Infinitium
12-13-2009, 04:10 PM
Recently got this on MWS: standstill player gets Mishra's Factory and Mutavault in play under standstill facing down my Mishra and Wasteland. The player tries to push through with a 3/3 Mutavault, but is rather taken aback by me wasting his Factory in response to him activating Mutavault. After fumbling back and forth for a bit he then realizes that he can activate mutavault again in response to the Wasteland trigger. Cue log.
<Simon Says> Thinking
<Peter (CAT)> ok?
<Peter (CAT)> waste is on grave
Simon Says sacrifices Wasteland
<Simon Says> pretty sure it's still a 2/2
<Peter (CAT)> ?
<Peter (CAT)> +1+1
<Peter (CAT)> is on stack =
<Simon Says> the original activity activates after mishra and sets the P/T
<Simon Says> *activation
<Peter (CAT)> another time?
<Peter (CAT)> bye noob
<System> Player Lost
In any case does the P/T setting of the Mutavault ability override the temporary boost from Mishra's Factory? It's my understanding from the Humility thread that permanent P/T setting abilities are applied by timestamp in this case?
<Simon Says> Thinking
<Peter (CAT)> ok?
<Peter (CAT)> waste is on grave
Simon Says sacrifices Wasteland
<Simon Says> pretty sure it's still a 2/2
<Peter (CAT)> ?
<Peter (CAT)> +1+1
<Peter (CAT)> is on stack =
<Simon Says> the original activity activates after mishra and sets the P/T
<Simon Says> *activation
<Peter (CAT)> another time?
<Peter (CAT)> bye noob
<System> Player Lost
In any case does the P/T setting of the Mutavault ability override the temporary boost from Mishra's Factory? It's my understanding from the Humility thread that permanent P/T setting abilities are applied by timestamp in this case?