View Full Version : Animate Dead and Tormod's Crypt
gravemind123
12-11-2009, 06:37 PM
This comes from a discussion in another thread (http://www.mtgthesource.com/forums/showthread.php?t=15810) and the basic question I have is if you cast an Animate Dead on say a Protean Hulk in your graveyard and your opponent uses Tormod's Crypt to remove your graveyard, can you Entomb for another Protean Hulk before Animate Dead resolves to put the new Hulk into play?
Tacosnape
12-12-2009, 12:12 AM
113.1b - Aura spells are always targeted. These are the only permanent
spells with targets. An Aura's target is specified by its enchant keyword
ability (see Rule 702.5, "Enchant"). The target(s) are chosen as the
spell is cast;
Based on this, you can't switch targets. The End.
Animate Dead 1B
Enchantment -- Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
johanessen
12-12-2009, 06:20 AM
Ok I should read:(
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