View Full Version : So you're a Planeswalker...
Spaced Ghost
11-16-2009, 02:08 AM
I'm going to wax super-geek in this thread, so if you're not prepared for all the Mountain Dew drinking, Cheetos eating, parents' basement dwelling goodness contained herein it may be a good time to click the back button or mouse gesture your way outta here while you have the chance.
In MtG there's a bit of a role-playing aspect overlooked. Obviously I don't put on my cloak and wizard's hat and begin referring to myself as "Ghost the Gray," but the thought has crossed my mind a time or two that I'm supposed to be a Planeswalker. In Magic the Gathering we (the players) are taking on the role of medium powered planeswalkers (medium powered meaning we have a full library). Our libraries are all the knowledge and such of our awesome whilst our hands are our on-deck list of spells we're prepared to cast. We float above mountains, forests, and islands siphoning off power, and spewing magics at each other.
Obviously the Planeswalkers we play are just other, and lower powered ones at that, Planeswalkers that ally themselves with us temporarily. They stick around and maybe conjure up some soldier tokens from time to time. They enjoy it so they decide to stick around a bit, or at least until a few creatures and stray lightning bolts wander their way and they bail. Obviously we know what sort of noble, giving Planeswalker Elspeth is and many may fantasize about the sort of hardcore (though probably a little disturbed) bad ass babe Liliana Vess is. But what sort of planeswalker are you? Has the image of what sort of planeswalker you might be ever changed what deck you wanted to run?
I know it's a bit odd to think about... but what do you think you or another deck's Planeswalker must be like in? Are there any visuals that come to mind? Is there anyway to imagine the faerie stompy planeswalker as "cool"?
I'd add my ideas on what the Ichorid (Me/My Deck) Planeswalker might be like, but I obviously know my own thoughts and would like to hear the musings of others.
Aleksandr
11-16-2009, 02:43 AM
I know it's a bit odd to think about... but what do you think you or another deck's Planeswalker must be like in? Are there any visuals that come to mind? Is there anyway to imagine the faerie stompy planeswalker as "cool"?
I'd add my ideas on what the Ichorid (Me/My Deck) Planeswalker might be like, but I obviously know my own thoughts and would like to hear the musings of others.
Well, not that I enjoy the fantasy and RPG aspect of MtG that much. In fact I despise it a bit and the most enjoyment comes to me from the in-game strategy and the snobbery, but some questions were interesting enough to make me think of them and answer to them.
Faerie Stompy Planeswalker:
Well, this guy needs to be blue, of course. And mono-blue, for that matter. Some mix of abilities that create flying tokens, untap lands and/or search the library for artifacts could be reasonable, otoh I am maybe a bit bounded to the original concept of FS. So what about some damage dealing? Either some Psionic Blast effect, or something like Hydrokinesis (http://www.mtgthesource.com/forums/showpost.php?p=314613&postcount=1210). Stealing or juxtaposing effects come to mind too: see Sower of Temptation or Control Magic in MD/SB of the deck. Card draw? Obv. Or lock? Something like "for the rest of the game, your opponents cannot play spells with cmc ??? or greater"?
Skeggi
11-16-2009, 04:34 AM
Well, this guy needs to be blue, of course.
This guy has to be :2::u: :wink:
andrew77
11-16-2009, 04:37 AM
Someone posted an example of a TES planeswalker a while back and it was awesome. I got a good laugh out of the rp aspect.
Digital Devil
11-16-2009, 05:06 AM
I wish I was a black Planeswalker so I could Smother (http://magiccards.info/on/en/170.html) the OP for opening this thread.
Killing instinct aside, I wonder how would a NLU Planeswalker look like. A Neurok environmentalist killing in the name of God, maybe.
mossivo1986
11-16-2009, 05:16 AM
cost wuu2
MoSs BoSs Planeswalker
When MoSs BoSs Planeswalker CIP sacrifice a planeswalker or sacrifice MoSs BoSs Planeswalker.
(Static) Creatures cannot attack unless that player pays x, where x is equal to the number of divinity counters on MoSs BoSs Planeswalker
(+1) return an enchantment from play to your hand: draw 3 discard 4.
(-1): search your library for an enchantment or artifact card with cmc 2 or less. put it into play
(-9) Return all enchantments and artifacts under their owners control, then gain control of all enchantments and artifacts.
Divinity 2
Van Phanel
11-16-2009, 05:43 AM
Gearhart the Ascended 1UUU
Flash
+1: Search your library for an Island card and put it onto the battlefield tapped.
-1: Return target nonland permanent to its owner's hand.
-3: Untap all lands you control. You may play this ability whenever you could cast an Instant.
/4
Edit: Fixed.
lorddotm
11-16-2009, 06:00 AM
Gearhart the Ascended 1UUU
+1: Search your library for an Island card and put it onto the battlefield tapped.
-1: Return target nonland permanent to its owner's hand.
-4: Untap all lands you control. You may play this ability whenever you could cast an Instant.
/4
No flash?
Maveric78f
11-16-2009, 06:01 AM
Dreadstill Planeswalker RUU
+1: Put a 12/12 dreadnought artifact token with trample on the battlefield, exile it at end of turn
-1: search your library for an artifact card with CMC inferior or equal to 1 and put it into your hand
-X: this deals X damage to each creature
I like how the +1 ability comboes with dreadnought and stifle (but not vision charm).
Van Phanel
11-16-2009, 06:08 AM
No flash?
Oops. Fixed. I actually wanted to include it but forgot about it when I posted.
Oh another mistake: As of now you could chain multiples which would make them far better than Turnabout. I think I'll have to weaken the card by lowering the cost of the ultimate:
Gearhart the Ascended 1UUU
Flash
+1: Search your library for an Island card and put it onto the battlefield tapped.
-1: Return target nonland permanent to its owner's hand.
-3: Untap all lands you control. You may play this ability whenever you could cast an Instant.
/4
Maveric78f
11-16-2009, 06:22 AM
Oops. Fixed. I actually wanted to include it but forgot about it when I posted.
Oh another mistake: As of now you could chain multiples which would make them far better than Turnabout. I think I'll have to weaken the card by lowering the cost of the ultimate:
Gearhart the Ascended 1UUU
Flash
+1: Search your library for an Island card and put it onto the battlefield tapped.
-1: Return target nonland permanent to its owner's hand.
-3: Untap all lands you control. You may play this ability whenever you could cast an Instant.
/4
The planeswalker wouldd definitely be better than Turnabout in Solidarity but it general it's ultimate is much more narrow:
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls
I like the design and in particular how it gives +1 storm for 1UUU.
Edit: I think all abilities should be playable as instants too (provided you can't play more than 1 between 2 of your turns)
Spaced Ghost
11-16-2009, 08:48 AM
The brainstorming of actual cards for additional potential planeswalkers isn't quite what I meant, but the discussion is interesting nevertheless.
Despite the line of questioning, I don't actually play magic actively thinking about any role-playing I'm doing. I was just musing over it this weekend (and around the time Planeswalkers came out in the first place).
We (the Players) are assuming the role of decently powered Planeswalkers. Having a full library of spells puts us above the planeswalker cards one might drop over the course of a game. My question was more abstract in nature, but I understand the confusion caused by my poor wording. I was more curious about what you think you as the planeswalker must be like playing certain decks.
For Instance, I play Ichorid. Thinking about it a while, I assume the Planeswalker in control of a deck like ichorid must be some venerable and completely insane lich. Over the course of the game, the Lich planeswalker controlling the Ichorid deck must be just gradually losing his mind. He does things you don't typically see other planeswalkers willing do. He doesn't often keep a hand and he mills himself. Implying he never really has spells prepared and ready to cast on hand, but rather constantly loses his mind (as he mills himself). As he's going crazy his nightmares (Ichorids) become animated, and crazy psychic jelly fish (narcomoebas) just occur. Both of the immaterial creatures often explode into zombies and sometimes a formerly dead elemental berserker is animated to make the zombies move faster than a zombie should by setting them on fire. The only possession of this crazy lich is a neat diamond that usually causes him to further lose his mind sometimes (and pitch his hand). For some reason this lich hangs out in mines that are about to collapse and ancient brass cities that hurt him just for hanging around them.
Bryant Cook
11-16-2009, 09:13 AM
Someone posted an example of a TES planeswalker a while back and it was awesome. I got a good laugh out of the rp aspect.
For realz? I want to see.
Gearhart the Ascended 1UUU
Flash
+1: Search your library for an Island card and put it onto the battlefield tapped.
-1: Return target nonland permanent to its owner's hand.
-3: Untap all lands you control. You may play this ability whenever you could cast an Instant.
/4
Edit: Fixed.
Well hot damn, I think I may write a detailed letter to wizards explaining how they need to print this and ban Sensei's Divining Top so I can play Solidarity again and without question, be playing the best deck in the room.
bokepa
11-16-2009, 09:25 AM
Countertop Planeswalker:
I see countertop planeswalker as a Religious fanatic. He uses his adivination skills (top) and concentration(brainstorm) to adapt to whatever he needs in every situation. His strong will (FoW) prevents opponents to alter his mind or his invocations, and when he reach the perfect mind balance (Counterbalance) he becomes nearly unharmable, adivinating all the movements of the opponent and nullifing them. The doctrine of the contertop planeswalker only studies invocations of CMC < 4, anything above that is out of his knowledge and will get him offguard.
He uses loyal followers (Rhox War Monk, its flavor fits perfectly), or mindless easy summonable monsters(Tarmo) to spread his doctrine. And if anyone opposes him, it is mind-washed into a pacifist (Stop) or added to the cause by force(Vedalken Shakles) .
Ultimately his doctrine has been in danger and countertop planeswalker has become more agressive against all the oppositors, burning them(Firespout), calling the power of gods to destroy'em (Wrath of God), or using natural selection on his followers to get semi-god hydras to their cause (NOPro).
Countertop Planeswalker UGW
+1 Look at the top 3 cards of your library, return them in any order. (You can play this ability as an instant)
-2 Target player exiles a creature he controls, its controler gains life equal to his power.
-5 Search your library for 3 cards of whaever combination of this types creature,enchantment artifact and put them into play. Their total CMC have to be <= 6.
//3
mossivo1986
11-16-2009, 09:26 AM
to think I worked hard on mine. haha
andrew77
11-16-2009, 10:02 AM
For realz? I want to see.
Yes. I can't remember when or where to look, but it went something like this.
TES planeswalker.
I begin each dual by with some deep though. Pondering, brainstorming and consulting with various tutors about how to kill my enemy. Once I am prepared I then begin to cast various rituals and chants if necessary and consult with more tutors until I unleash my a fury of tendrils and drain my opponents life.
Nowhere near as good as the original, but it gets the idea across. Maybe someone else remembers the original and can dig it up.
Bryant Cook
11-16-2009, 10:15 AM
Yes. I can't remember when or where to look, but it went something like this.
TES planeswalker.
I begin each dual by with some deep though. Pondering, brainstorming and consulting with various tutors about how to kill my enemy. Once I am prepared I then begin to cast various rituals and chants if necessary and consult with more tutors until I unleash my a fury of tendrils and drain my opponents life.
Nowhere near as good as the original, but it gets the idea across. Maybe someone else remembers the original and can dig it up.
Oh lame. I thought you meant a card someone created.
Bahamuth
11-16-2009, 10:32 AM
http://www.mtgthesource.com/forums/showthread.php?t=13483
Jeff Kruchkow
11-16-2009, 01:03 PM
Oh lame. I thought you meant a card someone created.
Like,
Cook the Broken BBB
+1 Burning Wish
-2 Add BBRR to your mana pool
-4 Search your library for any 3 spells and remove them from the game. Until EOT you can play them without paying their mana cost.
3
Valdez
11-16-2009, 01:26 PM
This would be fucking close to necro, too close imo.
TotallySweet
11-16-2009, 02:23 PM
A tall, cascadingly bearded man clad in deerskin robes with leather boots and a single, silver jitte stuck through his belt. A set of velveted antlers grow out from the mess of long, unkempt hair on his head. Fire crackles and pops between his antlers like neon spiderwebs. You might find him on his way to the sylvan library he frequents; you can tell the days that he's inside because of the multitude of unnaturally large and mean looking bipedal kitties, monkeys, and bizarre lhurgoyf monsters that had to wait outside.
No pets allowed in the library.
-Zoo
---
EDIT: the ichorid and counter top descriptions by ghost and bokepa are both quite entertaining! Let's get some more.
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