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zabuza
12-11-2009, 09:18 AM
Hi everybody,

Since zendikar was available I was thinking on a black deck that uses Ob nixilis The Fallen, Korlash, Heir to blackblade (his best friend), and things that can speed up our monsters or obtain card advantage.
I was trying to develop a deck based on those guys and I´m looking for help to do it.

I was thinking on something like:

4 Korlash
4 Ob Nixilis
4 Dark ritual
4 Tendrils of Corruption
4 Corrupt
4 Twisted abomination
4 Igneus Pouncer
3 Urborg
4 Verdant catacombs
4 Marhs Flats
2 lake of the dead
10 Swamps
4 Ancient Tomb
4 Persecute
4 Mox Diamond

I know this deck can be improved a lot. This is only a first approximation of the list I´m trying to develop.

Can you help me?

eq.firemind
12-11-2009, 09:31 AM
Some cards you'll need to test:
Shriekmaw
Fleshbag Marauder
Grim Discovery

Some cards you don't want to play in Legacy:
Tendrils of Corruption
Persecute

zabuza
12-11-2009, 09:42 AM
Ok, First of all thanks for your help.
I think Shriekmaw could be interesting, same as Fleshbag Marauder instead of Tendrils of Corruption but i´ve thought on it because it recovers our life. The problem is that it´s very slow.

Grim Discovery could be an option, because we can recycle discarded Korlashes and recover lands that were sacced to lake, discarded with moxes or fetchs, but it´s a sorcery that deals nothing about the state of the game so i´m not very sure about it.

Persecute was there because it was castable early and can give you some advantage but I think it´s not neccessary here.

Another options i´m thinking now are 1 copy or Sorin Markov (it could be a house here) and bane of the living or damnation to clean the table.

What about those cards then?

Waht would be your ideal list? Please can you keep helping me?

Nelis
12-11-2009, 10:06 AM
If you're slow maybe you want to add some disruption? Thoughtseize, duress, Hymn to Tourach. Also good vs blue.

And add more fetchland, Verdant Catacombs + goyf maybe?

Elfrago
12-11-2009, 10:56 AM
The deck looks REALLY slow, so I think some early plays in the form of Thoughtseize and Hymn is absolutely necessary.

Do you really feel the need for Igneus Pouncer? 27 lands, moxes and Abominations seems enough.

Ob Nixilis as a four of is too much, even as a 3-of you're going to draw it when you want to cast it.

You should consider Diabolic Edict as removal too, it isn't reccurable but is faster than Fleshbag. Also, if you're going for the fleshbag/shriekmaw route Volrath Stronghold is mandatory. Grim Discovery seems very good with fleshbag, 'maw and fetches.

Nelis
12-11-2009, 11:13 AM
Just 1 copy of Sorin and Liliana as well? Or is that too much 'coolness'

Hmm Liliana's ultimate ability does not work well with legendary creatures, but then again you get theirs too.

I suppose Urborg = Urborg, Tomb of Yawgmoth :-)

Mystical_Jackass
12-11-2009, 12:59 PM
It's landfall, you need mana ramping so green splash seems ideal, same as fetches.

I would seriously consider Train Wreck shell, no lake of the dead garbage you're basically running Landfall with a Nightmare, correct? I'd use stuff like this to work with

B/g

- verdant catacombs (double with landfall)
- cabal coffers

- pernicious deed
- damnation
- goyf
- gatekeeper
- smother
- hymn to tourach/seize
- sakura tribe-elder/Oracle (landfall engines)
- sylvan library (card draw, landfall fuel/synergy with oracle?)

2-3x Korlash?
2x Ob Noxilis?

(Korlash seems almost unnecessary, I could be wrong though)

You need to have more of a gameplan is all. For instance, do I try to rush them... do I try to disrupt them and board control, then bring my finishers for the kill, etc. THe ladder seems much more fitting imo. It seems to me to abuse Ob Noxilis... in Legacy, you need to almost find a way to kill within 2 turns of him coming out. You can play around with it, but to me running stuff like Oracle/Exploration with card draw allows opponent to lose 6-12 life through land drops after he hits the table, making him very large allowing you to swing ftw following turn. There are various other sorcery and creatures that abuse land drops too. This is just an initial thought ^.~

Kangaxx
12-11-2009, 02:56 PM
Hi everybody,

Since zendikar was available I was thinking on a black deck that uses Ob nixilis The Fallen, Korlash, Heir to blackblade (his best friend), and things that can speed up our monsters or obtain card advantage.
I was trying to develop a deck based on those guys and I´m looking for help to do it.

I was thinking on something like:

4 Korlash
4 Ob Nixilis
4 Dark ritual
4 Tendrils of Corruption
4 Corrupt
4 Twisted abomination
4 Igneus Pouncer
3 Urborg
4 Verdant catacombs
4 Marhs Flats
2 lake of the dead
10 Swamps
4 Ancient Tomb
4 Persecute
4 Mox Diamond

I know this deck can be improved a lot. This is only a first approximation of the list I´m trying to develop.

Can you help me?

You run green fetches, why not splash green for Exploration? I would take out the diamonds for the exploration as well as include Goyf, Crucible and Wasteland, in order to generate massive amounts of pump as well as mana denial. I'd also throw in two copies of Horizon Canopy (which produces green) as an addition draw engine in conjunction with Crucible. Crucible is a definite must card IMO.

Phoenix Ignition
12-11-2009, 03:11 PM
Hi, I like starting new threads about things already discussed.

http://www.mtgthesource.com/forums/showthread.php?t=14994

And some content I guess:


My take on it was to take the normal rock shell control here:

4 Swords to Plowshares
3-4 Vindicate
3-4 Pernicious Deeds
2-4 Eternal Witness (recurring any of the above cards is pretty damn good)

Add in some black discard power that is enabled from using many more swamps:

4 Thoughtseize
4 Hymn to Tourach

It needs some consistancy, and since Ob Nix loves fetchlands, the obvious choice is:
2-3 SDT

And then finish it off with creatures who are all bigger than goyf:
4 Korlash (obviously needs to be a 4 of)
3-4 Ob Nixilis the something something

Accelerate into the control and huge creature wins with:
4 Birds of Paradise

This leaves about 4 slots open. I really like the Veteran Explorer idea as we can easily benefit more than others can. If I take that route I'll be testing out 3 Cabal Therapy and taking out BoP most likely.

The main thing to think about here is to not neuter your deck to play fun things, which is a recurring theme in magic. Korlash has always been decent if you build the right deck around him (regenerating black creature only dies to white pretty much) and with a controlling rock shell you should be able to buy enough time to sit back and do very little, hitting land drops is simple and Ob Nix will eat face after that. One land and he's already a goyf-beater.

I don't however like the LftL angle that is being approached here. It takes too long to set up and turns you into a slow-rolling deck, when I'd rather just swing for 10 and drop a couple lands (which is pretty much 1 fetchland and a swing with ObNix).

P.S. I didn't include goyf because of the removal package the Rock deck runs, and the 7-8 creatures we play that are stronger than him. Also, this allows you to blow up deeds for 2 without killing your own stuff, which is in my opinion under-rated in recent rock decks.

Maveric78f
12-12-2009, 04:35 AM
I would personnally go the route for living death+cycling creatures. Ob nixilis seems really poor in comparison to the living death + grim discovery engine.

Darkenslight
12-12-2009, 05:23 PM
From the OP, I'd get rid of the Lakes and Tombs for 4 Forests and 2 more Swamps.,, Then I'd drop the Tendrils of Corruption and the Mox Diamonds for Deed and Exploration.

Then I'd drop the Igneous Pouncers for 2 Crucible and 2 Sign in Blood. Take out 1 Ob Nixilis for another Sign in Blood, and drop the Corrupts for either Rites of Flourishing or Infernal Tutor. Infeernal's good at finding extra Korlash, whilst Rites allow you to play more land. I mean, you could get a turn 3 near-win with a BG list:

T1: Forest, Exploration
T2: Swamp, Swamp, Rites
T3: Ritual, Ob, drop 3 fetches (and yes that is asking for a lot to go right. Why do you ask? :D)

Plus, Adding Green gives you access to City fo Solitude/Choke/KGrip from the board. So it's potentially a very good deck.

Also, you may want to add in BoP or Urborg Elf for mana accel.