PDA

View Full Version : [DECK] Metalcore



GGoober
11-09-2009, 05:38 AM
This is a list that I've been working around as a side project. I started off with Blue "Workshopless" Aggro and went for straight MUD Aggro but wanted to see how Red "Workshopless" Aggro worked out. Here's my list for discussion:


METALCORE
4 City of Traitors
4 Ancient Tomb
4 Wasteland
4 Mishra's Factory
4 Great Furnace
5 Mountain

4 Goblin Welder
4 Metalworker
3 Masticore
2 Sundering Titan

4 Mox Diamond
3 Winter Orb
4 Trinisphere
3 Crucible of Worlds
4 Tangle Wire
2 Staff of Domination
2 Smokestack

SB:
3 Pithing Needle
4 Powder Keg
4 Sphere of Resistance
4 Defense Grid/REB/Pyroblast

The loss of Chalice is the only thing I dislike about the deck. But it does allow to play and utilize Welder which is a solid card in this deck.

Welder does get hit by a ton of removal but when you are playing out Trinispheres + Tangle Wire/Winter Orb, your opponent has to think twice before he decides to either play a threat or remove your threat. Even if Welder is removed, your opponent will have less removal to deal with either Masticore or Metalworker, all of which are potentially even bigger threats.

2 Sundering Titan is in the MD because it is very easily castable with Metalworker or could be welded in. The deck has some synergy with Welder: Recurring Tangle Wires + Winter Orb for a soft lock, recurring back countered Crucibles to keep your opponents waste-locked more easily, or bringing back any big spells discarded off a Masticore. Most of the time if Welder sticks, you're going to be having a good time. He's most likely not going to stick, so it's good to keep baiting with spells depending on your hand. I would try to bait with Crucibles/Winter Orb/Metalworker and if they're countered, it means one less counter for Welder who will be able to bring all of them back eventually.

I'm not entirely sold on Sundering Titan but I feel the deck needs another big beater other than Masticore. I would play Razormane Masticore but I feel that Masticore is in general much harder to deal with and packs the punch with his regeneration and having more synergy with Metalworker.

This deck is in its infant stages and I would like to see how it develops. Remember: No MUD or blue-based discussions.

sdematt
11-09-2009, 09:06 AM
Thank god there is someone like me out there. I was working on a deck just like this a while back before metalworker was unbanned. I'll post later on, since I have school in 5 min.

Jon Stewart
11-09-2009, 11:15 AM
Good deck.

But imho, with all the Brainstorms, StPs, Bolts, Nacatls etc that people are playing...

Chalice > Goblin Welder, Though it's reallly not that big deal to play both in the same deck. Both are powerful enough that they can win you the game if your opponent doesn't kill them. Actually, Chalice at 1 prior to Welder actually protects your Welder from StP/Path of Exile.

You have two options with this deck, you can keep the red splash, and add to your sideboard or maindeck... Blood Moon and/or Magus of the Moon (highly disruptive and broken cards)

Or you can cut the red splash entirely, go monobrown, and play Rishdian Port and Gemstone Caverns (they accelerate you into turn one Trinisphere, Metalworker better than Mox Diamond 40% of the time, and have no real drawback the other 60% of the time since you have plenty of uses for color mana).

I'm also not completely sold on Winter Orb, Sundering Titan, and even Masticore has poor synergy with Winter Orb.

FluffyPinkBunnies
11-09-2009, 12:20 PM
Needs more Rocket Launcher...

Jon Stewart
11-10-2009, 09:55 AM
Silent Arbiter is such a fantastic answer to Zoo, Goblins, Merfolk etc etc, every single Metalworker based deck should play atleast 3 imo.

Also I'm curious, instead of playing of splash red, could this deck possibly splash blue and play Dreadnought + Stifle + Vision Charm.

Your opponent will use their artifact destruction on other artifacts, they won't expect this. Stifle is great at LD which goes great with the deck, you can also use it on your smokestack etc to avoid saccing stuff. Vision Charm protects all of your artifacts from removal by phasing them out for a turn.

Maveric78f
11-10-2009, 10:02 AM
You need more artifact density than playing stifle, vision charm and BS, ponder, coutnerbalance, FoW and the like.

FieryBalrog
11-20-2009, 04:35 PM
Just threw together a RU version of his on MWS:

4 Ancient Tomb
4 Wasteland
4 Volcanic Island
3 City of Traitors
3 Mountain
3 Scalding Tarn
2 Mishra's Factory
1 Island

4 Mox Diamond

4 Metalworker
4 Goblin Welder
2 Sundering Titan
2 Masticore
4 Tangle Wire
3 Juggernaut

4 Thirst for Knowledge
4 Trinisphere
3 Winter Orb
1 Staff of Domination
1 Tezzeret the Seeker

SB
4 Chalice of the Void
4 Sphere of Resistance
4 Pyroblast
3 Powder Keg

Gonna play it a bit more. Beat a couple of Merfolk decks so far.