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Pastorofmuppets
10-21-2009, 07:30 PM
I know that there's already a Knights thread, but nobody loves it. Maybe this one will get some more lovin'.

Creatures (14)
2 Haakon, Stromgald Scourge
3 Stillmoon Cavalier
4 Black Knight
3 Stromgald Crusader
1 Order of Yawgmoth
1 Kinsbaile Cavalier

Spells (26)
2 Shared Triumph/Sign in Blood/Phyrexian Arena
3 Crib Swap
3 Thoughtseize
2 Vindicate
4 Dark Ritual
4 Smallpox/Sinkhole
4 Entomb
4 Hymn to Tourach

Lands (20)
3 Scrubland
4 Marsh Flats
1 Plains
2 Urborg, Tomb of Yawgmoth
4 Wasteland
6 Swamp

Sideboard pending.

Crib Swap+Haakon=is the answer. I could make a Hitchhiker's Guide to the Galaxy reference, but everyone knows that the question is Tarmogoyf, and the universe is still here.

So the point is to either
A) Entomb your Haakon off the bat, then start putting a ton of pressure on the other side
B) Play your slow game by tossing constant disruption at your opponent until they're playing in Topdeck Mode, then start the Unholy Crusade.

The 4-drops are only 1 each because you usually don't want them in your opening hand, but one can end the game the turn it lands, and the other is an in-tribe specter.

Possible MD/SB tech:
Counterspell knights: Stromgald Cabal and his white friend could be SB'd 1-ofs.
Paladins: East, North, South, West. I'm not really feeling it, but I could be wrong.
Mirror Entity: I'm fantasizing a game with 3-4 knights and the Entity on the board, then playing Kinsbaile Cavalier out of your grave and double-Dark Ritual @ Entity for the win.

Thoughts?

Damiles
10-22-2009, 05:29 PM
I played a deck similar to this using wraths and damnations.
After having hakkon swords frequently my friend recommended:

Pull from Eternity

Card type: Instant

Casting cost: W

Put target face-up exiled card into its owner's graveyard.

It's a good thing entomb is unrestricted now, buried alive was suboptimal even with a dark ritual. Oh and you might have missed:

Dauthi Mercenary

Dauthi Knight Mercenary

Power/Toughness:2/1

Casting cost: 2B

Shadow (This creature can block or be blocked by only creatures with shadow.)
1B: Dauthi Mercenary gets +1/+0 until end of turn.

I also like hatred as a surprise card but anyways good luck with your deck.

Pastorofmuppets
10-22-2009, 10:48 PM
Mercenary is competing for slots with Stillmoon Cavalier, which I happen to luuurrrve that card.