from my experience, DoN is basically a giant middle finger to the deck. Anger is almost a complete blowout. I would, and have, happily paid 4 for Anger. It's that good. And realistically, Mom can be responded to, and if she saves someone else, she doesn't save herself. She only stops 1 bullet a turn.
Sent from my SCH-I605 using Tapatalk
It's possible you're looking at it from a non-combo perspective; I'm not saying those cards aren't good, I'm saying Dread of Night is less of a middle finger to DnT than Prelate or Canonist is to Storm, and DnT will never have to worry about experiencing similar hate (something cheap that completely shuts them down, and also beats for two) because wizards hates combo and loves dorky duders.
As for Anger, yeah, four is maybe possible, but you also need double red (under wastelands and ports) and to be able to find it. For Mom, sure, she doesn't save herself, but now you need two removal spells: one for the miserable hatebear and one for mom.
rufus
09-20-2017, 11:54 AM
Stash
:r:
Instant
Put a card from your hand on top of your library. Draw two cards at the beginning the next upkeep.
kirkusjones
09-20-2017, 07:05 PM
Metal Detector :1:
Artifact
:1:, discard a card: create a colorless Treasure artifact token with "tap, sac: add one mana of any color to your mana pool." When this ability resolves, if this is the third time it has resolved this turn, transform Metal Detector.
//
El Dorido, City of Riches
Legendary Land
Tap: add :r: to your mana pool
Tap: add :r: to your mana pool for each artifact you control.
Touch any surface in the lost city of El Dorido and your fingertips will come away coated in fragrant, golden dust.
Pittplayer
09-20-2017, 09:29 PM
Metal Detector :1:
Artifact
:1:, discard a card: create a colorless Treasure artifact token with "tap, sac: add one mana of any color to your mana pool." When this ability resolves, if this is the third time it has resolved this turn, transform Metal Detector.
//
El Dorido, City of Riches
Legendary Land
Tap: add :r: to your mana pool
Tap: add :r: to your mana pool for each artifact you control.
Touch any surface in the lost city of El Dorido and your fingertips will come away coated in fragrant, golden dust.
There is no way they are making Tolarian Academy in red.
kirkusjones
09-21-2017, 12:02 AM
There is no way they are making Tolarian Academy in red.
I don't expect Wizards to.
A) This is the shitty card creation thread.
B) Wizard's idea of a "good" legendary land in red is Kher Keep.
I am well aware that I am shouting into the void here.
taconaut
09-21-2017, 09:28 AM
B) Wizard's idea of a "good" legendary land in red is Kher Keep.
Woah woah woah, who's talking shit about kher keep? that card is sweet
KærvekTheMerciless
09-29-2017, 12:14 PM
It's possible you're looking at it from a non-combo perspective; I'm not saying those cards aren't good, I'm saying Dread of Night is less of a middle finger to DnT than Prelate or Canonist is to Storm, and DnT will never have to worry about experiencing similar hate (something cheap that completely shuts them down, and also beats for two) because wizards hates combo and loves dorky duders.
As for Anger, yeah, four is maybe possible, but you also need double red (under wastelands and ports) and to be able to find it. For Mom, sure, she doesn't save herself, but now you need two removal spells: one for the miserable hatebear and one for mom.Indeed all valid points. I myself have been pickled on occasion by not having RR available. It can suck. Prelate is less troublesome to Storm however, if Prelate is on 4 to stop wincons, it gets Abrupt Decay'd. If its on 2 to stop tutors and decay, then they get Ad Naus'd. It isn't nearly as good as Thalia is natively. Canonist, well, *barfs* nobody likes seeing that little witch. It wouldn't stun me to see DoN on a few Storm sideboards. Really, most of the good hatebears are white in general, even moreso when you look at the ones that hose Storm. So in reality it is more meta choice and your decision as to what kind of penis you wish to be.
Sent from my SCH-I605 using Tapatalk
KærvekTheMerciless
10-01-2017, 05:57 AM
It's possible you're looking at it from a non-combo perspective; I'm not saying those cards aren't good, I'm saying Dread of Night is less of a middle finger to DnT than Prelate or Canonist is to Storm, and DnT will never have to worry about experiencing similar hate (something cheap that completely shuts them down, and also beats for two) because wizards hates combo and loves dorky duders.
As for Anger, yeah, four is maybe possible, but you also need double red (under wastelands and ports) and to be able to find it. For Mom, sure, she doesn't save herself, but now you need two removal spells: one for the miserable hatebear and one for mom.I just reread this and realized something....there is a miserable little hatebear for DnT.
Two words.
Harsh Mentor.
Sent from my SCH-I605 using Tapatalk
Doishy
10-16-2017, 10:04 AM
[Magus of Doom]
BBB
Creature - Human Wizard
2/2 (or 1/1)
At the beginning of your upkeep search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Sacrifice Magus of Doom.
I figure it's more playable than a BBB cost creature that costs BBB to activate and less Broken than an ETB version. Could also template as:
[Magus of Doom]
BBB
Creature - Human Wizard
2/2 (or 1/1)
T, Pay half your life rounded up: Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. Sacrifice Magus of Doom.
I like the first as it locks you into inevitability of it activating rather than the second giving you choice but having the life loss as a cost.
Strawberry Dwarf
11-09-2017, 06:43 PM
Charms
Vampiric Charm
Instant
:1::b:
Choose one:
- Add :b: to your mana pool for each basic Swamp you control. (Duals aren't basic.)
- Pay X life (X can't be 0). Put target creature card from your graveyard onto the battlefield with X time counters on it. It gains vanishing.
- Search your library for a mono-black card and reveal it. Shuffle your library and put that card on top of it.
Heat Charm
Instant
:1::r:
Choose one:
- Heat Charm deals 3 damage to target creature.
- Tap up to 2 target lands an opponent controls. That opponent loses 2 life for each nonbasic land targetted this way.
- Target player sacrifices an artifact.
Living Charm
Instant
:1::g:
Choose one:
- All creatures you control gain reach and get +1/+2 until end of turn.
- All creatures block this turn if able.
- You gain 2 life for each noncreature card in all opponent's graveyards.
Noble Charm
Instant
:1::w:
Choose one:
- All creatures gain defender until end of turn. Skip your next combat step.
- You have shroud until end of turn.
- Target permanent is indestructible until end of turn.
Tidal Charm
Instant
:1::u:
Choose one:
- Counter target instant or sorcery spell.
- Return target creature on top of its owner's library. Edit: Target player chooses and returns a creature he or she controls on top of its owner's library.
- Search your library for a card and choose an opponent. That opponent pays X life. Exile that card with X+1 time counters on it and it gains suspend. Shuffle your library afterwards. Edit: Search top 4 cards of your library for a card and choose an opponent. That opponent pays X life. Exile that card with X+1 time counters on it and it gains suspend. Put the rest 3 card onto the bottom of your library in any order.
PirateKing
11-10-2017, 08:44 AM
Tidal Charm
Instant
:1::u:
Choose one:
- Counter target instant or sorcery spell.
- Return target creature on top of its owner's library.
- Search your library for a card and choose an opponent. That opponent pays X life. Exile that card with X+1 time counters on it and it gains suspend. Shuffle your library afterwards.
Typical of any cycle, blue is an absolute beast.
Broad stroke protection options, but cast and search up an Emrakul, the Aeons Torn or Griselbrand? Wow 6 life, that's a lot of turns, okay. Cast a second one? Hmm, 6 life again, jeez okay. Snapcaster Mage, flashback Tidal Charm?
Strawberry Dwarf
11-11-2017, 08:43 PM
Typical of any cycle, blue is an absolute beast.
Broad stroke protection options, but cast and search up an Emrakul, the Aeons Torn or Griselbrand? Wow 6 life, that's a lot of turns, okay. Cast a second one? Hmm, 6 life again, jeez okay. Snapcaster Mage, flashback Tidal Charm?
Okay, I see I made it overpowered a bit.
What about "Search top 4 cards of your library" and "put the rest 3 onto the bottom of your library any order" instead?
HdH_Cthulhu
11-12-2017, 06:52 AM
Okay, I see I made it overpowered a bit.
What about "Search top 4 cards of your library" and "put the rest 3 onto the bottom of your library any order" instead?
Yeah but what bout the strictly better Time Ebb?
Psshhht. Time Ebb is a sorcery.
That's a bargain Griptide.
This card goes straight to banland in Standard and good god please do not unleash it upon Legacy.
morgan_coke
11-13-2017, 09:12 AM
I always wanted to see a Planeswalker like this get made:
BGW
Planeswalker
+2: Exile target permanent until the beginning of your next upkeep
+0: Sacrifice a land: Search your library for a land card and put it into play
-X: Pay X life, draw X cards
3
Emurian
11-13-2017, 12:31 PM
Betrayal of the Meek
1 Colourless 1 Black
Enchantment
When BotM ETB choose a colour: Creatures of the chosen color gain -1-1
=================
Serra's Haven
Land
Tap to add one colourless
Tap 1 white 1 colourless: Put target enchantment from your graveyard on top of your library
================
Enchantress foresight:
Enchantment:
1 Green 1 White 1 colourless
(Power of blessing: This ability costs one less to activate for each other enchantment you controll) 10 colourless: Look at the top 5 cards of your library, you may put one enchantment card in your hand, reveal this card. You may only use this ability once per turn
===============
Altruistic Vow:
Enchantment
1 Red 1 White 2 colourless
(Power of Blessing: This ability costs one less to activate for each other enchantment you controll) 3: Sacrifice an enchantment, you may deal X damage to target creature or player where X is the converted mana cost.
==============
Plea of the Many:
Enchantment
1 White 4 colourless
Creatures with power less then the amount of enchantments you control can't attack you.
====================
Humble the Tyrant:
Enchantment
1 white 1 colourless
(Power of blessing: This ability costs one less to activate for each other enchantment you controll) 3 colourless: During your mainphase you may choose target creature: Target creature becomes a 1/1 creature and loses all abilities untill your next turn
Am I biased for enchantress? ;)
Chatto
11-20-2017, 10:56 AM
Bloodsoaked Goblin
1/3
1RR
All non-basic lands are Mountains
Funny, but will never see the light of day ;-)
DarthVicious
11-29-2017, 01:53 AM
Serra Vampire
:3::w::b:
Creature - Vampire Angel
4/4
Flying, Vigilance
Whenever a creature is put into a graveyard the same turn Serra Vampire damaged it, put a +1/+1 counter on Serra Vampire.
If Serra Vampire attacks and isn't blocked, it gains lifelink until end of turn.
.... I just want to see a Vampire Angel. This was the first thing that came to mind.
Pittplayer
01-04-2018, 12:19 AM
I keep trying to come up with cards that I wish Wizards would print that would go into my legacy Pox deck. What do you all think of this? https://mtgcardsmith.com/view/ebon-plague-beasthttps://mtgcardsmith.com/view/complete/full/2018/1/3/1515042544967138.png
Fatal
01-06-2018, 05:16 PM
I keep trying to come up with cards that I wish Wizards would print that would go into my legacy Pox deck. What do you all think of this? https://mtgcardsmith.com/view/ebon-plague-beasthttps://mtgcardsmith.com/view/complete/full/2018/1/3/1515042544967138.png
Too strong stats, Dredge is ability which is good, in cost of BBB max stats would be 1/4 or 3/1 (or worst) or something in between specially with this ability, look at Fleshbag Marauder, similar but the proposed one is much better so stats like 2/2 would be enough.
Pittplayer
01-06-2018, 10:55 PM
Fleshbag is an uncommon, and costs 2B. That is just silly to compare my card with that. My card is a rare, and has a more limiting mana cost. Black is full of 3 mana 4/4's. Compare my card with Phyrexian Obliterator and Braids, Cabal Minion.
DarthVicious
01-23-2018, 11:08 AM
Church Beurocrat
1W 1/2 Human Advisor
Casting noncreature spells can't trigger abilities.
Kanti
02-02-2018, 03:13 PM
I keep trying to come up with cards that I wish Wizards would print that would go into my legacy Pox deck. What do you all think of this? https://mtgcardsmith.com/view/ebon-plague-beasthttps://mtgcardsmith.com/view/complete/full/2018/1/3/1515042544967138.png
So t1 Ritual, you win? I'm not sure I like this so much, seems busted even on t2 with Mox Diamond. I think if it said player sacrifices a creature or land, or discards a card from his hand, would be a little less OP. Then it's a 4/4 Lilli, with the downside of every Browbeat like card of not being too effective.
PirateKing
02-02-2018, 03:35 PM
So t1 Ritual, you win? I'm not sure I like this so much, seems busted even on t2 with Mox Diamond. I think if it said player sacrifices a creature or land, or discards a card from his hand, would be a little less OP. Then it's a 4/4 Lilli, with the downside of every Browbeat like card of not being too effective.
It's each player, so if you T1 Dark Ritual into this thing, next turn you need to sacrifice the land, hopefully have another land to play, but eventually you have no land and this guy, so he sacrifices himself to his own ability.
Pittplayer
02-05-2018, 01:27 AM
It's each player, so if you T1 Dark Ritual into this thing, next turn you need to sacrifice the land, hopefully have another land to play, but eventually you have no land and this guy, so he sacrifices himself to his own ability.
100% correct. I feel like everyone commenting on my card must think Braids, Cabal Minion is the most powerful card in legacy. In no way shape or form would you want to t1 dark ritual this into play. You would not auto win. You would auto lose. You play this after casting some discard spells and smallpoxes. Then when your opp is on the ropes this is the finisher.
Pittplayer
02-05-2018, 04:19 AM
https://mtgcardsmith.com/view/complete/full/2018/2/5/1517821475367462.png I mean counter not token.
Strawberry Dwarf
02-15-2018, 03:27 PM
Wrath of Nature :2::wg::wg:
Sorcery
Wrath of Nature can't be countered.
Exile all creatures with Protection, Regeneration, Indestructible, Persist or Undying abilities.
Draw a card at the beginning of the next turn's upkeep.
Strawberry Dwarf
02-15-2018, 04:17 PM
Ihsan the Necropotentate :6::b::b::b:
Legendary Creature - Shade Knight
6/5
Protection from white.
Suspend 4-:b::b::b:
Whenever a time counter is removed from Ihsan the Necropotentate while it is exiled, draw 1 card and lose 2 life.
Edit: Drawing 2 is OP
Erdvermampfa
02-15-2018, 04:37 PM
Decent Mono Black CC4 Planeswalker
1BBB
+2 ~deals 2 damage to target creature or player
-1 Draw a card and lose 1 life
-3 destroy target land
starting loyalty: 3
too op?
Tittliewinks22
04-16-2018, 09:06 AM
Reasonable Brainstorm Counter - U
Instant
Until end of turn, whenever an opponent would draw a card other than the first card they draw in their draw step, you may draw a card.
rabidw0lf
04-16-2018, 10:34 AM
Leyline of the Spider 2GG
Enchantment
If Leyline of the Spider is in your opening hand, you may begin the game with it on the battlefield.
If a player would draw a card and it is not their first draw during that players draw step, skip that draw.
"Apparently everybody only gets one." -Peter
DarthVicious
05-02-2018, 05:17 PM
Rishadan Plantation
Land
Tap: Add :1:.
:1:, Tap: Tap target creature.
Not everyone gets to serve their country.
Ravage
:r::r:
Sorcery
Destroy target nonbasic land.
Dice_Box
05-02-2018, 07:22 PM
Decent Mono Black CC4 Planeswalker
1BBB
+2 ~deals 2 damage to target creature or player
-1 Draw a card and lose 1 life
-3 destroy target land
starting loyalty: 3
too op?
First ability would have to read something like this as two different abilities to be black.
+2 Target opponent loses two life
+2 Target Creature has -2/-2 until end of turn
DarthVicious
06-16-2018, 05:37 PM
Cruel Therapy
:b:
Sorcery
Choose a number. Target opponent then reveals their hand and discards all nonland cards with converted mana cost equal to that number.
Dice_Box
06-16-2018, 06:05 PM
Cruel Therapy
:b:
Sorcery
Choose a number. Target opponent then reveals their hand and discards all nonland cards with converted mana cost equal to that number.
And people bitch about Chalice, imagine the bitching about this.
lavafrogg
06-16-2018, 06:54 PM
I got two!
Fight Bear
GG
Creature- Bear
When Fight Bear enters the battlefield, Fight Bear fights target an opponent controls.
2/3
Or
Super Fight Bear
2GG
Legendary Creature- Bear
2G: Super Fight Bear fights target creature and opponent controls.
5/5
I want the first one more, but either would be amazing.
ScottW
06-16-2018, 11:39 PM
Cruel Therapy
:b:
Sorcery
Choose a number. Target opponent then reveals their hand and discards all nonland cards with converted mana cost equal to that number.
This would be interesting if target opponent only had to select one card of the cmc to discard.
rufus
06-17-2018, 01:40 AM
Reasonable Brainstorm Counter - U
Instant
Until end of turn, whenever an opponent would draw a card other than the first card they draw in their draw step, you may draw a card.
Yeah, that's reasonable with cards like Burning Inquiry or Winds of Change.
DarthVicious
06-17-2018, 01:32 PM
And people bitch about Chalice, imagine the bitching about this.
And I would savor the taste of their tears.
In the long run a card like that would either force people to snap counter it, change their deckbuilding practices with regards to mana curve, or just cause them to straight up lose. When I first typed it up I forgot to include the nonland clause...
This would be weak and unplayable in Legacy if target opponent only had to select one card of the cmc to discard.
That's what you meant to say, right? I understand where you're coming from, but this is an homage to Cabal Therapy, updated to punish people for greedy deckbuilding. Notice also that I removed the flashback. One of these days I'll think of something (more ruthless than Ravage anyway) to punish decks for using greedy manabases.
Dice_Box
06-17-2018, 01:39 PM
And I would savor the taste of their tears.
In the long run a card like that would either force people to snap counter it, change their deckbuilding practices with regards to mana curve, or just cause them to straight up lose. When I first typed it up I forgot to include the nonland clause...
The issue is if your opponent has it in an opener you do lose. They play it, name 1, you discard your opening plays. They get to go to turn 2 without a worry. You have no options and have to move to turn two after they got to set up.
DarthVicious
06-17-2018, 01:46 PM
This would be interesting if target opponent only had to select one card of the cmc to discard.
The issue is if your opponent has it in an opener you do lose. They play it, name 1, you discard your opening plays. They get to go to turn 2 without a worry. You have no options and have to move to turn two after they got to set up.
Cruel Therapy
:b:
Sorcery
Choose a number. Target opponent then reveals their hand and discards all noncreature,nonland cards with converted mana cost equal to that number.
How's that? Change it into a Duress-style version of Therapy.
Dice_Box
06-17-2018, 02:09 PM
So it ignores DRS, yay, still single handedly destroys just about every other opening in the format. No Brainstorm, no Ponder, no Dark Ritual, Exploration, Gamble, Duress, Thoughtseize, Pithing Needle... So on.
Decks it arse fucks with no effort:
Turbo
Miracles
Storm
Lands
Infect
Blade
Delver (If they don't have a threat in hand)
4c
The only decks I see it doesn't just bend over are Elves and DnT. Good card in Elves.
DarthVicious
06-17-2018, 02:36 PM
So it ignores DRS, yay, still single handedly destroys just about every other opening in the format. No Brainstorm, no Ponder, no Dark Ritual, Exploration, Gamble, Duress, Thoughtseize, Pithing Needle... So on.
Decks it arse fucks with no effort:
Turbo
Miracles
Storm
Lands
Infect
Blade
Delver (If they don't have a threat in hand)
4c
The only decks I see it doesn't just bend over are Elves and DnT. Good card in Elves.
Ok... how about this:
Cruel Therapy
:b::b:
Sorcery
Choose a number. Each player reveals their hand and discards all cards with converted mana cost equal to that number.
So there is no deck that can run it risk-free.
Dice_Box
06-17-2018, 03:03 PM
Sure. No deck runs Chalice risk free either, you fuck up yourself in deck building to run it. Don't make it a good card for the format writ large. I mean I like Chalice, I think it does some good work, but that doesn't take away the shitty situations it causes. This is the same.
Personally I'd like to see it. Run a black Stax deck where most of the cards are cmc 3 and you can use it on 1 and 2 with impunity. Not a good deck, but enough of a dickhead thing to do it's in my wheelhouse.
DarthVicious
06-18-2018, 03:13 AM
Sure. No deck runs Chalice risk free either, you fuck up yourself in deck building to run it. Don't make it a good card for the format writ large. I mean I like Chalice, I think it does some good work, but that doesn't take away the shitty situations it causes. This is the same.
Personally I'd like to see it. Run a black Stax deck where most of the cards are cmc 3 and you can use it on 1 and 2 with impunity. Not a good deck, but enough of a dickhead thing to do it's in my wheelhouse.
My thoughts exactly. The way you work with/around Chalice is in deckbuilding, and you get screwed by it if you don't. Just like this.
Mad Mat
06-26-2018, 02:31 PM
People say fetchlands are the real problem in legacy, facilitating crazily greedy manabases and breaking cards like brainstorm and deathrite shaman, while being not very sensitive to any nonbasic hate other than stifle. So, why not print more fetchland hate?
Smite the Perverted W
Instant
Counter target spell or activated ability if life was paid to cast or activate it.
Randomly also hits force of will and phyrexian mana spells. But not like they didn't have it coming.
Wall of Suppression W
Creature - Wall
Defender
Activated abilities cost 1 more to activate unless they’re mana abilities.
0/4
Spiked Force U
Instant
Gain control of target activated ability unless its controller pays 1. You may choose new targets for that ability if you gain control of it this way.
This might be too powerful, but gaining control of an ability seems rarely that more powerful than changing a target (like Divert). Fetches and wasteland seem the most prominent exception.
Barren Mindscapes BB
Sorcery
Target player reveals his or her hand and discards all land cards from it with activated abilities that aren’t mana abilities.
Super hymn, but only if your manabase is too fetch-heavy.
Rile the Paupers BB
Sorcery
Each player sacrifices a land that entered the battlefield since your last turn ended.
Imitate H/R
Instant
Copy target instant spell or activated ability you don’t control. (You may not choose new targets for the copy.)
There are not that many powerful instants and activated abilities around without a target or a target that doesn't matter much. There's brainstorm, predict, fetches... crop rotation? You can ruin the extraction part of a surgical?
Practical Joke R
Instant
The next time target opponent would search his or her library this turn, you search that player’s library for a card instead and put it into his or her hand. Then that player shuffles his or her library.
Scry 1, then fateseal 1.
Frontier Strike G
Instant
Counter target activated ability from a land if you don’t control a nonbasic land.
Draw a card.
Primal Moon GG
Enchantment
Activated abilities of lands can’t be activated unless they’re mana abilities.
Rootbind 1G
Instant
You may return a forest you control to its owner’s hand rather than pay Rootbind’s mana cost.
Counter target activated ability.
Sudden Crater RG
Sorcery
Split second
Destroy target land if it has an activated ability that isn’t a mana ability.
Quester's Moon R/GR/G
Enchantment
Nonbasic lands are Treasures (Colorless Treasure artifacts with “T, Sacrifice this artifact: Add one mana of any color.”).
Tap three untapped creatures you control, discard three cards, pay 3 life: Take an extra turn after this one. Exile Quester’s Moon. Any player may activate this ability.
Bottle of Doldrums 1
Artifact
Whenever you search your library, tap Bottle of Doldrums.
T, Sacrifice Bottle of Doldrums: Players can’t search libraries this turn.
FourDogsinaHorseSuit
06-26-2018, 03:01 PM
How about a land that is to protection what Detection Tower and Arcane Lighthouse were to Hexproof and Shroud.
PirateKing
06-26-2018, 03:28 PM
Practical Joke R
Instant
The next time target opponent would search his or her library this turn, you search that player’s library for a card instead and put it into his or her hand. Then that player shuffles his or her library.
Scry 1, then fateseal 1.
I think this is super flavorful, but you'd need to find a way to avoid purposely failing to find 100% of the time.
Unless they're playing Demonic Tutor, you can just search for what they don't have then give up.
FourDogsinaHorseSuit
06-27-2018, 06:55 AM
I think this is super flavorful, but you'd need to find a way to avoid purposely failing to find 100% of the time.
Unless they're playing Demonic Tutor, you can just search for what they don't have then give up.
You can't fail to find when there's no requirements, like he described. By using instead you're replacing the normal search for the joke search. Basically every search becomes demonic tutor.
PirateKing
06-27-2018, 07:37 AM
You can't fail to find when there's no requirements, like he described. By using instead you're replacing the normal search for the joke search. Basically every search becomes demonic tutor.
Oh well then never mind. Solved the rules problem but ruined the flavor. It should have been still relevant what the search requirements were, so you still got a green creature with GSZ, just not the one you were hoping for. But if it's any card, then meh.
Bithlord
06-27-2018, 09:09 AM
Oh well then never mind. Solved the rules problem but ruined the flavor. It should have been still relevant what the search requirements were, so you still got a green creature with GSZ, just not the one you were hoping for. But if it's any card, then meh.
How does it ruin the flavor? Crack fetchland - Surprise, you found your swords to plowshares! etc.
How about a land that is to protection what Detection Tower and Arcane Lighthouse were to Hexproof and Shroud.
Killing Fields.
Tap: colorless
Tap: All creatures and opponents lose all protection abilities, and cannot gain protection abilities, until the end of combat this turn.
FourDogsinaHorseSuit
06-27-2018, 09:43 AM
Oh well then never mind. Solved the rules problem but ruined the flavor. It should have been still relevant what the search requirements were, so you still got a green creature with GSZ, just not the one you were hoping for. But if it's any card, then meh.
I think it's funnier this way, but it should be pointed out that "can't search at all" effects that replace themselves only cost two Mana so having one cost one isn't really that novel. But if you wanted it could be like "If an opponent would search for one or more cards you may search for those cards instead. Then, if you did not find any cards your opponent may search their library for those cards. Either way, your opponent shuffles their library." It's a little wordy but I'm pretty sure by changing a card to those (that) card you can carry over the restrictions of the original search. It's Magic, everything is an ad hoc Oracle ruling away. Then there's the second search clause so if you get cute and fail, then they'll search again. It doesn't really work against searches that could find multiple cards since finding one would prevent your opponent from finding two but meh. Corner case.
Mad Mat
06-27-2018, 09:46 AM
Oh well then never mind. Solved the rules problem but ruined the flavor. It should have been still relevant what the search requirements were, so you still got a green creature with GSZ, just not the one you were hoping for. But if it's any card, then meh.
There's a few clunky ways to do that (e.g. a library reveal like Guided Passage or a 'you lose the game' clause if you fail to find), but I don't like them very much. This way it's clean and actually does something relevant against fetches or other specific tutors like stoneforge mystic.
I had a cycle of one-color filter lands once, and the black one hated on protection:
Sheltering Dunes
Land
1, T: Add WW.
All creatures get +0/+1.
Foggy Crossing
Land
1, T: Add UU.
Whenever a creature becomes a target of a spell or ability, counter that spell or ability unless its controller pays 1.
Pit of Decay
Land
1, T: Add BB.
All creatures lose and can’t have or gain protection. They can’t be regenerated.
Circle of Passage
Land
1, T: Add RR.
Damage can’t be prevented.
Overgrown Battlefield
Land
1, T: Add GG.
Players can’t cast spells or activate abilities during combat.
grimfield
06-28-2018, 01:09 AM
Wanted to make some cards that incentivized playing a tempo deck without Delver. Make standstill great again!
Mercurial Drake U
Creature - Drake
Flying
Sacrifice ~: counter target spell unless its controller pays :1:.
1/1
Some might say its power is fleeting, others say it's creeping
Flailing Scholar U
Creature - Human Wizard
Sacrifice ~: return target creature to its owner's hand.
1/1
His professors at the Academy predicted his expulsion
FourDogsinaHorseSuit
06-28-2018, 11:32 AM
Wanted to make some cards that incentivized playing a tempo deck without Delver. Make standstill great again!
Mercurial Drake U
Creature - Drake
Flying
Sacrifice ~: counter target spell unless its controller pays :1:.
1/1
Some might say its power is fleeting, others say it's creeping
Flailing Scholar U
Creature - Human Wizard
Sacrifice ~: return target creature to its owner's hand.
1/1
His professors at the Academy predicted his expulsion
That flavor text. Lol
PirateKing
06-28-2018, 12:27 PM
How does it ruin the flavor? Crack fetchland - Surprise, you found your swords to plowshares! etc.
Then you could just print a Stifle and they get to draw a card.
The fun of it is the skill in the caster trying to find the most useless target in the parameters set for them.
I don't know, maybe I'm thinking too much into it.
Wilkin
07-11-2018, 11:52 PM
How bout a fixed Deathrite Shaman? Still screws with color pie but there's a cost to using it, in losing life.
B. 0/2. Zombie Elf
Tap to add B to mana pool. Lose 1 life.
Sacrifice it: exile target card in a graveyard. Gain 1 life.
Or a fixed Gitaxian Probe.
U. look at target opponent's hand. Draw a card
U. Flashback
ScottW
07-12-2018, 01:43 AM
How bout a fixed Deathrite Shaman? Still screws with color pie but there's a cost to using it, in losing life.
B. 0/2. Zombie Elf
Tap to add B to mana pool. Lose 1 life.
Sacrifice it: exile target card in a graveyard. Gain 1 life.
Or a fixed Gitaxian Probe.
U. look at target opponent's hand. Draw a card
U. Flashback
That probe looks pretty good; UU draw 2 and look at opponent's hand - with the option to stagger the cost. Sign me up:)
DarthVicious
07-12-2018, 09:22 AM
How bout a fixed Deathrite Shaman? Still screws with color pie but there's a cost to using it, in losing life.
B. 0/2. Zombie Elf
Tap to add B to mana pool. Lose 1 life.
Sacrifice it: exile target card in a graveyard. Gain 1 life.
Or a fixed Gitaxian Probe.
U. look at target opponent's hand. Draw a card
U. Flashback
That probe looks pretty good; UU draw 2 and look at opponent's hand - with the option to stagger the cost. Sign me up:)
Spy Network
rabidw0lf
07-17-2018, 11:50 AM
Manacrested Forest
Land- Forest
When this enters the battlefield choose a color
T: Add G.
T: Add one mana of the chosen color.
Would this be to good of a cycle?
FourDogsinaHorseSuit
07-17-2018, 11:51 AM
Manacrested Forest
Land- Forest
When this enters the battlefield choose a color
T: Add G.
T: Add one mana of the chosen color.
Would this be to good of a cycle?
You mean I can run a deck with 20 cards that tap for whatever I want PLUS one?
Kanti
07-17-2018, 12:56 PM
UUU
Draw 4 cards
DarthVicious
07-20-2018, 02:00 PM
Ragnar, the Immortal
:w::g::b:
Legendary Creature - Human Soldier
3/3
As Ragnar enters the battlefield, if his mana cost was paid, he gains "Ragnar can't leave the battlefield."
kirkusjones
07-20-2018, 05:59 PM
Not a card, but thinking forward to Return to Ravnica Part Deux: Gatewatch Boogaloo. I know we'll never see dredge again, but what about this for Golgari:
:bg: : Fertilize: if this card is in your graveyard, you may exile it and search your library for a forest or swamp and put it into play.
Maybe into play tapped would be more fair?
ahg113
07-20-2018, 11:43 PM
Not a card, but thinking forward to Return to Ravnica Part Deux: Gatewatch Boogaloo. I know we'll never see dredge again, but what about this for Golgari:
:bg: : Fertilize: if this card is in your graveyard, you may exile it and search your library for a forest or swamp and put it into play.
Maybe into play tapped would be more fair?
A mechanic that isn't a modified version of kicker? Sign me up.
Pittplayer
07-25-2018, 09:37 PM
My attempt at a corrected Pox. What do you all think?
https://mtgcardsmith.com/view/complete/full/2018/7/25/1532568702312406.png
Pittplayer
07-25-2018, 11:28 PM
My attempt at a corrected Pox. What do you all think?
https://mtgcardsmith.com/view/complete/full/2018/7/25/1532568702312406.png
And to answer the inevitable " hey that's overpowered " comment. Regular Pox, cast turn 3, normally hits for 6-7 life, 1-2 cards in hand, 1 creature in play, and 1-2 lands in play. So say on average Pox hitting 2 cards in hand, and 3 permenants, along with a 7 life hit, I don't see this card being any crazier than that. Of course the retrace mechanic is powerful, but its symettrical. It's not like you can cast it every turn.
rufus
07-26-2018, 09:12 AM
My attempt at a corrected Pox. What do you all think?
Seems like it would be pretty strong in a deck with Life from the Loam, and it's not that hard to break the symmetry with a Narcomoeba/Prized Amalgam/Bloodghast package. People would - at minimum - experiment with it in dredge decks.
Pittplayer
07-26-2018, 11:47 PM
Seems like it would be pretty strong in a deck with Life from the Loam, and it's not that hard to break the symmetry with a Narcomoeba/Prized Amalgam/Bloodghast package. People would - at minimum - experiment with it in dredge decks.
Basically I am looking for a card that could help make Pox a tier one deck.
taconaut
07-27-2018, 11:13 AM
Basically I am looking for a card that could help make Pox a tier one deck.
I physically shuddered reading this.
Purple Blood
07-28-2018, 03:29 AM
I physically shuddered reading this.
Yeah. I can't imagine WOTC wanting to make Pox Tier 1. IMO it makes for super boring game play. When the strategy works both players are basically without cards in play and are top decking. At that point there are no decisions left to be made. At least for me a fun game involves as many moments as possible where there are multiple plausible decisions to be made. Pox inherently leads to the opposite board states.
:1::w: Instant. Destroy target enchantment. Storm.
:1::r: Instant. Destroy target blue permanent. Storm. You may not choose different targets for each copy.
Pittplayer
07-29-2018, 12:03 PM
Yeah. I can't imagine WOTC wanting to make Pox Tier 1. IMO it makes for super boring game play. When the strategy works both players are basically without cards in play and are top decking. At that point there are no decisions left to be made. At least for me a fun game involves as many moments as possible where there are multiple plausible decisions to be made. Pox inherently leads to the opposite board states.
That is certainly your right to believe. But I feel in eternal formats, legacy and vintage mainly, all deck styles and ways to play should be represented. Your agruement could also be made against combo decks, prison decks, and control decks. Any deck that aims to either win by t1 or t2, or lock you out of the game, does not support what you would consider to be 'fun' game play. I understand the fun of creature decks and midrange decks. But MtG also has featured other styles, and lots of players do enjoy the varying ways to play and the different kinds of decks you can play. I think modern and standard are more geared to what you are looking for in gameplay. I play eternal formats to be able to play things like fast combo or prison decks.
DarthVicious
08-06-2018, 09:14 PM
Inspired by Arixmethes, another idea for duals:
Neo-Taiga
R/G
Land - Mountain Forest
Yeah, duals with a mana cost. That's it. They're not cast. It just adds a mana cost to your land drop. Can't enter play without being paid for.
Who says we all have to come up with exotic rares and fancy cards?
NeckBird
08-07-2018, 11:31 AM
Make Zoo Mildly Okay Again or at Least Make Punishing Maverick Playable
Naya Rogue
G
Creature – Ape Rogue
0/1
T, Add R, G, W to your mana pool.
Naya Rogue gets +2/+1 as long as you control a Plains.
Naya Rogue can’t be blocked by creatures with power 1 or less as long as you control a Mountain.
Alpha Lion
WR
Creature – Cat
3/1
As long as you control a Forest, creatures you control have Haste.
Landfall – Whenever a land enters the battlefield under your control, this card gets +1/+1 and gains Trample until end of turn.
Lead Huntress
GR
Creature – Cat Warrior
2/2
As long as you control a Plains, spells your opponents cast that target a creature you control cost 1 more to cast.
Landfall – Whenever a land enters the battlefield under your control, target creature can’t block this turn.
The Pride
GW
Creature – Cat
1/3
As The Pride enters the battlefield, name a land card. That land loses all abilities other than mana abilities.
As long as you control a Mountian, The Pride has double strike.
Landfall – Whenever a land enters the battlefield under your control, this card gets +1/+0 until end of turn.
Mayael of Naya
WGR
3/4
Legendary Creature – Elf Shaman
As long as you control a Plains, other creatures you control get +1/+1.
As long as you control a Mountain, creatures you control have haste.
As long as you control a Forest, creatures you control have trample.
Okada, The Rainmaker
WGR
Legendary Creature – Kithkin Soldier
3/3
First Strike
Non-creature spells your opponents cast cost 1 more to cast.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, Okada deals 2 damage to that player and each planeswalker they control.
Naya Irrigationist
WW
2/3
Creature – Cat Cleric
If a land would be put into an opponent’s graveyard from anywhere, exile it instead.
Whenever a spell or ability an opponent controls would destroy a land you control, you may exile it. If you do, create a copy of that land.
Usurper of the Pride
RW
2/1
Creature – Cat
Vigilance
Landfall – Whenever a land enters the battlefield under your control, put a +1/+1 counter on Alpha Lion.
Whenever a Mountain enters the battlefield under your control, you may deal 1 damage to each Planeswalker an opponent controls.
Another land design that is still strictly worse than dual lands, will never replace dual lands, but might be okay in a deck here or there:
Godswood
Land – Forest Plains
TAP: Add G or W to your mana pool.
Godswood enters the battlefield tapped unless it entered the battlefield from your library.
taconaut
08-07-2018, 02:59 PM
Make Zoo Mildly Okay Again or at Least Make Punishing Maverick Playable
Naya Rogue
G
Creature – Ape Rogue
0/1
T, Add R, G, W to your mana pool.
Naya Rogue gets +2/+1 as long as you control a Plains.
Naya Rogue can’t be blocked by creatures with power 1 or less as long as you control a Mountain.
Reading this design, I thought, "wow, that is way too much text" but then I remembered they did print Deathrite Shaman at one point, and I think that card was mostly fine, so this one probably is totally fine.
Actually, a lot of the cards you submitted didn't even seem that pushed relative to current legacy, and it really highlighted for me just how insane a dude would have to be to make Plateau good.
Neo-Taiga
R/G
Land - Mountain Forest
Yeah, duals with a mana cost. That's it. They're not cast. It just adds a mana cost to your land drop. Can't enter play without being paid for.
Who says we all have to come up with exotic rares and fancy cards?
This is literally the same as comes into play tapped, except it's actually worse because you can at least play a tapland and accept its drawback. This one needs an entire other land to go with it.
Godswood
Land – Forest Plains
TAP: Add G or W to your mana pool.
Godswood enters the battlefield tapped unless it entered the battlefield from your library.
The first time I read Darth's, I thought this is what he wanted. I think this land would probably not be playable, and I think that even if it were, it would exacerbate the fetch issue.
NeckBird
08-07-2018, 05:08 PM
Reading this design, I thought, "wow, that is way too much text" but then I remembered they did print Deathrite Shaman at one point, and I think that card was mostly fine, so this one probably is totally fine.
Actually, a lot of the cards you submitted didn't even seem that pushed relative to current legacy, and it really highlighted for me just how insane a dude would have to be to make Plateau good.
After trying to design these cards, I've come to realize how difficult it would be to make Zoo, or really any proper aggro deck, even Tier 2 again. I think the only way to do it is just throw hatebear abilities onto already powerful aggro creatures.
Turn this:
Usurper of the Pride
RW
2/1
Creature – Cat
Vigilance
Landfall – Whenever a land enters the battlefield under your control, put a +1/+1 counter on Alpha Lion.
Whenever a Mountain enters the battlefield under your control, you may deal 1 damage to each Planeswalker an opponent controls.
Alpha Lion
RW
Creature – Cat
3/1
As long as you control a Forest, creatures you control have Haste.
Landfall – Whenever a land enters the battlefield under your control, this card gets +1/+1 and gains Trample until end of turn.
Into this:
Usurper of the Pride
RW
2/1
Creature – Cat
Vigilance
Players can't cast cards in graveyards.
Landfall – Whenever a land enters the battlefield under your control, put a +1/+1 counter on Alpha Lion.
Whenever a Mountain enters the battlefield under your control, you may deal 1 damage to each Planeswalker an opponent controls.
Alpha Lion
RW
Creature – Cat
3/1
As long as you control a Forest, creatures you control have Haste.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Landfall – Whenever a land enters the battlefield under your control, this card gets +1/+1 and gains Trample until end of turn.
The biggest issue with doing this is how inelegant it is. Like, just throwing random abilities on creatures just for the sake of it is pretty stupid. I just don't see any other way to make these kinds of color combinations playable.
DarthVicious
08-08-2018, 02:17 AM
This is literally the same as comes into play tapped, except it's actually worse because you can at least play a tapland and accept its drawback. This one needs an entire other land to go with it.
How about straight up reprints that punish fetchlands?
Neo-Taiga
Land - Forest Mountain
As Neo-Taiga enters play, tap all lands you control unless it was played from your hand.
FourDogsinaHorseSuit
08-15-2018, 11:38 AM
The Throne: :4:
When The Throne enters the battlefield you become the monarch.
Assassin creatures gain "T: Target play who is the monarch gets a poison counter".
DarthVicious
08-22-2018, 01:02 PM
Sword of Industry
:3: Artifact - Equipment
Equipped creature gets +2/+2 and has protection from artifacts and lands. This does not remove equipment.
Whenever equipped creature deals combat damage to a player, destroy target nonland colorless permanent and return target land to owner's hand.
Equip :2:
Mad Mat
08-22-2018, 04:03 PM
I've been thinking of designs which are very similar to reserved list cards, but (I hope) sufficiently different so that they might not break the list's rules.
Communism X2WW
Enchantment
Communism enters the battlefield with X+1 hammer counters on it.
All creatures lose all abilities and have base power and toughness X/X, where X is the number of hammer counters on Communism.
When Communism has no hammer counters on it, sacrifice it.
Ghiblify 3W
Sorcery
Until end of turn, players may cast enchantment cards from their graveyard without paying their mana cost and as though they had flash.
If an enchantment card would be put into a graveyard from anywhere this turn, exile that card instead.
Loxodon Saint 2W
Creature - Elephant Cleric
You may cast Loxodon Saint as though it had flash if you pay 2 more to cast it.
Creatures can’t attack or block.
At the beginning of your upkeep, pay 2/W W or sacrifice Loxodon Saint.
0/2
Magic Made Real 3W
Enchantment
When Magic Made Real enters the battlefield, each other enchantment becomes a creature with power and toughness equal to its converted mana cost until Magic Made Real leaves the battlefield.
Whenever another enchantment enters the battlefield, it becomes a creature with power and toughness equal to its converted mana cost until Magic Made Real leaves the battlefield.
Bide your Time 2U
Instant
Target opponent takes an extra turn after this one.
Draw four cards.
Infuse Artifact UU
Sorcery
As an additional cost to cast Infuse Artifact, sacrifice an artifact.
Search your library for an artifact card and put it onto the battlefield tapped, then shuffle your library. That artifact gains Echo X, where X is the converted mana cost of that artifact minus the converted mana cost of the sacrificed artifact.
Inspirited Corridors 3UU
Enchantment
Rather than pay the mana cost for a spell, its controller may exile a nonland card from their hand that shares a color with that spell or has the same number of colors. (That number can be zero.)
Recall of Times Past U
Instant - Ancestral
Draw three cards. Exile Recall of Times Past, then you lose 20 life for each other Ancestral exiled card you own.
Costly Tuition 2U
Instant
Search your library for three cards and reveal them. Each opponent simultaneously chooses one of those cards. You may put a card chosen most frequently this way into your hand, then put the rest into your graveyard and shuffle your library.
Hell's Dungeons 1B
Enchantment
Players skip their draw step.
If a player would draw a card, that player discards a card instead. If they do, they draw a card.
At the beginning of each player’s upkeep, that player puts the top card of their library into their hand.
Maralen's Bargain 4BB
Enchantment
You can’t draw cards.
Pay 1 life: Put the top card of your library into your hand.
Normists of the Void 3B
Enchantment
Spells cost 3 more to cast.
Players may discard cards any time they could cast an instant.
Vengeance from the Afterlife 1B
Instant
The next time a creature card is put into your graveyard from anywhere, return it to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
Age of Discovery 2GG
Sorcery
Each player may set aside any number of cards from their hand face-down. Then, each player reveals those cards and puts all permanent cards among them onto the battlefield.
Grand Spirit of Solitude 2G
Enchantment Creature - Spirit
As long as you control three or fewer creatures, Grand Spirit of Solitude isn’t a creature.
Players can cast spells and activate abilities only during their own turns.
2/6
Honey Pot G
Enchantment - Aura
Enchant player
At the beginning of enchanted player’s upkeep, destroy the creature with the least power. If two or more creatures are tied for least power, you choose one of them.
At the beginning of each end step, if no creatures are on the battlefield, sacrifice Honey Pot.
Primeval Forest 2GG
Enchantment
Creature spells can be cast as though they had flash.
If a player casts a creature spell and its converted mana cost is determined to be 3 or less, that player does not have to pay any costs for that spell.
Bird's Eye Maple 0
Artifact
Discard your hand, sacrifice Bird’s Eye Maple: The next time target land you control is tapped for mana this turn, add three mana of any color it produced.
Lotus of Times Past 0
Artifact - Ancestral
Sacrifice Lotus of Times Past: Add three mana of any one color.
If Lotus of Times Past would leave the battlefield, exile it instead, then you lose 20 life for each other exiled Ancestral card you own.
Mox Corundum 0
Artifact
As Mox Corundum enters the battlefield, discard a land card. If you do, choose a color.
Discard a land card: Choose a new color.
T: Add one mana of the color last chosen for Mox Corundum.
Rod of Revisionism 2
Artifact
Abilities of historic permanents can’t be activated unless they’re planeswalkers.
Tawnos's Key 3
Artifact
Affinity for basic lands
X, T: Untap X target lands.
Thran Monolith 2
Artifact
Thran Monolith enters the battlefield with a charge counter on it.
T, Remove a charge counter from Thran Monolith: Add CCC.
4: Put a charge counter on Thran Monolith.
The Ecclesia at Laname Peak
Legendary Land
At the beginning of each player’s upkeep, for each creature that player controls, they pay 1 or sacrifice it.
FourDogsinaHorseSuit
08-23-2018, 09:55 AM
Isn't Porphary Nodes the fixed version of Drop of Honey?
MorphBerlin
08-24-2018, 05:14 AM
All the cards I read just tonally break the "spirit of the reserve list" and thus are absolutely unrealistic. (not that I am for it)
rufus
08-24-2018, 01:46 PM
I've been thinking of designs which are very similar to reserved list cards, but (I hope) sufficiently different so that they might not break the list's rules.
...
Infuse Artifact UU
Sorcery
As an additional cost to cast Infuse Artifact, sacrifice an artifact.
Search your library for an artifact card and put it onto the battlefield tapped, then shuffle your library. That artifact gains Echo X, where X is the converted mana cost of that artifact minus the converted mana cost of the sacrificed artifact.
...
Because Tinker cost too much to cast the first time around? Duplicating reserved list cards means duplicating mistakes.
Clark Kant
08-31-2018, 06:11 AM
Wastes was a fairly pointless addition, however it set a precedent that new basic lands are not untenable.
Casual table top magic players desperately need the following land...
Ravnica Land - Basic Land
Ravnica Land comes into play tapped
Tap: Add one mana of any color to your mana pool.
As far as competitive play goes, this would not make any impact. Decades of experience demonstrated that comes into play tapped lands are a nonstarter in competitive gameplay, especially in a world where fetchlands and duallands exist.
Where this would make a HUGE impact is casual/kitchen table play. The cost of manabases is insane. Its what makes magic so obscenely expensive, and its a barrier to the game that Wizards can and should address by printing a land like the above.
This idea shares a lot with a similar suggestion posted in the MTG Arena community forum that was right on point:
“Name: Highland
Type: Basic Land
Text:
Tap - Add one colorless mana.
Tap - Add one mana of any color. You may use this ability only if your deck contains no more than a single copy of any card other than basic lands.
This one card would instantly shake up the meta completely. Suddenly so many new unique varied strategies would make an appearance in standard, modern, legacy and vintage. It would add so much variety to the game that I'm blown away the Wizards already hasn't printed such a land.
Of course, it should be a common, as widely available as wastes atleast, but lets think about how it would impact magic as a whole.
You can play a traditional consistent deck with 4 opt, 4 fumigate, and 4 teferi for control, 4 bomat courier and 4 lightning strike and 4 goblin chainwhirler for aggro etc.
Or you can forgeo consistency by playing only a single copy of each card, to be able to play cards of any color you want.
Those decks become a lot less predictable, decks would feel more similar to draft decks, with tons of possible starting hands and variety of game play. No two games would feel the same.
It would make deck building a lot more fun too. You can use the most powerful cards you have, regardless of color, but you only get to play one copy of them.
You could play your brawl deck in standard, or your edh deck in legacy and not have an inconsistent manabase.”
Clark Kant
08-31-2018, 06:21 AM
This is not a shitty card.
Its a massive and significant addition to the game that would make Magic far more affordable for beginners and casual players everywhere.
For the first time ever, You could play your brawl deck in standard, or your edh deck in legacy and not have an inconsistent manabase.
Its well past time that Wizards do something about the ridiculous price of manabases.
Its well past time that Wizards reduce the barrier for entry into EDH and Brawl largely due to ridiculous manabase costs.
Clark Kant
08-31-2018, 07:04 AM
No you wouldnt need to call a judge when Higland gets played.
Do players call a judge at the start of every brawl or EDH game? Do legacy players automatically assume their opponents are playing 5 Brainstorm and call the judge preemptively to check?
If your opponent ever plays a second copy of a card they already played, thats when you call the judge.
If your opponent never casts the same card twice, why would call a judge?
The real question is, how many legacy players wish they could make a legacy legal EDH deck that doesnt automatically suck in legacy due to having a horribly inconsistent manabase?
FourDogsinaHorseSuit
08-31-2018, 07:57 AM
How can you introduce a seventh basic land type when there's no sixth?
FourDogsinaHorseSuit
08-31-2018, 08:02 AM
So I get to run a five color deck as long as my lands come into play tapped? There's already cards that do this for your greedy Mana. Prismatic omen, chromatic lantern for example. The game is better balanced when available deck can't simply"do everything". No Mary Sue lands, please.
Clark Kant
08-31-2018, 08:13 AM
Its not a “mary sue” land. As far as competitive play goes, this would not make any impact. Decades of experience demonstrated that comes into play tapped lands are a nonstarter in competitive gameplay, especially in a world where fetchlands and duallands exist.
It would see casual/kitchen table play. No one would bring Ravnica land to a tournament.
Highland on the otherhand might possibly see competitive play (not likely but possible), but since it requires your whole deck to be build around it, and it forces you to forego consistency, thats a more than fair trade off.
How can you introduce a seventh basic land type when there's no sixth?
Wastes is a basic land. This land would be akin to Wastes
Mr. Safety
08-31-2018, 08:21 AM
Vivid Marsh
Vivid Grove
Vivid Crag
Vivid Meadow
Vivid Creek
Terramorphic Expanse
Evolving Wilds
Bant Panorama
Jund Panorama
Naya Panorama
Grixis Panorama
Esper Panorama
Sejiri Refuge
Akoum Refuge
Graypelt Refuge
Jwar Isle Refuge
Kazandu Refuge
Bloodfell Caves
Blossoming Sands
Dismal Backwater
Jungle Hollow
Rugged Highlands
Scoured Barrens
Swiftwater Cliffs
Thornwood Falls
Tranquil Cove
Wind-Scarred Crag
Crypt of the Eternals
Jungle Shrine
Seaside Citadel
Savage Lands
Crumbling Necropolis
Arcane Sanctum
Darkwater Catabombs
Shadowblood Ridge
Sungrass Prairie
Skycloud Expanse
Tainted Wood
Tainted Field
Mossfire Valley
You can get a literal perfect casual mana-base for less than $20, easy. This is far from a comprehensive list, but it also only took me about 10 minutes to search up. Entering tapped is a small price to pay in casual. Your suggested card doesn't pass the straight-face test.
Clark Kant
08-31-2018, 08:39 AM
Most of those lands are aweful which is why they barely see any play even in a casual environment.
Either of the lands in the OP would be far better alternatives for casual players. Highland would be a huge get for casual players.
Highland could actually potentially enable a whole new slew of competitive decks in legacy, its unlikely but possible. If it does enable some new legacy decks, that would be a welcome addition to the format.
It would at the very least generate a ton of interest in magic and bring back some players who stopped playing due to surge in costs of manabases, which is good for the game.
It would also make edh decks easily portable over to legacy, making for a significant Quality of Life improvement for EDH and Brawl players.
MorphBerlin
08-31-2018, 10:39 AM
I mean this could be fine as a normal non-basic land even though I think it's shitty design.
But as a basic? how doesn't this break any rule about a "basic" land?
It would also rende any non dual or fetchlands useless for casualplay, which I find super boring tbh
Jander78
08-31-2018, 10:48 AM
Merged with card creation thread. Whether you think it's "shitty" or not, this is where this type of discussion belongs.
FourDogsinaHorseSuit
08-31-2018, 11:02 AM
Its not a “mary sue” land. As far as competitive play goes, this would not make any impact. Decades of experience demonstrated that comes into play tapped lands are a nonstarter in competitive gameplay, especially in a world where fetchlands and duallands exist.
It would see casual/kitchen table play. No one would bring Ravnica land to a tournament.
Highland on the otherhand might possibly see competitive play (not likely but possible), but since it requires your whole deck to be build around it, and it forces you to forego consistency, thats a more than fair trade off.
It's not a real trade-off though. Who seriously makes good turn 1 or 2 turn one plays in casual? I windmill slam this down on t1, and then I could be playing wastes for the rest of the game and still have a pretty good mana base. And "comes into play tapped" isn't even a non-starter in competitive. Vesuva and cloud post come to mind as the biggest examples. If you're on the play the card basically says "An opponent draws a card. For the rest of the game, lands you control tap for any color" That's good enough for a few competitive formats.
Wastes is a basic land. This land would be akin to Wastes
Wastes have no land type. There are six different basic lands. There are five basic land types.
PirateKing
08-31-2018, 11:08 AM
There are six different basic lands.
Harsh diss to the Snow-Covered
FourDogsinaHorseSuit
08-31-2018, 11:26 AM
Harsh diss to the Snow-Covered
The ice age is over. Get over it. >:O
rufus
09-24-2018, 12:17 PM
How about something like:
RR
Overpressure
Enchantment
Whenever a player would cast an instant or sorcery spell, that player creates a copy of that spell and puts the spell into his or her graveyard instead.
FourDogsinaHorseSuit
09-24-2018, 12:27 PM
How about something like:
Is this designed to make all instants and sorceries uncounterable? Because copies can be countered like normal spells, this would only get around triggered abilities like chalice and countrbalance.
I'm trying to figure out what it does.
Bithlord
09-24-2018, 03:01 PM
Is this designed to make all instants and sorceries uncounterable? Because copies can be countered like normal spells, this would only get around triggered abilities like chalice and countrbalance.
I'm trying to figure out what it does.
Storm is a triggered ability.
FourDogsinaHorseSuit
09-24-2018, 03:07 PM
Storm is a triggered ability.
And?
This card has no relevant interaction with storm.
Like I said: What is this card supposed to do?
rufus
09-24-2018, 03:13 PM
Is this designed to make all instants and sorceries uncounterable? Because copies can be countered like normal spells, this would only get around triggered abilities like chalice and countrbalance.
I'm trying to figure out what it does.
I was mostly trying for something interesting and different rather than a specific impact.
It messes with stuff like chalice, counterbalance, storm, prowess, and monastery mentor. It also has interesting interactions with non-targeted graveyard or self exile like Ill-gotten gains.
Edit: Oh... Standstill too.
Bithlord
09-24-2018, 03:15 PM
And?
This card has no relevant interaction with storm.
Like I said: What is this card supposed to do?
Storm: When you cast this spell, copy it for each other spell that was cast before it this turn. If the spell has any targets, you may choose new targets for any of the copies
This card replaces the cast with something else, so there is no cast. You don't increase storm count, and you don't get storm copies. I'd say that's pretty meaningful.
FourDogsinaHorseSuit
09-24-2018, 03:21 PM
I was mostly trying for something interesting and different rather than a specific impact.
It messes with stuff like chalice, counterbalance, storm, prowess, and monastery mentor. It also has interesting interactions with non-targeted graveyard or self exile like Ill-gotten gains.
Edit: Oh... Standstill too.
OK, that's actually kinda cool.
Nonex
09-25-2018, 02:31 PM
I think certain cards from Hearthstone should be fine if they transitioned to MtG with some adjustments. For example:
Naturalize :g:
Instant
Destroy target creature. It can't be regenerated. An opponent draws two cards.
Branching Paths :3::g:
Sorcery
Choose two. You may choose they same mode more than once.
· Draw a card.
· Put a +1/+0 counter on each creature you control.
· You gain 6 life.
Nourish :3::g::g:
Sorcery
Choose one -
· Search your library for two land cards, put them onto the battlefield, then shuffle your library.
· Draw three cards.
Flamewaker :1::r::r:
Creature - Devil
Whenever you cast an instant or sorcery spell, Flamewaker deals 2 damage divided as you choose among one or two targets.
2/4
Flame Imp :br:
Creature - Imp Demon
When Flame Imp enters the battlefield, it deals 3 damage to you.
3/2
Malchezaar's Imp :b:
Creature - Imp Demon
Whenever you discard a card, if you discarded it at random, draw a card.
1/3
Do you think a 2 mana chalice of the void permanently set for 1CMC would be too powerful/broken in legacy? Like wif chalice decks had chalice 5-8, would that put a damper on blue cartel shell or would it simply entrench blue cartel/chalice decks even more.
rufus
09-26-2018, 09:22 AM
Do you think a 2 mana chalice of the void permanently set for 1CMC would be too powerful/broken in legacy? Like wif chalice decks had chalice 5-8, would that put a damper on blue cartel shell or would it simply entrench blue cartel/chalice decks even more.
I imagine it would hit other stuff harder. The 'cantrip cartel' does still make it easier to find anti-chalice tech like Ingot Chewer,Shattering Spree or Ancient Grudge. I'm also not sure it would have a positive impact on the play experience in general, and replacing the cantrip cartel with some kind of 'legacy shops' thing isn't necessarily going to promote a more diverse metagame.
Mad Mat
10-09-2018, 03:49 PM
A few white cards:
Angelic Intervention 3WW
Instant
You may exile a white card from your hand and have each opponent gain 1 life rather than pay Angelic Intervention’s mana cost.
Put target spell or nonland permanent on top of its owner’s library.
Burden of Solitude W
Enchantment
Creatures can’t attack or block alone.
Desperate Conscriptions 3W
Instant
Affinity for damage dealt to you this turn
Search your library for a creature card with converted mana cost 1 and put it onto the battlefield. Then shuffle your library.
Gravestorm
Envoy of Peace 1W
Instant
Until end of turn, if you would be dealt damage by a source you don’t control, investigate instead.
Fall Back W
Instant
Scry 3, then manifest the top card of your library.
Put a permanent you control on top of its owner’s library.
Golden-Tail Ascendant WW
Legendary Planeswalker - Golden-Tail
+1: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types.
0: Until your next turn, you may cast creature spells as though they had flash.
-1: Remove X loyalty counters from Golden-Tail Ascendant. Creatures you control get +X/+X until end of turn.
2
Politeness W
Enchantment
Split second — Whenever a creature enters the battlefield, it becomes a 1/1 creature without abilities until end of turn. (Players can’t cast spells or active abilities unless they’re mana abilities while this ability is on the stack.)
Veteran Templar 1W
Creature - Cat Knight
Vigilance
W, T: Search your library for an instant card with converted mana cost 2 or less, reveal it, then cast it without paying its mana cost with target creature you control as a target. Then shuffle your library. (You can’t cast it if you can’t target that creature this way.)
2/3
Voice of the Masses XW
Instant
Convoke
Counter target spell unless its controller pays X, and 1 for each creature convoked for this spell.
ronco
10-10-2018, 10:03 AM
Politeness W
Enchantment
Split second — Whenever a creature enters the battlefield, it becomes a 1/1 creature without abilities until end of turn. (Players can’t cast spells or active abilities unless they’re mana abilities while this ability is on the stack.)
I like the idea on this one. I'm guessing the idea here is to have creatures not be able to use any abilities when they ETB and wait until the next turn? If so, might need to have them "come into play as..." instead of losing abilities on an ETB trigger, but I'm not a rules lawyer and i didn't stay at a holiday inn express last night either. :).
FourDogsinaHorseSuit
10-10-2018, 01:26 PM
I like the idea on this one. I'm guessing the idea here is to have creatures not be able to use any abilities when they ETB and wait until the next turn? If so, might need to have them "come into play as..." instead of losing abilities on an ETB trigger, but I'm not a rules lawyer and i didn't stay at a holiday inn express last night either. :).
If that's the idea then you're right: You need a replacement effect to make sure they enter as 1/1's with no abilities. By saying that this ability uses the stack it is implied that this is a triggered ability, but if that was the case then their ETB abilities would still trigger since they'd still have them when they enter.
Mad Mat
10-10-2018, 01:43 PM
If that's the idea then you're right: You need a replacement effect to make sure they enter as 1/1's with no abilities. By saying that this ability uses the stack it is implied that this is a triggered ability, but if that was the case then their ETB abilities would still trigger since they'd still have them when they enter.
I know that ETB abilities will still work. I intended it to do away with the unanswerable abilities of cards like griselbrand, young pyromancer or monastery mentor. By creating a window of opportunity where the creatures are vulnerable and their abilities can't be used. It's also a (temporary hoser) of haste, sac abilities, protection, hexproof and shroud.
Mad Mat
10-15-2018, 04:15 PM
A few red cards:
Akki Gold Digger 1R
Creature - Goblin Scout
When Akki Gold Digger enters the battlefield, shuffle your graveyard, then return a card at random from your graveyard to your hand.
When Akki Gold Digger dies, you may choose a card from your graveyard and shuffle it among the top four cards of your library.
2/1
Akki Avalanchers #2 R
Creature - Goblin Warrior
Haste
Akki Avalanchers #2 can’t attack or block unless a land was put into a graveyard from anywhere this turn.
2/2
Horny Staticaster RR
Creature - Minotaur Wizard
Whenever an opponent casts a spell, Horny Staticaster deals 1 damage to any target.
2/1
Jaya's Familiar 1R
Creature - Lizard
Unleash
When Jaya’s Familiar enters the battlefield, each player sacrifices a blue permanent.
2/1
Lava Tremors RRR
Sorcery
Destroy target nonbasic land. Lava Tremors deals 2 damage to each creature that land’s controller controls.
Smasherhorn RR
Legendary Creature - Minotaur Berserker
Trample
Split second — Whenever an artifact enters the battlefield, destroy it and put a +1/+1 counter on Smasherhorn. (As long as this ability is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
2/1
Spellsplinter 1R
Instant
Rather than pay Spellsplinter’s mana cost, you may return a mountain you control to its owner’s hand.
Copy target instant or sorcery spell you don’t control unless its controller pays 1. You may choose new targets for the copy.
Steam Elemental 2R
Creature - Elemental
Flash
Split second
Blue creatures get +1/-1.
3/2
Stir the Pot R
Instant
Choose two in the order of your choice —
• Draw a card.
• Scry X, where X is the number of cards target opponent drew this turn.
• For each player, you may have that player shuffle their library.
Storm Brain R
Instant
You may draw a card. If you don’t, draw a card at the beginning of the next turn’s upkeep.
Target player draws two cards, then puts two random cards from his or her hand on top of his or her library in a random order.
Tittliewinks22
10-29-2018, 09:06 AM
Magus of Humility 2WW
Creature - Human Cleric
Creatures in play lose all abilities and are 1/1's.
4/4
So he turns himself into a 1/1 and takes away his own ability causing a paradox!
ahg113
10-30-2018, 10:31 PM
I love your cards MadHat. Because you typed them up here, it's a shame they will never see print. Not like Wizards is progressive enough to make something that interesting anyway. I have so many positive feels.
Mad Mat
11-04-2018, 04:43 PM
A few green cards:
Academy Ecologist G
Creature - Elf Wizard
Whenever the effect of a spell or ability an opponent controls causes that player to shuffle his or her library, you may draw a card.
0/2
Appeal to Nature G
Sorcery
Proliferate X times, where X is the number of nonbasic lands target opponent controls.
Archdruid of Boseiju GG
Creature - Snake Shaman
Archdruid of Boseiju enters the battlefield tapped.
T: Add C. If that mana is spent on a spell, that spell can’t be countered by spells or abilities.
0/4
Bestial Spirit Guide 3G
Creature - Beast Spirit
Discard Bestial Spirit Guide: Add G. Spend this mana only to cast creature spells.
Dredge 2
3/3
Canopy Stride G
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If it’s a creature card with converted mana cost equal to or less than the number of basic forests you control, put it onto the battlefield under your control.
Conspiracy of Leaves G
Instant
If an opponent cast a blue spell this turn and it’s your turn, draw a card.
Storm
Elven Decorator G
Creature - Elf Advisor
T: Put a fair counter on target land you control.
Whenever a land you control with a fair counter on it is tapped for mana, add G.
1/1
Gaea's Prayer G
Instant
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Then put one of the other cards on top and the rest on the bottom of your library in any order.
The next creature card you cast this turn can be cast as though it had flash.
Mists of Dawn 2GG
World Enchantment
If a player would draw a card, each other player draws a card instead.
Nature's Fate G
Sorcery
Scry X-1, where X is the number of permanents you control with a mana ability.
Draw a card.
Protectionist's Drive G
Enchantment
Spells with converted mana cost 1 or less cost 1 more to cast.
Activated abilities of permanents with converted mana cost 1 or less cost 1 more to activate unless they’re mana abilities.
Sudden Boa 1GG
Creature - Snake
Flash
Split second
Islandwalk, swampwalk
G: Regenerate Sudden Boa.
2/1
Verdant Outskirts GGG
Enchantment
Whenever a player casts a spell, that player sacrifices a nonbasic land.
bruizar
03-01-2019, 05:05 AM
Fellfield
Snow Land - Island Mountain
Fellfield Enters the battlefield tapped unless you control another snow permanent.
Add U or W to your mana pool
Etcetera.
Gheizen64
03-07-2019, 04:46 AM
With bo1 being an actual thing now cards likes these become a possibility:
To compensate the die roll:
Reverse Octahedron 2
Artifact
T: add 1
If u have 8 cards in hand, reverse Octahedron cost 0
Library of Tolaria
Legendary Land
When It etb, draw 1 if u have 7 cards in hand
T: add 1
To make sb matter in bo1
Marketplace
Land
EtB tapped
T: add 1
T, sac: Exchange a card in your hand with a card in your sb
Strawberry Dwarf
03-23-2019, 02:12 PM
Some ideas:
Gemstone Crypt
Land
When ~GC enters the battlefield, pay X life. ~GC enters the battlefield with X mining counters on it. If there are no mining counters on ~GC, sacrifice it.
Tap: Add :1: to your mana pool.
Tap, Remove a mining counter from ~GC: Add one mana of any color to your mana pool.
Brass Mox
Artifact
:0:
~BM enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1 life. If you do, untap ~BM.
Tap: Add one mana of any color to your mana pool.
Magus of the Oath
Creature – Elf Wizard Druid
:g::g:
1/2
Tap, Sacrifice ~MotO: Reveal cards from the top of your library until you reveal a mono-green creature card with power 5 or more. Put that card onto the battlefield and all other cards revealed this way on the bottom of your library in any order.
Magus of the Balance
Creature – Human Wizard
:1::w::w:
2/2
During your upkeep, each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards, sacrifice creatures and remove counters from all planeswalkers the same way.
Magus of the Force
Creature – Merfolk Wizard
:2::u::u:
1/4
Channel – Return basic Island on top of your library, Discard ~MotF: Counter target nonmana ability or nonpermanent spell.
Is it just a coincidence, or do they read posts here?
http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=450606
Gheizen64
05-24-2019, 07:31 AM
Finally managed to design a wasteland variant that would work for modern tempo:
Unstable glaciers
Snow Land
T: add 1
Snow, sac, T: return target non basic lands on the top of it's owner's library.
Prob a tad weak but solve the biggest gripes with wasteland wizard has: It doesn't lock out opponents from mana, it merely slow their deployment, it hates on fetches incidentally, and it promote mono color by having a snow mana requirement. I feel gobbos or smth could be viable again in modern with this waste variant. Same for DnT and shit. Slow wastes variants don't work for those kind of decks.
FourDogsinaHorseSuit
05-24-2019, 07:52 AM
Finally managed to design a wasteland variant that would work for modern tempo:
Unstable glaciers
Snow Land
T: add 1
Snow, sac, T: return target non basic lands on the top of it's owner's library.
Prob a tad weak but solve the biggest gripes with wasteland wizard has: It doesn't lock out opponents from mana, it merely slow their deployment, it hates on fetches incidentally, and it promote mono color by having a snow mana requirement. I feel gobbos or smth could be viable again in modern with this waste variant. Same for DnT and shit. Slow wastes variants don't work for those kind of decks.
So if I have a recursion effect it's a soft lock?
Ranger-Captain of Eos 2.0
add trigger: search deck for Bridge from Below and put in graveyard.
flavor text: "Because everyone I recruited died to Wrenn"
Since Wizards seems to like the general idea of quasi-remakes of Reserve List cards lately, how terrible or busted would the following be?
Survival of the Unfit
:1::g:
Enchantment
:g:, Discard a Creature card: Search your library for a creature card with converted mana cost equal to the discarded card's converted mana cost, reveal that card, and put it into your hand. Then shuffle your library.
If that really sucks, it could be changed to "equal to or less than" which then enables some Vengevine shenanigans, but less than actual Survival. Even so, that must be busted, so "equal to" might be the "only" way to go.
FourDogsinaHorseSuit
08-04-2019, 03:17 PM
Some stuff bouncing around my head:
Circle of Exclusion
:w::b:
Enchantment
When ~ enters the battlefield, exile target non-land permanent other than ~ for as long as you control ~.
Get. Out.
Ghostimage
:u::b:
Creature, spirit illusion
You may have Ghostimage enter the battlefield as a copy of any creature on the battlefield or in a graveyard. It gains "When this becomes the target of a spell or ability exile it and counter any spells or abilities it is the source of"
0/0
To overcome the past you must first face it
Lava Snacks
09-21-2019, 04:14 PM
https://i.imgur.com/QEYHaD8.jpg
Dice_Box
09-21-2019, 07:31 PM
Survival of the Unfit
:1::g:
Enchantment
:g:,Target player orders a taxi to go to McDonald's.
bruizar
01-26-2020, 04:16 PM
Riftstone Portal fetchland that punishes snow mana bases
Melting Permafrost
Land
{T}: Sacrifice Melting Permafrost to search your deck for a non snow-covered basic island or and put it into play. Then shuffle your library.
As long as Melting Permafrost is in your graveyard, all non snow-covered basic islands have "{T}: Add {W}. Island deals 2 damage to you."
Strawberry Dwarf
01-28-2020, 03:00 PM
What do you think about Licids?
Rancor Licid :g:
1/1
:g:, tap: Rancor Licid becomes a creature aura that reads "Enchanted creature gets +2/+0 and gains trample". You may pay :1: to end this effect. Whenever Rancor Licid dies, if it is an aura, return it to its owner's hand instead.
Riftstone Portal fetchland that punishes snow mana bases
...
Global Warming - 1W
Enchantment
If a snow permanent would add mana to a player's mana pool, instead that player sacrifices it. If they do, they may search their library for a nonsnow basic Island and put it into play Exerted.
If an opponent is Red, he or she may pretend this card doesn't exist.
bruizar
02-11-2020, 06:12 PM
Global Warming - 1R
Enchantment
If a snow land would be tapped for mana, its controller sacrifices it. He or she may search his or her library for a nonsnow basic land of the same type and put it into play Exerted.
Love the design, merely simplified it. Moons belong to red, exert is in both white and red.
Love the design, merely simplified it. Moons belong to red, exert is in both white and red.
"Snow permanent" was intentional. It punishes Astrolabe.
Searching for an Island was for flavor (snow melting), but a nonsnow basic land of the same type seems more balanced for gameplay.
bruizar
02-12-2020, 03:56 AM
"Snow permanent" was intentional. It punishes Astrolabe.
Searching for an Island was for flavor (snow melting), but a nonsnow basic land of the same type seems more balanced for gameplay.
I get that, my version is also not perfect yet. With your version it would mean both Arcum's Astrolabe and Boreal Druid would sac to fetch a basic land. With my wording, Scrying Sheets would get stripped if used to tap for mana with nothing to fetch for it.
Making it red is great because red is the color of fire and thus of melting.
Anyone else got a take on this card?
bruizar
03-13-2020, 06:46 PM
Corona
BB
Rare
Sorcery
Search target players library for 2 cards in his or her library and exile them. Your opponent reveals his or her hand. Each card with the same name as the exiled cards that are in hand or on the battlefield are also exiled.
Don't worry. It's just a flu...
rufus
03-13-2020, 10:06 PM
Corona
BB
Rare
Sorcery
Search target players library for 2 cards in his or her library and exile them. Your opponent reveals his or her hand. Each card with the same name as the exiled cards that are in hand or on the battlefield are also exiled.
Don't worry. It's just a flu...
Only slightly OP if you find 2 lands...
BX search opponent's library for a non-land card with CMC less than or equal to X might be OK.
FourDogsinaHorseSuit
03-13-2020, 10:40 PM
A single card.
That you name.
Corona
BB
Rare
Sorcery
Needs more Infect
pettdan
03-16-2020, 10:42 AM
How about this one (not to be alarmistic, this is not such, I hope):
Name: Corona
Card type: Virus Sorcery
Mana cost: BBB
Text:
You get an emblem with:
This emblem comes into play with 14 time counters.
During your upkeep, remove one time counter.
When there are no time counters on this emblem, it is sacrificed.
Whenever another player shuffles your library or targets one of your permanents, role a die:
1-2: that player copies this emblem.
3-6: nothing happens.
A player who has previously had this emblem cannot have it again.
During your upkeep, if your life total is 1 life or less, you lose one life.
It's not entirely playable, but... It's actually an interesting design space, having spells creating emblems and the tribal card type Virus.
FourDogsinaHorseSuit
03-16-2020, 05:58 PM
How about this one (not to be alarmistic, this is not such, I hope):
Name: Corona
Card type: Virus Sorcery
Mana cost: BBB
Text:
You get an emblem with:
This emblem comes into play with 14 time counters.
During your upkeep, remove one time counter.
When there are no time counters on this emblem, it is sacrificed.
Whenever another player shuffles your library or targets one of your permanents, role a die:
1-2: that player copies this emblem.
3-6: nothing happens.
A player who has previously had this emblem cannot have it again.
During your upkeep, if your life total is 1 life or less, you lose one life.
It's not entirely playable, but... It's actually an interesting design space, having spells creating emblems and the tribal card type Virus.
Just make it a saga
pettdan
03-17-2020, 11:39 AM
Just make it a saga
A saga seems ok, it may be a better way to fit the functionality on a card. Emblems are typically rather simple. I do like the emblems though. Having players sit with emblems that replicate.. Would feel, poxy. Yes, we need more pox style emblems.
I was considering again what would make this card actually playable, and in a multiplayer game it's "value", or playability, grows with the amount of players, similar to a virus. But it still needs something else to be useful, and also some functionality to illustrate what happens when someone gets the virus. I think adding "you can't gain life" to it would be relevant and representative, illustrating that when you get the virus you get some kind of symptoms, although they are typically very weak, and potentially coughing and fever. It would also make it useful in a multiplayer game, can be coupled with for example Sulfuric Vortex and Eidolon of the Great Revel, also increasing the lifeloss it incurs.
FourDogsinaHorseSuit
03-17-2020, 02:06 PM
A saga seems ok, it may be a better way to fit the functionality on a card. Emblems are typically rather simple. I do like the emblems though. Having players sit with emblems that replicate.. Would feel, poxy. Yes, we need more pox style emblems.
You can give players counters, but giving them emblems is bad: Emblems should never be given willy-nilly because the only way to get rid of them is to end the game.
PirateKing
03-17-2020, 05:46 PM
non-ultimate Emblems like Chandra, Awakened Inferno are an interesting design space.
Some pox-y Planeswalker with a +1: each player chooses 3 cards in their hand and discards the rest, and 0: each opponent gets an emblem with "at the beginning of your upkeep, if you have 3 or fewer cards in hand, lose 1 life"
Could be fun
pettdan
03-18-2020, 08:38 AM
I think you both have good points. FourDougsInahorseSuit, you're probably right that the emblems shouldn't have counters; although they are needed to imitate reality they are perhaps less fitting game-technically. Also agree with PirateKing, I think I may have had the Chandra in the back of my mind here, perhaps, anyway it would be interesting to see a similar Pox-style planeswalker, plussing to give Pox-emblems.
rufus
03-18-2020, 08:40 AM
A saga seems ok, it may be a better way to fit the functionality on a card. Emblems are typically rather simple. I do like the emblems though. Having players sit with emblems that replicate.. Would feel, poxy. Yes, we need more pox style emblems.
I was considering again what would make this card actually playable, and in a multiplayer game it's "value", or playability, grows with the amount of players, similar to a virus. But it still needs something else to be useful, and also some functionality to illustrate what happens when someone gets the virus. I think adding "you can't gain life" to it would be relevant and representative, illustrating that when you get the virus you get some kind of symptoms, although they are typically very weak, and potentially coughing and fever. It would also make it useful in a multiplayer game, can be coupled with for example Sulfuric Vortex and Eidolon of the Great Revel, also increasing the lifeloss it incurs.
You could do something like:
B
Flip a coin. If you lose the flip, you lose 1 life, and cant gain life for the rest of the game.
Contagious - for the rest of the game, whenever a spell or ability targets you or a permanent you control, that spell or ability's controller flips a coin. Anyone who loses the coin flip copies this spell.
(It's worth pointing out that this doesn't have the "except this ability" clause that Epic spell does, so it has the potential to get out of hand quickly. It would probably be better if it only got stacked "one deep" but I'm not sure that there's a clean way to template that. Random mechanics tend to be cumbersome, but seem thematically necessary here.)
FourDogsinaHorseSuit
03-18-2020, 02:07 PM
Edit: Nah, I like it as enchantment:
Global Pandemic
BB
Enchantment
When Global Pandemic enters the battlefield put a Virus Counter on target creature.
Each creature with a Virus Counter on it is a Carrier in addition to it's other types and gains "At the beginning of your upkeep put a virus counter on a creature of your choice. If you can't, destroy all creatures."
When a creature with a Virus Counter dies its controller loses one life.
When there are no Carriers on the battlefield, sacrifice Global Pandemic.
bruizar
03-19-2020, 02:05 AM
Edit: Nah, I like it as enchantment:
Global Pandemic
BB
Enchantment
When Global Pandemic enters the battlefield put a Virus Counter on target creature.
Each creature with a Virus Counter on it is a Carrier in addition to it's other types and gains "At the beginning of your upkeep put a virus counter on a creature of your choice. If you can't, destroy all creatures."
When a creature with a Virus Counter dies its controller loses one life.
When there are no Carriers on the battlefield, sacrifice Global Pandemic.
Needs to be an indestructible world enchantment with shroud
FourDogsinaHorseSuit
03-19-2020, 11:10 AM
Needs to be an indestructible world enchantment with shroud
Why? Let them find a cure. I've played pandemic before.
sdematt
03-19-2020, 12:22 PM
Is playing around Chaos Orb social distancing?
FourDogsinaHorseSuit
03-19-2020, 07:45 PM
Is playing around Chaos Orb social distancing?
During the pandemic please drop your chaos orbs from no less than six feet away
During the pandemic please drop your chaos orbs from no less than six feet away
What's the official DCI ruling on social distance for Chaos Confetti?
FourDogsinaHorseSuit
03-19-2020, 08:15 PM
what's the official dci ruling on social distance for chaos confetti?
THIS CARD CURES CARONA
(Please don't destroy it)
Leyline of Fairness 2WW
Enchantment
If Leyline of Fairness is in your opening hand, you may begin the game with it on the battlefield.
Players can’t cast spells from anywhere other than their hands or activate abilities of cards other than on the battlefield.
Would a card like this be enough to stop lurrus?
Leyline of Fairness 2WW
Enchantment
If Leyline of Fairness is in your opening hand, you may begin the game with it on the battlefield.
Players can’t cast spells from anywhere other than their hands or activate abilities of cards other than on the battlefield.
Would a card like this be enough to stop lurrus?
Wouldn't seen any play because you can't play it in Lurrus decks
Watersaw
05-08-2020, 12:27 PM
Wouldn't seen any play because you can't play it in Lurrus decks
There's some real truth to this. What decks would actually benefit from that sort of effect? The fair decks don't want it because they're still down a card and it cuts them out of a great CA engine. IDK if the unfair decks actually care enough to jam it.
FourDogsinaHorseSuit
05-09-2020, 01:36 PM
Leyline of Fairness 2WW
Enchantment
If Leyline of Fairness is in your opening hand, you may begin the game with it on the battlefield.
Players can’t cast spells from anywhere other than their hands or activate abilities of cards other than on the battlefield.
Would a card like this be enough to stop lurrus?
Symmetrical effects? In today's magic?
ronco
05-19-2020, 09:47 AM
3WW
This spell cost 1 less for each card your opponents have drawn this turn.
Players can't draw more than one card each turn.
Flash
Flying
2/4
Sent from my SM-G965U1 using Tapatalk
ahg113
05-29-2020, 11:40 AM
@ronco - make that casting cost 3W. For it to be worthwhile, it still needs to be lower to activate. Not to mention, this card really comes into play after a brainstorm has been resolved. So there's not much of a gotcha there, the damage has been done.
In that ever attempt to fix brainstorm -
Balanced Ship
U
Instant
Draw four cards, then place four cards from your hand on top of your library in any order.
Dig a card deeper, lose the ability to cantrip.
FourDogsinaHorseSuit
05-29-2020, 01:00 PM
Broken Dreams UB
Name a card other than a basic land, search Target player's library, and graveyard for up to four copies of that card and exile them. Then if that player has revealed any copies of that card exile those copies. If he or she doesn't, look at that players hand.
ahg113
05-29-2020, 02:28 PM
Broken Dreams UB
Name a card other than a basic land, search Target player's library, and graveyard for up to four copies of that card and exile them. Then if that player has revealed any copies of that card exile those copies. If he or she doesn't, look at that players hand.
No, just no.
A cheaper version of Cranial Extraction, Memoricide, or Slaughter Games? There's no reason for this card to be printed.
That is a bad card, and you should feel bad for designing it.
(covered ground, for reference, I was not aware all of these were actually things - https://www.cardmarket.com/en/Magic/Insight/Articles/These-Arent-the-Cards-Youre-Looking-For-The-Lobotomy-Story)
FourDogsinaHorseSuit
05-29-2020, 04:44 PM
No, just no.
A cheaper version of Cranial Extraction, Memoricide, or Slaughter Games? There's no reason for this card to be printed.
That is a bad card, and you should feel bad for designing it.
(covered ground, for reference, I was not aware all of these were actually things - https://www.cardmarket.com/en/Magic/Insight/Articles/These-Arent-the-Cards-Youre-Looking-For-The-Lobotomy-Story)
My card would only sometimes hit the copies in hand, but does hit companions as currently written.
Considering that the 3cmc version, Unmoored Ego, only seems fringe play I don't think it's out of the norm to try a weaker version at 2.
My card would only sometimes hit the copies in hand, but does hit companions as currently written.
Considering that the 3cmc version, Unmoored Ego, only seems fringe play I don't think it's out of the norm to try a weaker version at 2.
Like any good hate, your card should be symmetrical. The opponent should get to name a card as well.
ahg113
05-29-2020, 05:40 PM
My card would only sometimes hit the copies in hand, but does hit companions as currently written.
Considering that the 3cmc version, Unmoored Ego, only seems fringe play I don't think it's out of the norm to try a weaker version at 2.
I don't see how it hits companions, it makes no mention of that zone, which already sits in exile (outside the game, or some other such fancy parlance).
FourDogsinaHorseSuit
05-29-2020, 11:48 PM
I don't see how it hits companions, it makes no mention of that zone, which already sits in exile (outside the game, or some other such fancy parlance).
Companions are not in exile. They are revealed before the game starts and are permitted to be cast once from outside the game.
So a card that says that explicitly revealed copies are exiled would hit a companion
FourDogsinaHorseSuit
05-29-2020, 11:50 PM
Like any good hate, your card should be symmetrical. The opponent should get to name a card as well.
Costs one. Each player has to tear their companion in half. Then go to their binder and find a copy for ante.
Costs one. Each player has to tear their companion in half. Then go to their binder and find a copy for ante.
Speaking of which, where is the companion that is a 0/1 whose only text is “give your oppo this companion, if you do you get their companion....if they declare one”
FourDogsinaHorseSuit
05-30-2020, 07:45 AM
Speaking of which, where is the companion that is a 0/1 whose only text is “give your oppo this companion, if you do you get their companion....if they declare one”
Jeweled Xzitery?
It's the treefolk nightmare fish noble for R/B U/G
Grizzlenasty
05-30-2020, 08:42 PM
In that ever attempt to fix brainstorm
Though I don't think it needs fixage, why not keep it as it is, draw 3 put 2 back, but also make you lose two life. Would be a more subtle drawback that adds up over the course of the game. Punishing abusive decks like ad nauseam, make it harder for delver/4c stuff to grind out longer games etc.
Thinking about Thoughtseize here. Very strong effect that comes with a high cost.
I know, life is "just" a resource you might say.. but it adds up.
New brainstorm, double fetch, a force, having eaten a bolt or two, a swing from opponents Griselbrand.. can you still afford to agressively keep on digging?
What do you think?
ahg113
05-30-2020, 11:48 PM
Though I don't think it needs fixage, why not keep it as it is, draw 3 put 2 back, but also make you lose two life. Would be a more subtle drawback that adds up over the course of the game. Punishing abusive decks like ad nauseam, make it harder for delver/4c stuff to grind out longer games etc.
Thinking about Thoughtseize here. Very strong effect that comes with a high cost.
I know, life is "just" a resource you might say.. but it adds up.
New brainstorm, double fetch, a force, having eaten a bolt or two, a swing from opponents Griselbrand.. can you still afford to agressively keep on digging?
What do you think?
I don't think that cost is high enough. It's like red punisher cards, the opponent will always let the worse outcome for the active player resolve. Unless the player casting brainstorm is at 2 or 1 life that cost isn't high enough. If playing against a red deck, maybe the concern starts at 6 or 5 life (Fireblast or Lightning Bolt respectively).
We have Thoughtseize, where the cost is paid without concern, or at worse, sided out in game(s)s 2 (& 3?). G. Probe was banned for being a 2 life spell. A. Tomb isn't used ubiquitously, but plays in a bunch of decks that take the trade-off with little concern.
When one considers how effective Xerox decks usually are, when not in a mirror situation, they usually win with more than a few life points to the good.
Also, red herring, most decks don't have a Griselbrand to swing with. That's typically game over.
Barook
06-08-2020, 08:10 AM
Thoughts on this?
"Force of White" :1::w::w:
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Exile target noncreature spell unless its controller pays :3:.
Exiles instead of countering, taxes, and can only hit noncreature spells.
FourDogsinaHorseSuit
06-08-2020, 02:17 PM
Thoughts on this?
"Force of White" :1::w::w:
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Exile target noncreature spell unless its controller pays :3:.
Exiles instead of countering, taxes, and can only hit noncreature spells.
I'm kinda over playable free counterspells.
ahg113
06-08-2020, 03:13 PM
Thoughts on this?
"Force of White" :1::w::w:
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Exile target noncreature spell unless its controller pays :3:.
Exiles instead of countering, taxes, and can only hit noncreature spells.
There is an irony in the name of the card (generic and basic as it is) and the current environment we're in with society and civic unrest. Like, it's too perfect.
I'm a fan of the card, awaiting a better name.
FourDogsinaHorseSuit
06-17-2020, 07:38 AM
My take on fixed Duals:
Wet Swamp (+nine others)
Land - Swamp
T: Add B
T, Pay one life: Add U
Whoshim
06-17-2020, 08:47 AM
My take on fixed Duals:
Wet Swamp (+nine others)
Land - Swamp
T: Add B
T, Pay one life: Add U
I really like the idea. However, there would be 20 different types, since order now matters, unless you choose not to do certain combinations.
{B}, pay 1 {U}
{U}, pay 1 {B}
Those are two different cards of the same color combination.
If only 10 were made, which 10 would you choose, and why?
FourDogsinaHorseSuit
06-17-2020, 09:08 AM
I really like the idea. However, there would be 20 different types, since order now matters, unless you choose not to do certain combinations.
{B}, pay 1 {U}
{U}, pay 1 {B}
Those are two different cards of the same color combination.
If only 10 were made, which 10 would you choose, and why?
Good point. I think I would do an allied cycle with a pain from the left (so WG plains, WU island, UB swamp, BR mountain, and RG forest)
And for symmetry an enemy cycle with pain for the right (WB plains, UR island, BG swamp, RW mountain, GU forest)
Whoshim
06-17-2020, 09:34 AM
Good point. I think I would do an allied cycle with a pain from the left (so WG plains, WU island, UB swamp, BR mountain, and RG forest)
And for symmetry an enemy cycle with pain for the right (WB plains, UR island, BG swamp, RW mountain, GU forest)
That seems like an organized way to do it. I was imagining something similar. It does make it interesting how it would affect certain decks though.
For example, if I am playing mostly G and splash WB (Elves mostly just splashes B right now it seems), my options are a Plains and Swamp that cost 1 life to pay G, and a Plains that costs a life to pay B. That could get pretty painful.
However, if I am mostly G and go the RUG route, then I get two Forests that each cost a life for my splash colors, and an Island that taps for R. (RUG Delver mostly taps for U though, so it would be a bit painful for that deck.)
I think that, in certain decks, the shock lands would be better. I think that you hit a pretty good spot here with the design for these as far as power and interesting decisions are concerned.
Whoshim
06-18-2020, 11:41 PM
Random idea for a black spell.
Slipping Sanity
2B
Target player puts a card from their hand on top of their library.
Surveil 2.
Draw 1.
~ costs 1 less for each card named ~ in your graveyard.
EDIT: Unless I am mistaken, there is no "Target player discards a card, then draws a card" in all of Magic's history. I tried a number of different searches, but I couldn't find one. If I missed it, please let me know. Thanks.
FourDogsinaHorseSuit
06-22-2020, 08:33 AM
Random idea for a black spell.
Slipping Sanity
2B
Target player puts a card from their hand on top of their library.
Surveil 2.
Draw 1.
~ costs 1 less for each card named ~ in your graveyard.
EDIT: Unless I am mistaken, there is no "Target player discards a card, then draws a card" in all of Magic's history. I tried a number of different searches, but I couldn't find one. If I missed it, please let me know. Thanks.
A card? Maybe, but there's collective defiance for targeted discard + draw
There's plenty of targeted draw then discard, especially in blue.
Honorable mention to Dimir Guildmage and a ton of mana
Whoshim
06-24-2020, 09:49 PM
Yeah, Dimir Guildmage can do it, but it is interesting that that seems to be about it. The discard --> draw effect is on a few cards, ranging from Wheel of Fortune to Insolent Neonate, but I found it surprising that none of them target.
Black has Sign in Blood, which can be used to target the opponent. I found it interesting that there was nothing like Neonate but with targeting.
mistercakes
06-25-2020, 01:00 AM
Vendilion clique is pretty close. Windfall, wheel of fortune and others like them too.
jmlima
06-25-2020, 07:19 AM
Old news, but quite interesting ideas:
https://magic.wizards.com/en/articles/archive/event-coverage/invitationalists-cards-2002-10-19
FourDogsinaHorseSuit
06-25-2020, 08:17 AM
Old news, but quite interesting ideas:
https://magic.wizards.com/en/articles/archive/event-coverage/invitationalists-cards-2002-10-19
Wow, they're as bad at this as we are
Whoshim
06-25-2020, 08:20 AM
Yeah, mistercakes, Vendilion Clique is pretty close. Thanks for reminding me.
Old news, but quite interesting ideas:
https://magic.wizards.com/en/articles/archive/event-coverage/invitationalists-cards-2002-10-19
Those are pretty fun. Some seem pretty strong, but others don't really match up with things we have today:
https://media.magic.wizards.com/image_legacy_migration/sideboard/images/mi02/Romao.jpg
https://media.magic.wizards.com/image_legacy_migration/sideboard/images/mi02/Ruel.jpg
Barook
06-25-2020, 09:23 AM
Coatl is pretty similiar to what Tropical Wizard is, except a worse a creature type, one less power, but it gained flash and somewhat unconditional deathtouch.
Tylert
06-25-2020, 10:22 AM
Old news, but quite interesting ideas:
https://magic.wizards.com/en/articles/archive/event-coverage/invitationalists-cards-2002-10-19
I want the 2/2 that gives protection from a color :) (Yes i'm a D&T player).
Mage Hunter, Bob The Dog, Hind Sight are all really interesting though.
rufus
06-26-2020, 10:10 AM
...
EDIT: Unless I am mistaken, there is no "Target player discards a card, then draws a card" in all of Magic's history. I tried a number of different searches, but I couldn't find one. If I missed it, please let me know. Thanks.
Does Forget count?
Does anyone links to the other invitationalist card submissions?
Wrath of Pie
06-26-2020, 02:24 PM
Palace Sage is hilarious in hindsight.
jmlima
06-26-2020, 03:35 PM
Does anyone links to the other invitationalist card submissions?
I know of these two:
https://magic.wizards.com/en/articles/archive/event-coverage/2006-magic-invitational-card-submissions-2006-05-10
https://articles.starcitygames.com/premium/the-ultimate-prize-evaluating-the-magic-invitationalists-card-submissions/
PirateKing
06-26-2020, 04:33 PM
Enchantment - Aura
Enchant Planeswalker
Enchanted Planeswalker loses all abilities and gain "[+1]: Scry 1"
FourDogsinaHorseSuit
06-26-2020, 05:55 PM
Realize
:ur: Instant
Resolve target spell or ability.
Then if Realize targeted a spell or ability you don't control, dress a card.
Whoshim
06-27-2020, 12:33 AM
rufus, thanks for reminding me of Forget. I wonder how I missed it in my searches.
Enchantment - Aura
Enchant Planeswalker
Enchanted Planeswalker loses all abilities and gain "[+1]: Scry 1"
I think this would be fine at 1. The opponent already got a use out of their planeswalker, and this still gives the walker a good ability. I really dislike planeswalkers, so any card that helps hose them is good in my book.
Realize
:ur: Instant
Resolve target spell or ability.
Then if Realize targeted a spell or ability you don't control, draw a card.
I think that is too strong for combo decks. It is a UR Veil of Summer, though you need to choose whether to use it as a cantrip or as a way to make something uncounterable. I think that there is a strong chance that combo decks would stop splashing G for Veil and just run this, or run both.
I like the idea behind the card. I feel like there could be some really fun shenanigans to be had by 'reordering' the stack in ways that don't involve counterspells, but I think this would end up being more like a modal Elemental Blast/Cantrip hybrid.
FourDogsinaHorseSuit
06-27-2020, 03:50 PM
rufus, thanks for reminding me of Forget. I wonder how I missed it in my searches.
I think this would be fine at 1. The opponent already got a use out of their planeswalker, and this still gives the walker a good ability. I really dislike planeswalkers, so any card that helps hose them is good in my book.
I think that is too strong for combo decks. It is a UR Veil of Summer, though you need to choose whether to use it as a cantrip or as a way to make something uncounterable. I think that there is a strong chance that combo decks would stop splashing G for Veil and just run this, or run both.
I like the idea behind the card. I feel like there could be some really fun shenanigans to be had by 'reordering' the stack in ways that don't involve counterspells, but I think this would end up being more like a modal Elemental Blast/Cantrip hybrid.
I think you're over estimating a combo's desire for a dispel that they can cycle of your opponent is still casting spells.
Unlike veil which is a silence that can also turn off discard spell that always cantrips if you use it as a dispel.
I like Frank Karsten Mulligan tech actually and could be interesting:
BB
Sorcery R
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Then for each mulligan you took this game, that opponent discards an additional card.
UU
Sorcery
Scry 1, then draw a card. Then for each mulligan you took this game, draw an additional card.
WW
Sorcery
Gain 5 life. Then for each mulligan you took this game, gain an additional 3 Life.
GG
Sorcery
Put 2 1/1 green saporling token onto the battlefield. Then for each mulligan you took this game, put an additional 2 1/1 green saporling token onto the battlefield.
RR
Sorcery
Deal 3 damage to any target. Then for each mulligan you took this game, deal an additional 2 damage to that target.
PirateKing
06-27-2020, 06:21 PM
Enchantment - Aura
Enchant Planeswalker
Enchanted Planeswalker loses all abilities and gain "[+1]: Scry 1"
Alternate idea
Enchantment - Aura
Enchant Planeswalker
Enchanted Planeswalker loses all abilities and is a creature with base power and toughness equal to the number of loyalty counters on it
Whoshim
06-27-2020, 07:39 PM
WW
Sorcery
Gain 5 life. Then for each mulligan you took this game, gain an additional 3 Life.
I think the other cards are interesting and seem at a good power level. However, this seems pretty weak. Compare Rest for the Weary and Life Goes On.
Alternate idea
Enchantment - Aura
Enchant Planeswalker
Enchanted Planeswalker loses all abilities and is a creature with base power and toughness equal to the number of loyalty counters on it
This one is more fun, but you could drop it on your own Oko for a 6/6 or 5/5 (quasi-hasty) beat stick.
PirateKing
06-27-2020, 08:35 PM
This one is more fun, but you could drop it on your own Oko for a 6/6 or 5/5 (quasi-hasty) beat stick.
Enemy Planeswalker then. Something at least to explore the space between having a Planeswalker run amok versus totally killing them. So then Core Sets can have non-mythic answers to mythic haymaker cards.
Whoshim
06-28-2020, 12:05 AM
Enemy Planeswalker then. Something at least to explore the space between having a Planeswalker run amok versus totally killing them. So then Core Sets can have non-mythic answers to mythic haymaker cards.
That sounds like a good solution. It would be a fun card, though I don't think it will be enough. Teferi, Time Raveler could be a 1/1, but it could also be a 5/5 or more. Beast Within is probably going to end up being a better solution most of the time.
I think that it might need to look like this:
Enchantment - Aura
Enchant permanent you do not control.
Enchanted permanent loses all abilities (maybe add: except mana abilities). If it is a planeswalker, it becomes a creature with base power and toughness equal to the number of loyalty counters on it. (Maybe add a negative ability for the planeswalker's controller like: You lose 1 life at the beginning of your turn.)
I know that this version has a lot more text, but Price of Betrayal doesn't really see play (on mtgtop8, it looks like it made it into sideboards in some Sealed events for the most part, with 1 Legacy deck running 2 copies in the sideboard).
Here is another idea.
Enchantment - Aura WW
Enchant permanent you do not control.
Enchanted permanent loses all abilities (maybe add: except mana abilities). If ~ comes into play enchanting a planeswalker, add WW to your mana pool.
I also find it frustrating that they do not print reasonable answers to planeswalkers.
FourDogsinaHorseSuit
06-28-2020, 07:24 AM
Does it really matter that you're spending two cards to turn oko into a large creature? This is a format with stifle+Dreadnought, if you want to make your own oko less useful... Go for it?
Whoshim
06-28-2020, 09:59 AM
Does it really matter that you're spending two cards to turn oko into a large creature? This is a format with stifle+Dreadnought, if you want to make your own oko less useful... Go for it?
I feel like that is a little too dismissive of what could be an issue. Dreadnought needs another card to be good. Oko is already good. This proposed card works pretty well against Jace and probably decently well against Teferi. So, if you are running Oko, you could run this out of the sideboard to deal with those threats. However, if you can use it on your own Oko, then the following becomes possible:
Play Oko, +2 Food.
+1 on the Food, Cast the new card on Oko, swing for 10.
That is not a Stifle + Dreadnought for 12 damage, but it would be two independently useful cards that can also just blow an opponent out.
FourDogsinaHorseSuit
06-28-2020, 11:33 AM
Except turning oko into a 3 Mana 6/6 with food is basically a worse uro.
I'm just not seeing the payoff when you already have cards like ensoul artifact which makes your already good artifacts into 5/5 threats (and they still retain their abilities, unless they're equipment).
So you attacked for 10 on turn four. It's legacy. ¯\_(ツ)_/¯
I think the other cards are interesting and seem at a good power level. However, this seems pretty weak. Compare Rest for the Weary and Life Goes On.
Hmm . . . 6 life and 4 life gain per mulligan? Is that too much then?
rufus
06-29-2020, 12:23 AM
I like Frank Karsten Mulligan tech actually and could be interesting:
BB
Sorcery R
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Then for each mulligan you took this game, that opponent discards an additional card.
UU
Sorcery
Scry 1, then draw a card. Then for each mulligan you took this game, draw an additional card.
It seems like there's potential for those to get silly if you mulligan twice. If you cast one, you get caught up on the mulligans, and if you cast a second, you're jumping ahead. Legacy seems to be the most mana cost sensitive of the formats so those cards would probably make more trouble elsewhere. Even so, I imagine the blue one would see play in high tide decks.
Power level on the white one is really low. I think a tithe sort of effect would be a way to bring it in more in line with the blue and black ones.
I guess the red one is OK in burn-type decks, but it's also not great compared to those two.
There's also a templating issue with the black one - are the additional cards chosen by you, or by the opponent?
Hmm . . . 6 life and 4 life gain per mulligan? Is that too much then?
Mulligan into A+B
Step 1: Serra Ascendant
Step 2: This.
Step 3: Opponent casts Oko, Thief of Crowns
Step 4: Time to go to Chipotle before next round starts!
Mulligan into A+B
Step 1: Serra Ascendant
Step 2: This.
Step 3: Opponent casts Oko, Thief of Crowns
Step 4: Time to go to Chipotle before next round starts!
IDK, run some FOW/FON/Daze?
jmlima
06-29-2020, 04:07 PM
IDK, run some FOW/FON/Daze?
Yup, add some brainstorm, chuck it into a blue shell and it will work fine. Everything else does.
Yup, add some brainstorm, chuck it into a blue shell and it will work fine. Everything else does.
4 Delver
4 Serra Ascendant
4 [Open]
4 Blue Mulligan Card
4 White Mulligan Card
4 STP
4 BStorm
4 Ponder
4 FOW
4 Daze
2 FON
2 Preordain
16 Lands
I'll take my 5-0 now
FourDogsinaHorseSuit
07-06-2020, 07:46 AM
Final Goodbyes
Enchantment :b:
Creatures exiled from the battlefield died. (Any abilities that trigger as if they had died trigger. They are still in exile)
I'm sure there's some powerful blink effects to combo with, but I'm thinking that graveyard hate like leyline and rip are only so cheap because of the more broken abilities, like dredge and flashback and that a deck trying to play fair with the graveyard shouldn't be so impacted.
Whoshim
07-06-2020, 10:05 AM
Final Goodbyes
Enchantment :b:
Creatures exiled from the battlefield died. (Any abilities that trigger as if they had died trigger. They are still in exile)
I'm sure there's some powerful blink effects to combo with, but I'm thinking that graveyard hate like leyline and rip are only so cheap because of the more broken abilities, like dredge and flashback and that a deck trying to play fair with the graveyard shouldn't be so impacted.
Possible abuse in a Food Chain deck, I think. However, I do like the idea of playing defense against leyline and rip this way. Initially, I thought it was a bit underpowered, but it has the nice effect of requiring an opponent to have enchantment removal to make use of their hate. Also, no matter how many pieces of hate the opponents draw, they don't turn this off. I like the design. The wording did confuse me at first, and I think that something could be done to get it to line up with things like Hushbringer. Maybe something like:
Final Goodbyes
Enchantment :b:
Creatures being exiled cause abilities to trigger as if those creatures had died.
FourDogsinaHorseSuit
07-06-2020, 11:17 AM
I don't think there's a "clean" way to word it, since they made "dies" a word with rules value, so you'd need something like Soulherder templating to make sure you only get the correct exile effects. (Exiling a Spirit Guide for mana shouldn't count, for example) and your changing a rule so would we want a dash of Mirror Gallery?
So in the end I settled on a simple line of text with a little reminder text, since reminder text gets to be more fluid and closer to plain English.
As for foodchain: I'm not too worried about it going into existing A+B combos like foodchain because adding a third (or in foodchain's case a fourth) card to the combo is just worse than the original combo. I'm more worried about Yorion and Ephemerate effects finding a something out of the new class of creatures they can combo with.
What about this very wordy version:
Final Goodbyes B
Enchantment
Whenever a creature is exiled from the battlefield, abilities that would trigger if a creature died trigger as if a creature died.
FourDogsinaHorseSuit
07-06-2020, 01:50 PM
What about this very wordy version:
Final Goodbyes B
Enchantment
Whenever a creature is exiled from the battlefield, abilities that would trigger if a creature died trigger as if a creature died.
Would have to be even wordier to note that you're supposed to be treating the exiled creature as the dead one.
Whenever a creature is exiled from the battlefield, if another ability would have triggered if that creature had died, trigger that ability as if the exiled creature had died.
How about:
Abilities that trigger when a creature dies trigger when a creature is exiled from the battlefield as well.
TsumiBand
07-06-2020, 06:43 PM
Re: triggering "dies" abilities on exile instead
This feels like one of those times where you'd want to define a keyword, give it intuitive reminder text, and then hide the rules garbage that actually Makes It Work in the Comp Rules. Then it'd work like abilities such as Madness or Unearth, which read one way but are complex in their implementation.
I feel like the quickest (maybe not best) implementation would be a set of rules that would use a replacement effect to send the would-be-exiled creature temporarily to the graveyard but then on checking the game state immediately exiles them, like we do with tokens (or did, last time I looked under the hood at the rules). This has allowed tokens to trigger "dies" effects while still being RFG'd for as long as I can remember, and it might be the solution to this problem as well?
rufus
07-07-2020, 11:22 AM
How about:
Abilities that trigger when a creature dies trigger when a creature is exiled from the battlefield as well.
It could be:
Creatures that would be exiled go to the graveyard, and are then exiled instead.
Though that does mess with some stuff like Duplicant.
Pittplayer
07-08-2020, 03:49 AM
In my quest to come up with cards I would love to see printed to fit into the Pox archetype, here is my newest one. Resource denial is a type of card that WOTC have moved away from in their current card building philosophy. Which sucks to us Pox players. So here is my attempt at a card to further the archetype, a card that would attempt to make Pox decks playable in the current meta. So yes, it's meant to be a little overpowered but not broken, to compete with cards like Oko and Uro. This card I have made, I think is most times better then Pox, sometimes Pox does hit for more life than this and hits more permanents, but this card definitely is better early game and the recursion helps keep the board disrupted and helps fight vs counters. With dark rituals you could even cast it and then flash it back say t3. So like I'm saying, it's meant to be a bit pushed, but not Breach or Lurrus level broken.
https://mtgcardsmith.com/view/complete/full/2020/7/8/1594193615099215.png
FourDogsinaHorseSuit
07-08-2020, 07:58 AM
Pushed cards are just broken cards that they're not going to do anything about.
FourDogsinaHorseSuit
07-31-2020, 10:55 AM
Kiku, Shadow Assassian
BB
1/1
1BB T: Target creature deals damage equal to itself equal to its power.
1BB T: Remove a number of loyalty counters from target planeswalker equal to the cost of its second loyalty ability.
Whoshim
07-31-2020, 08:37 PM
Kiku, Shadow Assassian
BB
1/1
1BB T: Target creature deals damage equal to itself equal to its power.
1BB T: Remove a number of loyalty counters from target planeswalker equal to the cost of its second loyalty ability.
I think it needs "Shadow". :)
Also, I don't think the second ability will usually do very much. Just looking at some random planeswalkers and some commonly played ones:
Ajani, Inspiring Leader - Loses 3 counters.
Chandra Ablaze - Loses 2 counters.
Chandra, Acolyte of Flame - Loses 0 counters.
Ashiok, Dream Render - Loses 0 counters.
Ashiok, Nightmare Weaver - Loses 0 counters. (?)
Oko, Thief of Crowns - Loses 1 counter.
Jace, the Mind Sculptor - Loses 0 counters.
For a 1BBBB + tap investment, it does not seem worth it. It might just be better as an X ability:
X, T: Remove X loyalty counters from target planeswalker.
FourDogsinaHorseSuit
07-31-2020, 08:41 PM
I think it needs "Shadow". :)
Also, I don't think the second ability will usually do very much. Just looking at some random planeswalkers and some commonly played ones:
Ajani, Inspiring Leader - Loses 3 counters.
Chandra Ablaze - Loses 2 counters.
Chandra, Acolyte of Flame - Loses 0 counters.
Ashiok, Dream Render - Loses 0 counters.
Ashiok, Nightmare Weaver - Loses 0 counters. (?)
Oko, Thief of Crowns - Loses 1 counter.
Jace, the Mind Sculptor - Loses 0 counters.
For a 1BBBB + tap investment, it does not seem worth it. It might just be better as an X ability:
X, T: Remove X loyalty counters from target planeswalker.
There was also tons of creatures the original kiku didn't kill as well.
I mean sure, your version is a better card but doesn't capture the original as well.
BirdsOfParadise
07-31-2020, 08:59 PM
Kiku, Shadow Assassian
BB
1/1
1BB T: Target creature deals damage equal to itself equal to its power.
1BB T: Remove a number of loyalty counters from target planeswalker equal to the cost of its second loyalty ability.
This will confuse players because on some PWs the second loyalty ability has a plus cost and on others a minus. At least, I’m confused as to what your templating means. Use the absolute value? Also, “the second” loyalty ability is awkward. I’d just make them lose their starting loyalty.
Whoshim
08-01-2020, 03:22 AM
There was also tons of creatures the original kiku didn't kill as well.
I mean sure, your version is a better card but doesn't capture the original as well.
Well, what I am saying is that I don't know as the original ability is even worth printing. I enjoy corner case uses and things of that nature, but there is a vanishingly small amount of situations in which "1BB T: Remove a number of loyalty counters from target planeswalker equal to the cost of its second loyalty ability." would ever be used.
The second ability seems to be an attempt to make an equivalent of the first ability for planeswalkers, but thematically it seems more like a mosquito than an assassin.
I quickly went through every result for "t:planeswalker" on scryfall, writing down the absolute value of the second loyalty ability (if the planeswalker had only one ability, it was not recorded).
There were 197 results:
0=17
1=44
2=61
3=58
4=3
5=1
6=1
7=2
8=2
9=1
X=7
The average (not including the X) is 2.1157.
For about 1/3 of the planeswalkers, using the ability is better or no different than attacking the planeswalker. For another third, it is twice the damage. For the remaining third, it can do a decent amount, but maybe not even enough to remove the planeswalker from the table.
I think the following would be fine:
Kiku, Shadow Assassian
BB
1/1
Shadow
1BB T: Destroy target creature or planeswalker.
Wrath of Pie
08-01-2020, 08:10 AM
Kiku, Shadow Assassian
BB
1/1
1BB T: Target creature deals damage equal to itself equal to its power.
1BB T: Remove a number of loyalty counters from target planeswalker equal to the cost of its second loyalty ability.
Second activated ability should just have the planeswalker deal damage to itself equal to its starting loyalty, second loyalty ability is not well-defined.
Modern design would probably mandate that the first activated ability includes other.
FourDogsinaHorseSuit
08-01-2020, 09:00 AM
This will confuse players because on some PWs the second loyalty ability has a plus cost and on others a minus. At least, I’m confused as to what your templating means. Use the absolute value? Also, “the second” loyalty ability is awkward. I’d just make them lose their starting loyalty.
I tried to find a way to word it and it doesn't look like I succeeded. I like your starting loyalty ability, idea even if it's more thermically "toughness" than power.
FourDogsinaHorseSuit
08-04-2020, 05:48 PM
Spell scars:
:ub::ub:
Counter target non-creature spell unless its controller pays :2: if :u: was spent to cast this spell.
Target creature gets -2/-2 if :b: was spent to cast this spell.
Do both if :u::b: was spent.
Spell scars
I like it but sort of want to reward UU and BB. Maybe:
Spell scars :ub::ub:
Instant
Counter target non-creature spell unless its controller pays :1: for each :u: spent to cast this spell.
Target creature gets -1/-1 for each :b: spent to cast this spell.
It is weaker as a UB card, but I think it might be more balanced as an uncommon without many swingy 2 for 1s.
FourDogsinaHorseSuit
08-04-2020, 07:13 PM
I like it but sort of want to reward UU and BB. Maybe:
Spell scars :ub::ub:
Instant
Counter target non-creature spell unless its controller pays 1 for each u spent to cast this spell.
Target creature gets -1/-1 for each :b: spent to cast this spell.
It is weaker as a UB card, but I think it might be more balanced as an uncommon without many swingy 2 for 1s.
I think tho that's a little too weak for any format beyond draft especially since the baseline for creatures became 1/2 instead of 1/1.
How about:
Spell scars :ub::ub:
Instant
If you payed :u: to cast this spell counter up to one target non-creature spell unless its controller pays :1: for each :u: spent to cast this spell.
If you payed :b: to cast this spell up to one target creature gets -X/-X until end of turn where X is 1 + the amount of :b: spent on this spell.
FourDogsinaHorseSuit
08-04-2020, 07:29 PM
Or we can split the difference and it's counter any spell instead of non creature and -1/-1 counters instead of until end of turn
FourDogsinaHorseSuit
08-14-2020, 11:24 AM
Animate Weapon
Enchantment - Aura
:1::u:
Enchant Equpment
Enchanted equipment is an X/X creature in addition to its other types where X is equal to its converted mana cost. It gains each ability it would have gained as if it was equipped to itself.
Reeplcheep
08-14-2020, 01:31 PM
Animate Weapon
Enchantment - Aura
:1::u:
Enchant Equpment
Enchanted equipment is an X/X creature in addition to its other types where X is equal to its converted mana cost. It gains each ability it would have gained as if it was equipped to itself.
Seems pretty close to https://scryfall.com/card/cm2/43/grip-of-phyresis
Whoshim
08-15-2020, 06:21 AM
Animate Weapon
Enchantment - Aura
:1::u:
Enchant Equpment
Enchanted equipment is an X/X creature in addition to its other types where X is equal to its converted mana cost. It gains each ability it would have gained as if it was equipped to itself.
Batterskull is likely a problem as it becomes a 9/9 vigilance lifelink creature.
However, I really like this with Colossus Hammer.
There are some other issues, like with Sunforger. Would this creature be unable to use the ability, or use it as many times as it likes? There are 12 equipment cards with "unattach" (https://scryfall.com/search?q=o%3Aunattach+t%3Aequip&unique=cards&as=grid&order=name).
Whoshim
08-18-2020, 10:42 PM
Scrap the Lot!
Sorcery 2R
Destroy all artifacts.
Deal 1 damage to each player for each artifact in his or her graveyard.
Exile all artifacts from all graveyards.
rufus
08-20-2020, 11:43 AM
Batterskull is likely a problem as it becomes a 9/9 vigilance lifelink creature. ...
That's certainly not a power level problem. In legacy you can reanimate Grisselbrand for a smaller investment.
There are some other issues, like with Sunforger. Would this creature be unable to use the ability, or use it as many times as it likes? ...
It's not attached, so it can't un-attach as a cost.
rufus
08-20-2020, 11:47 AM
Spell scars:
:ub::ub:
Counter target non-creature spell unless its controller pays :2: if :u: was spent to cast this spell.
Target creature gets -2/-2 if :b: was spent to cast this spell.
Do both if :u::b: was spent.
With that template there would have to be a spell on the stack and a creature in play for it to be castable.
There could be a fun cycle with:
Choose one or more:
* Counter target spell unless its controller pays 2. You may only chose this effect if U was paid to cast this spell.
* Target creature gets -2/-2. You may only chose this effect if B was paid to cast this spell.
FourDogsinaHorseSuit
08-20-2020, 06:33 PM
With that template there would have to be a spell on the stack and a creature in play for it to be castable.
There could be a fun cycle with:
Choose one or more:
* Counter target spell unless its controller pays 2. You may only chose this effect if U was paid to cast this spell.
* Target creature gets -2/-2. You may only chose this effect if B was paid to cast this spell.
Scroll up
PirateKing
10-20-2020, 05:10 PM
Wish Lantern
Artifact 3
Tap, sacrifice: The next time you would search your library this turn, you may search outside the game instead. (you still follow the parameters of the search)
FourDogsinaHorseSuit
11-08-2020, 08:38 AM
Death's Verdict
:b::b:
Instant
Escalate -- Sacrifice a creature
Choose one or more:
Target player sacrifices a creature.
Target player sacrifices a planeswalker.
Target player sacrifices an enchantment.
Powered by vBulletin® Version 4.2.2 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.