loveisgreen
10-28-2009, 04:56 AM
Finally took a break from playing ANT to sleeve this up for a 35 man tourney here in NM and I finished 1st with a record of 4-0-1.
Faeries
4x Spellstutter Sprite
4x Cloud of Faeries
2x Sower of Temptation
4x Dark Confidant
4x Bitterblossom
4x Standstill
4x Force of Will
4x Swords to Plowshares
4x Brainstorm
2x Engineered Explosives
4x Daze
4x Polluted Delta
4x Flooded Strand
4x Underground Sea
2x Tundra
4x Mutavault
1x Island
1x Swamp
Round 1: 0-0-1- MUC- Larry Trujillo
Draw with a good friend of mine because his deck wasn't sleeved and I didn't want to be a jerk about it. Plus I was hungry.
Round 2- 1-0-1 Hypergenesis- ?
Game 1- he goes off turn 2, I Daze, he scoops
Game 2- he goes off turn 2, I Daze, he scoops
Round 3- 2-0-1 B/G Loam/Crime Variant- Justin Macdonald
Game 1 he mulligans to 3 and concedes. How lucky.
Game 2 I see extirpates and some other garbage and he says he thought I was playing ANT so he sideboarded wrong. Either way, this game came down to Jitte not resolving on his side. He has Dryad Arbor untapped after casting, so I swords it, he fails to float the mana and his Jitte gets dazed out of existence. If he was a better player I would have lost for sure.
Round 4- 3-0-1 Dreadstill- Derek Umamoto
By far the closest match of the night, my best friend and I can't feasibly draw at this point, so we get comfy for a long and disgusting match.
Game 1 starts out with a Brainstorm for him and a fetch in response from me. He flushes the chaff with a fetch of his own and drops a Goyf. I attempt a Confidant, which meets a Daze, then make a Tundra and send Goyf packing with Swords. A couple turns later, nothing of note has happened, but eventually I stick a Blossom and Standstill after some Force wars. While I'm out of mana, he attempts Brainstorm number 3, and tries to stifle the Standstill trigger. I explain to him that this would trigger the effect again and ask if he wants to take it back, but he says it was his fault and lets it go, I fail to draw a force as I watch him drop a Nought and Stifle. I attempt an explosives at 1 and blow it, but he has the Trickbind, and we're off to game 2....
I bring in 3 Vendilion Clique and 3 Relic of Progenitus, and am under the assumption he will be bringing K. grips and Explosives for me in lieu of Dreadnoughts. Despite the first game, I know that he knows they aren't very good vs. Spellstutter/Explosives/Sower/StP.
I start off with a fetch for a basic swamp, he drops Island and passes. I play Tundra and try to land a Bob, and when he fails to float a blue before dazing, I happily Daze back. Unfortunately he untaps and Plows. So much for the game being easy.... I drop the Blossom, and he makes a Counterbalance on his turn. His next turn sees Goyf coming in, and I land a Vendilion Clique in his end step to strip a Force from him. On my turn I drop an explosives on two with UUWW, and leave a dork behind to chump. He swings and drops Explosives at zero. I force and he reveals force off the CB. Hate this game. Fortunately, there is a Sower waiting on top for me and immediately bring his Goyf to work for me. He stops me and shows me a Stifle. He takes another dead swing at a faerie token on his turn and passes. I draw....Sower number two! I enlist it's thieving services and when he tries to Stife again I drop the Spellstutter and wait for the Force. He drops his hand on the table, revealing the force and three lands facing lethal next turn with a Misty Rainforest on top of his deck.
I failed to take notes for game three because we had seven minutes left when it started, but I do remember it ended much the same way as game 2. Sower is just too damn good.
Round 5- 4-0-1 Cephalid Life- Tanya Kenney
She is the only other 3-0-1 and she offers a draw. I explain to her that we would be drawing into 2nd and 3rd due to the fact that there were three 9 pointers. Besides that, this is an incredible matchup for me.
Game 1 sees me on the play, and I play explosives on 1 and pass. She sighs as she plays vial and passes. I make double cloud of fae with standstill and pass, while she gets an Illusionist dazed on her turn. I use my mana to blow explosives and swing, playing yet another standstill.
"Are you serious?"
"It gets a whole lot worse...."
I reveal the two Spellstutters in my hand and she angrily scoops for game 2.
Game two was much the same, I force her turn one vial and play Relic on my turn, while she is trying to recover from a mull to 5. Two Spellstutters later the game is over.
I think Bitterblossom was definitely the weakest card in the deck overall, and Spellstutter by far the best. I would probably cut the blossoms for more Sower and possibly Smother. Not quite sure, but I will be playing this deck for a while, as I think it has real potential.
Faeries
4x Spellstutter Sprite
4x Cloud of Faeries
2x Sower of Temptation
4x Dark Confidant
4x Bitterblossom
4x Standstill
4x Force of Will
4x Swords to Plowshares
4x Brainstorm
2x Engineered Explosives
4x Daze
4x Polluted Delta
4x Flooded Strand
4x Underground Sea
2x Tundra
4x Mutavault
1x Island
1x Swamp
Round 1: 0-0-1- MUC- Larry Trujillo
Draw with a good friend of mine because his deck wasn't sleeved and I didn't want to be a jerk about it. Plus I was hungry.
Round 2- 1-0-1 Hypergenesis- ?
Game 1- he goes off turn 2, I Daze, he scoops
Game 2- he goes off turn 2, I Daze, he scoops
Round 3- 2-0-1 B/G Loam/Crime Variant- Justin Macdonald
Game 1 he mulligans to 3 and concedes. How lucky.
Game 2 I see extirpates and some other garbage and he says he thought I was playing ANT so he sideboarded wrong. Either way, this game came down to Jitte not resolving on his side. He has Dryad Arbor untapped after casting, so I swords it, he fails to float the mana and his Jitte gets dazed out of existence. If he was a better player I would have lost for sure.
Round 4- 3-0-1 Dreadstill- Derek Umamoto
By far the closest match of the night, my best friend and I can't feasibly draw at this point, so we get comfy for a long and disgusting match.
Game 1 starts out with a Brainstorm for him and a fetch in response from me. He flushes the chaff with a fetch of his own and drops a Goyf. I attempt a Confidant, which meets a Daze, then make a Tundra and send Goyf packing with Swords. A couple turns later, nothing of note has happened, but eventually I stick a Blossom and Standstill after some Force wars. While I'm out of mana, he attempts Brainstorm number 3, and tries to stifle the Standstill trigger. I explain to him that this would trigger the effect again and ask if he wants to take it back, but he says it was his fault and lets it go, I fail to draw a force as I watch him drop a Nought and Stifle. I attempt an explosives at 1 and blow it, but he has the Trickbind, and we're off to game 2....
I bring in 3 Vendilion Clique and 3 Relic of Progenitus, and am under the assumption he will be bringing K. grips and Explosives for me in lieu of Dreadnoughts. Despite the first game, I know that he knows they aren't very good vs. Spellstutter/Explosives/Sower/StP.
I start off with a fetch for a basic swamp, he drops Island and passes. I play Tundra and try to land a Bob, and when he fails to float a blue before dazing, I happily Daze back. Unfortunately he untaps and Plows. So much for the game being easy.... I drop the Blossom, and he makes a Counterbalance on his turn. His next turn sees Goyf coming in, and I land a Vendilion Clique in his end step to strip a Force from him. On my turn I drop an explosives on two with UUWW, and leave a dork behind to chump. He swings and drops Explosives at zero. I force and he reveals force off the CB. Hate this game. Fortunately, there is a Sower waiting on top for me and immediately bring his Goyf to work for me. He stops me and shows me a Stifle. He takes another dead swing at a faerie token on his turn and passes. I draw....Sower number two! I enlist it's thieving services and when he tries to Stife again I drop the Spellstutter and wait for the Force. He drops his hand on the table, revealing the force and three lands facing lethal next turn with a Misty Rainforest on top of his deck.
I failed to take notes for game three because we had seven minutes left when it started, but I do remember it ended much the same way as game 2. Sower is just too damn good.
Round 5- 4-0-1 Cephalid Life- Tanya Kenney
She is the only other 3-0-1 and she offers a draw. I explain to her that we would be drawing into 2nd and 3rd due to the fact that there were three 9 pointers. Besides that, this is an incredible matchup for me.
Game 1 sees me on the play, and I play explosives on 1 and pass. She sighs as she plays vial and passes. I make double cloud of fae with standstill and pass, while she gets an Illusionist dazed on her turn. I use my mana to blow explosives and swing, playing yet another standstill.
"Are you serious?"
"It gets a whole lot worse...."
I reveal the two Spellstutters in my hand and she angrily scoops for game 2.
Game two was much the same, I force her turn one vial and play Relic on my turn, while she is trying to recover from a mull to 5. Two Spellstutters later the game is over.
I think Bitterblossom was definitely the weakest card in the deck overall, and Spellstutter by far the best. I would probably cut the blossoms for more Sower and possibly Smother. Not quite sure, but I will be playing this deck for a while, as I think it has real potential.