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einhorn303
10-18-2009, 12:01 PM
What are some potential cards you'd like to see printed, purely by how they'd interact with old cards in Eternal formats?
For example, I wish WotC made a ridiculously huge, swingy Minotaur with a strong Sundering Titan or Nicol Bolas type ability that costs 8 or 9 CMC, just to make Digeridoo better.
Also, a land like:
Clanhome of Hans
Legendary Land
T: Add W to your mana pool.
T: Exile target Lhurgoyf.
Humphrey
10-18-2009, 12:04 PM
Moxo Fizzle
:0:
Blue
Instant - Trap MR
Counter target Artifact Spell with CC1 or less.
"Its mythic because we need money"
Float4WeldSlaver
10-18-2009, 12:13 PM
Aether Tether 2
Artifact
Permanents cannot be returned to their owner's hands.
I hate that no matter what hate you lay down, combo and/or control decks can just bounce it at your endstep and win next turn. This mostly applies to vintage.
B.C.E.P.
CC1
Artifact Creature
B.C.E.P. can't be the target of spells or abilities your opponents control.
Flying, Firststrike, Lifelink, Trample
5/6
This way, every deck has access to a broken creature.
DownSyndromeKarl
10-18-2009, 12:20 PM
Enchantress' Citadel
:1: :w: :g:
Enchantment
Can't be countered. Shroud. Whenever a spell you play is countered, you may either gain 5 life or draw a card.
Humphrey
10-18-2009, 12:26 PM
B.C.E.P.
CC1
Artifact Creature
B.C.E.P. can't be the target of spells or abilities your opponents control.
Flying, Firststrike, Lifelink, Trample
5/6
This way, every deck has access to a broken creature.
maybe 2020
Id prefer:
Hyperclone
:1:
Artifact Creature
You may have Hyperclone enter the battlefield as a copy of any creature on the battlefield.
0/0
SilverGreen
10-18-2009, 12:44 PM
Amber Elemental 1G
Creature - Elemental
Amber Elemental can't be countered. (or Flash)
As Amber Elemental enters the battlefield, choose a color. Amber Elemental has protection from the chosen color.
2/1
Nacre Elemental 1W
Creature - Elemental
If an effect controlled by an opponente causes you to discard Nacre Elemental, return it from your graveyard to your hand.
As Nacre Elemental enters the battlefield, choose a card type. Nacre Elemental has protection from the chosen type.
2/1
Aggro_zombies
10-18-2009, 12:55 PM
http://i121.photobucket.com/albums/o226/jbrennan0512/GraveyardSalvager.jpg
EDIT: Actually, it's supposed to say "your graveyard." Playing your opponent's dead Goyfs would be pretty sweet, though.
Digital Devil
10-18-2009, 01:04 PM
Keeper of Secrets ---- :w::w:
Creature - Human Advisor
:1:, discard a Plains card: Draw a card.
"The land listens to all of our secrets, but only the enlightened can listen to those of the land itself"
2/2
Phoenix Ignition
10-18-2009, 01:05 PM
Clanhome of Hans
Legendary Land
T: Add W to your mana pool.
T: Exile target Lhurgoyf.
You know legacy has a degenerate card when the first thing I think of when I see this is "Holy shit, that card would be expensive!"
sunshine
10-18-2009, 01:10 PM
Miser's Mox 1
As you play Miser's Mox you may choose and discard a card, if you do Miser's Mox comes costs one less to play.
T: Add 1 to your mana pool, if you payed at least one mana to play Miser's Mox then add one mana of any color to your pool instead.
TheInfamousBearAssassin
10-18-2009, 01:19 PM
http://img133.imageshack.us/img133/3117/ursinesilencerih7.jpg
I am longing for a card like this:
Simplify (2)
Artifact
Counter all triggered abilities
dahcmai
10-18-2009, 01:20 PM
I'd be ecstatic for these.
W
Creature - something
Shroud
You can't be the target of spells or abilities.
0/1
Or
G
Creature - Frog
"This" can't be the target of spells your opponent controls
3/1
Or
I made this one a long time ago.
Spreading the Disease
B
Sorcery
You may search your library for two identical lands and put them in your hand. Sacrifice a land.
TheInfamousBearAssassin
10-18-2009, 01:21 PM
I am longing for a card like this:
Simplify (2)
Artifact
Counter all triggered abilities
Wouldn't that have to be worded as a triggered ability itself?
Amber Mox
0
Artifact
T: Add 1 to your mana pool. Spend this mana only on colorless spells and abilities.
Aggro_zombies
10-18-2009, 01:36 PM
Wouldn't that have to be worded as a triggered ability itself?
"Triggered abilities don't trigger."
or
"Whenever a triggered ability of a permanent other than ~ triggers, counter that ability."
Barook
10-18-2009, 01:44 PM
Blue's Bane :r::g:
Creature - Elf Warrior
Blue's Bane can't be countered.
Double Strike
Whenever a player counters a spell or an ability, Blue's Bane deals 2 damage to that player.
1/2
Otter
10-18-2009, 01:56 PM
G
Creature - Frog
"This" can't be the target of spells your opponent controls
3/1
Oh god yes, Berserk Stompy wants!
Newchantress - GG
Enchantment
Whenever you play an enchantment spell, Scry 3.
Digital Devil
10-18-2009, 02:08 PM
I am longing for a card like this:
Simplify (2)
Artifact
Counter all triggered abilities
There's already a card named "Simplify"
http://magiccards.info/scans/en/od/269.jpg
DragoFireheart
10-18-2009, 02:10 PM
Counter Magic
0
Instant
Counter Magic is blue
Counter target spell. You lose 2 life.
Cyrus
10-18-2009, 02:15 PM
Ash'Aphid'Aakbar, Argothian Empress 1GW
Planeswalker - Ash'Aphid'Aakbar
+1 Whenever you play an Enchantment spell this turn, draw a card.
-2 Search your library for an enchantment card and reveal that card. Shuffle your library, then put that card on top of it.
-4 Non-Aura Enchantments you control become creatures with power and toughness equal to its converted mana cost until end of turn.
Loyalty - 3
hi-val
10-18-2009, 02:19 PM
I'd like to see a Trap or a Trap-like creature that could come out, shatter a Time Vault on the board and then end the turn. Chapin had a good green creature mocked up a few weeks ago to do it with. It'd have good Standard applications for keeping Time Warp in check too.
Phoenix Ignition
10-18-2009, 02:26 PM
Counter Magic
0
Instant
Counter Magic is blue
Counter target spell. You lose 2 life.
This would be the worst decision of all time.
I hope you're not serious, every deck everywhere would run this card.
DragoFireheart
10-18-2009, 02:29 PM
This would be the worst decision of all time.
I hope you're not serious, every deck everywhere would run this card.
That's exactly the idea: every deck would run it.
sco0ter
10-18-2009, 02:36 PM
Damping Matrix's sister - 3
Artifact
Activated abilties of lands and enchantments can't be played.
Make FEB playable after M10 rules - 1UR
Haste
Discard a card: ~ is unblockable until end of turn.
2/2
Eternal Garden's Combo MU improver
Legendary Land
T: Add G to your mana pool.
W, T: You have shroud until end of turn.
At the beginning of the next end step, sacrifice ~.
The_Red_Panda
10-18-2009, 02:48 PM
Damping Matrix's sister - 3
Artifact
Activated abilties of lands and enchantments can't be played.
Except for the part where this makes lands not tap for mana, it could be ok. I assume the intention was activated abilities of lands that aren't mana abilities [...].
As for lands:
Serra's Garden
Land
T: add 1 to your manapool
1W, T: Put target enchantment card from your graveyard on top of your library.
ykpon
10-18-2009, 02:55 PM
i'd kill for this:
Legendary Snow Land
At end of turn, if you control no artifacts, sacrifice %cardname%
Tap: Add WW to your mana pool. Spend this mana only to play enchantment spells.
Whenever a spell or ability an opponent controls destroys an artifact or enchantment permanent you control, you may sacrifice %cardname%. If you do, return that permanent into play.
Aggro_zombies
10-18-2009, 02:58 PM
As for lands:
Serra's Garden
Land
T: add 1 to your manapool
1W, T: Put target enchantment card from your graveyard on top of your library.
YESSSSSSSSSS
I want this card so badly it hurts, though not so much for Legacy.
Humphrey
10-18-2009, 03:02 PM
Leyline of Upwelling - :1: :g:
Enchantment
If Leyline of Upwelling is in your opening hand, you may begin the game with it on the battlefield.
Mana pools don't empty as steps, phases, or turns end.
Goblin Fanatic :r:
see below
ykpon
10-18-2009, 03:30 PM
Draco Killer - 20
Artifact Creature - Human Assasin
When Draco Killer enters the battlefield, exile all creatures named Draco.
0/1
Goblin Fanatic :r:
Creature - Goblin Hero
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
When Goblin Fanatic blocks or becomes blocked, it gets +1+0 until end of turn.
1/1
still cant block-->kill a dark confidant and ping an opponent.
How about
Goblin Fanatic :r:
Creature - Goblin Hero
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
When Goblin Fanatic blocks or becomes blocked by a creature, it gets +1+0 until end of turn, if that creature has 1 toughness or less, instead sacrifice Goblin Fanatic and deal 1 damage to target creature or player.
1/1
Humphrey
10-18-2009, 04:07 PM
still cant block-->kill a dark confidant and ping an opponent.
How about
Goblin Fanatic :r:
Creature - Goblin Hero
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
When Goblin Fanatic blocks or becomes blocked by a creature, it gets +1+0 until end of turn, if that creature has 1 toughness or less, instead sacrifice Goblin Fanatic and deal 1 damage to target creature or player.
1/1
to complicated
got it:
Goblin Fanatic :r:
Creature - Goblin Hero
When Goblin Fanatic blocks or becomes blocked, it gets +1+0 until end of turn. When Goblin Fanatic is put into a graveyard from the battlefield, it deals 1 damage to target player.
1/1
Zinch
10-18-2009, 04:07 PM
I swear for a fixed necropotence (my favourite card of all times (and I didn't use it in combo, I love Mono Black Control)). Maybe something like this:
Necropower BBB
Enchantment
You can only play one spell per turn
Pay 1 life: Draw a card. Use this ability only on your endstep phase.
to complicated
got it:
Goblin Fanatic :r:
Creature - Goblin Hero
When Goblin Fanatic blocks or becomes blocked, it gets +1+0 until end of turn. When Goblin Fanatic is put into a graveyard from the battlefield, it deals 1 damage to target player.
1/1
Yeah but then it can't ping in response to Humility or for example if the opponent has a DC your trying to kill, but is not attacking or blocking. And it can't block a 1/1 and kill off another 1/1....
FieryBalrog
10-18-2009, 04:29 PM
Strict Censor :2::w:
Enchantment
If a player would draw a card beyond the first in a turn, he or she may pay :1: instead. If a player pays :1: in this way, he or she draws a card.
Fixed Glowrider :1::w:
Creature
Non-creature spells cost :1: more to cast.
2/1
Phoenix Ignition
10-18-2009, 04:29 PM
Okay here's a better version.
Goblin Fanatic :r:
Creature: Goblin
Delayed First Strike (This creature deals combat damage during the normal combat damage step, but the damage goes "on the stack" before this step resolves.)
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
"Fuck you M10"
1/1
einhorn303
10-18-2009, 05:00 PM
Most of these cards are pretty overpowered :eyebrow-raise:
I would like to see this red Necropotence:
Pyropotence
RRR
Enchantment
Skip your draw step.
Whenever an opponent is dealt damage by a source you control, put a burn counter on ~.
Remove two burn counters from ~: Draw a card.
Because red is awesome. To be balanced, it'd have to have cards exiled and brought in at EOT, but that's too much to type out...
Nonex
10-18-2009, 05:01 PM
I hope my suggestions aren't too broken:
Sudden Unbalance :4: :wg: :wg: :wg:
Instant
Destroy all artifacts and enchantments.
Cycling :2: :wg:
When you cycle Sudden Unbalance, you may destroy target artifact or enchantment.
Ignorance :rg: :wr:
Creature - Incarnation
Shroud
Whenever a player reveals a card from his or her library, Ignorance deals 1 damage to that player.
2/2
Muscle Paralyzer :3:
Artifact
Whenever a creature has power 4 or greater, its controller sacrifices it.
Phoenix Ignition
10-18-2009, 05:13 PM
I hope my suggestions aren't too broken:
Sudden Unbalance :4: :wg: :wg: :wg:
Instant
Destroy all artifacts and enchantments.
Cycling :2: :wg:
When you cycle Sudden Unbalance, you may destroy target artifact or enchantment.
The cycling is wayyyy too good. Un-blind counterbalance flippable K-grip + draw card for white OR green? Even though I'm extremely against counterbalance's dominance, you need this to cost at least more than k-grip, since it gives you draw a card and uncounterable (except for stifle).
Phoenix Ignition
10-18-2009, 05:21 PM
Hey, its fun to design "real playable" cards.
Heres the next try:
Goblin Fanatic :r:
Creature - Goblin Hero
Sacrifice Goblin Fanatic: Goblin Fanatic deals 2 damage to target creature or 1 damage to target player.
1/1
Too good. This one takes out merfolk lords without them having to block.
Humphrey
10-18-2009, 05:22 PM
Heres the final:
Goblin Fanatic :r:
Legendary Creature - Goblin Hero
First Strike, Protection from green
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
1/1
MattH
10-18-2009, 05:29 PM
Here's some cards I would want to see printed in the next set:
Imperial Recruiter
:2::r:
Creature — Human Advisor
1/1
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
Grim Tutor
:1::b::b:
Sorcery
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
Not joking, either.
Humphrey
10-18-2009, 05:36 PM
Tutor would be ok, but Recruiter might be white now
As it comes to reprints. I need a new framed Wasteland
FieryBalrog
10-18-2009, 05:51 PM
Guardian of Relics :2::w:
Creature
Artifacts you control have shroud.
0/5
Hippy Haters :1::b:
Creature
When ~ enters the battlefield, destroy target green creature with CMC 2 or less.
2/1
(nameless one)
10-18-2009, 05:55 PM
Heres the final:
Goblin Fanatic :r:
Creature - Goblin Hero
First Strike
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
1/1
more goblins? Aren't goblin decklists tight already?
On Imperial Recruiter, didn't they just reprint Ruel?
Back before Zendikar was printed, I wanted them to print an elf that does the exact thing Oracle of Mul Daya does but it only costed :1G: and was a 1/2
I would love to see something like this:
Merfolk Pseudo-lord :uu:
Creature - Merfolk Wizard
Merfolk creatures you control have "whenever this creature becomes a target of a spell or ability for the first time, counter that spell or ability"
2/2
I know, it's essentially a Kira but it's a merfolk Kira. I would also love to see a merfolk version of Cephalid Constable.
Humphrey
10-18-2009, 06:01 PM
ok next card :D
Eeshas Sliver :w::w:
All Slivers have Protection from Creatures.
2/2
rockout
10-18-2009, 06:18 PM
I hope my suggestions aren't too broken:
Sudden Unbalance :4: :wg: :wg: :wg:
Instant
Destroy all artifacts and enchantments.
Cycling :2: :wg:
When you cycle Sudden Unbalance, you may destroy target artifact or enchantment.
Yes, good call. Card is so good and it would replace itself.
Humphrey
10-18-2009, 06:19 PM
Yes, good call. Card is so good and it would replace itself.
Make it :2: :wg: :wg: :wg:
Btw:
Stormdrake :2: :u:
Creature - Drake
Flying
When Stormdrake enters the Battlefield look at the top three cards of your library, then put them back in any order. You may shuffle your library.
3/2
Nonex
10-18-2009, 06:28 PM
Make it :2: :wg: :wg: :wg:
Well, it looks better than Krosan Grip against Counterbalance, but I'm not so sure against other common targets, like Pernicious Deed or Engineered Explosives. It's almost useless against Sensei's Divining Top. Shouldn't cycling :3: :wg: be enough?
Humphrey
10-18-2009, 06:32 PM
Well, it looks better than Krosan Grip against Counterbalance, but I'm not so sure against other common targets, like Pernicious Deed or Engineered Explosives. It's almost useless against Sensei's Divining Top. Shouldn't cycling :3: :wg: be enough?
I mean normal CC
Goblin Snowman
10-18-2009, 06:36 PM
Stormdrake :2: :u:
Creature - Drake
Flying
When Stormdrake enters the Battlefield look at the top three cards of your library, then put them back in any order. You may shuffle your library.
3/2
Can it either draw a card or have Flash? Please?
Pastorofmuppets
10-18-2009, 06:40 PM
New Sinkhole :b::b:
Sorcery
Destroy target land.
I shit you not. I can't play Pox because I can't find these freaking Sinkholes anywhere
einhorn303
10-18-2009, 06:40 PM
As it comes to reprints. I need a new framed Wasteland
Wasteland most definitely needs to be reprinted. Uncommon lands shouldn't cost 15 dollars. I don't think it'd mess with Standard at all, really, and it'd fit in great in Zendikar block. Other things that need reprints:
- Chain Lightning: If Lightning Bolt is fine...
- Stifle: Fits perfectly into the core set, such a simple and basic ability.
- Mox Diamond or Chrome Mox: Make it a Mythic rare, watch noobs opening it go nuts.
- Natural Order: Like Stifle, just a perfect "core set" card.
- Exploration: See above, also helps new players remember the "Only one land per turn" rule.
Merfolk Pseudo-lord :uu:
Creature - Merfolk Wizard
Merfolk creatures you control have "whenever this creature becomes a target of a spell or ability for the first time, counter that spell or ability"
2/2
I know, it's essentially a Kira but it's a merfolk Kira. I would also love to see a merfolk version of Cephalid Constable.
It's funny how, with all the lords, Merfolk are basically Slivers now. Except all in one color.
New Sinkhole :b::b:
Sorcery
Destroy target land.
I shit you not. I can't play Pox because I can't find these freaking Sinkholes anywhere
That means decks can play 8 Sinkholes...
Actually, you know how you can get around the Reserved List?
Collapse Land
BB
Sorcery (U)
You can't put Collapse Land into your deck if you have any cards named Sinkhole in it.
TheBirdMan
10-18-2009, 06:45 PM
Where are these?
Aven Mentor :wu: :wu:
Creature - Bird Wizard
Flying Shroud
Sacrifice a bird: Draw a Card
1/3
Blade of Wings
:1: :w: Instant
Remove target creature from the game, put a 1/1 white bird token into play.
:2::u::w:
Aven Shenanigans
Tribal instant- Bird
you may remove a bird card from the game and pay a life instead of paying its mana cost
Counter target spell and put 2 1/1 White and Blue Bird tokens into play.
Aggro_zombies
10-18-2009, 06:48 PM
Can it either draw a card or have Flash? Please?
No, because neither of those versions would have a snowball's chance in hell of getting printed at three mana. Considering we got a Hill Giant with cycling and without the ability to shuffle in Alara Reborn, this would probably cost two blue mana and be at least an uncommon if it were printed, if not even a rare.
This isn't too unbalanced, I think (and I would absolutely love it):
http://i121.photobucket.com/albums/o226/jbrennan0512/ILoveLoamTHISMUCH.jpg
EDIT:
I shit you not. I can't play Pox because I can't find these freaking Sinkholes anywhere
The scarcity is doing you a favor, then. Pox is fucking terrible.
EDIT 2: Pretty please, Wizards?
http://i121.photobucket.com/albums/o226/jbrennan0512/Hope.jpg
Pastorofmuppets
10-18-2009, 07:20 PM
Pox is fucking hilarious.
Fix'd. If I'm playing a serious Legacy tournament, my Merfolk are almost finished. I won't complain about Force costing that much, because I'll be using it for non-semicasual playgroup purposes.
MEATROCKET
10-18-2009, 08:03 PM
Fixed Fanatic - :r: - 1/1 Goblin
Whenever Fixed Fanatic is put into your graveyard from the battlefield, it deals 1 damage to target creature or player.
:0:: Sacrifice Fixed Fanatic.
Also, Grim Tutor.
AngryTroll
10-18-2009, 08:16 PM
If people really want a fixed Fanatic, it looks something like this:
Mogg Radical [R]
Sacrifice Mogg Radical: Mogg Radical deals two damage divide between any number of target creatures or players.
1/1
That's slightly stronger than the original, actually, but pretty close to the original functionality (except that it can stop 3 x/1 attackers instead of just two).
Aggro_zombies
10-18-2009, 08:19 PM
If people really want a fixed Fanatic, it looks something like this:
Mogg Radical [R]
Sacrifice Mogg Radical: Mogg Radical deals two damage divide between any number of target creatures or players.
1/1
That's slightly stronger than the original, actually, but pretty close to the original functionality (except that it can stop 3 x/1 attackers instead of just two).
And it kills X/2 guys dead without having to attack or block into them? That's actually a lot better than the original in many ways.
Fix'd. If I'm playing a serious Legacy tournament, my Merfolk are almost finished. I won't complain about Force costing that much, because I'll be using it for non-semicasual playgroup purposes.
Fair enough. I thought you were trying to build the deck for serious play.
MEATROCKET
10-18-2009, 08:31 PM
If people really want a fixed Fanatic, it looks something like this:
I'm pretty sure the one I posted is the closest. In fact, I think it does everything that pre-M10 Fanatic did, and nothing more. And it's compact as hell.
Hanni
10-18-2009, 08:38 PM
Just giving Mogg Fanatic first strike would make it playable again, and it's not like that puts it out of the power range for today's standards.
I'd like to see a new engine card similar to Loam get printed. Something like:
Brainburst
1U
Sorcery
Draw two cards.
Discard a card: return Brainburst from your graveyard to your hand.
Something along the lines of that, I guess. It might have to be 2U to not be overpowered.
Humphrey
10-18-2009, 08:41 PM
Heres the final:
Goblin Fanatic :r:
Legendary Creature - Goblin Hero
First Strike, Protection From Green
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
1/1
We need pro green, too :P
Here we go
http://img269.imageshack.us/img269/8499/goblinfanaticprl.jpg
DragoFireheart
10-18-2009, 10:16 PM
We need pro green, too :P
Here we go
http://img269.imageshack.us/img269/8499/goblinfanaticprl.jpg
But what happens if he has to fight a Tundra Wolf?
morgan_coke
10-18-2009, 10:55 PM
Mostly so I could run it in my Slide decks, but I'd love to see something like this get printed:
Kael-Thas, Planeswalker 1BGW
+2: Exile target permanent until the beginning of the end step.
+0: Sacrifice a land, search your library for a land card and put that card onto the battlefield tapped.
-X: Pay X life, Draw X cards.
3.
Pretty much my idealized planeswalker, or at least what I've always wanted one of the things to do.
mOxMoNgEr
10-18-2009, 11:04 PM
F*You Goblin :1::r:
Creature - Goblin
When F*You Goblin come into play, destroy target creature with power higher then printed on the card.If you do F*You Goblin gain haste.
2/2
Take that goyf! Gobo for life! :cool:
EnemyWithin
10-18-2009, 11:58 PM
Torelina, Master Artificer 4UU
Planeswalker-Torelina
+1: Reveal the top 3 cards of your library. You may put all artifacts revealed this way into your hand.
+1: Sacrifice an artifact you control and destroy target nonland permanent.
-6: Search your library for 5 artifact cards and reveal them. Put all cards with converted mana cost 3 or less revealed this way into play, and the rest into your hand.
Loyalty: 4
My blue Stax deck needs another planeswalker. Might be a little broken, but I think the high mana cost balances it somewhat. And I couldn't think of a good fucking name, it's late here and I'm tired.
Jason
10-19-2009, 12:49 AM
I've been wanting an instant-speed draw-three for mono-blue control for some time now to complement Fact or Fiction
How about
:1: :u: :u: :u:
Instant
Draw three cards
or
:3: :u: :u:
Instant
Draw three cards
The first might be a little better, but it's still going to require a deck heavy in lands and heavy in blue. At least give me the second one! Inspiration is too weak and Opportunity is too slow!!
badjuju
10-19-2009, 02:22 AM
I've been wanting an instant-speed draw-three for mono-blue control for some time now to complement Fact or Fiction
How about
:1: :u: :u: :u:
Instant
Draw three cards
or
:3: :u: :u:
Instant
Draw three cards
The first might be a little better, but it's still going to require a deck heavy in lands and heavy in blue. At least give me the second one! Inspiration is too weak and Opportunity is too slow!!
Good luck with that buddy.
It's been Wizard's mission to eternally subdue blue from progressive formats, though somehow they manage to mess up every set.
DukeDemonKn1ght
10-19-2009, 03:50 AM
Here's what I want... (And yes, it's probably broken in half-- that's why I want it.)
The Holy-Fuck-Stick
:1:
Legendary Artifact
:0:, Sacrifice H-F-S: Draw a Card
:1:, Sacrifice H-F-S, pay 3 life: H-F-S deals 5 damage to target creature or remove up to 5 loyalty from target planeswalker
:2:, Sacrifice H-F-S, discard a card: Destroy target artifact or enchantment
...So yeah. I think it would be busted in half. I guess the question is: by how much?
Grim Tutor, Imperial Seal, Imperial Recruiter, whatever else might be marginally playable and runs the risk of becoming a $100 card overnight for no apparent reason.
And cards in Arabic, please. Or Korean again would be just fine.
Aggro_zombies
10-19-2009, 04:02 AM
Grim Tutor, Imperial Seal, Imperial Recruiter, whatever else might be marginally playable and runs the risk of becoming a $100 card overnight for no apparent reason.
And cards in Arabic, please. Or Korean again would be just fine.
*Waits patiently for Shock Troops reprint in Arabic.*
Rizso
10-19-2009, 04:24 AM
Would like to see a good red / black beater or combination of thoes 2 colors. Always been a fan of the black red sense Machine head Decks in standard and in invasion block constructed. Really dont like the fact that red is pretty much just good for the burn spells and black for bob and discard spells.
bokepa
10-19-2009, 09:06 AM
Tarmoeater - BG
Creature - Zombie
B: Remove a card from target graveyard, put a +1/+1 counter on tarmoeater
1/1
BG has to be the king of graveyard and not sucky artifacts like Crypt or relic.
Warp reality UUW
Instant
Exile target non-land permanent or spell.
White has oblivion ring, so i dont think this is too strong
Merstill UU
Creature - Merfolk Wizard
Whenever an opponent plays a spell, put a -1/-1 counter on Merstill and draw a card.
1/1.
Merfolk standstill, dreaming is free.
Growing Troll GG
Creature - Troll
Remove card from your graveyard: Regenerate Growing troll and put a +1/+1 counter on it. You may play this ability only once each turn.
2/2
They are trying to make regen matter, so this is my try. Notice the cost of GG to not make tarmo 2.0.
Voracius vampire RB
Creature - Vampire
Haste Fly.
At end of your turn you lose 2 life.
4/1
Vampire's should be scary, this is very scary!
In fact i think they have to print very good creatures at casting cost 2 that mess with tarmo to diversify the meta. If they dont do that everybody will continue running tarmos
Cthuloo
10-19-2009, 09:27 AM
I would like black to have a big evasive beater that doesn't suck with confidant. Something like:
Bob best friend - 1BB
Creature - Care Bear
Flying, Echo 2BB
5/5
And I really would like to make Zombie a viable deck, maybe with a sort of modified lackey?
Zombie Servant - B
Creature - Zombie Minion
When Zombie Servant is put into your graveyard from play, you may pay 3 life. If you do, put target Zombie into play from your hand.
Gheizen64
10-19-2009, 09:45 AM
Bounty W
Instant
As an additional cost to play bounty, tap an untapped creature you control. Destroy target creature with power 4 or more. Your creatures gain +1+1 until the end of turn.
Finally the monster has been killed!
White need a push. Too bad this is good in gobbo and nothing else, lol.
santeria
10-19-2009, 10:44 AM
Goblin Pervert http://www.mtgthesource.com/forums/images/smilies/mana/r.gif
Creature - Goblin
When goblin pervert deals combat damage to a player, put two 1/1 red goblin tokens onto the battlefield.
1/1
Barook
10-19-2009, 11:18 AM
Zombie Servant - B
Creature - Zombie Minion
When Zombie Servant is put into your graveyard from play, you may pay 3 life. If you do, put target Zombie into play from your hand.
Why not something like this:
Zombie Lackey :b:
Creature - Zombie Minion
Whenever Zombie Lackey deals damage to a player, you may put a Zombie card from your graveyard into play.
1/1
Has synergy with Entomb, Zombie Infestation and the likes while fitting into the recurring Zombies theme.
Cthuloo
10-19-2009, 11:27 AM
Why not something like this:
Zombie Lackey :b:
Creature - Zombie Minion
Whenever Zombie Lackey deals damage to a player, you may put a Zombie card from your graveyard into play.
1/1
Has synergy with Entomb, Zombie Infestation and the likes while fitting into the recurring Zombies theme.
It would be great! It also has a nice sinergy with Putrid Imp (which is a zombie, too). I don't even think it would be too powerful, because you need Imp or Entomb to make it work on turn 2, and even then it's easier to stop than reanimate.
quicksilver
10-19-2009, 11:27 AM
I always wanted to see:
2:r:
Instant
Deal 2 damage to each creature.
kabal
10-19-2009, 11:48 AM
I always wanted to see:
2:r:
Instant
Deal 2 damage to each creature.
+1
like it to be ...
2:r:
Instant
Deal 2 damage to each creature. If {:u:} was spent to cast "This Spell", draw a card at the beginning of the next turn's upkeep.
TorpidNinja
10-19-2009, 12:26 PM
Why not something like this:
Zombie Lackey :b:
Creature - Zombie Minion
Whenever Zombie Lackey deals damage to a player, you may put a Zombie card from your graveyard into play.
1/1
Has synergy with Entomb, Zombie Infestation and the likes while fitting into the recurring Zombies theme.
Yeah, this is really a "what the hell moment." Like, "What the hell? They made Instigator and Lackey and they haven't made this yet? This would be a blast!"
undone
10-19-2009, 12:51 PM
UR
instant
Counter target spell and/or deal two damage to target creature or player.
Seems pretty good:P
TotallySweet
10-19-2009, 01:12 PM
Tiller Trap :1::wg::wg:
Instant - Trap
If a land you control was put into a graveyard from play this turn by a spell or ability an opponent controlled, you may pay :0: rather than pay Tiller Trap's mana cost.
Put target land card from your graveyard onto the battlefield under your control, then draw a card.
"Wish it worked on stifle." -Chester, Kird Ape
Elf Lackey :g:
Creature - Elf
Whenever Elf Lackey deals combat damage to a player, you may put an Elf creature card from your hand onto the battlefield.
1/1
-------------------------
Elf Instigator :g::g:
Creature - Elf
Whenever Elf Instigator deals combat damage to a player, you may put up to two Elf creature cards from your hand onto the battlefield.
2/2
-------------------------
Irma and Dale :g::g:
Legendary Creature - Elf Warrior
Elf creatures you control have shroud.
Elf creatures you control have forestwalk
2/2
-------------------------
Volcanic Wave :2::r:
Sorcery
Volcanic Wave deals three damage to each creature you don't control and two damage to each creature you control.
I really hate how Goblins get these ridiculous "answer me or die" cards and Elves don't.
emidln
10-19-2009, 01:20 PM
I really hate how Goblins get these ridiculous "answer me or die" cards and Elves don't.
You mean like Glimpse of Nature, Natural Order, or Survival of the Fittest?
Wrath_Of_Houlding
10-19-2009, 01:24 PM
You mean like Glimpse of Nature, Natural Order, or Survival of the Fittest?
To be fair, those aren't elf cards, they're just green. That's like saying Elves get 'Goyf.
TotallySweet
10-19-2009, 01:29 PM
You mean like Glimpse of Nature, Natural Order, or Survival of the Fittest?
Greener Grass
Land
If Greener Grass would come into play, it comes into play under target opponent's control instead. Always.
T: add :g: to your manapool. This mana may be spent as though it were :g::g:.
"You know what they say..." -Suria, Queen of the Other Side
(nameless one)
10-19-2009, 02:09 PM
Goblin Pervert http://www.mtgthesource.com/forums/images/smilies/mana/r.gif
Creature - Goblin
When goblin pervert deals combat damage to a player, put two 1/1 red goblin tokens onto the battlefield.
1/1
When Warren Instigator halfcard showed up, I seriously thought it would be like this....
or more like
Double Strike
Whenever ~ deals combat damage to a player, put a 1/1 red goblin tokens onto the battlefield.
1/1
But it was more deadlier... if they ever print something like this, what do you remove from the goblin lists that we already have right now? Mono-red lists alone are already tight, how much more the splashed ones?
parallax
10-19-2009, 02:37 PM
I think Goblin Fanatic should read:
Goblin Fanatic
:r:
Creature - Goblin
1/1
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
When Goblin Fanatic is put into a graveyard from the battlefield, it deals 1 damage to target creature that was blocking or blocked by Goblin Fanatic.
Misstifle
:1::u:
Instant
You may exile a blue card in your hand rather than pay Misstifle's mana cost.
Counter target activated or triggered ability.
Phoenix Ignition
10-19-2009, 02:47 PM
I think Goblin Fanatic should read:
Misstifle
:1::u:
Instant
You may exile a blue card in your hand rather than pay Misstifle's mana cost.
Counter target activated or triggered ability.
Do you really want a turn 0 "stifle your fetch"?
I would quit magic if this was ever printed.
quicksilver
10-19-2009, 02:53 PM
Do you really want a turn 0 "stifle your fetch"?
I would quit magic if this was ever printed.
That's exactly what he wants it for in fact.
Also blue spirit guide.
HdH_Cthulhu
10-19-2009, 03:12 PM
That's exactly what he wants it for in fact.
Also blue spirit guide.
Plz no blue spirit guide. Seriously!
Hanni
10-19-2009, 03:20 PM
They should make a Spirit Guide for every color. Doesn't make sense not to; if green can have one, the rest of the colors should too.
Phoenix Ignition
10-19-2009, 03:21 PM
They should make a Spirit Guide for every color. Doesn't make sense not to; if green can have one, the rest of the colors should too.
When blue tarmogoyf is made, I also will quit legacy.
Nihil Credo
10-19-2009, 03:29 PM
Stop making me hate this thread.
SilverGreen
10-19-2009, 03:30 PM
I just don't understand this fixation on post-6th Fanatics and the like. This card now functions the exact same way it was designed to do, it saw a lot of play in its time and it's still very playable, its unintended cheating was just fixed. I think this thread wasn't intended to be a showcase of our pet cards, but to imagine some solutions to common Legacy issues, right? What kind of issue would a 10th Edition Mogg Fanatic adress?
And man, the majority of the "balanced" things you showcased here are just in the cost-to-ratio level of P9s on steroids. Every color countering spells for a miserable 2 life? Hello, lack of reason. C'mon!
***
In other note: wow! I simply felt in love with the zombie lackey, this one would almost be enough to make Zombies a new viable and even powerful strategy. I would also add to the mix:
"Zombie Removal Guy" B
Creature - Zombie (C)
1/1
Sacrifice [cardname]: Target creature gets -1/-1 until end of turn.
"Zombie CA Engine Lord" 1BB (or BBB)
Creature - Zombie Wizard (R)
2/2
Other zombie creatures you control gets +1/+1. (*)
At the beginning of your upkeep, you may put a zombie creature card in your graveyard into your hand.
"Zombie symmetrical Gravepact" 1BBB
Creature - Zombie (R)
4/2
Whenever a non-token zombie you control is put into your graveyard from the battlefield, each player sacrifices a non-Zombie creature.
* It's a debatable ability, perhaps it's a little over when put together with the second one in the same card, specially at the card's mana cost. And there's a lot of +1/+1 zombie lords already, the tribe could just become new unbrained - no pun indeed - and unintended slivers, just like merfolk this days.)
Adding some black disruption, Graveborn Muses and even a couple Call to the Graves, we could have an interesting, brand new attrition tribal strategy. I like it!
SilverGreen
10-19-2009, 03:35 PM
They should make a Spirit Guide for every color. Doesn't make sense not to; if green can have one, the rest of the colors should too.
Green and red are the colors of fast mana, the others aren't. And a Faerie Spirit Guide would be very close to a sky fall, I guess.
Hanni
10-19-2009, 03:37 PM
I always thought black (and more recently, red) were the colors of fast mana. Green was always the color of accelerated land production/guys that tap for mana. Spirit Guides are straight mana acceleration, and seemingly more related to Dark Ritual, Cabal Ritual, Rite of Flame, Desperate Ritual, etc. I guess maybe I'm looking at this the wrong way, though.
Still, I think a Spirit Guide for every color would be cool. ;)
Rizso
10-19-2009, 03:48 PM
Voracius vampire RB
Creature - Vampire
Haste Fly.
At end of your turn you lose 2 life.
4/1
Vampire's should be scary, this is very scary!
In fact i think they have to print very good creatures at casting cost 2 that mess with tarmo to diversify the meta. If they dont do that everybody will continue running tarmos
Would love to see that vampire.
SilverGreen
10-19-2009, 03:52 PM
Black has no more fast mana in the Pie, Hanni, and I really think it shoudn't. Dark Ritual doesn't count for this purpose anymore, as Psyonic Blast and Prodigal Sorcerer do not belong to blue no more. Same for ESG itself, it would hardly be printed the way it was nowadays, for the reasons you pointed.
And we don't even need to talk about Color Pie to avoid the idea of a Blue Spirit Guide. Think in terms of gameplay. Blue was always the stronger color due to its undercosted and inherently powerfull cards and mechanics. You know as well as I do that a free U is much different from a free W, for example. Don't you also think blue had enough push already?
Hanni
10-19-2009, 03:52 PM
I think a Spirit Guide for every color would just be cool, to allow decks of all colors access to minor acceleration. Many different decks can benefit from them, especially stompy decks. Giving combo a few extra tools hardly seems like a big deal, considering that they aren't dominating or warping the format right now.
Voracius vampire RB
Creature - Vampire
Haste Fly.
At end of your turn you lose 2 life.
4/1
Goblin Escort
1R
Creature - Goblin Scout
Haste
Whenever Goblin Escort attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
4/1
Humphrey
10-19-2009, 03:56 PM
I think this thread shouldnt a discussion one ;)
but blue ssg woul be broken, just because it would be to much free mana with the other ssgŽs
and it makes turn0 stifle/brainstorm possible
You mean like Glimpse of Nature, Natural Order, or Survival of the Fittest?
Glimpse of Nature requires a pretty specific board position with the appropriate cards in hand to qualify as "answer me or die."
Natural Order costs four times what Goblin Lackey does and twice what Warren Instigator does. I'm sure you can appreciate that.
Most elf lists don't even run Survival. Besides, Survival takes lots of mana and time to take full advantage of, and it requires you to run cards like Squee and Anger that are horrible draws.
All Goblin Lackey and Warren Instigator require to be nuts are Goblins in hand.
Try again.
quicksilver
10-19-2009, 04:00 PM
They should make a Spirit Guide for every color. Doesn't make sense not to; if green can have one, the rest of the colors should too.
They should make every card for every color. Doesn't make sense not to; if green can have one, the rest of the colors should too.
Like half the non broken cards in this thread are just cards shifted to another color, I think we can be a little more creative than that.
I wouldn't mind seeing something like this:
:wg:
Instant
Target creature or player gains shroud until end of turn.
X
~This~ is blue.
You cannot spend more non-blue mana to cast this spell than blue mana.
Counter target spell with converted mana cost less than or equal to X.
:r:
Instant
Destroy target creature with power greater than its converted mana cost.
Legendary Land - Forest
Forests cannot be destroyed by spells or abilities your opponent's control.
:u:
You may return an island to your hand instead of paying ~this's~ mana cost.
Draw a card.
:g:
~This's~ power and toughness is equal to the number of basic lands you control.
*/*
SilverGreen
10-19-2009, 04:02 PM
More goblins??? Eeeeks!!!
I pass, I don't need more gobs, elves or fishes, thx. I have been developing some kind of allergy for them in the last five years or so. Could we try some kithkin, kor or vampires, just to avoid the routine a little?
SilverGreen
10-19-2009, 04:12 PM
I think this thread shouldnt a discussion one ;)
but blue ssg woul be broken, just because it would be to much free mana with the other ssgŽs
and it makes turn0 stifle/brainstorm possibleThat's exactly what we need now, right? More tools to make what's already winning to win even more. By the way, who cares about having his land drop fizzled at tropicalislanddecks' turn 0?
And wasn't this a discussion board? I like discussions! :tongue:
Pulp_Fiction
10-19-2009, 04:19 PM
OMG, I want this SOOOOO bad:
Rite of Dark Tides
B/U
Sorcery
Add B/U B/U to your mana pool then add an additional B/U for each copy of Rite of Dark Tides in all graveyards.
A Rite of Flame that adds any combination of black and blue mana .... yeah, that would be HOT!!!! This has to be printed.
tivadar
10-19-2009, 04:22 PM
Well if we want to get into colorpie issues, it's white that really needs the boost. It used to be that white had the fast creatures, green had the beefy ones. Goyf and Goose changed that. Now white has... nothing? It has 1 mana removal that's not based on damage, but that's about it.
How about some card that makes white viable again? Honestly, I don't know what this is, but adding more goblins to a meta that already has goblins... well, that's not really helping eternal is it?
Ohh, since people now play 6 color decks, why not something that penalizes colors:
ww1:
If your opponent controls a plain, gain 4 life
If your opponent controls an island, draw a card
If your opponent controls a swamp, they lose 4 life
If your opponent controls a mountain, do 3 damage to target creature or player
If your opponent controls a forest, you may search your library for a basic land and put it into play.
Or some such.
SilverGreen
10-19-2009, 04:23 PM
OMG, I want this SOOOOO bad:
Rite of Dark Tides
B/U
Sorcery
Add B/U B/U to your mana pool then add an additional B/U for each copy of Rite of Dark Tides in all graveyards.
A Rite of Flame that adds any combination of black and blue mana .... yeah, that would be HOT!!!! This has to be printed.Mom, I'm scared, may I come to your bed tonight?
Pulp_Fiction
10-19-2009, 04:26 PM
I also REALLY want a card to make Eternal Garden viable. This would be sexy as hell:
Land That Should Have Been Printed a Long Ass Fucking Time Ago
Land
Comes into play tapped (fuck this battlefield garbage)
Tap to add 1
1RG tap and sacrifice this land to destroy target artifact or enchantment.
quicksilver
10-19-2009, 04:33 PM
There are a good number of cards printed to punish playing non-basic lands, but I would like to see some cards printed that reward playing basic lands.
Humphrey
10-19-2009, 04:33 PM
That's exactly what we need now, right? More tools to make what's already winning to win even more. By the way, who cares about having his land drop fizzled at tropicalislanddecks' turn 0?
And wasn't this a discussion board? I like discussions! :tongue:
I-Win-Button:w: :u: :b: :r: :g:
Legendary Artifact
Shroud
If I-Win-Button is in your library you may search for it and begin the game with it on the battlefield.
0: Push the Button, you win the game. This ability has Split Second.
"Sometimes its just to easy"
Hunter245
10-19-2009, 04:35 PM
Some things that go along with Zendikars theme..
City of Traitors
Land
Tap: Add 2 Mana
Landfall-Sacrifice City..
Give it cool art and a indiana jones feel
Imperial Recruiter
But print it as a updated type (Ally)
Then a cycle unfinished
what we should of received in ravnica
__ify 1BR
Instant
Destroy target Land or Creature
And A dream would be a colorless mox with the drawback of discarding a artifact card..
tivadar
10-19-2009, 04:38 PM
Some things that go along with Zendikars theme..
City of Traitors
Land
Tap: Add 2 Mana
Landfall-Sacrifice City..
Give it cool art and a indiana jones feel
They couldn't give City of Traitors the same name. City of traitors is currently "when you play a land" not "whenever a land comes into play under your control".
MattH
10-19-2009, 04:45 PM
Mom, I'm scared, may I come to your bed tonight?
No, your mom's bed is crowded enough as it is. :cool:
Then a cycle unfinished
what we should of received in ravnica
__ify 1BR
Instant
Destroy target Land or Creature
http://sales.starcitygames.com/cardscans/MAGDIS/wrecking_ball.jpg
Wargoos
10-19-2009, 04:55 PM
Cesus Jrist, Envoy of God
:w: :w:
Planeswalker - Cesus Jrist
~ can use abilities requiring a loyality cost anytime you could play an instant.
+1: Target player gets 3 life or prevent the next 3 dmg any source would deal.
+1: Until end of turn you can't be the target of spells or abilities.
-4: Gain control of two target creatures. This effect does not end when ~ leaves play.
When ~ is in your graveyard during your upkeep, you may bring ~ back into play under your control.
2 loyality
Hunter245
10-19-2009, 04:57 PM
I understand wrecking ball was printed but i dont think it would of been ungodly to print it 1cc cheaper.
quicksilver
10-19-2009, 05:11 PM
It would actually make that pretty good land destruction. The main thing that balances land destruction is if you draw it later in the game and they already have enough land that losing one won't hurt them or if they play out some early threats land destruction can waste a valuable turn, that card completely negates these drawbacks. It probably would be a bit much at 3 mana, since 3 mana is the standard for just regular land destruction with no other pluses.
leander?
10-19-2009, 05:15 PM
But regular LD is unplayable.
HdH_Cthulhu
10-19-2009, 05:16 PM
Legendary Land - Forest
Forests cannot be destroyed by spells or abilities your opponent's control.
*/*
This shouldnt be a forest or have "other forests..."
4UU Hyperclone
Legendary Clone
Hyperclone has all abilities of all creatures in play.
3/6
Would be kick ass in mulitplayer: Its a Kokusho, Battlegrace Angel, Meluko and a Llanowar elf^^
quicksilver
10-19-2009, 05:21 PM
This shouldnt be a forest or have "other forests..."
4UU Hyperclone
Legendery Clone
Hyperclone has all abilitys of all creatures in play.
3/6
It could say other forests, but it's purpose is to combat land destruction, which I think it would suck at if it was able to be stopped by land destruction. It's gotta have the forest type so it can be fetched in response to a waste.
As for that hyperclone it should only copy like activated abilities or something, cause what if you like clone a tarmogoyf and a sutured ghoul? Does it now have like multiple powers and toughnesses (btw you could accomplish that at one point in time and it may have in fact been the most bad-ass thing of all time).
rockout
10-19-2009, 05:41 PM
I think this thread shouldnt a discussion one ;)
but blue ssg woul be broken, just because it would be to much free mana with the other ssgŽs
and it makes turn0 stifle/brainstorm possible
I honestly see nothing wrong with t0 bs or stifle. As much as I hate getting my fetch stifled it would add another cool thing to do on your opponents turn. Instead of monkey blast (simiian spirit guide + reb) it would be faerie blast or something along those lines.
Barook
10-19-2009, 06:55 PM
Pitch Stifle :1::g:
Instant
You may remove a green card in your hand from the game rather than pay Pitch Stifle's mana cost.
Counter target activated or triggered ability.
Green should get some better combo hate and blue has already enough Stifle effects (plus, countering abilities was green before). The mana cost is cheap enough to be able to normally cast it, but the pitch part prevents early game sillyness on part of your opponent.
SilverGreen
10-19-2009, 07:00 PM
No, your mom's bed is crowded enough as it is. :cool:
Not really. I don't know if it's the kind of thing your mom's used to, I don't know her, don't know you, and have no clue of how many other guys crowd hers or your bed, but it isn't the case with mine, thank you.
Humphrey
10-19-2009, 09:47 PM
How about
Counterpot --- :u:
Artifact
Whenever an opponent casts a spell, you may look at the top three cards of your library, then put them back in any order. If you do, reveal the top card of your library. Counter that spell if it has the same converted mana cost as the revealed card.
Tap: Draw a card, then put Counterpot on top of its owner's library
but seriously.
Id like to see Senseis Top banned, followed by the release of:
Urzas Magical Top :1:
Fading 4
1: Look at the top three cards of your library, then put them back in any order.
Tap: Draw a card, then put Urzas Magical Top on top of its owner's library.
TheInfamousBearAssassin
10-19-2009, 10:02 PM
Pitch Stifle :1::g:
Instant
You may remove a green card in your hand from the game rather than pay Pitch Stifle's mana cost.
Counter target activated or triggered ability.
Green should get some better combo hate and blue has already enough Stifle effects (plus, countering abilities was green before). The mana cost is cheap enough to be able to normally cast it, but the pitch part prevents early game sillyness on part of your opponent.
We approve.
AngryTroll
10-19-2009, 10:03 PM
Id like to see Senseis Top banned, followed by the release of:
Urzas Magical Top :1:
Fading 4
1: Look at the top three cards of your library, then put them back in any order.
Tap: Draw a card, then put Sensei's Divining Top on top of its owner's library.
That doesn't work at all....Where would the Sensei's Divining Top come from? Do you keep it in a special zone, because it's banned and can't be in the maindeck or the sideboard?
How is that any different than Sensei's Divining Top? How often would Fading 4 make any difference?
Humphrey
10-19-2009, 10:23 PM
That doesn't work at all....Where would the Sensei's Divining Top come from? Do you keep it in a special zone, because it's banned and can't be in the maindeck or the sideboard?
sorry, just copy pasted. now its correct.
How is that any different than Sensei's Divining Top? How often would Fading 4 make any difference?
It stops stalling games with Top in the long run. Thats the only reason why Top should be banned. Maybe u need to remove the draw option, too.
....sooo before fading runs out, they just put it on top of their library for a turn? That'll change everything.
I would like a Force of Will for green. It'll make all my dreams come true.
DukeDemonKn1ght
10-19-2009, 11:21 PM
I get no love for my busted-ass creation?
The Holy-Fuck-Stick :1:
Legendary Artifact
:0:, Sacrifice *this*: Draw a Card
:1:, Sacrifice *this*, pay 3 life: H-F-S deals 5 damage to target creature or remove up to 5 loyalty from target planeswalker
:2:, Sacrifice *this*, discard a card: Destroy target artifact or enchantment
As far as the art, I was thinking they could just get Anson Maddocks, Richard Kane-Ferguson, and Mark Tedin together, lock them in a conference room, and then feed them space cookies and blast heavy metal at them until they collaborated on something awesome.
quicksilver
10-19-2009, 11:28 PM
I get no love for my busted-ass creation?
As far as the art, I was thinking they could just get Anson Maddocks, Richard Kane-Ferguson, and Mark Tedin together, lock them in a conference room, and then feed them space cookies and blast heavy metal at them until they collaborated on something awesome.
It would be very broken, partly because it would give good artifact and enchantment removal to every color. But why is the second ability worded so awkwardly? Couldn't you just say 5 damage to target creature or planeswalker?
DukeDemonKn1ght
10-19-2009, 11:33 PM
It would be very broken, partly because it would give good artifact and enchantment removal to every color. But why is the second ability worded so awkwardly? Couldn't you just say 5 damage to target creature or planeswalker?
Don't you have to actually target the damage at a player and then re-direct it to the planeswalker? I may be remembering the rules wrong. But the main thing is I was trying to avoid it being able to deal damage to players, because I wasn't trying to make it quite "p9 busted," just "busted as all hell."
I guess in order for this to be anywhere near fixed, the artifact/enchantment destruction cost would have to be even more prohibitive than 3 mana and 2-for-1 yourself. Really though, this wouldn't do anything that Powder Keg or Nevinyrral's Disc can't already do... It would just be a hell of a lot more precise (and quicker) in doing it.
EDIT: ...I want to toot my own horn for a minute for making it legendary though. I think this is a clever nod to the fact that it would be super-prevalent, because if you try to just leave it on the board to threaten the opponent, they can come along and blow yours up for the cheap just by playing their own copy. But then, you could just sac it for free and cantrip, which would let their copy onto the board rather than destroying both of them through the legendary rule. I think that's pretty chill, because it adds a little complexity to something that would otherwise just be retardedly overpowered and easy to use in nearly any deck, but not very interesting (looking at you, Tarmogoyf).:cool:
Jaynel
10-20-2009, 12:02 AM
I think something like this would be cool:
Shifting Maze
Land
Shifting Maze doesn't untap during your untap step.
T: Add 2 to your mana pool.
Landfall - When a land enters the battlefield under your control, untap Shifting Maze.
Maybe have it CIPT or deal you damage or do something bad when it taps. Just to be safe, it seems pretty busted right now.
undone
10-20-2009, 12:11 AM
Maelstorm energy X
Instant - tribal
Changeling
For each red mana spent playing Maelstorm energy deal one damage to target creature.
For each blue mana spent playing Maelstorm energy draw a card and discard a card
For each white mana spent playing maelstorm energy prevent one damage to target creature or player
For each Black mana spent to play maelstorm energy Target opponent loses a life and you gain a life.
For each green mana spent on Malestorm energy Target creature gets +2/+2
Its a very strong but very balanced spell. Its great in any deck playing blue, red or heck any colors and its a fair X spell in every respect.
Edit: also I would like to see acadamy ruins/stronghold for enchantments a fair amount as not having it annoys me.
also
I think something like this would be cool:
Shifting Maze
Land
Shifting Maze doesn't untap during your untap step.
T: Add 2 to your mana pool.
Landfall - When a land enters the battlefield under your control, untap Shifting Maze.
Maybe have it CIPT or deal you damage or do something bad when it taps. Just to be safe, it seems pretty busted right now
This and the sac acadamy land made me go LoL wut? realisticaly it would have to be something like discard a card to tap for 2, and CIPT. and the acadamy land is possibly as broken as the most broken land ever printed because you can play two without a freeking crop rotation!
boltking
10-20-2009, 12:26 AM
i want to see red elemental, blue elemental, pyro and hydro blasts all reprinted to even the score for red and blue in standard . Also id like to see another solid counterspell like just plain counterspell reprinted cancel just seems too weak.
Hanni
10-20-2009, 12:27 AM
I liked the exile target permanent for blue/white mentioned earlier, but I think, given the fact that we already have Vindicate, Maelstrom Pulse, and Oblivion Ring, that this wouldn't be *too* broken.
Hanna's Embrace
1UW
Instant
Exile target nonland permanent. It's controller gains life equal to its converted mana cost.
I'd also like to see a tri-colored badass in UGB, since we have Rhox in UGW, Doran in BGW, and Thoctar in GRW, to name a few.
Treefolk Monstrosity
UGB
Treefolk Wizard
Trample
At the beginning of your upkeep, Treefolk Monstrosity deals 1 damage to you.
5/5
Pretty badass.
Also, a fishy UWB guy would be cool too...
Syrna, Mage of Destiny
UWB
Legendary Creature - Human Wizard
When Syrna, Mage of Destiny comes into play, you may destroy target permanent. If you do, you may draw a card.
1/1
Pretty badass.
Humphrey
10-20-2009, 12:38 AM
not a big difference to doran. might be even worse
make it 4/4 intimidate
Hanni
10-20-2009, 12:49 AM
not a big difference to doran. might be even worse
make it 4/4 intimidate
5/5 Trample for 3 seems pretty good.
TheInfamousBearAssassin
10-20-2009, 12:50 AM
This thread has officially surpass Jack's tolerance for "I want them to print stupidly powerful cards" threads.
I say ye Boo-urns.
Aggro_zombies
10-20-2009, 01:22 AM
I think something like this would be cool:
Shifting Maze
Land
Shifting Maze doesn't untap during your untap step.
T: Add 2 to your mana pool.
Landfall - When a land enters the battlefield under your control, untap Shifting Maze.
Maybe have it CIPT or deal you damage or do something bad when it taps. Just to be safe, it seems pretty busted right now.
Even shocking you would be too good. This turn one, any land turn two, and suddenly you've got six mana on turn three? I don't think so, Tim.
EDIT: Fetches would break this thing in half. I'd gladly take eight damage to be able to drop seven tokens into play off Martial Coup on turn three (and kill the other guy's Goyf while I'm at it). That seems totally fair.
EDIT 2: This, a fetch, and Dark Ritual = turn two Tombstalker.
And in other news, this thread has turned into a pile of wishful thinking and ridiculous, degenerate brokenness.
Oh, and on further reflection my :g::u: guy should be 2/2 or 2/1. Three power for three mana and nigh unkillable seems a wee bit much.
Hanni
10-20-2009, 02:21 AM
I like making almost too powerful cards that really aren't too powerful anymore in relation to the things that have seen recent print like Tarmogoyf.
Mage Rage
UR
Instant
Look at the top card of your library. You may put that card on the bottom of your library.
Draw a card.
Mage Rage deals 2 damage to target creature or player.
Comet
RRRR
Sorcery
Comet deals 5 damage to each creature and each player.
Dark Elf
GB
Creature - Demon Elf
When Dark Elf comes into play, look at target opponent's hand. You choose a noncreature, nonland card from it. That player discards that card.
2/1
Ramosian General
1WW
Creature - Human Rebel
Other Rebel creatures you control get +1/+1.
5, T: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.
2/2
Urza's Greatsword
1
Legendary Artifact - Equipment
Equipped creature gets +1/+0.
Equipped creature gains Double Strike.
Equip 1.
Black Mamba
1G
Creature - Snake
Poison 3.
1/1
Poisonous Fangs
G
Artifact - Equipment
Equipped creature gains Poison 2.
Equip G.
Judgement Day
U/B WW
Sorcery
Destroy all Creatures. They can't be regenerated.
Merfolk Bouncer
2U
Creature - Merfolk
When Merfolk Bouncer enters the battlefield, return target creature to its owner's hand.
Machine Head
BR
Haste.
Machine Head cannot block.
4/1.
Undead Sorcerer
UBR
Creature - Zombie Wizard
Whenever an opponent is dealt damage or you draw a card, return Undead Sorcerer from your graveyard to play.
Sacrifice Undead Sorcerer: Undead Sorcerer deals 1 damage to target creature or player, or you may draw a card. Activate this ability only once each turn.
0/1
Humphrey
10-20-2009, 03:32 AM
water Sprite :2::u:
Creature - Faerie
Flash
Flying, protection from green and from red
2/1
Mirror Library :3:
Legendary Artifact
If you draw a card, instead draw it from the bottom of your library.
chokin
10-20-2009, 03:49 AM
Mama Bear
2G
Creature - Bear
1/1
When Mama Bear comes into play, you may search your library for a Bear card and put it in your hand, then shuffle your library.
Bear Sharer
3G
Creature - Bear
2/2
Flash
When Bear Share comes into play, reveal the top four cards of your library. Put all Bear cards revealed this way into your hand and the rest on the bottom of your library.
Bear Hugger
1G
Creature - Bear Warrior
1/2
Trample
Whenever Bear Hugger attacks, it gets +2/+0 until end of turn for each other attacking Bear.
Bear Clan Elder
1GG
Creature - Bear
2/2
Bear creatures you control have Shroud.
Bear Chieftain
1GG
Creature - Bear
2/2
All other Bears you control get +2/+2.
Bear Packmaster
3GG
Creature - Bear
2/2
When Bear Packmaser enters the battlefield, put three 1/1 green Bear creature tokens onto the battlefield.
1G, Sacrifice a Bear: Bear Packmaster deals 2 damage to target creature or player.
Might of the Bear
1GG
Tribal Sorcery - Bear
Destroy target non-Bear permanent.
Bear Cub
G
Creature - Bear
1/1
When Bear Cub deals damage to a player, you may put a Bear permanent card from your hand onto the battlefield.
Gempalm Trampler
2G
Creature - Bear
2/1
Cycling 1G
When you cycle Bearclaw Incinerator, Bear creatures get +1/+1 and trample until end of turn.
Damn straight. I want to see Bear Aggro.
DukeDemonKn1ght
10-20-2009, 04:42 AM
Mama Bear
2G
Creature - Bear
1/1
When Mama Bear comes into play, you may search your library for a Bear card and put it in your hand, then shuffle your library.
Bear Sharer
3G
Creature - Bear
2/2
Flash
When Bear Share comes into play, reveal the top four cards of your library. Put all Bear cards revealed this way into your hand and the rest on the bottom of your library.
Bear Hugger
1G
Creature - Bear Warrior
1/2
Trample
Whenever Bear Hugger attacks, it gets +2/+0 until end of turn for each other attacking Bear.
Bear Clan Elder
1GG
Creature - Bear
2/2
Bear creatures you control have Shroud.
Bear Chieftain
1GG
Creature - Bear
2/2
All other Bears you control get +2/+2.
Bear Packmaster
3GG
Creature - Bear
2/2
When Bear Packmaser enters the battlefield, put three 1/1 green Bear creature tokens onto the battlefield.
1G, Sacrifice a Bear: Bear Packmaster deals 2 damage to target creature or player.
Might of the Bear
1GG
Tribal Sorcery - Bear
Destroy target non-Bear permanent.
Bear Cub
G
Creature - Bear
1/1
When Bear Cub deals damage to a player, you may put a Bear permanent card from your hand onto the battlefield.
Gempalm Trampler
2G
Creature - Bear
2/1
Cycling 1G
When you cycle Bearclaw Incinerator, Bear creatures get +1/+1 and trample until end of turn.
Damn straight. I want to see Bear Aggro.
So you want to see Goblins re-skinned in Green??:rolleyes:
Aggro_zombies
10-20-2009, 05:13 AM
Mama Bear
2G
Creature - Bear
1/1
When Mama Bear comes into play, you may search your library for a Bear card and put it in your hand, then shuffle your library.
Bear Sharer
3G
Creature - Bear
2/2
Flash
When Bear Share comes into play, reveal the top four cards of your library. Put all Bear cards revealed this way into your hand and the rest on the bottom of your library.
Bear Hugger
1G
Creature - Bear Warrior
1/2
Trample
Whenever Bear Hugger attacks, it gets +2/+0 until end of turn for each other attacking Bear.
Bear Clan Elder
1GG
Creature - Bear
2/2
Bear creatures you control have Shroud.
Bear Chieftain
1GG
Creature - Bear
2/2
All other Bears you control get +2/+2.
Bear Packmaster
3GG
Creature - Bear
2/2
When Bear Packmaser enters the battlefield, put three 1/1 green Bear creature tokens onto the battlefield.
1G, Sacrifice a Bear: Bear Packmaster deals 2 damage to target creature or player.
Might of the Bear
1GG
Tribal Sorcery - Bear
Destroy target non-Bear permanent.
Bear Cub
G
Creature - Bear
1/1
When Bear Cub deals damage to a player, you may put a Bear permanent card from your hand onto the battlefield.
Gempalm Trampler
2G
Creature - Bear
2/1
Cycling 1G
When you cycle Bearclaw Incinerator, Bear creatures get +1/+1 and trample until end of turn.
Damn straight. I want to see Bear Aggro.
GO BEARS!
(Beat Stanfurd!)
Skeggi
10-20-2009, 05:20 AM
If you're going for Bear Aggro, you should have something like:
Rise of the Bears :g:
http://finickypenguin.files.wordpress.com/2009/08/2007-11-29-chainsaw-bear.jpg
Tribal Enchantment - Bear
All creatures you control with a power of 2, a toughness of 2, a converted mana cost of 2 and no abilities gain Double Strike. (Double Strike gained from this effect does not remove it.)
Agh! Hans, Run! It's a chainsaw-weilding bear!
-Saffi Eriksdotter, last words after being reanimated after her encounter with a Lhurgoyf.
Gocho
10-20-2009, 05:21 AM
I've been wanting an instant-speed draw-three for mono-blue control for some time now to complement Fact or Fiction
How about
:1: :u: :u: :u:
Instant
Draw three cards
or
:3: :u: :u:
Instant
Draw three cards
The first might be a little better, but it's still going to require a deck heavy in lands and heavy in blue. At least give me the second one! Inspiration is too weak and Opportunity is too slow!!
You have Meditate
http://magiccards.info/tp/en/76.html
http://magiccards.info/scans/en/tp/76.jpg
hungryLIKEALION
10-20-2009, 05:25 AM
Undead Sorcerer
UBR
Creature - Zombie Wizard
Whenever an opponent is dealt damage or you draw a card, return Undead Sorcerer from your graveyard to play.
Sacrifice Undead Sorcerer: Undead Sorcerer deals 1 damage to target creature or player, or you may draw a card. Activate this ability only once each turn.
0/1
You realize this guy is an infinite draw/damage combo with himself since each time he comes back the game treats him as a new permanent to whom the restriction won't apply, yes?
TheInfamousBearAssassin
10-20-2009, 05:28 AM
Mama Bear
2G
Creature - Bear
1/1
When Mama Bear comes into play, you may search your library for a Bear card and put it in your hand, then shuffle your library.
Bear Sharer
3G
Creature - Bear
2/2
Flash
When Bear Share comes into play, reveal the top four cards of your library. Put all Bear cards revealed this way into your hand and the rest on the bottom of your library.
Bear Hugger
1G
Creature - Bear Warrior
1/2
Trample
Whenever Bear Hugger attacks, it gets +2/+0 until end of turn for each other attacking Bear.
Bear Clan Elder
1GG
Creature - Bear
2/2
Bear creatures you control have Shroud.
Bear Chieftain
1GG
Creature - Bear
2/2
All other Bears you control get +2/+2.
Bear Packmaster
3GG
Creature - Bear
2/2
When Bear Packmaser enters the battlefield, put three 1/1 green Bear creature tokens onto the battlefield.
1G, Sacrifice a Bear: Bear Packmaster deals 2 damage to target creature or player.
Might of the Bear
1GG
Tribal Sorcery - Bear
Destroy target non-Bear permanent.
Bear Cub
G
Creature - Bear
1/1
When Bear Cub deals damage to a player, you may put a Bear permanent card from your hand onto the battlefield.
Gempalm Trampler
2G
Creature - Bear
2/1
Cycling 1G
When you cycle Bearclaw Incinerator, Bear creatures get +1/+1 and trample until end of turn.
Damn straight. I want to see Bear Aggro.
http://imgur.com/fcyfg.jpg
http://imgur.com/adcj0.png
http://imgur.com/bXmwC.jpg
http://imgur.com/ZCT2D.jpg
http://imgur.com/EfCHB.gif
http://imgur.com/OSaoJ.jpg
Except that some U-based decks don't want to give their opponent a (often surprising, but still) extra turn. But there has been a discussion of this in this part of the forum already.
Hanna's Embrace
1UW
Instant
Exile target nonland permanent. It's controller gains life equal to its converted mana cost.
It would not even have to be an Instant, Sorcery would be fine, too. But pure UW needs an allround solution besides O. Ring since the latter can more or less easily be removed. Every deck hates conditional removal, Hanna's Ebmrace would solve this problem.
La_Hire
10-20-2009, 05:59 AM
@ Hanni:
The existence of perhaps too powerfull cards doesnt validate the creation of cards which are too powerful as well; if this would be the case soon we would be playing only card post-[certain set]. The cards you designed do not only seem overpowered; they are overpowered. Perhaps they are not better than tarmogoyf, but they are such a distance above the vast majority of creatures/spells that they should not printed. So no 4/1 haste for 2CC, a 3CC mass sweeper or an equipment which comes online turn 2 and has devastating effects on many creatures (imagine it on a goyf or a nacatl) or even your black mamba.
We better solve the 'goyf problem' by printing niche-cards like relic or something like Clanhome of Hans (1st post) then creating other cards that outclass 99% of the format.
I agree with the people in this post saying that white is underpowered atm. Despite control cards like wog, humility and elspeth I always like to see white play the aggresive role. Therefore I would love to see this card printed to aid white weenie:
You'll never walk alone
Enchantment 2W
Creatures can't block alone
Creatures can't attack alone
Furthemore I would love to see a Soldier Matron and a Daru War Marshall (analogue to goblin guys) to reinforce soldier tribal.
Insanity's Crest :3:
Artifact
Whenever a player draws a card, that player sacrifices a land.
Go eat that, Brainstorm/Standstill!
SilverGreen
10-20-2009, 07:02 AM
The existence of perhaps too powerfull cards doesnt validate the creation of cards which are too powerful as well; if this would be the case soon we would be playing only card post-[certain set]. The cards you designed do not only seem overpowered; they are overpowered. Perhaps they are not better than tarmogoyf, but they are such a distance above the vast majority of creatures/spells that they should not printed. So no 4/1 haste for 2CC, a 3CC mass sweeper or an equipment which comes online turn 2 and has devastating effects on many creatures (imagine it on a goyf or a nacatl) or even your black mamba.
We better solve the 'goyf problem' by printing niche-cards like relic or something like Clanhome of Hans (1st post) then creating other cards that outclass 99% of the format.
I agree with the people in this post saying that white is underpowered atm. Despite control cards like wog, humility and elspeth I always like to see white play the aggresive role. Therefore I would love to see this card printed to aid white weenie:
You'll never walk alone
Enchantment 2W
Creatures can't block alone
Creatures can't attack alone
Furthemore I would love to see a Soldier Matron and a Daru War Marshall (analogue to goblin guys) to reinforce soldier tribal.There's a lot of truth in these statements. Another truth is that Magic would be joined to Spellfire for years if it was democratically made by its players.
And for the most I liked the zombie Lackey quasi-analogue stated here before, I disagree that make straight colorshifted functional reprints is the right way to go. Different colors have different philosophies, flavors and strategies, so should be their approaches. And if a soldier Matron is worth print, it's much more likelly to follow the Imperial Recruiter (that never had anything to do with Red anyways) weenie route than Goblin Matron's (another non-Red print error).
Something I see as a very in-color Soldier mechanic is the old Kor damage redirection ability. It's kind of a non-clunky banding trace full of whiteness and militar flavor, with its idea of attacking and blocking with a pack of small men together as an unit, with each one covering his companion's backside.
(As a side note, there are some interesting Soldier approaches going on on New & Development, with things like that Lorwyn block soldier Lackey and a bunch of Soldier lords. Interesting and funny at least.)
(nameless one)
10-20-2009, 08:23 AM
And if a soldier Matron is worth print, it's much more likelly to follow the Imperial Recruiter (that never had anything to do with Red anyways) weenie route than Goblin Matron's (another non-Red print error).
I think he/she is talking about Ruel.
and dont we have Raise the Alarm as a pseudo-Soldier War Marshall?
quicksilver
10-20-2009, 09:14 AM
You forgot to make a card called Gear Bear for that bear deck. I'm not sure what it would do but it would be hilarious.
Skeggi
10-20-2009, 09:31 AM
You forgot to make a card called Gear Bear for that bear deck. I'm not sure what it would do but it would be hilarious.
Gear Bear :2::g::g:
http://clintonschoolblog.com/cblog/wp-content/uploads/2008/01/gearhart.jpg
Haha, see what I did here? I put in a picture of another David Gearheart! God, I'm funny.
Creature - Bear
Flash
When Gear Bear enters the battlefield, untap all Forests you control.
When a Forest is tapped for mana, it produces an additional :g:
2/2
eq.firemind
10-20-2009, 09:55 AM
Need moar Soldiers!
Steelforged Commander :3:
Artifact Creature - Golem Soldier
Other Soldier creatures you control get +1/+1
Flash
When Steelforged Commander enters the Battlefield, you may pay :w:.
If you do, target Soldier you control gains Double Strike until end of turn.
"'Human factor'? Not when I am here."
1/2
And
Saboteur Commando :2::w:
Creature - Human Soldier
Artifact, Creature and Enchantment spells your opponents cast cost :1: more to cast.
"One man can't beat an army? But now they can't afford an army!"
2/1
Humphrey
10-20-2009, 10:54 AM
http://img14.imageshack.us/img14/2456/02449.jpg
quicksilver
10-20-2009, 11:16 AM
http://chizumatic.mee.nu/images/02449.jpg
Hmm that picture wasn't being shown for me for a minute there.
Hanni
10-20-2009, 01:28 PM
You realize this guy is an infinite draw/damage combo with himself since each time he comes back the game treats him as a new permanent to whom the restriction won't apply, yes?
Yes, my bad. I thought about the design of this card all day because I really like it. I've completely changed the design to the functionality that I originally intended for it.
Syrna, Mage of Destruction
UBR
Legendary Creature - Wraith Wizard
Flying
Whenever you draw a card, if Syrna, Mage of Destruction is in your graveyard, you may return Syrna, Mage of Destruction to the battlefield.
Sacrifice Syrna, Mage of Destruction: Syrna, Mage of Destruction deals 1 damage to target creature or player.
1/1
Basically, a recurring wizard that sac's to ping. The draw [to recur] aspect maintains blue flavor, the recur aspect maintains black flavor, and the direct damage effect maintains red flavor.
Pretty damn amazing win condition for a Ubr Control deck, but not too overpowered or broken, IMO. Pretty hard to deal with though. Pithing Needle, Engineered Plague, and Extirpate are great answers, but Relic/Crypt seem lackluster because of in-response drawing with Brainstorm and Top.
It opens up alot of interesting interactions, though, like double Top, Dark Confidant, and even Entomb in decks that either don't splash red, or run other Entomb targets.
@ Hanni:
The existence of perhaps too powerfull cards doesnt validate the creation of cards which are too powerful as well; if this would be the case soon we would be playing only card post-[certain set]. The cards you designed do not only seem overpowered; they are overpowered. Perhaps they are not better than tarmogoyf, but they are such a distance above the vast majority of creatures/spells that they should not printed. So no 4/1 haste for 2CC, a 3CC mass sweeper or an equipment which comes online turn 2 and has devastating effects on many creatures (imagine it on a goyf or a nacatl) or even your black mamba.
We better solve the 'goyf problem' by printing niche-cards like relic or something like Clanhome of Hans (1st post) then creating other cards that outclass 99% of the format.
I agree with the people in this post saying that white is underpowered atm. Despite control cards like wog, humility and elspeth I always like to see white play the aggresive role. Therefore I would love to see this card printed to aid white weenie:
You'll never walk alone
Enchantment 2W
Creatures can't block alone
Creatures can't attack alone
Furthemore I would love to see a Soldier Matron and a Daru War Marshall (analogue to goblin guys) to reinforce soldier tribal.
I'm not basing more powerful cards being printed solely off of Tarmogoyf. Magic continually increases the power level of cards gradually as the years progress and more sets see print. Ironroot was a 4G 3/5, Grizzly Bears was a 1G 2/2, now we have a 1G 4/5 (on average). Of course this is applied directly to Tarmogoyf, but tons of other cards continue the power creep as well.
These cards aren't something that needs to be printed in the very next set. Or the set after that. However, over time, and in relation to not only what we currently have, but what we may expect to have in future sets, I don't see all of these being out of the question. Some are clearly too strong, but that can always be fixed by toning down the card or increasing the manacost.
I don't really want to justify any specific card choices, but I'll briefly mention them I guess.
The 4/1 will only be good in fast aggressive decks that don't want to go past the midgame, because the card disadvantage is bad. Similar to Goblin Guide, Sligh will clearly play this guy, and likely as a replacement for Tarmogoyf. Goblins often wants to get later in the game, so I doubt he'd get replaced, especially when Piledriver seems stronger (and some people are even cutting him down). Zoo may play him, since he's alot stronger in Zoo than Goblin Guide. Burn would likely play him too, but at that point, they'd simply evolve into Sligh anyway. Otherwise, what other deck would run him? 1 toughness means he's purely an aggressive creature, and the card disadvantage is going to punish decks that can't end the game quickly.
I don't think the 4/1 is overpowered. Maybe right now it seems like a 1R 4/1 Haste with a drawback is on the same power level as a 1G 4/5 with no drawback, but I guaruntee that after future sets, he'll fit right along the power curve.
The 3cc sweeper is overpowered right now because of how I have it casted. It clearly needs to be UWB, so that it's not splashable in WB and UW decks. Being dedicated to UWB doesn't seem overly broken; keep in mind, that's only 1cc less than Wrath of God. Right now it may seem overpowered, but as sets continue to print more powerful creatures in the lower cc ranges (or lower cc with alternate costs), a less expensive (and keep in mind, restrictive) mass sweep doesn't seem overpowered.
The equipment spell can be manacosted differently, if you feel its too good. I was trying to compare it with Jitte while designing it. A fully pumped Nactal equipped with it only trades with it, whereas a Nacatl with a Jitte would survive and kill Goyf. However, probably costing 2 to cast and 1 to equip is likely the more fair cost, which was what I originally had it set to.
I don't see how Black Mamba is even remotely broken. Poison 3 means he needs 4 swings to kill the opponent, which makes him equivilant to a 5/1 for 1G. However, he lacks evasion, and his 1/1 body is complete crap against any form of removal or opposing creatures, unlike Tarmogoyf.
Regardless of any of this, people were posting some rediculously broken stuff already, so I figured I'd post some overpowered stuff myself. It's not like Wizards is going to actually print any of these, and I was having fun.
My favorite two so far:
Hanna's Embrace
1UW
Instant
Exile target nonland permanent. It's controller gains life equal to its converted mana cost.
Syrna, Mage of Destruction
UBR
Legendary Creature - Wraith Wizard
Shroud
Whenever you draw a card, if Syrna, Mage of Destruction is in your graveyard, you may return Syrna, Mage of Destruction to the battlefield.
Sacrifice Syrna, Mage of Destruction: Syrna, Mage of Destruction deals 1 damage to target creature or player.
0/1
Neither of those seem out of the question. Both are very powerful cards, and would see lots of play, but neither seem bannable, neither seem like they are going to see play in almost every deck, and neither compare to the power level of Tarmogoyf.
----
U/b/r Control
Lands (18)
4 Polluted Delta
4 Scalding Tarn
3 Undeground Sea
2 Volcanic Island
1 Badlands
2 Island
1 Swamp
1 Mountain
Creatures (5)
4 Dark Confidant
1 Syrna, Mage of Destruction
Spells (37)
1 Entomb
4 Brainstorm
4 Ponder
4 Sensei's Divining Top
4 Counterbalance
3 Counterspell
4 Force of Will
4 Thoughtseize
4 Lightning Bolt
3 Terminate
2 Damnation
Sideboard (15)
4 Blue Elemental Blast
4 Duress
3 Firespout
4 Engineered Explosives
Something like that would be sexy.
AngryTroll
10-20-2009, 02:03 PM
Syrna, Mage of Destruction
UBR
Legendary Creature - Wraith Wizard
Shroud
Whenever you draw a card, if Syrna, Mage of Destruction is in your graveyard, you may return Syrna, Mage of Destruction to the battlefield.
Sacrifice Syrna, Mage of Destruction: Syrna, Mage of Destruction deals 1 damage to target creature or player.
0/1
Pretty damn amazing win condition for a Ubr Control deck, but not too overpowered or broken. Me likes.
...Both are very powerful cards, and would see lots of play, but neither seem bannable, neither seem like they are going to see play in almost every deck, and neither compare to the power level of Tarmogoyf.
Do you think this would actually see play as a finisher? Being free is good, but 1 damage a turn is literally the slowest (non-decking) win condition possible. If a deck runs Entomb to find it, aren't there better things to find that win a lot faster?
It's a very flavorful card, but I don't think it'd actually see any play. If it Shocked instead of Lava Darted, it might see play.
Hanni
10-20-2009, 02:42 PM
Do you think this would actually see play as a finisher? Being free is good, but 1 damage a turn is literally the slowest (non-decking) win condition possible. If a deck runs Entomb to find it, aren't there better things to find that win a lot faster?
It's a very flavorful card, but I don't think it'd actually see any play. If it Shocked instead of Lava Darted, it might see play.
Well, you're missing some of the synergy with it.
It recurs once a turn from your normal draw for the turn. Simply doing this is the worst-case scenario, where you're still getting an infinite chump blocker that also deals 1 targetted damage per turn.
Any single draw effect causes 2 targeted damage that turn, every additional draw spell is adding an additional 1 damage that turn, and any repeating single draw effects cause a continuous 2 targeted damage every turn.
Keep in mind, this fits into a control shell, not an aggro shell. The direct damage kills creatures, which is a function that control decks are designed to do. The clock is less relevant than its removal capabilities. [Blue based] control decks are also designed with alot of draw/cantrip effects, which takes full advantage of its ability without altering its normal gameplan(s) whatsoever, and it actually is a very fast clock for your average control deck.
If you have Dark Confidant, it triggers twice a turn.
If you have Sensei's Divining Top in play, it can trigger twice a turn. Multiple Top's trigger it for as much mana as you have (1: Deal 1 damage to target creature or player).
Brainstorm and Ponder also trigger it once, and chaining cantrips can trigger it multiple times in a turn.
1-3 targeted damage may not seem like alot if you're opponent is dropping nothing but fatties like Tarmogoyf and Tombstalker, sure. However, it turns Lightning Bolt's into Terminates against Goyfs and Stalkers now, and of course, I'd run Terminate too. Against smaller aggro like Goblins and Zoo, it's going to clear their board, and then keep their board clear. Toss in the chump blocking, and now you're rivaling Elspeth in defense. Elspeth may be a faster clock more often, but then again... the deck I'm suggesting is a control deck, afterall.
Seem's pretty good to me, anyway. It's a win condition for control that is very difficult to answer, and it is a recurring source of creature removal. A recurring chump blocker is very defensive. Much like Factories, it isn't affected by running mass removal like Damnation (in here), so that gives it further synergy in a control shell. It doesn't require the red zone to kill the opponent, and it pretty much avoids the stack too (can still kill the opponent under their CounterTop lock). I don't see why this would be bad? I'd definitely play it.
Maybe I'm just overestimating the card because I designed it and I'm biased.
2 damage per sac would be utterly broken, though. Assume you get a Confidant to stick for at least a turn, you're looking at 4 damage going into the mainphase. Then Brainstorm for 2 more damage, Ponder for 2 more damage. Now you're looking at 8 points of burn targetting either the opponent or their creature(s) in a single turn, and that's without altering a normal turn whatsoever. Double Top? Heh... 4 mana nets you 10 damage that turn. That just seems way too fast and way too powerful for a win condition that's very difficult, and even impossible for some decks, to answer.
Maybe if it didn't target creatures and did 2 damage, it would be balanced, but then that would defeat the purpose of the cards' design and intent (well, the idea I had for it, anyway). 1 damage seems perfect; that keeps it from not being broken while still being a very powerful card.
tivadar
10-20-2009, 02:52 PM
Actually Confidant doesn't trigger it, Confidant is reveal and put into your hand. Ponder, however, does trigger it. It's certainly an interesting card, though I'm not 100% sure it would see play. If so, you'd really want a discard outlet for it as well. Something like compulsive research. I'm curious if you discarded this card with research, if it would then trigger for your draw. I believe it was, as the trigger would be checked afterwards, though I'm not 100% sure here.
Hanni
10-20-2009, 03:19 PM
Confidant not triggering it does make me a sad panda. Hadn't even really looked that deep into it. However, both Jace Belern and Phyrexian Arena do draw actual cards though, so those could be replacements. Factory/Standstill doesn't seem like a bad package, either.
Not really sure why the deck would need a discard outlet, though. Unless you're having problems casting it for UBR initially, it's never going back to your hand after that. I'd sooner run Entombs, since they allow you to run fewer copies (being Legendary makes Syrna worthless in multiples), it tutors for it, and it only costs B.
Do you think this would actually see play as a finisher? Being free is good, but 1 damage a turn is literally the slowest (non-decking) win condition possible. If a deck runs Entomb to find it, aren't there better things to find that win a lot faster?
It's a very flavorful card, but I don't think it'd actually see any play. If it Shocked instead of Lava Darted, it might see play.
Oh, and if you still feel this way... maybe if, instead of sacrificing itself, it just simply did 1 damage to target creature every time you draw a card? That way, Brainstorm turns into Lightning Bolt and Standstill is basically an Incinerate?
EDIT: On second thought, nevermind, that would be absolutely broken. At that point, Swan's combo becomes a broken deck. Even Ad Nauseam wins you the game upon resolution (relevant, since it's in a control shell rather than Tendrils combo).
SilverGreen
10-20-2009, 03:37 PM
Yes, my bad. I thought about the design of this card all day because I really like it. I've completely changed the design to the functionality that I originally intended for it.
Syrna, Mage of Destruction
UBR
Legendary Creature - Undead Wizard
Shroud
Whenever you draw a card, if Syrna, Mage of Destruction is in your graveyard, you may return Syrna, Mage of Destruction to the battlefield.
Sacrifice Syrna, Mage of Destruction: Syrna, Mage of Destruction deals 1 damage to target creature or player.
0/1
Basically, a recurring wizard that sac's to ping. The draw [to recur] aspect maintains blue flavor, the recur aspect maintains black flavor, and the direct damage effect maintains red flavor.
Pretty damn amazing win condition for a Ubr Control deck, but not too overpowered or broken, IMO. Pretty hard to deal with though, since only Extirpate answers it completely. Pithing Needle can be removed and Brainstorm/Top dodge Relic/Crypt. Shroud may be a little too much.The legendary wraith finally seems like a printable MtG card. Only shroud is a bit out of place in it, in fact. Putting shroud in a 0/1 creature with a free sacrificial ability seems like putting trample in a 1/1 creature that don't grow by itself. Shroud only when in graveyard looks much better placed in this card, or even give him a point of power. And there's no reason outside of a storyline purpose that asks him to be legendary, just to point it out.
The megaplowshares, although at the top of the Magic power curve, could even be printed someday, given its environment, but nothing in the card makes it UW. It has no flickering effect, but a straight exiling one, and the life gaining part is just icing on the cake. Monowhite would be the correct category for its effect. Stressing the point a little, perhaps BW.
Regardless of any of this, people were posting some rediculously broken stuff already, so I figured I'd post some overpowered stuff myself. It's not like Wizards is going to actually print any of these, and I was having fun.And there's nothing wrong with it, it's just the primary purpose of FCC! But another funny part of it is discussing the nuances of card design, to improve it and make it more affordable. Design the powerfull Mythic Rare in the set, that will warp entire formats all by itself, is the easy part of the task, but design the solutions to a given problem, the last pieces in the puzzle, is the true hard work.
So I would like to point:
- Some cards to diversify tribal strategies, expressly in Black and White, are desirable and benefitial to the format;
- A super white utility card will not move the color away from its straight support role in Legacy;
- More subtle and soft answers to common Legacy questions - "how to adress Goyf or Counterbalance or others", for example - would be healthier to the format than just print more and more bombs;
- Blue doesn't need more fast mana, more free counters, more universal answers, nor more blue disguised bombs in other colors - Blue already is and will always be Blue;
- There's other CMCs beyond 3 and the occasional game-winning 4, it just happens we're too used to costs lesser than 4 that we close the door to diversity almost immediately when it presents itself, but I'm sure everyone here has the potential to make the next Ad Nauseam.
Hanni
10-20-2009, 04:14 PM
The legendary wraith finally seems like a printable MtG card. Only shroud is a bit out of place in it, in fact. Putting shroud in a 0/1 creature with a free sacrificial ability seems like putting trample in a 1/1 creature that don't grow by itself. Shroud only when in graveyard looks much better placed in this card, or even give him a point of power. And there's no reason outside of a storyline purpose that asks him to be legendary, just to point it out.
You know, you're completely right about Shroud. Haha. That's funny. I'm very glad you pointed that out. Shroud can easily be removed. In fact, Flying makes alot more sense with the flavour, since Wraith's fly. I'll just replace Shroud with Flying, and voila.
I don't like giving her Shroud while she's in the graveyard, though. The sacrificial ability and [instant speed] recursion do enough already, IMO.
Adding a point of power sounds pretty good. I started her off at 0/1 because I didn't think any power was necessary, but since I'm adding flying, the 1 power would be relevant. Being able to swing for 1 and then sac after combat makes her a little stronger, which seems fine since everyone thinks the card isn't close to overpowered.
Legendary seems important, though. First of all, for flavor reasons. To point it out, like you said. Secondly, multiple Syrna's recurring from a single card draw would be overpowered. That's worse than making her sac ability do two damage, especially with access to 4 Entombs.
Overall, thanks for your comments, they were very much appreciated. I'll edit the design some.
HdH_Cthulhu
10-20-2009, 04:20 PM
Dont like it! Entomb would be the new improved Timmy.
Come on a pinner with haste for only 1 that is almost impossible to remove seems broken.
It doesnt even have a [T] Symbol...
Edit: It combos with Fecundity^^
So give it a Tap symbol and make it "whenever you draw an aditional card..." but maybe than it is to weak...
Hanni
10-20-2009, 04:29 PM
Dont like it! Entomb would be the new improved Timmy.
Come on a pinner for only 1 that is almost impossible to remove seems broken.
It doesnt even have a [T] Symbole...
Was this sarcasm?
If not, well, some people think it's weak, and I guess some people think it's broken.
As far as Entomb goes, there are way more busted targets for it, like Protean Hulk. Secondly, it's Legendary, so every Entomb past the first is dead, and unless you're running more targets for Entomb, running multiple Entombs is going to result in dead cards.
Also, there are still a number of ways to remove her. Unless I have a Brainstorm in hand or Top in play, Crypt does the job. Unless I have Top in play, Relic does the job. Engineered Plague on Wizard shuts her off until it's removed. Pithing Needle does the same thing. Extirpate hoses her. She's also not the fastest clock in the world, so simply racing her is an acceptable answer. Without a massive chain of draw spells, she doesn't deal enough damage to kill big guys like Tarmogoyf and Tombstalker on her own.
I hardly think she's overpowered. Powerful, sure, but I think she's perfectly acceptable to print. It would be a very strong addition to an almost extinct color combination for control decks in Legacy.
Current version:
Syrna, Mage of Destruction
UBR
Legendary Creature - Wraith Wizard
Flying
Whenever you draw a card, if Syrna, Mage of Destruction is in your graveyard, you may return Syrna, Mage of Destruction to the battlefield.
Sacrifice Syrna, Mage of Destruction: Syrna, Mage of Destruction deals 1 damage to target creature or player.
1/1
Basically, you're taking Mogg Fanatic, adding U to the cc for flying, and B to the cc for recursion.
M10 rules neutered Mogg Fanatic already, anyway.
3cc is the same cc as guys like Terravore, Doran, Thoctar, Knight of the Reliquary, Coatl, Rhox, etc.
I don't see why this would be broken, HdH.
However, my radar is detecting sarcasm...
HdH_Cthulhu
10-20-2009, 04:41 PM
Its no sarcasm -.-
IMHO its just to easy to splash B for 4 entombs and 1 of that guy.
And this guy races a Goyf!
quicksilver
10-20-2009, 04:48 PM
it's Legendary, so every Entomb past the first is dead, and unless you're running more targets for Entomb, running multiple Entombs is going to result in dead cards.
Multiples of these would work great. You draw a card, triggers go on the stack, return it to play sac it to deal a damage then return the other to play. Sure I guess they can't both chump block, but they can still both do damage. I think the best part of this card would be entombing it first turn and then have a free chump blocker every turn (like elspeth, only way better) forcing your opponent's to over extends into a board sweeper. Also it deals a damage every turn. Add a top and you can do two damage very turn. Make that two tops and now you got a massive amount of burn that can end a game very quickly. Just two tops and two of these in a graveyard, if you got a modest 4 lands out, you can deal 10 a turn.
Hanni
10-20-2009, 04:49 PM
Unless you're running a deck full of nothing but cantrips, how does this race a Goyf? Without any draw effects, she's only doing 1 damage a turn. Without Haste, being a 1/1 Flying is irrelevant, aside from blocking.
Even if you run 4 Entombs to make her essentially 1cc, she's not racing Goyf. She doesn't have Haste to be able to attack and sac for 2 damage every turn, and even chaining cantrips, she's still not swinging for as much as Goyf.
Even if Goyf is held up by chump blockers, Syrna is Legendary, so you can only have 1 in play at a time.
Multiples of these would work great. You draw a card, triggers go on the stack, return it to play sac it to deal a damage then return the other to play. Sure I guess they can't both chump block, but they can still both do damage.
Okay, so extra copies of Entomb aren't necessarily "dead." However, after you cast the first Entomb and fetch for Syrna, extra Entombs become Lava Dart's without flashback and extra copies of Syrna are nothing more than Force of Will fodder. Turn 1 Entomb for Syrna might be very strong, but is it worth drawing bad spells later on? Even with cantrips to shuffle stuff away, I'd be hesistant to include more than 1 Syrna, and I'd probably stick to just 1 or 2 Entombs. As a control deck, you want the spells you draw to be valuable during all stages of the game, right?
I think the best part of this card would be entombing it first turn and then have a free chump blocker every turn (like elspeth, only way better) forcing your opponent's to over extends into a board sweeper. Also it deals a damage every turn. Add a top and you can do two damage very turn. Make that two tops and now you got a massive amount of burn that can end a game very quickly.
Right, which makes her a very strong card. I still don't think any of that makes her broken, though.
2 Top's + Syrna is a 3 card combo that doesn't end the game right away and requires alot of mana. Strong synergy? Yes. Broken? Nah.
I appreciate all the feedback though. If someone thinks its too overpowered, please explain why and what you'd do to weaken it (if you care to, anyway). If you think it's too weak, please explain why and what you'd do to strengthen it.
See, now this is me having fun. =]
Much more fun than designing decks and playing actual games. I wonder what it takes to get hired to be R&D, lol.
quicksilver
10-20-2009, 04:52 PM
Unless you're running a deck full of nothing but cantrips, how does this race a Goyf? Without any draw effects, she's only doing 1 damage a turn. Without Haste, being a 1/1 Flying is irrelevant, aside from blocking.
Even if you run 4 Entombs to make her essentially 1cc, she's not racing Goyf. She doesn't have Haste to be able to attack and sac for 2 damage every turn (which maybe she should), and even chaining cantrips, she's still not swinging for as much as Goyf.
Even if Goyf is held up by chump blockers, Syrna is Legendary, so you can only have 1 in play at a time.
Honestly, I think she should have Haste, too.
She can absolutly race a goyf. She chumps the goyf every turn so goyf does zero damage. She still does 1 damage a turn. If she couldn't block she would be much more balanced. And she is never going to attack.
Hanni
10-20-2009, 05:09 PM
She can absolutly race a goyf. She chumps the goyf every turn so goyf does zero damage. She still does 1 damage a turn. If she couldn't block she would be much more balanced. And she is never going to attack.
Hmm, you sir, are correct. Removal, or even Jitte, can negate that... but I agree with you. Would you suggest to add a "Cannot block" clause, or maybe get rid of the Flying so guys like Tombstalker can still swing unblocked?
quicksilver
10-20-2009, 05:13 PM
Hmm, you sir, are correct. Removal, or even Jitte, can negate that... but I agree with you. Would you suggest to add a "Cannot block" clause, or maybe get rid of the Flying so guys like Tombstalker can still swing unblocked?
I think removing her ability to block would be the best way to bring her in check, the infinite blocking actually seems the most ridiculous part. She can't be removed from the game with swords or anything and most removal aimed at here would generally be a pretty poor use of removal. And jitte can only stop her from blocking if it already has counters on it, otherwise she just sacks after blocking and before damage to prevent it from ever getting counters.
chokin
10-20-2009, 05:18 PM
Haha I didn't really want Bears to be Green Goblins. I just got really really lazy. I do want to see Bears get something though. There was that enchantment that gave vanilla dudes +2/+2, but I want a Shroud giving Bear Lord too lol.
Am I the only one who wants a Bear Tribal deck that isn't awful? I'd be satisfied with 2-3 solid Lords and a Ringleader.
HdH_Cthulhu
10-20-2009, 05:35 PM
But bears have to be crappy.
They are the 23th card in your limited deck.
Bears 2/2 for 2 not more not less!
Haha I didn't really want Bears to be Green Goblins. I just got really really lazy. I do want to see Bears get something though. There was that enchantment that gave vanilla dudes +2/+2, but I want a Shroud giving Bear Lord too lol.
Am I the only one who wants a Bear Tribal deck that isn't awful? I'd be satisfied with 2-3 solid Lords and a Ringleader.
I would be far happier if they would give Zombies that Lackey someone posted a few pages ago. Gempalm Polluter looks like dirty sex and Zombies are a very... well... flavourful (though not really tasty) tribe.
That way we would have the swarming Goblins, recurring Zombies, disrupting Merfolk and... well... surviving Elves. Then we only need a white tribe. how about Birds? Or, Angel tribe?
santeria
10-20-2009, 05:53 PM
Am I the only one who wants a Bear Tribal deck that isn't awful?
no.
homarids, orcs, thrulls, thallids, birds, snakes, wurms, minotaurs, etc...
quicksilver
10-20-2009, 05:56 PM
no.
homarids, orcs, thrulls, thallids, birds, snakes, wurms, minotaurs, etc...
Shudder... I really wish wizards would back off tribal. I hate when they print decks instead of letting people come up with their own idea. And tribal is just saying "Here, we want you to play these cards together, we even labeled them".
chokin
10-20-2009, 06:53 PM
But bears have to be crappy.
They are the 23th card in your limited deck.
Bears 2/2 for 2 not more not less!
Aww, c'mon. You know you wanna see "Rare Bear" that's like a 3/3 for 1G and an ability.
And a Zombie Lackey is too OP. First turn, Swamp, Dark Rital, Thoughtseize Lackey, Lackey?
I want Bears with abilities dammit.
santeria
10-20-2009, 07:13 PM
Shudder... I really wish wizards would back off tribal. I hate when they print decks instead of letting people come up with their own idea. And tribal is just saying "Here, we want you to play these cards together, we even labeled them".
sigh..... I really wish wizards would lay off abandonware tribes that are only viable for the block they're printed in. then become useless filler for people who sell repacks on ebay. this is a fantasy game, some people might like the idea of leading an army of elves, goblins, thrulls, birds or bears into an epic battle.
Happy Gilmore
10-20-2009, 08:14 PM
Counter Magic
0
Instant
Counter Magic is blue
Counter target spell. You lose 2 life.
That card would still be broken if it cost 5 life.
As for New age Mogg fanatic
Mogg Fanatic V2
:0: : sacrifice Mogg fanatic
Whenever Mogg Fanatic Goes to the Graveyard it deals 1 damage to target creature or player.
1/1
Thats basically mogg fanatic in a nutshell.
Also:
1B Disgusting Zombie
Deathtouch
3/4
Nonex
10-20-2009, 08:38 PM
And there's nothing wrong with it, it's just the primary purpose of FCC! But another funny part of it is discussing the nuances of card design, to improve it and make it more affordable. Design the powerfull Mythic Rare in the set, that will warp entire formats all by itself, is the easy part of the task, but design the solutions to a given problem, the last pieces in the puzzle, is the true hard work.
So I would like to point:
- Some cards to diversify tribal strategies, expressly in Black and White, are desirable and benefitial to the format;
- A super white utility card will not move the color away from its straight support role in Legacy;
- More subtle and soft answers to common Legacy questions - "how to adress Goyf or Counterbalance or others", for example - would be healthier to the format than just print more and more bombs;
- Blue doesn't need more fast mana, more free counters, more universal answers, nor more blue disguised bombs in other colors - Blue already is and will always be Blue;
- There's other CMCs beyond 3 and the occasional game-winning 4, it just happens we're too used to costs lesser than 4 that we close the door to diversity almost immediately when it presents itself, but I'm sure everyone here has the potential to make the next Ad Nauseam.
I find those points very interesting, perhaps we should start creating cards from there. I tried to answer point 3 before, probably failing at it.
Sudden Unbalance :4: :wg: :wg: :wg:
Instant
Destroy all artifacts and enchantments.
Cycling :2: :wg:
When you cycle Sudden Unbalance, you may destroy target artifact or enchantment.
Ignorance :rg: :wr:
Creature - Incarnation
Shroud
Whenever a player reveals a card from his or her library, Ignorance deals 1 damage to that player.
2/2
Muscle Paralyzer :3:
Artifact
When a creature has power 4 or greater, its controller sacrifices it.
Only Sudden Unbalance got some feedback. It's meant to destroy Counterbalance once and for all while not being as good as Krosan Grip when it comes to other targets. Being an instant, I made it cost some more than Fracturing Gust to compensate cycling being usually better than gaining life.
Ignorance punishes Dark Confidant, Counterbalance, Intuition, Gifts Ungiven, Mystical / Enlightened Tutor and such, and especially Ad Nauseam. Shroud is there just to punish ANT harder, although ANT can still just use Angel's Grace and laugh at it.
Tarmogoyf is the universal fatty, so Muscle Paralyzer is the universal answer. But killing also all other fatties (Knight of the Reliquary, Tombstalker, Countryside Crusher, Terravore, Progenitus, etc.) may make it too overpowered.
Hanni
10-20-2009, 10:27 PM
I guess in comparison with Bloodghast, Syrna is probably above the power level.
Aside from its application in Dredge, which never intends to draw cards, Syrna is far beyond Bloodghast in terms of power level.
Aside from Solitary Confinement, or some other spell(s) I don't know about, the draw step is a mandatory part of every turn. It is not always guarunteed that a deck will put a land into play every turn. That means that Syrna will recur more consistently than Bloodghast.
Bloodghast is limited in its amount of recursion from Landfall. Although it doesn't need to recur multiple times in a turn, drawing [multiple] cards is more easily achievable than putting [multiple] lands into play. There is an abundance of cantrips and other draw spells, which are more widely applicable than spells like Exploration. Of course, fetchlands are pretty good, but it's far easier to draw 1 additional card a turn (Jace/Arena/etc) than playing a fetchland every turn, and regardless, multiple cantrips/draw spells can be chained in a given turn, triggering Syrna far more times. Explorations + multiple fetchlands is comparable, but seems much less splashable.
Bloodghast's cost of BB is better than Syrna's cost of UBR, but both are irrelevant with Entomb, or even the Dredge mechanic.
Bloodghast's 2/1 body is better than Syrna's 0/1 or 1/1 body, but Bloodghast cannot block, and that difference is massive. Also, if Syrna does get Flying, that's yet another advantage of her over Bloodghast. Top it all off (and I'm sure there's still more advantages that Syrna has) with a built-in sac ability to protect against Swords to Plowshares and Path to Exile, and Syrna just has too much going on. Bloodghast has conditional Haste, which is admittedly pretty good, and it's not Legendary, so you can have multiples in play... but that's still not enough to make up for everything else, IMO.
All in all, I don't think Syrna itself is overly broken, but in comparison to the just printed Bloodghast, it's far beyond that power level curve. Syrna is probably just a little too much right now. Even switching the recur trigger from card draw to Landfall wouldn't be enough.
Oh well.
Tilde
10-20-2009, 11:06 PM
How about something like:
Entombing Wish BB
Sorcery
Choose a card you own from outside the game and put it in your graveyard. Exile Entombing Wish.
I miss "traditional" reanimator strategies where you just cheat out big guys with no way of hardcasting them, and hate having to devote deck slots to same.
TheInfamousBearAssassin
10-20-2009, 11:39 PM
Big Flying Moose
W
Creature- Moose
Flying
Whenever Big Flying Moose deals combat damage to a player, you may gain a gajillion life.
1/1
I don't think there's enough cards with the word "gajillion" in them.
Goblin Snowman
10-20-2009, 11:45 PM
Big Flying Moose
W
Creature- Moose
Flying
Whenever Big Flying Moose deals combat damage to a player, you may gain a gajillion life.
1/1
I don't think there's enough cards with the word "gajillion" in them.
Needs Shroud.
chokin
10-21-2009, 01:30 AM
Needs Shroud.
Or haste.
chokin
10-21-2009, 02:58 AM
I think we need a revamp of this then.
Big Little Nothing
0
Artifact
Split Second
Flash
As ~ comes into play, you gain a gajillion life.
"You are now playing YuGiOh"
MMogg
10-21-2009, 03:25 AM
Wow, 10 pages and the only good card is the Zombie Lackey. :tongue:
How about for Vintage:
http://i560.photobucket.com/albums/ss48/MMMoggg/PaupersSpite.jpg
Barook
10-21-2009, 06:38 AM
And a Zombie Lackey is too OP. First turn, Swamp, Dark Rital, Thoughtseize Lackey, Lackey?
Except Zombie Lackeys would be 1/1 vanilla beaters without any Zombies in your graveyard - unless you plan to use Thoughtseize on yourself (which is a horrible plan).
But it's nice to see so many people like my design. :laugh:
eq.firemind
10-21-2009, 07:47 AM
This one will make me superhappy:
Forgotten Hero :2::w:
Legendary Creature - Spirit Soldier
Flash, Shadow
When Forgotten Hero enters the battlefield, exile target permanent. Return that permanent onto the battlefield at the beginning of the end step.
2/1
Also, YES for white Matron/Recruiter!
Sergeant Recruiter :2::w:
Creature - Human Soldier
When Sergeant Recruiter enters the Battlefield, search your library for a Soldier creature card with power less than or equal to the number of Soldier permanents you control, reveal it and put it in your hand. Then shuffle your library.
2/2
SilverGreen
10-21-2009, 07:54 AM
Except Zombie Lackeys would be 1/1 vanilla beaters without any Zombies in your graveyard - unless you plan to use Thoughtseize on yourself (which is a horrible plan).
But it's nice to see so many people like my design. :laugh:This card's design is really very good. Simple, elegant, flavorful and functional. It's the kind of design this thread needs the most, niche cards to pay off clearly defined roles.
Some of the last posts made me think about some way to push this kind of black graveyard strategies a little. Putrid Imp uses to be the basic tool of choice in this kind of strategy, complemented by targeted discard like Cabal Therapy or Raven's Crime, but it's a big waste of a precious resource to spend a Therapy on yourself, without any kind of step benefit. A card that I would play all day in these decks, but that will never see print (as it would push these strategies over too much, and completely demolish any mulliganed hand) is:
Puncture Throb B
Sorcery (C)
Each player discards two cards.
Can you imagine how nuts a card like this would be in Reanimators, Dredges or Recurring Zombies? It may even be inferior to Careful Study or Putrid Imp in some aspects, but would fit a Reanimator manabase much better than Study, and would complement or substitute Imps, Therapies and Crimes, exchanging some flexibility for more focus, speed and power. What makes Reanimator a Legacy archetype is its possibility of a turn 1 discard outlet, turn 2 reanimation spell, but FoW totally invalidates the entire strategy. A new card like that would punish the FoW player very deeply, push other answers (StP, Inoccent Blood, Tormod's Crypt, Extirpate, Chain of Vapor, etc) and promote a new genre of Rock/Paper/Scizors schema (FoW decks would win over CotV decks, that win over Reanimator decks, that win over FoW decks, for example). Perhaps a version discarding just one card, or costing one more mana, could see print and play somewhere, but for Legacy purposes, I think it would be a little too weak...
Artificer Apprentice :u:
Artifact Creature - Vedalken Artificer
Whenever you cast an artifact spell, draw a card.
1/1
Some power to bring affinity back, and maybe spawn some new interesting decks.
La_Hire
10-21-2009, 08:15 AM
Artificer Apprentice
Artifact Creature - Vedalken Artificer
Whenever you cast an artifact spell, draw a card.
1/1
Im pretty sure this will spawn new decks all the way from vintage to standard, and im even more sure that they wont be interesting (since grossly overpowered)
SilverGreen
10-21-2009, 08:28 AM
Artificer Apprentice :u:
Artifact Creature - Vedalken Artificer
Whenever you cast an artifact spell, draw a card.
1/1
Some power to bring affinity back, and maybe spawn some new interesting decks.Ouch!
http://magiccards.info/scans/en/mi/55.jpg
Don't you think a boost of -3 mana is a little too much for this effect?
chokin
10-21-2009, 08:39 AM
Oh snap, I thought that the Zombie Lackey was just a Zombie version of Lackey. After finding it, that'd be awesome. You could do silly things with it still. It'd be interesting to see a reanimator effect from dealing damage.
@ SilverGreen - Delerium Skeins is 2B for each player discarding 3. I think to be more appropriately costed, it'd have to be BB or 1B. It'd still allow for Swamp, Dark Ritual, Mutual-Discard, Lackey.
Outside of Bear Aggro, I'd like to see less tribal too. A funny thing is, there are some people in my area that think they're oh so clever to build their own tribal decks. It's literally "all the lords" and some big cheap creatures of the same tribe.
BreathWeapon
10-21-2009, 09:05 AM
Faerie Princess U
Creature - Faerie
Flying
Faerie creatures you control have Exalted
1/1
Faerie Vampires UB
Creature - Faerie Vampire
Flash, Flying, Death Touch
When this creature comes into play, target player reveals his or her hand. Choose a creature card from it. That player discards that card.
1/1
Faerie Squadron 2U
Creature - Faerie Soldier
Flash, Split Second, Flying, Shroud
3/1
Fertile Sliver UG
Creature - Sliver
All Slivers have, "When this creature comes into play, draw a card."
2/2
Arrowni
10-21-2009, 09:11 AM
Fixed Fanatic - :r: - 1/1 Goblin
Whenever Fixed Fanatic is put into your graveyard from the battlefield, it deals 1 damage to target creature or player.
:0:: Sacrifice Fixed Fanatic.
This fanatic is better at being sacked than the original one (skull clamp, two draw two cards deal one damage). The only other weird interaction would be replacement effects like leyline of the void, but I don't think you would get voluntarily hosed with that in any deck playing fanatics.
johanessen
10-21-2009, 09:47 AM
Why not something like this:
Zombie Lackey :b:
Creature - Zombie Minion
Whenever Zombie Lackey deals damage to a player, you may put a Zombie card from your graveyard into play.
1/1
Has synergy with Entomb, Zombie Infestation and the likes while fitting into the recurring Zombies theme.
I like it! I really want this zombie to come out.
SilverGreen
10-21-2009, 10:40 AM
Delerium Skeins is 2B for each player discarding 3. I think to be more appropriately costed, it'd have to be BB or 1B. It'd still allow for Swamp, Dark Ritual, Mutual-Discard, Lackey.I know about Skeins, and its cost seems pretty well balanced to me. It's elegant and fair and the like, it looks like a good card and should be, but it never saw play anywhere, not even in Ravnica Block. It's that type of card that should cost 1/2 mana less to work properly. At 3 it's meh, at 2,5 it would be fine, at 2 it would be retarded. A version discarding two for two seems to be the most reasonable one, but I guess it would be barely playable, if not mediocre. A tough question...
A funny thing is, there are some people in my area that think they're oh so clever to build their own tribal decks. It's literally "all the lords" and some big cheap creatures of the same tribe.
That's the problem with general tribal strategies, and that's why does not exist a good Zombie or Soldier tribal deck yet (albeit the last one seems close to reach the critical mass necessary for the task now). Tribal decks are all about internal sinergies, they're not just a pile of creatures of a given type. It just happens they're about to print a decent equivalent (not necessarily analogue) to Lackey, Reejerey and Heritage Druid yet, to go into other tribes' strategies.
Barook
10-21-2009, 11:23 AM
While we're talking about zombies, another idea:
Rotting Knight :b::b:
Creature - Zombie Knight
Deathtouch, protection from green
2/2
It's basically the pro green version of Black Knight, expect with the more fitting "in-color" Deathtouch (if it touches you, you rot, too) instead of first strike. It trades with most creatures in the format and eats Goyfs for breakfast while not having a ridiculous P/T-cost ratio.
The only problem the card would have is that it stalls green fatties while green has not many solutions to it (poor Timmies).
Whit3 Ghost
10-21-2009, 12:18 PM
I'd like them to errata Deed to hit Planeswalkers.
dahcmai
10-21-2009, 12:29 PM
This would sure make some interesting cards playable all of a sudden.
Revenge of the Wombat
1G
Enchantment
Shroud
If an Aura would be countered, draw a card.
Creatures with an aura on them gain +2/+2
TheInfamousBearAssassin
10-21-2009, 12:39 PM
This would sure make some interesting cards playable all of a sudden.
Revenge of the Wombat
1G
Enchantment
Shroud
If an Aura would be countered, draw a card.
Creatures with an aura on them gain +2/+2
No it wouldn't.
In seriousness, I'd like them to print more card draw/manipulation/management outside of blue, especially at the cheap/cantrip level.
Something like...
Prepare for War
W
Sorcery
Reveal the top five cards of your library. You may put a creature or equipment card revealed this way into your hand. Then put the remaining cards on the bottom of your library in any order.
Reclaimed Treasures
G
Sorcery
Return target green card or land from your graveyard to your hand.
Rite of Thunder
1RR
Sorcery
Each player discards their hand, then draws three cards.
Necrotic Library
1B
Enchantment
At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Serum Bauble
1
Artifact
Scry 1
Sacrifice Serum Bauble: Draw a card.
SpatulaOfTheAges
10-21-2009, 01:10 PM
You Apes Want to Live Forever?
W
Sorcery
As an additional cost to play [this], untap five white creatures you control.
There is an additional combat phase this turn.
Stalwart Squire
W
Creature - Human Soldier
Tap, Sacrifice [this]: Search your library for an equipment card and put it into play attached to target white creature.
1/1
Enchantress's Apprentice
1G
Creature - Human Druid
Sacrifice [this]: Draw a card.
Whenever you play an enchantment spell, draw a card.
0/1
Poxmonger
1B
Creature - Zombie Cleric
Whenever a zombie is put into your graveyard from play, put a -1/-1 counter on target creature.
2/1
Bottom Feeder
BB
Creature - Zombie Rogue
Sacrifice a Zombie: Gain 3 life
2/2
Schadenfreudemancer
1BB
Creature - Zombie Cleric
When [this] comes into play, draw a card for every zombie put into the graveyard this turn.
3/2
Third Time's the Charm
BB
Sorcery - Zombie
Return target zombie card from your graveyard to your hand.
Draw a card.
Lava Ball
R
Sorcery
Lava Ball Can't be countered
Lava Ball does 3 damage to target creature or player
Ohrim's Temple
Legendary Land
Ohrim's Temple comes into play tapped
Tap add W
Tap Sacrifice Ohrim's temple until end of turn target player can't play spells and creatures he or she controls cannot attack.
Knight with big sword
WW
When knight with big sword comes into play exile target creature
2/2
Shock Lizard
RR
When shock lizard comes into play it does 2 damage to target creature or player
2/2
Barook
10-21-2009, 01:49 PM
In seriousness, I'd like them to print more card draw/manipulation/management outside of blue, especially at the cheap/cantrip level.
Like this?
Exploring Trip :g:
Sorcery
Draw a card.
You may put a land card from your hand into play.
Too bad it would be most likely broken as fuck, considering it isn't virtual card disadvantage like Exploration and could do stupid things if chained.
Glorfindel
10-21-2009, 02:05 PM
Wow, 10 pages and the only good card is the Zombie Lackey. :tongue:
How about for Vintage:
http://i560.photobucket.com/albums/ss48/MMMoggg/PaupersSpite.jpg
That one would go in ANY EDH deck of mine ...
hi-val
10-21-2009, 03:09 PM
My Fireblast Is In Here Somewhere
2RR
Sorcery
Discard your hand. Remove your graveyard from the game. Divide your deck into two piles without looking at the cards. Target opponent selects one pile. Put that pile in your hand and exile the other pile.
Basically, you draw half your deck, but you lose the next time you would draw a card. I don't know how practical or fair it would be, but it's got that Final Fortune theme to it. Losing half of your deck means that you'd have to play several copies of a kill card to actually bank on finding it.
TOGITwill
10-21-2009, 03:33 PM
Slighfle - 1G
Creature - Fox
Flash
Split-Second
When Slighfle comes into play, counter target activated or triggered ability. Triggered abilities don't trigger when you play Slighfle.
"Slighfle, no slighfing!"
2/1
That second bit of his ability is for standstill.
quicksilver
10-21-2009, 03:35 PM
My Fireblast Is In Here Somewhere
2RR
Sorcery
Discard your hand. Remove your graveyard from the game. Divide your deck into two piles without looking at the cards. Target opponent selects one pile. Put that pile in your hand and exile the other pile.
Basically, you draw half your deck, but you lose the next time you would draw a card. I don't know how practical or fair it would be, but it's got that Final Fortune theme to it. Losing half of your deck means that you'd have to play several copies of a kill card to actually bank on finding it.
Oh my that's like ad nasuem, only you get more cards, don't need to pay life, and it costs less mana. Seriously you play this then just drop a bunch of lotus petals/chrome mox/mox diamond/rituals then cast tendrils or Burning wish for tendrils. It's essentailly a one card combo that wouldn't be too hard to do on turn 1.
hi-val
10-21-2009, 03:38 PM
I was thinking about how to correctly cost it so that you'd actually be able to play the cards you just drew but not so cheap that it would be broken. I'd ideally want it to be a card where you're looking for that last Terminate so you can attack for the win, but you need it now and want to take the risk. I think the concept provides a lot of cool drama for the game, but I am not executing it to its best extent.
quicksilver
10-21-2009, 03:40 PM
Perhaps then don't let them keep all the cards? Maybe jsut let them keep one or two.
SilverGreen
10-21-2009, 03:41 PM
Exploring Trip :g:
Sorcery
Draw a card.
You may put a land card from your hand into play.Haha! I have this card in a fan set of mine, with the diference the land enters the battlefield tapped. I don't know how they didn't print this yet.
Humphrey
10-21-2009, 04:32 PM
I was thinking about how to correctly cost it so that you'd actually be able to play the cards you just drew but not so cheap that it would be broken. I'd ideally want it to be a card where you're looking for that last Terminate so you can attack for the win, but you need it now and want to take the risk. I think the concept provides a lot of cool drama for the game, but I am not executing it to its best extent.
Give it to me :r:
Sorcery
Your opponent searches your library for any sorcery card and put it into your hand. Shuffle your library after.
or
Last Lottery :r:
Sorcery
Shuffle your library, then exile the top card of it. Repeat this 3 times. Then put all cards exiled this way into your hand. At the beginning of end step, you lose the game.
Pastorofmuppets
10-21-2009, 04:39 PM
Oh my that's like ad nasuem, only you get more cards, don't need to pay life, and it costs less mana. Seriously you play this then just drop a bunch of lotus petals/chrome mox/mox diamond/rituals then cast tendrils or Burning wish for tendrils. It's essentailly a one card combo that wouldn't be too hard to do on turn 1.
Woah, woah. You're totally forgetting the Bushwhacker/Kobolds strategy.
LostButSeeking
10-21-2009, 05:26 PM
Give it to me :r:
Sorcery
Your opponent searches your library for any sorcery card and put it into your hand. Shuffle your library after.
Mightn't you want it
Your opponent searches your library for any sorcery card other than ~ and puts it into your hand. Shuffle your library after.
Because the way you have it now basically reads :r: Get another copy of ~.
Humphrey
10-21-2009, 05:42 PM
Thought about that, but its only :r: so u need to recast it. Might be too strong to get your (only other?) sorcery directly. And u get more storm :cool:
Nother nice2get
Goblin of the Moon
:1::r::r:
All nonbasic-lands are mountain
2/2
or
Tribal Servant :2:
Artifact Creature - Shapeshifter
Changeling
As Tribal's Servant enters the battlefield, choose a creature type.
All creatures,tribals that aren't on the battlefield, tribals and creatures are the chosen type in addition to their other types.
1/2
Barook
10-21-2009, 06:40 PM
Haha! I have this card in a fan set of mine, with the diference the land enters the battlefield tapped. I don't know how they didn't print this yet.
I totally forgot about that - with CITP, it would work without being nuts.
Edit: Random idea:
New Sinkhole :r::g:
Sorcery
Kicker :r:
Destroy target nonbasic land. If New Sinkhole was kicked, destroy target land instead.
Sevryn
10-21-2009, 06:41 PM
Goblin of the Goblin
:1::r::r:
All nonbasic-lands are Goblins
2/2
^^ funny, to me.
Volrath
10-21-2009, 07:00 PM
I always wanted to see some of these...
Lightning Drake
1UR
Creature - Drake
Flying
Flash
First strike
U: return Lightning drake to owners hand.
3/1
Like lightning it strikes from the clouds to catch prey.
Unlike lightning it shoots back up into the clouds if sensing danger
And
Phyrexian Priest
BBB
Creature - Horror
Protection from white and green
Deathtouch
whenever a creature or artifact is put into a graveyard from the battlefield,
you may pay 1 life and draw a card, if you do, remove it from the game instead.
3/4
These priests scour the worlds in search for new resources to make Phyrexian's even deadlier
Humphrey
10-22-2009, 02:25 PM
I always wanted to see some of these...
Lightning Drake
1UR
Creature - Drake
Flying
Flash
First strike
U: return Lightning drake to owners hand.
3/1
Like lightning it strikes from the clouds to catch prey.
Unlike lightning it shoots back up into the clouds if sensing danger
I kinda like that one, but I would make it
Lightning Drake
:1::u::r:
Creature - Drake
Flying, Flash, Haste, First strike
At the beginning of endstep, return ~ to owners hand.
3/1
tivadar
10-22-2009, 02:32 PM
I don't see a reason to make this more than UR. 3 mana for something that bounces to hand automatically seems excessive.
Humphrey
10-22-2009, 02:39 PM
IŽd compare it to Viashino Sandstalker which was
1RR
4/2
Haste, Bounce
So the ability Flash, First Strike and Flying makes it a lot stronger. I think 3CC should be ok.
TheInfamousBearAssassin
10-22-2009, 02:43 PM
Like this?
Exploring Trip :g:
Sorcery
Draw a card.
You may put a land card from your hand into play.
Too bad it would be most likely broken as fuck, considering it isn't virtual card disadvantage like Exploration and could do stupid things if chained.
Something like that would be nice. An easy fix would to be to put it into play tapped.
chokin
10-22-2009, 04:39 PM
Exploring Trip is a nice card. If it made the land CIPT, it'd be Elvish Pioneer with no body, but you draw a card. It'd be a fair trade off.
Here's another submission:
Planar Disruptor
4
Artifact
1, Exile ~: Exile all Planeswalkers.
It reminds me a little of Disk that can't be Academy Ruins'd unless countered or destroyed.
Now We're Nonbasic
2U
Enchantment
Basic lands do not untap during their owner's untap step.
tivadar
10-22-2009, 04:48 PM
Now We're Nonbasic
2U
Enchantment
Basic lands do not untap during their owner's untap step.
Why punish basics? Personally, I'd rather see something with an ability like:
Non-mana activated abilities of lands cannot be played.
or:
Destroy all lands that have activated abilities that may add mana of 2 or more types to the mana pool.
jodawe
10-22-2009, 05:19 PM
Like this?
Exploring Trip :g:
Sorcery
Draw a card.
You may put a land card from your hand into play.
Too bad it would be most likely broken as fuck, considering it isn't virtual card disadvantage like Exploration and could do stupid things if chained.
Replenishing Solidarity :u:
Instant
Search your library for a basic island and put it into play.
HdH_Cthulhu
10-22-2009, 05:24 PM
Replenishing Solidarity :u:
Instant
Search your library for a basic island and put it into play.
As cool it would be to play Solidarity again, this is broken shit!
Nonex
10-22-2009, 05:40 PM
Replenishing Solidarity :u:
Instant
Search your library for a basic island and put it into play.
Also, instant Mana Severance as a Cunning Wish target, or at least instant Manipulate Fate.
Unbanning Frantic Search could be dangerous, but why not?
SilverGreen
10-23-2009, 01:11 AM
Replenishing Solidarity :u:
Instant
Search your library for a basic island and put it into play.Nice! Now, if we get a blue Giant Growth and a blue Tarmogoyf, we may make MtG a color short! :tongue:
Fast Thinking :u:
Instant (C)
Search your library for an instant blue card with converted mana cost 1 or less, reveal it, and put it into your hand. Then shuffle your library.
heroicraptor
10-23-2009, 01:21 AM
Phyrexian Priest BBB
Creature - Horror
Protection from white and green
Deathtouch
Whenever a creature or artifact is put into a graveyard from the battlefield,
you may pay 1 life and draw a card, if you do, remove it from the game instead.
3/4
A 3/4 for BBB with three relevant abilities? What the shit? Black would never get such a good creature.
Humphrey
10-23-2009, 10:50 AM
Nice! Now, if we get a blue Giant Growth
not exactly, but http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=108827&type=card
undone
10-23-2009, 10:56 AM
Would this card be too good?
UU
Instant
Draw 3 cards, discard two
Or is it too good? it seems right on par with being fair and just good enough to see serious play.
quicksilver
10-23-2009, 11:14 AM
Would this card be too good?
UU
Instant
Draw 3 cards, discard two
Or is it too good? it seems right on par with being fair and just good enough to see serious play.
That would be very good, absolutely played in legacy. This is too good for wizards to print. They would at least make it a sorcery, it might be printed as a sorcery.
Volrath
10-23-2009, 11:48 AM
A 3/4 for BBB with three relevant abilities? What the shit? Black would never get such a good creature.
Vampire Nighthawk seems to disagree.
BBB is a hard cost to achieve so it isn't very splashable.
Bigface
10-23-2009, 02:05 PM
Dark Ritual FTW?
Hanni
10-23-2009, 02:29 PM
Phyrexian Priest BBB
Creature - Horror
Protection from white and green
Deathtouch
Whenever a creature or artifact is put into a graveyard from the battlefield,
you may pay 1 life and draw a card, if you do, remove it from the game instead.
3/4
Completely broken. The ass of 4 makes takes it out of [single] Bolt range. Pro white disables the most effective removal spells against it. Being black itself shuts off removal like Snuff Out and Shriekmaw. While straight Shroud may be better, you've still go pro green, which now makes a large amount of the creatures in the format useless on offense.
Adding Deathtouch just further busts it, because now even guys like Phyrexian Dreadnought are answerable, and then on top of that, it has a pay 1 life draw 1 card effect for creatures/artifacts going to the graveyard. Never mind the exile part, which is just even more brokeness, completely hosing Ichorid.
Maybe if this was toned down a bit, and in a different color, it could be turned into something that could see print. As it stands now, casting Dark Ritual on turn 1 and putting this guy into play is way too much.
Totally understandable that people are enjoying the art of creating rediculously good cards, sometimes broken cards, in this thread. Just wanted to point out why this one would never see print as is.
The other one you posted, the 1UR flyer, looks pretty good. Would be nicer if it was a Faerie, though. I'd like it better without the First Strike and without the bounce effect, too, but that's just me.
Elfrago
10-23-2009, 04:08 PM
Nice! Now, if we get a blue Giant Growth and a blue Tarmogoyf, we may make MtG a color short! :tongue:
Fast Thinking :u:
Instant (C)
Search your library for an instant blue card with converted mana cost 1 or less, reveal it, and put it into your hand. Then shuffle your library.
Bah-roken in vintage with ancestral recall around.
quicksilver
10-23-2009, 04:32 PM
Fast Thinking :u:
Instant (C)
Search your library for an instant blue card with converted mana cost 1 or less, reveal it, and put it into your hand. Then shuffle your library.
I think I just heard David Gearhart cream his pants.
Nydaeli
10-23-2009, 05:13 PM
Homogeneity :w::w:
Creature - Incarnation
All creatures lose all creature types.
2/2
Fuck you, Tribal.
Barook
10-23-2009, 05:15 PM
@Hanni: I think it would be a fine creature if it looked like this:
Phyrexian Priest :b::b::b:
Creature - Horror
Protection from white and green
3/4
Still immune to StP/PtE, Goyf and Bolt-resistant and a nice butt, but nothing more.
Pastorofmuppets
10-23-2009, 05:19 PM
Homogeneity :w::w:
Creature - Incarnation
All creatures lose all creature types.
2/2
Fuck you, Tribal.
So Goblins start running Tarfire, Merfolk maindeck their favorite bounce spell.
Rizso
10-23-2009, 05:23 PM
@Hanni: I think it would be a fine creature if it looked like this:
Phyrexian Priest :b::b::b:
Creature - Horror
Protection from white and green
3/4
Still immune to StP/PtE, Goyf and Bolt-resistant and a nice butt, but nothing more.
Doubt that creature would actuallt get a 4 in toughtness but rather a 3/3 and 1 more abillity. Reg, lifelink and/or vigilance would be cool. Comparing it a bit to Great Sable Stag.
Volrath
10-23-2009, 06:52 PM
I yust want to have a good Phyrexian for Legacy damn it :P
I yust took the 3/4 for 3 from the phyrexian war beast/iron foot.
BBB is one of the most evil/busted/memorable csting costs.
pro white/pro green keeps it in the collor hoser department.
the deathtouch was a misstype.
The last abbility is busted i know, how about
When comes into play draw a card and loose 1 life.
Keeps it in the Phyrexian rager/gargantua/arena and yawgmoth's bargain department.
then we have:
Phyrexian Priest BBB
Creature - Horror Minion
Protection from white and from green
When comes into play draw a card and loose 1 life
3/4
SilverGreen
10-23-2009, 08:06 PM
Nice! Now, if we get a blue Giant Growth and a blue Tarmogoyf, we may make MtG a color short!
Fast Thinking
Instant (C)
Search your library for an instant blue card with converted mana cost 1 or less, reveal it, and put it into your hand. Then shuffle your library.
Bah-roken in vintage with ancestral recall around.
I think I just heard David Gearhart cream his pants.Oh, let me have my irrational dreamer moment too...
Goblin Snowman
10-23-2009, 10:34 PM
Smothering Ash
1B
Instant
Destroy target creature with converted mana cost 2 or less.
Flashback 3R
Knowledge's Price
1UB
Instant
Target player sacrifices a creature. Draw a card.
Furnace of War
WR
Instant
Deal 5 damage divided as you choose among any number of attacking creatures
Harmonic Forgetfulness
WG
Instant - Split Second
Choose a number. Shuffle all artifacts, enchantments, and Planeswalkers of that converted casting cost into their owner's libraries.
Hanni
10-23-2009, 10:43 PM
Harmonic Forgetfulness
WG
Instant - Split Second
Choose a number. Shuffle all artifacts, enchantments, and Planeswalkers of that converted casting cost into their owner's libraries.
Holy mother of... really?
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