Dilettante
11-18-2009, 08:41 AM
Revised List
General
Sharuum the Hegemon
Creatures (14)
Sphinx Summoner
Magister Sphinx
Sphinx of the Steel Wind
Trinket Mage
Reya Dawnbringer
Iona, Shield of Emeria
Inkwell Leviathan
Sundering Titan
Mulldrifter
Academy Rector
Memnarch
Master Transmuter
Zur the Enchanter
Angel of Despair
Planeswalkers (4)
Sorin Markov
Tezzeret, the Seeker
Lilianna Vess
Elspeth, Knight-Errant
Enchantments (9)
Debtors' Knell
Rhystic Study
Moat
Leyline of the Void
Necromancy
Animate Dead
Land Tax
Oblivion Ring
Luminarch Ascension
Spells (18)
Mystical Tutor
Enlightened Tutor
Transmute Artifact
Careful Study
Vampiric Tutor
Demonic Tutor
Buried Alive
Entomb
Brainstorm
Austere Command
Fact or Fiction
Vindicate
Thirst for Knowledge
Frantic Search
Compulsive Research
Mana Severance
Rite of Replication
Open the Vaults
Artifacts (22)
Mana Crypt
Azorius Signet
Dimir Signet
Orzhov Signet
Coalition Relic
Mana Vault
Sol Ring
Gilded Lotus
Thran Dynamo
Expedition Map
Oblivion Stone
Mind’s Eye
Goblin Charbelcher
Sensei’s Divining Top
Mindslaver
Darksteel Forge
Crucible of Worlds
Crystal Shard
Memory Jar
Nevinyrral's Disk
Proteus Staff
Thopter Foundry
Sword of the Meek
Helm of Obedience
Lands (30)
Tolarian Academy
Reliquary Tower
Tolaria West
Ancient Den
Seat of the Synod
Vault of Whispers
Azorius Chancery
Orzhov Basilica
Dimir Aqueduct
Marsh Flats
Flooded Strand
Polluted Delta
Scrubland
Tundra
Underground Sea
Flagstones of Trokair
Academy Ruins
Mystic Gate
Sunken Ruins
Ancient Tomb
Strip Mine
3x Plains
3x Island
3x Swamp
Original List
General
Sharuum the Hegemon
Creatures (17)
Enigma Sphinx
Magister Sphinx
Sphinx Ambassador
Sphinx of the Steel Wind
Trinket Mage
Hapless Researcher
Merfolk Looter
Reya Dawnbringer
Iona, Shield of Emeria
Akroma, Angel of Wrath
Visara, The Dreadful
Inkwell Leviathan
Sundering Titan
Mulldrifter
Academy Rector
Sun Quan, Lord of Wu
Weathered Wayfarer
Planeswalkers (4)
Sorin Markov
Elspeth, Knight-Errant
Tezzeret, the Seeker
Lilianna Vess
Enchantments (7)
Attunement
Moat
Animate Dead
Dance of the Dead
Land Tax
Oblivion Ring
Luminarch Ascension
Spells (24)
Mystical Tutor
Enlightened Tutor
Transmute Artifact
Careful Study
Vampiric Tutor
Demonic Tutor
Diabolic Tutor
Buried Alive
Entomb
Brainstorm
Austere Command
Fact or Fiction
Vindicate
Zombify
Smallpox
Thirst for Knowledge
Frantic Search
Compulsive Research
False Defeat
Condemn
Exhume
Twincast
Mana Severance
Momentary Blink
Artifacts (17)
Mana Crypt
Mox Diamond
Azorius Signet
Dimir Signet
Orzhov Signet
Coalition Relic
Mana Vault
Sol Ring
Grim Monolith
Gilded Lotus
Thran Dynamo
Oblivion Stone
Scourglass
Mind’s Eye
Goblin Charbelcher
Sword of Fire and Ice
Sensei’s Divining Top
Lands (30)
Tolarian Academy
Crypt of Agadeem
Reliquary Tower
Ancient Den
Seat of the Synod
Vault of Whispers
Azorius Chancery
Orzhov Basilica
Dimir Aqueduct
Marsh Flats
Flooded Strand
Polluted Delta
Scrubland
Tundra
Underground Sea
Flagstones of Trokair
Academy Ruins
City of Brass
Mystic Gate
Sunken Ruins
Ancient Tomb
3x Plains
3x Island
3x Swamp
This variant of Sharuum is definitely one where you have to be very careful of the social aspects. Playing Sharuum makes you a high priority target. It is not quite suited for purely multiplayer or 1 on 1, but more of a hybrid. There are a number of combos integrated, but most notably, Mana Severance + Goblin Charbelcher, Thopter Foundry + Sword of the Meek, and Leyline of the Void + Helm of Obedience. This deck does have issues against pure 1 on 1 aggressive generals however, such as Isamaru, Vendillion Clique, or some variants of Gaddock Teeg.
Multi-Player Game Strategy
Usually, the most destructive combo to go off on in a mass game is Nevinyrral's Disk + Darksteel Forge. The least threatening way to usually put it in play is to slip the Disk into play, then sneak the Darksteel Forge down via Transmute Artifact, Sharuum, or Master Transmuter, then proceed with blowing up the world. The best cards to get out early other than the mana ramp elements are generally the enchantments: Luminarch Ascension, Moat, Rhystic Study, and Land Tax. Beyond that, the deck can sit behind the hand, reserving cards instead of laying everything bare on the board. Open the Vaults is a card to have sneaked into your hand if at all possible as a panic button.
Single-Player Strategy
This deck has issues against purely aggressive generals, due to its mass control nature. It can squeak out an occasional win via fast mana ramp or combo, however. If utilizing a sideboard, Condemn and Wrath effects make it to the top of the wish list. Moat can often screw many a general, particularly Thraximundar and Progenitus. This deck fares well against sweeper decks, due to its ability to recover itself, particularly grabbing an Open the Vaults. Against pure control, pursuing card advantage engines become priority, but the deck can pretty much scoop to a pure counter control. However, this deck is not designed for purely single-player. Therefore, eliminate the counter control if playing in a tourney that cuts to single.
General
Sharuum the Hegemon
Creatures (14)
Sphinx Summoner
Magister Sphinx
Sphinx of the Steel Wind
Trinket Mage
Reya Dawnbringer
Iona, Shield of Emeria
Inkwell Leviathan
Sundering Titan
Mulldrifter
Academy Rector
Memnarch
Master Transmuter
Zur the Enchanter
Angel of Despair
Planeswalkers (4)
Sorin Markov
Tezzeret, the Seeker
Lilianna Vess
Elspeth, Knight-Errant
Enchantments (9)
Debtors' Knell
Rhystic Study
Moat
Leyline of the Void
Necromancy
Animate Dead
Land Tax
Oblivion Ring
Luminarch Ascension
Spells (18)
Mystical Tutor
Enlightened Tutor
Transmute Artifact
Careful Study
Vampiric Tutor
Demonic Tutor
Buried Alive
Entomb
Brainstorm
Austere Command
Fact or Fiction
Vindicate
Thirst for Knowledge
Frantic Search
Compulsive Research
Mana Severance
Rite of Replication
Open the Vaults
Artifacts (22)
Mana Crypt
Azorius Signet
Dimir Signet
Orzhov Signet
Coalition Relic
Mana Vault
Sol Ring
Gilded Lotus
Thran Dynamo
Expedition Map
Oblivion Stone
Mind’s Eye
Goblin Charbelcher
Sensei’s Divining Top
Mindslaver
Darksteel Forge
Crucible of Worlds
Crystal Shard
Memory Jar
Nevinyrral's Disk
Proteus Staff
Thopter Foundry
Sword of the Meek
Helm of Obedience
Lands (30)
Tolarian Academy
Reliquary Tower
Tolaria West
Ancient Den
Seat of the Synod
Vault of Whispers
Azorius Chancery
Orzhov Basilica
Dimir Aqueduct
Marsh Flats
Flooded Strand
Polluted Delta
Scrubland
Tundra
Underground Sea
Flagstones of Trokair
Academy Ruins
Mystic Gate
Sunken Ruins
Ancient Tomb
Strip Mine
3x Plains
3x Island
3x Swamp
Original List
General
Sharuum the Hegemon
Creatures (17)
Enigma Sphinx
Magister Sphinx
Sphinx Ambassador
Sphinx of the Steel Wind
Trinket Mage
Hapless Researcher
Merfolk Looter
Reya Dawnbringer
Iona, Shield of Emeria
Akroma, Angel of Wrath
Visara, The Dreadful
Inkwell Leviathan
Sundering Titan
Mulldrifter
Academy Rector
Sun Quan, Lord of Wu
Weathered Wayfarer
Planeswalkers (4)
Sorin Markov
Elspeth, Knight-Errant
Tezzeret, the Seeker
Lilianna Vess
Enchantments (7)
Attunement
Moat
Animate Dead
Dance of the Dead
Land Tax
Oblivion Ring
Luminarch Ascension
Spells (24)
Mystical Tutor
Enlightened Tutor
Transmute Artifact
Careful Study
Vampiric Tutor
Demonic Tutor
Diabolic Tutor
Buried Alive
Entomb
Brainstorm
Austere Command
Fact or Fiction
Vindicate
Zombify
Smallpox
Thirst for Knowledge
Frantic Search
Compulsive Research
False Defeat
Condemn
Exhume
Twincast
Mana Severance
Momentary Blink
Artifacts (17)
Mana Crypt
Mox Diamond
Azorius Signet
Dimir Signet
Orzhov Signet
Coalition Relic
Mana Vault
Sol Ring
Grim Monolith
Gilded Lotus
Thran Dynamo
Oblivion Stone
Scourglass
Mind’s Eye
Goblin Charbelcher
Sword of Fire and Ice
Sensei’s Divining Top
Lands (30)
Tolarian Academy
Crypt of Agadeem
Reliquary Tower
Ancient Den
Seat of the Synod
Vault of Whispers
Azorius Chancery
Orzhov Basilica
Dimir Aqueduct
Marsh Flats
Flooded Strand
Polluted Delta
Scrubland
Tundra
Underground Sea
Flagstones of Trokair
Academy Ruins
City of Brass
Mystic Gate
Sunken Ruins
Ancient Tomb
3x Plains
3x Island
3x Swamp
This variant of Sharuum is definitely one where you have to be very careful of the social aspects. Playing Sharuum makes you a high priority target. It is not quite suited for purely multiplayer or 1 on 1, but more of a hybrid. There are a number of combos integrated, but most notably, Mana Severance + Goblin Charbelcher, Thopter Foundry + Sword of the Meek, and Leyline of the Void + Helm of Obedience. This deck does have issues against pure 1 on 1 aggressive generals however, such as Isamaru, Vendillion Clique, or some variants of Gaddock Teeg.
Multi-Player Game Strategy
Usually, the most destructive combo to go off on in a mass game is Nevinyrral's Disk + Darksteel Forge. The least threatening way to usually put it in play is to slip the Disk into play, then sneak the Darksteel Forge down via Transmute Artifact, Sharuum, or Master Transmuter, then proceed with blowing up the world. The best cards to get out early other than the mana ramp elements are generally the enchantments: Luminarch Ascension, Moat, Rhystic Study, and Land Tax. Beyond that, the deck can sit behind the hand, reserving cards instead of laying everything bare on the board. Open the Vaults is a card to have sneaked into your hand if at all possible as a panic button.
Single-Player Strategy
This deck has issues against purely aggressive generals, due to its mass control nature. It can squeak out an occasional win via fast mana ramp or combo, however. If utilizing a sideboard, Condemn and Wrath effects make it to the top of the wish list. Moat can often screw many a general, particularly Thraximundar and Progenitus. This deck fares well against sweeper decks, due to its ability to recover itself, particularly grabbing an Open the Vaults. Against pure control, pursuing card advantage engines become priority, but the deck can pretty much scoop to a pure counter control. However, this deck is not designed for purely single-player. Therefore, eliminate the counter control if playing in a tourney that cuts to single.