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kitsunewarlock
11-30-2009, 10:07 PM
3 Mana Vortex
3 Land Equilibrium
2 Excavation
2 Propoganda

4 Daze
4 Force of Will
4 Cryptic Command
3 Wipe Away
3 Eye to Nowhere
3 Boomerang
3 Hoodwink

1 Zuran Orb
3 Trinisphere
2 Mox Diamond

4 Wasteland
2 City of Traitors
4 Oboro, Palace in the Clouds
10 Island

60 Cards. Still needs a win condition and cuts.

The deck is pretty straight forward.

Early Game: From turn 2 onward you simply bounce their land every turn. Low-drops are dealt with by Propoganda.

On turn 3-4 you play Land Equilibrium or Mana Vortex. Vortex locks out in a way similiar to Stax; they have to sacrifice land every turn and Trinisphere prevents them from casting anything. Then bounce whatever threats they have on the board and wait for your win condition.

Land Equilibrium works by sacrificing all your land after you bounce all of your opponent's land. Oboro, Wasteland and City of Traitors can all remove themselves pretty easily. If you have Trinisphere out, you can enjoy 2 land without giving your opponent the chance to cast. If one of those land is City of Traitors or you have your Mox out, you can still cast.

Like I said before, it needs a win condition and it needs testing.

Roman Candle
11-30-2009, 11:37 PM
I think you're probably better off ditching the gimmicky bounce spells and playing it more akin to blue Stax or blue Wildfire with Sunder/Upheaval/Land Equilibrium. You're going to run yourself out of steam if you spend a card every turn bouncing a land. It also gives you access to Tezzeret as a win condition.

FieryBalrog
11-30-2009, 11:49 PM
I don't think Land Equilibrium is very good. Its hilarious that they printed it in Blue, though. Old time design slapped the color pie around like a bitch.

Phoenix Ignition
12-01-2009, 01:59 AM
Jace can always be a win condition for a deck like this.

But a deck like this is probably never going to make it in legacy.

Michael Keller
12-01-2009, 02:05 AM
This deck appears to fold faster than Bryant against green when Krosan Grip hits the table.

I like the idea where it is going, though. I just don't think it has the potential to be ultra-competitive against decks ready and willing to take you out of commission by turn three (I'm referring to decks like Zoo and fast aggro).

EDIT: Make that the entire format.

yadda
12-01-2009, 02:23 AM
unless you can provide a consistent and reliable win condition at only 2 mana i really dont think this deck is viable at all.

pingveno
12-01-2009, 04:37 AM
Lotus Vale seems like it might do some good with Land Equilibrium out. Probably danger of cool things though. Just imagine windmill slamming one of those puppies down to go down to 1 land with a 3sphere and LE out.

Edit: Coincidentally, 3 mana is enough to play almost your entire deck and it would allow you to play Jace without playing another land the entire game.

Michael Keller
12-01-2009, 09:57 AM
Lotus Vale seems like it might do some good with Land Equilibrium out. Probably danger of cool things though. Just imagine windmill slamming one of those puppies down to go down to 1 land with a 3sphere and LE out.

Edit: Coincidentally, 3 mana is enough to play almost your entire deck and it would allow you to play Jace without playing another land the entire game.

Watching an opponent windmill-slam a Wasteland would be even more priceless.

pingveno
12-01-2009, 01:56 PM
Watching an opponent windmill-slam a Wasteland would be even more priceless.

Well yes that would be bad. Until you consider that you have Land Equilibrium out, which would be the point of the deck, then they would most certainly have more land than you. Meaning they would have to sacrifice a land by playing wasteland, meaning wasteland actually puts them down cards... So, yeah, it would be priceless; for you.

As far as the deck, in maybe a more serious direction, I think it probably needs more fast mana, ie Moxen. Turn 2 3sphere, turn 3 land equilibrium seems really strong, regardless of what deck you are playing against. If you can get your lock pieces out faster, the bounce less necessary. Of course, that probably just points the deck towards a blue stax, which might not be what you are going for, but is probably more reliable

Anusien
12-01-2009, 01:59 PM
Even if you just have two lands out, they could tap two lands, play a land, sacrifice a tapped land and play their choice of Krosan Grip or EE @ 3 mana. This isn't the hard lock you think it is.

Anyway, you need a win condition besides "Playing 61 cards and decking them".

kitsunewarlock
12-01-2009, 02:17 PM
Oh I know this needs a win condition. I said that in my post.

Jace seems pretty good. Originally I wanted to try Aether Vial and then Inkwell or Progenitus, but that seems awfully risky. Perhaps just Aether Vial and a solid shroudy creature that costs less than 4 or 5.

My friend suggested Painters-Grindstone. I think it might be funnier to try that splice-mill card with the Eye to Nowhere here...but it'd be much slower and therefore less reliable.

It might be better to just drop all the bounce shenanigans and find a good creature theme to run off of AEther Vial. Most merfolk are already three drops...maybe a merfolk-equilibrium-trinisphere build?

Mystical_Jackass
12-01-2009, 02:58 PM
Barrin, Master Wizard; Jace Beleren

Phoenix Ignition
12-01-2009, 02:59 PM
maybe a merfolk-equilibrium-trinisphere build?

Sounds god awful. Make it a control deck with Jace win or just give up on using the card. The lotus land looks like a good way to shut down people from getting k grip mana but even undiscovered paradise could help. Qasali pridemage is going to destroy your lock pieces though, and propaganda doesn't stop anything from hitting Jace.

Smokestacks, sphere of resistance, and moxen seem to be synergetic with equilibrium as well, but again I honestly don't know if this deck has a chance.

Media314r8
12-01-2009, 03:03 PM
Oh I know this needs a win condition. I said that in my post.

Jace seems pretty good. Originally I wanted to try Aether Vial and then Inkwell or Progenitus, but that seems awfully risky. Perhaps just Aether Vial and a solid shroudy creature that costs less than 4 or 5.

My friend suggested Painters-Grindstone. I think it might be funnier to try that splice-mill card with the Eye to Nowhere here...but it'd be much slower and therefore less reliable.

It might be better to just drop all the bounce shenanigans and find a good creature theme to run off of AEther Vial. Most merfolk are already three drops...maybe a merfolk-equilibrium-trinisphere build?

Serra Avenger. Add some stasis to go with the propagandas and LEs, and some thwarts, dazes, and ensnares. Have fun watching your opponents occasionally pull out their hair while losing to your blue jank lock. Oh, and make sure you win game one with this deck, as you will never finish a game two or three.

Seriously, 4cc spells should win on the spot like NO, not annoy your opponent... provided you have two-three lands, and there is a 3spere on the board.