zabuza
11-12-2009, 11:52 AM
Since the printing of Boros swiftblade, lot of double strikers dudes have been printed. I love this mechanic and think that any deck which use it could be very powerful.
The very best double-strikers I´ve seen are:
Kor Duelist: 1CC Drop that have this nice ability if equipped. Since most of the great cards you can play in this deck are equipment it´s nice to have it. a 4 x
Boros Swiftblade: "CC2 Drop, a 1/2 with double strike is good enough for the deck. 4 x
Viashino Slaughtermaster: CC2 Drop, one colorless, can pump itself (although we probably never use this ability) with Double strike. A 4 x.
Warren instigator: CC2, a 1/1 that have doublestrike and play brothers from the hand (also play Hearthfire Hobgoblin, so it sounds scary ) 4 x
Hearthfire Hobgoblin : The big brother, a 2/2 for CC3 with doublestrike. I don´t know if it must be played but synergy with instigator make me include it.
Skyhunter Skirmisher: The Evasive brother. This guy flies over the opponent´s lines till his heart and kill him without mercy. A good boy too.
Well the deck I´m trying to build ties to exploit the double strike ability with another cards that make our dudes a kick on the opponent´s ass.
Cards which combine extremely good with our dudes are:
Quietus Spike: Our dudes will kill every creature without dying (because first strike ability) and if they hit the opponent once, then he is dead.
Umezawa´s Jitte: It can kill almost every creature on the board when is attached to one of our dudes and have counters on it. Beside of that can finish the game in one turn too.
Mask of memory: Our card advantage. We will be drawing five cards on a turn and discarding 2 of them. It sounds funny.
Adventuring Gear : Every land we play is a +4/+2 for our dudes (remember they have first strike), but if you play a fetch, then is a +8/+4 for them, for only the cost of playing a land. Well funny too.
Sword of fire and ice/ sword of light and shadow: well a +4/+2 with the bonus of dealing 4 direct damage and drawing 2 and protection from red/blue or a +4/+2 with gaining 6 life and recovering 2 dudes from the grave and protection from white/black. It´s wonderful.
Beside of equipment cards we have cards that combine extremely well with these dudes as:
Blazing shoal (if we can play any red card with great cost, call it greater gargadon, pyrokinesis or so) you can kill at instant speed if your dude is not blocked. I think it could be an option.
vines of the vastwood: This card is in the wrong color but give us shroud and a +8/+8 to one of our dudes so i think it could be included in the deck if we can support it.
Mother of runes: This little mom can protect any of our dudes from burn or so I think they are necessary.
Devoted Caretaker : Same than mom, but instead of the color prevents from instant and sorceries. Great, nobody kill creatures with other (ok, shriekmaw, but is not very common) or enchantments.
I suppose there is a lot of other options so please feel free to help me and give me any advice that could be helpful to develop the deck.
The initial list could be:
4 Arid Mesa
3 Windswepth heath
3 Wooded foothills
4 Plateaus
2 plains
2 Mountains
1 Savanah
1 Taiga
4 x Kor Duelist
4 x Boros Swiftblade
4 x Viashino Slaughtermaster
4 x Warren instigator
4 x Skyhunter Skirmisher
4 x Mother of runes
4 x Aether vial
3 x Quietus Spike
3 x Umezawa´s Jitte
2 x Mask of memory
4 x Adventuring Gear
2 x Sword of fire and ice
2 x Sword of light and shadow
Can you help me? ;)
The very best double-strikers I´ve seen are:
Kor Duelist: 1CC Drop that have this nice ability if equipped. Since most of the great cards you can play in this deck are equipment it´s nice to have it. a 4 x
Boros Swiftblade: "CC2 Drop, a 1/2 with double strike is good enough for the deck. 4 x
Viashino Slaughtermaster: CC2 Drop, one colorless, can pump itself (although we probably never use this ability) with Double strike. A 4 x.
Warren instigator: CC2, a 1/1 that have doublestrike and play brothers from the hand (also play Hearthfire Hobgoblin, so it sounds scary ) 4 x
Hearthfire Hobgoblin : The big brother, a 2/2 for CC3 with doublestrike. I don´t know if it must be played but synergy with instigator make me include it.
Skyhunter Skirmisher: The Evasive brother. This guy flies over the opponent´s lines till his heart and kill him without mercy. A good boy too.
Well the deck I´m trying to build ties to exploit the double strike ability with another cards that make our dudes a kick on the opponent´s ass.
Cards which combine extremely good with our dudes are:
Quietus Spike: Our dudes will kill every creature without dying (because first strike ability) and if they hit the opponent once, then he is dead.
Umezawa´s Jitte: It can kill almost every creature on the board when is attached to one of our dudes and have counters on it. Beside of that can finish the game in one turn too.
Mask of memory: Our card advantage. We will be drawing five cards on a turn and discarding 2 of them. It sounds funny.
Adventuring Gear : Every land we play is a +4/+2 for our dudes (remember they have first strike), but if you play a fetch, then is a +8/+4 for them, for only the cost of playing a land. Well funny too.
Sword of fire and ice/ sword of light and shadow: well a +4/+2 with the bonus of dealing 4 direct damage and drawing 2 and protection from red/blue or a +4/+2 with gaining 6 life and recovering 2 dudes from the grave and protection from white/black. It´s wonderful.
Beside of equipment cards we have cards that combine extremely well with these dudes as:
Blazing shoal (if we can play any red card with great cost, call it greater gargadon, pyrokinesis or so) you can kill at instant speed if your dude is not blocked. I think it could be an option.
vines of the vastwood: This card is in the wrong color but give us shroud and a +8/+8 to one of our dudes so i think it could be included in the deck if we can support it.
Mother of runes: This little mom can protect any of our dudes from burn or so I think they are necessary.
Devoted Caretaker : Same than mom, but instead of the color prevents from instant and sorceries. Great, nobody kill creatures with other (ok, shriekmaw, but is not very common) or enchantments.
I suppose there is a lot of other options so please feel free to help me and give me any advice that could be helpful to develop the deck.
The initial list could be:
4 Arid Mesa
3 Windswepth heath
3 Wooded foothills
4 Plateaus
2 plains
2 Mountains
1 Savanah
1 Taiga
4 x Kor Duelist
4 x Boros Swiftblade
4 x Viashino Slaughtermaster
4 x Warren instigator
4 x Skyhunter Skirmisher
4 x Mother of runes
4 x Aether vial
3 x Quietus Spike
3 x Umezawa´s Jitte
2 x Mask of memory
4 x Adventuring Gear
2 x Sword of fire and ice
2 x Sword of light and shadow
Can you help me? ;)